İçeriğe geç

tModLoader Mods & Plugins

14.000+ mod mevcut Kaynak: Steam Workshop
Faster Building

Faster Building

76561198118755733 tarafından

Faster Building allows you to change the build speed of your blocks and walls! Go to config to set the scaling of how fast you want them placed. Config will affect ALL players. Potential easter egg might be found ;)

44,699 indirme Detaylar →
珊瑚石

珊瑚石

76561199080870913 tarafından

[h1]Coralite Mod[/h1] [b]Currently in early beta, expect lots of bugs.[/b] [b]***Serious issues can arise in multiplayer***[/b] Content added so far: - Flying Shield weapons, Hyacinth Series weapon, Thyphion Series weapon and Land Of The Lustrous Series weapon - Some interesting weapons and accessories - 7 BOSS - Magike System - 1 Secret Seed Program: 瓶中微光,ROH,小天使,HoCha113,幻梦 Artwork: 阿形,Rin,万圣,毒昂,京墨,杜格,云酱,凝胶,枫,WZD,陌林 mitsuha,依琳,中学生 BGM: 普通花盆,als,正弦鱿 English Translation: ILoveWater ▶ [url=https://discord.gg/TSVAwkr7aS]Discord[/url] ▶ This mod is open source on[url=https://github.com/CoraIite/Coralite-Mod]Github[/url], feedback or contributions about localization are welcome! [quote=tModLoader Coralite] Developed By 瓶中微光[/quote]

42,105 indirme Detaylar →
Alternatives Library

Alternatives Library

76561198315357022 tarafından

Alternative Biomes Library is library mod to enable the creation of alternatives to various vanilla biomes and ores, without the need for complex IL editing knowledge. This mod is used by developers to reduce the amount of repeated code involved in the process, as well as to ensure a baseline of compatibility between multiple mods that add alternates to vanilla content. Our GitHub: https://github.com/Tyfyter/AltLibrary Report any issues you find here: https://discord.gg/dWrsraK4HZ Wiki: https://github.com/Tyfyter/AltLibrary/wiki Note that while compatibility is a goal of this library, mods which add the features it is designed to enable without using it cannot gain the benefit of that compatibility, and may resultingly be as incompatible with mods which use this as if the other mod did not use it, some incompatibility with world creation nay be resolved by using the legacy world creation interface. Extra Credits: Ouroel - advanced converting code, drunk hardmode ores Note: "secret features" and some minor menu visuals may be missing from version 1.1 and onward, as priority was given to the mod's functionality and availability as a library mod over content, these will likely not be restored, as they did not belong in a library to begin with[quote=tModLoader AltLibrary] Developed By Moonlight Glint (1.1 and onward), formerly FoxXD_ and RQXY // cace[/quote]

53,132 indirme Detaylar →
Not Quite Nitrate (Performance and Bug Fixes)

Not Quite Nitrate (Performance and Bug Fixes)

76561198241091852 tarafından

Implements simpler, compatible performance tweaks: it's *not quite* Nitrate. Also includes configurable bug fixes. Made by me, Tomat, 50% of Nitrate. Should work fine with Nitrate. Join the homepage for support: https://discord.gg/vPTUZcvXjg Send me money to support me: https://ko-fi.com/steviegt6 Below is a brief summary of performance patches made by this mod and their impact on their respective targets. BetterGetColorSlice: Makes GetColor4Slice and GetColor9Slice ~8x faster from limited testing. Small general performance boost during tile rendering. FasterAssetLoading: Currently just rewrites certain cases of image loading to reduce generated garbage which results in an admirable speed-up. Won't be too noticeable typically since the work is threaded. FasterBfsPlotTile: Makes PlotTileArea ~25x faster. Massive performance boost to Fairy Glowsticks and Dirt Bombs; allows 1000 Fairy Glowsticks to consume <4% of frame time (vs 89% in vanilla). FasterRenderBlack: Makes DrawBlack ~3x faster for me, depends on your logical processor count. Offloads work to multiple cores. [quote=tModLoader NotQuiteNitrate] Developed By Tomat[/quote]

57,720 indirme Detaylar →
WADTU (What Ammo Does This Use)

WADTU (What Ammo Does This Use)

76561198391954556 tarafından

WORKS WITH EVERY MOD What Ammo Does This Use. Its in the title! This mod adds an extra line to the tooltip which shows the ammo a weapon uses. Update V0.1.3 | icon Icon Upgrade Update V0.1.2 | Customizing Update Added config to change the AmmoLine message. Added config to disable the AmmoItem. Update V0.1.1 | Clientside Update Makes mod clientside. [quote=tModLoader]Developed By Red Laser[/quote]

47,854 indirme Detaylar →
Paranoia

Paranoia

76561199145532721 tarafından

Replaces "Storm before Dawn" in the headphones with "Paranoia" by Kentenshii. Unlikely to be updated. Special music for the Infernum Mode. Works without Infernum enabled. Do note that PinpinNeon, the musician and owner of these tracks, intends and wishes for this music mod to be used during infernum mode fights! While you're free to use this music mod outside of infernum mode, the music is tailored for said mode specifically, and you may find that the tracks will feel a lot more special if you do decide to use this mod exclusively for infernum fights! It's all up to you, however- do whatever you feel is best! Please report any bugs/issues via the Bug-Reports forum on the discord server. [quote=tModLoader]Developed By Dominic Karma, Toasty, Penrosian[/quote]

