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Project Zomboid Mods & Plugins

51.000+ mod mevcut Kaynak: Steam Workshop
[B42/41] Draw On The Map - Free Hand Drawing

[B42/41] Draw On The Map - Free Hand Drawing

76561198031391228 tarafından

[b]Draw On The Map[/b] adds a new free hand drawing tool to the game map! This tool allows you to freely draw lines of any shape. You can customize how thick and filled out the line is, allowing for bold full lines, thin dotted lines, and everything in-between! Additionally, you also draw the game's built-in icons with the tool. This means you can now [b]change the size of the game's built in map icons[/b]! [h3]Draw On The Map Lets you:[/h3] [list][*]Draw lines! [*]Outline your defenses! [*]Free Hand Eraser! [*]Draw funny pictures! [*]Hand write! [*]Erase lots of map markers by clicking and dragging [*]Blot out the map in a sea of ink. [*]Art. [*]Craft drawing paper. [/list] [img]https://i.imgur.com/p7Fv1Z6.gif[/img] Like and favourite to show support and fuel my addiction to fake internet points! [h3]Works in multiplayer![/h3] Confirmed Compatible With: [list][*]Extra Map Symbols [*]Map Symbol Size Slider <-- RECOMMENDED [*]Share Your Map Symbols [*]Soulflitcher's Awesome Time [*]More Map Symbols [*]Map Legend UI [*]4 Color Bic Pen [/list] [b]PLEASE NOTE[/b] Draw On The Map is compatible with the mods listed above, 1 on 1. However, I did not test all these mods at the same time and with each other. [h1]Other Mods To Check Out![/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2795677303][img]https://i.imgur.com/GEBet20.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2807001835][img]https://i.imgur.com/4VOnwu4.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2808679062][img]https://i.imgur.com/tDcAzoR.png[/img][/url] [b]If you enjoy my mods, consider supporting me on Ko-fi![/b] Otherwise, come check out some previews of what I'm working on next! [url=https://ko-fi.com/notloc][img]https://i.imgur.com/aB7u1cs.png[/img][/url] Workshop ID: 2804531012 Mod ID: DRAW_ON_MAP Mod ID: DRAW_ON_MAP

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More Builds

More Builds

76561198034557379 tarafından

[h1] More Builds [/h1] [list] [*] added more furniture, decoration, container, etc..... [/list] [h1] what's next [/h1] [list] [*] Implement the building logic of b42 version [/list] [h1] Changelog [/h1] [list] [*] Compatible with B42 [/list] [h1] language support [/h1] [list] [*] schinese [*] english [*] rrench (Nana) [*] tchinese (MagicRam3n) [*] russian (Luckynoobik) [*] spanish (Pedra) [*] korean (??) [/list] [h1] localization [/h1] [list] [*] [url=https://github.com/ProjectSky/MoreBuild/tree/main/media/lua/shared/Translate] help translate [/url] [/list] Workshop ID: 515555911 Mod ID: MoreBuilds Workshop ID: 515555911 Mod ID: MoreBuilds

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Blackwood

Blackwood

76561199131878154 tarafından

For B42, we plan to update the map as soon as the new mod tools are available. This process will take some time and we plan to do it properly, with love. Planned Changes: - Rebuilt from the ground up - Made time period appropriate - Add basements, animals - Utilize new vanilla tiles - Update the buildings, move them around slightly and make the map flow better - Adjust zombie spawns - General bug fixing and tinkering [h1]Blackwood is a map mod located North of Rosewood.[/h1] [b]To server owners, feel free to add our mods to your modpacks. We grant permission to all.[/b] This map strongly requires the additional tile packs. If you have any tile issues please make sure you have 2x textures enabled and you also have all the tiles turned on in your modlist! Workshop ID: 2536865912 Mod ID: Blackwood Map Folder: Blackwood Cell: 26x35

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Mini Health Panel [B41/B42.13+]

Mini Health Panel [B41/B42.13+]

76561197984313961 tarafından

[h2]✅ The mod is working fine on [u]B42.15.1[/u] (unstable multiplayer) ✅[/h2] [h1]🔄️ [u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3622692490]B42.12 version here[/url][/u] (before unstable multiplayer update) 🔄️[/h1] [hr] A minimalistic wounds display without the need to open the health panel. Can be disappeared when no wound need to be treated. [img]https://i.ibb.co/vZ2Lghv/gif-mod.gif[/img] [h1]Updated for Build 42 [/h1] The add-on has been [b][u]updated for Build 42[/u][/b] while a separate version for [b][u]Build 41 remains untouched and fully compatible[/u][/b], thanks to a new files structure system where each version of the mod is only visible by its respective game build, ensuring seamless functionality for players on both versions. [b][u]Only for B42[/u][/b], It now includes a new muscle strain indicator for each body part. The indicator evolves by becoming less transparent and changes color from orange to red as muscle strain worsens. If auto-hide is enabled, the silhouette is revealed with a brief blinking effect when a strain threshold is reached. This feature can be toggled off if not needed. [img]https://i.imgur.com/BnjPXPr.gif[/img] [h1]What does it do?[/h1] It give a permanent overview of your character's wounds on a minimalistic display. The body silhouette disappear when there are nothing to treat and appear when there is a wound. When a body part is flashing red, there is a wound that needs to be treated. When it's white, the wound is either bandaged or splinted. When it's orange, the bandage is dirty and needs to be replaced. If the wound is bandaged but it's still flashing that means you didn't fully treated the wound (glass still lodged, deep wound needs to be stitched, etc...) [h1]How to use it?[/h1] Right clicking on the component will bring a contextual menu with all wounds and the settings of the addon. Left clicking just brings up the classic health panel of the base game. You also can drag it around and place it where you desire. [h1]Optional mod[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2169435993]Mod Options[/url] is optional and adds an option to disable my mod (mainly for public servers) [h1]Compatibility[/h1] This mod should work with any other mod (no incompatibility has been reported so far) This mod works in single and multi-player. This mod doesn't work in split-screen and won't be. [h1]Known issue[/h1] [list] [*]The panel may look small or big depending of your game resolution, this is unfortunately a common problem for most of interface add-ons. [list] [*] This may be looked on when I will have the time. [/list] [/list] [h1]Support me[/h1] If you really like my mod you can support me through [b][u][url=https://ko-fi.com/speedy_von_gofast]Ko-fi[/url][/u][/b] Workshop ID: 2866258937 Mod ID: MiniHealthPanel

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Backpack Borders [b41]

Backpack Borders [b41]

76561198031391228 tarafından

[h1]THIS IS VANILLA AS OF B42[/h1] [b]Backpack Borders[/b] is a small UI tweak that adds a background and border to the container buttons in Zomboid's inventory windows. The change makes it easier to see each individual button, particularly when the player is using dark coloured backpack items, such as a black duffel bag. [img]https://i.imgur.com/p7Fv1Z6.gif[/img] [h3]If you enjoy my mods, consider supporting me on Ko-fi![/h3] [url=https://ko-fi.com/notloc][img]https://i.imgur.com/jLt3Dyv.png[/img][/url] Or, just come check out some previews of what I'm working on next! [h1]Other Mods To Check Out![/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2901962885][img]https://i.imgur.com/XS0ayqq.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2804531012][img]https://i.imgur.com/RD0EbXR.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2807001835][img]https://i.imgur.com/4VOnwu4.png[/img][/url] Workshop ID: 2808679062 Mod ID: VISIBLE_BACKPACK_BACKGROUND

