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Моды Counter-Strike 2 (CS2)

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Здесь собрано 140 000+ карт и игровых режимов CS2 из Steam Workshop. Серверные плагины MatchZy, CounterStrikeSharp и MetaMod устанавливаются отдельно через Match Center.

Sandstone BHOP – Counter-Strike 2 Mod

Sandstone BHOP

автор 76561198791723306

Когда вы заходите на карту, происходит автоматическая переадресация на сервер. Upon entering the map, you are automatically redirected to the server.

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Latas de INFERNO para GUSY – Counter-Strike 2 Mod

Latas de INFERNO para GUSY

автор 76561198021500423

Item Submission

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Archipelago (Wingman) - Test Version – Counter-Strike 2 Mod

Archipelago (Wingman) - Test Version

автор 76561198434017577

its a wingman map would love feedback ♥ hey! :) i'm already in the process of fixing a lot of the clipping throughout the map (mainly t spawn and the t roof area), but there's already a few other things being worked on for a future update! - adjusting the bombsite region to wrap around the entire pillar, allowing people to plant on all 4 sides of the pillar, instead of just 2. - adjusting the window that pokes out of the top of the window frame at t roof. - adding clipping to the two lights near the ct rock area, allowing players to jump onto them if they'd like. i'm also questioning 1 of 2 options with the balcony/dock area over by t spawn. i've noticed t's have wanted to 'run-boost' a player over the water and onto the side of site near the cubby. i've contemplated adding a visual identifier to help players know the area can't be crossed, but seeing how players are wanting to attempt it, i'll more than likely also be opening up the cubby on site and making it 'run-boostable' for t's, while also still keeping it a safe spot for ct's. i still have to figure this one out though, any other updates/fixes mentioned are likely to go live sooner than this change. i also made the map originally in 24/48 hours just as a concept, but i just kept working on the map by the time i ended up with a 'finished product', i hadn't even changed the original file name to archipelago. i originally wrote the map file as 2025, but since i couldn't use numbers, the map file is just twentytwentyfive, lol that'll be fixed as well with the new update. if there's anything else you can think of, please feel free to leave a comment. thanks!! ♥ hey! i've updated archipelago to its latest version and i'm pretty certain its at what i'd consider to be a "final version", but if there are any other ideas/suggestions, please feel free to comment them :D - resized bomb_trigger to let players plant behind pillar on site - fixed tiny window gap near t-roof/bar - added a bomb_reset_timer so the bomb doesn't get stuck in water if dropped - added additional out of bounds clipping to rooftops/walls/stairs to smooth out the experience - added clipping to the 2 lights near the stray rock nearby ct spawn - added a small crate nearby t apartments/balcony area, allowing players to jump back onto the railing and retry a failed jump instead of having to wrap all the way back around the stairs - expanded upon the cubby on site, allowing t's to 'run boost', while allowing for ct's to take a powerful, but also vulnerable position close on site (this change still requires some playtesting to possibly adjust/balance some things out, but the change is in the map right now for people to test out and see how they feel about it) i think the only thing left to do is to add a mini-map to help with readability. that should hopefully be added before the end of the week. thanks again! i've also started planning out a layout for another wingman map, possibly something outdoorsy/green themed, but more to come soon! :) hey! wow, we reached 100 subscribers on the map. thank you so much!!! ♥♥♥ while i've been quietly working on a new map for a few days, i've also been making some small quality of life changes with the map. i'm also working on creating a minimap