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Team Fortress 2 Mods & Plugins
Forge
автор 76561197993345804
Forge, a foundry style King of the Hill map, designed for standard pub and competitive gameplay. This map is currently available on: 192.223.27.177:27015 70.42.74.31:27015 91.121.155.109:27015 Overview: Development and Feedback thread: http://tf2maps.net/threads/forge.25795/ Thanks to: Bakscratch: For being a cool nerd and providing valuable gameplay feedback and also detailing a large chunk of the map, and providing lots of cool assets. Psy: For helping me out with early optimization of the map. Seba: Train track model. Stiffy: Custom beam models. Carn: For providing competitive feedback. TF2M Community: For being nerds and testing this map. Crash and Pennyarcade Community: For providing with an opportunity to test the map outside of TF2M.
MOTHERLAND
автор 76561198069332769
COMRADES! Anti-patriotic robots are attacking the Glorious Mann Workers Reactor. An explosion of eleven billion pounds of liquefied Australium -- unthinkable! We must save the Motherland. MVM_Motherland is a challenging MVM map with a sleek, organic design by HOPPKINS AND FMPONE. Click here ^ Click here ^ Click here ^ US - SERVER: connect 108.3.170.18:27101 EU - SERVER: connect 77.90.13.13:27016 SGP - SERVER: connect 139.99.124.126:27222 HOPPKINS - PROJECT LEAD / ARTPASS / LEVEL DESIGN / 3D / OPTMIZATION / GAMEPLAY DESIGN / MARKETING FMPONE - ARTPASS LEAD / ARTPASS POLISH / 3D / 2D / ENVIROMENT DESIGN / MARKETING ELI - ARTPASS ARTIST / 3D / OPTIMIZATION JAMESON - LAYOUT / 2D / ARTPASS START LIZARD - VSCRIPT / MISSIONS BRAINDAWG - VSCRIPT / MISSIONS SNTR - MISSIONS LERD - 3D MODELS / RENDERS / ANIMATIONS XB33 - 3D MODELS ROTEM HECTH - SOUNDTRACK CHEESYPUFF - PARTICLES HYPO - ANIMATION / MARKETING - PACKS USED - STUFFY360 -> OFFICE PACK ZEUS -> MALL PACK - SPECIAL THANKS - Maxxy - SFM porting Map Midlou - For zeppelin placeholder and feedback Brokk - Support on Optmization and feedback Whurr - Feedback and Nav mesh support ffccklg - Feedback playtest support Big Joey - Feedback playtest support Oldmann - Feedback playtest support and Cosmetic sets Corvalho - Feedback playtest support and Cosmetic sets LazerSofa - Feedback playtest support and Cosmetic sets AC130 - Feedback and playtest Entropy - Bug feedback And service support for feedbacks:
Frontline Headquarters [Alpha]
автор 76561198022640922
My very first map for tf2, just wanted to try out what will happen i guess... would like to get some feed back and try to make it better and hopefully push it to final stage... HERE GOES NOTHING! Update: 29 Oct @ 3:07pm - Added underground passage under the point. - Optimized. (not at 100% just but improved the preformance) - Sealed up all leaks. - Removed certain props that are unnecessary at this stage of the map. - Reworked some minor details of the layout. Update: 12 Oct @ 2:07pm - reworked the building next to the point - added roof over the point - added new building behind the pub Update: 7 Oct @ 7:10pm - rework the warehouse - modified the spawn room - modified the train depot Update: 1 Oct @ 12:03pm - rework the HQ building - shortened the distance between the CP and the Spawn Room - rework the spawn area Update: 27 Sep @ 8:14pm - reworked the spawn areas Update: 20 Sep @ 12:20pm - Mountain side was transformed into a trench - Added a roof over the CP - Lowered the train to create a ramp - Opened the doors from the bunkers to the side ramps - Aligned walls - Corrected props colors Update: 18 Sep @ 2:20pm - The map was added to the workshop .
