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Barotrauma موڈز اور پلگ اِنز

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Submarine Weapon Sound Makeover

Submarine Weapon Sound Makeover

از 76561198104199385

A small and simple audio mod that overrides turreted weapons to give them custom sounds. All Audio taken from Mechwarrior Online and the "Chunky Guns" sound mod for it. If you disagree with a thing I did or something's wrong, please use the provided discussions instead of filling up the comments any further. It would be greatly appreciated, thank you. [h1] KNOWN ISSUES [/h1] The mod occasionally spits out a bunch of console errors because Barotrauma itself is trying to look down a file path for vanilla sounds [i] that doesn't exist in the first place. [/i] I don't know how to fix this, or if I even can, but it's totally harmless besides opening your console every now and then, so please bear with it.

42,850 ڈاؤن لوڈز تفصیلات →
Ulysses

Ulysses

از 76561198010451352

The Ulysses was a submarine vehicle from the surface world. It was developed by Whitmore Industries to serve as the primary transportation vessel in the expedition to find the fabled ruins of Atlantis. Equipped with two rail guns, six coil guns, and a deployable armed shuttle. Fully loaded for your adventures into the deep. 90% Percent compatible with AI, most issues/glitches are player in-game correctable with some extra supervision. This ship has great drainage, she's maneuverable, has great nose protection for front collisions with the tunnels; a slightly larger ship but with an easily memorable layout. I've played the game both solo and multiplayer, and used my experience to add in features and move things into locations that aided me in the gameplay. With two bots she can easily take on some pretty tough adversaries, with the bots primarily needed for attention to all her mechanical and electrical needs. Hope yall enjoy the sub and have fun creating adventures with her! :) I fully support suggestions and criticisms, if you see a feature on another sub that you would love to see in this ship, or spot a massive inefficiency that needs changed let me know below; I'll happily look to see if I can incorporate it! Recommended Crew Size: 3-10 (Singleplay/AI compatible) Recommended Crew Experience: Intermediate Cheers to Shas'O nikephoros; inspired the new nose. Shamelessly Copied/Stole Ignis' Electrical work. -Ty! https://steamcommunity.com/id/ignis05 ***Frequently asked question/issue regarding the shuttle*** Close hatch and pilot to destination. Before exiting, power down shuttle to conserve battery life, and then open hatch/flooding shuttle. You must LAND before flooding as it will sink. Upon returning electrical will likely need repairs, close hatch, and re-power on shuttle, return to the Ulysses. 12/19/2023 - MOST RECENT UPDATE - Door restrictions removed due to popular request

36,625 ڈاؤن لوڈز تفصیلات →
Gatling Laser

Gatling Laser

از 76561198243797688

This mod adds a Gatling laser to the game. The Gatling laser is a large two-handed weapon that fire red laser pulses through two lenses and deals burn damage. It uses fusion cores for ammunition. Each fusion core provides 300 shots. It has a high rate of fire but low accuracy, making it more useful for large numbers of close enemies. [img]https://imgur.com/ZLPLp89.gif[/img] The base price of the Gatling laser 2000 cr. The base price of Fusion core is 170 cr. You can buy this items in the following places: [list] [*]Research (high priority); [*]Military. [/list] You can also craft and recycle ammunition for this gun. [strike] weapon, gatling, laser, machine gun, gun, cannon [/strike]

41,031 ڈاؤن لوڈز تفصیلات →
JiuZhou Arsenal

JiuZhou Arsenal

از 76561198220228133

This mod will no longer be updated. All content has been officially ported to this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2852411866 And it is now incompatible with this one. Just subscribe to ↑

47,452 ڈاؤن لوڈز تفصیلات →
CrouchHarder [Discontinued]

CrouchHarder [Discontinued]

از 76561198000973504

[h1]Well, what is it?[/h1] This mod makes your character crouch HARDER, so now you can actually gunfight in tight corridors in tandem (one guy is crouching and another guy is shooting over his head). Crouch walking animation is a bit junky, but nothing big. [u]THIS MOD WILL ONLY WORK WITH VANILLA CHARACTERS.[/u] [h1]Advanced medicine fix[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2488816950]Advanced medicine[/url] alters character xml files and thus is not compatible with this mod. But worry not, I've got you, comrade. Just subscribe to this mod: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2716791572]Crouch with medicine finale[/url] That mod is basically Advanced medicine + CrouchHarder combined.

32,086 ڈاؤن لوڈز تفصیلات →
NT Pharmacy

NT Pharmacy

از 76561198079050598

Fork of an expansion maintained by players. Different than original. Read changelogs for A1.0.6, A1.0.6h1. NT Pharmacy is a neurotrauma expansion that adds custom pill fabrication. The official guide can be found [url=https://trello.com/b/xFAn9Jsp/nt-pharmacy-guide]here[/url]. Compatible with NT Pharmacy add-ons. Implemented [url=https://steamcommunity.com/id/xon0930]Dornam[/url]'s [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2876677996]NT pill containers[/url] and [url=https://steamcommunity.com/profiles/76561198186834058]Grass[/url]' [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3213542162]Pill bottle addon[/url] thus making them incompatible with this forked version of NT Pharmacy. [url=https://steamcommunity.com/id/Mannatu]Mannatu[/url] (she) is the author of Neurotrauma and its original idea.