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[B42/41] Reorder Containers - Backpack Orders

[B42/41] Reorder Containers - Backpack Orders

76561198031391228 tarafından

[b]Reorder Containers[/b] is an inventory mod that allows you to customize the order in which containers and backpacks appear in the inventory. Simply drag and drop the container icons to rearrange them to your liking. They'll even remember their preferred order if you drop the backpack and re-equip it later. You also have the option to rearrange containers in the loot window, [b]but you need to turn it on using the options at the bottom of the loot window (next to the lock)[/b] Lastly, you can manually set the sorting priority for containers if you need to. Just select the container and click the options icon at the bottom right of the window (next to the lock) The drag and drop system will automatically handle the sorting priority by default. [img]https://i.imgur.com/p7Fv1Z6.gif[/img] [h3]If you enjoy my mods, consider supporting me on Ko-fi![/h3] [url=https://ko-fi.com/notloc][img]https://i.imgur.com/jLt3Dyv.png[/img][/url] Or, just come check out some previews of what I'm working on next! [h1]Other Mods To Check Out![/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2808679062][img]https://i.imgur.com/tDcAzoR.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2804531012][img]https://i.imgur.com/RD0EbXR.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2903771337][img]https://i.imgur.com/gxEDz2R.png[/img][/url] Workshop ID: 2901962885 Mod ID: REORDER_CONTAINERS Mod ID: REORDER_CONTAINERS

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50% Wood Weight

50% Wood Weight

76561198029369281 tarafından

[h1]Notice[/h1] I intend to keep this mod simple, as I made it for Build 40/41 originally. I wasn't sure how to update it correctly for B42+, with all the complicated new items. I ended up making a separate version for B42+ that does a smarter and configurable change to many more items, as well as a mod that does the same thing for (partially) metal items. Check them out: [table] [tr] [td] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3643808082][img]https://i.ibb.co/gFXShSYq/CACustom-Wood-Weight.png[/img][h3]Customizable Wood Weight[/h3][/url] [/td] [td] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3669302820][img]https://i.ibb.co/Ldw12W1Q/CACustom-Metal-Weight.png[/img][h3]Customizable Metal Weight[/h3][/url] [/td] [/tr] [/table] [hr][/hr] [h1]50% Wood Weight[/h1] Reduce weight of planks, logs and a few related items to 50% of their original weight. Affected items: [code]Firewood Firewood Bundle Firewood with Nails Log Log Stack - Two Log Stack - Three Log Stack - Four Notched Plank Plank Broken Plank Broken Plank with Nails Plank with Nails Sapling Tree Branch Large Branch Twigs Twigs Bundle Scrap Wood Charcoal Wood Charcoal Coke[/code] [img=https://i.ibb.co/YtXZJLr/blood1337.gif][/img] [h2]Details[/h2] [h3]Build 42+[/h3] Uses Lua to only modify the weight property of these items. This means this mod should not break anymore on future changes to related items. This affects the burning time of firewood items, as that is calculated based on weight. I don't intend to change that behavior, this mod is only focused on reducing encumbrance. [h3]Build 41[/h3] Uses scripts, which overrides all properties, but only of the items mentioned above. [h2]Other versions[/h2] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2671262103][img]https://i.ibb.co/ksD9n0Vs/Reduced-Wood-Weight25p41.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2671262464][img]https://i.ibb.co/G3p80qVf/Reduced-Wood-Weight75p41.png[/img][/url] [hr][/hr] [h1]My other mods[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/3650035249][img]https://i.ibb.co/q305wHwD/CAExtended-Categories.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/3643807578][img]https://i.ibb.co/TxXxKDf4/CAKeep-Wood-On-Floor.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/3659357119][img]https://i.ibb.co/YFnRLNKc/CADrop-Vehicle-Parts-On-Floor.png[/img][/url] [url=https://steamcommunity.com/id/chekka-anchroviec/myworkshopfiles/?appid=108600][img]https://img.shields.io/badge/see_all-%E2%96%B6%EF%B8%8E-yellow?style=flat-square[/img][/url] [hr][/hr] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2377867605][img]https://img.shields.io/steam/update-date/2377867605?style=flat-square&label=updated[/img][/url] [img]https://img.shields.io/steam/downloads/2377867605?style=flat-square&label=downloads[/img] Workshop ID: 2377867605 Mod ID: ReducedWoodWeight2x41

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[B41/B42.13] I Don't Need A Lighter

[B41/B42.13] I Don't Need A Lighter

76561198048535871 tarafından

[h2] Why thoses updates ? What's new ? [/h2] The b42 vanilla smoking mechanic has been removed and reworked. Now when you right click a smokable item in your inventory and if you're near a usable heat source like a stove, you'll automatically go use it with the propers Timed Actions instead of directly lighting it from nowhere. [h2] What is this mod ? [/h2] [noparse] So you're telling me that people can't light a cigarette while sitting in front of a campfire or while driving around in a 90's car ? Well this is over with this mod. You now have access to a car-lighter within every car and you can also light a cigarette on any kitchen stove or similar source of flame ![/noparse] [h2]Current Feature [/h2] [list] [*] Light a cigarette with a Car-Lighter ! The key must be on the ignition or the vehicle must be hotwire. Battery must be functional and not empty [*] Light a cigarette on a stove / barbecue / etc. The source must be on. Microwave is not a valid source. (or is it ?) [*] Bump a Light. You can light a cigarette directly from a nearby smoking friend. [*] Work with existing saves [/list] [h2]Current Known Issue[/h2] [list] [*] Gamepad player unable to use stoves [/list] [h2]Mod Compatibility[/h2] [list] [*] Smoker : https://steamcommunity.com/workshop/filedetails/?id=2026976958 [*] Green Fire: https://steamcommunity.com/sharedfiles/filedetails/?id=1703604612 [*] More Smokes : https://steamcommunity.com/sharedfiles/filedetails/?id=2923439994 [/list] [h2] Last Update : [/h2] https://steamcommunity.com/sharedfiles/filedetails/changelog/2714198296 [h3]Current Translation Available[/h3] FR/ EN / DE / ES / PTBR / RU / CN / NL / CS / IT / CH [h3]Video by https://www.youtube.com/@Werlias [/h3] [b][url=https://ko-fi.com/fingbel][img]https://uploads-ssl.webflow.com/5c14e387dab576fe667689cf/61e11d430afb112ea33c3aa5_Button-1-p-500.png[/img][/url][/b] [b][url=https://github.com/Fingbel/I-Dont-Need-A-Lighter]Github [/url] [h3]My other mods[/h3] [h3]My other mods:[/h3] I Might Need a Lighter: https://steamcommunity.com/sharedfiles/filedetails/?id=2883633728& Fasten Your Seatbelt : https://steamcommunity.com/sharedfiles/filedetails/?id=2722218474 [h3] Mod Infos : [/h3] Workshop ID: 2714198296 Mod ID: NoLighterNeeded