Aquarius
автор 76561197995064139
Welcome to Seabase Aquarius! On behalf of our crew, we would like to welcome you to Sea Base Aquarius. Aquarius is located on a coral reef deep below the Caribbean, it is yours (and our) frontier of research and discovery. Your journey will take you through the beautiful waters with rich marine life, however, lurking in the depths comes many dangers. Your Mission Your mission is to stop the heinous sabotage of our precious research material by the fiendish BLU team! We've supplied you with only the best of arms in the deep blue. Whatever you do, protect our precious Meg at all costs! The Crew Blade x64 - Level Design AltraNade - Models, Animations Bengali Hedgehog - Models Alien31 - Models, Animations, Scripting Lucky - Signs, Promos Cipherlock - Particles TheLazerSofa - Concepts Dansky - Models Maxxy - Animations Gadget - Models Additional Thanks: fubarFX - Quality Plumbing Set Get Out There and Get Swimming! Godspeed mercenaries, protect the base at all costs! Oh yeah, and be careful not to become fish food! Signing out! -Captain Nemo Part of the Offshore Project
Vault 1990 (super alpha)
автор 76561198035512290
A work in progress, for test purposes only.
Castle Steveh (Deathrun)
автор 76561197961313120
How to Play - Find servers running the map. - List all Deathrun servers. - List all Deathrun maps being played right now. Thanks to teamwork.tf! If you're a server operator you can download the non-Workshop version here. About the Map dr_castle_steveh is a Deathrun map based on dr_castle, a TF2 port of a CSS deathrun map made by Schwarz. Its traps and graphics have been overhauled. It's now much more visually pleasing and there are no flaws to be exploited. It's a simple, cheerful map that's not too hard or unfair. It has SEVEN minigames! The number and difficulty of traps are good for 23 players but you might find that the RED team wins most of the time on any more. Not to worry, the minigames are all enjoyable. The map will make some traps easier when there are a lower number of players at the start of a round. One of the minigames is an arena, in which the blue player (activator) will have his health scaled to the number of players remaining on the red team. If you allow projectile weapons on your server, please read the text file inside the BSP for information on how to increase the health received to compensate (extract the ZIP from the BSP using GCFscape, and decompress it using 7-Zip). Thanks! And have fun.
Snowswept (Mobster VIP)
автор 76561198022111274
Snowswept drops you into a frostbitten industrial complex in this Team Fortress 2 VIP gamemode. Protect or pursue The Mobster as snowdrifts rise and tensions boil over. This is a conversion of cp_snowswept, which you can find > here < Map By: Hey You - Layout and Detailing: Jukebox - Custom Props Square - Art feedback/Custom textures UEAKCrash - Custom Ending/Optimizations VIP Vscript Team: Lizard Of Oz - Project lead, programming, game design Wendy - Art direction, project lead, sound design, modelling Lerd - Mobster model & textures. Chickenman - Modelling, texturing, concept art. Coldchou Zhao - ALL animations, including taunts and weapons McGuinnsBook - Mobster VA, new Mercs' voice lines The Rat Man - Writing Rami - Concept art Special thanks to: Diva Dan - Moneybag particle effect Alexable - Feedback and suggestions Everik and Sam - Mobster textures improvements Ficool2 and Misyl for making VScript in TF2 possible TF2Maps.net, Aar's and UEAKCrash's communities for playtesting and feedback Trailer by: AltraNade - SFM LizardOfOz - Gameplay and editing McGuinnsBook - Mobster VA, writing The Rat Man - writing Alien31 - Sound
Furnace Creek
автор 76561197988052879
tf_workshop_map_sync 454147907 workshop/cp_furnace_rc.ugc454147907 Running on: 173.199.78.185 ___________________________________ FURNACE CREEK RELEASE CANDIDATE (cp_furnace_rc) ___________________________________ A unique 3 point attack/defend map in the scorching heat of the Furnace Creek. ___________________________________ Level Design: Fay "Nineaxis" Fabry 'Rito Additional Models: Jeroen "Snipergen" Dessaux Additional Textures: Aeon "Void" Bollig
CP Trench Canyon
автор 76561197970804726
3 Capture Points. Influenced by my love of TFC Rock 2. My first attempt at a TF2 map. Can also be Downloaded at: http://tf2maps.net/downloads/cp_trenchcanyon.1365/
Koth_Hardway
автор 76561197993688957
Slightly more difficult than the easy way. Originally created for the TF2Maps.net Summer 2016 72hr jam. I've spent additional time since then working on the art pass. TF2Maps.net thread linked below: https://tf2maps.net/downloads/koth_hardway_72.1879/
Trade Doomspire Brickbattle
автор 76561198960565811
Destroy (Most of) the map! Enjoy roblox sfx and songs! DISCLAIMER I DIDNT MAKE MOST OF THIS MAP: https://gamebanana.com/mods/56267 ALSO ROBLOX SFX CREDIT GOES TO: https://gamebanana.com/mods/73861 Music is from Spotify ofc.
