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Team Fortress 2 Mods & Plugins
Destructible Hightower
автор 76561198380723407
Time to Destroy Hightower! After a 3 Month Delay and 3 Restarts its Finaly Here! You maybe asking "hey there is already a [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2457514627]Destructible Hightower[/url]" and you are right but i started working on this 3 months ago and I didn't want to discard that now To play the map type "map workshop/2518358512" into the console [h1] Map Feature [/h1] -You can Destroy the Map now! (most things have around 250 Hp) -You can Destroy the Entire Tower! and the Building next to it! -Barrles have Physics now! -Explore new Areas -You can Destroy Props - A Secret Area Gmod Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2518380618 SFM Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2518387185 Thanks to this [url=https://steamcommunity.com/id/besseralsjederandere]guy[/url] for rendering the map because with my pc it takes AGES [url=https://www.patreon.com/deckenid][img]https://i.imgur.com/9OWfWDW.png[/img][/url] [url=https://steamcommunity.com/groups/deckenidsGroup][img]https://i.imgur.com/zWjRBdz.png[/img][/url]
Free Mercenary Park
автор 76561198130175522
[i]Welcome back Mercenaries! to YE- i mean MERCENARY PARK! Now open to public (if we ever get some public attention) and of course you fellas, we recently brought back the Tram, and his stations fully operational, so you can ride them and enjoy the ride, we also fixed the old canopy near the 1st Control Point (wich was infested by yeti's) and we fixed the huge Trapdoor under the 2nd Control Point! Well, there are more areas to explore, even the entire island, so what are you waiting for? this is your chance to visit the entire island! and yes, you are still getting paid.[/i] [h1]Features:[/h1] [list] [*] Working and Rideable Tram, with 5 stations (2 unlockable after capture) [*] Whole Island to explore [*] Reintroduced 2 Unused Areas since Jungle Inferno [*] Refreshed Style in some places and reworked spots [*] More Crocodriles (Yikes!) [*] Working Elevator (near 3rd Cap) [*] Volcano Top (yeah just get on top here, it's so hot) [*] Breakable Glass (Not all glass, but most of it) [*] Reworked Assets (An example is the Giant Grid on top of Cap 3) [*] Extended Cap time (Cap1: 30 mins - Cap2: 60 mins) [/list] [h1]Nav File [Connect "Me" and "Ga" for make it work!][/h1] [i]https://me ga.nz/file/hbw0SBYL#wgBUgiSL_Nml5c34qM6z8_jYRL-qCGM7LXJ2A6Ic994[/i] [h1]For Server Onwers:[/h1] Time2Short? Type this: [i]ent_fire team_round_timer addtime 4000[/i] or [url=https://forums.alliedmods.net/showthread.php?p=619837]Install this Plugin[/url] [h1]Credits:[/h1] [list] [*]Me: Custom Assets, Design, Fixes, Ideas [*]Valve: Original Map and content. [/list] [h1]Donate pls?...[/h1] [i]i Allways make great content, putting effort in it, but it wouldn't be bad if i ever get repaid in some way... if you want there's a trade offer link in my profile page, but if you want to donate money just send Gift cards please... it's a long story.
2FT
автор 76561198005831324
From the guy who made 2Fooooooooooooooooort, come the complete opposite, It's 2FT! It's 2fort! but Tiny! I put 2fort in a 1024 Hammer Unit Cube! Marvel at it's incredible use of space, gasp as 5 Heavies try to leave spawn at once, 2FT, truely a map you will play for 3 minutes and never play again! Currently in B2, probably won't update unless something horrific breaks.
