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Conan Exiles موڈز اور پلگ اِنز

5,500+ موڈز دستیاب ماخذ: Steam Workshop
Lvl 100, More Attribute and Feat (April 2018)

Lvl 100, More Attribute and Feat (April 2018)

از 76561197990630017

NEW MOD for Enhanced !!! https://steamcommunity.com/sharedfiles/filedetails/?id=3730774865 Game Version Mai 2026

17,087 ڈاؤن لوڈز تفصیلات →
Akihabara Design "Boutique"

Akihabara Design "Boutique"

از 76561198359556826

[img]https://steamuserimages-a.akamaihd.net/ugc/819002974403344349/DD18664314A26EA83C62E9B0127FFCB35092B53A/[/img] [url=https://discord.gg/yyEHTPYrJt][img]https://i.ibb.co/7rWYVwy/124125.png[/img][/url] [h2]Station:[/h2] [list][*]Podium [*]ID 525321550 [/list] [b][i]It is a single station for all mods of the project. When connecting a new mod, just rebuild the station and it will automatically connect everything.[/i][/b] [b][i]The mod is a continuation of the Akihabara design in the direction of accessories and the Tot!Custom moving system.[/i][/b] [h2]Accessoryes:[/h2] [list][*]Wings [*]Ears [*]Tails [*]Horns [*]End more [/list] [h2]Item ID range:[/h2] [list][*]325310000 - 325380000 [*]525310000 - 525380000 [/list] [img]https://i.ibb.co/L8FF3qm/124128.png[/img] [h2]More mods from the Akihabara Project: [/h2] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2914309509]Akihabara Design[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3309160280]Akihabara Design "Sora"[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3312410695]Akihabara Design "Tatoo"[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3310962042]Akihabara Design "Salon"[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3323874476]Akihabara Design "Oscar"[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3318793069]Akihabara Design "Silmarillion"[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3324113365]Akihabara Design "Open Craft"[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3039363313]Akihabara Flight "Omikami System"[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3377325522]Akihabara Eclipse[/url]

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"Gothic" Buiding Set-StandAlone

"Gothic" Buiding Set-StandAlone

از 76561198068402408

Trial version - Standalone The mod adds a new build set that is originally adapted to my "Gothic" map Currently there are 61 modular parts that can be used to build a medieval hut and prebuilt houses. No additional mods required. It should work everywhere unless another mod overwrites the same table entries. The dimensions are different than Vanilla buildings so they will not fit together. Don't ask too much for this mod, if I have time I will develop this mod but my main project is "Gothic" However, I have some plans for this project: - 4 or 5 building tiers -In each Tier about 100 individual parts -Prebuild buildings for people who don't want to build from parts. -All buildings will be medieval europe themed Discord https://discord.gg/wt5VPPTKpv Donations: https://ko-fi.com/garson or https://www.paypal.com/paypalme/Garson21 Known bugs: -No destruction mesh

16,979 ڈاؤن لوڈز تفصیلات →
NoxUIchanges

NoxUIchanges

از 76561197972863152

**= MAJOR CHANGES TO THIS MOD =** Version: 3.0.3 to make this mod more compatiple with (Hosav's Custom UI Mod) a good and popular mod that has way more "pure" UI changes then this mod. i'v removed the scaling from the (toolbar) and a few other elements. (use scaling options in Hosav's mod for toolbar) i recomend loading this mod before Hosav's Custom UI Mod, and all the usually stuff you are used to this mod will work just fine plus you will have way more control in Hosav's Custom UI Mod. ****** 3.0.0 (The old version crashed the game, this is a recooked backup that i found, hope it works) Simple UI changes, making icon bar smaller, explorrer sign smaller, info panels moved out of the way, you know quallity of life changes nothing exstreme. this mod is light and small. This mod, changed the following files: - W_HUD_NotificationEntry - W_HUD_NotificationList - W_DiscoveryFIFOMessageView - W_FIFOMessageView - W_FIFOWindow - W_JourneyStepFIFOMessageView2 - W_PurgeFIFOMessageView - W_PlaceableInfo - W_ContainerInfo - W_DialogueNPCInfo - W_ThrallInfo - W_EnemyBuffList - W_SimpleInfo REMEMBER MODS THAT CHANGE THE SAME BLUEPRINTS AS THIS MOD WILL AND CAN CRASH YOUR GAME. MOD ID: 1383365330

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Bloodbath (legacy)

Bloodbath (legacy)

از 76561198017460884

Lightweight mod that allows player to enjoy more mayhem and gore in brutal world of Conan. [discontinued] Funcom made sure I don't really want to make any more content for their game, mod works, it will very likely continue to work for years to come, but... no more updates ModID: 2483184203 In base game blood dissipates from existence like snow in active volcano, all signs of player's wanton slaughter are gone within 10 seconds. With Bloodbath:[list] [*]combat gore and grime on player body and weapons dissipate at much slower rate. [*]custom bloodpools acutally flow from butchered enemies. [*]custom innard splashes [*]MCP with settings! [*]functional bathing (swim around to wash stuff off) [/list] editted assests: BP_blood_impact_01, BP_CollisionComponent, M_blood_ground_decal obviously requires [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1823412793]ModControlPanel[/url] for widget to work, but MCP itself is not needed to run Bloodbath. Legal: This mod contains assets (art, music, code, items, systems and/or designs that are the intellectual property of Funcom Oslo AS or their licensors.

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friiezys mod

friiezys mod

از 76561198028109292

ID: 2291047331 Discord: https://discord.gg/Ex8XpJJ Server mod intended for the next fiasco 18+. Adds eleven floating islands for players to build on (C6, J5, D11, H3, F9, O8, J12, F4, P4, B11 & Volcano ). There will be dungeons/caves in the future, starting with the dungeon being built at H3. NOW WORKS WITH SIPTAH! * The islands on the Siptah map are identical to those on the EL. This means that one of the islands on Siptah is too far out into the ocean for players to get to. You will either need to set up warps to it with Pippi, or use it as an admin islands. I cannot move it without moving the island on the EL map, which I will not do. PLEASE NOTE: 1: There is no inbuilt way of getting up to the islands, consider using Pippi to set up warps. 2: Funcoms landclaim mechanic works on an infinite z axis (players that build on the islands will also own the land directly bellow). There is nothing I can do about this. 3: All spawns can be blocked by buildings.

