İçeriğe geç

Necesse için Modlar ve Eklentiler

Bu katalog Steam Workshop kaynaklı Necesse projelerini listeler. Kayıtlar sunucu taraflı, istemci taraflı veya iki tarafta da gerekli olabilir; harita ve diğer kullanıcı içeriklerini de kapsayabilir. Kurulumdan önce bağlantılı kaynak sayfasını, oyun sürümünü ve bağımlılıkları kontrol edin.

Empty World – Necesse Mod

Empty World

76561198193628281 tarafından

Adds the option to the world settings for an "empty world". Basically like Skyblock. All effects of this mod should only apply to a world that has empty world gen enabled during creation. ========== Unique Features ========== (These features only apply to worlds generated with the Empty World option enabled) The Surface: will generate as a big empty void except for a circle of Farmland tiles with a tree and a storage box. (the guide house cannot spawn). The storage box will contain a settlement flag and a selection of seeds and saplings. The Caves and Deep Caves: will generate as an empty void too. No starter area. Biomes: are randomly generated around the map, but with no tiles or structures. How will you find them? The Dungeon: will generate as an empty void with the entrance stairs and arena stairs right in the middle of the dungeon. However, there will also be 4 additional arena stairs placed in the 4 corners of the dungeon. Each of these stairs lead to a custom arena for each the Runebound Cheiftan, the Pirate Captain, the Cursed Crone and the Twin Dragons. Which boss spawns in which corner is random (decided by the world seed) The Void: is impassible but you can expand into the void by placing floor, path and terrain tiles. Plain ol' dirt isn't a thing anymore, the only land that exists is what you've built. The Miner: will now also collect some clay along side his normal hauls. It's the only way that made sense to make it available Incursions: aside from the final incursion, will also generate as empty voids, and extraction incursions have been made much less common because that would be too easy Temple: will generate empty except for the entrance and exit stairs, however the fallen wizard arena remains the same Journal Challenges: have been somewhat hindered by this new mode, so in order to make sure they're all still possible, the following are in effect: - Bears can now spawn randomly in forest caves, however they will only spawn on gravel - Thorns can now be planted and spread on farmland - Random chunks around the world are now "pirate chunks" in which there is a low-ish chance of pirates and parrots spawning - Recruiting a visiting stylist now counts for the pirate journal challenges - Coin piles placed by the player in the pirate arena now count for the pirate journal challenges - Vases placed by the player in the desert caves now count for the desert cave journal challenges - Killing a desert caveling now counts as finding the caveling oasis - The temple's secret paintings have been added to the possible rewards for the deep desert caves expedition - Using the royal egg item now counts as breaking a royal egg object - Sand and gravel tiles placed in the snow biome can now turn into snow tiles during rain/snow - Water placed in the deep snow caves will now gradually freeze into deep ice ====================================== This mod should only need to be installed by the server but I haven't tested playing multiplayer with a vanilla player so feel free to report any issues you encounter. The easiest way to contact me is to ping @Aidanamite on the Necesse discord server

68 indirme Detaylar →
OceaniumMod – Necesse Mod

OceaniumMod

76561199063828728 tarafından

This mod was created for server Oceanium, but it can be used in singleplayer too. Card code to support - 2200 7008 4864 1626 Discord - https://discord.gg/3ypPMvMaGK VK - https://vk.com/public221393112

36 indirme Detaylar →
Settlement Item Finder – Necesse Mod

Settlement Item Finder

76561197983400467 tarafından

Adds a Find Item button to the settlement menu in the top left corner. Search for any item by name and every chest in the settlement holding it is marked in the world and on the map with how many it has. Only players who can open the settlement menu can search it.