50,302 ڈاؤن لوڈز تفصیلات →
Alicorn2 Stealth Light Cruiser

Alicorn2 Stealth Light Cruiser

از 76561198843821480

[h1][b]All Language Supported![/b][/h1] If you like it, please give me a thumb up! thank you! [h1][b]Intro[/b][/h1] This is a sub with extremely high strength (seriously, very seriously), all features are totally vanilla. It’s [b]NOT[/b] recommended to use this sub (Alicorn2+) if you want a full game experiences of Barotrauma, but if you want to made Barotrauma a stress-relieving casual game, or just want to see the interior of this sub, then welcome to subscribe this mod. The non-OP variant is Alicorn2- [h1][b]Background Story [/b][/h1] The last of the Alicorn class fast transports is lying in dock, quietly awaiting its fate. After the introduction of the first prototype of the Alicorn class, many people were impressed by its sharp exterior, bright interior and excellent performance, however, its sky-high cost is a prohibitive and few buyers are available. Obviously, the alliance does not need an underwater villa to complete the transportation tasks that can even be completed by retired warships. Chief Engineer Zyleand stand in front of the disassembly platform, watching the crew meticulously removing the reactor's heat pipes, as if a group of hungry seabirds were gnawing on a gutted blue whale. "It's a nice ship isn't it", said a strange man's voice from behind. "So what, she’s no longer needed for anyone", Chief Engineer sighed at length. "That's not necessarily true", the strange man spoke again, and Zyleand turned to see a tall, black-suited man standing pensively behind him, the bionic eye in his left eye emitting a faint blue glow. "I'll buy the rest of this ship." "What do you want with this scrap metal", Zyleand asked. "I need you to bring it back to life, before the abyss finally consumes us", the strange man said firmly. Four months later, an angular, sci-fi shaped battleship slowly emerged from the dockyard, ready to face its true fate...... ----- Another short footage for this sub------ Inside the conference room, Chief Engineer Zyleand was standing across from the man in black, describing the performance of the new ship. The room was filled with smoke as ventilation system was malfunctioning, and Zyleand couldn't help but cough. "...... two rail guns, three rapid-fire chain guns with no-death-angle coverage ...... all-around automatic discharge coils ......" "No," the man in black interrupted Zyleand's speech, "the firepower is still not enough." “What did you say?” "the firepower is still not enough." the man in black repeated, “not as good as Millennium Blizzard” “Shut the f**k up!” Zyleand suddenly roared with fury,” Do you know what this means? Unrestricted firepower will make all our efforts so far in vain! Unbelievable! You are the most......” Before Zyleand could finish his sentence, a briefcase was placed on the table with a heavy sound, he couldn't help but gulp. “Twice after the job is done.” “You...... you are the most discerning buyers I’ve ever seen, let’s continue our talk.” Afterwards, Chief Engineer recalled, "I wanted to say no, but he was offering too much." [h1][b]Basic Information [/b][/h1] Item number: 1103+103(drone)=1206 Price: FREE Size: both 44*8m Weapon: 3 modified chain guns, 2 railguns Cargo: 24 crates Max forward speed: 38km/h, 80km/h with auxiliary engine on Max diving speed: 19km/h Recommended crew number: 4-12 (meaningless for this sub) [h1][b] Notable Features[/b][/h1] Indestructible walls and hatches, all facilities are invulnerable to all kinds of damage, can’t be defeated from outside, theoretically. - The auto doors inside sub is not indestructible - 7 PUCS suits have been placed inside sub, make sure your crew wear these if you don’t want anyone get burned by radiation. Modified chain guns - Lower the charge time of three chain guns, increase the rotation speed and fire rate - Fire unlimited fission laser at almost no cost of power Auto-switch railgun system - Railgun can be controlled from both armory and command room - The periscope can’t control the same railgun the captain is controlling, but can see through the camera beside it. - Both railguns fire nuclear shell, which is an unlimited supply in this sub (can only preserve 10 shells in this sub) A periscope-controlled combat drone, double click to switch between move and fire mode - Drone’s ammo is almost unlimited, gets auto-recharged when docking An omni-id-card in command room, can open every doors/cabinet in vanilla game - Also, a gene splicer with almost full set of gene, an ore-mining steam cannon with unlimited fuel, a smg fire unlimited fission laser and several books. “Lightning” fabrication/deconstruction system, 50 times faster fabricate/deconstruct speed, lower the skill requirement to fabricate by 90% Auto-controlled reactor using PI controller, consume fuel rod rapidly but its fuel is unlimited Vending machine in the place where the ammo holder is placed (because it needs no ammo holder isn’t it) Light control (why does an invincible sub need such a feature?) Flora-proofed ballast [h1] Afterword[/h1] By the way, if you think play an invincible sub is both boring and game breaking, then so do I. In this case, I made a balanced one named “Alicorn2-”, pricing 8000mk, but I haven’t test it thoroughly. Feel free to leave a comment below. [h1]2022/6/19[/h1] For some reason (maybe technical) I can't leave any comment on Workshop, it says "comment is unavailable in your region", so I can't reply any questions here, but I'll still check these comments from time to time. [img]https://steamuserimages-a.akamaihd.net/ugc/1830159746169505364/6FEA4D465978DCEBC9815AE94D6FB6329550F442/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]

41,224 ڈاؤن لوڈز تفصیلات →
Apo-3A "Dagger"

Apo-3A "Dagger"

