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Necesse موڈز اور پلگ اِنز
یہ کیٹلاگ Steam Workshop کے Necesse منصوبے دکھاتا ہے۔ اندراجات سرور سائیڈ، کلائنٹ سائیڈ یا دونوں طرف ضروری ہو سکتے ہیں، اور نقشے یا دوسرے صارف کے بنائے ہوئے مواد بھی شامل کر سکتے ہیں۔ تنصیب سے پہلے لنک شدہ ماخذ صفحہ، گیم ورژن اور انحصارات ضرور چیک کرو۔
Market Boxes
از 76561198145173805
Reimplementation of the now non functional 'Pawnbox' and 'Compound Interest Banking' mods Original 'Pawnbox' mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2827825378 Original 'Compound Interest Banking' mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3334611397 The Pawn Box and Bank each have 6 tiers, with increasing pawn/compound intervals and increasing earnings for each tier. The recipes, earnings, and intervals for these 12 items can be modified in the mod config. Windows: %appdata%/cfg/mods/absolutedecimation.marketboxes.cfg Linux: ~/.config/Necesse/cfg/mods/absolutedecimation.marketboxes.cfg You can also disable Banks or Pawn Boxes in this config, in the event that you want one and not the other. You could also disable both, if you want. I don't know why you would do that, but you can.
PvpArenaMod
از 76561198040279001
⚔️PvP Arena Mod Bring competitive PvP battles into Necesse with a complete arena system designed for multiplayer servers. This mod adds a fully functional PvP arena with queue management, rewards, ranking, custom NPC interaction, and exclusive PvP armor progression. 🔥 Features • PvP queue system for joining arena battles • Dedicated PvP arena level • PvP NPC for joining matches • PvP reward shop NPC •Arena points system • Top players leaderboard • Reward claiming system 🛡️ Exclusive Deadly Armor set with class variants: •Melee •Mage •Ranger •Summoner ⚡Arena Mechanics •Automatic player freeze before match start •Countdown before battle begins •No death penalty inside arena •PvP damage balancing / cap system (max 100 dmg per hit) •Requirement to join arena: 600 Health or 300 Health + 300 Resilience 🔧Owner Commands /spawnpvpjoinnpc — Spawn PvP Join NPC /spawnpvpstorenpc — Spawn PvP Store NPC 🌍 Used On Eternal World RPG Join the community: https://discord.gg/Kpw6PNPwfb
Homing Void Missile
از 76561198136864887
This mod adds a Homing Void Missile weapon. It acts as a controllable Void Missile, but with the added benefit of Blood Bolts homing mechanic. Make it by combining a Void Missile with a Blood Bolt in the worktable.
Colored Outline - Texture Pack (Incomplete)
از 76561198067548758
Just a simple texture overhaul. Probably Wont be Finished.... With the goal to remove all black outlines from... everything. Only items in the 'items' and 'objects' folder have been recolored so there are probably icons in the inventory and things in the world that aren't updated yet... but I've recolored ~ 1000 files (and many more sprites than that), so it's taking some time. ** Walls are stuck with black outlines for now, If i ever restart the mod I will fix it.** This mod should work on client side, regardless of being added or not to the server because it doesn't add anything new. If anyone would like to complete the mod they may feel free to pick up where I left off, and upload a completed version, I only ask for credit on the work I have done. You can just link to this mod for that! Thanks.
Infinite Lava Bucket
از 76561198047515848
Infinite Lava Bucket, enough said. Crafted with 1 bucket, 50 firemone and 10 tungsten at a Tungsten workbench. Left Click to place lava, right click to remove.
