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Squad موڈز اور پلگ اِنز
یہ کیٹلاگ Steam Workshop کے 301 Squad منصوبے دکھاتا ہے۔ اندراجات سرور سائیڈ، کلائنٹ سائیڈ یا دونوں طرف ضروری ہو سکتے ہیں، اور نقشے یا دوسرے صارف کے بنائے ہوئے مواد بھی شامل کر سکتے ہیں۔ تنصیب سے پہلے لنک شدہ ماخذ صفحہ، گیم ورژن اور انحصارات ضرور چیک کرو۔
Helicopter Training [SQ v8.2.1]
از 76561197991724937
This mod is for Pilots to train FOB placement + supply and fleeing from any vehicles with a heli and how to land on different spots. WARNING: Local play has bugs (like everything in local testing) Mod Version: 1.1.7 - 2024-12-27 My discord: https://discord.gg/f8bQBaPtMF Inside - FOB Training (Spawnable as admincam) - Landing Training (Spawnable as admincam) - Spawnsystem with all helicopters - Automatic fireing vehicles - Admin training helper spawnsystem To play it on a server or local you need to type in for the map change : AdminChangeLayer HT_Anvil AdminChangeLayer HT_BlackCoast AdminChangeLayer HT_GooseBay AdminChangeLayer HT_Gorodok AdminChangeLayer HT_Harju AdminChangeLayer HT_Kohat AdminChangeLayer HT_Lashkar_Valley AdminChangeLayer HT_Manicouagan AdminChangeLayer HT_Mutaha AdminChangeLayer HT_Skorpo AdminChangeLayer HT_Tallil AdminChangeLayer HT_Yehorivka AdminChangeLayer HT_SanxianIslands
CSL | Comp Skirmish, AAS & Deathmatch [v10.5.2]
از 76561198065428155
Created for the Competition Squad community by Tadeasek. Cooperation with a graphic designer Brave. Need help, custom layer or just want to write feedback? Text me on discord "tadeasek" Support small creators at Ko-fi Tadeasek This mod contains Squad Vanilla Skirmish layers (old skirmish layer + new AAS and skirmish layers) without shadows for use in Comp matches. Layers from ESL S2, GSL S1, GSL S2, SOT S3, and SCT tournaments have also been added to the mod. All layers are set to a match length of 62 minutes of which are a 2 minutes staging phase. At the same time, the Domination ticket bleed is the same -1 ticket for a lost flag and the middle flag already causes a ticket bleed. Balanced faction setups for Layers: Don't you want to play a faction preset on a given layer? You can simply select the faction you want via this command: AdminChangeLayer <CSL Layer Name> <Faction1>+<Unit> <Faction2>+<Unit> for example AdminChangeLayer CSL_MutahaSkirmishv2 USA+CombinedArms TLF+CombinedArms You can choose the following factions USA, RGF, BAF, CAF, CRF, PLA, USMC, VDV, ADF, IMF, TLF, GFI, AFU and WPMC. You can choose from these units: - CombinedArms (vanilla balanced units - no emplacements) - Support (vanilla balanced units with 1 mortar per FOB) - Mechanized (vanilla balanced units with 1 IFV - no emplacements) - Armored (vanilla balanced units with 1 IFV and 1 mortar per FOB) Automatic post-match CSV reports (working on server only): - Generated automatically for every regular or caster CSL match lasting more than 20 minutes - No player or admin command, configuration or manual activation required - Includes match information, factions, tickets, squads and detailed player statistics - Reconnect sessions are merged and disconnected participants remain in the report - Reports are saved locally under <server>/SquadGame/Saved/CSLScoreboards/ - File name is CSL_<UTC timestamp>_<layer>_<match-id>.csv Vehicle Squad Radio (working on server only): CSL Vehicle Radio allows drivers to play their own music inside vehicles. Press H while sitting in the driver's seat, paste a direct MP3 link and click LOAD & PLAY. The radio includes Play, Pause, Stop, volume and track-position controls. Only the driver can control the radio. Passengers and nearby players hear spatial vehicle audio which fades with distance. Playback pauses when the driver leaves, while the last track and URL are remembered. HOW TO ADD MUSIC - Open catbox.moe. - Upload an MP3 file. - Copy the direct link: https://files.catbox.moe/xxxxx.mp3 - Paste it into the radio and click LOAD & PLAY. IMPORTANT: Use direct HTTPS MP3 links ending in .mp3. Spotify, YouTube, webpage/share links and URLs with