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Barotrauma Mods & Plugins
BaroPlus (Open)
76561198062085376 tarafından
Adds more things to expand the late game content of Barotrauma. As of 9/2/2022 this mod is now made Open, meaning all content within it, current and future, will be entirely open to any modification without need of permissions. This includes add-ons, edits, translations, entire uploads of custom versions, etc. Want to suggest something? Got a problem to report? Maybe just want to hangout? Check out the discord: https://discord.gg/RwW2jVdpqn If creatures in this mod are creating errors try any of the following 1. Make sure the mod is at the highest possible priority in the mod load order. 2. Delete the mod in the mods folder and resubscribe, then rerun and active the mod in game. 3. See the bug-report channel in the discord to get creature files to manually place them into your BaroPlus Mod folder. This mod reworks ruin generation and fractal guardian drops. These are overrides and are incompatible with other mods that override these values. Everything in this is going to be catered to retaining the overall aesthetic and art style of the game. How to expect to play this: The idea of this mod is to put more content in the late game of Barotrauma, this will be done by increasing the relevance of alien ruins and hopefully exploration overall by creating exclusive materials and crafting stations that will allow for the crafting of extremely powerful gear. This mod adds the following items: Craftable: - Combat Grenade Launcher - 6 shot grenade launcher - Antimaterial Rifle - 1 shot anti-tank like gun that can destroy hulls instantly - Assault Chaingun - Self explanatory - Assault Chaingun Magazine - The Complaint - Cheap laser pistol, dangerous for the target and the user - Jerry-rigged Battery Cell - Ammo for The Complaint - Nuclear Exo-Suit - Suit that increases your speed based on quality of fuel rod placed in it, Small protection and pressure resistance - Alien Exo-Suit - Improved Alien Nuclear Exo-Suit - Medical Nuclear Exo-Suit - Same as the normal exo-suit, but has auto injection and minor boosts to medicine - Cargo Exo-Suit - Same as the normal exo-suit, but can carry up to 2 metal crates. Has better resistance to blunt trauma and stuns. - Duffel Bag - improved toolbelt, 8 slots - Large Duffel Bag - 12 slots - Carryall Bag - 20 slots - Combat Exo-Rig - Improved body armor with a duffel bag attach, capable of carrying large guns like the Chaingun - Special Purpose Combat Helmet - Improved ballistic helmet with a diving mask and flashlight attached - Alien Special Purpose Combat Helmet - Improved Alien Special Purpose Combat Helmet - Special Purpose Medic Helmet - Improved ballistic helmet with a diving mask and flashlight attached, has status hud. - Precursor Fragment - material created from all alien materials combined - Precursor Energy Core - Ammo for the regicide, can be used and charged like a battery - Regicide - End game super laser cannon, extremely powerful and dangerous, takes 5 seconds to charge - Standard Pistol Magazine - Standard Issue - Basic battle rifle, not as good as the Assault Rifle, but easier to get - Standard Rifle Magazine - for the Standard Issue - Punchy - cheap melee weapon made from screwdrivers - Alien Singularity - Basically a bag of holding - Europanite - created from deconstructing alien machine scrap - Alien SMG/Shotgun/Revolver/Assault Rifle - upgrades of the base weapons built at the Alien Forge - Alien Phase Blade - Powerful retracting melee weapon - Avenger - Handheld coilgun, created from upgrading the chaingun at the alien forge - Dementonite Welding Tool - slightly better than the normal - Dementonite Plasma Cutter - slightly better than the normal - Boom Hammers - Big hammers that detonate on impact with a living creature. - Alien Translocation Altar - Acts as a craftable Alien Forge, made at the Alien Forge. - Plastic Bag - Acts as a small cheap storage container, but can also be used to asphyxiate people. - Condensed Materials - Most materials now have a condensed variant which can be bought or crafted, these are equal to 5 of the respective material. - Medpacks - Similar to condensed materials, but for a variety of medical materials all in one Divine Right - created by combining all Malachite Blades Demonite and Alien Scooters - progressively faster scooters Katana Saya - used for storing katanas, provides a weapons skill bonus as well. Frontier Justice - Cheap, but weak lever action rifle .45-70 Gov - Ammo for Frontier Justice Uncraftable: Europan Pocket Protector - Standard Pistol, sold everywhere Antimaterial Rifle Round - Rarely sold Waterlogged Radio - sold everywhere for 1 MK Myered Laptop - sold everywhere for 1 MK Rivers' Riffer - sold everywhere for 1 MK Hurt - Instrument found only in wrecks Alien Forge - What you will be using for all end game content Alien Machine Scrap - dropped from fractal guardians Malachite Blades - there is 5 colored version, all found rarely in alien ruins Alien Upgrade Kits - Found randomly, used in place of normal upgrade materials when making alien weaponry Katana - Simple melee weapon that is purchasable
SIN Beacon Stations [New Update!]