از 76561198166967743

[h1][b]Now support: 简繁中文 English Russian Japanese (Translated by Arkblade) [/b][/h1] [h1]If you like this submarine, please give me a like! This is very important to me, thank you![/h1] 大家好,这是我自行设计的第三艘潜艇,Apo-3,绰号“Dagger”,意为“匕首、短剑”。潜艇虽小,但是武德充沛。小巧、灵活

38,725 ڈاؤن لوڈز تفصیلات →
No Role Balance

No Role Balance

از 76561197984394390

Disables the auto balance between roles, there is no force or limit on any role. Example: You can have 5 captains in the same time. With this mod you don't have to worry about random role spawning anymore! This mod is important for every multiplayer crew who is playing with more than 8 people. (Using it in Single-player pointless, I do not recommend)

33,381 ڈاؤن لوڈز تفصیلات →
[BOS]Medical

[BOS]Medical

از 76561198157628895

[h1][BOS]Medical 医疗模组 CN/EN[/h1] “人命至重,有贵千金” ●●●简介●●● 原版修改: 活性纤维x2 可在加工台制作成 绷带x3 新增物品: 1.小型医疗包 恢复60点出血、失血、烧伤、内伤 绷带+盐水+鸦片合成 医疗使用等级需求10 2.大型医疗包 恢复120点出血、失血、烧伤、内伤 皮肤+血袋+吗啡合成 医疗使用等级需求30 3.强化合剂 六项增益BUFF全满 内用辅液+酒精+广谱抗生素+麻痹治愈剂+加速粉剂合成 4.浓缩枭祸根精华 三秒杀死迅猛龙 枭祸根精华x3 5.抽血包 多次抽血增加耐久,抽血会导致失血,耐久满获得血袋x1 塑料+疗素合成 6.拐杖 右键使用 增加移速持续2秒 铝+橡胶合成 7.手冲吗啡 10秒治疗30伤害 无上瘾 随时间减少耐久 鸦片x2合成 8.主动呼吸面罩 装备后消耗耐久 缓慢恢复氧气 FPGA电路+液氧+塑料合成 9.伊维菌素 获得寄生抗性 并快速治疗感染 造成少量器官损伤 广谱抗生素+弹性蛋白合成 10.稀释酒精 作用同医用酒精 精神抗性持续时间减半 减少副作用 医用酒精制成 11. 辐射应急盒 每秒治疗1辐射和0.5烧伤 持续5分钟 鸦片+疗素合成 英化提供:DKAMX ---------------------------------------- 如果加载MOD时遇到问题,可以在已订阅MOD页面选择重新安装,如果未能解决,请反馈给我! 感谢使用医疗模组,点赞评论收藏是对我最大的支持! 造船/模组交流QQ群:200300947 联机/同人交流QQ群:796185005

43,285 ڈاؤن لوڈز تفصیلات →
Combat Overhaul Legacy

Combat Overhaul Legacy

از 76561198866196217

[h1]Combat Overhaul Legacy - Lock-n-Loaded update is now live![/h1] This is my project of revival and development of the most complex and advanced weaponry mod. Disclaimer: I do have all the rights to publish this as my own mod, for the original creators, Knarrenbluntz and M12, both allowed me to do so. I am also not willing to deal with any sort of reputation and legacy they left in the community. Main menu OST credits: https://youtu.be/LTHccOa4XoE Patch to bring back vanilla OST: https://steamcommunity.com/sharedfiles/filedetails/?id=3673827311 [img] https://i.imgur.com/VI0XsLK.gif [/img] [h1]Whats it all about?[/h1] Combar Overhaul is a series of mods that focuse on reworking barotrauma's Gunplay. A load of new mechanics are introduced to make it more realistic and tactical, yet enjoyable and satisfying. [img] https://i.imgur.com/LlES3xx.gif [/img] [h1]Original Idea[/h1] Combat Overhaul focuses on decreasing Time-To-Kill(TTK) on both humans and creatures creating a new fast-paced relentless combat environment with high demand for skill, precision and tactic. Mod provides its players with lots of ways to customize their weapons and equipment with upgrades, attachments, different calibers, ammunition types and new perks. Variety of gear and equipment ensures that everyone will find something for themselves, whether it would be blowing everything up with rocket launchers, sneaking up on enemies with suppressed weapons and a stealth suit or ripping and tearing their way through Europa with a classic-fashion boomstick. Any tactic is viable, as long as you have one! You are given a lot of tools to play with but be patient and dont expect to get everything best from the start. More and more gear becomes available as campaign progresses. [h1]Whats new?[/h1] Combat Overhaul Legacy maintains the core idea of the mod, focusing on quality of execution and engaging mechanics, like recoil, inventory-based customization, jamming and magazines that now have to be manually loaded with bullets. On top of all that i added an equipment upgrading system, allowing you to customize your gear pieces, like diving suits, body armor and helmets. I also bring in the idea of gunfire concussion and hearing protection, to further increase the immersiveness of this mod. [u]Dont want to read all this boring crap?[/u] Download it and test it all yourself on the Shooting Range that comes with this mod and is accessible through submarine editor. Security teams and Captains also have Guidebooks on them that will provide you with basic knowledge on mods main mechanics. [h1]User's Guide[/h1] [list] [*] Can COL be added to an already going campaign? - Yes it can be, but all your weapons would be replaced. It is recommended to start a new campaign for better experience. [*]What mods is COL incompatible with? - Practically none, except for other COs, as long as you keep it above weaponry mods and below medicine mods. Also dont forget to look for patches, maybe there are some... Examples: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3072525010] Combat Overhaul Neurotrauma patch [/url] [img] https://i.imgur.com/IszegVD.png [/img] or [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3300489673] Combat Overhaul Legacy - Weapon Unlocker Addon [/url] [*]What mods does COL go well with? - Barotraumatic, Dynamic Europa, Extenders, mods that focus on adding new creatures, missions, outposts and anything else that is not weapons or equipment. [*]What if i experience lag? - Try getting rid of unused magazines and weapons by deconstructing them, put your guns into containers, check console(F3 by default) for errors. If the issue remains, deattach Barrel Modules from weapons for that round. [/list] [h1]Enjoy![/h1]