extra query parameters will not work. CSL DeathMatch (playable on server only) A new fast-paced competitive Team Deathmatch mode built specifically for CSL. Fight as USA Blue or RGF Red across two compact industrial arenas designed for intense infantry combat. Features: - Up to 18 players per team - 20-minute matches - Custom team, primary weapon and sidearm selection - 10-second manual respawn system - Server-authoritative safe spawns that avoid nearby enemies and recently used positions - Instant death without the vanilla wounded/revive phase - Live score, timer and personal K/D HUD - Custom weapon killfeed - Animated and voiced multikill announcements - Clean TAB scoreboard focused on player kills and deaths - Distinct Blue and Red uniforms for improved visibility At least one player on each team is required to start and deploy!!! It wont let you spawn when you are alone. It is not BUG! Caster overlay (working on server only): Caster overlay is an open source mod created for the Competition Squad community by OzzyQQ and Mark Lepninsky. Big up! Link to Discord OzzyQQ ModHub. Guide How to use caster overlay ingame? To use layers with caster overlay, select a layer with the suffix "<layername>_caster". Layer list: DeathMatch arenas: - CSL_DM_Arena01_Deathmatch - CSL_XXX - Work In Progress Vanilla Layer list: - CSL_AlBasrahSkirmishv1 - CSL_AlBasrahSkirmishv2 - CSL_AlBasrahSkirmishv3 - CSL_AnvilSkirmishv1 - CSL_BlackCoastSkirmishv1 - CSL_ChoraSkirmishv1 - CSL_FallujahSkirmishv1 - CSL_FallujahSkirmishv2 - CSL_FoolsRoadSkirmishv1 - CSL_FoolsRoadSkirmishv2 - CSL_GooseBaySkirmishv1 - CSL_GorodokSkirmishv1 - CSL_HarjuSkirmishv1 - CSL_HarjuSkirmishv2 - CSL_KamdeshSkirmishv1 - CSL_KohatSkirmishv1 - CSL_KokanSkirmishv1 - CSL_LashkarSkirmishv1 - CSL_LogarSkirmishv1 - CSL_ManicouaganSkirmishv1 - CSL_ManicouaganSkirmishv2 - CSL_ManicouaganSkirmishv3 - CSL_MestiaSkirmishv1 - CSL_MutahaSkirmishv1 - CSL_NarvaSkirmishv1 - CSL_SkorpoSkirmishv1 - CSL_SumariSkirmishv1 - CSL_TallilSkirmishv1 - CSL_TallilSkirmishv2 - CSL_TallilSkirmishv3 - CSL_YehorivkaSkirmishv1 - CSL_YehorivkaSkirmishv2 Custom Layer list (see images): - CSL_ChoraSkirmishv2 - CSL_GorodokSkirmishv2 - CSL_KohatSkirmishv2 - CSL_MutahaSkirmishv2 - CSL_YehorivkaSkirmishv3 - CSL_YehorivkaSkirmishv4 Layers based on tournament GSL s1: - CSL_GorodokSkirmishGSLs1 - CSL_KamdeshSkirmishGSLs1 - CSL_MutahaSkirmishGSLs1 - CSL_NarvaSkirmishGSLs1 - CSL_YehovirkaSkirmishGSLs1 Layers based on tournament GSL s2: - CSL_BlackCoastSkirmishGSLs2 - CSL_ChoraSkirmishGSLs2 - CSL_FoolsRoadSkirmishGSLs2 (custom landscape by DaggerGun) - CSL_MutahaSkirmishGSLs2 - CSL_NarvaSkirmishGSLs2 Layers based on tournament SOT s3: - CSL_GorodokSkirmishSOTs3 - CSL_MestiaSkirmishSOTs3 - CSL_MutahaSkirmishSOTs3 - CSL_NarvaSkirmishSOTs3 - CSL_YehovirkaSkirmishSOTs3 Layers based on tournament ESL s2: - CSL_MutahaSkirmishESLs2 - CSL_NarvaSkirmishESLs2 - CSL_SumariSkirmishESLs2 Layers based on tournament SCT: - CSL_GorodokSkirmishSCT - CSL_HarjuSkirmishSCT - CSL_MutahaSkirmishSCT - CSL_NarvaSkirmishSCT
OpsMaps
از 76561198058944807
Custom maps and some vanilla layers for them created by the Squad Ops mod dev team.
Warzone
از 76561199507260017
🔥 Warzone – Squad Mod Warzone is a large-scale combat mod for Squad, built directly on the vanilla experience while expanding it with more intensity, more firepower, and more battlefield variety. The mod focuses on high optimization, a massive arsenal of weapons, expanded vehicle warfare, and enhanced gameplay mechanics — all while staying true to Squad’s tactical, teamwork-based foundation. Please Note: Warzone is currently in Beta. Bugs, balance issues, or technical problems may occur. Your feedback is highly appreciated. 🎮 You can play Warzone on the following servers: • #2 Global Escalation Mod All Servers Are welcome to Host the mod More updates will continuously be pushed, including new vehicles, maps, weapons, and gameplay improvements. For Bug report you can join our sponsored Community : https://discord.gg/a72 Created by Spectrum.