for the map, so hopefully that'll be done by this weekend. - added terrorist_team_intro and counterterrorist_team_intro screens as well as team_select screens for the matches start/end/halftime cinematics. - slightly adjusted the window near t roof, allowing players to walk through without having to crouch or awkwardly jump/crouch to get through it. - added small "no swimming" signs near common fall spots in the water to help players with learning areas that are off limits. - added a tiny rock nearby the balcony/cubby area for players to stand on, allowing players to make the jump slightly easier, as well as allowing for players to hold a passive angle in standoff/post plant/retake scenarios. i'm starting to like the new balcony/cubby area, but i still feel like it could be a little small and leave little room for opportunities. let me know what you think! :) thank you again for 100 subscribers on archipelago! with the map being pretty much final (though i'm still questioning the cubby/balcony area and still need to add a minimap) i can't think of much else to add at this point. once again though, please feel free to leave any suggestions or recommendations in the comments ♥ hey! just a tiny update, i had noticed this early on and completely forgotten to update it. there was a rendering bug where if a player dropped a smoke grenade and there was water behind the smoke, any players would be completely visible, similar to csgo's original smoke bug where players would be visible when a high explosive grenade would hit the smoke, but this time it was constant. this has been fixed, as well as tiny ladder/player clips that was visible from certain angles (ex. the sides/back of the ladder clip near t spawn, and the sides under tiny clip the window near t roof) >> 𝙩𝙝𝙖𝙣𝙠 𝙮𝙤𝙪 𝙨𝙤 𝙢𝙪𝙘𝙝 𝙉𝙚𝙗𝙪𝙡𝙪𝙨 𝙛𝙤𝙧 𝙢𝙚𝙣𝙩𝙞𝙤𝙣𝙞𝙣𝙜 𝙩𝙝𝙚 𝙢𝙖𝙟𝙤𝙧 𝙨𝙢𝙤𝙠𝙚 𝙗𝙪𝙜, 𝙖𝙨 𝙬𝙚𝙡𝙡 𝙖𝙨 𝙡𝙚𝙖𝙫𝙞𝙣𝙜 𝙖 𝙧𝙚𝙖𝙡𝙡𝙮 𝙣𝙞𝙘𝙚 𝙧𝙚𝙫𝙞𝙚𝙬 𝙤𝙛 𝙩𝙝𝙚 𝙢𝙖𝙥! ♥ i'm definitely felt the ct's have had less opportunities on the map. t's have the opportunity to fight 4 different areas, getting almost first contact at each angle. i initially felt that between utility usage, and giving ct's areas on site to take advantage of, that would be enough. in the coming days, i'm going to take a look at pushing back t spawn, as well as reworking the secondary ct route that leads towards the bar, and how it could possibly be adjusted to give ct's something new to play. i also might consider pushing ct's up, as right now they're hardly able to contest the bar early (let alone the cubby/balcony area). i've liked how ct's can't initially take things like apartments early and how pushing up can almost instantly start a gunfight, but they still feel extremely disadvantaged at not even being able to get to chokepoints. i've really liked the wraparound near the 't apartments/bar' area and how players have been able to take either area and flank early on. i've considered how this area could be useful in certain scenarios, but in other scenarios i've seen the area (more specifically the bar side with the balcony/ladder/hedge) become harder to use later on in rounds. sometimes it'll be a ct holding at one of the many close distance angles, other times it'll be a ct holding deep with an awp. i want to look at possibly resizing the top of the door frame, and possibly swapping the placement of the hedge and the ladder, allowing players to use the ladder freely from behind the hedge instead of in front of it. a lot of these changes will come some time next week, but i wanted to address Nebulus' review of the map, as well as get the smoke bug fixed as quickly as possible. thanks so much for sticking with this project (i have decent experience with the original hammer editor, but i'm still pretty new to the cs2 editor and some things require a 20 minute youtube tutorial, and/or 30 minutes of mental tinkering lol) i love hearing all the feedback and getting to hear perspectives i would've never imagined, it helps me immensely in both the creation of this map, as well as future maps :) thank you again!!! ♥

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SANDSTONE – Counter-Strike 2 Mod