tr_juggle
автор 76561198044361926
Practice juggling and airshots. You can spawn every bot on a certain class or randomize the classes spawned each time. Shoot the blue button to enable fast regeneration for infinite juggling. [b]Type 'sv_allow_point_servercommand always' in the console before running the map else the bots won't spawn.[/b] [h1]TYPE IN CONSOLE TO PLAY[/h1] [h1]map workshop/tr_juggle_final.ugc695762685[/h1]
2Fort but with no border
автор 76561198147891418
AS FEATURED ON [url=https://www.youtube.com/watch?v=aLKgHV9QYdI]SERIOUSMARTIN[/url] [-INFORMATION-] 2Fort, but there is literally no gap between the two forts. This is guaranteed to be a good time. [-DOES THIS APPLY TO YOU?-] Have you ever thought "man, having to walk to the other fort is such an INCONVENIENCE!". Do you suffer from spontaneous combustion if you go out into the sun for more than one second? Are you currently in possession of a raging hatred of game balance? Then ctf_2fort_but_actually_1fort is for you. [-FEATURES-] With innovative usage of the cut tool, we have entirely removed the middle section of the map, leaving you with only the fun part of 2fort, the forts. No longer will you have to contend with the frustration of moving from one fort to another, and we are glad to see this time of fort boundary areas pass. We also saturated the lighting and threw in some top-of-the line HDR support for those graphics freaks who want an eye-bleedin' hyper-realistic experience. [-INSTALLATION!-] (map name is "ctf_2fort_but_actually_1fort") [Method 1 Subscribe to this, and then type "map workshop/1442893315" into the console [Method 2 Subscribe to this, go to (Wherever your steam is)\Steam\steamapps\workshop\content\440\1442893315, and copy the .bsp file. Go to \Steam\steamapps\common\Team Fortress 2\tf\maps, and paste the .bsp there. Then, go to "Create Server" under "Join Game" and select this map. [-THIS IS NOT AS IMPORTANT AS THE ABOVE-] If you happen to throw this on your server, post it in the comments/discussion below so everyone can know that you're the place to go for their mashed-together-2fort needs. If you happen to want youtube fame, be the first to chronicle the beauty of this map's simple, yet intricate redesign(s). Bam! Views will rain down on you like golden rain from God's bathroom. If you are neither, feel free to [[[like / rate / comment]]]. If commenting, make sure to note the impressive and well-designed nature of this map, so other people like you can share your enlightenment. (slight update 4-25-2022: Patched engineer camping on team roofs. Does anyone care anymore? No, but it has haunted my dreams so I might as well check this box.)
Churchtown
автор 76561198092512608
Churchtown is back! I am sorry for being lazy for so long but there you have it ! New better version of Churchtown. Few new things was added. Check it out! Please comment any suggestions. Frontline model pack: http://frontline.tf/pack.html Thanks Frontline Team for amazing models! To load this map, subscribe and type "map workshop/731413263" in the console.
Frostward
автор 76561198009081988
From the creator of Abandoned Upward comes the next version of one of the best maps the game has to offer : Frostward! Based on Abandoned upward's changes to the initial map Frostward was created for the Workshop Wonderland by Quin, Overpovered, Pybun, Hyperchaotix and Tacoman_ ! Valve : pl_upward Quin : Abandoned upward base, concept, design and building Frostward Tacoman_ : Particles Overpovered : Snow models Pybun : Abandoned upward Props Hyperchaotix : Bugfixing, Technical support. All uncredited props were Downloaded from TF2maps.net and are publicly aviable. Credit goes to each individual author of those.
koth_avalanche_rc13
автор 76561198010399228
A big 'Thank you!' to all those who have been helping test and those who have been commenting and rating. Thanks a ton to Carn who offered a lot of great mapping knowledge. A huge thank you to the Frontline! community for putting together awesome assets for us to use.
Jump Summer
автор 76561198001371660
An easy/medium soldier map with 20 jumps. Download the updated version here: https://www.dropbox.com/s/3hfoobo7gipgv5l/jump_summer_rc1.bsp?dl=0
SCP 3008
автор 76561198077384585
SCP 3008 is a VSH/Arena map based off of the cursed retail unit SCP-3008. Once inside you find yourself translocated to SCP-3008-1, a large warehouse with no exit in sight. Instances of SCP-3008-2 move around the warehouse driving forklift trucks, you'd be wise to avoid them. Blue Team are instances of SCP-3008-2 and Red team are SCP Foundation mercenaries sent in to eliminate them. There are two hidden areas on this map, one is the castle found in the screenshots, the other is beneath the map and can be accessed by shooting a certain prop. You can play this map by subscribing, opening the console in-game and typing "map workshop/1851742206" without the quotation marks. Once subscribed the map file will be placed in Steam\steamapps\workshop\content\440\1851742206 . If you want to explore this map by yourself open the console and type "tf_bot_add" you should now be able to pick a team and play.
