- Моды
- /
- Team Fortress 2
Team Fortress 2 Mods & Plugins
Half-Life
автор 76561198043740055
half_life2_part1_v1 ***IF IT DOESN'T WORK DOWNLOAD IT FROM HERE: http://www.mediafire.com/download/37z1wrdf1fhxuvc/half_life2_part1_v1.bsp *** Justify G-Man's expectations and get to the end of the map.
Fifthcurve
автор 76561197970341330
pl_fifthcurve_rc1 - 5 control point payload map! This is a new version of one of the older maps that i did few years back. I asked some feedback about the original one at that time from Valve and i got it. It was pretty detailed decription on what was wrong in the map. This was also few years back. After receiving it, I used that information to make the map better, but only in the past 6 months or so i realised that the 2nd release that i made back then wasn't really quite right there. So long story short, i wanted to make it better and this is the third version of the map. In this one, i've made major changes towards making it better, more fluent to play and cutting off routes that are difficult for players to parse and move forth and back. Overall, when we add the old maps pl_curve and pl_5curve alltogether, it has become the pl_fifthcurve (currently _rc1). I want to thank everyone who has been playing those maps in the past, showing me the things that were still wrong in them and giving me ideas on how to improve. I'm still interested on your feedback! So please if you have something to add, say, suggest, anything of the sort, don't hesitate to say it out loud. Thanks! special thanks: Hakk1tus - Building cubemaps to older versions DrShush - Early testing WeryBigMonk - initial testing, cubemap testing othername - initial testing Everyone who played - thanks!
Grotto
автор 76561198056968393
A short jungle themed attack/defend map with two control points. TF2Maps link: https://tf2maps.net/downloads/grotto.3868/ (outdated) Known bugs/issues: -[strike]A few missing models and textures[/strike] -[strike]Some areas are a little tight (mostly done)[/strike] -[strike]Needs some optimizations (mostly done)[/strike] -[strike]Missing cubemaps[/strike] -[strike]It is possible to blast jump through the holes in the roof of a building[/strike] -[strike]Various clipping issues and unorthodox teleportor spots (thanks Ninja Cookie!)[/strike] To play this map, first subscribe, then type map workshop/873114048 in the console. Credit to Sean "heyo" Cutino for making the jungle assets used in this map.
Showdown Fortress!
автор 76561198149707792
My very first ACTUAL map! Locate your maps in Steamapps/wrokshop/440. Then check the subfolders for the map cp_pistol_showdown.bsp Thanks for downloading!
Bombtown [72hr]
автор 76561198143297186
Capture the flag map in the frontline theme. Made for the 72 hour jam in 72 hours. To play type "map workshop/732379555" in game console (Without quotation marks). And don't forget to rate!
Hellstone
автор 76561197970341330
[b]This map is now official map in the game and was featured in Scream Fortress VII[/b] (pl_millstone_event) Welcome to Halloween 2015! Millstone has been haunted and turned to Hellstone! This time you won't teleport into hell (a lie). You push the ghost cart into the hell! Help the friendly ghost to get there! Meet also the horrors from the past halloweens and join the fun! Map features, to mention some: - Pumpkin bombs (ka-boom) - Spells (you're a wizard Hairy) - Ghosts (boo) - Horseless Headless Horsemann! (HHH is mad again) - Horseless Headless Horsemanns Headtaker (Off with ye heads!) - More ghosts (more boo) - Monoculus! (aye, the demomans eye) - Use the monoculus teleport to get some goodies - Mystery place, once you teleport using monoculus exit - Hell, once you kill the monoculus - More monoculus! (he's twice as mad) - Skeletons Thanks for everyone for their support and see you on hell! Note: Map filename is pl_millstone_event PS: Here is the [url=http://steamcommunity.com/sharedfiles/filedetails/?id=795101929]original map[/url] on workshop
Chasm
автор 76561197993644968
Inspired by Doublecross, Hightower and Viaduct, Chasm is a fun and fast-paced KotH map with a night theme. A deep chasm cuts through to the control point - don't get blasted into the depths! Map code: "map workshop/454131968"
Blue Resort - Bomberman 64 (Arena Map)
автор 76561197998290686
This map is playable in Arena Mode. [h1]A complete map made from the combined levels of the second world "Blue Resort" from the game Bomberman 64.[/h1] -Destroy the cannons to get health and ammo -Walk against drawbridges in order to get them moving down -Stand on various buttons in order to change the waterlevel or open different pathways -Admire the other worlds from afar, which are chained to "Black Fortress" (Sorry, you can't go to those) The map consists of prop_statics, which have the new lightmap feature enabled (You may find some very small shadowing glitches due to this method) [h1]How to install[/h1] [list] [*]Click the big green "Subscribe" button [*]It should appear as "Team Fortress 2 - Workshop Content" in the download section of your Steam client. [*]When it finished downloading, you will find the map here: [b]Steam\steamapps\workshop\content\440\531647043[/b] [*]Copy and paste it to: [b]Steam\steamapps\common\Team Fortress 2\tf\maps\[/b] [*]Now you just need to start the game and load up the map by using either the console command "map" or by using the "Create Server" option in the main menu. [/list] Have fun! If you like my work, you can treat me to a cup of coffee if you'd like to.[url=https://ko-fi.com/litronom][img]https://i.imgur.com/qU1fRaD.png[/img][/url]