GoonPatrol Supermod Fireteam Pack
از 76561198154738967
Join The GoonPatrol Most missions are open-ended, long-form, difficult, and randomized in some ways. All are designed for a server of 9-18 These missions are made to be played on my GoonPatrol Supermod servers, and are not tested for any other environment. You are intended to utilize the building/logistics system, communicate effectively, and move methodically to win. Lack of coordination will be punished. All that being said, these missions do automatically adjust difficulty according to hosting environment, player count, and how well you are or aren't doing. They are suitable for local hosters I'd say. Just know they are generally harder than vanilla missions. Search GoonPatrol or Goon in the fireteam search bar to play on my official servers GoonPatrol Official Supermod PvE 1 | Best Missions | TX | GoonPatrol Official Supermod PvE 2 | Best Missions | NY | If you can't find it, set your ping filter to unlimited Otherwise feel free to play these with your friends, these should work locally hosted. Just be careful about rushing or spreading out, God save your framerate if you do. Stability is not guaranteed with excess players, bad planning, or varied mods This mod requires Supermod, AND the original Goonpatrol Fireteam Pack as dependencies There are currently 50 missions in 7 gamemodes
King of the Hill - Additional Layers | [KOTH] (Alpha)
از 76561198032448305
This mod contains additional layers for KOTH using the base game maps. Done Layers: Anvil_KOTH_v1 AlBasrah_KOTH_v1 Tallil_KOTH_v1 Belaya_KOTH_v1 BlackCoast_KOTH_v1 Chora_KOTH_v1 FoolsRoad_KOTH_v1 GooseBay_KOTH_v1 Gorodok_KOTH_v1 Kamdesh_KOTH_v1 Kokan_KOTH_v1 Manicouagan_KOTH_v1 Also contained in the mod is the following blueprint player item assets. WKOTH_layers\Blueprints\AP-AT_Mines\BP_M14_AntiInfantry_Mine WKOTH_layers\Blueprints\AP-AT_Mines\BP_PMN1_AntiInfantry_Mine
Zeus_Maps_Backup(No Need)
از 76561199108502090
A map package used when the official Zeus map has not been updated yet. Having the navigation grid. If there are any issues, please join https://discord.gg/fXKH7cn7 Reflect specifically to me. Maps: -Zeus_Narva -Zeus_Yehorivka (broken navigation) -Zeus_Tallil (broken navigation) -Zeus_Sumari -Zeus_Mutaha -Zeus_Manicouagan -Zeus_AlBasrah (broken navigation) -Zeus_Belaya -Zeus_Chora -Zeus_Fallujah -Zeus_Anvil -Zeus_FoolsRoad -Zeus_GooseBay -Zeus_Gorodok -Zeus_Kamdesh -Zeus_Kohat -Zeus_Kokan -Zeus_Lashkar -Zeus_Logar -Zeus_Mestia -Zeus_PacificProvingGrounds -Zeus_Skorpo -Zeus_BlackCoast -Zeus_Harju -Zeus_Sanxian
[V10.5]OneLifeEvent [More Vehicles! / Fast rope / AC130 / Girls Und Panzer]
از 76561199108502090
!!!=Some vehicles are unavailable=!!! Need Zeus mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2914624834 Notice: This mod is a non-profit module, only for your own campaign! This is a mod that currently contains several factions from different generations, as well as some new or transplanted vehicles and deployments, as well as the Girls Und Panzer sections. I hope they can help in the campaign. If you want to communicate and give feedback more easily, join this discord channel: https://discord.gg/VRDKUeA5K4 List Update Time:2026.5.19 Content: ▲ Factions: - OLE_USSR - OLE_RUSOF - OLE_VEA 【Vanguard Eagle Army】 - OLE_VESF 【Vanguard Eagle Special Forces】 - Girls Und Panzer ▲ Vehicle: #Ground vehicle ◆MBT - Leopard 2A4 - Leopard 2A7V - M1A2 SEP - T-80BVM - T-72A - T-80UD - T-90M - Leopard2 PSO(L55) - T-55A / T-55MV - 38(t) - T-26 - BMPT - BMPT-57 - T-34/85 - FV4030/4 - FV4034 TES - Challenger 3 ATDU ◆IFV/APC - BTR-90 / BTR-90M - B-10 - B-11 - B-15 - B-19 - K-16 - K-17 - M1126-M2TOW - FV510 MILAN - ACV-P - ACV-30 - M3A3/M3A4 - M2A4 - M1296 - BMD-2/BMD-2M ◆Other Vehicle - ZTL-11 - 2S38 - Tigr-M Kornet - M113A3 TOW - M2128 - Tigr-M Transport - BRDM-2 ZU23 - M6/M6A4 - LAV-AD - 2S1 - 2S6 - 2S9 - M7A3(Recon) - BRDM-3(Recon) - PRB-4(Recon) - M1127(Recon) - M1134 ATGM #Helicopter - MI-26 - AH-1Z(Hydra×2) / (Hydra TOW) - UH60GM - AH-6L(Transport) / (M134) / (M134-Hydra) - CH-47 - AC-130 - V-22 - MI-24 - KA-50 ▲ Deployment: - Other activity items. - Tripod M2 shield HMG - AAPosition_YAIM-120A (Test) - Bunker and 76mm gun, Dshk, M2HB, MG3 variants - M777 - D-20 - F1 Drone - HEAT Drone section Features: This mod has the school logo decals of some schools in Girls Und Panzer, and the flag display system of flag tank. It also has some anime character models of school uniforms. In addition, this module also has many types of tanks. Function: - Activate the decal and flag tank system - Enable GUP mode: 1.Maximum Stabilization Speed 2.Disabled the track components of MBTs 3.Exposed crewman can't be damaged Known problems: - There are synchronization and delay bugs on the server for calling the aircraft, which need to be fixed multiple times. Special thanks: Thanks to modder IvanTheTerrible for the attached blueprint ideas. Thanks to modder PZY for optimizing the blueprint of Fast Rope. Vehicle spawn code
