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Squad موڈز اور پلگ اِنز
یہ کیٹلاگ Steam Workshop کے 301 Squad منصوبے دکھاتا ہے۔ اندراجات سرور سائیڈ، کلائنٹ سائیڈ یا دونوں طرف ضروری ہو سکتے ہیں، اور نقشے یا دوسرے صارف کے بنائے ہوئے مواد بھی شامل کر سکتے ہیں۔ تنصیب سے پہلے لنک شدہ ماخذ صفحہ، گیم ورژن اور انحصارات ضرور چیک کرو۔
Sunshine TEST
از 76561198383608962
SETORR
از 76561198280459325
🛡️ SETOR – Uma nova experiência tática para o Squad: Combates intensos no centro do mapa, sem rushes injustos no início e com foco total na cooperação e no gunplay tático! 🎯 A Proposta do Mod Você já cansou de entrar em uma partida de Squad e perder em 5 minutos porque o time adversário rushou a primeira bandeira da sua base enquanto seu time ainda estava se organizando? Este mod foi projetado para eliminar a aleatoriedade e o desequilíbrio inicial, garantindo que partidas entre times de diferentes níveis de experiência sejam competitivas, divertidas e focadas em confrontos diretos na linha de frente. ⚙️ Como Funciona o Modo de Jogo? 🚩 Layout de 3 Bandeiras Centrais: O combate é concentrado no eixo central do mapa. As Bandeiras 1 e 3 já começam sob o controle de suas respectivas equipes. A Bandeira 2 (Central) é a única neutra no início. ⏳ Standing Phase (240 Segundos): No início da partida, há uma linha de restrição que impede os times de avançarem para o meio durante 4 minutos. O objetivo: Dar tempo para os Squad Leaders organizarem seus esquadrões, posicionarem veículos e prepararem as fortificações nas suas bandeiras de defesa. 🚫 Zona Central "No-Deployable" (Bandeira 2): É estritamente proibido construir FOBs, Rádios ou Fortificações na área da bandeira central. O objetivo: Garantir que a disputa pelo centro seja resolvida no gunplay puro, uso tático de veículos, fumaça, suporte e movimentação de infantaria, sem respawns infinitos colados no objetivo. ⏱️ Duração e Sangramento (Bleed): Tempo limite de partida: 4.000 segundos (~66 minutos). Perda da Bandeira de Defesa: Perder a sua bandeira principal -50 tickets, criando uma pressão real e urgente para que o time se reorganize e recupere o ponto! 🌟 Por que jogar este Mod? Amigável para Squad Leaders Novatos: Sem a necessidade de adivinhar rotas mirabolantes no início. O foco do confronto é claro e previsível no centro. Tempo para os Construtores: Os 240s de Standing Phase garantem o tempo perfeito para planejar a logística e colocar os blueprints das fortificações sem o risco de morrer no caminhão no primeiro minuto. Partidas Dinâmicas e Sem Enrolação: Sem caminhadas infinitas de 2km por mapas vazios. O combate acontece onde importa! 📜 Regras Rápidas da Partida Respeite as linhas da Standing Phase nos primeiros 4 minutos. Use seus veículos de transporte e Rallies para manter o fluxo na Bandeira Central (já que não há FOBs no meio). Fortifique sua bandeira de defesa (1 ou 3) antes de se jogar cegamente no centro! ___________________________________________________________________ ENGLISH: 🛡️ SETOR A fresh tactical experience for Squad: Intense central firefights, no unfair early rushes, and a total focus on cooperation and tactical gunplay! 🎯 The Vision Tired of joining a Squad match only to lose in 5 minutes because the enemy team rushed your first flag while your team was still loading in? This mod is designed to eliminate initial randomness and early-game imbalances, ensuring that matches between teams of all skill levels remain competitive, engaging, and focused on direct frontline combat. ⚙️ Game Mode Mechanics 🚩 3-Central-Flag Layout: Combat is concentrated along the central axis. Flags 1 and 3 start pre-captured by their respective teams. Flag 2 (Center) is the only neutral objective at start. ⏳ Standing Phase (240 Seconds): A restriction line prevents teams from pushing past their defense zones during the first 4 minutes. Purpose: Gives Squad Leaders time to organize squads, position vehicles, and set up fortifications on their defense flags without getting ambushed on the road. 