Minecraft 2fort Classic
автор 76561198037104650
This is a re-themed 2Fort Classic. Many of our players requested this so we spent a month overhauling the entire map to be Minecraft. This is not a simple retexturing as many features needed to be rebuilt. This map is exclusively on Bad Devil Gaming's home server. We are an add free community run server that specializes in 2Fort classic mods. Other versions include Halloween, Winter, and an updated original version. Please do not use it without permission. We need players to stay alive! Come play with us at our IP: 8.2.122.141:27015 Join our steam group! http://steamcommunity.com/groups/BadDevilClassic Map made by Leo, Akravon, and Genominx. Heavily inspired by PortalWreck and Neonheights. No money is being made off this map or the server.
Improved 2fort
автор 76561198451436507
[h1]Improved 2fort[/h1] [h3]My work on this map started in may 2020, I started from scratch twice. Was it worth it? I don't know. I think many 2fort edits miss one key feature of 2fort - bridge So i started by changing bridge, i widened it. Middle wasn't wide enaught to provide space for new bridge and stairs so i extened map.[/h3] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2795345391]NIGHT VERSION[/url] Navmesh is included so you can play with bots if you like. To play on map subscribe and type [b]map workshop/2706731700[/b] into console If you like this map rate it and check out rest of my [url=https://steamcommunity.com/id/bombasticked/myworkshopfiles/?appid=440/]workshop[/url]
Brine
автор 76561197960948593
[img]https://i.imgur.com/7hCE4oQ.png[/img] A salty king of the hill map set in a sea-side fishery, for your consideration. [img]https://i.imgur.com/xZcr2N7.gif[/img] [img]https://i.imgur.com/MwON475.gif[/img] [img]https://i.imgur.com/KD1DjjH.gif[/img] [img]https://i.imgur.com/wfRVX1m.gif[/img] If you'd like to see this considered for a future TF2 update, please be sure to rate, favorite, and subscribe to the map! Every single one helps! Creators: UEAKCrash - Layout, optimization, promotion Freyja - Art pass, soundscape Square - Concept art, custom assets Blaholtzen - Custom assets FGD5 - Custom assets [url=https://www.youtube.com/watch?v=fdpTT2pqIVY&list=PL2KT0JL74Qff_c1WbqNi4K5yAmpWAUQlq][img]https://i.imgur.com/86MAQiE.png[/img][/url] [url=https://www.patreon.com/UEAKCrash][img]https://i.imgur.com/c8SVilb.png[/img][/url]
Teufortress (Medieval CTF)
автор 76561198145728170
Oi there! Welcome to Teufortress! This is where your skill and ability to abuse random crits really come into play. Fight against your fellow mercs in a tight castle as you steal legendary scrolls from them. Or you know, just kill each other, I don't really care. So, have fun, and may the crits be ever in your favor. This map has been a passion project of mine for a couple of years. I've been working on it on and off and am so happy to finally release it. It's a "medieval hybrid CTF KOTH map" (I know, it's alot). It plays like CTF, but you can cap the central point to give your team an advantage. I'd say that this is my first "finished" map but that doesn't mean I'm not open to change, feel free to offer opinions and suggest changes, I'll try my best to read all of them. Thank you so much for checking this map out. Have a good day! (It's a vanilla map, so no external downloads should be required) (Special thanks to Soviet Penguin for the name) Link to TF2Maps.net page https://tf2maps.net/downloads/ctf_teufortress.7253
Vigil
автор 76561198134226028
RED have an observatory in the mountains, which is something that BLU doesn't like. So BLU want to blow it up... PL Vigil is a single-stage, 4-point payload which was designed for both casual pub and competitive play. This map has been played in RGL, ETF2L, RSL and UGC. Layout and detailing by theatreTECHIE with custom assets made by MaccyF, Yume, AsG_Alligator and Yotts. With thanks to: A Boojum Snark, for his mapping pack, as always TF2Maps play testers Smurfy Servers, for playing the map and providing feedback That's So Steve!, Karl and Brick for all of their feedback All the people who have playtested the map ETF2L for testing the map in the HL Season 12 Preseason Cup UGC for the support throughout Season 22 of Highlander Workshop ID: 1266210012
Shrek entire movie but in TF2!