76561198071868000 tarafından
-Another mod that tries to add unique designs of beacon stations. -All beacons are balanced with items, and you won't actually find too much stuff on them, only if you look enough. -All beacons are made within the same limit counts as vanilla beacons
Vengeance Mk. III
76561198032083394 tarafından
[h1] Vengeance Mk. III [/h1] [i] If you're having stability issues with the Mk. III please use the Mk. II variant that is included. Also getting the mod Performance Fix can help too. https://steamcommunity.com/sharedfiles/filedetails/?id=2701251094 [i] The Vengeance was built from the ground up for combat. State of the art and fresh out of the shipyard. She is well armed and has few blind spots. She features 5 Coil guns, 2 Rail guns, 2 Depthcharge launchers and a minisub. She also features a self-destruct system and a unique Brig that has an elaborate prisoner execution system for killing your AI crew or griefers in public games. The Brig can also function as an auxiliary ballast with its prisoner still locked inside. Now you can drag those guys down from the outpost that just tried to rob you and show them some Vengeance. Have fun. [/i] [b] Role: Attack Price: 18,000 Mk Recommended Crew Size: 6-10 Vessel Strength: High Vessel Maintenance: Moderate Recommended Difficulty: High Recommended Crew Experience: Any (Having a experienced Captain is important to understand all the Vengeance systems.) Notable Features: [list] [*]Low Power Mode for parked idling which only runs power to lights, ballast and key pumps. Low Power Mode Smart oxygen system that stays off unless oxygen levels are low. [*]Internal coil gun to deal with intruders. [*]Large grow room for plants. [*]Mineral scanners on gunnery sonar terminals. [*]Trash chute to remove junk items from the sub. [*]Medical Officers Office. [*]Brig with a function to execute prisoners. [*]Automatic drainage hatches. [*]Lock Down mode and blast doors. [*]Variable security locks on Armory, Engineering and Med bay. (READ the paragraph at the very bottom of this description for more details on this feature) [*]Self-destruct mode that has a settable password. [*]Shuttle that can be controlled form 3 different points. [*]Cameras in key areas that can be viewed from the Bridge, Armory and through lockable access in the Medical Office. [*]Spot Lights [*]All items bought at outposts, their boxes will spawn in the Armory. [*]Lounge and Crew Quarters [*]Custom IDs in the safe in the Captain's crew quarters. The Green ID grants Captain Level access and the Red ID grants access to EVERYTHING but Captain access. Blue ID is for a Chief Medical officer. It gives access to the medical office and access to everything in the Medbay while being a lower access level than Green or Red ID. [*]Almost all buttons in the Vengeance have a description. Hover your cursor over the buttons to see the pop up to tell you what it does (Some mods can break this feature. Sounds of Europa is known to do this).[/list] Variant Specifications: Vengeance Mk. III[/b] Includes a crew quarters and shuttle. [b] Vengeance Mk. II[/b] Brought this back for more stability. The Mk. II is equal to the Mk. IIIn in security and balance. Mk. II is much easier on weak machines than the Mk. III. The shuttle and the deck that the Mk. III added are deleted resulting in far less objects. [b] (Mk. IIIn and IIIcn temporally removed) [i] Additional Information: [i] [*]In the safe in the Bridge there are 3 logs that will give detailed info on the functionality of all systems in the Vengeance. [*]The Vengeance Mk. III was designed for public games rather than solo play which is why the standard version of the Vengeance is on the OP side of things. [*]The Vengeance has a lock down mode over critical compartments such as Med bay, Armory, Engineering, etc. The blast doors start in an open state at the start of a match. If for some reason they are closed, the Captain must open them from the Bridge or the person in the room must open it. If a flashing blue light is over the Blast door, that means that lock down mode is engaged and room control is disabled. The only way they can be opened under lock down mode is by the Captain from the Bridge or with a plasma cutter. Crowbars do not work on the high security doors. [*]The variable locking system works injunction with the Red IDs in the Captain's safe in the Captain's quarters. On the Armory, Medbay and Engineering doors you will see a few buttons. A normal looking button that has a red or green light, and a blue button. The normal button with red or green light is general access. If the light on that button is red that means that only the blue button above will work and that blue button is keyed ONLY to the Captain/Green ID and Red ID cards. This is great for public games for locking greifer Security guards out of the Armory or the Medbay. On the Medbay, the Blue button is keyed to Captain, Red ID, Blue ID and Medics. On the Blue button for the Engineering door, it is keyed to Captain, Red ID and Engineers. The blue button on the Armory is keyed only to the Captain and the Red ID. All of these locks are engaged from the Bridge.[/i] Other subs I have created: https://steamcommunity.com/sharedfiles/filedetails/?id=2202625304
Complete Global Darkness Reboot
76561198079050598 tarafından
A very simple LuaCs mod that enforce a complete global darkness by removing ambient light from the game (example : Wreck's hull ambient light) making the use of flashlight and torch mandatory to explore the undersea. [h1]Client-side Lua installation required.[/h1] This is an improved fork of [url=https://steamcommunity.com/profiles/76561198335391165/]LeDoux's[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2874526487/]Complete Global Darkness[/url]. Items are not highlighted. Massive credits to Lua For Barotrauma for providing the tools to do this and the C# russian guide by Nupaska. Due to received requests, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3312183511] Complete Global Darkness Reboot Item Highlighting [/url].