cp_orange_x3
автор 76561198025314084
One of the most played custom maps in TF2 history. Created by GGODD2 based on a map by White wolf, obtained from here: http://tf2.gamebanana.com/maps/46051 WHAT CRITICS ARE SAYING ABOUT CP_ORANGE_X3: ----------------------------------------------------------------------- "[i]cp_orange_x3 might just be my favorite custom map in all of TF2, for entirely the wrong reasons.[/i]" ~ The Daily SPUF, "[url=https://spuf.org/2015/01/29/what-happens-on-cp_orange/]What Happens on cp_orange...[/url]" "[i]cp_orange_x3 is most likely the most popular custom Team Fortress 2 map out there.[/i]" ~ O.R.A.N.G.E. Elite #1's blog, [url=https://www.cp-orange-x3.eu/what-is-cp-orange-x3/]What is cp_orange_x3?[/url]," "[i]The creator spent less than 30 minutes making it, it’s a sniperfest to end all sniperfests, and the middle point takes about as long to cap as an entire episode of Antiques Roadshow.[/i]" ~ The Daily SPUF again, [url=https://spuf.org/2013/08/22/how-to-win-cp-orange-x3/]"How to Win cp_orange_x3[/url]"
Spacepost
автор 76561198024798674
Spacepost is a space themed mvm map made by [url=http://steamcommunity.com/id/IDDQDIDCLIP/]Flipy[/url], [url=http://steamcommunity.com/id/bigfootbeto/]BigfoolBeto[/url], and [url=http://steamcommunity.com/id/StarrieB/] Star Bright [/url] Made for the [url=https://tf2maps.net/threads/tf2maps-and-potatos-mvm-servers-present-mappers-vs-machines.32358/] TF2Maps: Mappers Vs. Machines contest! [/url] Map information, Lore, and places where you can play the map are listed below! [img]http://i.imgur.com/jbA2UW4.png[/img] [u][b]If youre planning on playing this map solo or hosting it on a server, this section is important![/b][/u] Load this workshop map after subscribing: Use the command `map workshop/1097782363` Missions (.pop) and .nav file are packed with the map. Choose a mission with one of the commands and mission_name below: [b]Host:[/b] Use the console command `tf_mvm_popfile mission_name` [b]Player:[/b] Use the command `callvote changemission mission_name` [u]Mission Names[/u] norm_stellar_smash (default) int_stardust_crusade adv_wormhole_wreck exp_outworld_oppression [u]Example[/u] [code]callvote changemission adv_wormhole_wreck[/code] Alternate TF2Maps Download Link: [url=https://tf2maps.net/downloads/spacepost.4099/] Click here! [/url] [img]http://i.imgur.com/zZ1MO89.png[/img] Gray Mann has been a great threat to us these past couple of months, but you mercs have been doing a phenomenal job of holding down Mann Co's various crucial hat producing bases, but we've got a curveball coming our way. Mann Co has a base in space, ready to be used for any lunar hat research and as a destination for Mann Co's monkeynauts, and Gray Mann is looking to attack there next. Normally we could do with losing one base if its too out of our reach, but this spacepost has too many experimental hat schematics and a bounty of bananas that we need to protect, not to mention a fortune was spent to build and maintain the post, money that Saxton will not let go to waste. Its time you get your asses in gear and in a rocket ship so that you can defend our space post. Expect new and unique robot threats that we wouldn't have dealt with down here on the surface There has also been intelligence pointing to a new type of robot being developed by Gray Mann, one able to utilize wormholes and propel themselves around unpredictably. Our intelligence interceptions haven't provided us with anything more concrete, so stay on your toes. Good luck out there mercs, be ready for any- oh? I take it back, soldier was able to sneak his way into Gray Mann's forces and pick up on what enemy forces are expected to arrive. Maybe we do have a fighting chance after all, well lets start with the first expected attack. The first assault Gray Mann is planning on sending was code named [b]Operation: Stellar Smash[/b] [img]http://i.imgur.com/7yDtOjM.png[/img] This looks to be Gray Mann's way of testing the waters and just how good our defenses are, but don't let your guard down because of that fact, give those robots hell! Gray is planning up a follow up assault as well, be ready for [b]Operation: Stardust Crusade[/b] [img]http://i.imgur.com/BjEZqSC.png[/img] Good