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Vehicle Repair Overhaul

Vehicle Repair Overhaul

76561197970406511 tarafından

[img]https://i.imgur.com/8CRHL5v.png[/img] [b]B41 and B42 COMPATIBLE[/b] [hr] [/hr] Find a clunker you love but its one zombie tap from disintegration? Fix it up! [b]Repair and Salvage - Vanilla Vehicles and all the great Workshop Vehicle Creations!![/b] Adds many more repair options for Hoods, Trunks, Seats, Doors, Gas Tanks, Lights, Windshields, Windows, Tires, Brakes, Suspension, Glove box, Roof Racks, Trailers, Cargo Containers, Armoured Parts & other Vehicle Accessories or Salvage the whole vehicle too removing it from your path! [b]New Items included[/b] Fix A Flat - Tire Repair - This will get you by until you switch out the tires - Can be found in Vehicle Trunks.**You can combine cans that you find** [hr] [/hr] [h2]This mod is safe to add or remove from your existing saves[/h2] [hr] [/hr] [h1] Repair & Salvage [/h1] The aim of this mod is to let you repair and fix up your vehicle(s) [b]and[/b] will bring more focus and choices for the mechanics and metal welders amongst us [b]-works in MP and SP (and can be installed or removed anytime)[/b] -with a shortage of working cars on some servers you can now fix up what you find -have a mechanic in your group? put their skills to use -collect cars and restore them to their former glory -learn your craft and progress, become that master mechanic you always wanted to be -grab your blowtorch and break down many vehicle parts into useable items -salvage the complete vehicle for many useful items depending on your skill -[b]compatible with all vehicle additions on the workshop [/b] -built-in support for Valhalla Vehicle Ownership module [hr] [/hr] [h1]Repair your ride[/h1] Use varying parts to restore your ride -start easy changing tires then with seats, have some ductape, sheets, glue, a spring? you can repair it! -Parts have a lot more uses now, from metal bars and springs to rebuild the suspension, light bulbs for light, fabrics for seats and good old ductape for many minor fixes -Screws and metal for moderate fixes but progress to using a blow torch and your repairs will be solid! [hr] [/hr] [h1]Salvage of Vehicle and Parts[/h1] Salvage parts from one vehicle and use the pieces to repair other parts on other vehicles Grab your blow torch and mask to break down vehicle parts into useable items! Salvaging Vehicle parts could provide you with several items in return! Tear up those old stinky seats and you'll have a chance of gaining those dirty Rags, Leather, Denim or Thread! Grab your blowtorch and mask, uninstall those beat-up doors and salvage them for a chance of Metal Sheets, Screws, Small Metal Sheets or even Electronical Scrap! Enjoying those mods that introduce Roof Racks? Well now you can salvage those too! Each Vehicle part can be salvaged with a chance of gaining up to three salvaged items depending on your Mechanic and Welding skills. [b]Salvage Vehicle[/b] is now included Right click on a vehicle and choose "Salvage Vehicle" This option is available once you have Metal Working skill 4 or above, Mechanics skill 3 or above and requires 10 propane units and a Welders Mask. You can salvage all vehicles except Wrecks*. This option will completely salvage and remove the vehicle clearing the path. Depending on your Metal Working skill, you will salvage the vehicle faster and receive many useful items the higher your skill. I do recommend removing as many parts of the vehicle as you can and empty the vehicle before salvage of the vehicle body. This will give you vehicle parts to use, further salvage options for those parts and your character will have gained more knowledge about vehicles and gained more skill XP in Mechanics and Metal Working. The Vanilla option for *dismantle wreck option is also still available (only for wrecked vehicles), takes less time but your returns are smaller and less varied with less XP too. The better you are at Mechanics or Metal Welding will mean your talents will produce better results from the Salvage! A Mechanic knows the parts he wants, gaining skills in Metal Welding means he can better acquire those parts. [hr] [/hr] [h1]Suggested workshop items that add to the experience[/h1] [b]Many Vehicle mods on the workshop are already supported with this mod ! [/b] The list below are some of my favs [URL=https://steamcommunity.com/id/KI5/myworkshopfiles/?appid=108600]KI5's Vehicles[/URL] [URL=https://steamcommunity.com/id/bls13/myworkshopfiles/?appid=108600]Cyt Vehicles[/URL] [URL=https://steamcommunity.com/profiles/76561198004947199/myworkshopfiles/?appid=108600]Sharks Vehicles[/URL] [URL=https://steamcommunity.com/sharedfiles/filedetails/?id=2719592131]Tread's Water Tank Trucks[/URL] [URL=https://steamcommunity.com/sharedfiles/filedetails/?id=1539281445]Crashed Cars[/URL] [URL=https://steamcommunity.com/sharedfiles/filedetails/?id=2787291513]Craft Helper Continued[/URL] [URL=https://steamcommunity.com/sharedfiles/filedetails/?id=2712632417]Viperels Vehicle Spare Parts[/URL] [hr] [/hr] [h1]Compatibility[/h1] Good with everything!! I do not overwrite vanilla code, I create additions so it plays nice with any other mod you want to use. **Place this mod after any vehicle mods or towards the bottom of your mod order for best results** [hr] [/hr] [h1]NOTES[/h1] [strike]Heater repair and Lightbar Repair and Salvage will come eventually to this mod. It requires a different method of coding compared to the regular vehicle repairs and unfortunately I just haven't had the time to incorporate it.[/strike] For now I suggest the "Easy Heater Repair" and "Easy Lightbar Repair" mods. (B41) The B42 version now has updated versions of [url=steamcommunity.com/sharedfiles/filedetails/?id=2602450182]Easy Heater Repair[/url] and [url=steamcommunity.com/sharedfiles/filedetails/?id=2582648054]Easy Lightbar Repair[/url] integrated into it. Credit to [url=steamcommunity.com/profiles/76561198037641428/myworkshopfiles/?appid=108600]PipMagnet[/url] for the original mods. If they return and want them removed, I will do so. - SP4RTAN [h2]Note for server admins[/h2] Due to the (sometimes) high frequency of updates to this mod, modpacking is allowed so that server admins can apply updates as needed and reduce server downtime. All that we ask is that you credit us somewhere. [hr] [/hr] [h1]Contributing on GitHub[/h1] If you have a translation or want to help add repair options to new vehicles and you know how Project Zomboid scripts work, you can make a pull request on [url=https://github.com/ThisIsSP4RTAN/PZ-VehicleRepairOverhaul]GitHub[/url] [hr] [/hr] [h1]Thanks to[/h1] Trealak, DJVirus and all the modders who offer help with code and of course Vehicle creators like filibuster, KI5, fhqwhgad, Diegus, cyt and shark. Special Thanks to Tofuman! [h2]Translations[/h2] Polish Translation by ?DOM.0? French Translation by KwerTTY Russian Translation by Macintosh. German Translation by Thanit. Chinese Translation by UnsetLay. Brazilian Portugese Translation by peteR 75hz. Thai Translation by Riko Prushka. Turkish Translation by GKarahan. Updated Italian Translation by Falbor Updated Chinese Translation by NCFFCN [hr] [/hr] [h1]Other stuff[/h1] I'll continue updating this for the foreseeable future either way, but if you want to help keep me awake, you can support me with a coffee. No pressure though :) [url=https://ko-fi.com/sp4rtan][img]https://i.imgur.com/a8AqU3T.png[/img][/url] Workshop ID: 2757712197 Mod ID: VehicleRepairOverhaul Mod ID: VehicleSalvageOverhaulB42