30,684 indirme Detaylar →
Vanilla Bosses Remade

Vanilla Bosses Remade

76561198170153519 tarafından

[img]https://i.imgur.com/AuuFLKB.gif[/img] Vanilla Bosses Remade is a mod that attempts to overhaul most vanilla bosses (master mode changes included) to be more interesting and engaging, suitable and intended as a side addition for other major mods. Each overhaul can be disabled in the config, so you can pick or drop whichever ones you want. This is compatible with MOST mods as long as they don't alter the same things that this mod does. This mod only changes boss AI, their minions, their vanilla projectiles, and natural spawns (which can also be disabled). Also works in multiplayer! Currently, this mod reworks: [list] [*]King Slime [*]Eye of Cthulhu [*]Eater of Worlds [*]Brain of Cthulhu [*]Queen Bee [*]Skeletron [*]Wall of Flesh [*]Queen Slime [*]Destroyer [*]Twins [*]Skeletron Prime [*]Plantera [*]Golem [*]Duke Fishron [/list] With more to come! Things to note: Most bosses, projectiles, and minions DO NOT deal contact damage unless they are specifically dashing/ramming you. This is to make fights more melee-friendly. Most entities that are translucent can be safely passed through without taking damage. Feel free to leave feedback and report bugs in the comments (and put the difficulty you're on too). I might not reply to every comment but I'll probably see it. Planned features (Within the next couple of updates): [list] [*]Tweaks/bugfixes to current reworks [*]Lunatic Cultist (Will drop some time after tmod 1.4.5) [/list] What I will NOT rework: [list] [*]Event bosses [*]Deerclops (Not interested in crossover content) [*]Empress of Light (I don't have much to consider for her) [/list] Known bugs/Incompatibilities (Not exhaustive) [list] [*][u]Calamity[/u] - Fine on non-Calamity difficulty modes [*][u]Soul Mod Eternity Mode[/u] - Untested, my reworks may not appear/cause bugs [*][u]TRAE boss reworks[/u] - Some bugs, similar to above [*][u]Mech Bosses Rework[/u] - Partially incompatible due to how MBR implements their changes, messing with configs do not completely fix this [*]Eater of Worlds is invincible after a segment is killed - This is intentional behavior. He transitions into phase 2 after a majority of the segments are "killed", but if he stays invincible and not transition then there is a mod conflict [/list] Donation Jar: [url=https://ko-fi.com/coremods][img]https://raw.githubusercontent.com/CoreMod/VBR-Public/main/Kofi.png[/img][/url][quote=tModLoader VanillaBossesRemade] Developed By Core[/quote]