Auto Summon
از 76561198167092251
Tired of manually spam-recasting all your minions every time you die, travel between islands, or enter a dungeon? Auto Summon takes the tedious micromanagement out of summoner builds by automatically casting the summoning staves in your hotbar whenever you're below your minion limit. Mix and match different staves, set custom summon limits per weapon, and stay focused on combat without pausing to spam staves. Features - Hands-Free Summoning: Keep summon staves in hotbar slots 1–10 and let the mod summon and rebuild your army automatically whenever you're short on minions. - Smart Hotbar Priority: Weapons on the right side get cast first (Slot 10 down to Slot 1). Arrange your hotbar however you like your summons prioritized! - Simple In-Game Menu (F9): - One-click toggle to turn auto-summoning on or off on the fly. - Live overview of your active summon slots, free slots, follower buddies, and sentries. - Customize how many minions each weapon summons with simple and buttons, or leave them on Auto to fill available slots. - Summoner's Expansion Ready: Fully compatible with the Summoner's Expansion mod! Handles random/multi-type spawns and keeps follower summons (like bees and slimes) from eating your main summon slots. - Zero Lag & Butter Smooth: Ultra lightweight and carefully optimized so your game runs smoothly even in giant army battles. - Multiplayer Friendly: 100% client-side. Jump into any multiplayer server and enjoy auto-summoning without the host needing to install the mod! Controls - F9 - Open / close the Auto Summon configuration menu (rebindable in Necesse's Controls settings). Downloads & Source - GitHub Release / Direct Jar Download: GitHub Release Jar - Source Code: GitHub Repository Credits - brydonm - Original mod author (Original Steam Workshop Mod | GitHub) - Xeraphire - In-game GUI, Summoner's Expansion compatibility, dynamic slot tracking, and optimizations
Colorful LED Panel
از 76561198123111270
Make LED Panel colorful v1.12 update game version to 0.22.1.
Necesse Russian Localizer (1.0.1)
از 76561198131713495
Чтобы загрузить/установить, просто нажмите кнопку «Подписаться», и оно появится в игре в меню «Моды». Описание Русификатор созданный на основе оригинального русского перевода игры, дополнен переводом непереведённых строк и включает некоторые исправления. Изменения - MrFireShard: Подарок вампира (vampiresgift) → Дар вампира Зефирный амулет (zephyrcharm) → Амулет Зефира Зефирные ботинки (zephyrboots) → Ботинки Зефира Вуаль из ниндзя (nightsteelveil) → Вуаль из ночной стали Кожаные тягуны (leatherdashers) → Кожаные бегуны Фоци магии (magicfoci) → Фокус магии Фоци дальнего боя (rangefoci) → Фокус дальнего боя Фоци ближнего боя (meleefoci) → Фокус ближнего боя Фоци призыва (summonfoci) → Фокус призыва Сбалансированный фоци (balancedfoci) → Фокус баланса Сбалансированный фоци ледяного пламени (balancedfrostfirefoci) → Фокус баланса ледяного пламени Доска Tic-Tac-Toe (tictactoeboard) → Доска для крестиков-ноликов Желтая кинга (yellowbook) → Желтая книга Кровавый колпак (bloodplatecowl) → Кровавый капюшон Рукавица солнечного света (sunlightgauntlet) → Перчатка солнечного света Охотник за головами (headhunter) → Хедхантер - Astray: Рубашка с цепочкой (chainshirt) → Кольчужная рубаха
Tips
از 76561198070570430
Tips on the loading screen The tips are the ones that the Elder gives and also the ones that will be posted at the wiki page Guide:Tips Also adds a /tip command to show again the last tip if it went too fast. Source code at Github
RPGMod AdminTools
از 76561198211597016