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Water Dispenser

Water Dispenser

76561198011617754 tarafından

[h2]Features[/h2] In this mod I try to make everything [b]as Vanilla as possible[/b]. - Dispenser have 250 unit of water like the vanilla dispenser. - Water Jug can be filled with gasoline for a total of 250 units. - Vanilla Dispenser automatically converted to custom when loaded in the world. - Dispenser start with random amount of water. - Time to take and place bottle depend on the amount of water in it. - New disabler mod to revert to vanilla water dispenser. [h2]Disable/Revert to vanilla[/h2] This feature will only work for game 41.72+. - Enable `WaterDispenserDisabler` mod (keep it enabled) and disable `WaterDispenser` mod. - When a custom dispenser is found it will revert back to vanilla. - This mod must be activated alone and kept enabled to revert the custom dispenser back to vanilla. - Added this disabler mod for people who would want to stop using water dispenser. [h2]Languages[/h2] - English (EN) - French (FR) - Spanish (ES) - Italian (IT) - Polish (PL) by Insers - Russian (RU) by BUGS [h2]My Mods[/h2] [url=https://steamcommunity.com/id/konijima/myworkshopfiles/?appid=108600]My Workshop[/url] [h3]Github:[/h3] https://github.com/Konijima/WaterDispenser Workshop ID: 2687798127 Mod ID: WaterDispenser Mod ID: WaterDispenserDisabler

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Map Symbol Size Slider

Map Symbol Size Slider

76561198072799368 tarafından

This mod adds a symbol size slider to map symbols menu. With it you can change the size of symbols and notes on the map. [h2] Features [/h2] [list] [*]Resize symbols and notes on global map and map items [/list] [h2]FAQ[/h2] [h3] Can I make the symbols even bigger? [/h3] The main purpose of the mod is to add the ability to make them smaller or slightly bigger. [url=https://steamcommunity.com/workshop/filedetails/discussion/2734705913/4299250686372317431/]Here is how you can do it manually[/url], if you really want to. [h3]Can this be added into an existing save?[/h3] This mod works on existing saves. Here is how to add mods to existing saves: "Load -> `your save` -> More... -> Choose Mods..." [h2] Known Issues[/h2] [list] [*] There were some compatibility problems with [b]huge modpacks[/b] like "all symbols disappeared" and "resized to standard size". I haven't managed to reproduce them, sadly. So if you manage to reproduce this issue, please report it in the comments so I can fix it (if the issue is in my mod). That would be highly appreciated! [/list] [i] Compatibility tested with the following mods: Extra Map Symbols UI (Workshop ID: 2701170568), More Map Symbols (Workshop ID: 2607200206), Share Your Map Symbols (Workshop ID: 2744101803). [/i] Version: 1.3.4 Workshop ID: 2734705913 Mod ID: MapSymbolSizeSlider

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PertsPartyTiles

PertsPartyTiles

76561198070317624 tarafından

[h1] !! IMPORTANT for 42 Users !! [/h1] since 42.13 i removed all custom items and you will have to unsub, wait for steam to remove the mod files and then resub. Why? because i removed files from the mod that where causing issues and steam dosent remove these files on your end when updating mods from the workshop. This tile pack has been made available for map makers to use. Some of the tile sheets are within the mod folder itself. The rest will be released when they are properly edited or if requested on the mapping discord. Several room definitions have been added and can also be used by mappers. (this will not effect any vanilla spawns) This mod includes some weapons that will be rare if ever seen. The Axe is the only weapon that will spawn and it will only appear after a set amount of days. Features: - Ugly 70's wallpaper (just like my Gran used to have) - FireDoors - Missing roofcaps and double door frames of Vanilla wall variants - Custom fencing - Hanging wall vines - Decaying wallpaper (probably what your here for) - A bunch of random furniture (there is no order to it on the tile sheets, soz) - Graffiti - Wall decals - Too many features listed already - Super dank pool - Some other cool stuff im not going to list Added Room defs: (for modders) - croachroom (spawns cockroaches in everything) - furyroad (madmax appocolypse style store) - safteyfirst (ppe store) - ciggycity - spongefactory - moo (milk store) - oofbrick (shop for plastic building bricks, designed for Dirkies tiles pack) - bagstore - SurvivorWarehouse [h1] 42.13 unstable notes: [/h1] - not all depth maps complete (WIP) - All items removed, there are vanilla verients for everything i made now [h1] !! IMPORTANT for 42 users !! [/h1] since 42.13 i removed all custom items and you will have to unsub, wait for steam to remove the mod files and then resub. Why? because i removed files from the mod that where causing issues and steam dosent remove these files on your end when updating mods from the workshop. 16/12/25 update: - Updated Container icons and EN translations - Removed custom items, rewrote distros - Cleaned up dashed out or unused files - the double TV now works as two TV's ¯\_(ツ)_/¯ 13/08/25 Update: - Possibly added more tiles (?) - Door animations - Fixed Furyroad typo 30/3/25 Update: - added more tiles - added 42 version - swapped squash_court_lines_01 for pert_street_trafficlines_02 - removed fire axe from procedural distribution 9/5 Update: - added more tiles - more doors - more walls - dead plants - bar furniture - body bags - tents - colour variants of the Gothic roofs fixed debug item spawn menu ENJOY! hmu on discord if you have issues (with the mod pls) pls dont repost this mod [img]https://i.imgur.com/fP29SjT.png[/img] Workshop ID: 2837923608 Mod ID: PertsPartyTiles

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'84 Mercedes Benz W460

'84 Mercedes Benz W460

76561198089039119 tarafından

First generation G-Class, boxy, underpowered and not so legal in the US. But it was still possible to import one, so try to find one in Kentucky! 3 Chassis variants, 30+ skins, craftable full armor, roofrack, multiple bumpers/bullbars, bodykit and 3 sets of tires. Now with a military variant with many more parts! [b]Main features:[/b] [list] [*]4 chassis variants: Short wheel base 2-door, long wheel base 2-door, 4-door and a military one [*]Fully animated hood, trunk, doors and windows [*]Visible interior and character (with improved exit/enter/aim animations) [*]All parts have 3d objects you can remove and place in the world [*]Extra parts to find in the world to make the vehicle truly yours (bullbars, armor plates, roofrack, bodykit, tires, snorkel, light guards etc) [*]Normal, Modern and Reinforced Tires - They will run even when damaged, but with reduced friction [*]Many texture variations [*]Detachable spare tire, mudflaps, bodykit and everything else [*]Armor plates for windows and bumper protection[/list] [b][list][*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my other mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [b]Credits:[/b] [list] [*]This mod is commission work by request of Europhoria and MasterSplinter of the [url=https://discord.com/invite/projectapocalypse]Project Apocalypse Community[/url] [*]Thanks to The Indie Stone for making this awesome game and all this possible. [*]Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code.[/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] [b]Compatibility:[/b] ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.13+) Single Player / Multiplayer fully supported Vehicle IDs: 84mercLWB2, 84mercLWB4, 84mercSWB, 84mercLWB4M Workshop ID: 2805630347 Mod ID: 84merc

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Clear description for Moodles