45,368 indirme Detaylar →
Vanilla Fishing Expansion

Vanilla Fishing Expansion

76561198254726408 tarafından

[h1] Mod Support [/h1] [b] PAKO TAKO [/b] [b] Kory Devora [/b] Thanks for supporting the mod!! [[img]https://imgur.com/a0bqmeH.gif[/img] [b]This mod adds a totally... unnecessary zenith[/b] But if you are a main angler since the Beta, then this is totally necessary In addition to having an "easy to do" crafting, it is made to be used at the end of the game. [img]https://imgur.com/ldGhrMU.gif[/img] Crafting is simple: They are all the rods in the game and the majority of rods that the mod adds (it is done in the old manipulator) [img]https://i.imgur.com/iqIbZxt.png[/img] [spoiler]-The rod will give you 285% fishing power[/spoiler] [spoiler]-Can throw 12 to 27 hooks[/spoiler] [spoiler]-Can fish in lava[/spoiler] I will be updating this mod little by little and adding more content as time goes by. [h1]Updates [/h1] [u]v0.11.2[/u] [list] [*]Added sound when the rod throws the hook [/list] [u]V0.11.3[/u] Added 4 new baits [list] [*]Solar Bait [*]Bait Nebula [*]Stardust Bait [*]Vortice Bait [/list] [img]https://i.imgur.com/Lgsu6PO.png[/img] [u]v0.11.4[/u] 1 new potion added [list] [*]Super Crate potion [img]https://i.imgur.com/r2cd2M1.png[/img] [*]I added the translation of the mod to English [/list] [u]v0.11.5[/u] [list] [*]Added 4 new Pre-hardmode Rods [img]https://i.imgur.com/XyC0yke.png[/img] [img]https://i.imgur.com/u63EpNe.png[/img] [img]https://i.imgur.com/Vt74tRr.png[/img] [img]https://i.imgur.com/0PGQdYn.png[/img] [*]A new Potion was added [img]https://i.imgur.com/HZUGahq.png[/img] [*]Changed the crafting of the Super Crate Potion [/list] [u]v0.11.6[/u] [list] [*]Added 4 new Hardmode rods [img]https://i.imgur.com/kCAWBgn.png[/img] [img]https://i.imgur.com/dyR0ANs.png[/img] [img]https://i.imgur.com/UiApueA.png[/img] [img]https://i.imgur.com/Mh0bSb3.png[/img] [*]1 object was added - New Material [img]https://i.imgur.com/cdWbopu.png[/img] [*]1 new accessory added [img]https://i.imgur.com/SVy3tbD.png[/img] [/list] [u]v0.11.7[/u] [list] [*]Added 4 new Pre-hardmode Rods [img]https://i.imgur.com/ftI1Eed.png[/img] [img]https://i.imgur.com/9WEAFRu.png[/img] [img]https://i.imgur.com/J6NuqL7.png[/img] [img]https://i.imgur.com/IEAJGlT.png[/img] [/list] [u]v0.11.8[/u] [list] [*]Added 5 new Hardmode rods [img]https://i.imgur.com/DNtxMpE.png[/img][img]https://i.imgur.com/ZAwye5y.png[/img] [img]https://i.imgur.com/cYDqpij.png[/img] [img]https://i.imgur.com/hRCzmL0.png[/img] [img]https://i.imgur.com/ZA65WW7.png[/img] [*]Rework to the zenith fishing rod [*]The way to obtain the Starfury fishing rod has been changed (now it can also be obtained in sky or azure crates) [*]The way to obtain the enchanted fishing rod has been changed (it will no longer be craftable, it will only be obtainable through gold or titanium crates) [/list] [u]v0.11.9[/u] [list] [*]Added 2 new fishing rods Pre-Hardmode and Hardmode [img]https://imgur.com/Mk6VOYL.gif[/img] [img]https://imgur.com/vjBzyHs.gif[/img] [*]28 new baits added [img]https://imgur.com/rE4g9te.gif[/img] [img]https://imgur.com/sIf8fn9.gif[/img] [*]A new Fishing-Mining system was implemented [/list] [u]v0.11.9.1[/u] [list] [*]hotfix [*]1 new accessory added [img]https://i.imgur.com/ARWuGNo.png[/img] [/list] [u]v0.11.9.2[/u] [list] [*]Added 1 new Hardmode fishing rod [img]https://i.imgur.com/F69XnKG.png[/img] [*]Fixed rod drops when a world is in Expert mode or higher [/list] [u]v0.11.9.3[/u] [list] [*]Added 3 new Hardmode baits [img]https://i.imgur.com/c86lIwt.png[/img] [img]https://i.imgur.com/DeKDvmo.png[/img] [img]https://i.imgur.com/tEKMm64.png[/img] [*]1 new material added [img]https://imgur.com/8XkwnWp.gif[/img] [*]Added 1 new Hardmode Accessory [img]https://i.imgur.com/MbDBKBr.png[/img] [/list] [u]v0.11.9.4[/u] [list] [*]Fixed collisions of all objects in the mod [/list] [u]v0.11.9.5[/u] [list] [*]hotfix [/list] [u]v0.12.0[/u] [list] [*]Fixed the dropping of the beekeeper fishing rod [*]Added 7 new Pre-Hardmode baits [img]https://i.imgur.com/6DfYNnF.png[/img] [img]https://i.imgur.com/6NK7Lsc.png[/img] [img]https://i.imgur.com/CFhoujO.png[/img] [img]https://i.imgur.com/pFFEpz7.png[/img] [img]https://i.imgur.com/TjCVttX.png[/img] [img]https://i.imgur.com/JuLx18v.png[/img] [img]https://i.imgur.com/X2g5WFF.png[/img] [*]Added 1 new Pre-Hardmode fishing rod [img]https://i.imgur.com/Z1d6qpe.png[/img] [*]The new Fishing-Botanical system was added [/list] [img]https://imgur.com/eAE6uoF.gif[/img] [img]https://imgur.com/kNSaxdz.gif[/img] [u]v0.12.1[/u] [list] [*]hotfix [/list] [u]v0.12.2[/u] [list] [*]Fixed Deathweed bait crafting [*]Added more description to mineral and magnetic fishing rods [*]Changed the crafting of pillar baits [/list] [u]v0.12.3[/u] [list] [*]1 new Hardmode material added [img]https://i.imgur.com/6h7VHqw.png[/img] [*]Added new life increase [img]https://i.imgur.com/osoMSl4.png[/img] [img]https://imgur.com/Iuydq8V.gif[/img] [img]https://imgur.com/ziZJMga.gif[/img] [img]https://imgur.com/FhurCrN.gif[/img] [*]Added alternative crafting to the zenith fishing rod [img]https://i.imgur.com/fjAellh.png[/img] [/list] [u]v0.12.4[/u] [list] [*]Added the living loom to wooden and pearlwood crates [*]Reworks were made to the bone fishing rod and beekeeper fishing rod [/list] [u]v0.12.5[/u] [list] [*]Added 2 new rods [img]https://i.imgur.com/yF5EtrO.png[/img] [img]https://i.imgur.com/AlJ5AoL.png[/img] [*]New bait added [img]https://i.imgur.com/rl0i62G.png[/img] [*]Added a stat boost (Food) [img]https://i.imgur.com/9vMIT1e.png[/img] [*]7 new Crates added [img]https://imgur.com/Fic5hoA.gif[/img] [*]Eclipse Crate (only obtained by fishing in the forest biome on the surface during the eclipse) [*]Honeycomb Crate (only obtained by fishing in honey using the beekeeper fishing rod) [*]Temple Crate (only obtained after defeating the Golem and fishing while in the golem's temple) [*]Cave Crate (only obtained by fishing in the cavern layers) [*]Marble Crate (Only obtained by fishing in the marble biome) [*]Pumpkin Crate (Only obtained by fishing during the Pumpkin Moon, on the surface) [*]Gift Crate (Only obtained by fishing during the frozen moon, on the surface) [*]Added accessories to certain Crates and other objects. [*]Added 5 key molds and their key crafting [*]The way to obtain fish souls has been changed, they will now be obtained after defeating the duke fish in the Seaside Crate [*]Increased the number of fish souls in Seaside Crate [*]Added the crafting of the duke fish's wings (it's the fish dog's fault for not giving me the wings) [*]And more things [/list] [u]v0.12.6[/u] [list] [*]+34 new hats [img]https://imgur.com/bVkaFSH.gif[/img] [img]https://imgur.com/gyooeOP.gif[/img] [img]https://imgur.com/ClplH4k.gif[/img] [*]New accessories [img]https://i.imgur.com/mirmWWT.png[/img] [img]https://i.imgur.com/ye7nFwB.png[/img] [img]https://i.imgur.com/Wc4ELnz.png[/img] [img]https://i.imgur.com/udUIuzy.png[/img] [img]https://i.imgur.com/gmtRyi8.png[/img] [img]https://i.imgur.com/kiu7uzn.png[/img] [img]https://i.imgur.com/Drf16CI.png[/img] [img]https://i.imgur.com/Wd1NBnP.png[/img] [img]https://i.imgur.com/C7cybmw.png[/img] [img]https://i.imgur.com/z4Pggus.png[/img] [img]https://i.imgur.com/wlvdrve.png[/img] [img]https://i.imgur.com/Pjpz0YP.png[/img] [img]https://i.imgur.com/8WAKzHl.png[/img] [img]https://i.imgur.com/Qgm95n8.png[/img] [*]Bug fixes [*]And more [/list] [u]v0.12.6.1[/u] [list] [*]hotfix [/list] [quote=tModLoader]Developed By No SrKuaker[/quote] [quote=tModLoader]Re-write zh-Hans By Flandre Scarlet[/quote]

47,938 indirme Detaylar →
Bound NPC Immunity

Bound NPC Immunity

76561199090696725 tarafından

This mod makes all bound npcs (goblin tinkerer, mechanic, stylist, wizard) immune until they are interacted with. The regular npc will not be affected, they will only be immune to damage when bound. This can prevent them from dying while you search for them, because that annoys some people a lot. Join the discord! => https://discord.gg/G5cbT7tj9K Mod icon border created by otterly [quote=tModLoader BoundNPCImmunity] Developed By MooMoo[/quote]