99 indirme Detaylar →
Stats Utility Mod – Necesse Mod

Stats Utility Mod

76561198099065591 tarafından

Stats Command Utility Mod This mod adds a set of utility commands for printing out useful stats. It is a WIP with plans for additional commands being added in the future. Commands List statscommandmod - prints a list of commands from this mod to the command log count-items - displays how many items of a certain type are stored in the settlement. Individual items can be chosen, but the special keywords "Logs", "Seeds", and "Food" will show aggregated data of these categories. count-wealth - displays the total value of all items stored in the settlement count-beds - displays stats regarding settlement beds oli - prints a list of items user has collected mloi - prints a list of items a user can collect but hasn't pai - prints a list of all items in the game psll - saves a csv file to the Necesse root installation folder showing obtainable items by stringID and displayID pmci - saves a txt file to the Necesse root installation folder showing all uncollected items for the Collector achievement Game Version 0.27 Important Notice If your version of the mod doesn't appear to match the game version and/or mod version, you may need to verify the game files from Steam by right clicking on Necesse >> Properties >> Installed Files >> Verify integrity of game files

52 indirme Detaylar →
Item Balance – Necesse Mod

Item Balance

76561198040098873 tarafından

This is a balance pass on the game, focused on equipment. Small consistency and balance changes for a smoother progression, a bit of QoL. These changes don't make the game much different, I just a good feeling for a worthy upgrade on next progression step, or to be able to use sets you like for a while longer on incursions... High-level features: - Mod mostly loaded on initialization: next to none performance loss. - Changes compatible with all languages. Equipment balance: - Pharaoh set is now desert (adjusted stats and armor), requires quartz equipment instead of rune. - Demonic set and Tungsten set are proper sets with stats in equipment. - Adjusted some armor values so there's a clear progression in armor value with each biome. - Nerfed very early equipment a tiny bit (Frost + Dungeon). - Buffed some armors with lower stats than usual, specially summon gear. - Balance pass on many equipment on tier upgrade, with fixes on some armor types. - All the sets with damage over time now get an upgrade in tier progression, and also Sand Knife! Weapon adjustments - Now not only true melee weapons, but all weapons will have up to 33% more resilience with tier progression. - Tweaked tooltips for attack speed on Greatswords, Katanas, Shappire revolver, damage on ruby staff to better reflect their speed/damage. - Summon attack speed now affect summons attack rate (before did nothing). - Many buffs and a few small nerfs in weapons so the thing is more leveled. Many tweaks in resilience too, specially on boomerangs. - Mana cost will be more consistent with proper adjustments on tier upgrade and progression. Food balance and consistency: - Consistency on almost all (excluding the few speed foods) food buff duration and rarity. - All meal crafts are ordered by rarity on all cooking stations. - Buff effects also in consistent order for each meal. - Tweaked some food buffs to keep food progression a bit more consistent. - The burger dishes use any meat (minced meat could be whatever) and less ingredients. Monster adjustments - Some minor adjustments to monsters, specially monster armor progression in pre-deep cave content. - Special monsters like the Evil withches or the Aged Champion now do decent damage. - Buffed damage from plains deep caves enemies, and possession damage over time, to make the area a bit challenging. Better personality growth stability: - Ecologist second effect counts up to 15 flower/plants (+25 happiness) - Gardener, Indoorsy & Lumberjack have a cap of 60 stacks (+70 happiness). Other changes: - Scrapyard boss will appear in the journal. - Shipping Chests with half spoil rate, like Lunchbox (IE placing a 15h to spoil item becomes 30h). - Most Frost Shard, Quartz and Amber crafts cost 50% more ingredients (are 4x cheaper than bars) - Ring of Ascension acceleration from instantaneous to near‑instantaneous (top speed unchanged, just feels less like a debug item). - Many arrows and frost bullets wil show their status effect on hit in their tooltip. All the changes in detail in the Change Notes

90 indirme Detaylar →
Witches Broom of Ascension – Necesse Mod

Witches Broom of Ascension

76561198144627399 tarafından

Standalone Witches Broom of Ascension mount. Combines the Ring of Ascensions effects with the looks of the Witches Broom. Sold by the Elder, might kill your current Elder but he will respawn and the quest can be done again.