ConditionBarsForInteractionLabels
76561198977113281 tarafından
adds colorful bars that indicate item condition for interaction labels (Alt by default) also can indicate plant needs in planter boxes. opacity configurable in mod settings. IMPORTANT: requires client-side lua for barotrauma(enable CS scripting in settings)
Stack Size 62x Lua
76561198140574531 tarafından
Thanks to Gingerguy(id/somegingerguy) for coming up with the original mod, and EvilFactory(id/evilfactory) for making this possible. As with the original mod, disabling this mod or substituting it with any other bigger stack mod will not lead to loss of resources. This mod checks the max stack size of every item in every mod and changes it when the session loads. Should be compatible with every single mod and save. Why only 62x and not 64? Because this game is stupid and the max stack size is 63x and that would look dumb. 16x version: https://steamcommunity.com/sharedfiles/filedetails/?id=2916504857 32x version: https://steamcommunity.com/sharedfiles/filedetails/?id=2916504753
SOFA'S DIVE SUITS
76561198058190158 tarafından
Adds 23! new dive suits. This mainly aims to add more VISIUAL variety for dive suits, As I want to be able to tell my team mates apart on a dive. 21 are made by me in my unique style, the other two are from HD legacy diving suit and vanilla textures Most suits are crafted or found in wrecks, very few can be bought. --------------SUITS-------------------- Also FYI the majority of these suits are named after REAL fish. ------TIER 1------- SCABBARD diving suit PLUNDER diving suit Model-13 EVA suit OSCAR diving suit ALICELLA diving suit CLOWN-FISH diving suit PUFFER diving suit ------TIER 2------- BANJO diving suit TANG diving suit BARRELEYE diving suit FEATHERBACK diving suit CUSK diving suit CHERUB diving suit ------TIER 3------- ROCKBASS diving suit KILLIFISH diving suit PSY diving suit BIGEYE diving suit SNAILFISH diving suit SEA-ROBIN diving suit ------WRECKED SUITS-------- Wrecked diving suit(TANG) Wrecked diving suit(BANJO) Wrecked diving suit(FEATHERBACK) Wrecked diving suit(SNAILFISH) ------CRAFTING COMPONENTS----- Alien data block? Suit Parts(Obtained from deconstructing wrecked dive suit variants)
星际战士改造手术和更多的WH40k装备
76561198269270792 tarafından
希望成为一名星际战士么,想不再因为失血流血等debuff而苦恼?来试试这个,将总共20道星际战士改造手术以基因的形式加入到了游戏中,来改造你的角色成为一名真正的星际战士吧!多种战团的动力甲选择,多种武器和装备的搭配,噢,在你痛快的屠杀异形的时候,别忘了还有作为主力的凡人部队! 如果你不喜欢穿着动力甲,或者压根没找到足够多的基因(笑),凡人的装备一样可以成为你的一个好选择——克里格死亡兵团亦或是卡迪安突击军,精准的激光步枪或是凶猛的霰弹枪,一切都可以供你选择。(军务部温馨提示:如果你不是星际战士的话,最好不要去尝试使用爆弹枪,重型爆弹枪,突击炮这种看起来不太适合你使用的东西,因违反上述条例而造成的任何损伤军务部概不负责) 一些新的有趣的任务——肃清叛军盘踞的废弃哨站,和其中的混沌星际战士短兵相接;和渐渐苏醒过来的太空死灵们在遗迹中战斗;帮忙押送一大批危险的灵能者;在整个木卫二冰洋下寻找一些被遗失的精良武器;运输危险的蚁牛肉罐头等等 新加入的一些和40k相关的随机事件,对话以及游戏加载时的tips 随时欢迎提供新的创意想法和意见,以及最最重要的——将影响你游戏的bug反馈给我!如果你提出的有趣想法并没有在之后的更新中出现,不要灰心,它不一定是被否决了,可能只是还需要时间去实现。 拓展性mod:星际战士改造手术和更多的WH40k装备--饥饿与营养 https://steamcommunity.com/sharedfiles/filedetails/?id=2769244533 EnglishText:https://steamcommunity.com/sharedfiles/filedetails/?id=2974534630 由于忘记进行备注导致无法进行更新,请使用本mod的玩家暂时前去使用这个更新之后的版本,应该比该版本更稳定。 其他人友情更新版:https://steamcommunity.com/sharedfiles/filedetails/?id=3516725025
Ancient Genes (More Genes)
76561198303996776 tarafından
This mod adds several new genes types: [b]Ancient Genes[/b], [b]Thalamus Genes[/b], [b]Cyborg Genes[/b] and [b]Gorgon Genes[/b]! [h1]How to get it[/h1] They could be identified from [b]Strange Unidentified Genetic Material[/b] and could be combined with any other genes. [img]https://steamuserimages-a.akamaihd.net/ugc/2037361434278492413/70606077371273893F47968A7F4AFEF7129BC296/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [b]Strange Unidentified Genetic Material[/b] could be bought at City/Research Outpost or found at Wrecks and Ruins. [h1]Effects[/h1] [table] [tr] [th]Genes[/th] [th]Effects[/th] [/tr] [tr] [td][b]Ancient Genes[/b] [img]https://steamuserimages-a.akamaihd.net/ugc/2044115801521815763/D4013444268A7B52328A93749BFE90B694D5B212/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img][/td] [td]When taking damage, applying 2-10% of COMBAT STIMULANT, PRESSURE STABILIZED and SLOW METABOLISM. Dragging characters at full speed.[/td] [/tr] [tr] [td][b]Thalamus Genes[/b] [img]https://steamuserimages-a.akamaihd.net/ugc/2044115801521817429/3D5AE0686C1EDB5A7C396A59DE30B78928E81494/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img][/td] [td]When in water, healing 2-5 burns, bleeding and bloodloss every 10s, gainging resistance to poison and oxygen consumption. Becoming neutral for Thalamus. [b]Gain talent: Secretion[/b].