- Моды
- /
- Necesse
Моды и плагины для Necesse
В этом каталоге перечислены проекты Necesse из Steam Workshop. Они могут быть серверными, клиентскими или требоваться с обеих сторон, а также включать карты и другой пользовательский контент. Перед установкой проверьте связанную страницу источника, версию игры и зависимости.
Servia The Shopkeeper
автор 76561198162590720
Servia is here to sell you her wares and drop knowledge on you. She will also buy your items for good prices. She comes from not so far away, in the land of Terminal. She can be many places at once. She is not simply human, but a being made purely of code. She always keeps up with the latest Necesse news, rumors, and tips. She loves to give hints, and may divulge secret knowledge if you pay her well. Servia is a recruitable settler. Developer Note: The original idea for this mod was to reduce server load. Too many people playing on a server at once with too many cows and sheep and other mobs loaded can become quite heavy on the processing power. To alleviate this problem, I am introducing Servia, who can sell you plenty of sheep and cow drops for cheap (but still allow you to keep a small farm). She will also sell you monster drops that feel very annoying to grind for (like void shards). Currently, you can sell most crops to her. I felt like this was a good edition to the mod as big farms can end up with a lot of overstock that you wont end up using. She is currently able to be recruited simply by visiting villages until you find her, or she may randomly visit your settlement to be recruited. Enjoy! artwork by Who#0908 changelog: v1.1 - you can now sell every crop to Servia (except coffee because coffee is sacred) v1.2 - face texture updated. settler icon added v1.3 - fixed Servia not being recruitable. Sorry yall! minor update - fixed bad face texture
Infinite Lava Bucket
автор 76561198105679714
Infinite Lava Bucket Adds an infinite lava bucket to the game! Works just as the infinite water bucket does, but with lava instead. How To Obtain The infinite lava bucket is a rare reward from settlement quests performed by the elder, dropped at the same rate as the infinite water bucket & the infinite rope. Good luck :) Compatibility For lack of a better means to add the infinite lava bucket to the quest loot table, I just replaced the entire list with a new one that includes all the same items other than the added infinite lava bucket. For this reason, this mod will conflict with any other mods that alter the settlement quest rewards. If you think of a better way I could add the lava bucket to the rewards table that won't cause conflicts, please just let me know in the comments/discussions and I'll get this fixed up :)
Advanced Starter Kit
автор 76561198175462403
Player characters start with better equipment, and the starter house chest contains a settlement starter kit. These changes significantly reduce the early game frustration of starting another playthrough for those that prefer the mid-to-late game experience, without having a major impact on gameplay difficulty or balancing. This mod is also particularly suitable for multiplayer, allowing for larger groups of players to start a new playthrough quicker and easier by providing basic resources to each player, rather than via a shared pool of resources. - Player characters start with an iron sword, iron tools, fifty torches, ten healing potions, ten units of bread, a recipe book, and the Leather Dashers trinket. - If the world settings allow for a starter house to spawn, this starter house's chest will contain a settlement starter kit, including a settlement flag, construction materials, torches, farmland, seeds, saplings, beds, storage chests, and basic crafting stations. This mod's source code can be found here: https://github.com/768gareth/advanced-starter-kit
Traveler Cloak Fix
автор 76561198006648320
Makes the swim speed buff from the Traveler/Explorer Cloak always apply, rather than only out of combat. Since these are combined trinkets that include Fins, it's strange to have them only apply the Fins effect when the Mobility Cloak effect is active.