64 indirme Detaylar →
Extra Hostile (not working for recent Necesse versions) – Necesse Mod

Extra Hostile (not working for recent Necesse versions)

76561198121249262 tarafından

I get a stackoverflow error on the recent Necesse version, don't run this unless you like Java debugging. Makes mobs evil (and some balancing). Adds Laser Ducks, Shooting Sheep, Charging Cows, Rabid Rabbits, Cocky Cardinals. Also scales up the difficulty of hostile mobs (before deep caves). Adds crafting recipes for enchantment scrolls. Also makes Evil's Protector Fight faster but harder. Source: https://github.com/Hypak/NecesseExtraHostile/

34 indirme Detaylar →
Bull Mount Mod – Necesse Mod

Bull Mount Mod

76561198144627399 tarafından

Adds a rideable bull mount. Can be added to inventory in creative mode under the mounts tab. Will also drop from bull mobs.

69 indirme Detaylar →
Collector Marker – Necesse Mod

Collector Marker

76561199082417080 tarafından

Shows a small marker on items that have not counted, for those who want to get the "Complete Collector" achievement. Note: this is a client-only mod, so no need to install it on dedicated server. Game version: 1.3.2 8.22 update: Also show marks in merchants and vaults UI.

90 indirme Detaylar →
Tavern & Trade (WIP) – Necesse Mod

Tavern & Trade (WIP)

76561198863359245 tarafından

This mod adds three new settler job types and their corresponding three personality traits: Payment is required to enable the work Earn coins by performing trading work within the settlement Sell small quantities of items each time but with high profit margins Runner Trait – Greeting Guests: The Runner will promote the settlement's stores to visitors. Upon success, they will guide the visitor to the corresponding store. Tavern Keeper Trait – Tavern Service: Place modular tables in the room and store at least 500 food in storage containers. The Tavern Keeper will then serve food to visitors. Chairs can optionally be placed near the modular tables. Store Trader Trait – Store Trading: Place a counter in the room and store the corresponding types of items. The Store Trader will then sell items to visitors. There are 13 store types, each with its own item category and corresponding trait. (Craft the Counter at the Demonic Workstation.) All traits do not spawn naturally. They must be obtained by defeating bosses, which drop Mystery Flowers (from the Shapeshifter mod) that can be used to assign these traits to settlers. When a settlement has 25 or more settlers, the number of visitors in that settlement will no longer fall below a certain threshold. Non-essential Mod: Multi-Visitor System https://steamcommunity.com/sharedfiles/filedetails/?id=3736042144 Languages: English, Simplified Chinese