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[BOS]Planting

[BOS]Planting

از 76561198157628895

[h1][BOS]Planting 种植模组 CN/EN[/h1](基础代码来自于Hydroponics) “听取蛙声一片” ●●●简介●●● 1.可以种植海底的植物/细菌 2.新增大号种植箱和五种生物样本 3.需要使用大号种植箱培养生物样本收获植物/细菌 ●●●大号种植箱/生物样本●●● 大号种植箱: 1.可以自行制造或者在科研站点购买 2.需要安装在地面,并接电源使用 3.属于电器设备,请注意防水 4.供电状态可以通过是否发光来区别 生物样本: 1.在加工台制作,放置到大号种植箱生长 2.样本制成后耐久会快速降低,请及时放到种植箱种植 3.如果耐久为0时,掉落地面将会消失 4.一份样本可以生长出两份植物/细菌材料 ---------------------------------------- 如果加载MOD时遇到问题,可以在已订阅MOD页面选择重新安装,如果未能解决,请反馈给我! 感谢使用种植模组,点赞评论收藏是对我最大的支持! 造船/模组交流QQ群:200300947 联机/同人交流QQ群:796185005

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[Old] EK Matriarch Mk-VII

[Old] EK Matriarch Mk-VII

از 76561198059085511

[h1]Matriarch Mk-VII Attack Carrier[/h1] [i]The Matriarch is a carrier vessel for force-projection and wide-area patrol operations. It is equipped with the standard compliment of coilgun defenses and a moderately powerful single-turbine engine, but the Matriarch's true power comes from its shuttle bay capable of maintaining and operating two 'Lance' class military strike-craft.[/i] [b]Role:[/b] Attack (Carrier) [b]Price:[/b] 25,000 Mk [b]Recommended Crew:[/b] 10 - 16 [b]Size:[/b] 58x14m [b]Cargo Capacity:[/b] 20 Boxes [b]Vessel Strength:[/b] Moderate [b]Vessel Maintenance:[/b] Standard [b]Recommended Difficulty:[/b] Medium-High [b]Recommended Crew Experience:[/b] Any [b]Notable Features:[/b] [list][*]Shuttle Bay With Protective Doors [*]Long-Range Radio [*]Engineering Bay [*]Medical Bay [*]Armory [*]Automatic Drain Hatches [/list] [b]Weapon Systems:[/b] [list][*]x6 Coilgun [*]x2 'Lance' Light Strike Craft (Equipped with x2 Chaingun) [*]Decoy Launcher [*]Discharge Coil[/list] [code]Stock Reactor Trim: 0.003 - 75[/code] [h1][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2629866122]Official Guide to EK Submarines[/url][/h1]

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Super Plague Rat

Super Plague Rat

از 76561198216900915

[h1]Super Plague Rat[/h1] Tier III attack The successor of the prototype Plague Rat, is a more powerful and deadly stealth attacker under the cold sea. Fitted with a smarter power system, it could go farther in its silence mode. But keep in mind that this ship is also capable for tough battles with its two Rail guns and three Coil guns, and discharge coils covering the blind zone. In most circumstances, fear is unnecessary for the brave crews of this ship. [hr][/hr] Points you may want to know about this ship: [olist] [*]Power system is specially organized that reactor is not sending out power directly into the power grid, therefore reactor overheat could be largely avoided. [*]The ship is equipped with strong firepower, but the gun controls are not in the same room. Your gunner will have to focus on their positions. [*]Stealth Running mode is useful when you are trying to avoid contact, especially in the latest game version, in which mobs will be less sensitive in vision but more in sounds. Use it wisely. [*]This is not a slow ship, but you cannot just outrun everything. Prepare for blood. [*]Most containers are tagged, AI will try to keep things in order (to their best). [/olist] [hr][/hr] (There is also a sonar version of this submarine in which you can see the sonar image without using nav-terminal. However you may see bug reports when you use this ship but you can just ignore it) [img]https://i.postimg.cc/Kvnd6V95/2021-10-29-22-21-10-3-114.gif[/img] See also: https://steamcommunity.com/sharedfiles/filedetails/?id=2599040776 [h1]超级疫鼠[/h1]超级疫鼠,早先原型机“疫鼠”的继任者,是一艘更加强大且致命的隐匿行动攻击舰。并且由于装配了更智能的电力系统,超级疫鼠拥有更长的续航能力,可以在隐匿行动模式下航行更远。当然,这条船的火力配置(三门电磁枪,两门轨道炮,并且有电磁线圈覆盖着射击死角)也使得他可以应对绝大多数危险情况。这条船的船员将是无所畏惧的。 [hr][/hr] 关于本船 [olist] [*]该船的电力系统经过特殊设计,使得反应堆过热和电网过载的几率大幅度降低。 [*]该船的火力配置强劲,但是炮位却并不击中在一个舱室中。因此炮手需要各司其职。 [*]隐匿行动模式可以有效避免不必要的战斗,尤其是在现版本中,怪物对于可见光的敏感性被削弱。隐匿行动可以更好地绕开麻烦的目标。 [*]该船的速度并不慢,但是不足以使你摆脱所有的敌人——必要时刻请做好战斗准备。 [*]该船的大部分储物柜编辑过存储限制,AI会尽力将物品分门别类进行收纳。 [/olist] [hr][/hr] 另见: https://steamcommunity.com/sharedfiles/filedetails/?id=2601822658