автор 76561198053805580
How is this works ? Movie itself is animated texture with highest possible resolution that can be inplanted to the game (64x64). Movie's audio is a simple track that starts automatically after launching the map. First 30 seconds will be black screen, because it's preparation time and all audio track starts again after period of preparetion. To get best synchonization you need to choose class as fast as possible, because all animated textures starts playing even before first player enters a team. Couple of advises: - Don't go too far away from your seat, because it can reload sound of the movie for you - If you walk out of cinema hall it also can reload sound for some reason (maybe it's somehow because of the door sound or something) - Of course, people who joined server lately will have major desynchronization in sound, so, try to join at one moment. I can't tell how well synchonized movie and sound will be, but i tested first 5 minutes and synchonization was good. Sound can go before visual for 1-1.5 sec, but not more. - You can use host_timescale [number] console command to get rid of desync, because this command cause animated textures to speed up, but sound remains same. 1 as number is normal speed.(Thanks Max The Swag Master for this advice). If something went wrong, just restart the map. https://boosty.to/keyzt/donate - support author 08.01.24 - Update Added new functions to manipulate movie. You can now simply press buttons and speed up or slow down movie. Sound remains on the same speed, so you can synchronize it. Also, added button to complete sound restart. Всегда мечтали посмотреть любимый мультик детства Шрэк (2001) в своей любимой игре Team Fortress 2 (2007) ? Чтож, теперь у вас появилась такая возможность ! Более того, вы можете насладиться им в компании ещё 31 человека на сервере ! Зачем вам сражаться, если можно посидеть вместе и посмотреть этот замечательный мульт. Как это работает ? Мульт это анимированная текстура на карте в самом лучшем разрешении, которое удалось найти(64x64). Аудиодорожка это обычный аудиофайл, который автоматически запускается после загрузки карты. Первые 30 секунд будет просто чёрный экран, ведь это период подготовки, а все звуки, но не анимированные текстуры, перезапускаются после периода подготовки. Чтобы звук и текстура синхронизировались лучше, вам следует выбирать класс как можно быстрее, ведь анимированные текстуры начинают проигрываться ещё до захода первого игрока в команду. Несколько советов: - Не отходите слишком далеко от кресла, в котором появились, так как из-за этого может перезапустить звук фильма, но только у вас. - Если вы выходите из зала, это также может привести к перезапуску звука. - Конечно, все люди, которые присоединяются к серверу слишком поздно, будут иметь очень сильный рассинхрон, поэтому, если хотите посмотреть с друзьями, постарайтесь зайти одновременно. Я не могу сказать насколько хорошо будет синхронизирован звук, но я тестил первые 5 минут и синхронизация была нормальной, звук может отставать на 1 - 1.5 секунд, но не больше. - Вы можете использовать консольную команду host_timescale [число], чтобы избавиться от рассинхронизации, ведь эта команда ускоряет анимированные текстуры, но звук остается прежним. Значение 1 означает нормальную скорость. (Спасибо Max The Swag Master за совет). Если что-то пошло не так, просто перезапустите карту.\ https://boosty.to/keyzt/donate - поддержать автора 08.01.24 - Обновление Добавлены новые кнопки для манипуляции фильмом. Теперь можно по нажатию ускорять или замедлять фильм. Скорость звука не меняется, что позволяет синхронизировать фильм. Также добавлена кнопка для полного рестарта звука. How to launch the map / Как запустить карту: 1. Subscribe / Подписаться 2. Open the game / Открыть игру 3. Write map workshop/2945440824 in console / Написать map workshop/2945440824 в консоли 4. Enjoy! / Наслаждаться
Ctf_2Fort_Flooded
автор 76561198113361338