55,052 indirme Detaylar →
Extra Equipment Loadouts

Extra Equipment Loadouts

76561198354981102 tarafından

[b]Extra Equipment Loadouts[/b] is quality-of-life mod that adds 6 extra loadouts. [b]Note:[/b] Make sure you remove all items from the loadout slots BEFORE disabling the mod! Loadout menus 4 through 9 are only accessible while this mod is enabled. [h1]Cross-Mod Support[/h1] [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3588960936]Transferable Loadouts[/url]: Allows you to favourite equipment to carry them between loadouts (including loadouts added by this mod!) [*] Other mods can add support by following these [url=https://github.com/pbone64/ExtraLoadouts/wiki/Mod.Call]instructions[/url] [/list] [h1]Recent Changes (v2.0.1)[/h1] [list] [*] Fixed a saving/loading error and crash that affected certain player files. [/list] [h1]Recent Changes (v2.0.0)[/h1] [list] [*] Removed Loadout Voodoo Dolls. Instead, please use the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3588960936]Transferable Loadouts[/url] mod (by MingCat), which this mod now supports! [*] Loadouts added by this mod now support mod accessory slots. [u]This means that this mod now works with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2597324266]Wing Slot and similar mods[/url][/u] ;) [*] Items from loadouts added by this mod are dropped on Mediumcore death. [*] Completely revamped multiplayer code to be significantly more stable and resilient. [*] Added Mod.Call functions to allow other mod developers to easily add support. [/list] If you found this mod useful, consider leaving me a tip on [url=https://ko-fi.com/pbone]Ko-fi[/url]! [h1]Links[/h1] [list] [*] GitHub: https://github.com/pbone64/ExtraLoadouts [*] Discord: https://discord.gg/TRJqeq3Acm [*] Cross-Mod integration documentation: https://github.com/pbone64/ExtraLoadouts/wiki/Mod.Call [/list] [quote=tModLoader ExtraLoadouts] Developed By pbone[/quote]

48,783 indirme Detaylar →
GemToGem

GemToGem

76561198395089232 tarafından

[h1] GemToGem [/h1] This Mod allows you to craft Diamonds into every gem of the vanilla game and to craft said gems into a Diamond! You are able to do this at an anvil. It's intended to make Magic Storage Grinding much easier and more bearable by easily converting the gems into the ones you need! As of v1.3.0 there's support for the Thorium Mod with the gems "Opal" and "Aquamarine". [h2] Check out my new Spin-Off Mod "FruitToFruit" [/h2] https://steamcommunity.com/sharedfiles/filedetails/?id=3489402306 [quote=tModLoader GemToGem] Developed By Refusion[/quote]

55,217 indirme Detaylar →
Calamity+ [DISCONTINUED]

Calamity+ [DISCONTINUED]

76561199478844579 tarafından

This mod has been discontinued for a long time and won't be updated. Below is the old description, alongside the added content (quality may be low) Join the discord server https://discord.gg/JYJ5V5Utu4 for my mods (including Avarin Mod, content mod) This mod adds some minor content to calamity for the different stages of the game. This is my first mod ever without any coding experience, so forgive the awful quality. I recommend using the Recipe Browser mod to see all recipes and drops. The mod adds: 1 new class (Reaper) 7 projectiles 1 NPC 16 weapons (5 melee, 5 true melee, 5 reaper, 1 mage) 1 armor set 1 set of wings 1 Pickaxe Axe [quote=tModLoader]Developed By Dycel[/quote]

37,760 indirme Detaylar →
Clamity 汉化 mod

Clamity 汉化 mod

76561198935956561 tarafından

This is a Chinese localization for the Calamity 1.4.4 version (direct subscription). Usage Instructions: Subscribe to both Calamity and this Mod. Launch TModLoader (TML), and enable both Calamity and this Mod in the Mod Manager. Once installed, start playing the game. This Mod provides a complete Chinese localization for Calamity Add Mod. For issue feedback, you can join the QQ group: 895423665.

40,542 indirme Detaylar →
灾厄天钻饰品汉化

灾厄天钻饰品汉化

76561198282427325 tarafından

这是灾厄天钻饰品的汉化模组 灾厄天钻饰品添加了诺克萨斯(因此,需要前置模组众神之怒)后的饰品,可将天钻套装合成为对应的饰品以避免天钻套装时期的尴尬 另外,请看我的灾厄钨钢鳄鱼的汉化的描述 [quote=tModLoader]Developed By yuyan2024[/quote]

23,322 indirme Detaylar →
Vein Miner

Vein Miner

76561199798394987 tarafından

Features: ▸ Hotkey: . . .▸ Vein Mine (if you want no hotkey bind it to mouse1) . . .▸ Whitelist (hold the hotkey and right click to add and remove selected tile from config) ▸ Max Tiles: (1 to 9999) ▸ Tiles Per Frame: (1 to 10) ▸ Diagonal Mining ▸ Smooth Border Tiles ▸ Enable Particles ▸ Whitelist ▸ Works in multiplayer (at least I think it does) ▸ Vanilla ores included You can vein mine modded tiles you just need to add them in the whitelist. If you find anything that's wrong, comment it and I'll get it fixed.