86 indirme Detaylar →
Lumberjack Settler – Necesse Mod

Lumberjack Settler

76561198318844944 tarafından

Osadnik Drwal Znudziło ci się ręczne zbieranie drewna albo długie czekanie, aż zrobią to za ciebie osadnicy? Szukasz bardziej efektywnego sposobu jego zbierania, ale nie odbiegającego klimatem od podstawowej wersji gry? Dobrze trafiłeś/aś! Przedstawiam nowy typ osadnika - Drwal, jegomość który bardzo dobrze zna się na drewnie. Co potrafi? - Wykonuje pracę jak każdy inny osadnik tj. zbieranie, wytwarzanie i oczywiście leśnictwo. Nie zajmuje się rolnictwem - nie jego branża. - Prowadzi sklep z drewnem i nie tylko - można u niego sprzedać swój zapas drewna i kupić sadzonki, jeśli chcesz posadzić swój własny las. Handluje wyłącznie takim drewnem (i sadzonkami) jakie chociaż raz widziałeś/aś więc jego oferta rośnie wraz z Twoją eksploracją. Można zakupić u niego również jego unikalny strój i pewien nowy przedmiot, o którym więcej niżej. - Chodzi na wyprawy - wycinki - za drobną opłatą możesz wysłać go na wycinkę, a po jakimś czasie wróci z pewną sumą drewna, o które prosiłeś/aś. Jedna wycinka na każdy gatunek drewna - odblokowywanie działa tak samo jak w przypadku drewna w sklepie. Nowy przedmiot - Laska Dynamitu Do Karczowania Aby uczynić zdobywanie drewna jeszcze bardziej efektywnym, wprowadzony został nowy przedmiot - Laska Dynamitu Do Karczowania. W porównaniu do swojego pierwowzoru, laska ta jest zielona, a jej wybuch nie zadaje żadnych obrażeń i niszczy jedynie wszystkie drzewa w promieniu 12 kafli. Nie zniszczy nic oprócz drzew, więc możesz jej używać bez obaw nawet w pobliżu swoich zabudowań. Pojawia się w ofercie sklepu drwala po pokonaniu Kapitana Piratów lub można ją znaleźć w skrzyni w nowej strukturze - Obozie Drwala. Nowa struktura - Obóz Drwala Rzadka struktura z namiotem i skrzynią generowana tylko w lasach. W każdej z nich można znaleźć drwala, którego można zrekrutować do swojej osady. Oprócz tego w skrzyni znajdziemy wspomnianą wyżej laskę dynamitu do karczowania, żelazną siekierę, drewno oraz kilka monet. Drwala można znaleźć również w innych osadach lub może przyjść do osady gracza jako potencjalny rekrut. Uwagi Modyfikacja działa na istniejących światach, nie trzeba tworzyć nowego. Rekruci mogą przychodzić od razu, a wioski z drwalem w składzie czy jego obozy można znaleźć na niewygenerowanym jeszcze terenie. Obsługiwane Języki - Polski - Angielski

90 indirme Detaylar →
Arcanist – Necesse Mod

Arcanist

76561198328949021 tarafından

Random ideas related to environmental destruction shenanigans, maybe a bit of porcelain thrown in many bugs inbound, heavly WIP! im new to necesse modding so any custom functionality is going to take awhile to write Github repo: https://github.com/Sh1penfire/Arcanist/tree/main *Most of the content in the mod only covers post evil's protector till runebound chieften, but the propick and ore pouch are probably useful outside of that period though ===Items added=== -Dusts for Copper, Iron, Gold, Pastes for Ivy and Runestone -Runed Steel, mod's current special crafting ingredient post plains caves Crafted with runestone paste, charloags and iron dust at an alchemy table -Midas bullets Makes mobs drop gold on hit. Go nuts with this >:D -Drill Bullets Basically a ranged alternative to a pickaxe, works with Miner's Prosthetic! Affected by mining damage modifiers along with whatever affects bullet damage. -Ore Pouch Craftable at a demonic workbench, requires Runed Steel, Leather and some Mining Potions -Propick Spawns some extra drops when you mine ores! (Depends on ore, if it's vanilla non-deep cave ores it'll drop a corrosponding dust/cluster depending on if it's a material or an ore- otherwise it'll just drop more of the ore) -Manacharge Magitech gun! Uses a projectile generator and amplifier with insertable parts to function, and can have various different modifiers (VERY WIP, things CAN AND WILL CHANGE) ===Objects added=== -Crusher which turns any pre-pirate ore/bar into dust/paste! (Also works on runestone which is how you get runestone paste for runed steel) -Packager which turns dusts into packages that can be smelted, and makes ammo more efficiently (Also makes the mod's ammo) -Scorcher which smelts logs into more logs... also turns packages into bars (This is how you get charloags for Runed Steel) Yes this mod has oreproc lololololo ore -crusher-> dust -packager-> package (need logs) -scorcher-> bars alternatively if you find clusters with the propick cluster -crusher-> material ===Planned=== -More machines -More ways/ammo to destroy tiles with -Rocket launchers..? -Custom ui/functionality for existing machines