RPGModAdminTools - RPGSetPoint Command Usage Instructions Overview rpgsetpoint is an administrator command added by the RPGModAdminTools mod for the RPG mod, used to set different types of skill points for players. Command Format /rpgsetpoint /RPG设置点数 Parameter Explanation Player Name (Optional) Specifies the target player to whom skill points will be added. If omitted, the command affects the player who executed it. Supports player names or online player selection. Skill Point Type (Required) attribute or 属性点 - Attribute points (indirectly increased by leveling up). reset or 重置点 - Reset points (directly increased). mastery or 精通点 - Mastery points (indirectly increased by leveling up). class or 职业点 - Class points (indirectly increased by leveling up). Skill Points (Required) The number of skill points to add. Can be positive (increase) or negative (decrease). Usage Examples Add attribute points for the current player /rpgsetpoint attribute 10 /rpgsetpoint 属性点 10 /RPG设置点数 attribute 10 /RPG设置点数 属性点 10 Add reset points for a specified player /rpgsetpoint "Player Name" reset 5 /rpgsetpoint "Player Name" 重置点 5 /RPG设置点数 "Player Name" reset 5 /RPG设置点数 "Player Name" 重置点 5 Add mastery points for a specified player /rpgsetpoint "Player Name" mastery 3 /rpgsetpoint "Player Name" 精通点 3 /RPG设置点数 "Player Name" mastery 3 /RPG设置点数 "Player Name" 精通点 3 Add class points for a specified player /rpgsetpoint "Player Name" class 8 /rpgsetpoint "Player Name" 职业点 8 /RPG设置点数 "Player Name" class 8 /RPG设置点数 "Player Name" 职业点 8 Reduce reset points for a specified player /rpgsetpoint "Player Name" reset -2 /rpgsetpoint "Player Name" 重置点 -2 /RPG设置点数 "Player Name" reset -2 /RPG设置点数 "Player Name" 重置点 -2 Implementation Principle Since the RPG mod's skill point system is based on the following mechanisms: Attribute Points: Based on player level (2 attribute points per level). Reset Points: Directly managed, used for resetting skill allocations. Mastery Points: Based on player level (1 mastery point every 20 levels). Class Points: Based on player level (1 class point per level). Therefore, the rpgsetpoint command indirectly implements functionality as follows: attribute type: Increases experience to raise the level, thereby increasing attribute points. reset type: Directly increases reset points. mastery type: Increases experience to raise the level, thereby increasing mastery points. class type: Increases experience to raise the level, thereby increasing class points. Permission Requirements Requires administrator permissions (PermissionLevel.ADMIN). Owner permissions can also use it (owner permissions are higher than administrator permissions). Notes The command takes effect immediately and notifies all relevant clients. When adding attribute points, mastery points, or class points, the required experience is calculated and added at once. Using negative numbers reduces skill points, but they will not go below 0. The command execution result is displayed in the chat. The RPG mod must be loaded for the command to function properly. The command includes pre-execution checks; it will be blocked if the RPG mod is not loaded.
Jam Toast Mod
از 76561197983999638
Adds Jam Toast item as well as a Cooking Pot recipe.
Health Mod / Super Potion / Better Hp Potion
از 76561198155818914
Create a super potion that heals 100 health with a cooldown of 1 second! Tired of using the healing potion and having to wait eons to use another one? Here’s the solution! The goal of the mod is not to make the game broken, but just to make it a bit more "fair" when it comes to healing with the potion. If NPCs use potions quickly, why can’t we? :)
Music Utility Mod
از 76561198099065591
The music utility mod! This mod helps explain to users how they can overwrite existing music tracks in their game. Please read the how-to section below to understand how this mod works. Though this mod creates the folder that is needed for overwriting music, you actually don't need the mod for this to work! You can also manually create the folders to achieve the same outcome. However, this mod may help guide you on the steps you need to take. How to use this mod After subscribing to this mod and launching Necesse for the first time, a folder will be generated in the installation path for your game. By default, that path will usually look something like this: C:\Steam\steamapps\common\Necesse\res\sound\music Your directory may be slightly different depending on where you installed Necesse. The "music" folder is where you must place any music files that you want to override. As an example, if you wanted to override the music file that plays when you enter the Pirate Biome, you would need to name your music file "pirateshorizon.ogg", and place it in music folder. In the example above, both of the following file path would need to exist: C:\Steam\steamapps\common\Necesse\res\sound\music\pirateshorizon.ogg Once the music file has been placed, Necesse will need to be relaunched. After relaunching the game, the original game music with the same name will be overwritten. To restore original music, simply erase the sound file from the "music" folders. A full list of tracks for the game (as of v0.27) can be found below. IMPORTANT!!! Music files must have the .ogg extension. Music Track Names adventurebegins forestpath awakeningtwilight depthsoftheforest secretsoftheforest meadowmeandering auroratundra polarnight glaciersembrace subzerosanctum watersideserenade gatorslullaby swampcavern murkymire sandcatacombs oasisserenade nightinthedunes dustyhollows losttemple voidsembrace pirateshorizon slimesurge venomousreckoning pastbehindglass stormingthehamletpart1 stormingthehamletpart2 thefirsttrial queenspidersdance pestwardenscharge wizardsrematch wizardsawakening rumbleoftheswampguardian ancientvulturesfeast piratecaptainslair reapersrequiem battleforthefrozenreign symphonyoftwins wrathoftheempress moonlightsrehearsal sunlightsexam dragonshoard theeldersjinglejam home waterfae muses running grindthealarms bythefield sunstones caravantusks homeatlast telltale icyruse icestar eyesofthedesert rialto silverlake away kronos lostgrip elektrak thecontrolroom airlockfailure konsoleglitch beatdown siege halodrome millenium kandiru Game Version Built for game version 0.27 Important Notice If your version of the mod doesn't appear to match the game version and/or mod version, you may need to verify the game files from Steam by right clicking on Necesse >> Properties >> Installed Files >> Verify integrity of game files
Asphalt Tile
از 76561199069828637
Adds asphalt tile / block from Terraria. You can craft it with slime in alchemy table. Slime drops from swamp slimes. Asphalt tile gives you great speed boost, when you are walking on it. Mainly made this mod to test, how to make and upload mods to workshop. Update: Added asphalt path tile Small changes to textures
Cheers! [EN, PL]
از 76561198806903819
Cheers! - Hops farming & Brewing Cheers! is a mod for Necesse that introduces a complete hop cultivation and brewing system. Expand your farming, brew unique beverages, and gain powerful buffs for your adventures! Main Features: - Hop Cultivation: Find hop seeds by exploring underground chests and crates in caves. Plant them, grow them, and harvest your own hops! - Brewing Station: Craft a Brewery Barrel directly at the regular Workbench and use it as a special station for your brewing needs. - Craft Beer: Brew 10 different types of craft beer using various ingredients such as wheat, fruits, honey, and even chili. Available Beers & Effects: Every beer provides unique stat bonuses, but beware – alcohol makes you slightly more vulnerable to incoming damage! Name Positive Effects Side Effect Grain beer +10 Armor, +10% All Damage +10% Incoming Damage Strawberry beer +15% Speed, +20 Max Health +10% Incoming Damage Apple cider +0.5 Health Regen, +20 Max Health +10% Incoming Damage Pumpkin ale +15 Armor, -20% Knockback +10% Incoming Damage Honey beer +0.75 Health Regen, +30 Max Health +10% Incoming Damage Lemon radler +20% Speed, +15% Attack Speed +10% Incoming Damage Hellish chili beer +25% All Damage, +10 Armor +15% Incoming Damage Corn beer +20% Mining Speed, +20% Building Speed +10% Incoming Damage Mushroom stout +40 Max Mana, +15% Magic Damage +10% Incoming Damage Tropical IPA +20% Speed, +20% Attack Speed, +0.3 Health Regen +15% Incoming Damage Have fun and drink responsibly!😉 Check out my other mods! Night Owl Trait Desire Paths Starred Mobs Cheers!
Build Menu (incl. Blueprints with preview!)