Niaxa's Mod Collection (10.5 READY - TESTING PURPOSE ONLY)
از 76561198039178185
August 30, 2026 : I have no time to update the mod anymore at the moment. Feel free to use the maps on your own mod. Source files below. (inside NiaxaModPack, but you also can have a look on past mods i've made) If you have any question add me on Discord : niaxa or directly on Steam. June 5, 2026 - 10.5 READY : - Pyramids and Oasis now start at a random time of day, so you can now play at night. Night lasts 30 minutes and day 60 minutes. The mod includes rudimentary night vision, activated with Shift+N. You also have a flashlight, usable only in night vision and visible only to yourself due to performance and replication issues I haven't yet resolved. Its purpose is to improve visibility in NVG mode in the darkest corners. it can be activated with Shift+H. - Local VOIP is fixed: only living players can be heard (both allies and enemies). Just like dead players, Admin Cam can't communicate with players locally either. - Show All Stats is activated : you can see your stats in real-time. - Added an old-school look-a-like Killfeed on Training layers. - The first version of the Pacific map rework was supposed to be included in this update, but it contains too many bugs. I've also moved the largest files to a WIP folder, so they aren't present in the workshop version, which drastically reduces the mod's size. January 17, 2026 : I'm currently working on a new version of the mod with much more content. The mod will take a new direction, with training maps, races, new layers (including vehicle only layers), and new maps. Stay tuned, but don't expect to see anything for several months. --- ACTUAL VERSION CONTENT --- NXA_Oasis_Training_v1 (capture points) NXA_Pyramids_Training_v1 (capture points) NXA_Pyramids_Training_v2 (deathmatch with random spawns) --- UPCOMING CONTENT --- Training maps, with all playable weapons : - Colosseum, initially made for Titan League : enter the Arena and fight amidst hundreds of containers, coming in several versions. almost ready - Pyramids, a look-a-like CS2/Valorant map, coming with 3 layers. map is fully ready Up to 20v20 battles maps : - Lofoten, a small map made for Titan League, looks like Norway/Scandinavia. 2 layers. still needs some rework - Oasis, another map made for Titan League finally returns on this mod with 2 layers. A desert map, with the Fallujah mosque in the center, an oasis, and a few POI. still needs some rework Rework and new layers of existing maps - Rework of Pacific Proving Grounds (Pacific War) : Take full advantage of the amphibious gameplay, discover the Pacific islands like you've never seen them before. Invasion layers, alliances of several existing factions and much more to come ! still needs some rework - ATTEMPT : rework of Belaya to make it compatible with UE5. just a project atm, didn't work on it already - New layers of existing maps with dynamic weather and day/night cycle. (sandstorm, auroras, thunderstorm, etc.) still needs work Vehicles layers - Most of the VSL mod content will be available in the next update : seed layers with vehicles. still needs work - New vehicle-based layers : motorized battles, on the ground... but also in the air. still a lot of work Other maps - A large map with lot of content. Races, sniper shooting... a sort of map with mini-games. just a project atm, didn't work on it already - Lapland, an event map for Christmas, initially made for 44th community : snowballs and Christmas trees ! still needs work Factions and faction setups - New factions/faction setups, using existing assets (also older assets still available in the SDK) - Training factions for infantry and vehicles. To make this easier, all kits on the same side have the same uniform : an American soldier vs an Insurgent. A kit represents a faction. You will have access to all the weapons of a faction within the same kit. Features - Local VOIP ON between teams, on certain layers - Most of layers are compatible with the votemap - Loach CAS comes in several versions - Ability to drive enemy vehicles on certain layers To make sure the mod is updated and if you would like to use this mod on your server, please contact me on Steam or Discord : niaxa Source files are available here : https://drive.google.com/drive/folders/1fUHLu1VzOvogrPUwRCWUWuHFG93nOHXv?usp=drive_link