59,759 indirme Detaylar →
tModLoader Japanese Translation

tModLoader Japanese Translation

76561198845154539 tarafından

このModの活動は終了しました。長らくご利用いただきありがとうございました。 [c/ff8000:WARNING!]: This mod does not add any content. tModLoader v2022.9.47.4 Boss Checklist v1.3.9 Calamity Mod (No Calamity Music) v2.0.1.2 Calamity Mod Music v2.0.1.3 Census - Town NPC Checklist v0.4.3 Fargo's Mutant Mod v2.8.5 Fargo's Souls Mod v1.4.0.8 Fargo's Music Mod v0.1.1.3 Magic Storage v0.5.7.8 Recipe Browser v0.9.6 に対応しています コンフィグで日本語フォントの有無、翻訳設定の変更可 v1.6.0.4 -Calamity Modを有効にしている時、バフの文章が見えなくなる問題を修正しました v1.6.0.3 -Calamity Modを有効にしている時、プレイヤー操作ができなくなる問題を修正しました (翻訳作業はしばらく活動停止しますが、このようなバグ修正は行っていきます) v1.6.0.2 -Calamity Modのアイテム名、ツールチップが表示されない問題を修正しました -「アイテムの名前 + 原文」をオフにしている時でもバニラのアイテム名に付いてしまう「()」を削除しました -翻訳が未完成のModの翻訳設定をデフォルトでオフにしました -「アイテムの名前 + 原文」をオンにしている状態でこのModをリロードすると、アイテム名が重なって表示される問題を確認しています。気になってしまう場合はtModLoaderを再起動してModのロードをお願いします。 v1.6.0.1 -「アイテムの名前 + 原文」をオンにしている時、バニラのアイテム名が重なってしまう問題を修正しました v1.6.0.0 -tModLoader 1.4にポートしました -翻訳したアイテム名とツールチップに原文を付ける設定を追加しました -[c/ff8000:バニラ以外のModコンテンツの翻訳は完了しておらず]、後のアップデートで翻訳される予定です [quote=tModLoader]Developed By Magar(Magman)[/quote]

48,849 indirme Detaylar →
Assorted Crazy Things

Assorted Crazy Things

76561198001458179 tarafından

[img]https://raw.githubusercontent.com/Werebearguy/AssortedCrazyThings/master/DemoAssets/Welcome%20to%20ACT.png[/img] Assorted Crazy Things (or [b]ACT[/b] for short) is a mod that adds... an assortment of crazy things! We've got a lot of content, most of which is incredibly unobtrusive to the game. Care has been taken to make sure that sprites, coding, and content are all satisfying, and we absolutely want to keep everything running smoothly. Our mod contains pets, fun weapons, an armor set, one boss, a bunch of accessories, and a few mechanics that will surprise you. [img]https://raw.githubusercontent.com/Werebearguy/AssortedCrazyThings/master/DemoAssets/Friendly%20Faces.png[/img] ACT has quite a selection of pets to choose from, ranging from humble slimes to endearing miniature enemies. Spread throughout the game's various stages, you'll find no shortage of colorful and lively pets to accompany you on your adventures. Some pets come from enemy drops, some are sold by the Traveling merchant, and some you can catch in the wild with a net or a fishing rod. Some pets even have a special feature where they can be customized. You can find more information regarding this feature on our [url=https://github.com/Werebearguy/AssortedCrazyThings/wiki/Items;-Pet-Vanity]Pet Vanity[/url] wiki page. [img]https://raw.githubusercontent.com/Werebearguy/AssortedCrazyThings/master/DemoAssets/Costume%20Suitcase.gif[/img] [img]https://raw.githubusercontent.com/Werebearguy/AssortedCrazyThings/master/DemoAssets/Fun%20Equipment.png[/img] Any Terrarian knows that to survive in a harsh environment, you need to be armed to the teeth and look stylish while doing so. We have a plethora of weapons, equipment, and stylish accessories to cover you on all fronts. Carry a balloon made of cobblestone into battle, or use a slingshot to summon tiny slimes that fight for you. Wear armor made for a summoner and slam your face into enemies to deal damage, and use an assortment of candles to burn your foes with pretty colors. Struggling against an overwhelming opponent, and need that little bit of help? You'll receive consolation prizes that weaken a boss for you so that you can have a slightly easier time. There's bound to be something to catch your fancy, or at least keep you alive for just a little bit longer. [img]https://raw.githubusercontent.com/Werebearguy/AssortedCrazyThings/master/DemoAssets/Fearsome%20Foes.png[/img] While the main focus of the mod is to provide an assortment of crazy things, that doesn't mean we're slacking on including hostile forces! We've included several enemies that can seamlessly blend in with their environments, as well as some outstanding creatures that demand your immediate attention. Though this enemy count is not high, they still make their presence known one way or another while not being so common as to drown out other spawns. We've taken great care to make sure that our enemies are polite enough to let other mobs spawn just as often. Who's to say bad guys can't be polite? However, not all enemies are kind. Upon defeating Skeletron, your journey into the dungeon will be met with a peculiar room with a locked chest and a cage with an obscured figure. Find a way to open the secrets of this room, and experience a unique adventure in the dungeon with an unlikely and tentatitve companion. [img]https://raw.githubusercontent.com/Werebearguy/AssortedCrazyThings/master/DemoAssets/Baby%20Harvester.png[/img] [img]https://raw.githubusercontent.com/Werebearguy/AssortedCrazyThings/master/DemoAssets/Highly%20Configurable.png[/img] The contents of our mod are highly modular. We have two configuration files, accessible in-game via the gear icon next to our mod when managing your mods in the Workshop -> Manage Mods menu. There are quite a few options, some of which have text on hover that will further explain what is removed if the options are toggled. There is quite a bit of content in this mod, and we recognize that some of the contents may not be interesting to everyone. So, we included these configurations so that you can pick and choose what you'd like from our mod with ease. Some features are disabled by default, so be sure to take a look at the configuration to customize your experience. [img]https://raw.githubusercontent.com/Werebearguy/AssortedCrazyThings/master/DemoAssets/Final%20Notes.png[/img] Hopefully, you will find that the content of this mod livens up your world without intruding on vanilla gameplay or modded gameplay. Consider Assorted Crazy Things to be a supplementary mod which subtly adds a bit more to the world, rather than a mod that makes its presence known with a bang. As we have [b]a lot[/b] of content, please refer to our wiki to see all that we currently offer. Mod Contents: [list] [*]16 Tiles [*]59 NPCs, including one boss [*]217 items, including pets, accessories, armor, and more [*]Cross-mod content with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2565770836]"The Amulet of Many Minions"[/url] [*]More things to come! [/list] Cross-Mod Compatibility: [list] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2565770836]"The Amulet of Many Minions"[/url] : 62 of our vanity pets can be turned into minions if this mod is enabled! For more detailed information, including what each pet does when converted, please see our wiki page [url=https://github.com/Werebearguy/AssortedCrazyThings/wiki/Cross-Mod-Content#the-amulet-of-many-minions]here[/url]. [/list] Other Links: [list] [*][url=https://github.com/Werebearguy/AssortedCrazyThings/wiki]Wiki, Changelogs & Source Code[/url] [*][url=https://forums.terraria.org/index.php?threads/.74330/]Terraria Community Forums homepage[/url] [/list] If you happen to come across a problem with the mod, please report it on our Terraria Community Forums homepage or on the Steam Workshop page in the appropriate discussion page. [b]Localization:[/b] If you want to add support for different languages, you are welcome to contribute localizations here: [b][url=https://github.com/Werebearguy/AssortedCrazyThings]GitHub[/url][/b] List of localization contributors: * Simplified Chinese: [b]GamMa[/b] * Russian: [b]GodHybrid[/b] * Italian: [b]Sea Noodle[/b] * Spanish: [b]CDT_Maggot[/b] * Brazilian Portuguese: [b]GuiSaiUwU[/b] * Polish: [b]Placuch, Roton[/b] [b]Disclaimer: Italian, Spanish, and Brazilian Portuguese localizaztion is very incomplete. Currently looking for contributors to finish it[/b][quote=tModLoader AssortedCrazyThings] Developed By Harblesnargits, direwolf420[/quote]