grief, this assault is meant to push us down a little harder and Gray Mann is packing enough forces to keep up a fight for 50 days. Knowing Gray Mann, he's more likely to just throw all of his forces at once, so stand proud and hold your ground. However the worst nightmare seems to be held for Gray Mann's last assault [b]Operation: Wormhole Wreck[/b] [img]http://i.imgur.com/XhYbXK7.png[/img] If we keep up the defenses long enough, Gray Mann has plans to send out immense firepower to try and knock us down, thankfully this seems to be the last of his forces we'll be dealing with. However soldier heard that those rumors from earlier may be more than just rumors, but got spotted and had to flee before he could confirm the details. Be ready for whatever may come mercenaries, the fate of this spacepost and Mann Co.s monkeynaut program lies with you now [hr][/hr] [img]http://i.imgur.com/i21LcKl.png[/img] I don't have the finances to host servers running the map 24/7 myself, however thanks to the lovely people over at the potato mvm servers, this map and many others being submitted for the mappers vs machines competition are in rotation! [url=http://steamcommunity.com/groups/potatomvmservers] You can find their steam group here! [/url] [url=http://steamcommunity.com/groups/potatomvmservers/discussions/0/133261369998118966/] For an up to date listing on what servers they have running check this thread! [/url] The map wont be on 24/7, but you'll be able to nominate the map as next or get lucky enough to catch it from time to time! If you are hosting the map on your own servers feel free to post so in the discussions! [img]http://i.imgur.com/ikfsJq1.png[/img] Special thanks to all of the contributors, playtesters, and friends who have supported me along the way for bringing this dream of mine to life. Thanks to tf2maps for being a great community and inspiration, not to mention for holding the contest that got me motivated to make this map in the first place Thank you to Potato's Mvm Servers for hosting the map and providing us with some much needed relief with your incredibly fun and informal play testing sessions. Long live SPAZZTANK
cp_construct
автор 76561199031865972
gm_construct as a Attack/Defend map. [Supports TF bots] For nav files: https://gamebanana.com/mods/579908
Collision Route
автор 76561198062956433
[i]Map by [url=https://steamcommunity.com/id/MidlouBR/]Midlou[/url][/i] Custom Content: [url=http://frontline.tf]Frontline[/url]
Turbine Event
автор 76561198050171441
This is ctf_turbine in a event theme type for this upcoming Halloween. I decided to edit this in a event because I always wanted to make the map more detail in some way. The Blu side of the map was hard to make because there we're alot of stuff specifcally for red (cp_manor props for red only). This map is called Gallow because in centre of the map revolving around a gallow. -Original by Flobster -Event edit/revamped by Zakariasan2 -Edited and custom textures by Zakariasan2 -Inspiration from cp_gorge_event, koth_hauntedfall, cp_manor Enjoy the map and please leave a comment or feedback if you wish :) Download map file (.bsp): http://tf2.gamebanana.com/maps/187672 2016 Update (b6): I've prepared a small update for the upcoming halloween event. ------------------------------------------------------------ - Added more detail - Added more pumpkin explosives - Gave some areas a bit more room - Changed the route for the ghost a bit - Made the gallow pit a bit larger - Fixed lighting and texture issues - Fixed player clipping issues - Fixed gallow end death pit (players usually got stuck up there when dead except flying out) - Made the vents seem like they were broken into. B7 Mini Update (small update for little fixes) ------------------------------------------------------------ -Added more spawn entities for teams (18 spawns on each team) -Fixed minor details e.g. torch particles and fences that cant be jumped indoors P.S. If the intelligence is dropped down the gallow pit, then it will be resetted back to it's starting position. I couldn't figure a way to make it teleport beside it but people are saying that it's good to make it reset back. I'll keep it that way for now.