57 indirme Detaylar →
Power Potions – Necesse Mod

Power Potions

76561198016359649 tarafından

Power Potions Adds five new special utility potions with server-authoritative multiplayer behavior. - Vengeance Potion: return to your latest death location. 30 second cooldown. - Ghost Potion: phase through terrain and structures for 5 seconds. - Total Immunity Potion: cleanse and block harmful debuffs for 30 seconds. - Magnetic Potion: triple item attraction range for 5 minutes. - Stampede Potion: triple active mount speed for 30 seconds. English and Brazilian Portuguese included. Power Potions — Português Adiciona cinco poções utilitárias especiais com funcionamento seguro no multiplayer. - Poção da Vingança: retorna ao local da sua morte mais recente. Recarga de 30 segundos. - Poção do Fantasma: atravessa terreno e estruturas por 5 segundos. - Poção da Imunidade Total: remove e bloqueia efeitos negativos por 30 segundos. - Poção Magnética: triplica a atração de itens por 5 minutos. - Poção da Debandada: triplica a velocidade da montaria ativa por 30 segundos.

85 indirme Detaylar →
Waystone Fix (WIP) – Necesse Mod

Waystone Fix (WIP)

76561198165510438 tarafından

Mod that shows which headstone a waystone is tied to. Currently bugged where it will only show the text if you're in the settlement it's tied to, but still better than nothing. Credit to Jakapoa for doing most of the heavy lifting.

46 indirme Detaylar →
Tatsuya Lazy Flask – Necesse Mod

Tatsuya Lazy Flask

76561198080346501 tarafından

I got tired of searching for this flask, so i made this for lazy people like me!

45 indirme Detaylar →
Deep Incinerator – Necesse Mod

Deep Incinerator

76561198050477007 tarafından

Makes the incinerator burn items instantly

44 indirme Detaylar →
Static Damage Mod – Necesse Mod

Static Damage Mod

76561198447834962 tarafından

Disables the 0.8 to 1.2 random damage multiplier making testing dps more consistent. Crits are still random. DPS can still vary over the 5 second rolling average on training dummies due to the attack speed

61 indirme Detaylar →
Pings – Necesse Mod

Pings

76561197983400467 tarafından

Ping locations for everyone on the server. Middle-click the map or minimap, or press the rebindable ping key (default P). Can be changed in the regular control rebind menu. Pings appear in the world and on the map with a bouncing marker colored per player with their name.

68 indirme Detaylar →
Hoverboard of Ascension – Necesse Mod

Hoverboard of Ascension

76561198144627399 tarafından

Standalone Hoverboard of Ascension mount. Works like the Ring of Ascension but looks like the Hoverboard. Sold by the Elder. Might kill your current elder but he just respawns and starts the quest line over.