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Exiled Lands Extension

Exiled Lands Extension

از 76561198068402408

Exiled Lands Extension is a mod that focuses on improving and enriching the base map of the game. The changes slowly cover the entire map, so you will come across something new almost everywhere and I hope you will find it interesting. The mod also changes the balance of the game by placing enemies and resources in other places than before, as well as a new terrain improvements, making previously unfriendly areas now habitable or sometimes even more dangerous :) For example, it's harder now to get iron because it has been taken from low-lying places and placed into various caves, high cliffs or mines specially designed for this purpose. You will also find enemies from Siptah here, as well as learn a few things not available on the vanilla map. There are a lot of such changes, so if you are looking for a mod that will refresh the old map, maybe you've just found something for yourself. Many subscribers use this mod for RP purposes, however, it was never created for that. Mod is just my hobby and a way to de-stress after work. Description of changes: -New Asagarth has been remodeled to resemble a medieval city in which the masters are Poitain, still WIP, -The city offers several shops where you can buy food, materials, potions for a few silver or gold coins, -Around Asagarth you can find farms that provide food for the city or watchtowers guarding the borders, -The savanna area has been enlarged and more enemies have been added to this place, -You know the deserts around Muriela's Hope? Now there are swamps, -The Crowngrove,the savannah in the west has been changed to green north areas with two lakes and islands suitable for base construction, -In the far north you will meet the Wolf Clan settlement and even further in the frosty cave the Bear Clan has settled, -In Wardtowers, instead of NPCs, you will have to face an army of spiders defending the treasures, -Many NPC camps have been reworked (some npc are friendly now), -In many places you can find crates, bags, barrels with materials for building or just filled with food ect, -The volcano has also changed a bit compared to the basic version, -A few buildable caves have been added and more are planned, There is much more of it, but it does not make sense to list it because there would not be enough space on this page. Have a nice and safe journey! Load order: The mod changes the original map, so other mods changing it will not be compatible.Join Discord if you have question about it. I recommend putting this mod as low as possible in your load order. This mod is only partially compatible with AoC and EEWA. If you have any questions, join my discord. Discord: https://discord.gg/usmkyr8Efx Donate: https://www.paypal.com/paypalme/Garson21 Mod in some areas has a negative effect on the number of fps, especially in New Asagarth areas (but im working on it). It is possible that it also negatively affects the operation of servers that use weaker machines. Use at your own risk. However, in most cases the mod should run smoothly. Best Regards.

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LitMan Only Nude Women

LitMan Only Nude Women

از 76561197987682128

[quote]Latest Update. Dev Kit Version 622975.39737.[/quote] [b]All Human NPC Are Nude Females.[/b] Mod respects Gameplay Nudity settings - None, Partial or Full. You need to set Gameplay Nudity settings accordingly. Does not work with "LitMan All Entertainers Nude Women", "LitMan All Nude". Support Channel on Discord: https://discord.gg/dXGEN2A I released all my Source files on Gitlab https://gitlab.com/kasperaitis/conan-exiles-mods if anyone wants to keep updated those Mods or release own ones. If you would like to Donate feel free to do so on Paypal https://www.paypal.me/kasperaitis Mod ID: 884329560

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Roleplay Gear 1.0.1

Roleplay Gear 1.0.1

از 76561198875237956

[h1]Roleplay Gear[/h1] This is a companion mod for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1751468797]Roleplay[/url]. It adds many different types of weapons, gear, placeables and building pieces. - 30 historically accurate weapons. - 4 shields. - A robust support beam system to make all you constuction dreams a reality. - Various types of furniture. [h1]Discord[/h1] The [b]User Guide[/b] is available on Discord, as well as the full changelog and previews of upcoming features. If you'd like to contact me, report a bug, get notifications for mod updates, or just follow the development of this mod, join: https://discord.gg/7D2TbtK [h1]For modders[/h1] This mod does not alter any of the game's assets and should play nice with just about anything. The ItemTable/RecipesTable/FeatTable ID range in use is 575XXXX.

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LCDA Map - The sapphire exile  v1.4.0

LCDA Map - The sapphire exile v1.4.0

از 76561198033005246

[h1]LCDA Map - The sapphire exile[/h1] [b]ModID[/b] : 2274489224 / 2288457889 / 2288460742 / 2373845530 [b]Discord[/b] : https://discord.gg/CqVuxZNBAb We take the comissions. This mod is sponsored and its lifespan depends on its sponsor. Be informed before installing it. [b]Thank you for your donations. We were able to save two parrots thanks to you. The animals have joined loving families, and they are living happy days.[/b] https://www.patreon.com/moonmoen Or Paypal adress : [email protected] [i][b]Sapphire Exiles is a map made for our RP server. It took thousands of hours of devkit and a lot of money in assets. She is VERY tall, and she is designed for Roleplay. If you want tons of mobs, dungeons, and resources in illogical, easy-to-reach places then this isn't the map for you. If you like the challenge, be it PVE, PVP or Rôleplay then this map will suit you. As a great thinker often says: Video games are not easy. Before you want to open a new server with this map, first ask yourself if it would not be better to fill all the empty servers.[/b] [h2]Presentation[/h2] [b]LCDA MAP : The Sapphire Exile[/b] is a whole new map of 8x8. It does not overwrite your saved character on the Exiled Lands ( the vanilla map called Sandbox ). The mod is divided in four parts ( between 1.5 go and 400 mo for the part 4 ). We added more than 300 new meshes and foliages, and some areas on the map are entirely made by new content we added ourselves. [b]About the biomes[/b] : New Argossean Island, inspired by Greece The Argossean biome ( inspired by the french side of the mediterranean sea ) The Dark Wood ( inspired by Sleepy Hollow ) The Jordanian Desert ( inspired by the jordanian desert Wadi Rum ) The Wild Steppe ( which size and «emptiness» are voluntary, although there is a big work done on the floor ) The Cimmerian Hills The Great Mountains ( inspired by the movies The Hobbit ) The Stygian Area ( inspired by the Nile ) Great snowy forests ( inspired by Ridley Scott ) The Cliffs ( inspired by the Connemara ) A great savanna A great canyon A huge and deep european forest A sequoia forest ( the sequoias we used are our own, we did not used the Siptah Island sequoias since Funcum forbid the use of Siptah meshes) The Swamp A great jungle on the island A wild desert A Khitan biome, entirely made with plaines and mapples imported by ourselves. And more. [b]About the NPCs [/b] : You will find almost every animal from both Exiled Lands and Siptah. You will NOT FIND any human NPC. As the Sapphire Exile has been designed to be a roleplay map, we consider that it is not logical to have plenty of NPCS just waiting to be farmed. We highly recommend to not use this map alone, but to set free your imagination to create a unique server with the map. You can use the various Pippi tools in order to do so, along with the wild variety of mods already existing. [b]About the dungeons[/b] : For the same reason that you will not find any NPC, you will not find any dungeons on the map. Create them : We added huge hidden areas in various locations for you to create your own dungeons. Each one of these zones has its own post-process. We also added a wild « dark cube » for you to create dungeons in darker places. [b]About the nights[/b] : They are voluntarily very dark. [b]About the new creatures[/b] : We added three dragons : an asian dragon and two others. The two last can fly ( becoming out of reach from the players ) and are very hard to kill. We also added hippopotamus ( in the Stygian area ), chickens ( for the chicken coops ), sheep ( to get wool ), and cows ( to get milk ) in the Khitan area. In homage to the Hour of the Dragon and the Red Nails, you will also find dinosaurs. [b]About Mounts[/b] Sapphire Exiles has a few flying mounts, in homage to Tygra Ice & Fire (Frazetta): wyverns, dragons, pteranodons. You can also ride llamas. For camels and donkeys, download the Moon Wildlife mod. [b]About the foliage[/b] : For our fellow modders, we put at your disposal the list of all the foliage we added and their ID in order for you to create new recipes if you want to. Ressources are scattered in mines, you will NOT find any ressource on the ground ( like in the Exiled Lands ) except for some like the natron or the chalk. About the black ice, supposed to be a materiel coming from the Void, we replaced it by a reciped based on basalt that you can find inside some mines. There's also meteores coming down for the star metal, in order to respect the holy lore of Conan the Adventurer. All areas are constructibles. [b]About the recipes[/b] : We added a ton of materials you can collect on the Sapphire Exile, that you can use in new alchemy recipes ( replacing poisons, wraps, and healing potions ). You won't find any lotus tho, because the lotus is supposed to be something secret. You won't find any remedy against corruption neither, as there is no "Brewing potion" nor dancers thralls. We also added a few placeables like natural bridges. You will also find a chicken coop in order to get eggs. The idea behind the Sapphire Exile was to give you as most possibilities for your server. We also highly recommend to use our other mods with the map : AHDS, MoonWildlife, LCDA_Items ( if you want to make Conan Exiles a bit more realistic and dangerous ). Later, we might add sounds and musics, and perhaps random mobs spawners. The Sapphire Exile has its own background, being a potential Conan Exiles and its current emerald Exiled Lands spin-off [h2]Installation[/h2] [i][b]WARNING[/b] : A bug in ConanExiles mod loader trigger large freezes for all player in dedicated server when mods are bigger than 2gb. To avoid this bug the mod has been SPLITED in several mods chunks, you need all the pakages to use que map[/i] [h3]Mod subscription[/h3] Collection with all the chunks : [list] [*] https://steamcommunity.com/sharedfiles/filedetails/?id=2289193911 [/list] Or direct links to the chunk [list] [*] Part one : https://steamcommunity.com/sharedfiles/filedetails/?id=2274489224 [*] Part two : https://steamcommunity.com/sharedfiles/filedetails/?id=2288457889 [*] Part three : https://steamcommunity.com/sharedfiles/filedetails/?id=2288460742 [*] Part four : https://steamcommunity.com/sharedfiles/filedetails/?id=2373845530 [/list] [h3]modlist.txt[/h3] Add this two lines to your modlist.txt (change the path to steamapps is you have a different Steam installation) [code] *C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\2274489224/LCDAMap_1.pak *C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\2288457889/LCDAMap_2.pak *C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\2288460742/LCDAMap_3.pak *C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\2373845530/LCDAMap_4.pak [/code] [h3]Configure the map[/h3] In solo, you just have to choose the good map while creating a new game. On a dedicated server you have to edit the Engine.ini file in [i]C:\<path to conan exiles>\ConanSandbox\Saved\Config\WindowsServer[/i] and add, or replace if exists, the GameMapsSettings section [code] [/Script/EngineSettings.GameMapsSettings] ServerDefaultMap=/Game/Mods/LCDATest_mapping/LCDAMap.LCDAMap [/code]