29th ID Drill Builder
از 76561198325072119
Kits: CHUB kit for instantly building deployables, delete gun and extra objectives in the special menu. CHU for lining up and CORDs. Incendiaries for all SL kits. Pilot kits for MIL and INS. Special Weapon Kits for all factions. Deployables: Hab rock is a non obstructive spawn point. Intel Table is a dig only objective. Radio tower can be taken down with anything. Most efficient way to destroy is digging or C4. Ammo caches can be destroyed with C4 or incendiaries. Repair Station objective that does not repair or rearm.m Menus: 29th admin menu with a default key bind to 0. Vehicle spawner menu lists all spawnable vehicles including motor pool vehicles. Vehicle manager menu lists all spawned vehicles and their health, rearm cost and team. Vehicles and wrecks can be destroyed with this menu. Capture point menu is used to spawn and manage capture points. Clear deployables buttons delete the types of deployables listed. Custom Movement restrictions. Builder Menu: Allows placement of item from spectate Set item to be re spawned at end of round. Place Custom Spawns for vehicles. Can remove camo nets and barb wire, Save option for saving scenarios to your computer to be used later. Capture points: Create a capture point and add corners to define the capture points area. Click "Make Capture point" to apply settings and location. Intel Objective: Pick up a laptop and bring it back to a defined area to complete the objective. To place the objective and return point go to the 29th Menu and chose the feature. Scroll button moves between the objective and the drop off location. Clicking will drop the select item. Placing the green box on a placed item it will be removed. Arrow keys to select the team or neutral. Neutral means either team can use the objective. The laptop once picked up is placed in the person inventory until they get to the objective drop off area, die or drop it. If the person dies, they will drop the laptop. Custom Options: Added two options in the CustomOptions.cfg file that allow players to always re-spawn with full ammo and an option that forces the player skin to change when changing kits on an ammo box. These options are disabled unless the below line are added to the CustomOptions.cfg file. CustomOptions.cfg # Force Player Skin to match Kit ForceRoleSoldier=True # Rearm player on Respawn RearmOnSpawn=True # Turn Logging on ClientLogging=True #Turn on Default Squad teams and looking for Other Mods Factions. # Custom = Custom 29th factions with limited scopes # Default = Standard Squad Factions with CHUB and CHU Kits 29thFactionSearchString=Default
[UPDATED] WAKE ISLAND 3.01
از 76561197961623016
Updated for Squad V3.1 Ladies and Gentleman, the Horseshoe shaped Legend is back, this time for Squad! We Updated it to Amphibious Gameplay Updated for Squad V3 (yes Boats) Ladies and Gentleman, after a lot of testing we finally release Wake Island Map for Squad. The Horseshoe shaped Legend is back, this time for Squad! Talk to your local Server Hoster to get this Map in rotation on your favorite Server. Info about the Map: This is Wake Island, this is not Battlefield! We aimed to make a replica of Wake Island as it is used by the US Armed Forces today! Wake Island Serves as an Airfield in the Middle of the Pacific Ocean and as one of several THAAD Sites to Protect the United States against Ballistic Missiles. The Map is 4x4km but features a lot of Water and Carrier Spawns for Helicopters and now Boats. Gameplay Wise this map is kind of a Meatgrinder with options. If you just use Ground Forces it will come to Meatgrind Points, if you use your 3 Helicopters and Amphibious strategically you can avoid that. And yes, there is a Transport on both Carriers and no you cant use it to ride into Battle, its there because