[/td] [/tr] [tr] [td][b]Cyborg Genes[/b] [img]https://steamuserimages-a.akamaihd.net/ugc/2044115801521818692/0D6924F2CC098981295E08AE015474F961FF36DF/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img][/td] [td]Gaining the ability to tinker(overclock) devices using wrenches, Tinkering effects are increased by 10-50%, obtaining 2000-4000 meters water pressure protection while also unlocking a powerful shock attack to stun nearby enemies. (press R, 8s cooldown, stun nearby creatures for 4s and speed up by 45% for 4s). Tinkering boosts devices but also damages them: Pump: Increases pumping rate by 400%. Engine: Increases torque by 150%. Fabricator/Deconstructor: Increases operating speed by 250%. Loader: Enhances connected turret fire rate and damage by 20%, while reducing power consumption by 20%. Become vulnerable to EMP effects. [b]Gain talent: Enlightenment[/b].[/td] [/tr] [tr] [td][b]Gorgon Genes[/b] [img]https://steamuserimages-a.akamaihd.net/ugc/2037361434265705370/DC62943CDBB08A59EE0333660D5E39F789F193FC/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img][/td] [td]Movement and Attack Speed increasing by 5-25%. [b]Gain talent: Gaze[/b].[/td] [/tr] [/table] [h1]Talents and Equipments[/h1] [table] [tr] [th]Talents[/th] [th]Effects[/th] [/tr] [tr] [td] [img]https://images.steamusercontent.com/ugc/12312020533672908059/8CF27593D595758BF0EAB946B4FF21FEF53E7D78/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img][/td] [td][b]Secretion[/b]: You gain the ability of the Thalamus to generate defense cells. [b]When being attacked, spawning 1 Leucocyte and 2 Terminal Cell, 4 seconds CD[/b]. [b]Leukocytes and Terminal Cells exist for 12 seconds[/b], after which they disappear. [/td] [/tr] [tr] [td] [img]https://images.steamusercontent.com/ugc/9381615583722783548/E402EE01525A5AAD9B39E0AD3C1A8549CFAA1A4D/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=falsee[/img][/td] [td][b]Enlightenment[/b]: As long as you are equipped with full set of Cyborg Modules, you gain Cyborg REVolution. Cyborg REVolution grants you: [b]+25% skill points, +25% maximum vitality, Protection against the water pressure, up to 10000 meters[/b]. Unlock recipes: [b]Cyborg Head Module:R1[/b], [b]Cyborg Body Module:CG-I[/b] [/td] [/tr] [tr] [td] [img]https://images.steamusercontent.com/ugc/15780912866605176526/978B5B43ED2F4F2B4A54016C04B7385C89F781A8/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img][/td] [td][b]Gaze[/b]: [b]All your attacks apply an additional 14 Petrify.[/b] The effect is halved against medium-sized monsters, and has minimal impact on large monsters and abyssal creatures. Petrification: When the target’s Petrify reaches [b]100[/b], they become petrified, unable to move or react, and receive [b]+15%[/b] physical damage. This lasts for 6 seconds. Predation: When you kill a hostile creature, gain Marks equal to [b]25%[/b] of its maximum health. [/td] [/tr] [/table] [table] [tr] [th]Equipments[/th] [/tr] [tr] [td][img]https://images.steamusercontent.com/ugc/28815698386242663/0019B744C9535DDF49F7970F65C40BA593507E14/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [b]Cyborg Head Module:R1[/b][/td] [td][img]https://steamuserimages-a.akamaihd.net/ugc/2044115801521758435/A8DA479CFFC785AFA282D0391CAC5615E8886A85/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [b]Cyborg Body Module:CG-I[/b][/td] [/tr] [tr] [td]Has internal oxygenite device that supplies oxygen, no external oxygen supply is required, and it has built-in thermal imaging mode and medical scanning mode. Multiple damage reduction and resistances. [/td] [td]Greatly increase the swimming speed, can withstand deep water pressure up to 6400 meters, and has a built-in sonar system and medium cargo capacity. Multiple damage reduction and resistances. [/td] [/tr] [/table] [h1] Compatibility [/h1] This mod does not override any vanilla content, it only adds independent content, so it's most likely compatible with any other mod, If you find any issue, please leave a comment. [b] Also, it's safe to add or remove MID-CAMPAIGN / EXISTING SAVES.[/b] [h1] What I might do [/h1] [strike]I tried to make Thalamus genes act like husk symbiosis, making Thalamus wreck neutral to player, but I could not find a way to rewrite Thalamus AI to make it ignore players with thalamus genes, maybe in the future I would complete this feature.[/strike] [b](Implemented!)[/b] I might keep updating and adding more genes in the future, I hope you enjoy this mod! [b]Credits to [url=https://steamcommunity.com/id/bnuylover999] bnuylover999 [/url] for the art design of cyborg genes![/b]
Cat Propaganda Banner Override
76561198255769711 tarafından
Replacement of six vanilla Coalition outpost propaganda banner with funny cats. Compatible with all mods. Artwork done by [url=https://steamcommunity.com/id/FBTumor/]Tumor.[/url]