از 76561197970788213
tldr. / tldw.: this mod adds a simulation game style build menu including blueprinting and moving I noticed that i always disliked having to juggle a ton of items and manually go around, crafting them, placing them, not even knowing half of what i could actually have because its all just lost in some storage chest somewhere. so i made a simulation game style build menu for necesse (including blueprinting!) Essentially, what you can do is: - configurable hotkeys for opening the build menu, blueprinting window and rotating / mirroring actions - select from category tabs what you want to build and just place it - you can drag rows / areas to place multiple items / tiles at once - move and delete tiles and objects - create blueprints with different layers for liquid, terrain, tiles, objects and wiring that you can enable or disable at will (liquids and terrain are disabled by default) - blueprints can be named and show a list of ingredients needed as well as a preview picture of the blueprint - when pasting, you can opt to completely overwrite the whole blueprint square (by default, tiles on the blueprint that were empty dont get replaced (e.g. for having different room decorations for certain layouts so you can switch it up)) - blueprints can be exported and imported in every new game you start - blueprints can now also be exported to item to be traded with other players - unlocks work by adding the bench that can craft the objects / tiles to your settlement (the thing you do when you want to add recipes for settlers to work on) - once the recipe has been seen the object / tile will be added to your catalogue - it also should have all placeable objects in it so you can place decorations - if the object has a recipe, by default, you automatically craft the item from materials in your inventory or settlement storage (if chest is added to settlement). this can be disabled if you dont want to spend resources and want to only check for items you actually have - you can check to not craft and to show only buildable objects / tiles and you can filter by name - you can rotate objects when placing and you can rotate and mirror multiple objects at once when moving or pasting a blueprint -should work out of the box with any mod that adds placeable objects or tiles. which category the items will be in will depend on that mod authors categorization. things that would fall through land in the "no category" cat. - this only works for player created structures / tiles and not for preplaced stuff (on purpose). in multiplayer, every player will be able to use this mod to manipulate each others placed items as the game only seems to track if a player placed something but not who placed what. and manually tracking that myself would create a lot of overhead resulting in bad performance so thats not currently something i am going to change. - added a config file under C:\Users\<Username>\AppData\Roaming\Necesse\mods\BuildMenu to add the option to just skip progression entirely I hope this helps people build nice things! Known issues: none right now! If you like my mods and want to support me, check out https://ko-fi.com/thealmightylootius
Settlement Flag Customizer
از 76561198048435182
Change the settlement flag banner. The graphic and the color are both changeable. The changes are per settlement and it saves with the world.
DisableSpoil
از 76561198125574464
Disables food spoilage. The remaining time until spoilage will still be displayed, but the time remaining will be removed at the exact moment the food would spoil, preventing it from spoiling. This is a completely non-spoilable version of the similar mod "Only1LossPerSpoil".
More Building Components - Walls & Stairs
از 76561198863359245
A visual layering mod that does not alter the game's 2D plane system Adds decorative building blocks, including Steps Stairs Tall Walls Low Walls Tall Wall Ladders Low Wall Ladders Top Walls Long Top Walls Fence Walls Half Walls Walls feature hidden connection conditions Covers most vanilla materials Also adds a large number of settler Art Connoisseur personalities, allowing more building blocks to be purchased from settler shops as quality of life increases Update 1.1: Add all recipes to the Fallencarpentersbench Art Connoisseur personalities do not take up personality slots Less Build Restrictions https://steamcommunity.com/sharedfiles/filedetails/?id=3780973569 Supported Languages: (using the game's built-in localization) All languages supported by the game
Stack Patch
از 76561198117714131
Dynamically patches Safe Haven QoL's stack sizes into Stack Resizer (1.2.0 FIX) using Stack Resizer's built-in functions. It works basically by telling Stack Resizer to conform to Safe Haven QoL's stack sizes when those features are enabled. Lightweight and barely tested, but does the trick from my limited runs. Should retain custom stack sizes created using /stackresizer chat commands, but haven't tested it yet. Done in like an hour; the picture took more time to figure out than the code itself. Probably needs refinement tbh but I could care less. Probably should be loaded after both Safe Haven and Stack Resizer, but I'm not your mom. Open-source - just take it and don't ask me questions.
Increased Stats
از 76561198122309470
Triples the base stats every player has. Health upgrades, armor bonuses and buffs still stack on top of the new base, exactly like they do in vanilla. - Health 100 to 300 - Mana 100 to 300 - Stamina a pool three times as large, so you sprint and dodge three times as long YOU CAN CHANGE THE VALUE IF YOU WANT MORE THAN 300 OR LOWER The first launch writes torvian.increasedstats.cfg next to the mod jar in your mods folder, where you can set max_health, max_mana and max_stamina to whatever you like. Vanilla is 100 for each. The server and every player need this mod installed with matching config values. Nothing is written into your character save, so adding the mod raises existing characters as well as new ones, and removing it puts everyone back to normal.