Pilots tend to make thier Helos smootch each other and then they cant get them free anymore :-D Following Gameplay Layers are Included as of Date: - Wake_Island_AAS_v1 - Wake_Island_AAS_v2 - Wake_Island_AAS_v3 - Wake_Island_AAS_v4 - Wake_Island_Invasion_v1 - Wake_Island_Invasion_v2 - Wake_Island_Skirmish_v1 (Makes Problems with Vehiclespawning) - Wake_Island_Skirmish_v2 (Makes Problems with Vehiclespawning) - Wake_Island_TC_v1 - Wake_Island_TC_v2 Support us: We are dependend or your feedback and suggestions! Please leave Feedback here on Steam we will read it! Troubleshooting - If youre stuck with a "running man" after loading you need to restart squad thats a general squad modding issue. - if you get a file mismatch error, unsub the mod here and resub it, it will redownload and youre good to go - yes we know this is not amazing but it out of our hand please be angry at OWI. Realease notice 19th July 2022: - Upgraded Wake Island to 3.1 - Added Boat Spawns - Switched US Army for USMC - Replaced over 60 Assets to make the map look better and more Professional IF YOU ENJOY THE MOD GIVE IT A THUMBS UP
NarvaPlus -Squad V10.3 + Coop
از 76561199016406238
The Narva+ Mod is a technology test bed and demonstrator for new game mechanics for SQUAD. It will evolve over time, so we can test our new technologies, until our Fulda Gap map project is available. Enjoy playing something new, combined with a vanilla map! https://bwmod.com/narva-mod/ https://discord.gg/ZM86GffuDw Known Issues: Smoke Effect causes fps drops Narva+ Minimap isn't Accurate (Waterlevel) German Bundeswehr Mod Team //New Coop Mission Extraction Amphibious Factions: RGF USMC VDV GER AFU Narvaplus_Invasion_v5 // with flooded Area + MBT´s Narvaplus_Training_v2 //
Rassvet v0.6.8 | [MAP] [KOTH] [SPM] | 753mb
از 76561198052192566
A complete re-imagining of OPFL (Operation First Light) featuring new biomes and reworked POI's on an expanded and improved terrain with enhanced realtime lighting and dynamic time of day support, set in Eastern Europe. Upon completion, the map will include a 2km by 2km playable area featuring 2 woodland biomes (dead deciduous forest and evergreen pine forest) a coastal tundra, farmland, rural and coastal villages and the occasional industrial site. I'll be expanding the playable area as work on the map is completed The map also has layer support for KOTH and SuperMod IMPORTANT: - This mod is heavily WiP and while it's perfectly playable, areas across the map are in various states of completion. - This map features tessellation for certain assets. To enable tessellation, set your graphics preset to either high or epic. Since tessellation is no longer officially supported by Squad, there seems to be a bug where changing individual settings disables it, and reapplying a preset fixes it. Medium and Low presets don't have tessellation enabled. NORMAL LAYERS: Rassvet Seed v1 - USMC vs VDV seed layer focusing on the new Lumber Yard POI, bots coming when I have time to add them Rassvet Skirmish v1 - BAF vs IMF 5 flag skirmish layer with foggy overcast conditions in the southern villages Rassvet Skirmish v2 - USMC vs RGF 3 flag skirmish layer with dynamic time of day support, focusing on Nilrem Village and surrounds Rassvet AAS v1 - USMC vs RGF 5 flag AAS layer with partly cloudy conditions across most of the playable area Rassvet AAS v2 - RGF vs IMF 5 flag AAS layer with dynamic time of day support across most of the playable area Rassvet TC v1 - RGF vs IMF large hex TC layer with foggy overcast conditions and a king of the hill style centre hex SUPERMOD LAYERS Rassvet AAS v1 - Sunny Rassvet AAS v1 GoingDark - Dynamic Sunrise Rassvet TC v1 - Overcast Rassvet TC v1 GoingDark - Night Rassvet Skirmish 1 - Overcast Rassvet Skirmish 1 GoingDark - Night Rassvet Skirmish v2 - Sunny Rassvet Seed v1 - Sunny Rassvet Seed v1 GoingDark - Night Rassvet KOTH v1 GoingDark - Dynamic Sunrise KING OF THE HILL LAYERS Rassvet KOTH v1 - Sunny Rassvet KOTH v2 - Dynamic Sunrise Rassvet KOTH Seed v1 - Overcast Rassvet KOTH Seed v2 - Dynamic Sunrise Discord: https://discord.gg/XCbb7bmDQY
Squad Comp China MAJOR
از 76561198832716747
Left click: Track vehicle/soldier. Mouse wheel up/down(Ctrl): Adjust the tracking camera. Right click: Show vehicle/soldier status and first person screen. F: Fullscreen the first person screen.(When first person screen on) Q: Teleport to crosshair.