Clear description for Moodles

76561198432315715 tarafından

[h1]Updated language description for everyone! (Hello World!)[/h1] Considering that "More Description for Traits" exists, I was surprised nobody made a mod for moodles. I figured it would be quite handy to have this mod alongside it. So I made this little QoL mod. Enjoy! This mod will display positive and negative effects of moodles whenever you hover your mouse over it, all it does is replace the original description with a more detailed one. All information about moodles has been tested and taken from the game’s code. If anything is wrong or missing do let me know in the comments. [h1]Translations:[/h1] [b]English[/b] – Chillax! + Unamelable [b]Russian[/b] – Unamelable/mxbrsnv [b]Ukrainian[/b] – Unamelable [b]Spanish[/b] – Chillax! [b]Korean[/b] – Hyn [b]German[/b] – MrStriker81 [b]Portuguese-Brazilian[/b] – Naofumi [b]Traditional Chinese[/b] – Genshin804 [b]Chinese[/b] – Surgeol [b]Japanese[/b] – kokage [b]French[/b] – Fadoli03 [b]Polish[/b] – DajmondFM/realvelrin/Krukiness [b]Thai[/b] – rikoprushka [b]Turkish[/b] – beyzaerf [h1]Adding/editing translations:[/h1] You are welcome to submit translations from your own language, or fix any issues clicking [url=https://github.com/xChillax/PZBetterMoodlesDescriptions]here[/url]! [h1]Compatibility[/h1] Made for build 41.65+ and multiplayer. It should work with any game version since all it does is replace the language files. Vanilla moodles only! (no plans on adding information about modded ones) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2842368404]Skill Explanation[/url] [quote]Workshop ID: 2763647806 Mod ID: MoreCLR_desc4mood

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'97 ADI Bushmaster

'97 ADI Bushmaster

76561198089039119 tarafından

It's 1997, Australia was under a full quarantine for four long years, but they managed to keep the virus out. Now, they are sending their first RECON teams around the world, and one of the highest priorities is the Knox County. A few small teams have tried to enter it from different sides, but as soon as they got near the barricades, strange things started happening... Bushmaster will not spawn in the normal zones but it has a chance to spawn on a few county barricades and some secret locations around the map, those specials spawns are very rare. Spawns can be completely disabled from the sandbox settings, they are also not affected by the normal map conditions, so you will see them spawn in visited areas, if you are lucky. [b]Main features:[/b] [list] [*]2 Chassis variants with their own features: Utility(10 seats + Gunner) and Ambulance (6 Seats + Gunner + Stretcher) [*]Fully animated hood, trunk, doors and other parts [*]Visible interior and character (with improved exit/enter/aim animations) [*]Openable roof hatch that can be used to shoot [*]All parts have 3d objects you can remove and place in the world [*]Side storages can be removed and replaced with other items, it can carry a generator or a spare tire instead [*]Roof can hold additional storage and another spare tire [*]Many texture variations [*]Armor protection for windows, doors, engine, headlights etc [*]Run-flat Tires - They will run even when damaged, but with reduced friction [*]Central tire inflation system - Monitors tire pressure, if it gets too low, it pumps it back up just like in rl [/list] [b][list] [*]You can enable/disable it's spawn in sandbox settings for mp [*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my vehicle mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [b]Credits:[/b] [list] [*]This mod is commission work by request of Gilrin [*]Thanks to The Indie Stone for making this awesome game and all this possible. [*]Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code and the fantastic spawn setup.[/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] [b]Compatibility:[/b] ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13+) Single Player / Multiplayer fully supported Vehicle IDs: 97bushmaster and 97bushAmbulance Workshop ID: 2897390033 Mod ID: 97bushmaster

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ZuperCart - Carts & Trolleys

ZuperCart - Carts & Trolleys

76561198082682625 tarafından

[url=patreon.com/_tsar][img]https://steamuserimages-a.akamaihd.net/ugc/2047488292130357038/307A1EFBD98F7B63C736466AACD5CF58235FB88A/[/img][/url] Realistic Carts & Trolleys for best life. Mod adds trolley and shopping cart. Shopping cart capacity - 49. Trolley capacity - 49. There can be only one cart (trolley) in the inventory, while it is always in two hands. You will not be able to climb over a fence, drive a car or perform other unnatural actions while holding a cart in your hands. When you performing these actions, the cart falls out of the inventory. [b][u]FAQ:[/u][/b] [b][i]How do I pickup a filled cart?[/i][/b] Right-click on it and select "Take trolley". [img]https://steamuserimages-a.akamaihd.net/ugc/1660101375273576639/0C12E325C464F5DC166E5FF2AB70A43581BED64F/[/img] Animations created by Martin Greenall of The Indie Stone for use in future versions of Project Zomboid, and modified by IBrRus. [u]Idea author and sponsor:[/u] Archer Perez tiktok.com/@archerperezz youtube.com/c/archerperezz EGNH CLAN [url=boosty.to/_tsar][img]https://steamuserimages-a.akamaihd.net/ugc/5071647734847773052/9BE2EEBC53FDD151A5B6DF9290E46BEADC060DDA/[/img] [/url][url=pz.ibrrus.ru/mods/][img]https://steamuserimages-a.akamaihd.net/ugc/5071647734847775404/33396705B3590231ED4B47752B428995037DA72C/[/img][/url] [url=discord.gg/xkCEcwGZMW][img]https://steamuserimages-a.akamaihd.net/ugc/1783982255480129217/A3B05641944B7BE1D25604929C4B7C49663617C5/[/img][/url] [quote] You can freely use this mod on your server. We publish information about mod update times on Discord in advance: https://discord.gg/PHhsuQxDue Mod permission according to TIS policy: [url=http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478]Ask for permission[/url] Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions. The product can be published on Steam only through an account with the name iBrRus. © 2020-2023 iBrRus [/quote] [url=steamcommunity.com/sharedfiles/filedetails/?id=2937821982][img]https://steamuserimages-a.akamaihd.net/ugc/2047488292130535928/9877FC0C26815A76FBB15EA3AB9C1C8DEF04574E/[/img][/url] Version:1.10 Workshop ID: 2478768005 Mod ID: TMC_Trolley

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Autotsar Tuning Atelier - Fjord Mustard [TUNING 2.0]

Autotsar Tuning Atelier - Fjord Mustard [TUNING 2.0]