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[Legacy] Material Swapper v1.1.1

[Legacy] Material Swapper v1.1.1

از 76561197986813849

[Legacy] Version: v1.1.1 ModID: 2762696414 [h1]Features[/h1] + apply pre-configured themes to some building items sorted by Mods -> settings are saved and replicate (everyone can see the changes and they will be in effect even after server restart) -> Apply respects ownership (you can just change themes of buildings you own) [b]Compatible mods providing themes: [/b] + Shadows of Skelos - Vol. 3 Thx. to JoshTech, Amunet/LilMissHentai & Shupaa for their help

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GCam down to 60

GCam down to 60

از 76561198087453874

Update 17.10.2024 - Ver. 2.2024.11 Glass Constructions and more ... Goes down to 60. This is not the Full Mod, only a Feat change. With this Mod you dont need a Level Mod. All Level 60+ Feats will now available from level 60. [list] [*]Reduces the Mod-Feat-Points to the half. All Mod Feats need now 160 Featpoints. [*]Added Featpoints: Only at Level 60 + 160 Points [/list] Load this Mod after the Main Mod: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=901911361]Glass Constructions and more...[/url] ID= 1504284196 Singleplayer tested Other Mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=901911361]Glass Constructions and more...[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1386757003]Player Corpse Despawn[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1386174080]Level 300[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=918977659]Level 250 Mod[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1405004991]Level 100 noAttributes[/url] Donation paypal.me/Iemerge patreon.com/Iemerge Thanks for your Support ! I-emerge

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Undead Horse Mounts - v.1.4.2

Undead Horse Mounts - v.1.4.2

از 76561197999564180

[img]https://i.imgur.com/1z8wvbf.gif[/img] [h1][b][u]Mod Updating Guidelines[/u][/b][/h1] If you are having trouble updating the mod, we have documentation on our discord to help assist you with common troubleshooting steps. If you are using a Xbox Game Pass or Epic Games version of Conan Exiles and wish to download mods from Steam, visit this forum link with directions on how you can do that. If this is too challenging for you, please join our discord and we will provide you with a Google Drive download link for all Multigun mods. [url=https://forums.funcom.com/t/egs-dedi-windows-downloading-mods-from-steam/183083][u]How to Download Mods From Steam[/u][/url] [h1][b][u]Important Info[/u][/b][/h1] [code][b]Mod id:[/b] 1928783630[/code] [quote=] [b]Communication[/b] Please direct questions, comments, concerns, feedback, and bug reports to our Discord. All documentation is also only found on Discord. The Discord is also home to a dedicated group of veteran volunteer builders who love to help others (The Build Guild). We also have a building tips channel containing dozens of tips, show and tell, and finally a channel specifically for showcasing your finished builds! If you want a place to talk about building and decorating with other passionate players, or a place to get help with your designs, the Better Builders Bureau is the place to be! Hit the button below to join. [url=https://discord.gg/gbAjAgS][img]https://i.imgur.com/bPcwSl5.png[/img][/url] [/quote] [h1][b][u]Introduction[/u][/b][/h1] Welcome to the Undead Horse Mount Mod workshop page. To start off, the assets contained within this mod, are not mine. The fully completed Undead Horse mesh that you will soon find yourself riding on was completed by Funcom's artists. All the credit for the model goes to them. For x,y,z reasons, this completed asset was cut from the vanilla game. However, as Funcom often does, they made this asset available for modders to use via the Dev Kit (as they have done with lots of unreleased assets). [h1][b][u]General Description[/u][/b][/h1] The newest version of the Undead Horse Mounts mod (UHM) adds 8 Undead Horses in the form of a "normal" Undead Horse, 5 Wight Horses that come in Green, Red, Yellow, Grey, and Blue, and two Ghost Horses. It also includes a Ghost Camel as well. All 9 mounts have slightly elevated stats above Vanilla mounts. That means they run faster, have more health, do more combat damage, have more stamina, and etc. None of those things are a significant amount as I didn't want to make Vanilla horses redundant. But as it takes more effort to earn the Undead mounts, I wanted to give them small bonuses. In addition, the Undead mounts all have special bonuses with how they attack. The Undead Horse does disease, Green does poison, Red does bleed, Yellow does acidic, Grey does sunder, and Blue does spectral. The Ghost Horses don't have anything special with their attack, however they offer the ability to clear corruption and will slowly heal those closely around it. All 9 horses mounts require saddles, and this is because I felt this gives players more choice and control over how they want their horses to gain status bonuses. Other saddle options may be found in my other mod, Mount Combat Restored. There are also 4 Ghost Horse Saddles and 3 Camel Saddles. One last note is that I have taken the Undead Horse model and altered it so that it works better with saddles. There is less clipping, and the tail will hide when its supposed to based on the saddle. [b][u]TLDR Highlights of the Mod[/u][/b][list] [*]9 Mount Options, each with their own unique quality to them. [*]Mounts Include: 8 Horses in the form of the base Undead model. There are Wight Horses that come in colors of Green, Red, Yellow, Grey, and Blue. Finally, there are 2 Ghost Horses and 1 Ghost Camel. [*]4 Ghost Horse Saddles and 3 Ghost Camel Saddles[/list] [h1][b][u]How to Acquire[/u][/b][/h1] If you want to figure out how acquire and create the Undead Horse on your own, consider the below as spoilerific. [b][u]SPOILERS!!!! Last Warning to Avoid Spoilers![/u][/b] The Undead Mounts are learned via the base game Sorcery system. Its the same feat as where you learn the Shallow Grave. A new crafting station is unlocked called the Reanimation Circle. This is used to Reanimate dead horses into their final form. Players will need to acquire Horse or Camel corpses in order to Reanimate them. They may do so by killing Horses or Camels placed by players, or use the Reanimation Circle to sacrifice a not yet placed Horse or Camel. [h1][b][u]Diet[/u][/b][/h1] The Undead Mounts have a diet which can be viewed like any other pet or mount. They accept Ash, Coal, Human Flesh, Putrid Meat, Blood, Demon Blood, Shadespiced Rotten Meat, Black Lotus Flower, Brimstone, and Abysmal Flesh. [quote][h1][b][u]Update Policy[/u][/b][/h1] [list] [*] I will update my mods on my terms and my terms alone. If you don't like my update schedule, don't use the mods. [*] Mismatch errors are not the fault of mod creators. If you need help understanding this concept, visit the discord.[/quote] [b][url=https://steamcommunity.com/id/multigun/myworkshopfiles/?appid=440900]Multi's Other Mod's Can be Found by Clicking Here![/url][/b]