Pitchfork (MvM)
автор 76561198010514035
The robots are invading! Protect your farm at all cost! MvM Map set in a Hayfield Barnyard, made for the Canteen Crasher Contest. Type "map workshop/1458527492" in the console to run the map. Mission files and HUD files (bsp and nav are not necessary if you already subscribed to the workshop page): https://drive.google.com/file/d/1z-v7IgGTUDOleSvDO9fI0SzHPvEyPe6M/view?usp=sharing Drop the folder into Steam\steamapps\common\Team Fortress 2\tf. Many thanks to A+drew and Sargeant Crwhips for creating the missions for this map!
Candyland
автор 76561198826878914
After 3 years in development we are happy to present, Candyland! Candyland is a three-stage payload map built from the ground up to explore the wacky and whimsical world of Pyroland as seen in the Meet the Pyro short! Inspired by scenes from the short and concept art, Candyland gives players a fully immersive Pyroland experience that transcends the experience seen when wearing the Pyrovision-Goggles. Explore a fully realized version of the Pyroland we didn't get in the Pyromania update inside this sweet and tasty map. Inspired by classic payload maps like Goldrush and Hoodoo, Candyland brings old design theory and meshes it with modern standards to bring a gameplay experience that feels old-school in a good way, iterated and playtested over the course of three years to make for balanced and well paced matches. Following this map's release we will release a Pyroland Asset Pack so other creators can use it to make their own tales in Pyroland, one of the biggest drivers for this map was the creation of a full theme pack for this underutilized theme so people could use it for their own projects, we wanted to explore and expand on the aesthetics found in the Meet the Pyro short. Thank you for checking the map out!
Five Night's at Heavies
автор 76561198352977255
Sorry for being overly lazy about this project. I don't think I have the file At hand right now as its on another device that I don't have at the moment with a personal situation; I do have a updated file with some work on it that I'll get around to when I can. And fix bugs that I've either promised to fix or been meaning to do. Overall if I ever get around to this again I'll revamp whatever to my ability. If anyone wants to pick up this project or would like to work with me I'd be happy to talk with you. If you find a bug please report it, and if you could leave a tip or support to how I could fix it to amplify the process That would be great. Old text: Map file name: fnaf_lobby_revamp.bsp I don't know how to fix the cameras, sorry UPDATE: removed some dev items, added some secret text (will update more in the future) Report any bugs - If you find any developer assets left over, please ignore it, I'll fix it in the future, sorry in advance - If you have issues with the cameras ex: (Zoomed in, buggy or Z-fighting), again sorry in advance. but team fortress 2 doesn't entirely support cameras Assets used in this map: https://steamcommunity.com/sharedfiles/filedetails/?id=2599383047&searchtext=FNAF+1+EVENTS Check out this footage of gameplay by Bradly105! https://www.youtube.com/watch?v=9gWtpM3TC8I
Snowpiercer
автор 76561198064187241
Viper industries is a Attack/Defend map with 6 control points. Since the GameBanana page doesn't give a description, I'll write one myself: CP_Snowpiercer is an edited version of CP_snowpiercer, where instead of two briefcases, the carriers move 6 control points each: one in the place of the 'flag', the other in the back. There's also a neutral one on the bridge the furthest back, because every good CP map has an uneven number of control points. Besides that, and the changed text on the signs (from "Attack / Defense" to "Control Point"), nothing has changed. A familiar map, with a fresh new twist! Play is fun train :) Gamebanana map cp_snowpiercer download
KOTH Dockyard
автор 76561197970819767