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Immersive Sonar UI - Vanilla Sonar Edition

Immersive Sonar UI - Vanilla Sonar Edition

از 76561198044041937

[h1]Vanilla Sonar Edition[/h1] This version adds the texture replacements of [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3172965454]Immersive Sonar UI - A Real Sonar Add-On[/url] to vanilla sonar, in case you prefer to play without Real Sonar, but still want to use this UI overhaul. [h1]Optional Bonus Feature:[/h1] If you have client-side lua installed, a text display will appear in the power bar when operating a turret, showing you at which degree you're currently aiming. This might be very helpful for gunners when the captain does degree callouts. [h1]Patches:[/h1] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3179049556]Any EK mod compatibility[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3295497294]Gawr Gura Sonar Patch [/url]

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Vanilla Weapons Overhaul (Draconis)

Vanilla Weapons Overhaul (Draconis)

از 76561197970725190

Based on the original mod by ☢SAF OVL☢ SCP-966-1 https://steamcommunity.com/sharedfiles/filedetails/?id=2784626867 Merged with Sydwads excellent Laser Pointer mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2899922407 Featuring Fantastic sprite work by artist Larry Yang, Putt Putt Extended Armory and Tactical gear sprite work Particle/Laser effects from EK_Videogames legacy mods. Unique Anti -Materiel sprite by HonestHoney. Russian translation by ThatUserDeleted. Chinese translation by Superb_noob. [h1] [b][u]Overview [/u][/b][/h1] Vanilla Weapon Overhaul is a comprehensive series of tweaks, adjustments to the original game weapons, armor, Station and Submarine NPC's along with the addition of some new weapons and equipment in the same theme. It also adds a system to all of the weapons so they now have dynamic recoil/bloom that improves with higher weapon skill. Mod is designed to be optimized for long campaigns and to not have too many status effects on items or excessive numbers of small/similar items. There are minimal ammo types similar to the base game and a new part kit resource used to construct or rework higher tier weapons. Functional Spear/Harpoon melee weapons that allow melee aiming without the usual overhand swing effect and compatible with Security Frogman harpoon gun talents. [h1] [b][u]General Information[/u][/b][/h1] I strongly advise not running the game with multiple weapon mods such as EHA, CoL or THG as I am not going to troubleshoot cross compatibility, but you do you. I suggest if you use this with Baroverhaul you place VWO above it to keep the Vanilla weapon changes I have made, otherwise its fairly compatible. While a few of the weapons can only be found as wreck loot, many of the special or variant weapons can be crafted using advanced parts kits which can rarely be bought at stations or found on wrecks, allowing you to manufacture higher quality versions of the rarer weapons. Vanilla weapons are slightly tweaked but close to their original values, some like the machine pistol are now craftable and the damage slightly lower 1.15 vs 1.3 of the SMG up from 0.9 Vanilla. Revolver does more bleed damage and slightly more gunshot damage, assault rifle is now more of a precision automatic etc. Weapons can all accept a Flashlight and the new Stab Light which is a narrow blue spotlight that prevents washing out a thin red laser aim module giving you some light and laser sighting at expense of increased battery life vs a flashlight or laser. Rifles, Carbines and Light Machine Guns will also be able to instead mount a scope in a coming Vanilla update. Note that some weapons have additional damage types or chance on hit to inflict them. Such as fragmentation(explosion)/blunt/bleed damage chance on hit. These effects will complicate Neurotrauma mod injuries and lead to more incapacitation on limb hits. Finally NPC's in stations and submarine have gotten a rework to use these new items in their loadouts along with talents and other boosts to make them challenging and better able to operate their submarine or pose a threat to the players during abandoned or raiding unfriendly station encounters. For a high risk/reward gameplay Added Weapons and equipment The new equipment is divided by three rough tiers. Basic gear being easily able to make such as basic pistols and carbines, Effective to arm large crews, lower weapon skill crewman or use as backup or sidearm weapons. These can be just as deadly as higher tier weapons by trained users and at higher craftsmanship. Intermediate gear requires talent gear or rarer materials to make and provides alternate performance such as the Shotgun Revolver or Aftermarket Revolver Carbine. A few like the Jovian shotgun are purchased/found as cheap low tier alternative. Advanced gear takes either an Advanced part kit to produce or is bought from a reputation vendor and can be upgraded with a parts kit to higher quality. The new items can also be found as loot on wrecks. Normal talent gear is not made obsolete, revolver rounds have slightly increased headshot damage, SMG mags can be reloaded (but not crafted!) by anyone. Many guns vanilla or otherwise do additional damage such as blunt or laceration to represent lucky hits or frangible rounds. Similarly base game armor has been tweaked or adjusted slightly such as pauldrons on standard body armor and the mudraptor shell protect the upper arms. The new and altered bags/packs are built off of talent gear combining items like the Backpack and Bandolier, Many items have restricted slots so that only certain items can be carried in them but more overall items. The vanilla Toolbelt is adjusted to have 2 Tool slots for wrenches, screwdrivers or welding/cutting tools. Several weapon groups require Mechanical, Electrical or even in the case of the Laser Rifle Medical skills rather than just Weapon Skill. giving an alternate progression into specialized weaponry for non security classes. Heavier weapons especially Handcannons and large caliber rifles have massive recoil and will stun or even injure when attempting to use at low weapon skill, You can wear a handy Exosuit or Exoskeleton to prevent this. Additional misc changes/additions: Riot Shields are one handed and many of the higher tier stocked weapons have skeletal or compartment stocks that can hold a bandage, plastiseal or Neurotrauma Tourniquet.