Gargantuan Leviathan
76561198962292294 tarafından
This mod adds Gargantuan Leviathan from Subnautica, it can be spawned using "spawncharacter gargantuanleviathanjuvenile cursor", found in the abyss or hunting mission (still the abyss) IT IS NOT COMPATIBLE WITH BAROTRAUMATIC, USE MY PATCH: https://steamcommunity.com/sharedfiles/filedetails/?id=3342462027 Its abilities: Regenereation: The gargantuan leviathan can regenerate its wounds within a matter of seconds. This is partially because of its high metabolism. Near-invulnerability: The Gargantuan Leviathan is immune to most conventional attacks, thanks to its sheer size and resilient hide. Bio-electrical nature: It has several bio-electrical organs along its body that allow it generate electricity. Generated electricity can vary from small, but harmful zaps to powerful electromagnetic pulses. Powerful bite force: Its bite force is 706556.61412 psi. It can even destroy ruins. Its bite-force is 17 times stronger than that of the Megalodon, which had a bite of 40,000 psi. Enormous speed: Its top speed is around 50 miles per hour. Enhanced Endurance: It can tolerate severe amount of pressure, be it the depths of the ocean or oncoming attackers. Enhanced Stamina: The gargantuan leviathan possesses a near limitless amount of stamina and the creature is never really shown getting tired or exhausted after swimming for long durations of time. Enhanced strength: Records seem to suggest that it can drag prey that are roughly around its size or more. Anything smaller will crushed almost instantly. Shockwave roar: The gargantuan leviathans roar is extremely loud and causes a concussive hydrosonic wave which can inflict damage and force things back up to 150 meters. Enhanced combat: With all that has been mentioned above, the gargantuan leviathan can overpower nearly any other creature with ease. The Gargantuan Leviathan is likely powerful enough to destroy all life on the planet. Luckily, it has other methods of obtaining energy. Much like the End worms and Charibdys, it does not tolerate any creature entering its territory. Special thanks to Hipnox, Alan, N8crafter and others for original subnautica mod called "Return of The ancients"
U-3506
76561197970954192 tarafından
[h1] Introduction: [/h1] Under construction.
[BOS]Food
76561198157628895 tarafından
[h1] [BOS]Food 食物模组 CN/EN[/h1](基础代码来自于HungerLK) “民以食为天” ●●●简介●●● 1.添加饥饿值属性,随时间逐渐增加,低饥饿时不显示图标 2.需要使用食物减少饥饿值,非玩家角色不会饥饿 3.通过加工台或医疗加工台制造高级食物,或者在怪兽身上获得 4.不同食物会有正面增益或负面增益 5.有些食物也可以在站点购买或是在沉船中找到 6.电脑玩家设置治疗会自动喂食 ●●●食物●●● 1.糖水罐头:无法制作,但可以在站点购买或沉船找到。使用后留下一个空罐子,可以分解得到锡 2.腌肉罐头:藻鬓爬行者的肉、氯、锡制成。使用后留下一个空罐子,可以分解得到锡 3.蛋白奶:异星血浆和硅制成,使用后不会留下任何东西,可以分解得到硅 4.海苔片:活性纤维和钠制成,使用或分解不会留下任何东西 5.煎肉排:锤头鲨肉和钠制成,可以减少精神病,使用或分解不会留下任何东西 6.迅猛龙肉排:迅猛龙身上获得,获得寄生抗性和活力焕发,使用或分解不会留下任何东西 7.爆弹石榴果酱:爆弹石榴果和硅制成,获得代谢缓慢和加速效果,可以分解得到硅 8.红星二锅头:酒精,钾,镁和硅制成,获得精神病抗性,可以分解得到硅 9.烟熏肉:爬行者肉和烟草芽制成,使用获得精神抗性,使用或分解不会留下任何东西 10.冰激凌:蛋白奶、爆弹石榴果和冰水制成,治疗全身烧伤,使用或分解不会留下任何东西 11.冰水:使用碳制成,治疗少量全身烧伤,造成少量内伤,使用或分解不会留下任何东西【已移除】 12.意大利面:无法制作,站点购买或沉船打捞。使用或分解不会留下任何东西 13.老干妈:无法制作,站点购买或沉船打捞,获得代谢缓慢和加速效果,使用或分解不会留下任何东西 14.营养膏:无法制作,站点购买或沉船打捞,造成恶心和精神病,使用或分解不会留下任何东西 (爆弹石榴果也是不错的食物) 英化提供:DKAMX ---------------------------------------- 如果加载MOD时遇到问题,可以在已订阅MOD页面选择重新安装,如果未能解决,请反馈给我! 感谢使用食物模组,点赞评论收藏是对我最大的支持! 造船/模组交流QQ群:200300947 联机/同人交流QQ群:796185005
PN-21 Colossus Mobile Station
76561198273411810 tarafından
Welcome aboard PN-21 Colossus Mobile Station! Data: Class - Deep Diver Role - Heavy Mobile Station Size - 216mx43m Recommended Crew: 20-128 Crafting stations: 3 fabricators, 3 deconstructors, 2 medical fabricators Maximum speed - 22km/h Price - 134767 Arnament - 8 coilguns, 6 railguns
THG Armory - 'Vanilla' Melee Pack
76561198148077514 tarafından
I've personally been largely disappointed by the weapons mods available on workshop, for their various inclusions of random overhaul elements, or attempts to entirely overhaul the balance of weapons in vanilla as a whole. I've wanted more vanilla styled and balanced weapons, but have found myself largely wanting. This is my attempt to rectify that. The THG Armory - 'Vanilla' Melee Pack adds a bunch of new bonky, stabby and slashy implements to fulfill your traumatic pleasures. RUSSIAN TRANSLATION: https://steamcommunity.com/sharedfiles/filedetails/?id=2986079116 [h1]THE RUNDOWN:[/h1] [b]Flamberge[/b] - A collosal, intimidating sword with an ornate wavy blade. This leviathanslayer of a blade is difficult to wield and swing quickly, but is capable of cleaving apart all but the absolute largest of Europa's inhabitants with the full force of it's wielder. Only found in