Party Creator (Team manager)
автор 76561198045308473
Select your war party with one click: just select the settlers you want in that party and click on save! Since now on you can just click on load on one of the parties saved and have your party ready to go! Add buttons to manage 3 parties specific for that settlement in the command section. - 3 party slots per settlement - rename parties with unique names - ask for confirmation when saving on an already use slot - print important logs in chat - multi language: English, Italian, French, Spanish, German, Portuguese (Br) Works with Necesse 1.0.3 By anItalianSparrow
Corrupted Raid Mod
автор 76561198040279001
🔥 CORRUPTED RAID EVENT 🔥 Prepare yourself for the Corrupted Raid! Team up with other players, defeat powerful enemies and face the Corrupted Evils Protector. 🛠️ ADMIN COMMANDS – RAID & NPC 🧙 Raid NPC (Plague Herald) /espawn eventnpc Spawns Plague Herald NPC at admin position NPC opens Raid GUI on interaction Used by players to join Corrupted Raid /espawn npctwo Spawns secondary NPC Intended for future use (info / shop / lore) Cosmetic or utility NPC (no raid join) /espawn remove Removes the nearest raid/event NPC Radius-based — admin must stand close to NPC ⚔️ HOW TO JOIN Go to spawn and talk to Plague Herald (Raid NPC) Interact with the NPC to open the Raid GUI Click JOIN on the raid Minimum 2 players required to start the raid 💰 REQUIREMENTS Coins Upgrade Shards Ascended Shards (Requirements are shown when you hover over the JOIN button) ⏳ RAID FLOW After enough players join, the raid starts Players are teleported to the arena Boss spawns after a short preparation time Defeat the boss before time runs out After victory, you have limited time to loot! 💎 CORRUPTED CRYSTAL Corrupted Crystal Drops from Corrupted Raid bosses. Used to upgrade armor and weapons from Tier 10 to Tier 11. Requires Corrupted Crystals for Tablet upgrade. Essential for end-game progression. Can only be obtained through raids. 🚫 IMPORTANT RULES Teleport commands are disabled during raid You cannot teleport to players inside a raid Leaving the queue refunds all resources Leaving the raid early may forfeit rewards 🏆 REWARDS Tier 11 upgrade material: Corrupted Crystal Good luck, warriors! ⚔️🔥 Mod is in Alpha Stage more Bosses will come! 🌍 Used On Eternal World RPG Join the community: https://discord.gg/Kpw6PNPwfb
Manaworks v1.1.1
автор 76561198011784385
Manaworks A fantasy mana power grid — magic meets industry. Light up your base with ley energy and let the arcane do the work. Manaworks turns power generation into a wireless network of glowing ley crystals. No wires, no cables — just nodes that chain across your base, feed your machines, and bathe you in a mana field that keeps your reserves (and your health) topped up. Grow it from a single crystal into a humming arcane home... if you can keep the mana flowing. ✨ 1.0 — OUT OF BETA Manaworks hits 1.0. Arcane worker golems are in the game (find the secret to build them), grow pods now feed their harvest straight into a Mana Sorter on the grid, and big automated bases run smooth. Huge thanks to everyone who tested and shaped the mod. ⚡ The Grid - Ley Nodes — the wireless backbone. Place them and they auto-chain into one shared grid. Stand in a node's field and your mana (plus a little health) regenerates fast, so even non-mage classes benefit. - Sources — power the grid with Solar Attuners (soak up daylight), Aura Siphons (run day and night, surge in storms, need open space), and the Demonic Generator (burn living matter for cheap, dirty power). - Manaliths — giant mana crystals that store surplus and cover demand spikes. Click one for a live grid-telemetry dashboard (production, demand, powered vs. shed), toggle a grid-coverage overlay to see every node's reach, and watch the crystal glow with its charge — bright blue when full, a red alarm blink when the grid runs dry. 🔧 The Machines - Arcane Turrets — auto-target and blast hostiles at a steep mana cost while firing. No friendly fire, tier-scaled damage (a Fallen turret one-shots a zombie), per-tier spell effects, and optional line-of-sight. - Mana Drills — conjure ore your pickaxe can mine (plus the matching stone); higher tiers dig richer veins and teleport ore straight into your forges. - Bloom Pods — mana greenhouses that grow themselves. The Crop Pod runs three crops at once, replanting from its own harvest; the Bush Pod grows fruit bushes that propagate to fill the pod; the Tree Pod raises a fruit tree for a big boosted harvest. Plant straight from your inventory and each pod auto-harvests a full load — then pushes it to a Mana Sorter