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Birds_of_Passage

Birds_of_Passage

از 76561198219124364

Mod ID : 1663083470 A Small Mod adds few types of tents that can be placed and picked up and have full shelter inside. Remember to take all placeable items from inside the tent before picking up the tent. Note: This is just a first part of the mod more tents will be added that will fit better to the north and the jungle. V 1.0: Adds: 4 Desert tents in 2 coloers they coloers are almost the same just one is darker 6 Simple desert pillows 2 sizes 3 colors. Colored Silk is made in the tannery (1 vanilla Silk +1 Normal Dye Powder) Colored beds made in the "Bed Frame" the game will give you a warning that the "station will be destroy" its normal the end product will be in your inventory at the end of the crafting. P.S: This is the first version and may have some bug please let me know if you find any here or discord link below. Mod Discord: https://discord.gg/Xzd39x5 Huge thanks to Joshtech a.k.a (CoOkIeMoNsTeR) and Pippi Team. LEGAL STAFF: This mod contains assets (art, music, code, items, systems and/or designs that are the intellectual property of Funcom Oslo AS or their licensors.

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Armor Weight -50%/ Durability +50% (FullReleaseReady)

Armor Weight -50%/ Durability +50% (FullReleaseReady)

از 76561197990630017

Mod ID: 1380468407 Hallo Diese Mod verändert das Gewicht (-50%) und die Haltbarkeit (+50%) von allen bis jetzt vorhandenen Rüstungen. Diese Mod ist mit allen von mir erstellten Mods kompatible. Diese Mod habe ich erstellt für diejenigen die bis jetzt meine Stackmod verwendeten. Durch eine Änderung meiner Stackmod ist diese Funktion von dieser Mod leider nicht mehr enthalten. Deswegen hier als Upgrade Mod für meine Stackmod. Gebt mir Feedback und sollte euch die Mod gefallen, vergesst nicht den Daumen nach oben. _______________________________________________________________________________ Hello This mod changes the weight (-50%) and the durability (+ 50%) of all existing armor. This mod is compatible with all mods created by me. I have created this mod for those who used my stackmod until now. Due to a change in my Stackmod, this function is unfortunately no longer included in this mod. So here's an upgrade mod for my stackmod. Give me feedback and you should like the mod, do not forget to keep your thumbs up. _________________________________________________________________________ My other Mods/ Meine anderen Mods https://steamcommunity.com/profiles/76561197990630017/myworkshopfiles/