I see a TF2 YouTuber called "SeriousMartin" playing weird, wacky maps like ctf_2fooooooooooort and i aspired and wanted to make one. Hope he play and make video about it. This map has been removed and reuploaded due to the new version Note: Map could have bugs i tried my best to fix it but i done all i can do. EDIT: Cubemap issue is fixed. 2024 Edit: You can now play this map in [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3234502591] Garry's Mod [/url] [img] https://i.imgur.com/Nm4tOjS.gif [/img]
The Infinite Ikea (SCP-3008)
автор 76561198825268223
You can find this map on these servers. 192.154.225.241:27015 (make sure to type !nominate infinite_ikea to play on the map! and leave any complaints, ideas, or just general discussion about the server here https://steamcommunity.com/groups/WeirdCustommapstf2 and also this one 173.237.54.245:27015 Presenting the first playable and actually infinite(tm) Ikea map on the workshop. No one knows where the Ikea came from, or why it has no walls, and pillars which stretch on for an infinity. But the only thing that people do know, is that once you're inside, escape is almost certainly never coming. Come explore, talk, discover and fight between endless shelving units, displays, and food courts. With 2 unique encampments eternally pitted at war with eachother, and other ominous secrets to uncover, you'll be pondering existence while you crawl through this eldritch Ikea. Make sure to subscribe and check the map out! Features Include: A day/night cycle NPCs to fight at night (excluding the first night) a VERY large area to explore and fight in large unique encampments with their own themes and structures, aswell as a few other smaller ones. and other secrets to find
Christmas Turbine
автор 76561198025319188
Made with Permission from Lobster, the original creator of ctf_turbine. 'Twas the night before Christmas, when all through the facility Not a creature was stirring, except for those mercenaries; The intel was guarded by sentries with care In fear that the enemy soon would be there; The engies built gadgets to teleport bread; While snipers shot bullets that ripped through their heads; And Heavy with his weapon, and I with my healing; Had just popped an uber to send our foes squealing; When out in the center there arose such a clatter, I turned around to see what was the matter. With a little old whip, so lively and quick, I knew in a moment it must be Soldier Nick. The stump of a pipe he held tight in his teeth, And the Eagle on his shoulder made a loud screech; He rocket jumped the battlements, to his team gave a horn, And into the vents he marched without scorn, But I heard him exclaim, ere he dipped out of sight, "Merry Christmas to all, and to all a good-night." ---Info--- This is a Holiday remake of the map ctf_turbine by Lobster It features some slight gameplay improvements such as small side channels in the vents and the intel hallway, as well as a few more pickups such as ammo. And obviously a Christmas make-over. To launch the map in single player, type "map workshop/2887605754" into console. ---Credits--- Lobster: The original ctf_turbine Stuffy360: The remake of the map and several assets Chickenman: Workshop icon and map preview images ---Special Thanks--- TF2Maps: Providing feedback and testing Knockout Forums: Providing feedback and testing TF2 Emporium: Providing feedback and testing Zeus: Feedback and Advice Action Dawg: Feedback and lots of help with learning modelling Rheb: Feedback and lots of help with learning modelling Zombie Dawgs: Feedback and lots of help with learning modelling BlackFox: Feedback and Advice Mikroscopic HK: Help with the poem Clement Clarke Moore: Author of "A Visit from St. Nicholas" ---FAQ--- Q: How do I play the map in single player? A: Open up the console and type "map workshop/2887605754" without quotes. Q: Will you be releasing the source files? A: Yes! At a later date once I have polished up everything. Some search tags: snow snowy frost frosty winter smissmass holiday mall christmas present gift santa krampus office atrium turbine shop store magazine architecture complex ice icy cold freeze freezing weezer plant
D-Day
автор 76561198077384585
This is a WWII D-Day themed ARENA map. Complete with Landing craft, Trenches and an Airbase. I used the awesome Frontline! asset pack to make this map. This is my second major map, my first being ctf_powerplaza.