76561198082682625 tarafından

[url=patreon.com/_tsar][img]https://steamuserimages-a.akamaihd.net/ugc/2047488292130357038/307A1EFBD98F7B63C736466AACD5CF58235FB88A/[/img][/url] [h1]To access the tuning menu, use the "V" key while standing beside the car and select "Modifications" (the dash key icon with the plus sign).[/h1] Autotsar is pleased to announce that as of today you can get your personal use of upgraded Fjord Mustard vehicles. This time our customer is a fan of true tuning, so it's available to you: [list] [*] wide fenders , [*] side skirts, [*] front spoiler lip, [*] rear spoilers, [*] four types of hood (animated). [/list] As well as the standard survivalist kit: [list] [*] front and rear windows protections, [*] side windows protection (animated) [*] wheel protection, [*] roof rack, [*] anti-neighbor bullbars. [/list] [u][b]Mod commissioned by 55MDAWG55 (Matt)[/b][/u] Thank you Matt for choosing our company! [img]https://steamuserimages-a.akamaihd.net/ugc/1660101375273576639/0C12E325C464F5DC166E5FF2AB70A43581BED64F/[/img] [url=boosty.to/_tsar][img]https://steamuserimages-a.akamaihd.net/ugc/5071647734847773052/9BE2EEBC53FDD151A5B6DF9290E46BEADC060DDA/[/img] [/url][url=pz.ibrrus.ru/mods/][img]https://steamuserimages-a.akamaihd.net/ugc/5071647734847775404/33396705B3590231ED4B47752B428995037DA72C/[/img][/url] [url=discord.gg/xkCEcwGZMW][img]https://steamuserimages-a.akamaihd.net/ugc/1783982255480129217/A3B05641944B7BE1D25604929C4B7C49663617C5/[/img][/url] [quote] You can freely use this mod on your server. We publish information about mod update times on Discord in advance: https://discord.gg/PHhsuQxDue Mod permission according to TIS policy: [url=http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478]Ask for permission[/url] Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions. The product can be published on Steam only through an account with the name iBrRus. © iBrRus [/quote] [url=steamcommunity.com/sharedfiles/filedetails/?id=2937821982][img]https://steamuserimages-a.akamaihd.net/ugc/2047488292130535928/9877FC0C26815A76FBB15EA3AB9C1C8DEF04574E/[/img][/url] Version: 2.00 VehicleID: ATAMustangClassic, ATAMustangPolice Workshop ID: 2681635926 Mod ID: ATA_Mustang Mod ID: ATA_Mustang_x2 Mod ID: ATA_Mustang_x4

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'82 Jeep J10

'82 Jeep J10

76561198089039119 tarafından

Time to chase some tornados or not! J10 is considered a fantastic workhorse and it can take a punch, or 79, depends on how much armor you slap on it. It comes with many features to expand it, some will require you to choose, some will be available at the same time. It also comes with optional Mellow Yellow variant you can enable the spawns for or keep them off and use it as a reward/special vehicle. It's part of my 80s Pickups set that has compatible tires, armor, seats, roofracks and some other parts. perfect for traveling in groups small or big. [b]Main features:[/b] [list] [*]2 chassis variants with unique features, performance, handling etc [*]3 front Bumpers/Bullbars and 2 rear Bumpers/Bullbars with 2 tiered protection [*]Fully animated hood, trunk, doors and windows [*]Visible interior and character (with improved exit/enter/aim animations) [*]All parts have 3d objects you can remove and place in the world [*]Extra parts to find in the world to make the vehicle truly yours (bullbars, armor plates, bed covers, rollbars etc) [*]Many texture variations [*]Armor protection for windows, doors, engine, headlights etc [/list] [b][list] [*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my vehicle mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [b]Credits:[/b] [list] [*]This mod is commission work by request of [url=https://discord.gg/CbtkBxmsdd]A Path Above Community[/url] [*]Ranger variant is a commission work by request of EvilGingr [*]Thanks to The Indie Stone for making this awesome game and all this possible. [*]Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code.[/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] [b]Compatibility:[/b] ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13+) Single Player / Multiplayer fully supported Vehicle IDs: 82jeepJ10, 82jeepJ10t, 82jeepJ10pd, 82jeepJ10ranger Workshop ID: 2886832257 Mod ID: 82jeepJ10 Mod ID: 82jeepJ10t

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Aquatsar Yacht Club [for MP disable anti-cheat type 12]

Aquatsar Yacht Club [for MP disable anti-cheat type 12]

76561198082682625 tarafından

[quote] [h1]WARNING[/h1] To make the mod work in multiplayer in the server config disable anti-cheat protection for type 12. "AntiCheatProtectionType12=false" [h1][b]F.A.Q.[/b][/h1] [h3]Does this mod work without the Tsar's Common Library mod?[/h3] No. [h3]Does this mod work without the Cherbourg mod?[/h3] Yes. [h3]Then why is Cherbourg listed in the required items?[/h3] Because only on a Cherbourg map you can experience true boating pleasure. [/quote] Welcome to the Aquatsar Yacht Club! We strongly recommend that you passed an initial briefing. The Club member is obliged to strictly follow the rules of this instruction. Violation of the rules can lead to serious injury or even death. [h1]INITIAL BRIEFING[/h1] [h2] Before your journey:[/h2] 1. Check that you have personal flotation devices (swimming trunks, goggles, diving mask, lifebuoy). [img]https://steamuserimages-a.akamaihd.net/ugc/1751308174039813421/281EFC1FBD9A6A24F58C195418581F4D5E0B25E9/[/img] 2. Before going out to sea, assess the strength and direction of the wind (use a compass). [img]https://steamuserimages-a.akamaihd.net/ugc/1751308174039976083/B144F643B3CF99F8634BCA77DD99C15E9EDEB28D/[/img] 3. Stock up on food, fresh water and medicines. If you are planning to get to the boat by swimming, then you should not take too many heavy things with you, because you can lose them. Don't try to swim with a crowbar in your hands! 4. To lower the boat from the trailer, use the winch (key "V"). [img]https://steamuserimages-a.akamaihd.net/ugc/1751308174039982683/8D863FAF4C3E7A395E622B91FC2C8E760A61C710/[/img] 5. To get to the boat, take a running jump in water (WASD + Shift + Space). But be careful, head diving is not recommended. [img]https://steamuserimages-a.akamaihd.net/ugc/1751308174039963849/FBDCF10CEDCBD0A503305E47ED1C1C9246BC235C/[/img] 6. Climb aboard the boats using a specially organized ladder, holding onto the railing. [h2] After boarding: [/h2] 1. Familiarize yourself with the evacuation plan (key "Z"). [img]https://steamuserimages-a.akamaihd.net/ugc/1687146013741794107/0490A19702F87032608D988C22EE51E83D71175D/[/img] 2. Carry out a technical inspection of the yacht. Check the fuel level in the gas tank, the condition of the battery, and on the sailing yacht the condition of the sails. 3. In case the cabin is closed, you need to use a key or other less legal tools to open the lock. 4. Before leaving, check if the hatches are closed, if things are fixed in the saloon, in the galley, in the cabins, check that all lockers are latched, the toilet seat cover is lowered and the valves are closed. Don't forget to raise the anchor. [h2] While traveling:[/h2] 1. Do not throw any items overboard, even if you really want to do it (by right mouse clicking on an item in your inventory). The Club is not responsible for things lost in this way. [img]https://steamuserimages-a.akamaihd.net/ugc/1751308174039955501/4191E271A575EF282FD81C6B7EB8D7788F668A29/[/img] 2. In the case of a galley (kitchen), be careful when using electrical appliances. 3. When changing the position of the sail (keys "Left arrow" and "Right arrow"), watch the ropes - sheets, mooring lines, anchor rope. If they find themselves overboard, wind up on the propeller, the yacht will be immobilized. Catch your foot - you fly overboard. Put your foot in the loop of the anchor rope - you will go to the bottom with the anchor. [img]https://steamuserimages-a.akamaihd.net/ugc/1751308174039933554/DCE902837445634856D4A65012BA35AED023DA16/[/img] 4. The devices installed on the sailing boat will tell you the direction and strength of the wind, as well as give you a hint on which side to set the sail (focus on the color). 5. Do not swim in drift (not at anchor). The yacht is drifting at a speed of one or two knots - don't catch up by swimming! [img]https://steamuserimages-a.akamaihd.net/ugc/1751308174039913186/29C8761C2FB03AA1EB7C3868FEC9025171F72766/[/img] 6. When leaving and mooring, all free team members must be vigilant and ready to act according to the situation. 7. In the event of a malfunction that cannot be eliminated on your own, send a request for service to [url=https://steamcommunity.com/workshop/filedetails/discussion/2392987599/5750503966478007655/]the administration of the Club.[/url] [h1] End of briefing.[/h1] By joining our Club you confirm that you have all the necessary skills to control motor and sailing yachts. If you have any questions about boat management, ask them in the comments. More experienced members of the Club will answer your questions. Worked on the mod: iBrRus - lua code, scripts, motor yacht interfaces Aiteron - lua code, scripts Kukrapok - 3D models, environment sounds, sailing yacht interfaces Troy Mc'Clure - 3d models David Ree - Music [img]https://steamuserimages-a.akamaihd.net/ugc/1660101375273576639/0C12E325C464F5DC166E5FF2AB70A43581BED64F/[/img] [quote] You can freely use this mod on your server. We publish information about mod update times on Discord in advance: https://discord.gg/PHhsuQxDue Mod permission according to TIS policy: [url=https://theindiestone.com/forums/index.php?/topic/2530-mod-permissions/#comment-36478]Ask for permission[/url]. [/quote] Version: 1.19 Workshop ID: 2392987599 Mod ID: AquatsarYachtClub