SANDSTONE

автор 76561199857206017

При входе на карту вы подключаетесь к серверу с игроками Вы можете подключиться через IP-адрес указанный в чате, либо включить автоподключение при входе на карту Как включить автоподключение: 1. Нажмите ПКМ (правой кнопкой мыши) по Counter-Strike 2 в библиотеке Steam 2. Откройте «Свойства» 3. Перейдите в раздел «Общие» 4. В поле «Параметры запуска» введите: -disable_workshop_command_filtering Автоподключение позволяет мгновенно заходить на сервер без ручного ввода IP-адреса. cs2, серверы, сервера, public, skins, fps boost, high fps, паблик, фпс буст, onetake, вантейк, dust2, dust 2, даст, sandstone, sandstone_new, сендстоун, mirage night, awp lego, awp cannons, mirage winter, mirage christmas, mirage fps, мираж фпс, ночной мираж, авп лего, авп каннонс, зимний мираж, новогодний мираж, стендоф, random models, random agents, рандомные персонажи, рандомные агенты, 128 tick, random events, рандомные ивенты, de, random rounds, рандомные раунды, hide and seek, maniac, 128 тик, маньяк, прятки, fun, jail, джаил, тюрьма, скайбокс, skybox, optimized, low lag, bunnyhop, 5x5, мониторинг серверов, server monitoring, 5х5, lobby, лобби, bhop, банихоп, бхоп

1,174 загрузок Подробнее →
Японский мираж (Mirage Japan Style) – Counter-Strike 2 Mod

Японский мираж (Mirage Japan Style)

автор 76561198790215727

Японский Мираж в CS2 — это знакомая классическая карта Mirage, переосмысленная в эстетике традиционной Японии. Здания в стиле японских районов, неоновые вывески, бумажные фонари, ветки сакуры и мягкий свет вечернего города создают особую атмосферу, в которой привычные маршруты ощущаются по-новому. Игроки сразу замечают, как меняется настроение сражений: вместо жаркого песка — прохладные каменные дорожки, вместо старого рынка — улочки с чайными домиками, каллиграфией на стенах и уютными внутренними двориками. Такой сеттинг добавляет визуальной свежести и заставляет заново изучать карту, обращая внимание на мелкие детали и по-новому воспринимая точки выхода и позиции. Японский Мираж объединяет традиции и современность. Здесь каждый раунд словно проходит в альтернативной вселенной CS2, где тактика остаётся прежней, но ощущения — совершенно новые. Эта карта идеально подходит для тех, кто любит эксперименты, красочные визуальные решения и атмосферу восточной культуры.

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MIRAGE + Random Cheats – Counter-Strike 2 Mod

MIRAGE + Random Cheats

автор 76561199873490946

При заходе на карту вы будете автоматически подключены к серверу. When you enter the map, you will be automatically connected to the server.

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ze_temple_escape_p – Counter-Strike 2 Mod

ze_temple_escape_p

автор 76561199520180598

This is a Zombie Escape map ported by Source2 Zombie Escape To properly play this map on your server, you will need the necessary plugins available at https://github.com/Source2ZE

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kz_p1 – Counter-Strike 2 Mod

kz_p1

автор 76561198998357880

For the best experience play with CS2KZ Plugin Map Tier (CKZ): 6 Map author by: chobi Map ported by Vlad0s Permission to port has been - RECEIVED! Original map: https://steamcommunity.com/workshop/filedetails/?id=1684028086 If you find any bugs on the map, please let us know in the comments

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Weaponcache 2 – Counter-Strike 2 Mod

Weaponcache 2

автор 76561199015203366

New Counter-Strike has been released, so after one year i realized that i must port the only one my map to the "Counter-Strike 2". Welcome to the Weaponcache 2! This is an aim map, where you need to find weapons in caches in all over the level to survive and win. This is an updated version of CS:GO map "Aim 2v2 weaponcache" for CS2. New version of map has some changes: - Added Famas for CT side - Added taser for both sides - Added grenades, two of each type, except decoy, for both sides - Reworked map structure - Added more props This map is still being played better in 2v2 wingman mode, but this time there can be up to 15 players per team. Don't try to play with bots, they can do almost nothing, except walk and have an awp and knife sometimes. I hope you enjoy it.