16,960 ڈاؤن لوڈز تفصیلات →
Professions 5.7.3

Professions 5.7.3

از 76561198011597565

Professions provides six classes and ten types of magic, with several sub-classes for our primary combat classes, Warrior and Mystic! [h1]GENERAL INFO[/h1] The Professions Guide can be found at this link: https://docs.google.com/document/d/1ZMcq3XnsK7lOBt3DDxJsTU1wr4z5R1n7U7GzLv2JJZo/edit?usp=sharing It is very important to note: Professions must come AFTER mods that affect doors, containers, and item placement due to granting lockable status to objects. Professions works with LBPR but only if placed after it. If placed before LBPR you will be unable to unlock doors although other containers will still unlock. [h1]WE HAVE REAL IN GAME MAGIC AND SPELLS AND FOUR DIFFERENT PATHS OF MAGIC TO CHOOSE FROM![/h1] [h1]YOU MUST HAVE A SERVER ADMIN PLACE THE CLASS SHRINES AND RACE SHRINE BEFORE PLAYERS CAN CHOOSE A CLASS OR RACE![/h1] [h1]CLASSES[/h1] Professions provides six unique classes: [list] [*] Warriors [*] Outlaws [*] Artisans [*] Nomads [*] Mystics [*] Entertainers [/list] If you select Warrior as your class, you will be required to pick your subclass: [list] [*] Fighter [*] Paladin [*] Ranger [*] Bladesinger [*] Barbarian [*] Revenant [/list] If you select Mystic as your class, you will be required to pick your path or subclass of magic: [list] [*] Magus [*] Cleric [*] Druid [*] Warlock [*] Blood Witch [*] Eldritch Knight [*] Stormsage [*] Pyromancer [*] Prismaticist [/list] Entertainer's get access to spells of their own as well, unique to them, which focus on buffing and debuffing people from a feat called Bard that all Entertainers can learn! We also have additional feats with variant spells - "Fecund" for fire spells and "Magi" for Magus themed spells. These are only available from server administrators. Beyond these two, many "boss" missiles and other such magical effects exist, from anti-flight devices to powerful missiles intended for strong enemies to use that are also available only from an admin. ONCE YOU PICK A CLASS ONLY AN ADMIN CAN REMOVE IT - SO READ AND CHOOSE YOUR CLASS CAREFULLY! Profession shrines can be placed by an admin for each profession they allow on the server. [h1]RACES[/h1] A Race shrine exists for picking your race and gaining special bonuses and abilities! ONCE YOU PICK A RACE ONLY AN ADMIN CAN REMOVE IT - SO READ AND CHOOSE YOUR RACE CAREFULLY! [list] [*] A new giant rotating jewel Race Shrine for picking a race with racial bonuses and special abilities. [*] Detailed descriptions of each race and their bonuses are provided in the center of the race selection radial menu. [*] Racial variations including various Humans, Elves, Dwarves, Orcs, Goblin, and Planetouched races. [*] Racial attribute bonuses (and some penalties) based on the choice of race. [*] Racial abilities like Nightvision, Waterbreathing, Cold Resistance, and Heat Resistance based on the choice of race. [/list] Races do not include any appearance changes. You will need other mods to add racial appearance features. The Race Shrine color can be changed by getting close to it and pressing E. The Race Shrine race selections are available from the radial menu by getting close and holding E. You toggle Nightvision by pressing 9. Race shrines can be placed by an admin if they want to allow races. [h1]SPELLCASTING[/h1] Professions provides three different classes of spells. Standard spells that have real mechanical in game effects, such as healing, temperature resistance, summoning food and drink, and bleeding. Roleplaying spells have no real mechanical in game effects, and allow people to roleplay things such as curses, divinations, and mind-effecting abilities. Admin spells allow admins to do things player's can't. [h1]INVOCATIONS[/h1] Professions provides the Warlock class which uses invocations instead of spells. Eldritch Invocations have real mechanical in game effects such as direct damage missiles, damage over time missiles, knockback missiles, homing missiles, invulnerable force spheres, life drain and bat swarm damage over time effect. [h1]ROLEPLAYING SPELLS[/h1] Players involved in roleplay determine the effect of the following spells with assistance from the admins (if needed). Some spells have a limited duration. Some spells are permanent and persist between death and even log ins. Remove Curse and Break Enchantment can remove specific spells including the permanent persistent spells. This mod was originally created by Chuda Ruri and credit goes to him. It is being maintained by me with his assistance and blessing. Special thanks go out to (Discord names): 1. Keket 2. ChudaRuri 3. JoshTech 4 Tuka 5. Lord Daniel Pifflebib 6. Equinox 7. Dragoonduneman 8. Dr. Nash 9. Multigun 10. Robtheswede 11. Sibercat 12. Testerlee 13. EZee_ap 14. Blue 15. Gomolygo 16. Cookiejar Mod ID: 3070500860 Discord: https://discord.gg/u5GmEY4 and choose Professions as your reason for joining! Feel free to check out our Conan Exiles server as well if you are interested in a roleplay community. :) Please remember to rate the mod! This mod contains assets (art, music, code, items, systems and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors.

17,661 ڈاؤن لوڈز تفصیلات →
Night's Cavalry Armor Set

Night's Cavalry Armor Set

از 76561198004189467

Night's Cavalry Armor Set from Elden Ring - Splited (arms, torso, legs, etc.) - Dyeable - Craftable Item table ID: 2020030 - 2020031 -2020032 - 2020033 - 2020034 Item Modification table ID: 2020030 - 2020031 -2020032 - 2020033 - 2020034 Recipes ID: 2020030 - 2020031 -2020032 - 2020033 - 2020034 Feat table ID: 2020030 Mod ID: 2875633801 Credits: Original Model and Character belongs to FormSoftware/Bandai

18,230 ڈاؤن لوڈز تفصیلات →
LCDA Map - The sapphire exile  v1.4.0 P2

LCDA Map - The sapphire exile v1.4.0 P2

از 76561198033005246