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Brighter Lights

Brighter Lights

از 76561198060717067

Makes diving suits, flashlights and scooters brighter by making the light cone wider and somewhat brighter. Modifies these items: - Diving Suit - Combat Diving Suit - Abyss Diving Suit - Respawn Diving Suit - Slipsuit - PUCS - Underwater Scooter - Cargo Scooter - Flashlight Should be compatible with already ongoing campaigns. Updated for v1.2.8.0 Winter Update. If something doesn't work as intended and/or creates errors/bugs, please write it down in the comments. I can't tell when I'll update it, but I'm okay with anyone posting an updated version of this mod onto Workshop.

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Visual Variety Pack

Visual Variety Pack

از 76561198026566427

26/08/2024: This is a general State of Affairs update, as there are a couple things I need to touch upon: Asset re-use: I've been asked today by someone for my permission to repackage and alter content of my mod. While I initially refused on reflex(hey, modders are famously touchy and drama-prone, I'm no exception), upon further examination, I see no reason to deny these requests. From here on out, anybody out there reading this has my explicit permission to take the contents of this mod and modify and re-use them in their own Barotrauma mods and modpacks as they see fit - assuming the authorship of the assets is attributed to me somewhere. Mod status: If it's not obvious to you - and really, it should be after a year+ of complete inactivity - the mod is on hiatus and has been for a while. I've had fun working on this content, possibly the most fun I've had working on something in years, but things we do for fun are the first to go when the going gets tough. That aside, I've been making that mod for a group of friends I've been playing with, and none of them are playing Barotrauma anymore. Hard to muster enthusiasm when the magic's gone, you know. ///update end Attention: This mod comes with several modular items that require instructions to be setup correctly - READ THE DISCUSSIONS FOR INFO. Contents: 16 wall tiles 8 modular wall tiles - look for instructions on how to use them in the discussions section. 9 new containers 2 new battery sprites 1 new navigation terminal sprite 1 new sonar monitor sprite 1 new status terminal sprite 1 new reactor sprite. 1 new medical fabricator sprite 4 new periscope mast sprites. 1 new chair sprite 2 new coilgun sprites 1 new railgun sprite I intend to eventually expand on these so in the future you will be able to completely customize a sub using just the tiles and props from this mod. When is it going to happen? Who knows, but for now, you can use these to make your sub look very visually inconsistent. :^)

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ALIEN - XENOMORPH

ALIEN - XENOMORPH

از 76561198015792744

       [img] https://i.imgur.com/Q5DQOHA.png [/img] [img] https://i.imgur.com/Nf6UDBW.png [/img] This mod adds the terrifying creature from Ridley Scott's critically acclaimed ALIEN universe into Barotrauma.                                                             Features include:                [img] https://media.giphy.com/media/gJteAh8XceNkV2USK8/giphy.gif [/img] [b] The XENOMORPH. [/b] Painstakingly recreated in-game, revel in it's disturbing appearance, complete with it's iconic tail, as it tears your crew apart.                [img] https://media.giphy.com/media/ihvpU3BVoo9NMQY0Ug/giphy.gif [/img] [b] Intense and dynamic sound effects. [/b] Hear every roar, growl, and hiss as the creature stalks you in your sub.                [img] https://media.giphy.com/media/VhjAP97krzFoM7qdCr/giphy.gif [/img] [b] Missions, and random events all revolving around the XENOMORPH. [/b] Weyland-Yutani have a strange interest in Europa, are you up to their tasks? Future plans include facehuggers, an in-depth infection system, and something very, very big.                [img] https://media.giphy.com/media/KEAoqgZhq24fBEFz1T/giphy.gif [/img]                                                           https://discord.gg/qPzJwej                [img] https://media.giphy.com/media/XBQY5R9CNDhffktsMj/giphy.gif [/img]                                join at 216.244.86.34:14248 or find it in the server browser