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kz_wafflehouse_easy – Counter-Strike 2 Mod

kz_wafflehouse_easy

автор 76561198119029559

Visual Remaster of kz_wafflehouse_ez DISCLAIMER: This map is for Counter-Strike Global Offensive, not for Counter-Strike 2 -- UPDATE February 2025 -- I have not and will not give any permission to anyone to update or port my maps to CS2, Do not contact me in relation to porting this map to CS2 KZ.

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De_lidl – Counter-Strike 2 Mod

De_lidl

автор 76561198032013336

Hi! That's right, this is a map from cs 1.6 ported to cs2! https://gamebanana.com/mods/84372 --------------------------------------------------------------- This cs2 project is based on my old port cs 1.6 -> cs go: https://steamcommunity.com/sharedfiles/filedetails/?id=851412060 What changed? - The "Kebab" room is completely new, with added models and music ;) - Added some cars, but they're not driveableEven the shopping cart isn't driveable.. thanks to valve, its harder to make it and I don't have time to learn how to do that with some scripts. - As u can see color map have changed again :D - Changed textures and models. - Bots appeared. I wanted to keep the old classic feel of the map and tried not to change its style too much. That's all, folks. Have fun!

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Lazio – Counter-Strike 2 Mod

Lazio

автор 76561199480381199

A fairly large 1v1 Defusal Map or a small Wingman map. Im open to feedback/Suggestions please leave a comment. (This is the same layout as my previous map laundrymat but just with better visuals and major gameplay improvements).

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Saguaro (WIP) – Counter-Strike 2 Mod

Saguaro (WIP)

автор 76561198088831433

A bomb/defuse map set somewhere in the American southwest

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Overpass Utility Guide – Counter-Strike 2 Mod

Overpass Utility Guide

автор 76561199512281803

Guide for Smoke, Molotov, Flash, and Wallbang lineups on Overpass. Feel free to suggest lineups for me to add. I will continue to update the guide until it reaches the max amount of lineups. Also, check out my other map guides, I am planning to make one for every map in the current comp map pool.

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Dust 2 but its ultrakill – Counter-Strike 2 Mod

Dust 2 but its ultrakill

автор 76561198413519182

WIP - no visual or audio effects yet, sorry... This is regular de_dust2 map but with ultrakill movement (sliding, dashing, slamming, wall jumping, slam storage, etc)

1,143 загрузок Подробнее →
The House in Ryspai – Counter-Strike 2 Mod

The House in Ryspai

автор 76561199255424961

Добро пожаловать в тёплый уголок воспоминаний. Эта карта — воссозданный с любовью реальный дом моего детства, расположенный в Казахстане, Костанайская область, посёлок Рыспай. Здесь я вырос: четырёхкомнатный дом, кухня, коридор с крыльцом, множество окон, просторный двор, плодородный огород, баня, сарай для скота и небольшой сад — всё, что окружало мою жизнь тогда, я постарался перенести в виртуальный мир. Я создал эту карту, движимый ностальгией по родителям, родному дому и тем беззаботным дням. Это не просто уровень для CS2 — это часть моей души. Карта подходит для 1v1, дуэлей и просто прогулок по воспоминаниям. Благодарю за внимание. Если вы тоже когда-нибудь скучали по дому — возможно, вы найдёте здесь что-то родное. --------------- Welcome to a heartfelt corner of memory. This map is a lovingly recreated version of my real childhood home, located in Ryspai village, Kostanay Region, Kazakhstan. I grew up here — a four-room house with a kitchen, a small corridor with a porch, many windows, a spacious yard, a large garden, a small bathhouse, a livestock shed, and a modest orchard. Driven by nostalgia for my parents and the place I grew up, I built this map as a tribute to the home that shaped me. It’s not just a playable CS2 map — it’s a piece of my heart. Ideal for 1v1s, duels, or simply exploring a memory. Thank you for taking the time. If you’ve ever missed your childhood home, you might find something familiar here.