on the grid. The Tungsten Crop Pod adds a settler-stocked fertilizer slot for far faster growth. - Mana Sorter — the automation hub. Drop items in and it files them into the right chests; grow pods on the grid feed their harvest straight into it, so produce and seeds sort themselves into fridges and storage. - Grid-Powered Forges — attuned forge tiers smelt on mana instead of wood. - Upgraded Appliances — Cheese Press, Compost Bin, Cooling Box and Grain Mill in Demonic, Tungsten and Fallen tiers: faster, bigger, some with bonus yields. Every tier upgrades IN PLACE — hit the upgrade button, no re-crafting and no lost contents (your vanilla stations are left untouched). - Firebolt — an upgraded witch broom (faster, more stamina, glides through trees), brewed at the new Transmutation Table. 🎒 Arcane Bags Two upgraded "better void bags" — but the trick is you can open them alongside a chest, machine, crafting table or merchant. Move, sell and craft straight from your bag instead of shuffling everything to your inventory first. Each bag (and each pouch nested inside it) gets the full vanilla bag button bar — sort, restock, quick-stack, loot/transfer-all, rename, auto-pickup — loot auto-fills into bags stored inside it, and you can even fire ammo straight from an ammo pouch tucked inside. 💠 The Economy This is the heart of it. Every machine draws an idle trickle just to stay online, plus a bigger surge while it's working. When mana runs short, the grid sheds its lowest-priority machines first — so a raid can dim your appliances while your turrets keep firing. Balance sources, storage and load, then expand as far as your grid can feed. 🏘️ Settlement Ready Running a settlement? Manaworks plugs right in. Assign a machine (the house button in its window) and your settlers and golems haul its output into sorted storage, keep the Demonic Generator fueled with organic matter, and clear its byproducts. Grow pods feed a Mana Sorter directly, so your harvests flow without micromanagement. 🗺️ Progression — Mana Cores You can't build all this from scratch. The whole grid is gated behind mana cores, dropped by bosses across three clean tiers — each with named boss cores plus a generic "any core of this tier" filler, so no drop is ever wasted. To harvest a boss's core you need a Lesser Mana Condenser — a trinket the first boss (Evil's Protector) hands you, which also boosts your max mana and combat regen: - Lesser cores — the five biome bosses each drop their biome core, and the Void Wizard drops the generic Lesser Pure Core. These unlock the core machines and the Demonic tier. - Pure cores — the deep-cave bosses (Reaper, Cryo Queen, Cursed Crone, Sage & Grit, Pest Warden) drop named cores, and the Pirate Captain drops the generic Pure Core. Tungsten upgrades cost these: producers need two named cores; appliances need one named core + any core of the tier. - Ascended core — every ascended / Gateway-Tablet boss drops the one unified Ascended Core that gates the Fallen tier. No hunting a specific boss for a specific unlock. 🧪 Transmutation Table — don't want to farm a specific boss? Infuse a blank Pure Core with that boss's summon item to craft its exact core. You spend a summon instead of fighting for the drop, at both the Lesser and Pure tiers. 🤖 Mana Golems Tireless arcane workers that run on mana instead of food or sleep. Dock one on a charging rack and it trickle-charges off your grid, then goes dormant when the mana runs dry — just another line on your power budget. Assemble them at the Golem Table from four parts + a type core, then put them to work. The crew: a Farm golem that plants & harvests, a Forestry golem for timber, a Husbandry golem that tends a whole animal pen, a Scavenger that runs salvage, a Fishing golem working a double line, and a Terraforming golem that reshapes and fills land in 3×3 chunks. 🔎 The catch: the knowledge to build golems was lost long ago. There are rumors of loose pages, torn from a schematic book, scattered somewhere out in the world. Piece the secret together and the path to the golems opens. ⚙️ Fully Configurable Nearly everything — source output, machine costs, appliance stats, drop rates, load-shed priorities — is tunable in vdg.managrid.cfg with plain-English comments. Server owners, tune away. 🌐 Multiplayer Manaworks is a server + client mod — the server and every player need it on the same version. Built for co-op bases. It's standalone and additive: it never overwrites vanilla objects or recipes, so it plays nicely with your other mods. (Version changelogs are posted in the Comments below. Bug reports and feedback are always welcome.)