24,982 ڈاؤن لوڈز تفصیلات →
Sort Container UI

Sort Container UI

از 76561199189156784

Client-side Lua Script to add an UI to containers which has sort functionality. There are 5 buttons in total: [olist] [*]Sort by Alphabet, sort every item in the container by alphabetical order [*]Sort by Category [*]Merge Stacks, if possible, merge identical items together. [*]Toggle Recursive Sort: If an item inside this container is a container itself, and this option is on, then the inside of that item and containers deeper inside will all be sorted. [*] Toggle TreatContainersAsTheirFirstItem: If this option is on, all items in this container that are containers themselves will be viewed by the sorting algorithm as its first item. i.e. A Storage Container filled with Iron will be sorted as if it's an "Iron" item instead of "Storage Container", and a "Stun Baton" filled with a "Battery Cell" will be sorted as if it's a Battery Cell. [/olist] There is also a search bar to search for items. Installation Notes: [olist] [*]Install the client Lua For Barotrauma [*]Subscribe to this mod [*]If the in-game console does not automatically output running information, enter cl_reloadlua on the console [*](You don't need to enable this content package; once you complete the steps above, the script will run automatically) [/olist] Disable instructions: [olist] [*]Unsubscribe or delete this folder: %LocalAppData%\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2891181800 [/olist] credits: Idea originally proposed by [url=https://steamcommunity.com/profiles/76561198929175073]Cicada[/url] Many code snippets taken from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2811300302&searchtext=lua] Better Fabricator UI by whosyourdaddy [/url]

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[BOS]Beacons

[BOS]Beacons

از 76561198157628895

[h1][BOS]Beacons 信标模组[/h1] “为后人指引方向” ●●●简介●●● 1.增加8个信标站变种 2.增加3个信标站类型 3.增加的类型为信标塔、中继站、改装潜艇 ●●●参数●●● 1.信标站(修建中/老化) 2.信标塔(正常/修建中/老化) 3.中继站(正常/老化) 4.改装潜艇(正常) ----------------------- 如果加载MOD时遇到问题,可以在已订阅MOD页面选择重新安装,如果未能解决,请反馈给我! 感谢使用信标模组,点赞评论收藏是对我最大的支持! 造船/模组交流QQ群:200300947 联机/同人交流QQ群:796185005

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[Discontinued] EK Armory CN Patch

[Discontinued] EK Armory CN Patch

از 76561198145828002

原模组 [quote] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1769403760]EK Armory[/url] [/quote]

30,103 ڈاؤن لوڈز تفصیلات →
Multiplayer crew manager

Multiplayer crew manager

از 76561198155933219

[i] Link to the sources on GitHub for anyone interested: [url=https://github.com/oiltanker/multiplayer-crew-manager] link [/url] [/i] [h1]Thinking about adding MCM to your ongoing campaign? Read the thread below[/h1] [url=https://steamcommunity.com/workshop/filedetails/discussion/2775613786/3881598799638695947]Adding MCM to an ongoing campaign[/url] [h1]Features[/h1] [list] [*] For the mod to work, the server must use the Lua executable file [*] All game clients, without exception, must be patched with client-side Lua files [*] The mod accepts commands from the chat ([u]not from the F3 console[/u]). Mod commands start with the word '[b]mcm[/b]' [*] Mod works [b][u]ONLY[/u][/b] in multiplayer campaign [*] In order for players to appear in the game in the middle of a round, the administrator must enable autospawn of players: [b]mcm client autospawn true[/b], or spawn them manually: [b]mcm spawn <id>[/b]. To get the player's id, type: [b]mcm list[/b] [*] If secure mode is enabled, only administrators can freely switch between characters [*] Crew reserve feature allow you to load/unload characters at any time during the campaign. Check the details on the update notes. [/list] [h1]Description[/h1] Got only a few friends that you want to play Barotrauma with, but the Bots make game less tolerable? [b][i]Well worry no more! Kinda ...[/i][/b] [h2]Multiplayer crew manager is a modification that makes Multiplayer Campaign play something more similar to the Singleplayer one, in terms that:[/h2] [list] [*] Directly controllable bot crew-mates (all crew members are AI controlled bots, that can be possessed by client player) [*] Crew information panel now also used to switch between crew characters by clicking on them (Full installation needed, see Client-side lua installation) [*] Server CHAT commands that allows more in-depth control of campaign (especially for server admins), just type in chat mcm or mcm help [*] Can user mcm release to spectate, or for admins mcm release <client_id> to free characters from AFK players [*] Enable secure mode if you playing with unfamiliar players to prevent them to gain control between the characters and ruin the game [/list] [h2]To keep in mind[/h2] [list] [*] To run this mod, as every other LuaCs mod, you must select LuaForBarotrauma server executable in 'Host Server' menu. [*] ALWAYS keep your campaign files backed up [*] Be careful with new respawning mechanic, when doing a level transition. Dead bots don't respawn. Character killed count as bots if you play another character whilst your main is dead! To avoid that, look for [url=https://steamcommunity.com/workshop/browse/?appid=602960&searchtext=revive+bots&childpublishedfileid=0&browsesort=textsearch&section=]other mods[/url] [*] Campaign most probably cannot be converted back, without manual editing (xml file), or in-game shenanigans [*] Every bot, new hire and player is saved into _CharacterData.xml [*] Respawns are turned off by default, to turn them on use: mcm respawn set true [*] Respawn interval and maxtransporttime refers to timeout on first person dead and time to arrive to main sub on respawn shuttle. [*] Secure mode is disabled by default. Use mcm secure and mcm secure true/false to check and toggle it. [/list] [h2]Client-side lua installation[/h2] [list] [*] Install Lua For Barotrauma mod [*] In the settings mod menu enable LuaForBarotrauma. [*] In multiplayer select 'Host Server', select LuaForBarotrauma executable. [*] While in the hosting menu open the console window (most commonly F3) [*] Type in or copy, then execute the console command: install_cl_lua [*] Restart the game [/list] [h1]Checkout my other mods[/h1] My Barotrauma [url=https://steamcommunity.com/id/oiltanker-dk/myworkshopfiles/?appid=602960]workshop[/url] Want to message me more directly? Message me on my [url=https://discord.gg/jPSGeK5bAb]discord[/url]