🚫 No-Deployable Center Zone (Flag 2): Building FOBs, Radios, or Deployables is strictly disabled around the central flag area. Purpose: Forces the fight for the center to rely purely on infantry gunplay, vehicle fire support, smokes, and tactical movement, rather than infinite spawn meatgrinders. 💥 Ticket Penalty System (No Continuous Bleed): Match Duration: 4,000 seconds (~66 minutes). Loss of Defense Flag: Losing your team's main defense flag instantly costs your team 50 tickets. This creates immediate high-stakes pressure to hold or quickly reclaim your objective! 🌟 Why Play This Mod? Newbie Squad Leader Friendly: No need to guess complex opening routes. The focal point of the battle is clear and centered from the start. Builder Approved: The 240-second Standing Phase provides the perfect window to set up logistics and place fortification blueprints before pushing out. Action-Packed & Paced: Eliminates 2km hikes across empty space. Combat stays active where it matters most. 📜 Quick Rules Respect the Standing Phase boundary during the first 2 minutes. Rely on transport vehicles, APCs, and Squad Rallies to maintain pressure on the Center Flag (since no FOBs can be built there). Secure and fortify your defense flag (1 or 3) before committing your entire team to the middle!
Shwng_Factions
از 76561198060232973
Mos Teutonicus: Plugin
از 76561197986954667
Mos Teutonicus: UI A simple collection of different plugins. Current Plugins: -Killfeed -Minimap Ruler -Additional Map Marker -Admin Console -Event Console -Layer Manipulator -Free Placment -Ammunition Sharing -Ammobag/Constructionbag /MT_P/03-Blueprint/06-Ruleset/MT_P_RuleSet_Main.MT_P_RuleSet_Main
Altai Community Race Event
از 76561198432943263
remove Compass
از 76561197967665515
test. currently not enabled. Should put the compass into the crosshair so you have to bind a key to toggle it.
test =D!E=
از 76561198017419966
Private Testversion des newzombie-Mods: Sumari Nacht-Skirmish+Seed Hybrid-Layer mit Zombies (Team 0, nur Nahkampf), Taschenlampen-Fraktionen USA/GFI, Logi-Scheinwerfer (O-Taste), Regen, Munitionskisten an der Main.
SPRas
از 76561198060232973
Just a personal RAAS with bots. Open console and type adminchangelayer sp and the layers will show up. example: adminchangelayer SPRas_Fallujah_V1 WPMC GFI notes: bots spawn at 2 minute mark. Sometimes game fails to generate player spawn fob. if that happens, load the level again.
Map Ruler [10.5]
از 76561198041628291
Donate | Discord A client-side ruler for the in-game map: right-click the map, pick RULER, click the far end. The segment shows its length in metres and its bearing in degrees and follows the map through zoom and pan. Works on any layer and any server with ModLoader; segments are drawn locally on your client. Controls - Open the map, right-click an empty spot and press RULER. Squad and fireteam leaders find RULER under ORDER DIRECTORS in the grid. - Move the mouse to preview, left-click to set the far end. - Right-click a line to remove it. Right-click near a segment's end to start a new one from that point. The label reads "NNN m / BBB°": distance in metres and compass bearing from the first point to the second (0° north, 90° east). Server installation Requires ModLoader. - Add this mod to the server's Workshop mods. - In SquadGame/Saved/ModLoader/ModLoader.json add to mods: "/AegisRuler/BP_AegisRuler.BP_AegisRuler_C": true - Restart the server. Platforms Windows and Linux servers.
InterestingPlugins
از 76561198342192956
This is a public mod. If you're not sure how to use it, please contact the author. Current features: 1.Unlimited stamina 2.Auto-revive upon team kill (TK)
صفحہ 13 از 13 (300 نتائج)
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