Compound Interest Banking Mod
автор 76561198099065591
Earn compound interest from a banking chest! This mod adds a banking chest ("Bank") as a craftable object in the advanced workshop which enables users to earn passive income over time. Interest is added directly to the bank chest where the coins are stored up until the max stack size has been reached. As a part of this mod, the default coin stack size is increased to 25,000. Recipe 25 Tungsten Ore + 5000 coins in the tungsten workshop. Technical Information Interest is paid out every 60 seconds at a rate of 2.5%. With an initial deposit of 1000 coins, it will take 65 minutes to reach 5000 coins, and 130 minutes to reach 25k. Game Version Built for game version 0.28.1 Important Notice If your version of the mod doesn't appear to match the game version and/or mod version, you may need to verify the game files from Steam by right clicking on Necesse >> Properties >> Installed Files >> Verify integrity of game files
NullStorage
автор 76561198131804724
NullStorage Adds the Nullbox and Nullpouch which will delete excess items if stacks of it inside are full. Useful for exploring and tunneling underground, or if your settlement produces too much of some items. Singleplayer and multiplayer-tested with local server. Crafting Crafted in the second tier workstation (Demonic Workstation): - Nullbox: 8 of any log, 12 Void Shards - Nullpouch: 8 leather, 12 Void Shards Usage - As long as a slot isn't full (stack limit), it will still receive items. - When a slot reaches stack limit, incoming items of that type will get deleted. - An item can span multiple slots, e.g. putting tomatoes in 4 slots will make it receive until 400 tomatoes (100 full tomato stack distributed across 4 slots), and following tomatoes will be deleted. - Nullpouch: Picked up items will go into the pouch IF it exists in the pouch. If the items inside the pouch are at stack limit, further pickups of that item will be deleted regardless if the player inventory is full or not. - Nullbox: Settlers can still drop off and use items to/from the Nullbox. Settlers will NOT put items inside of the box IF an item of that type ISN'T in the box, even with a filter. Deletion of items that are also in the box will work with settlers too. Tip: Set the Nullbox priority high to get excess items deleted; other items even if not in the filter won't be placed here! - Shift-clicking from player inventory to the nullbox or nullpouch is disabled to prevent accidentally putting valuable items into the containers, UNLESS that item exists in the box/pouch, then the above rules will apply. - "Transfer All" behaves just like Quick Stack to also prevent accidental deletion of valuable items. Github source repository: github.com/DraSouls/Necesse-NullStorage Bugs and feedback welcome. Use the Discussion below to report bugs. (P.S. I'm not a spriter I'm sorry ;~;, the sprites I made for the mod might be bad) Other mods Check out other mods made by us ^^ MultiTools - Auto-place tiles in a rectangle, targeted and filtered mining. StackReplaceTweak - Automatically replace a stack on hand when it depletes.
Swick's Music Mod
автор 76561198097721487
A mod that replaces the default musics with SNES-inspired tracks that creates a more relaxing atmosphere. All music created by Bert Cole (AKA Bit By Sound). Update: It's missing 4 boss tracks - to be added later on.