wrecks. [b]Sledgehammer[/b] - A heavy, two-handed deconstructive tool, which happens to double exceptionally well at crushing skulls and shattering shells. It's VERY slow to swing due to it's massive weight and length, but it delivers stunning, impactful strikes which are virtually guaranteed to concuss their target, while sending them reeling. [b]Katana[/b] - A lightweight, titanium-alloy blade with a slight curve, particularly popular among Seperatists, largely for it's assosciation with stealthy, lethal types. It can be swung with great speed to deliver lethal bleeding slashes, and simply holding the blade inspires one to move more quickly than they would without it in hand. [b]Cutlass[/b] - A relatively short, broad bladed curved sword with a knuckle guard, in vogue among the upper echelons of Coalition command. It is relatively easily held and swung with one hand, leaving the other free to use a weapon such as a pistol, another cutlass or, most often in the case of Europan captaintry, a bottle of rum. [b]Truncheon[/b] - Loooong ago, people would say this is a "Less lethal" weapon. Nowadays, however, it is known for being the skull-splitter that it is, as a good few swings from this heavy one-hnaded club is more than capable of bludgeoning someone or something to death. It's a little slow to swing given its weight, however. [b]Tonfa[/b] After the days of the archiac truncheon yet prior to the development of the ubiquitous stun baton came the Tonfa, a lightweight hollow metal club designed to incapacitate targets through just the right amount of force to keep from splitting their skull in twain. It can be swung very quickly to deliver stunning strikes, capable of keeping a target incapacitated potentially long enough to restrain or contain them, though it is hardly a lethal weapon on it's own. [b]Escoba[/b] An ancient weapon of ass destruction dating back to Terra, the Escoba has been utilized by aunties for millennia to deliver holy wraith upon any and all who deserve it. It deals an unfortold amount of emotional damage, while leaving the physical vessel relatively unharmed, though defeated nonetheless. [b]Crisis Hatchet[/b] A lightweight, one-handed axe with a pry, designed for prying or hacking one's way out of a wreck. Also doubles as a fairly effective light melee weapon. [b]Zweihander[/b] A massive, less ornamented blade compared to the Flamberge, but more commonly found as it's often produced by mechanics with knightly aspirations. Still plenty deadly, and huge. [b]Pickaxe[/b] WARNING! CURRENLTY A LIL JANKY A heavy spiked hammer-like tool, used to split ore from the earth with the help of elbow grease. Also inflicts very deep wounds, but it's slow and relatively short. [b]Fireax[/b] A heavy, emergency axe that can pry open doors or chop them down in roughly equal measure. Not as great as a boarding weapon as a slightly shorter boarding axe, but still a potent tool. [b]Shock Sledge[/b] A heavy-duty modified sledgehammer with a high-voltage capacitor in its head, capable of stunning even mighty mudraptors with it's charged shock blows, while still being capable of splitting a skull be it powered or not. RUSSIAN TRANSLTION by Enigma here: https://steamcommunity.com/sharedfiles/filedetails/?id=2986079116
Advanced Headsets
76561198324753609 tarafından
This mod adds craftable items that are combinations of the thermal goggles, health scanner HUD, headset, and auto-injector headset. The idea is that this way, you can gain the benefit of wearing thermal goggles or the health scanner HUD without having to give up the style of wearing a cool hat. Also works well with mods such as Saber Personal Protection that add suit helmets as a hat item. In detail, this mod adds 4 new items, all craftable at the fabricator: Thermal Headset: A normal headset that grants thermal vision just like the thermal goggles. Crafted with thermal goggles + headset. Item name: thermheadset Scanner Headset: A normal headset, plus the health scanner HUD. Crafted with Health Scanner HUD + headset. Item name: scanheadset Tactical Headset: An auto-injector headset, plus thermal vision. Crafted with thermal goggles + auto-injector headset. Item name: tacheadset Medical Headset: An auto-injector headset, plus the health scanner HUD. Crafted with Health Scanner HUD + auto-injector headset. Item name: medheadset Headset functions in the Tactical Headset and Medical Headset require a battery to work, I thought it was weird that they removed that function. This mod is an updated version of my previous mod Medical Headset. I have separated this mod from that one to ensure compatibility with save files and such.