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Dust2 full map annotation – Counter-Strike 2 Mod

Dust2 full map annotation

автор 76561199032545609

Item Submission

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surf_chasm – Counter-Strike 2 Mod

surf_chasm

автор 76561198376626185

Map created by Sid. Ported by DeF4Q for xplay.gg. If you have any questions, please contact us in the chat on the website.

1,011 загрузок Подробнее →
Paint-ball club (legacy) – Counter-Strike 2 Mod

Paint-ball club (legacy)

автор 76561198045494350

It is adaptation of my old map made for CS 1.6. Old map can be found on my ooooold site: http://maxonov.narod.ru/cs/maps.htm Map created for 16 players. Full symmetric. Have fun! And please give feedback, to fix and upgrade it. I will rename and live this legacy (CS-GO) version, in case somebody want to play it.

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ar_snow (fy_snow cs2) – Counter-Strike 2 Mod

ar_snow (fy_snow cs2)

автор 76561199044123325

fy_snow map with arms race mode for CS2 I am not the original creator of the map. It's just a fan port.

1,120 загрузок Подробнее →
jb_sirius – Counter-Strike 2 Mod

jb_sirius

автор 76561199078465485

⚡️Sirius Oyuncu Topluluğu 👋İlk Öncelikle Selam , 👊Sizi Sirius Oyuncu Topluluğumuza Bekliyoruz , ⚡️| IP Adresi : 185.193.165.4 & baglan.siriusjb.com.tr 🗺️| ➪ Kendisine özel Map'leri ve pluginleriyle, ⚜️| ➪ Deneyimli Yönetim ve Destek ekibi ile , ♻️| ➪ Dengeli ve sağlam slot sistemiyle , 🌐| ➪ Son olarak gerek discord gerek sunucuda eşsiz özellikleriyle , 👋Sirius Oyuncu Topluluğu sizleri selamlıyor dostlarım 💕Başarılarımızın Devamı Sizler Sayesinde Olacaktır. 🌠Her Oyuncumuz Bizler İçin Bir Altın Değerindedir. ⚖️Elimizden Geldiğinde Adaleti ve Güveni Sağlamaktayız. 🤝Sizi de Aramızda Görmek İsteriz! 🌐| Sunucumuzun Davetleri ; https://siriusjb.com.tr https://discord.gg/siriusjb

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surf_banocanyon – Counter-Strike 2 Mod

surf_banocanyon

автор 76561198057258401

CS:S surf_banocanyon by banorrachy CS2 surf_banocanyon ported by Darth Elmo Play it on karma-gaming.net Recommended commands (paste in console): sv_cheats 1;sv_airaccelerate 10000;sv_autobunnyhopping 1;weapon_air_spread_scale 0.04;bot_kick;mp_restartgame 1 Don't forget to

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Mirage CW – Counter-Strike 2 Mod

Mirage CW

автор 76561198758965513

Гайд: Включение автo-подключения Guide: enabling auto-connection ПКМ по Counter-Strike 2 Перехoдим в раздел "Oбщие" В параметры запуска игры (В стрoчку снизу ввoдим) -disable_workshop_command_filtering Right-click on Counter-Strike 2 Go to the “General” section In the Launch Options field (the line at the bottom), enter: -disable_workshop_command_filtering

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jb_moti_2 CS2 – Counter-Strike 2 Mod

jb_moti_2 CS2

автор 76561198401814251

CS2 Jailbreak is a custom game mode where CT's are Guards and T's are Prisoners. One of the guards will take wardens role in the beginning of the round and give prisoners orders to follow. Prisoners can try to resist wardens commands but then guards will s

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