Pawn Bag
автор 76561198975176038
Pawnbroker in bag Configuration path: %AppData%\Necesse\cfg\mods\PawnBagMod Configuration items: #Workbench: Which workbench can be used to craft pawn packs, 0 for normal workbench, 1 for demonic workbench, 2 for tungsten workbench. #ProductionIngredient: Production Ingredient, 0 is Storage Box, 1 is Void Pouch, 2 is Void Bag #ProductionCost: Production cost #Multiplier: Multiplier for sale amount Added an important fix so that the mod will no longer accidentally delete items from void bags. Civilized feedback is appreciated, thank you! =========================================================================== 包里的典当商 配置路径: %AppData%\Necesse\cfg\mods\PawnBagMod 配置项: #Workbench: 典当包可以由哪个工作台制作,0时为普通工作台,1时为恶魔工作台,2时为钨工作台 #ProductionIngredient: 制作材料,0为储物箱,1为虚空袋,2为虚空包 #ProductionCost: 制作成本 #Multiplier: 出售金额倍数 添加了一个重要的修复,使mod不会再误删虚空袋里的物品 恳请各位文明的反馈bug,谢谢
Smart Ammo Pouch Standalone
автор 76561198024345013
Standalone version of the Smart Ammo Pouch from Ranged Arsenal. When holding a ranged weapon the pouch icon will switch to show the currently active ammo for that weapon, and display the number of ammunition of said type. Holding any other item will have the pouch display the total amount of ammunition inside. By left-clicking with the ammo pouch equipped the pouch will cycle to the next available ammo type. This lets players switch ammo on the fly depending on the situation. For added ease-of-use, a text pop-up colored to the bullet's average color will display above the player when switching ammo. However, the pouch isn't picky about what the next ammo type is. If you leave your pouch an unsorted mess of random ammo, it'll give you that mess right back. For an easier time you can use multiple smart pouches to store each ammo type. To additionally make things easier, Smart ammo pouches will automatically disable the auto-pickup option when crafted. The pouch works with all vanilla and mod ammunition. Weapons and ammo from other mods should work if the weapon uses the standard ammo types (arrow/bullet/cannonball). Not compatible with Ranged Arsenal (obviously)
Frequent Visitors
автор 76561198863359245
This mod alters the frequency of visitors in settlements, significantly reduces their stay duration, and modifies the visitor spawn probabilities. Visitors will disappear 5 seconds after preparing to leave the settlement. Default values: Visitor spawn frequency (Mod: 1-25s | Vanilla: 5-10min) Stay time (Mod: 115s | Vanilla: 8min) Leave time (Mod: 5s | Vanilla: 4min) Visitor Spawn Probabilities: exoticmerchant_tickets=75 (Original: 150) pawnbroker_tickets=50 (Original: 120) animalmerchant_tickets=100 (Original: 100) recruit_tickets=250 (Original: 80) Configuration file path: %APPDATA%\Necesse\cfg\mods\VisitorFrequencyMod\config.txt The probability of visitor generation can be adjusted to extreme levels. What this module allows configuration of is the probability that the current visitor is a non-repeating one. As for the repeat visit probability and potentially deeper-level visitor probability mechanisms, this module is unable to modify them.
NPC Mutation
автор 76561198324373614
Gives NPC individual differences. NPCs can mutate to have more HPmax, but they get slower movement speed instead. Therefore, one can pick tougher guards and faster workers. This works by reading NPC seeds without additional save data, so when you install it, even existing NPCs will be affected. When you uninstall it, the data will be reset.
日本語入力改善MOD
автор 76561198158526282
ゲーム内チャットによる全角日本語入力後、半角に戻さないと移動できなくなる不具合を修正するMODです。 ・入力プレビューの表示 ・変換候補の表示 も機能に含まれています。 5ch有志(ACR氏)の手で開発されたものです。 2022/07/01まで更新が続けられていましたが、更新が途絶え現Verでは機能しなくなったため代理で更新させていただきました。 ※ソースコードは公開されており、改変・更新版の作成は許可されています。 不具合報告はコメントからお願いします。
Teleports Extended
автор 76561198066024031
Adds Additional teleportation commands Currently /tpa 30 second cooldown /accept or /reject /tpx x y Source code: https://github.com/deadly990/Necesse-Teleports-Extended
Bigger Discovery Range
автор 76561198122309470
Bigger Discovery Range Up to 3x the vanilla range at all times, plus a 10x radar burst when you really the whole map unlock. Features - Up to 3x discovery range, 3 has the same range as the old range 4 - 10x Radar Burst — reveals a huge area around you for 20 seconds, sweeping outward like a sonar ping, then goes back to normal (90s cooldown) - Fully clientside — works on ANY server, no server install needed - Everything in-game — no config file editing required Commands - /discoveryrange 1-3 — set your discovery range (saved automatically) - /discoveryrange 10 — activate the big boy range for 20 seconds Server friendly The mod is designed to be kind to multiplayer servers: the huge 10x range is intentionally a short burst on a cooldown instead of a permanent setting, so it can't be used to force servers to load and simulate massive chunks of the world around every player nonstop.