Bundeswehr Mod
از 76561199016406238
Bundeswehr Mod Se German Bundeswehr is coming to SQUAD!* Enjoy Flecktarn, G36, MP7, ratty Wiesels (eng: weasels) and MGs that go "BRRRRRRRRRRRRT"? Then you've come to the right place. *as a mod :) Coop Missions: (compatible with the free vanilla ones) Weapons & Equipment: G36A3 + ZF + RD G36KA + Foregrip + ZF + RD G36A3 + AG36 GL + ZF+ RD G3A4 + ZF1 + Foregrip G3A3 DMR + Schmidt&Bender G28E3 + Foregrip + Schmidt&Bender + RD G22A3 + Schmidt&Bender MP7 + RD MG4 + ZF MG3 (vanilla) HK P8 KM2000 (Knife) Panzerfaust 3 (LAT: HEAT; HAT: Tandem) Bunkerfaust 3 ("Bunkerbuster" HE + HEAT) PETN (Remote explosive satchel) DM51 Frag grenade DM21 Smoke grenade DM32 Anti Tank mine Deployables: HAB with essential exit plans & fire extinguisher MG3 Trench Tripod MG3 MMG Bunker Tampella 120mm Heavy Mortar Tschechenigel (Hedgehog Tank Trap) Vehicle List & Spawn Commands: Boxer GTK AdminCreateVehicle /BWMOD/Vehicles/BoxerGTK/BP_Boxer_GTK.BP_Boxer_GTK_C Boxer GTK - Desert AdminCreateVehicle /BWMOD/Vehicles/BoxerGTK/BP_Boxer_GTK__Dessert_Child.BP_Boxer_GTK__Dessert_Child_C Boxer IFV AdminCreateVehicle /BWMOD/Vehicles/BoxerIFV/BP_Boxer_IFV.BP_Boxer_IFV_C Boxer IFV - Desert AdminCreateVehicle /BWMOD/Vehicles/BoxerIFV/BP_Boxer_IFV_Dessert_Child.BP_Boxer_IFV_Dessert_Child_C Dingo 2 MG3 RWS AdminCreateVehicle /BWMOD/Vehicles/Dingo/BP_Dingo2_FLW100_MG3.BP_Dingo2_FLW100_MG3_C Dingo 2 MG3 RWS - Desert AdminCreateVehicle /BWMOD/Vehicles/Dingo/BP_Dingo2_FLW100_MG3_Dessert_Child.BP_Dingo2_FLW100_MG3_Dessert_Child_C Dingo 2 M2 RWS AdminCreateVehicle /BWMOD/Vehicles/Dingo/BP_Dingo2_FLW200_M2.BP_Dingo2_FLW200_M2_C Dingo 2 M2 RWS - Desert AdminCreateVehicle /BWMOD/Vehicles/Dingo/BP_Dingo2_FLW200_M2_Dessert_Child.BP_Dingo2_FLW200_M2_Dessert_Child_C HANS 5TGL Transport AdminCreateVehicle /BWMOD/Vehicles/Hans5TGL/HANS5TGL_Transport_Forest.HANS5TGL_Transport_Forest_C HANS 5TGL Transport - Desert AdminCreateVehicle /BWMOD/Vehicles/Hans5TGL/HANS5TGL_Transport_Dessert.HANS5TGL_Transport_Dessert_C HANS 5TGL Transport - Savanna AdminCreateVehicle /BWMOD/Vehicles/Hans5TGL/HANS5TGL_Transport_Savanna.HANS5TGL_Transport_Savanna_C HANS 5TGL Transport - Snow AdminCreateVehicle /BWMOD/Vehicles/Hans5TGL/HANS5TGL_Transport_Snow.HANS5TGL_Transport_Snow_C HANS 5TGL Logistics AdminCreateVehicle /BWMOD/Vehicles/Hans5TGL/HANS5TGL_Logistic_Forest.HANS5TGL_Logistic_Forest_C HANS 5TGL Logistics - Desert AdminCreateVehicle /BWMOD/Vehicles/Hans5TGL/HANS5TGL_Logistic_Dessert.HANS5TGL_Logistic_Dessert_C HANS 5TGL Logistics - Savanna AdminCreateVehicle /BWMOD/Vehicles/Hans5TGL/HANS5TGL_Logistic_Savanna.HANS5TGL_Logistic_Savanna_C HANS 5TGL Logistics - Snow AdminCreateVehicle /BWMOD/Vehicles/Hans5TGL/HANS5TGL_Logistic_Snow.HANS5TGL_Logistic_Snow_C Leopard 2A6M AdminCreateVehicle /BWMOD/Vehicles/Leopard2A6M/BP_2A6M_AZ.BP_2A6M_AZ_C Leopard 2A6M - Desert AdminCreateVehicle /BWMOD/Vehicles/Leopard2A6M/Variants/BP_2A6M_Deset_Child.BP_2A6M_Deset_Child_C Leopard 2A6M - Snow AdminCreateVehicle /BWMOD/Vehicles/Leopard2A6M/Variants/BP_2A6M_Winter_Child.BP_2A6M_Winter_Child_C NH-90 AdminCreateVehicle /BWMOD/Vehicles/NH90_GER/BP_NH90_GER.BP_NH90_GER_C NH-90 - Desert AdminCreateVehicle /BWMOD/Vehicles/NH90_GER/BP_NH90_GER_Dessert_Child.BP_NH90_GER_Dessert_Child_C NH-90 - Snow AdminCreateVehicle /BWMOD/Vehicles/NH90_GER/BP_NH90_GER_Winter_Child.BP_NH90_GER_Winter_Child_C NH-90 Logistics AdminCreateVehicle /BWMOD/Vehicles/NH90_GER/BP_NH90_LOGI_GER.BP_NH90_LOGI_GER_C NH-90 Logistics - Desert AdminCreateVehicle /BWMOD/Vehicles/NH90_GER/BP_NH90_LOGI_GER_Desert.BP_NH90_LOGI_GER_Desert_C NH-90 Logistics - Snow AdminCreateVehicle /BWMOD/Vehicles/NH90_GER/BP_NH90_LOGI_GER_Winter.BP_NH90_LOGI_GER_Winter_C Wiesel Mk20 