Koth_ZeBunker [A9X]
автор 76561198062784838
I honestly don't know what to put here. It's a koth map born out of frontline and the 72hour Jam. Monday, August 8th, 20:19 - [A9X] Updated the map due to popular demand. Interior section is now textured, but relatively barren. The trenches are now fully detailed (And look great if you ask me). And yes, we're well aware of the lighting bugs and collision issues with the trenches. Don't worry, we'll fix those. All in due time. Trenches and stuff. http://tf2maps.net/downloads/koth_zebunker.1862/
Desert Bus
автор 76561198040769881
Introducing Payload Race Desertbus - the definitive Desertbus experience ported straight into TF2. FEATURING: - Anti-AFK pushing mechanics: Standing on top or infront of the payload results in the player being pushed slightly to the side to prevent players from just sitting on the payload and then going AFK, similar to the original game, you gotta stay on your toes! - Punishment for not pushing: The entire payload track is rollback, which means that the moment the payload isn't being pushed, it instantly starts rolling backwards! - An incredibly slow payload: Given the map is already using the max size a TF2 map can be, to atleast get to 1 hour of pushing time, the payload has been slowed down by 80%! However; Teamwork makes the dreamwork - pushing the payload as a team still makes it go faster! - No Timer: Given players will need several attempts, the map does not have a timelimit whatsoever. - Heartbreaking, despair inducing combat: Given it is payload race and with the above rules in mind, make every life count! Who will get their payload to the enemy spawn first? Who will have to see it roll all the way back? So what are you waiting for? Get your bsp of plr_desertbus_rc1 today and start pushing! [This is a joke map, if you want real maps by yours truly check out Stallberg, Rust Belt or Haywire.] TF2 MAPS THREAD: https://tf2maps.net/downloads/plr_desertbus.8929/
Nakum [KOTH] (Updated)
автор 76561198034340285
[Renamed it to Nakum] On the hunt for the golden idol, BLU came across a method of aquiring said artifact much faster: sacrificing REDs at the altar in Nakum. Nakum is a symmetrical King of the hill map located near the amazonian river. Which focuses around the pyramid and the sacrificial altar at the center of the map This is my entry for Mayann Project. The Mayann Project: http://www.mayannproject.com/ The Mayann Project Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=658894010 Made it competitive ready (own comp stage) Updated it visually updated some VIS and moved some things around Assets used: http://tf2maps.net/threads/borneo.17011/ http://tf2maps.net/downloads/mayan-aztec-assets.1396/ Heart model by FissionMetroid101 Song by Brandon and Derek Fiechter !!Custom content is packed inside the BSP!!
Humidity
автор 76561198089961482
Humidity is a five point payload map set on the largest island of an archipelago in the southeastern pacific. Red team makes energy for the inhabitants of the islands by burning coal and wood, but when Blu team starts using hydroelectric power to make electricity, the people see Blu team as the cleaner and more appealing choice. With red team being on the brink of bankruptcy, they decide to come out with one final source of energy that is sure to win the attention of the consumers. *moon energy.* Red team plans to send a rocket to collect moon rocks to use as an almost unlimited source of energy. Blu team must push the bomb into red's base and blow up the fuel supply; which is connected directly to the rocket. Special Thanks to: -Starlusting for the Thumbnail Graphic -Solomus for the RED poster
Team Fortress 2 Guides
Настройка сервера Team Fortress 2 – карты, Mods и настройки
Настройка выделенного сервера TF2: карты, mapcycle, плагины SourceMod, ConVars sv_, токен GSLT и Quickplay — с объяснениями.
Аренда сервера Team Fortress 2 – гайд по комьюнити-серверу
Настройте собственный комьюнити-сервер TF2. Плагины, кастомные карты и SourceMod.
Сервер Team Fortress 2 с поддержкой модов
Устанавливайте все моды прямо из панели управления одним кликом.
Арендовать сервер Team Fortress 2