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They Knew [B41]

They Knew [B41]

76561197995104027 tarafından

[b]The Update for B42 can be found [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3387110070]RIGHT HERE[/url] [h1]They Knew[/h1] The Knox county incident was never a "random accident" or whatever the news was saying. Someone knew about this. They were there on the ground to observe the effects. What they didn't know, was how bad it was going to be. Search the map for a new rare zombie! This zombie has a medicine for the zombie infection on them. I wanted a zombie virus cure that combined danger with reward. There are several zombie cures out there, this one is my version. The spawn rate is configurable in the Sandbox Variables. [h1]TRANSLATIONS[/h1] [list] [*]Traditional Chinese - [url=https://steamcommunity.com/profiles/76561198123107938]Person B[/url] [*]Russian - [url=https://steamcommunity.com/profiles/76561199126958569]юmix[/url] & [url=https://steamcommunity.com/id/agitatio]Agitatio[/url] & [url=https://steamcommunity.com/profiles/76561198042104310]Opex[/url] [/list] [h1]THIS MOD ADDS[/h1] [list] [*] A new Hazmat Suit [*] A new satchel [*] Zomboxivir: The inhalant that can purge you of the zombie virus. Further infections are unaffected. [*] Zomboxycycline: These pills are used in a manner similar to Malaria prevention medication. These pills prevent infection for 24 hours. Don't forget to take your medicine! (This is disabled by default, you need to up the drop chance in the sandbox options if you want it to spawn) [/list] [h1]SANDBOX OPTIONS[/h1] The default for this zombie is 500. This means the mob is VERY RARE. The rest of the zombies in the default category have values between 20000 and 2000. The golfer zombie for instance (quite rare), has a score of 2000. Park rangers have a score of 10000. [h1]FAQ:[/h1] [list] [*][b][u]Can this mod be installed on an existing game/server?[/u][/b] [*][i]Yep! Should just work. You will need to go to new areas to start seeing the zeds, or wait for respawns.[/i] [*][b][u]Is this multiplayer ready?[/u][/b] [*][i]Yep![/i] [*][b][u]There are too many of this zombie![/u][/b] [*][i]On single player: Install [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2670674997]THIS[/url] mod. Change the spawn rate.[/i] [*][i]On multi player: See below.[/i] [*][b][u]How do I configure the sandbox settings for a dedicated server?[/u][/b] [i]Load your dedicated server settings in the "host" option (click HOST instead of JOIN, or SOLO). Then, configure the sandbox settings there. Once you are done (lowest setting would be 1 instead of 50) save the settings, and exit host. Restart your server, and it should use the new sandbox settings. (TIP: This can be done even after the server has been going for a while, just close the server, load the file, edit and save. Next time you restart server, the settings will have changed).[/i] [*][b][u]When should I use my dose?[/u][/b] [*][i]The best way to know when to use it, is when your character starts showing signs of infection! (Nausea, Nervousness)[/i] [*][b][u]Do I need 1 dose for each bite?[/u][/b] [*][i]No. One dose will cure all infection on you. Even if you get bit 20 times.[/i] [*][b][u]Why is the bite still there after I use the cure.[/u][/b] [*][i]Bite injuries will have to heal normally. The infection is the only thing removed.[/i] [/list] [h1]Add-Ons[/h1] [list] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2743283396&tscn=1644042317]Tactical Satchel With Bags for They Knew[/url] by Aristine [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2593268632]Eliaz Better Bags & Backpacks B41[/url] by Eliaz [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2892537910]They Knew Cure In Medical[/url] by Loki [/list] [h1]ROADMAP: FUTURE PLANS[/h1] [list] [*]More Mysterious Agents. [*]"Not a Cure" option, where the Zomboxivir only delays the inevitable. [*]Random "They Knew" events. [/list] [h1]MY OTHER MODS[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2715579154][img]https://i.imgur.com/RsLmxJ5.png[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2721290568][img]https://i.imgur.com/VGB0Nst.png[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2721945297][img]https://i.imgur.com/BxI7nxk.png[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2741190154][img]https://i.imgur.com/OFSt08b.png[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2762807877][img]https://i.imgur.com/AxPnnc7.png[/img][/url] [b]I would do modding full time if I could afford it. If you feel like nudging that in the right direction, hit me on Kofi[/b] [url=https://ko-fi.com/udomakestuff]Ko-Fi Here[/url] [code][b]Ask for permission[/b] This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online.[/code] Workshop ID: 2725378876 Mod ID: TheyKnew

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'88 Chevrolet S10

'88 Chevrolet S10

76561198089039119 tarafından

Chevy S10, one of the most popular pickups of the 80s, this variants comes with many features to expand it, some will require you to choose, some will be available at the same time. It's part of my 80s Pickups set that has compatible tires, armor, seats, roofracks and some other parts. perfect for traveling in groups small or big. [b]Main features:[/b] [list] [*]3 front Bumpers/Bullbars and 2 rear Bumpers/Bullbars with 2 tiered protection [*]Fully animated hood, trunk, doors and windows [*]Visible interior and character (with improved exit/enter/aim animations) [*]All parts have 3d objects you can remove and place in the world [*]Extra parts to find in the world to make the vehicle truly yours (bullbars, armor plates, bed covers, rollbars etc) [*]Many texture variations [*]Armor protection for windows, doors, engine, headlights etc [/list] [b][list] [*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my vehicle mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [b]Credits:[/b] [list] [*]This mod is commission work by request of [url=https://discord.gg/CbtkBxmsdd]A Path Above Community[/url] [*]Thanks to The Indie Stone for making this awesome game and all this possible. [*]Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code.[/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] [b]Compatibility:[/b] ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13+) Single Player / Multiplayer fully supported Vehicle IDs: 88chevyS10 Workshop ID: 2886832936 Mod ID: 88chevyS10

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Snow is water [B41.74 Legacy]

Snow is water [B41.74 Legacy]