Moyasis Character Retexture Patch
از 76561198040098873
Simple mod that fixes the game with the mod: Moyasi's Character Retexture Disclaimer: you need the original mod, this is not a copy and doesn't have the sprites, is just a simple patch in game logic. The symptoms: When using Moyasi's Character Retexture you will see sometimes settlers with white hair (no color white but pute white), also in character selection the 4 latest hair styles and the last facial hair are shown with an ERROR image. The Issue: There are 4 hair styles and 1 facial style not present in Moyasi's mod. the game internally tries to map out-of-bounds styles, the game breaks internally (but you can continue playing), resulting continuous small stutters. The Solution: The mods is a simple patch that maps the 4 extra hair styles and the extra facial hair that were added in 1.3.2 into the existing styles of Moyasi's mod. I used 4 similar styles within the existing ones, also changed the random probability so is shared between the copy and the reference so all styles have the same chance to appear in settlers. Ingame you'll see the 4 latest styles that are the same to other previous ones, but the important part: game won't break internally anymore, plus no more all-white hair dudes.
Loot Multiplier
از 76561198063400471
Multiplies loot drops from all monsters + Loot potions (Update) v1.2 - Disable Container Dupe. - Disable Crafting Multiplier. - Disable Singular item (eg. weapons) Multiplier. - Add Config file. - Add Command support "bx_lootmul - Fix a bug where command "set" isnt being save correctly. You can dupe items by input the item inside the container and then break it, will be fix in the future this is just an testing version.
Arcane Storage
از 76561198050745130
Necesse gives you plenty of chests. It does not give you a way to see what is in all of them at once. Arcane Storage adds a network you build out of Storage Units and conduits, and a terminal that shows everything on it as one searchable inventory. Craft straight from the whole network, using the crafting stations you have installed. Search, sort, and filter by category or by whether an item stacks. Building a network Place a Storage Terminal, run Arcane Conduits to Storage Units, and everything they hold becomes one inventory. Add units to grow it. There is no fixed cap. Install crafting stations into a Station Unit and the terminal's crafting tab offers their recipes, drawing materials from anywhere on the network. Moving items automatically Import and Export Buses sit next to any container and move items in or out of the network. Each bus has its own item rules and can be renamed, so a farm chest, a mine chest and a smelter row can each behave differently. A bus shows which container it serves. Reaching further A Wireless Terminal opens the network from anywhere, once it is paired with a Wireless Transceiver. Arcane Access Points and Base Stations link distant storage over a band, so an outbuilding on the far side of the base is on the same network as everything else. Four tiers Units, station units, transceivers and base stations upgrade through base, Demonic, Tungsten and Fallen rungs, following the same ladder the game's own crafting stations use. Each rung buys capacity, reach or channels. Two interface themes A slate style and a dark style, or the game's own if you have themed it yourself. Changed in the terminal's settings tab. Before you install This is not a client mod. A server and everyone connecting to it need it installed. Removing the mod removes its objects, and anything stored inside them goes with it. Empty the network first. A Storage Unit can be emptied into the rest of the network from its own panel, which is the intended way to relocate one. Help and bug reports A full player guide, with every item and what it does, is at github.com/EliasVahlberg/arcane-storage/wiki Bugs and crash reports are welcome in the discussion board on this page. A crash log helps a great deal: on Windows it is in %APPDATA%\Necesse, and on Linux in ~/.config/Necesse. For Developers Code and sprites are open source under MIT License: github.com/EliasVahlberg/arcane-storage I accept pull requests if you have properly passed the 58 JUnit tests and the 275 integration tests using my custom debugging framework: github.com/EliasVahlberg/necesse-headless-harness If you think you can make a better version, you are free to fork, plunder and steal, as the license permits it. Localization Nine languages, translated by AI as a first pass rather than left English-only. German, Spanish, Brazilian Portuguese, Russian, Simplified Chinese, Japanese, Turkish, Indonesian and Vietnamese now ship alongside English. The nine were picked by checking two things: how well Necesse's own locale covers that language, and how much a translation actually helps players of it, using the EF English Proficiency Index as a guide. This is a best-effort first pass, not a claim of professional translation. Corrections and additional languages from native speakers remain very welcome, and the mod stays 1.1.1 Updated for Version 1.3.3 of the game. 1.1.0 Reworked storage/crafting tabs : three-tiered grouping for both. QoL updates: tab state persistance, wireless terminal interaction override. Settlement: fix terminal issue, add access control. Thanks for all the feedback and support so far, hope you find this mod helpful!
موڈ سپورٹ کے ساتھ Necesse سرور
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