Sunshine
автор 76561198039117675
A 5cp map that uses a simple but effective layout to encourage fluid pushing and quick fights between points. The map has been designed heavily around the 6v6 format, but works excellently for pubs due to its large, open spaces. As played in: Multiplay's Insomnia 55 LAN ESEA 6v6 ETF2L 6v6 ETF2L Highlander UGC 6v6 UGC Highlander OzFortress 6v6 Thanks to: JoshuaC for the round metal stair model on second. The Bulletcrops Project for window models and various textures. Honeymustard for the BLU rocket models. teamfortress.tv, ESEA, UGC, and ETF2L for testing. Freyja for ultrawide screenshots. Smyther for excellent feedback and theory-crafting. Nightwatch for feedback and encouragement. Tyler for clipping and general feedback. Freyja for visual feedback iiboharz for encouragement. Valeria for testing. Badlands for its "open choke" ideas. Super Mario for the name.
Highertower No Boundaries (plr_highertower_nb)
автор 76561198067764004
As the name implies, I basically just removed all those pesky invisible walls that Highertower carried over from the original map. In this version, you can move around much more freely. If you wanna use this map on your server, I'd recommend enabling grappling hook. Enjoy! To load the map while in-game, type "map workshop/954668585"
Sonic Adventure 2 Battle - Chao World
автор 76561197998290686
This is my port of the "Chao World" from the game "Sonic Adventure 2 Battle". It features every area, from the different Chao gardens to the kindergarten and the karate and race minigames. You are able to "harvest" fruits from trees and eat them for a health buff, visit the different Chaos in the kindergarten and get different items from them, battle it out with others in the karate ring and maybe even find some secrets! [h1]How to install[/h1] [list] [*]Click the big green "Subscribe" button [*]It should appear as "Team Fortress 2 - Workshop Content" in the download section of your Steam client. [*]When it finished downloading, you will find the map here: [b]Steam\steamapps\workshop\content\440\1836916068[/b] [*]Copy and paste it to: [b]Steam\steamapps\common\Team Fortress 2\tf\maps\[/b] [*]Now you just need to start the game and load up the map by using either the console command "map" or by using the "Create Server" option in the main menu. [/list] Have fun! [img]https://i.imgur.com/VJCbchI.png[/img] If you like my work, you can treat me to a cup of coffee if you'd like to.[url=https://ko-fi.com/litronom][img]https://i.imgur.com/qU1fRaD.png[/img][/url]
CTF_2fort_Breakable
автор 76561198067096544
Not to be confused with "Destructible 2fort". Big thanks to me boi Scotswell for both pitching the idea, and indirectly inflicting two weeks worth of trauma from the hammer editor. And deckenid for having cucked me like four months in advance to making this. [spoiler](BTW I only realised this when I had finished the map and was choosing a name, so that's definitely worth some bonus points there).[/spoiler] You should go and also check out his version of the map [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2222256262&searchtext=2fort+destructible]HERE.[/url] If you were looking for a highly unstable map with a good case of frame rate drops then you've come to the right place! Now introducing CTF_2fort_Breakable "aka" CrusteReturn2Fort. This map includes: -Destructible environments (using my newer chunk system). -A big f**k off bomb to replace the team flags. -Reversed flag capture zones. -Team killing with the bombs (It's a "Feature"). -A total loss of team respect/cooperation. -Crippling depression. -Crippling frame rate drops. -Soon to be Cripples. [b]The Garry's Mod Version.[/b] Click [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2389787181]HERE.[/url] for the workshop page. [b]The Breakable Example VMF.[/b] Click [url=https://drive.google.com/file/d/1__eBIwGrOUbT26-3tMswuFcMm8hkLKgv/view?usp=sharing]HERE.[/url] for the download page. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////// THE IMPORTANT GUFF /////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// You can play via the developers console using: [b]map workshop/2344547388[/b] Or you can manually extract the map from your steam library directory: [b]steamapps\workshop\content\440\2344547388[/b] and save a copy in your TF2 maps directory (same goes with the navigation): [b]steamapps\common\Team Fortress 2\tf\maps[/b] Click [url=https://drive.google.com/drive/folders/1ObIWDOzm8IUeqR1w9F4ZKhVglGZ3Q0Dx?usp=sharing]HERE.