49 indirme Detaylar →
Sapphire Beam – Necesse Mod

Sapphire Beam

76561197983400467 tarafından

Reworks the Sapphire Staff into a fully featured support weapon: a chaining beam on left-click and a two-mode channeled beam on right-click, both paid for out of your life essence. Left-click - chain beam - Replaces the crystal bolt with a beam that snaps to the nearest enemy and chains through up to 3 targets. - Slows enemies (30% for 2.5s). - Grants life essence on the same budget the vanilla bolt used. Right-click - channeled beam, two modes Press the mode key (Y by default, rebindable in Settings -> Controls) to swap. The current mode is shown on the essence gauge below your character. - Heal (green) - hold right-click to lock onto the most wounded ally near your cursor and channel healing into them. Auto-releases the moment they hit full health, so you never waste essence. Falls back to yourself when no ally is near the cursor - and a self-heal chains out too. - Empower (amber) - hold right-click on an ally to give them attack speed, damage, and a flat share of your own staff's damage on every hit they land Both modes chain to a second ally near your target, and drain life essence fractionally (each essence orb is 15 internal stacks) Gear matters - Life essence gain gear (Runic hat and set bonus, Essence of Perspective / Rebirth) scales your healing power - half the bonus becomes healing, so +250% essence gain is +125% healing. - Life Essence Duration percentage slows the rate the beam burns life essence. - The same gear walks Empower up its curve: from +20% attack speed / +15% damage / 10% of your staff's damage per hit at no essence gain, to +45% / +30% / 20% at +300%. - At +150% essence gain the beam unlocks a second chain, running caster -> target -> ally -> ally. - The full Runic set adds +10 armor penetration to everyone you Empower. - Upgrading the staff adds up to +50% healing at max tier, the way the old glyph scaled. Configuration file cfg/mods/etto.sapphirebeam.cfg (in the game's config folder; on a dedicated server with -localdir it's in the server folder). Edit and restart. Channel: - healPercentPerSecond - default 5.0, range 0.5-100. Percent of the target's max health healed per second. - essenceStacksPerSecond - default 5.0, range 0.5-150. Stacks drained per second while healing (15 stacks = 1 essence orb). - chainEnabled - default true. chainRangeTiles - default 6. chainExtraStacksPerSecond - default 5.0, extra drain while a chain is actively working. - beamRangeTiles - default 20, range 4-40. Max beam length from the caster. - cursorSnapTiles - default 4, range 1-16. How close to your cursor an ally must be to get locked on. - allowSelfHeal - default true. Heal mode only. - upgradeHealBonusAtMax - default 0.5. Extra healing on a fully upgraded staff. - essenceGainHealScaling - default 0.5, range 0-5. How much life essence gain gear boosts healing. 0 disables. - secondChainEssenceGainBonus - default 1.5. Essence gain bonus needed to unlock the second chain. - channelAnimMillis - default 160, range 60-1000. Cast animation length while channeling; lower feels snappier (the staff's own default is 650). - channelKeepAliveMillis - default 400, range 150-2000. How long the beam persists after you let go. Empower: Each pair below is the value with no essence gain gear and the value at empowerMaxEssenceGain, interpolated in between. - empowerAttackSpeedPercent / empowerAttackSpeedPercentMax - defaults 20 and 45. - empowerDamagePercent / empowerDamagePercentMax - defaults 15 and 30. - empowerDamageSharePercent / empowerDamageSharePercentMax - defaults 10 and 20. Percent of the caster's staff damage added flat to each of the ally's hits. - empowerMaxEssenceGain - default 3.0 (+300%). Where the curve tops out. - empowerStacksPerSecond - default 5.0. Essence drained per second while empowering. - empowerRunicArmorPen - default 10, range 0-200. Flat armor penetration granted while the caster wears the full Runic set. 0 disables. Left-click beam: - attackRangeTiles - default 20. attackMaxTargets - default 3. attackChainRangeTiles - default 8, max jump between enemies. - attackDamageMultiplier - default 0.85. Multiplier on the staff's damage per target, paying for the fact that the beam always connects and applies a free slow. - attackSlowPercent - default 30. attackSlowSeconds - default 2.5. - attackEssenceHits - default 2. How many hits per cast grant life essence (matches the vanilla projectile). - attackManaCost - default 2.25. Multiplayer Server and all players need the mod installed. The server's balance settings are what the beam actually uses - healing, empowering, damage and targeting are all server-authoritative.

71 indirme Detaylar →
Less Build Restrictions – Necesse Mod

Less Build Restrictions

76561198863359245 tarafından

Removes vanilla restriction preventing building near water edges. Allows building on shores, but not on water. Removes requirement for windows to have walls on both sides.

70 indirme Detaylar →
Settlement Team Manager – Necesse Mod

Settlement Team Manager

76561198004971328 tarafından

Settlement Team Manager Manage large Necesse settlements from one compact window. Features - View every resident's name, profession, and current combat teams. - Search and filter settlements with 100 or more residents. - Add or remove all filtered residents from any of the six standard combat teams. - See how many filtered residents belong to each team and the total filtered count. - Hover over a numbered team button to see the team's name. - Use the standard Necesse settlement container and server-side team actions. How to use - Stand inside a settlement you can manage. - Enter /stm in chat. - Filter the resident list if needed. - Click a numbered team button to add or remove the filtered residents. Multiplayer and saves The mod must be installed on both the client and server, including the host in a hosted multiplayer game. Settlement Team Manager does not create custom save data or a separate networking system. It applies team changes through Necesse's existing server-side settlement logic. Compatibility - Necesse 1.3.2. - Mod version 0.1.0. Languages English, German, Spanish, French, Italian, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Turkish, Ukrainian, Simplified Chinese, and Traditional Chinese. Links - Source code and documentation - GitHub releases