A map I made last year, now on the Workshop! (It took me all this time to finally realise maps are accepted on the workshop) Here's the old description from the GameBanana page: I've been working on this map on and off for the past few months, not got round to finishing a map in over 5 years and am quite proud of how it turned out. Intended to be played just like any other King of the Hill map, it's a similar size to koth_harvest and has a very multi-levelled middle area which should provide for some intense combat! Works best with 24 players and might get a bit crowded with 32, but it would certainly be exciting. If you run this map on your server please inform me so I can come play! The original GameBanana upload included a mostly working bot nav-mesh but I'm not sure if I'm allowed to link that here. Constructive critisism is always appreciated and I plan to fire up ye olde hammer to make some final improvements fairly soon. Note: If you're having troubles being able to play the map after subscribing - You should be able to find the .bsp file in your C:\Program Files (x86)\Steam\steamapps\workshop\content\440\473451212 folder (location may vary depending on your computer). You'll need to move this to your TF2 maps folder if you want to test the map on a private listening server, or move it elsewhere if you're hosting a dedicated server. If you're having problems with the workshop version of the map (some people have reported broken reflections) then try downloading the map from GameBanana - http://tf2.gamebanana.com/maps/179376 - There may be compatability versions between this one and the copy uploaded to the workshop despite me uploading the exact same .bsp file I'll try resolve these issues as well as tweak and improve the map in the next version.
[VS Saxton Hale] Hakurei Winter v2
автор 76561197992410348
Despite what the version number may suggest, this map is actually a step up from Hakurei Shrine v3. With more polished meshes and displacements, improved flying bat aerodynamics, and of course a bunch of new content to discover. original page on Game Banana : https://gamebanana.com/mods/74034
tr_pyroairblast_rc1
автор 76561198375052119
Introducing TR_PyroAirblast_RC1 This is the second version of my airblast training map. This map supports airblast training on 12 projectiles, horizontal and vertical movement options, different shooting angles, and an art pass including a 3D skybox and soundscapes! Opening the Map Once subscribed to the map, in order to open the map type map workshop/3332490391 into the developer console make sure console in enabled in options > keyboard > advanced > Enable Developer Console Alternatively, you can open the files and move the map .bsp file from \Program Files (x86)\Steam\steamapps\workshop\content\440\3332490391 to Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps Then you can just type map tr_pyroairblast_rc1 into the console Operating the Map Some things have changed in this version of the map from my previous, first off, toggling the projectiles is now bound to your use action item key, this is the key used to use Power Up Canteens/Spell Books/Grappling Hooks, and is bound to h by default. Buttons In this version of the map I removed most of the text labels for buttons and replaced them with visuals to convey their meaning, some of these may be confusing at first so here is a key to understand every button. In the building to the left are all the settings for the target (the thing that shoots the projectiles) Upon entering the building, the wall to your left will have the movement controls. From left to right the buttons are: - Stationary - Back/Forth Movement - Random Movement The wall directly opposite to the door has the projectile controls. From left to right the buttons are: - Rocket Launcher - Liberty Launcher - Direct Hit - Grenade Launcher - Loch-n-Load - Flying Guillotine - Sandman - Flare Gun - Dragon's Fury - Crusader's Crossbow - Huntsman - Jarate Upon entering the building, the wall to your right will have the direction controls. From left to right the buttons are: - Horizontal Movement (along the track) - Vertical Movement (along the suspended arc) In the building to the right are all the settings for aiming Both walls have the same options, from left to right being: - Aim forward - Aim towards the center - Aim towards the player The wall parallel with the track contains the yaw controls (the target's aim in the left/right direction) The wall parallel with the target settings door contains the pitch controls (the target's aim in the up/down direction) In case that was confusing, here is a video walk-through: Languages It seems there are a few Russian players who are confused on this map, I'm sorry the only tutorial is in English, and thank you to the commenter who helped. I tried to use labels around buttons instead of text to avoid language issues but the way to toggle projectiles kinda needs to be explicitly told. I can update this section if I see any other languages in the comments - Извините, я не говорю по-русски, поэтому надеюсь, что Google Переводчик справится. Чтобы включить или выключить стрельбу снарядами на карте, используйте клавишу, назначенную для этой функции в настройках. «Использовать предмет в слоте действия»