[/url] for some bot navigation if ya want. (it's definitely not just renamed .nav file from ctf_2fort). Due to the nature of this map being destructible, bots can and will most likely get stuck due to not knowing how to deal with hard to access areas caused by a complete loss of infrastructure. However that is a sacrifice, I am willing to make. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// [b]FAQ:[/b] [b] Q1: Can I break things with my weapons? [/b] A1: Yes, so long as they do above 35 damage per hit. (However weapons like the flamethrower won't work because scarce spaghet). [b] Q2: Why are things hard to break? [/b] A2: Most of the breakables have around 750 health and require a minimum of 35 damage, this is to put more of an emphasis on using the flag bombs instead. [b] Q3: Can you detonate the bombs without capping? [/b] A3: Yes, the bombs will detonate when dropped. You can either set a bind to drop the flag through the keyboard options (The one called "Drop the briefcase") or using the console ( "bind *KEY* dropitem" ), kill binds should also work too. [b] Q4: Why do my stickies no stick?/Why do throwables bounce off things? [/b] A4: That appears to be a side effect of the func_breakables/most other brush types it seems. Why that is the case idk, and as of current I have no idea how to remedy this problem so rip. [b] Q5: Do you plan on making anymore of these maps? [/b] A5: I've discussed with deckenid and have decided that I won't be working on making anymore breakable valve maps. Mostly because I don't feel right about continuing to work on something that is way too similar to his maps. (But also because this is a great excuse for me to get out of making more of these, as hammer hates me and I feel as though I've lost enough of my frontal lobe on one map already) For anyone interested on using the breakable chunk system used in this map, I've made an example .vmf that can be downloaded [url=https://drive.google.com/file/d/1__eBIwGrOUbT26-3tMswuFcMm8hkLKgv/view?usp=sharing]HERE.[/url]
pl_badwater_rainy
автор 76561198041335496
Pl_badwater_rainy automatically compressed and downloadable with a single click. Alternatively, you can also download this map from [url=https://www.dropbox.com/s/bdboy83yi56ndi7/pl_badwater_rainy.zip?dl=0]my Dropbox[/url]. One of the joke maps featured in TF2maps[b][/b].net's Joke Map Gameday event. This version of Badwater is filled with deep water and no longer has a desert theme. _____________________________________________________________________________ Filename is "[b]pl_badwater_rainy.bsp[/b]". [url=https://tf2maps.net/members/blade-x64.5736/]Map made by Blade x64.[/url] (No official page present.) This page exists as an easy way to download the map in question, not to have it included in the game.
Discovery
автор 76561198001342103
Arena_Discovery is cliffside-excavation of an old Mayan waterfall temple. To spice the mode up, there is a random 1 in 3 chance that the round will spawn a special Knockout powerup on top of the giant head in the center of the map. To win, either kill all the enemy players or, after 1 minute, capture the center control point that forms from the collapsed bridge. Thanks to: 3dnj - Emerald Water Heyo(Sean) - Jungle Models Freyja - Tent Model BANG! - Shrine Model E-Arkham - Banyan Tree Model / Mayann Models / Textures GetGrenade - Head Model Ravidge - Palm Tree Models / Construction Models Prestige - Official Pack Checker Owlyoop - Official Backup Pack Checker
Skywalker
автор 76561197960465342
A medieval King of the hill map. "Blimps blow up, so no guns. Not even a little one, Scout." This is the first version of the map, so consider it an alpha release. The two teams each spawn in their own Blimp spawn room. Each team must then navigate their way down the moving airborne planes to the center blimp and the control point. Don't stay on the planes too long as they will despawn after they pass the play area. There is one circuit of planes for each team that is easy to board on the far sides of their respective spawn rooms. This set of planes will fly you safely over the center blimp, but it will also take the longest to get there. They also act as a dispenser while you are on them. This is the set of planes that are circling. You'll figue it out once you see them.