33,750 indirme Detaylar →
Cozy Houses!

Cozy Houses!

76561199467414450 tarafından

[b]TLDR:[/b] Immerses you when entering a house by zooming in and dimming the outside world. [h1][b]DESCRIPTION[/b][/h1] Ever wanted to make your world more immersive? Ever wanted to feel truly INSIDE your houses in terraria? Well now you can enter a house and be fully immersed inside, having the entire world around you dimmed. This mod is inspired by Stardrew Valley and other games that have features where you can enter houses. Welcome to the new era of building. Get the new DLC [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3653513831]Layers![/url] [h1][b]FEATURES[/b][/h1] - {NEW!} [b]Cozy Houses Menu:[/b] Upon setting a keybind in the menu, you can edit a house area if the detection logic was dodgy; or make a new house selection. This menu also displays commands and music IDs for the /track command. - [b]Building Mode:[/b] When holding tools or building blocks, the mod will automatically make the dimness less so you can build without having to turn off the mod. - [b]Smooth Transitions:[/b] When entering a house, the surroundings transition to darkness and the zoom is smooth. - [b]Smooth Lighting:[/b] The lighting isn't blocky like terraria's default lighting, so when you enter a house it'll look just perfect! - [b]A Peek Keybind:[/b] A keybind that changes the dimness to 0.25 so you can see outside the house until you press it again. - [b]Music:[/b] Music volume lowering upon entering a house (configurable), and a toggle that enables Zelda music when entering a house (default off). - [b]Cozy Sleeping:[/b] The outside turns completely black when in bed. - [b]Customisable Settings:[/b] Dimness and other visual settings are customisable, + QOL features. - [b]Room Transitions:[/b] When moving between /separated rooms, you can enable room transitions in config to have a nice animation while entering. (also with an Extra config to enable [i]Animal Crossing Transitions[/i] - [b]Lock Cam to Centre:[/b] A new toggle lets you lock the camera to the centre of your house and /separated rooms, just like Stardew Valley! ([i]Incompatible with camera mods[/i], planned to be fixed in the future). - [b]House Walls:[/b] Houses, when outside, can be closed up by the walls behind them (as a new layer on top of them) by a toggle, so you can only see the inside of houses while.. inside! - {NEW!} [b]See Outside Windows:[/b] Experimental currently, but lets you see outside windows with a V ray. - {NEW!} [b]House Detection Config:[/b] Wanna make your builds detected by Cozy Houses when they aren't? Change the maximum build distance! - [b]Extra:[/b] Animal Crossing extra features! (animal crossing transition effects) [b][h1]COMMANDS & KEYBINDS[/h1][/b] - [b]/separate[/b] | Separates the room you're in from the rest of the house as seen in the third video. - [b]/unseparate[/b] | Re-attaches the current room to the main house lighting. - [b]/unseparate all[/b] | Clears all custom room separations created using the /separate command. - {NEW!} [b]/attach[/b] | Attaches the nearest /separated room to the current separated room to have both light up at the same time. Connect them together moreso. - {NEW!} [b]/unattach[/b] | Self explanatory. - {NEW!} [b]/track <ID>[/b] | With info from the Cozy Houses menu select a track (e.g. 47 being town music) to play when in a specific room. - {NEW!} [b]/track[/b] | Without putting an ID sets the room track to default. - {NEW!} [b]/shop & /deshop[/b] | Personal command lol. Plays Zelda shop music when inside room. - [b]/dehome[/b] | Marks the house/room you are standing in as [i]not[/i] a house. The mod will ignore this area, disabling dimming and zoom effects while inside. Useful for houses you don't want the effects in. - [b]/rehome[/b] | Clears all rooms marked with the /dehome command, making them act as houses again. - [b]/refresh[/b] | Automatically recalculates ALL separated rooms dimness if they look weird or the dimness is out of place. - [b]Keybind: P[/b] | OPENS THE COZY HOUSES MENU! Lets you edit area, access help & track IDs, delete houses, etc. - [b]Keybind: Right Ctrl[/b] | Toggles [i]Building Mode[/i]. When active, dimness is lowered to 0.25, allowing you to see outside clearly for building purposes. [h1][b]THE UPDATE HAS RELEASED![/b][/h1] [i]Thank all of you for the patience![/i] [img]https://i.imgur.com/m14rBFJ.jpg[/img] New edit area, manual house select, new commands and more! [img]https://i.imgur.com/9DYRspe.png[/img] A ray of light will show a V outside windows based on where youre standing in the room (and shows based on distance, too). This currently is still experimental. [h2][b]This update is thanks to @notcl4y for providing code I needed help with for the edit house area features![/b][/h2] [b]Texture/Resource Packs are:[/b] - Secrets of the Shadows Texture Pack - TerraEnhanced - Audio Overhaul [i]by Just JK[/i] - FancyUI [i]WARNING: It is suggested to use the [b]/refresh[/b] command after updates. It should fix dimness in the wrong places inside /separated rooms.[/i][quote=tModLoader CozyHouse] Developed By LevitatingGT[/quote]