InvisibleAccordion
76561198275452865 tarafından
Adds accordion remix of INVISIBLE by duran duran in the game Thanks you for top 1 week mods :) Also check my new mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3593547680
Duffel Bags
76561198044041937 tarafından
[h1]Craftable Duffel Bags:[/h1] Allows assistants with the "Bag It Up" talent to craft duffel bags from 4x ballistic fiber and 2x organic fiber which can hold up to 15 small or medium items, which is 3 items more than the backpack and 5 items less than your corpse duffel bag. It can also be recolored with paint at a fabricator. Unlike the backpack, a duffel bag can't be stored inside lockers and cabinets, but instead can be carried by hand, worn in the toolbelt slot and attached to walls. When actively carried or worn, the duffel bag will slow you down by 20%. When attached to a wall, you can still access the bag's inventory without the need to equip it by just pressing your "Use" button on it. (Default "E") All items contained in a duffel bag are protected from fire, but the bag takes 1.5% damage each second it is on fire. Upon breaking, the bag will drop all content onto the floor. A broken bag is useless and can only be deconstructed.
爬爬娘化
76561198047713904 tarafından
所有的爬爬都娘化了 享受和深海少女们的邂逅吧 If you like my work and want to support me patreon.com/anaertailin 如果你喜欢我的作品,并希望资助我的话 patreon.com/anaertailin 在国内的朋友可以选择afdian.com/a/anaertailin ************* 可以获得赞助限定的迅猛龙大家族娘化 You can get sponsor-limited Mudraptor family girl
NT Symbiote
76561198079050598 tarafından
A community-maintained fork of NT Symbiote. NT Symbiote offers compatibility between Neurotrauma and the husk parasite. Mod order: NT Symbiote Neurotrauma Features include: [list] [*]A husk parasite removal surgery minigame that offers many unique interactions, such as getting bit in retaliation [*]Husk symbiosis treating Neurotrauma afflictions, such as pneumothorax or respiratory arrest [*]Husk symbiosis causing you to go into a regenerative stasis when reaching critical condition [*]Ritual lanterns applying ointment to those near them [/list] [h1]To go into more detail about husk infection treatment:[/h1] Calyxanide no longer instantly cures husk infection.* *unless its at less than 10% What it does instead is weaken the husk parasite so it can be surgically removed without having to fear retaliation, while also keeping infection low, so the patient won't turn. You can check calyxanides remaining duration with a hematology analyzer. To surgically remove the husk parasite, initiate surgery on the patients torso using a scalpel, a hemostat, skin retractors, and a surgical saw. The parasites health should now be visible, and the minigame to remove it from the patients chest cavity begins. To damage the parasites health, stab it with a scalpel. Be warned: if you attempt this while the parasite isn't sedated using calyxanide, there is a chance it will retaliate and spread the infection. Once the parasites health is reduced enough, remove it using a hemostat. The patient is now cured of husk infection. p.s.: using a defibrillator on an unsedated husk parasite may result in loss of limbs
Pile Bunker v2.0
76561198801616082 tarafından
[h1]"The Rubiconian Handshake"[/h1] "Tired of getting mauled by Molochs? Sick of your puny crowbars and wrenches? Fear not, for a new product is now on Balam's catalogue, now adapted for human use!" [h2]PB-033M ASHMEAD[/h2] [img]https://i.imgur.com/feqn8P3.gif[/img] Pile bunker developed by Balam Industries. This weapon gores the target with a massive steel pile, obliterating it through sheer physical force. Charge to prime the firing hammer, enabling attacks that are enhanced by explosive damage. This is the smol version made for use by humans instead of Armored Cores. Still, its stopping power is unmatched. Pierces effortlessly through ANYTHING! [b]UPDATED to v2.0! Complete code overhaul, poke attack now triggers aggro (and no longer hits yourself in the foot), complete reload mechanic overhaul, added animations to complement change.[/b] [img]https://i.imgur.com/BlMeB0A.gif[/img] "Listen up, maggots! This field trip is now a hunting expedition!" [i]-G1 Michigan[/i] Disclaimer : In no event shall the manufacturer of this Product be liable for any consequential, incidental, or indirect damages whatsoever (including, without limitation, workplace accidents) arising from misuse or defect of product, be it official merchandise or artisan-manufactured imitations based on publicly available schematics. Language support: [list] [*]English [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2986079116] Russian (TRT) [/url] [/list] PS: [list] [*]it is one-handed, but you [b]cant dual wield it. it's locked to the left hand. [*]unlike the actual weapon in AC6 it does [b]require ammo[/b] to use. [*]before you complain, do not use the weapon if you fail the skill check. It'll give you blunt trauma. [*]spike damage registers for each limb's hitbox, so creatures with lots of hitboxes will suffer the most from this weapon's charge attack, such as most human-sized enemies, molochs, hammerheads (when attacked from the sides), and endworms. [*][b]does NOT one-shot molochs, nor hammerheads.