70 indirme Detaylar →
Bridge [ Talk In-game From Discord ] – Necesse Mod

Bridge [ Talk In-game From Discord ]

76561198122309470 tarafından

Bridge connects your Necesse server to a Discord channel. And optionally, Discord messages appear in-game. What It Does Game ➜ Discord - 🟢 Server online / 🔴 Server offline notifications - Player joins and leaves, with current player count and session playtime - Player chat relayed to Discord - Player deaths - Achievement unlocks - Daily activity report — who is online and when offline players were last seen Discord ➜ Game (optional, requires a Discord bot) - Discord messages appear in-game as username: message - Type !players in Discord to see who is currently online For Players Nothing to do! The mod runs entirely on the server — you do not need to install it yourself. Setup for Server Admins The mod automatically creates bridge_config.txt in your server root on first launch. Fill in only what you need — everything is optional. Mode 1 — One-Way (Game ➜ Discord) - In Discord: channel settings ➜ Integrations ➜ Webhooks ➜ New Webhook ➜ Copy Webhook URL - Open bridge_config.txt and paste it: WEBHOOK_URL=your-webhook-url - Start the server — events appear in Discord immediately Mode 2 — Two-Way (Game ⬌ Discord) Step 1 — Create a bot - Go to discord.com/developers/applications - New Application ➜ Bot ➜ Reset Token ➜ copy the token (this is your BOT_TOKEN — keep it private!) - Under Privileged Gateway Intents, enable Message Content Intent ➜ Save Step 2 — Invite the bot to your Discord server - Go to OAuth2 ➜ URL Generator - Scopes: bot — Permissions: Read Messages + Send Messages - Open the generated URL and invite the bot Step 3 — Get your channel ID - Discord Settings ➜ Advanced ➜ enable Developer Mode - Right-click the target channel ➜ Copy Channel ID Step 4 — Fill in bridge_config.txt WEBHOOK_URL=your-webhook-url BOT_TOKEN=your-bot-token CHANNEL_ID=your-channel-id Discord messages appear in-game as username: message. Messages over 200 characters are trimmed automatically. Activity Report (optional) A daily embed listing online players and when each offline player was last seen. Create a second webhook in any Discord channel and add it: ACTIVITY_WEBHOOK_URL=your-activity-webhook-url The embed sends once per day. If the server restarts, it picks up where it left off and fires at the right time automatically. Troubleshooting - Nothing in Discord — check WEBHOOK_URL is correct and bridge_config.txt is in the server root folder (same folder as Server.jar) - Discord messages not showing in-game — check BOT_TOKEN, CHANNEL_ID, and that Message Content Intent is enabled on your bot - Console shows HTTP 401 — bot token is wrong or was reset; generate a new one in the Developer Portal - Console shows HTTP 403 — bot lacks permission to read the channel - Console shows HTTP 429 — Discord rate limit hit; the mod handles this automatically and retries - Console shows HTTP 503 — Discord was briefly unavailable; harmless, the mod retries automatically

52 indirme Detaylar →
HP and MP Bars – Necesse Mod

HP and MP Bars

76561197987951774 tarafından

Keeps health and mana bars on screen above every player you can see, yourself included, instead of only flashing up when something changes. Each of the four bars is individually switchable in Settings > Interface. Uses the game's own bar rendering, so the bars look exactly like the ones you already see over damaged mobs. Client side only, so nobody else needs it.

71 indirme Detaylar →

Sayfa 20 / 22 (517 sonuç)

Mod destekli Necesse sunucusu

Uyumlu ve desteklenen modları sunucu panelinden kurun.

Necesse sunucusu kirala