60,126 indirme Detaylar →
Infinite Munitions

Infinite Munitions

76561198027190983 tarafından

Adds endless quivers and musket pouches for every arrow and bullet in the game. Craft at a Crystal Ball with 3996 of a specific ammo type (for example, x3996 Silver Bullets = 1x Endless Silver Bullet Pouch). Most importantly, press Q (configurable) to change ammo while using a weapon! Also works for swapping the spectre hood/helmet while holding a mage weapon. Also adds: - Endless Health and Mana Potions. Craft with 120 Super Health/Mana Potions at a Crystal Ball. - Wormhole Mirror. Craft with 20 Wormhole Potions and a Magic/Ice Mirror. Art and design by Xelladia/Xel the Corgi NOTES: - Trying to craft an Endless Tungsten Bullet Pouch will result in an Endless Silver Bullet Pouch as they are of the same tier and serve the same functionality. CANCELLED (artist busy): - Infinite dart items and rockets. - A "Mobius Star" (infite star ammo) for the Star Cannon. [quote=tModLoader]Developed By Chicken Bones, Xelladia[/quote]

42,062 indirme Detaylar →
Guiding Light

Guiding Light

76561198810027884 tarafından

This mod adds a new light pet, the "Guiding Fairy". The fairy glows very dimly at first, but becomes brighter as you get close to a rare enemy or critter (with the exception of fairies). Once close enough, the fairy will fly towards the rare creature and wait for you to reach it (or get too far away) before it starts following you again. The light pet is summoned with an "Enchanted Leaf", sold by the Dryad for 20 gold.

43,835 indirme Detaylar →
TerraTCG: PvP Update!

TerraTCG: PvP Update!

76561198043876895 tarafından

[h2] TerraTCG: The Terraria Collectible Card Game! [/h2] [url=https://github.com/westphallm1/TerraTCG] Mod Source[/url] [url=https://forums.terraria.org/index.php?threads/terratcg-the-terraria-collectible-card-game.140791/] Terraria Forums[/url] [url=https://discord.gg/gqhknNj9ME]Discord[/url] TerraTCG is a Collectible Card Game built inside of Terraria! Challenge your friends, Town NPCs, and bosses to intense games of 1v1 card-based combat, grow your collection with booster packs, and experiment with exciting new strategies! The initial set of TerraTCG contains over 100 cards, with over 25 NPC decks, 11 boss fights, and a friendly PvP mode! [h2] PvP is now available! [/h2] You can now invite your friends to duel! Craft 3 Duel Invitations into a "Friendly Duel Invitation" at work bench, then use the item in a multiplayer server to find a friendly game with another player! [img] https://raw.githubusercontent.com/westphallm1/TerraTCG/refs/heads/main/Assets/Workshop/PvP_Promo.png [/img] [h2] Getting Started [/h2] To begin playing TerraTCG in-game, craft a TerraTCG Deckbox at a workbench using 5 wood. The Deckbox gives access to the Deck Editor. You'll only start with a few cards, but more can be gained by defeating any town NPC in a duel! To kickstart your collection, you can also find a small number of packs scattered in chests in any newly generated world. Talk to the Guide first for a good first opponent, and the option to view an in-game tutorial! Beyond the guide, the following NPCs can all be challenged to a game at any point: [list] [*] the Guide [*] the Merchant [*] the Nurse [*] the Arms Dealer [*] the Goblin Tinkerer [*] the Traveling Merchant [*] the Clothier [*] the Dryad [*] the Mechanic [*] the Nerdy Slime [/list] After defeating the Wall of Flesh in card-based combat (see below), the following NPCs may also be challenged: [list] [*] the Party Girl [*] the Zoologist [/list] [img] https://raw.githubusercontent.com/westphallm1/TerraTCG/refs/heads/main/Assets/Workshop/Forest_Promo.png [/img] [h2] Grow your Collection [/h2] All 100 TerraTCG cards can be obtained by opening packs rewarded by beating NPCs or bosses in a game! Each pack has a 1-in-15 chance to upgrade a card to a rare foil variant! [img] https://raw.githubusercontent.com/westphallm1/TerraTCG/refs/heads/main/Assets/Workshop/Mimic_Promo.png [/img] [h2] Up the Stakes! [/h2] Once you've gotten enough practice playing against your Townsfolk, you're ready to challenge the bosses themselves! Beating an NPC's second deck awards you with a "Duel Invitation", an item that can be used in the presence of a boss to start a life-or-death game of TerraTCG! Defeating a boss in a game of TerraTCG will slay the boss and unlock its progress in the world, but losing that game will result in death! The following bosses can currently be fought: [list] [*] All Pre-Hardmode Bosses [*] The Queen Slime [*] The Mechanical Bosses [/list] [img] https://raw.githubusercontent.com/westphallm1/TerraTCG/refs/heads/main/Assets/Workshop/QueenBee_Promo.png [/img] [h3] Disclaimers [/h3] [list] [*] The mod is known to have a couple compatibility issues with High FPS Support mod, but should still be playable while it is installed. [/list] [h2] How to Play [/h2] For a full illustrated gameplay tutorial, talk to the Guide in-game and ask to duel! [h3] Initial Setup [/h3] TerraTCG is a card game played between two players. Each player begins by shuffling their deck and drawing 5 cards. One player is then selected randomly to go first. Each player has 3 resource types: [list] [*] Hearts: The player's life total. Each player starts with 4 hearts, losing one whenever a Creature they control dies. If a player loses all 4 hearts, their opponent wins the game! [*] Mana Crystals: Spent to perform most actions in the game, such as attacking with Creatures or equipping Items. Start at 1 per turn, then regenerate at a growing rate throughout the game. [*] Townsfolk Emblem: Used to cast Townsfolk, powerful one-off cards that can turn the tide of the game. Only 1 is generated per turn. [/list] [h3] Card Types [/h3] There are 3 types of Card in TerraTCG: [list] [*] Creatures, which are placed onto the battlefield for combat [*] Items, which provide temporary or permanent buffs to creatures [*] Townsfolk, which provide powerful single-use effects like card draw. [/list] Creature Cards are the core of gameplay. They can be placed onto the battlefield from the hand for no cost. At any point in your turn, you may declare an attack with a creature in your Offense Row. Attacking with a creature consumes Mana Crystals equal to that creature's attack cost. Dealing damage to opponents' creatures via attacks is key to victory, since you need to reduce 3 opposing creatures' health to zero to win the game! Item Cards can be attached to creatures, and provide bonuses to their stats. It costs Mana Crystals to play Items from the hand. Items provide effects such as [list] [*] Increasing a creature's attack damage [*] Reducing a creature's attack cost [*] Restoring a creature's health [/list] Carefully balancing your Mana Crystal usage between buffing creatures with items and dealing damage will allow you to gain advantage over your opponent over the course of a game! Townsfolk are a special card type that provide powerful sources of advantage, such as: [list] [*] Drawing cards [*] Gaining extra mana crystals [*] Buffing your creatures without spending Mana Crystals [/list] You can only use one Townsfolk per turn, which consumes your single Townsfolk Emblem. [h2]Credits[/h2] Development: Billybobmcbo, Direwolf420 Playtesting: Direwolf420, Harblesnargits, Iceman970, Jadams [quote=tModLoader TerraTCG] Developed By billybobmcbo[/quote]