KOTH Aperture Science v3
автор 76561198122585068
This map was not created by me and all credit goes to Eugenio "Motanum" Roman. I uploaded this because the tf2maps thread is dead and the map causes fastdl servers to fail. I hope the workshop processing will fix this and I WILL take it down if Eugenio wishes me to do so. Eugenio, if you see this: Great work, I love this map! I do not support this map, but you can find all the answers to your questions here: http://www.giyf.com/ EDIT: Link to Motanum's Steam profile for more accurate crediting: http://steamcommunity.com/id/Motanum (Do him a favour and don't send him friend/trade requests.) He is the same guy who developed the Portal 2 mod "Aperture Tag". Link to the original TF2maps thread: http://forums.tf2maps.net/downloads.php?do=file&id=4550 Update: Downgraded map from version iiia to iii due to newest version being broken and unusable. This new one is a bit different in architecture and some particles and textures are missing, but it's not really a big deal and rarely noticeable. Original description: Koth Aperture Science is the milestone the work of 3 months with the knowledge of 2 years in hammer! I believe it is the Good bye our precious Portal 1 deserve, a game to remember, in TF2. In koth Aperture Science Red and Blu will fight for the Hand Held Portal Gun Technology. I know, it is too early to be canon for either TF2 or Portal (Even Half-Life) but I thought it was a neat cross over. I’ve seen many people jump into making Portal 2 style maps, but as I mentioned, this map is a result of portal 2 hype, but nonetheless, an appreciation for Portal. Thus, this is my best work so far. I was very picky and I think I did a fair job, with many feature to celebrate the power of TF2 and the beauty of Portal. Gameplay Red are already inside Aperture Science, they spawn near GLaDOS room. They try to gain and hold the control point for 3 minutes. Blue spawn outside, in a helicopter area and they also try to gain control. The design of the map is not symmetrical, kind of. It is designed so players tend to flow in one direction, like a spiral. It is possible to rocket or triple jump and travel against the flow. This flow will make players keep an eye behind them, and also a good area to defend. The map also contains 2 strategic points. If you simply walk over the “console” the light will turn green, enabling players through, either by a stairway or by removing fizzlers. These are not critical to winning the game, but do provide an advantage regarding flow of players. Fizzlers block players, but allow players to see and shoot through. (Bullets travel to fast, so they hit even if they are being emancipated, I think) There 3 static pair of portals, one per test chamber. You can portal through this, but these stay fixed. Only players can travel through, not bullets or grenades or physics objects.
MvM Yucatan
автор 76561197964220537
Did you know Mann Co had a secret plutonium storage facility hidden in the Yucatán peninsula? We didn't, but the robots do! And they want to blow it up! The Administrator wants you to defend this place from those metallic freaks. As much as Soldier tried to conceal the base, the robots weren't gonna let the strategic genius behind the Decoy base fool them twice! Also, I wasn't aware that Yucatán isn't actually that mountaineous when I made this map. So... sorry for that! TF2 is taking place in an alternative reality, so it shouldn't matter too much :-) Special thanks ------------------- - Spycrab: For making the waves for this map - Alias and Hydrogen: for testing and providing me with plenty of advise - E-Arkham: for allowing me to use the Antiquity textures and for making several of the Mayan props. - Heyo: for letting me use the Borneo trees IMPORTANT ---------------- VERY IMPORTANT: The bsp also does not contain the nav-file nor the pop-files. Please download those separately from the link below. If you fail to properly download the nav and popfile, the map WILL NOT work. Both the BSP and Missions are not in final versions and will probably be patched later on. Also, due to a bug on Valve's side, custom robot HUD icons won't show up unless you install them manually. Put them in the tf/materials/hud folder. You don't have to do this, the map will work fine if you don't. But the custom HUD icons will show as missing purple checkerboard textures which doesn't look pretty. The BSP is in the zip too, just in case you need to add it manually. https://www.dropbox.com/s/cxuldda2m23fymk/mvm_yucatan_rc4.zip?dl=1
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