[h1]THIS IS PART 2 OF THE MOD ![/h1] Please read the main mod page at https://steamcommunity.com/sharedfiles/filedetails/?id=2274489224 [h1]LCDA Map - The sapphire exile[/h1] [b]ModID[/b] : 2274489224 / 2288457889 / 2288460742 / 2373845530 [b]Discord[/b] : https://discord.gg/CqVuxZNBAb We take the comissions. This mod is sponsored and its lifespan depends on its sponsor. Be informed before installing it. [i][b]Sapphire Exiles is a map made for our RP server. It took thousands of hours of devkit and a lot of money in assets. She is VERY tall, and she is designed for Roleplay. If you want tons of mobs, dungeons, and resources in illogical, easy-to-reach places then this isn't the map for you. If you like the challenge, be it PVE, PVP or Rôleplay then this map will suit you. As a great thinker often says: Video games are not easy. Before you want to open a new server with this map, first ask yourself if it would not be better to fill all the empty servers.[/b] [h2]Presentation[/h2] [b]LCDA MAP : The Sapphire Exile[/b] is a whole new map of 8x8. It does not overwrite your saved character on the Exiled Lands ( the vanilla map called Sandbox ). The mod is divided in four parts ( between 1.5 go and 400 mo for the part 4 ). We added more than 300 new meshes and foliages, and some areas on the map are entirely made by new content we added ourselves. [b]About the biomes[/b] : New Argossean Island, inspired by Greece The Argossean biome ( inspired by the french side of the mediterranean sea ) The Dark Wood ( inspired by Sleepy Hollow ) The Jordanian Desert ( inspired by the jordanian desert Wadi Rum ) The Wild Steppe ( which size and «emptiness» are voluntary, although there is a big work done on the floor ) The Cimmerian Hills The Great Mountains ( inspired by the movies The Hobbit ) The Stygian Area ( inspired by the Nile ) Great snowy forests ( inspired by Ridley Scott ) The Cliffs ( inspired by the Connemara ) A great savanna A great canyon A huge and deep european forest A sequoia forest ( the sequoias we used are our own, we did not used the Siptah Island sequoias since Funcum forbid the use of Siptah meshes) The Swamp A great jungle on the island A wild desert A Khitan biome, entirely made with plaines and mapples imported by ourselves. And more. [b]About the NPCs [/b] : You will find almost every animal from both Exiled Lands and Siptah. You will NOT FIND any human NPC. As the Sapphire Exile has been designed to be a roleplay map, we consider that it is not logical to have plenty of NPCS just waiting to be farmed. We highly recommend to not use this map alone, but to set free your imagination to create a unique server with the map. You can use the various Pippi tools in order to do so, along with the wild variety of mods already existing. [b]About the dungeons[/b] : For the same reason that you will not find any NPC, you will not find any dungeons on the map. Create them : We added huge hidden areas in various locations for you to create your own dungeons. Each one of these zones has its own post-process. We also added a wild « dark cube » for you to create dungeons in darker places. [b]About the nights[/b] : They are voluntarily very dark. [b]About the new creatures[/b] : We added three dragons : an asian dragon and two others. The two last can fly ( becoming out of reach from the players ) and are very hard to kill. We also added hippopotamus ( in the Stygian area ), chickens ( for the chicken coops ), sheep ( to get wool ), and cows ( to get milk ) in the Khitan area. In homage to the Hour of the Dragon and the Red Nails, you will also find dinosaurs. [b]About Mounts[/b] Sapphire Exiles has a few flying mounts, in homage to Tygra Ice & Fire (Frazetta): wyverns, dragons, pteranodons. You can also ride llamas. For camels and donkeys, download the Moon Wildlife mod. [b]About the foliage[/b] : For our fellow modders, we put at your disposal the list of all the foliage we added and their ID in order for you to create new recipes if you want to. Ressources are scattered in mines, you will NOT find any ressource on the ground ( like in the Exiled Lands ) except for some like the natron or the chalk. About the black ice, supposed to be a materiel coming from the Void, we replaced it by a reciped based on basalt that you can find inside some mines. There's also meteores coming down for the star metal, in order to respect the holy lore of Conan the Adventurer. All areas are constructibles. [b]About the recipes[/b] : We added a ton of materials you can collect on the Sapphire Exile, that you can use in new alchemy recipes ( replacing poisons, wraps, and healing potions ). You won't find any lotus tho, because the lotus is supposed to be something secret. You won't find any remedy against corruption neither, as there is no "Brewing potion" nor dancers thralls. We also added a few placeables like natural bridges. You will also find a chicken coop in order to get eggs. The idea behind the Sapphire Exile was to give you as most possibilities for your server. We also highly recommend to use our other mods with the map : AHDS, MoonWildlife, LCDA_Items ( if you want to make Conan Exiles a bit more realistic and dangerous ). Later, we might add sounds and musics, and perhaps random mobs spawners. The Sapphire Exile has its own background, being a potential Conan Exiles and its current emerald Exiled Lands spin-off [h2]Installation[/h2] [i][b]WARNING[/b] : A bug in ConanExiles mod loader trigger large freezes for all player in dedicated server when mods are bigger than 2gb. To avoid this bug the mod has been SPLITED in several mods chunks, you need all the pakages to use que map[/i] [h3]Mod subscription[/h3] Collection with all the chunks : [list] [*] https://steamcommunity.com/sharedfiles/filedetails/?id=2289193911 [/list] Or direct links to the chunk [list] [*] Part one : https://steamcommunity.com/sharedfiles/filedetails/?id=2274489224 [*] Part two : https://steamcommunity.com/sharedfiles/filedetails/?id=2288457889 [*] Part three : https://steamcommunity.com/sharedfiles/filedetails/?id=2288460742 [*] Part four : https://steamcommunity.com/sharedfiles/filedetails/?id=2373845530 [/list] [h3]modlist.txt[/h3] Add this two lines to your modlist.txt (change the path to steamapps is you have a different Steam installation) [code] *C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\2274489224/LCDAMap_1.pak *C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\2288457889/LCDAMap_2.pak *C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\2288460742/LCDAMap_3.pak *C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\2373845530/LCDAMap_4.pak [/code] [h3]Configure the map[/h3] In solo, you just have to choose the good map while creating a new game. On a dedicated server you have to edit the Engine.ini file in [i]C:\<path to conan exiles>\ConanSandbox\Saved\Config\WindowsServer[/i] and add, or replace if exists, the GameMapsSettings section [code] [/Script/EngineSettings.GameMapsSettings] ServerDefaultMap=/Game/Mods/LCDATest_mapping/LCDAMap.LCDAMap [/code]