51,441 indirme Detaylar →
Retribution Mod (Beta Build)

Retribution Mod (Beta Build)

76561198160404094 tarafından

[img]https://i.imgur.com/vCaUkKM.png[/img] [h1]The Retribution Mod Beta Build[/h1] should be seen as a demonstration and preview of what the mod has to offer. This mod focuses on adding new mechanics rather than new content. THIS BUILD IS A DEMONSTRATION BETA There will be bugs! See our discord server for information about bug reports. (Click mod homepage) This mod is all about adding new mechanics to the game. Though this is a content mod, basic content mod things will be added like more items, bosses, biomes, etc. However, that is not our main focus. We want to expand greatly on what the player can do when they are playing Terraria. [b]LINKS:[/b] [url=https://discord.gg/zS3qjvF4aT]Discord Server[/url] [url=https://terrariamods.fandom.com/wiki/User:Royal_Nobody/RetributionMod]Wiki Page[/url] [url=https://docs.google.com/document/d/1dQx1mA93FaxH8AZG8CZrwihs7DUwl1fkbUkxjEIzd_o/edit?usp=sharing]Beta Build Guide[/url] [url=https://www.buymeacoffee.com/retributionmod]Donations[/url] [url=https://soundcloud.com/kaosudragon/sets/retribution]Official Soundtrack[/url] [hr][/hr] [b]Current Features:[/b] - 100+ Items - 20 NPCs - 1 new biome - A few new structures (Jungle Temple, Shipwreck, Permafrost Houses) - 1 functional boss - 2 new soundtracks - Contracts System (Quests) - NPC Vulnerability (Pre-hardmode) - Super Ability system - Gauntlet Weapon Type - Trap Weapon Type - Monolith Weapon Type [b]Planned Features (Not in this build):[/b] - Weapon Upgrades - Necromancy - More bosses - New biomes - More structures - More content (pre-hardmode & hardmode) [hr][/hr] Please visit our discord server for updates to the mod, new builds, changelogs, and bug fixes. The most important thing this mod demo does is is give players an idea of what new mechanics we have to offer. You can also donate to the mod to help development! (Again, see our discord server for all information) [hr][/hr] Credits: Christone - Mod Director/Lead Programmer Dyl - Mod Director/Lead Spriter KaosuDragon - Lead Musician (Composer) Howtocommit - Active Musician (Sound FX) Raddize - Active Spriter Past Help/Not Active: Vintage - Programmer Sabenator - Programmer Iwave48 - Programmer basicallycat - Programmer Ripple - Spriter Funk.It - Spriter Svetlana - Spriter Musicman655 - Musician [quote=tModLoader]Developed By Christone[/quote]

25,233 indirme Detaylar →
PalMod (Summoner Subclass)

PalMod (Summoner Subclass)

76561198041992238 tarafından

This mod adds a summoner subclass allowing the player to tame NPCs and use them like minions. Even though I'm doing my best, the nature of the mod means it is NOT balanced, and will likely never be, but provides a fun and unique experience :) The first capture sphere is sold by the Merchant, and can be upgraded. [quote=Keybinds]Check your keybinds! You will need them[/quote] There WILL be bugs in the early versions of the mod, please tell me if you encounter any! Multiplayer is currently not implemented, but will be in the future. The mod will be compatible with Modded NPCs using vanilla AIStyles. Please, do not ask if the mod is compatible with X or Y, mod, I do not know, try it out The mod is obviously inspired by the Pokemon and Palworld games! Thanks to @Chevalier for the Chinese Localization of the mod! [quote=Verveine]Watch the video for more info on the mod and its content![/quote] [quote=tModLoader]Developed By Verveine[/quote]

42,818 indirme Detaylar →
DPSExtreme汉化

DPSExtreme汉化

76561198846930919 tarafından

为DPSExtreme提供中文翻译 基本上都是AI翻的 侵权了我就下架[quote=tModLoader DPSExtremeChinese] Developed By Eric-WYH[/quote]

55,943 indirme Detaylar →

Sayfa 23 / 602 (14,430 sonuç)

Mod destekli tModLoader sunucusu

Tüm modları panodan tek tıkla doğrudan yükleyin.

tModLoader sunucusu kirala