IncreaseLightLevelTrinket
автор 76561198125574464
Increases the light level of shining trinkets to 250. Apply to Shine Belt and Explorer Satchel.
Anger Management [Archived]
автор 76561198027193285
Makes Humanoid Characters Chill TF out. You and your fellow Necessians have decided to get some professional help for your anger issues, thus y'all no longer look furious (except for enemies because their violent nature prevented the therapists from making any progress). It also gives villagers and players the same stylish face shading as all the other settlers. Some textures may not apply, to fix that you have to delete a folder in your game's cache to prevent the modded textures from being overridden. Delete this folder to get professional help, hothead: Windows: %APPDATA%/Necesse/cache/version Linux: ~/.config/Necesse/cache/version Mac: ~/Library/Application Support/Necesse/cache/version
Command Utils
автор 76561198301620167
Updated for game version 0.31.1 A command utility mod for Necesse. This mod currently adds the following functionality: - New world setting to start world with cheats enabled - Command aliases World Settings When creating a new world, there is now a new option at the top of the settings step. This setting (when checked) will enable cheats without needing to run /allowcheats twice. Command Aliases Command aliases are like nicknames for commands. By using the /alias command, you can associate a name with a more complicated command. Even better, you can then assign a shortcut key to the aliased command! Due to game limitations, shortcut keys for new aliases can only be assigned after the game is restarted. Examples # Set new alias /alias set hi "say hello world" # Set new alias with multiple commands /alias set cheatitems "give cheatwig; give cheatshirt; give cheatshoes" # List current aliases /alias get # Show a specific alias /alias get hi # Run an alias /alias run hi # Delete an alias /alias delete hi Source Code Source code can be found on GitHub here: snoobinoob/commandUtils
Stack Anything
автор 76561198099065591
Stack (almost) anything in the game! Many items (including enchanted weapons) can now stack together. This mod updates the stack size of every item that has a default stack value of 1 to 1000. **Due to issues with portable pouches, ie: Void Pouch, Lunchbox, Ammo pouch, ect, these items are not stackable** Game Version Built for game version 0.27 Important Notice If your version of the mod doesn't appear to match the game version and/or mod version, you may need to verify the game files from Steam by right clicking on Necesse >> Properties >> Installed Files >> Verify integrity of game files
APHrem
автор 76561197978619661
All changes, additions and updates were made with permission from the original author: Save. Mod dependency for RPG Mod REBORN (Previously "RPG Mod FIX v1.3.2") It should auto-load correctly. if not, here is the load order when used with AphoreaMod: AphoreaMod APHrem RPGMod REBORN This is NOT a replacement for the HIGHLY RECOMMENDED previous dependency: AphoreaMod ^ You ought to try AphoreaMod. It's amazing.^ This is simply a decoupling while Save is gone so if Aphorea mod breaks in a future game update RPG Mod REBORN will be able to continue to receive updates and function. Latest Updates Fixed 'Missing Dependencies' false-positive from blank dependencies line. Updated game version to 1.3.3. No code was changed. Fixed issue with Bee-transformation MB1-ability causing client crash. TY@Shab for first reporting this issue. AphBBuffsRealValueReader updated to include fix for "saberdashactivebuff" which was causing the Druid's Wolf form game crash. Fixed potential `aphoreaworlddata` crash on dedicated servers. AphMagicalHealingBuff fix Initial Upload ================ Check out my other Necesse mods & collection/overhaul: Stack Resizer REBORN Ultra Bags Ultra Fridge Ultra Lunchbox Ultra SeedPouch TOMKYN Overhaul (Mod Pack) More to come! ================ Any support greatly appreciated: ☕Ko-fi PayPal If you're bored and/or want to support me for free, a sub to my new Youtube channel would be much appreciated! <3 Youtube.com/@ZanzahZ]
Infinite Refrigerator
автор 76561198217737459
Infinite refrigerator (Not really inifinite, 10000x slower decay) Iceblossom is not necessary anymore, although you can still fill them in.
Сервер Necesse с поддержкой модов
Устанавливайте совместимые поддерживаемые моды из панели сервера.
Арендовать сервер Necesse