[/b] even if it did it'd be very inefficient. [*]poke damage deals about the same damage as the boarding axe. [*] does not play nice with Neurotrauma. it simply breaks your arm when you fail the skill check. worse, it breaks your neck if you're WAY below the skill check. [*]i returned to this to find that people kept asking how to get this. [b]it IS craftable.[/b] It is also sold on separatist mining outposts. [*]not sure if reproducible, [b]crashes game when given to bots as a weapon, so don't do that.[/b] They can still pick it up and put them in containers just fine. Might fix it sooner or later but no crash log is made by the game, so can't tell what the problem is. [/list] credits to whosyourdaddy's minigun mod. couldnt have done the animation without it, also initialdesu for the video
Enhanced Ryder‘s Waifu+ 莱德改进型分支
76561198347175988 tarafından
[h1]注意!版本更新后可能会导致mod失效,但我已无空闲时间维护[/h1] !!基于莱德的二次元模组进行更改,除自制素材外,其他所有图像代码归原作者所有!! ⚠⚠⚠游戏内叫2JIEN+,懒得替换名字了(是的,罗马音还是错的 ⚠⚠⚠You might not find this mod in setting because it's In-Game name is "2JIEN+" 原地址 Modified based on Ryder's Anime Texture : https://steamcommunity.com/sharedfiles/filedetails/?id=2662997517 调整了原mod头身关节与面部表情,微调衣服与动作,其余保持原样 #注意:原mod(截至2021/12/2)中除主要职业外,其余人类如土匪、VIP等都没有进行替换,而我短时间内不会对这些进行补充,当前的重点是画自己喜欢的人形和对衣物属性进行调整 与原mod一起启用时会有贴图错误,需要最新制服请只启用原mod(这个分支我无法保证更新) Adjust Joints and face texture,little change on walk animation. When activated together with the original mod, there will be a texture error. If you need the latest uniform, please only enable the original mod (I can't guarantee the update) 只与部分mod(比如EK CN)一起进行测试。如果有任何其他报错,我无法帮你解决。 Attention,this mod is only tested with the EK series(CN).If there is any other error, I can't help you solve it. 更新日志: 2021/12/7:新增套装"HK416 子夜福音.Ver",可通过商人或合成获得。共1件衣服1件假发 外套:子夜福音 假发:子夜福音发卡 2021/12/8:新增套装"MP7 原版.Ver",可通过商人或合成获得。共1件衣服1件假发 外套:MP7外套 假发:MP7发卡 2021/12/10:新增套装"VSK-94 原版.Ver",可通过商人或合成获得。共1件衣服1件假发 外套:VSK外套 假发:VSK发卡 2021/12/13:新增套装"M200 原版.Ver",可通过商人或合成获得。共1件衣服1件假发1个背包1把武器 外套:M200外套 假发:M200发卡 背包:M200背包 武器:M200-CheyTac.408,弹夹.408magazine ⚠步枪只能在城市和军事哨站购买或搜刮得到⚠ ⚠弹夹可以购买、合成或搜刮得到⚠ 出于平衡考虑,武器取得条件和维护要求较为苛刻,不建议前期使用 2021/12/16:新增套装"格琳娜 武装.Ver",可通过商人或合成获得。共1件衣服1件假发1把武器 外套:格琳娜外套 假发:格琳娜发卡 武器:AKS74U,弹夹AKSmagazine ⚠武器弹夹都可合成得到⚠ 2021/12/18:新增套装"RO635 心智升级.Ver",可通过商人或合成获得。共1件衣服1件假发1把武器 外套:RO635外套 假发:RO635发卡 武器:RO635,弹夹RO635magazine ⚠武器弹夹都可合成得到⚠ 2021/12/20:现在除了腰包外,其余小物件都与本体同步且可以制作不同品质。PUCS本体同步完毕,现在可呼吸环境中不会消耗氧气 2021/12/21:🎄圣诞快乐🎄新增小丑🤡套装"M/45 糖果快递.Ver",可通过商人或合成获得。共1件衣服1件假发1把武器 外套:M/45外套 假发:M/45发卡(集成小丑潜水面具,但仍需要技能才能无视水压,氧气需求与PUCS一致) 武器:M/45,弹夹M/45magazine ⚠武器弹夹都可合成得到⚠ 2021/12/28:🐱9妹来咯🐱新增套装"UMP9 原版.Ver",可通过商人或合成获得。共1件衣服1件假发1把武器 外套:UMP9外套 假发:UMP9发卡 武器:UMP9,弹夹UMP9magazine ⚠武器弹夹都可合成得到⚠ 2022/1/3:修复带鳍潜水服贴图错误问题
Abandoned Variety [Under Renovation]
76561198054803043 tarafından
No, not "abandoned" in a sense that I'm no longer working on it. The mod contains additional vanilla-styled outpost modules, which will appear randomly alongside the default ones. Styled and balanced to fit the vanilla game. 22 modules from this mod got accepted and merged into the base game. (Thank you for testing them!) New batch ony contains one docking module so far. I replaced all the previous content with it, so the mod doesn't conflict with the base game. Safe to add into an ongoing campaign.
Lua Editor
76561198304114409 tarafından
Adds a new item called 'Lua Editor' in the fabricator that can edit most item values. The menu wont open for those without permission the default level is above none. You must have clientside lua to open the menu. There is serverside and clientside settings were you can disable some values and enable other ones. You can use the arrow keys to move items around by a amount you set inside the clientside settings. The apply button currently only updates settings and some serializable values for those without lua. [b] [url=https://github.com/ricky122122/Lua-Editor/tree/main] Github [/url] [/b] Thanks to [b] [url=https://steamcommunity.com/id/evilfactory] Evil Factory [/url] [/b] for the help whenever I got stuck
Mod destekli Barotrauma sunucusu
Tüm modları panodan tek tıkla doğrudan yükleyin.
Barotrauma sunucusu kirala