10,870 ڈاؤن لوڈز تفصیلات →
Pets And Thralls Level 40_1.1.3

Pets And Thralls Level 40_1.1.3

از 76561198024380289

17,625 ڈاؤن لوڈز تفصیلات →
Conan's Sword

Conan's Sword

از 76561198077205940

(updated 15.06.2017) - Now resized I recommend to check out the other version of this sword that has its own recipy and stats. Search Barbarian Atlantean Sword One-handed at workshop. Or click this link https://steamcommunity.com/sharedfiles/filedetails/?id=866207974 The Atlantean Sword is the sword Conan uses in the movies. Subscribe and Steam will download it automatically. Replaces longsword with this model. You can disable it at game menu's mods section. Remember to restart the game after activating the mod so that it works

14,550 ڈاؤن لوڈز تفصیلات →
LCDA Map - The sapphire exile  v1.4.0 P4

LCDA Map - The sapphire exile v1.4.0 P4

از 76561198033005246

[h1]THIS IS PART 4 OF THE MOD ![/h1] Please read the main mod page at https://steamcommunity.com/sharedfiles/filedetails/?id=2274489224 [h1]LCDA Map - The sapphire exile[/h1] [b]ModID[/b] : 2274489224 / 2288457889 / 2288460742 / 2373845530 [b]Discord[/b] : https://discord.gg/CqVuxZNBAb We take the comissions. This mod is sponsored and its lifespan depends on its sponsor. Be informed before installing it. [i][b]Sapphire Exiles is a map made for our RP server. It took thousands of hours of devkit and a lot of money in assets. She is VERY tall, and she is designed for Roleplay. If you want tons of mobs, dungeons, and resources in illogical, easy-to-reach places then this isn't the map for you. If you like the challenge, be it PVE, PVP or Rôleplay then this map will suit you. As a great thinker often says: Video games are not easy. Before you want to open a new server with this map, first ask yourself if it would not be better to fill all the empty servers.[/b] [h2]Presentation[/h2] [b]LCDA MAP : The Sapphire Exile[/b] is a whole new map of 8x8. It does not overwrite your saved character on the Exiled Lands ( the vanilla map called Sandbox ). The mod is divided in four parts ( between 1.5 go and 400 mo for the part 4 ). We added more than 300 new meshes and foliages, and some areas on the map are entirely made by new content we added ourselves. [b]About the biomes[/b] : New Argossean Island, inspired by Greece The Argossean biome ( inspired by the french side of the mediterranean sea ) The Dark Wood ( inspired by Sleepy Hollow ) The Jordanian Desert ( inspired by the jordanian desert Wadi Rum ) The Wild Steppe ( which size and «emptiness» are voluntary, although there is a big work done on the floor ) The Cimmerian Hills The Great Mountains ( inspired by the movies The Hobbit ) The Stygian Area ( inspired by the Nile ) Great snowy forests ( inspired by Ridley Scott ) The Cliffs ( inspired by the Connemara ) A great savanna A great canyon A huge and deep european forest A sequoia forest ( the sequoias we used are our own, we did not used the Siptah Island sequoias since Funcum forbid the use of Siptah meshes) The Swamp A great jungle on the island A wild desert A Khitan biome, entirely made with plaines and mapples imported by ourselves. And more. [b]About the NPCs [/b] : You will find almost every animal from both Exiled Lands and Siptah. You will NOT FIND any human NPC. As the Sapphire Exile has been designed to be a roleplay map, we consider that it is not logical to have plenty of NPCS just waiting to be farmed. We highly recommend to not use this map alone, but to set free your imagination to create a unique server with the map. You can use the various Pippi tools in order to do so, along with the wild variety of mods already existing. [b]About the dungeons[/b] : For the same reason that you will not find any NPC, you will not find any dungeons on the map. Create them : We added huge hidden areas in various locations for you to create your own dungeons. Each one of these zones has its own post-process. We also added a wild « dark cube » for you to create dungeons in darker places. [b]About the nights[/b] : They are voluntarily very dark. [b]About the new creatures[/b] : We added three dragons : an asian dragon and two others. The two last can fly ( becoming out of reach from the players ) and are very hard to kill. We also added hippopotamus ( in the Stygian area ), chickens ( for the chicken coops ), sheep ( to get wool ), and cows ( to get milk ) in the Khitan area. In homage to the Hour of the Dragon and the Red Nails, you will also find dinosaurs. [b]About Mounts[/b] Sapphire Exiles has a few flying mounts, in homage to Tygra Ice & Fire (Frazetta): wyverns, dragons, pteranodons. You can also ride llamas. For camels and donkeys, download the Moon Wildlife mod. [b]About the foliage[/b] : For our fellow modders, we put at your disposal the list of all the foliage we added and their ID in order for you to create new recipes if you want to. Ressources are scattered in mines, you will NOT find any ressource on the ground ( like in the Exiled Lands ) except for some like the natron or the chalk. About the black ice, supposed to be a materiel coming from the Void, we replaced it by a reciped based on basalt that you can find inside some mines. There's also meteores coming down for the star metal, in order to respect the holy lore of Conan the Adventurer. All areas are constructibles. [b]About the recipes[/b] : We added a ton of materials you can collect on the Sapphire Exile, that you can use in new alchemy recipes ( replacing poisons, wraps, and healing potions ). You won't find any lotus tho, because the lotus is supposed to be something secret. You won't find any remedy against corruption neither, as there is no "Brewing potion" nor dancers thralls. We also added a few placeables like natural bridges. You will also find a chicken coop in order to get eggs. The idea behind the Sapphire Exile was to give you as most possibilities for your server. We also highly recommend to use our other mods with the map : AHDS, MoonWildlife, LCDA_Items ( if you want to make Conan Exiles a bit more realistic and dangerous ). Later, we might add sounds and musics, and perhaps random mobs spawners. The Sapphire Exile has its own background, being a potential Conan Exiles and its current emerald Exiled Lands spin-off [h2]Installation[/h2] [i][b]WARNING[/b] : A bug in ConanExiles mod loader trigger large freezes for all player in dedicated server when mods are bigger than 2gb. To avoid this bug the mod has been SPLITED in several mods chunks, you need all the pakages to use que map[/i] [h3]Mod subscription[/h3] Collection with all the chunks : [list] [*] https://steamcommunity.com/sharedfiles/filedetails/?id=2289193911 [/list] Or direct links to the chunk [list] [*] Part one : https://steamcommunity.com/sharedfiles/filedetails/?id=2274489224 [*] Part two : https://steamcommunity.com/sharedfiles/filedetails/?id=2288457889 [*] Part three : https://steamcommunity.com/sharedfiles/filedetails/?id=2288460742 [*] Part four : https://steamcommunity.com/sharedfiles/filedetails/?id=2373845530 [/list] [h3]modlist.txt[/h3] Add this two lines to your modlist.txt (change the path to steamapps is you have a different Steam installation) [code] *C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\2274489224/LCDAMap_1.pak *C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\2288457889/LCDAMap_2.pak *C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\2288460742/LCDAMap_3.pak *C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\2373845530/LCDAMap_4.pak [/code] [h3]Configure the map[/h3] In solo, you just have to choose the good map while creating a new game. On a dedicated server you have to edit the Engine.ini file in [i]C:\<path to conan exiles>\ConanSandbox\Saved\Config\WindowsServer[/i] and add, or replace if exists, the GameMapsSettings section [code] [/Script/EngineSettings.GameMapsSettings] ServerDefaultMap=/Game/Mods/LCDATest_mapping/LCDAMap.LCDAMap [/code]