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THG Armory - 'Vanilla' Turret pack

THG Armory - 'Vanilla' Turret pack

از 76561198148077514

I thoroughly enjoy the selection of turrets which vanilla has already, but found myself wanting in a few different regards. I've always been disappointed by the limit axis utility of depth charges, and found it odd that the coilgun gets the love of a double heavy-mounting, yet most all other guns are excluded. This mod aims to rectify that. Currently, this mod adds four different vanilla-styled and vanilla-balanced turrets: the Dual Chaingun, the Pulse Macrolaser, the Depth Charge Mortar, and the Rupture Gun. They do not alter existing weapons, ammunition or their functionality in any way- this mod simply adds new additional content. [b]Depth Charge Mortar[/b] The name says it all. This massive, large-slot alternative to the Railgun is fantastic for destroying hordes of creatures, thanks to the massive blast radius of it's fired depth charges. Though immensely powerful, it has numerous faults when compared to the railgun, such as a vastly shorter effective range owing to it's lower projectile velocity and less damage against single targets. However, it is also uniquely capable of launching decoy charges, allowing it to draw hordes of monsters far, far away... Utilizes a custom two-shot depth charge loader. [b]Pulse Macrolaser[/b] Essentially a massive dual-mounted pulse laser, the Pulse Macrolaser is - as one would expect - capable of laying down approximately twice the fire power of a standard pulse laser. It's only downsides when compared to it's smaller brother are it's higher cost, notably increased power consumption, and occupation of a large weapon hardpoint alongside it's relatively high ammunition consumption owing to it's increased rate of fire. Utilizes standard pulse laser loader. [b]Dual Chaingun[/b] Once again, a gun with a fairly obvious purpose. Laying out slightly more than twice the firepower of a single chaingun mounting, with increased ammo consumption to match - and even worse accuracy. It's slow to charge up, but once it starts firing it is capable of laying down an absolutely withering wall of lead, capable of completely massacreing swarms of soft targets and brute forcing it's way through the shells of hard ones through raw volume of fire. Utilizes standard Chaingun loader. [b]Rupture Gun [/b] A compact, simplistic ballistic gun - by all means a poor choice compared to other options for general use in all regards aside from it's economic viability, owing to it's usage of cheap iron munitions, cheap price and it's ease of use by even unskilled crewmen when compared to alternative weapons in it's weight range. Where the Rupture gun truly shines, however, is when utilized on the interiors of submarines, where it's minimal-penetration munitions are capable of shredding apart encroaching boarders while leaving the hull of your submarine fully intact. Utilizes a custom rupture gun loader. [b]AMMUNITION[/b]: [b]Overclocked Pulse Laser Fuel[/b] Charged with thorium-based diodes, these pulse laser fuel cells last notably longer than standard pulse munitions and, as a result of their increased ampage, have a considerably more impactful stunning effect. Raw damage output is roughly the same however, owing to limitations placed upon the diodes in order to prevent from damaging otherwise standard pulse laser circuitry. Holds 66 shots. [b]Destabilized Pulse Laser Fuel[/b] Made with supercharged uranium-fulgurium composite capacitors, these charges have less capacity due to a massively increased output, giving them a notably increased explosive effect on impact. Though the less concentrated blast deals less direct burn damage, it has a notably irradiating aftereffect. Holds 22 shots. [b]Explosive Chaingun Ammo[/b] Explosive micromunitions for the chaingun, offering larger area of effects and compound impact plus explosive damage in exchange for a notable reduction in box ammo capacity and a increase in price. Not as effective as shredder rounds against heavy armor, but devastating against soft of lightly armored targets. Holds 250 shots. [b]Rupture Gun Bolts[/b] Standard cast-iron munitions for the Rupture Gun, highly frangible rounds which inflict relatively minor damage-per-shot with virtually no armor penetration, but which cause massive hemorraging upon impact with soft targets. Optimized primarily for use in the confines of a submarine, rather than for use against outside targets. Holds 200 shots. [b]Rupture Gun 'Spreader' Bolts[/b] Lead-based buckshot munitions for the rupture gun, coming in considerably smaller boxes. Fires large spreads of penetrationless projectiles which deal individually less damage, but when used in close quarters are capable of decimating unarmored opponenets. Highly optimal for interior use as a result. Holds 100 shots. [b]Rupture Gun 'Penetrator' Bolts[/b] Steel-core, aluminium jacketed rounds for the rupture gun which go against it's principle use as an interior gun. While no longer optimized for interior use owing to their increased hull destructive capabilities, they make for the best available choice if one is planning to use the ever-affordable Rupture guns as exterior defensive weapons, being roughly on par with standard coilgun munitions. Holds 150 shots. [b]Proximity Depth Charge Shells[/b] Come in all variants (Nuclear, Standard, and both variants of decoy), but require both mechanical and weapons skill to make. Require a shell of their respective subtype and a motion detector to fabricate, or can be purchased for a rather high cost compared to standard. Has a one-second arming time, then a quarter second activation time within a five-meter radius to ensure reliable detonation within hordes of enemies without requiring a direct hit.

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