trade_hopi_plaza_v2
автор 76561197983385726
Version 2 -Added a bunch of fixes: -Spycrab room has godmode. -The spawns have a enemy team killer so anyone who noclips into their, dies. -Godmode rooms have nobuild so no teleporters can glitch you out. -Secret room has a way out. -Added a graveyard through the warehouse. Be careful as there is a working minefield. If you also step on one of the graves, at random it will 'scare' you in the classic TF2 halloween scare style. -And a bunch of other smaller fixes. ------------------------------ This is almost like a typical trade plaza map that you see. Although instead of just editing one of them, I start completely from scratch on this map. It was originally designed for my communities trade server, but that went downhill so I extended the map with more custom features. It was also originally suppose to include a server room, where you literally walk into a hallway and get transferred to one of our servers. Obviously that's removed since this map is for everyone. The main features of this map are: -Typical plaza area to fight and fool around in -Spy crab room ...the spies go into a box with their disguise kit out. From there the moderator (admin with noclip) locks the doors, and presses the start button. Once it starts the spies will be forced to taunt. If a player does the spy crab, the moderator activates the laser beam to kill that person. The last one alive is the winner. -Sentry room game ...you fight in a small box against a sentry and try to last as long as you can. -Boxing Room -God mode room ...once you are in this room, you are invincible until you walk out of the room marked by hazard strips. -Giant Maze -Warehouse ...includes a control point that can be captured by both teams. This control point does not have a limit so the players can capture it over and over without worrying that the map will restart. -Sentry/Dispenser Room ...designed for achievements mainly for the spy -Pool w/ lasers -Secret room ...includes a button to spawn the HHH every 9 minutes or so, along with an explosion button. This map should hopefully give you enough to do if you don't feel like trading.
ctf_2fort_spooky
автор 76561198037104650
2Fort like you have never seen it before! Taking elements from current and classic versions, 2Fort_spooky is a more open, better balanced, and completely rethemed map. Hallways have been added to avoid stalemate gameplay. Fences have been removed to open the map. We even have a toxic waterfall! Bad Devil Servers follow a cult tradition of 2Fort mods. This newest version is made by head admins Akravon and Leo. This version is made for the workshop. For the full version, including Skull Village, please join a Bad Devil server. Ip is: 8.2.122.141:27015 Or search ctf_2fort_spooky for the latest version.
tr_walkway_rc2
автор 76561198080600667
This One In My Fav and everyones favorite training map
Corridors_v2 (reupload)
автор 76561198043433121
Files required. Or the whole thing: https://www.dropbox.com/s/uvcabmxjrhvpowo/mvm_corridors2_rel4.zip?dl=0
Bagel (Legacy Version)
автор 76561198002162558
Outdated, Check out the newest version of Bagel here! ------------------------------------------------------------------------------------------------------ Fight back and forth over a disused power supply on the shore of the Bagel Reservoir, sandwiched by a pair of identical old industrial buildings. Originally made for the TF2Maps.net 72hr contest, Bagel is a unique King of the Hill map designed for 6v6 Competitive play, and a lot of fun in pub play too. Played in UGC 4v4 Season 9 UGC 6v6 Season 23 Sigafoo's Challenge Cup ozfortress Midsummer Night's Cup ETF2L Season 26 Preseason Cup MapChamp teamfortress.tv New Map Cup Layout/Detailing - Yrrzy Various model edits - MaccyF Centre point prop - Seba Competitive design advice - Carn Competitive feedback - Everyone on tftv who played pugs on it
Team Fortress 2 Guides
Настройка сервера Team Fortress 2 – карты, Mods и настройки
Настройка выделенного сервера TF2: карты, mapcycle, плагины SourceMod, ConVars sv_, токен GSLT и Quickplay — с объяснениями.
Аренда сервера Team Fortress 2 – гайд по комьюнити-серверу
Настройте собственный комьюнити-сервер TF2. Плагины, кастомные карты и SourceMod.
Сервер Team Fortress 2 с поддержкой модов
Устанавливайте все моды прямо из панели управления одним кликом.
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