10,791 ڈاؤن لوڈز تفصیلات →
LCDA Map - The sapphire exile  v1.4.0 P3

LCDA Map - The sapphire exile v1.4.0 P3

از 76561198033005246

[h1]THIS IS PART 3 OF THE MOD ![/h1] Please read the main mod page at https://steamcommunity.com/sharedfiles/filedetails/?id=2274489224 [h1]LCDA Map - The sapphire exile[/h1] [b]ModID[/b] : 2274489224 / 2288457889 / 2288460742 / 2373845530 [b]Discord[/b] : https://discord.gg/CqVuxZNBAb We take the comissions. This mod is sponsored and its lifespan depends on its sponsor. Be informed before installing it. [i][b]Sapphire Exiles is a map made for our RP server. It took thousands of hours of devkit and a lot of money in assets. She is VERY tall, and she is designed for Roleplay. If you want tons of mobs, dungeons, and resources in illogical, easy-to-reach places then this isn't the map for you. If you like the challenge, be it PVE, PVP or Rôleplay then this map will suit you. As a great thinker often says: Video games are not easy. Before you want to open a new server with this map, first ask yourself if it would not be better to fill all the empty servers.[/b] [h2]Presentation[/h2] [b]LCDA MAP : The Sapphire Exile[/b] is a whole new map of 8x8. It does not overwrite your saved character on the Exiled Lands ( the vanilla map called Sandbox ). The mod is divided in four parts ( between 1.5 go and 400 mo for the part 4 ). We added more than 300 new meshes and foliages, and some areas on the map are entirely made by new content we added ourselves. [b]About the biomes[/b] : New Argossean Island, inspired by Greece The Argossean biome ( inspired by the french side of the mediterranean sea ) The Dark Wood ( inspired by Sleepy Hollow ) The Jordanian Desert ( inspired by the jordanian desert Wadi Rum ) The Wild Steppe ( which size and «emptiness» are voluntary, although there is a big work done on the floor ) The Cimmerian Hills The Great Mountains ( inspired by the movies The Hobbit ) The Stygian Area ( inspired by the Nile ) Great snowy forests ( inspired by Ridley Scott ) The Cliffs ( inspired by the Connemara ) A great savanna A great canyon A huge and deep european forest A sequoia forest ( the sequoias we used are our own, we did not used the Siptah Island sequoias since Funcum forbid the use of Siptah meshes) The Swamp A great jungle on the island A wild desert A Khitan biome, entirely made with plaines and mapples imported by ourselves. And more. [b]About the NPCs [/b] : You will find almost every animal from both Exiled Lands and Siptah. You will NOT FIND any human NPC. As the Sapphire Exile has been designed to be a roleplay map, we consider that it is not logical to have plenty of NPCS just waiting to be farmed. We highly recommend to not use this map alone, but to set free your imagination to create a unique server with the map. You can use the various Pippi tools in order to do so, along with the wild variety of mods already existing. [b]About the dungeons[/b] : For the same reason that you will not find any NPC, you will not find any dungeons on the map. Create them : We added huge hidden areas in various locations for you to create your own dungeons. Each one of these zones has its own post-process. We also added a wild « dark cube » for you to create dungeons in darker places. [b]About the nights[/b] : They are voluntarily very dark. [b]About the new creatures[/b] : We added three dragons : an asian dragon and two others. The two last can fly ( becoming out of reach from the players ) and are very hard to kill. We also added hippopotamus ( in the Stygian area ), chickens ( for the chicken coops ), sheep ( to get wool ), and cows ( to get milk ) in the Khitan area. In homage to the Hour of the Dragon and the Red Nails, you will also find dinosaurs. [b]About Mounts[/b] Sapphire Exiles has a few flying mounts, in homage to Tygra Ice & Fire (Frazetta): wyverns, dragons, pteranodons. You can also ride llamas. For camels and donkeys, download the Moon Wildlife mod. [b]About the foliage[/b] : For our fellow modders, we put at your disposal the list of all the foliage we added and their ID in order for you to create new recipes if you want to. Ressources are scattered in mines, you will NOT find any ressource on the ground ( like in the Exiled Lands ) except for some like the natron or the chalk. About the black ice, supposed to be a materiel coming from the Void, we replaced it by a reciped based on basalt that you can find inside some mines. There's also meteores coming down for the star metal, in order to respect the holy lore of Conan the Adventurer. All areas are constructibles. [b]About the recipes[/b] : We added a ton of materials you can collect on the Sapphire Exile, that you can use in new alchemy recipes ( replacing poisons, wraps, and healing potions ). You won't find any lotus tho, because the lotus is supposed to be something secret. You won't find any remedy against corruption neither, as there is no "Brewing potion" nor dancers thralls. We also added a few placeables like natural bridges. You will also find a chicken coop in order to get eggs. The idea behind the Sapphire Exile was to give you as most possibilities for your server. We also highly recommend to use our other mods with the map : AHDS, MoonWildlife, LCDA_Items ( if you want to make Conan Exiles a bit more realistic and dangerous ). Later, we might add sounds and musics, and perhaps random mobs spawners. The Sapphire Exile has its own background, being a potential Conan Exiles and its current emerald Exiled Lands spin-off [h2]Installation[/h2] [i][b]WARNING[/b] : A bug in ConanExiles mod loader trigger large freezes for all player in dedicated server when mods are bigger than 2gb. To avoid this bug the mod has been SPLITED in several mods chunks, you need all the pakages to use que map[/i] [h3]Mod subscription[/h3] Collection with all the chunks : [list] [*] https://steamcommunity.com/sharedfiles/filedetails/?id=2289193911 [/list] Or direct links to the chunk [list] [*] Part one : https://steamcommunity.com/sharedfiles/filedetails/?id=2274489224 [*] Part two : https://steamcommunity.com/sharedfiles/filedetails/?id=2288457889 [*] Part three : https://steamcommunity.com/sharedfiles/filedetails/?id=2288460742 [*] Part four : https://steamcommunity.com/sharedfiles/filedetails/?id=2373845530 [/list] [h3]modlist.txt[/h3] Add this two lines to your modlist.txt (change the path to steamapps is you have a different Steam installation) [code] *C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\2274489224/LCDAMap_1.pak *C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\2288457889/LCDAMap_2.pak *C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\2288460742/LCDAMap_3.pak *C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\2373845530/LCDAMap_4.pak [/code] [h3]Configure the map[/h3] In solo, you just have to choose the good map while creating a new game. On a dedicated server you have to edit the Engine.ini file in [i]C:\<path to conan exiles>\ConanSandbox\Saved\Config\WindowsServer[/i] and add, or replace if exists, the GameMapsSettings section [code] [/Script/EngineSettings.GameMapsSettings] ServerDefaultMap=/Game/Mods/LCDATest_mapping/LCDAMap.LCDAMap [/code]

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EmotesForPets 1.0.9

EmotesForPets 1.0.9

از 76561198033005246

EmotesForPets is a mod looking for every available emotes for a thrall in emotesdatatable. This mod is compatible with all pets or thralls from other mods. You can set your pet or thrall emote with radial menu. This mod is totaly standalone, no conflits with other mods and can be placed everywhere in the Modlist [b]Discord Sponsor[/b] : https://discord.gg/sBmWQHaK [b]Support us[/b] : https://patreon.com/moonmoen [b]Thank you for your donations. We were able to save two parrots thanks to you. The animals have joined loving families, and they are living happy days..[/b] https://www.patreon.com/moonmoen Or Paypal adress : [email protected]

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Auto Lights Off v1.0.1

Auto Lights Off v1.0.1

از 76561198837146340

Mod ID: 2911056541 [hr] In addition to turning all light sources off and on at 6am and 6pm, this mod also activates light sources when a player gets close. There are four modes to cycle through - Always On, Always Off, Auto and Auto at 20m (For dramatic effect like in the video). All interactable light sources can be configured individually. Interactable include torches, braziers, wall lamps, ceiling braziers and more. Crafting stations, like the campfire, are excluded. NPC camps, settlements, and dungeon lights are non-interactable, hence not affected. This simple mod is akin to the one in early days of the game's release but could not be found anymore, with an additional feature of turning lights on/off by player's proximity. This mod [b]does not alter OG game files[/b] or [b]change basic game functionality in ways that intrude upon other mods[/b]. There are always ways to switch things you do not want off. It should be [b]evergreen against game updates[/b] and works well with other mods. [hr] [h1]Modes:[/h1] [table noborder=1][tr][td]Auto (Default)[/td][td]Lights on at 6pm (Middle of dusk) and lights off at 6am (Middle of dawn).[/td][/tr][tr][td]Always On[/td][td]Game default, no changes.[/td][/tr][tr][td]Always Off[/td][td]Works like OG, no changes.[/td][/tr] [tr][td]Auto 20m[/td][td]Turn lights on when a player enters 20m radius of the light and off when he/she leaves. Only works at night (6pm to 6am).[/td][/tr][/table] [hr] [h1]To Use:[/h1] Press the [b]Interact[/b] button (Default 'E') to cycle through modes. All interactable light sources defaults to 'Auto' mode. [hr] [h1]Technical Details:[/h1] Having each light source checks itself against the game clock is not very CPU efficient and this mod does not do that. For instance, if each player owns a castle with 50 lights and there are 8 players on game, that is 400 checks a few times in a second. Yes, it would not make a dent in modern CPUs, but with other mods doing who-knows-what, it is just not good practice. Instead, this mod runs a check for light sources in a wide radius around the player once a second to switch them on/off. So, in the previous example, 8 players, 8 checks instead of 400. If a light is already set correctly to time, no server calls will be made. If there are no players around, nothing is called. Note: The scan for smaller radius 'Auto 20m' lights is performed a few times a second to make the effect more responsive. Yes, I can make lightings be timed and a light source can light itself synchronously with other lights. Your castle can be turned into a Christmas tree, airport runway or a wedding proposal, but no, I am not doing that and have no plans to. My aim, as with all my mods, is to make things simple, useful, and never overwhelming. [hr] [h1]My Other Mods:[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2879367569]Edit Appearance[/url] [hr] Support this mod, please [url=https://buy.stripe.com/14k03b1ypcaJ9qM7ss]Donate[/url]<-(Preferred) or use [url=https://www.paypal.com/paypalme/IdeaPoet]Paypal[/url]. Thank you and enjoy. [hr] Mods used for screenshots: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2050780234]Barbarian Barber[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2772364595]Female New Faces[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1966733568]Immersive Armor[/url]

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