76561198050832107 tarafından

[h1]Info[/h1] Snow is still water, so Rain Collectors and Metal Barrels will be filled when snowing, just at a slower rate (50%). It's a small mod that I created for myself for winter storm playthroughs. It works great paired with mods such as [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2210760610]Cryogenic winter[/url], [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2686791433]Eternal Snow[/url] or [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2086715842]Infinite Weather[/url]. [h3][b]The light version works in SP and MP the latest builds of b41![/b][/h3] [h1]THIS IS A LEGACY MOD[/h1] [h3]It will only work for b41 and will not show up for b42 and beyond. This mod won't be updated for b42 since this feature is already a part of that version of the game. [/h3] [h2]Features[/h2] Included in this version: [list] [*]Rain Barrels (both variants) are filled up when it snows at a slower rate (50%). [*]Metal Barrels are filled up when it snows at a slower rate (50%). [/list] [h2]If you liked the mod, please let me know[/h2] I really appreciate all the comments and positive feedback I've received. Thanks a lot to all of you who decided to spend some time to write them down :) [img]https://i.imgur.com/31mCw6B.gif[/img] Want to help me even more? [url=https://ko-fi.com/buhorl]Give me a ko-fi! [/url] [url=https://ko-fi.com/buhorl][img]https://i.imgur.com/5zacwdR.png[/img][/url] [hr][/hr] Workshop ID: 2704811006 v1.1 Mod ID: snowiswater

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Firearms

Firearms

76561197991687528 tarafından

[h1]Overall firearms overhaul.[/h1] Adds several new guns: [list] [*]Glock 17 (9x19mm) [*]Colt Single Action Army (.44-40 WCF) [*]MP5 (9mm and 10mm variants as well as a suppressed MP5SD) [*]UZI Carbine (9x19mm) [*]Marlin 1894 (.44 Magnum) [*]FN FAL (7.62x51mm) [*]M60 (7.62x51mm) [*]Ithaca 37 (12 ga) [*]Remington 870 (12 ga) [*]Ruger M77/22 (.22 LR) [*]M24 (7.62x51m) [*]SKS (7.62x39mm) [*]AKM (7.62x39mm) [/list] Adds some new calibers of ammo [list] [*]7.62x39mm [*].44-40 WCF [*].22 LR [*] 10mm [/list] [h1]This mod is NOT compatible with any other mod that extensively change any firearm or firearm related mechanic in the game, therefore for the best experience you should NOT use it together with any other firearm related mod. It should go without saying that all of the changes in this mod will irreversibly change any save it is applied to, so it is therefore not recommended you remove this mod mid-playthrough.[/h1] This game includes sandbox settings for suppressor efficiency and rarity, as well as improvised suppressor breakage. [h1]This mod is a work in progress.[/h1] [b]Please consider this when subscribing. There is a possibility for things to change. Backup your saves.[/b] B41 Build is tested and works to the best of my knowledge with [b]B41.78.16[/b] B42 Build is tested and works to the best of my knowledge with [b]B42.16.1[/b] Please post if you encounter bugs so I can fix them. [h1]F.A.Q.[/h1] [h1]Weapons are invisible/Weapons are pictures when placed on the ground.[/h1] Please make sure you have not activated more than one version of Firearms or that you have any other firearms related mod enabled. [h1]Game crashes when aiming.[/h1] This is most likely due to another mod or a mod conflict. There is currently an issue with mods that alter the characters hands that causes the game to crash. I used to have crashes when firing a shotgun, but this problem should be fixed. There should currently not be a reason for the game to crash due to solely this mod being activated. If the game does crash with only this mod active, then post this in the Bugs & Issues discussions thread below. [url=https://www.patreon.com/user?u=39103102&fan_landing=true][img]https://i.imgur.com/iXddMhF.png[/img][/url] [url=https://ko-fi.com/bowin][img]https://i.imgur.com/YxmWmH9.png[/img][/url] Workshop ID: 2256623447 Mod ID: 2256623447/firearmmod Mod ID: firearmmod Mod ID: 2256623447/firearmmodbeta Mod ID: firearmmodbeta Mod ID: 2256623447/firearmmodvanilla Mod ID: firearmmodvanilla

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Auto Mechanics B41

Auto Mechanics B41

76561198329871201 tarafından

So you are here ? Ah.. you wanna play with cars but you lack experience. You've come to the right place. At least if you are using B41 or previous versions. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3387539308]The version for B42 and further versions if here.[/url] All questions that are not answered below will be answered by the community on the [url=https://discord.gg/theindiestone]Official Project Zomboid Discord[/url] mod_support channel. [h1]How to ?[/h1] [list] [*]Get a Screwdriver, a Wrench, a Lug Wrench and a Jack. [*]Ensure you've read the book associated with your car. [*]Find a car you can spare, and just start training with serenity. [*]On vehicle mechanics menu, right click any mounted part and left click on Train Mechanics button. [/list] [h1][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2169435993]Mod Options[/url][/h1] [list] [*]When using the awesome [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2169435993]ModOptions[/url], you'll have access to [url=https://steamuserimages-a.akamaihd.net/ugc/2057632705760028119/4AB03D2E01F688F7E3B65F2B46B56E2F29C7FD05/]these options[/url]. [*]Verbose options are logs that reduce (a lot) performances: only for debug analysis. [*]If your character does not reinstall desinstalled parts: increase the "Delay between actions". [*]You can select a threshold for uninstall attempts depending on risks of breaking the part. [*]You can use or not a pause at the end of all actions (e.g. when using time speed increase for a full training). [*]You can re-try vanilla Uninstall and Install actions until they succeed. [/list] [h1]Sandbox Options[/h1] [list] [*]You can enfore the failure threshold server side in multiplayer. [*]The lowest (most limiting) value between the client value (mod option) and the server value (sandbox option) is used. [*]It is 0 by default. [/list] [h1]Tips and Tricks[/h1] [list] [*]Remember there is no need to train more than once a day (per car). [*]You can increase game speed in solo mode. [*]A mismatch between client and server with B41 Multiplayer? [url=https://theindiestone.com/forums/index.php?/topic/42925-how-to-fix-updated-mods-in-build-41-multiplayer/]Follow the steps here[/url]. [*]The training can reach a stall due to pathfinding. Keep a lot of free space around the car to avoid this. [*]Broken items will be dumped. (items you uninstalled and cannot reinstall will not be. e.g. a tire will not be reinstalled nor dropped if the suspension is broken and dropped) [*]Make sure to disable re-equipment before "Train Mechanics" if you're using the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2769706949]Tidy Up Meister[/url] mod. [*]This mod can be added to or removed from any save (both MP and solo). [*]Project Zomboid gives much freedom to players and modders, but there are tricky stuff I will not explain a thousand times in the comments below. [/list] [h1]Credits[/h1] [list] [*]Compatible B40&B41 multiplayer thanx to [url=https://theindiestone.com/forums/index.php?/profile/44935-mamakonda/]MamaKonda[/url]. [*]Uninstall all integrated from [url=https://steamcommunity.com/profiles/76561197999348418]Deadly_Shadow[/url]'s "hack". [/list] [quote][url=http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36479]On Lockdown[/url] This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour.[/quote] That's it. Why are you still here ? There is nothing more for you here. Get lost ! .. let me remember my first student, sweet Kaylee.. Workshop ID: 2588598892 Mod ID: AutoMechanics

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