AdminCreateVehicle /BWMOD/Vehicles/Wiesel/BP_Wiesel_Forest.BP_Wiesel_Forest_C Wiesel Mk20 - Desert AdminCreateVehicle /BWMOD/Vehicles/Wiesel/BP_Wiesel_Dessert.BP_Wiesel_Dessert_C Wolf AdminCreateVehicle /BWMOD/Vehicles/WolfSSA/BP_Wolf.BP_Wolf_C Wolf - Desert AdminCreateVehicle /BWMOD/Vehicles/WolfSSA/BP_Wolf_Desert.BP_Wolf_Desert_C Wolf - Savanna AdminCreateVehicle /BWMOD/Vehicles/WolfSSA/BP_Wolf_Savanne.BP_Wolf_Savanne_C Wolf - Snow AdminCreateVehicle /BWMOD/Vehicles/WolfSSA/BP_Wolf_Snow.BP_Wolf_Snow_C Wolf Logi AdminCreateVehicle /BWMOD/Vehicles/WolfSSA/BP_Wolf_Logi.BP_Wolf_Logi_C Wolf Logi - Desert AdminCreateVehicle /BWMOD/Vehicles/WolfSSA/BP_Wolf_Logi_Desert.BP_Wolf_Logi_Desert_C Wolf Logi - Savanna AdminCreateVehicle /BWMOD/Vehicles/WolfSSA/BP_Wolf_Logi_Savanne.BP_Wolf_Logi_Savanne_C Wolf Logi - Snow AdminCreateVehicle /BWMOD/Vehicles/WolfSSA/BP_Wolf_Logi_Snow.BP_Wolf_Logi_Snow_C M113G3 Mortar Carrier AdminCreateVehicle /BWMOD/Vehicles/M113G3/BP_M113G3_Woodland.BP_M113G3_Woodland_C M113G3 Mortar Carrier - Desert AdminCreateVehicle /BWMOD/Vehicles/M113G3/BP_M113G3_Desert.BP_M113G3_Desert_C M113G3 Mortar Carrier - Snow AdminCreateVehicle /BWMOD/Vehicles/M113G3/BP_M113G_Winter.BP_M113G_Winter_C Website: https://bwmod.com/beta/ Discord: https://discord.gg/4ZCJcAh3
Resurgence
از 76561198041159889
UPDATED FOR 10.5.4 Resurgence Overview Resurgence reworks Squad’s core gameplay with suppression overhaul, recoil revamp, weapon handling improvements, and adding subtle quality of life enhancements. It focuses on strengthening infantry gunplay for players, and facilitates an immersive and balanced vanilla experience. Every single weapon has been touched to have unique handling based on weapon type, and how they function. All factions have these changes, it is a complete overall while keeping vanilla core gameplay loop. Core Features Suppression Rework: - Visual clarity: no more blur, replaced with a tunnel effect. - Role-based suppression - Rifles will suppress over sustained fire, but wont instantly cause it, you're able to re-engage without instantly becoming ineffective. This leaves suppression as a tactical usage rather than immediate application. - LMGs/MMGs apply suppression quickly, giving AR's/MGs their desired role. - Close sniper and AT flybys will cause a quick flinch, however leaves no lingering effects. Overhauled Recoil: - Adds mounting for all primary weapons and secondary (Excluding GL, and AT) Uses the Bipod keybind to mount - Reduces exaggerated recoil, adds custom recoil, and is completely fine tuned (similar to how Rising Storm 2 functions). - Focuses on player control, not randomness. - Irons/1x sights: reduced vertical recoil, slightly increased horizontal. - Optics: increased vertical recoil, rewards controlled fire. - LMG/MMG -- Reduced recoil and misalignment engage effectively at 300m - 500m. Weapon Handling: - All weapons can mount onto ledges to help with sway after exhaustion levels are reached (bipod keybind) - Quality of Life Enhancements (QoL) - NATO UGLs now carry HEDP rounds: up to 51mm penetration, inspired by its real life counter part. - TOW Vehicle/Deployable rework -- Less sporadic, reducing the chance of randomly hitting the ground. - HMG Deployable/Vehicle rework -- Tweaked MOA values to IRL values and removes spread Hawks Layer Pack compatible (Excluding invasion Right now) Evolution compatible IF YOU'RE NOT USING HAWKS LAYER PACK, YOU NEED TO SET THE LAYERS TO EXCLUDE All factions and layers are prefixed with "RS_" DISCORD: https://discord.gg/CjwRgzJv4r SERVER ADMIN INFO Layer document has both vanilla layers and Hawks Layer Pack compatibility. Layer document: https://docs.google.com/document/d/1WgrEhFAx4BENp664i5Rjn3zaL2-1mTcWOd3SU1mku_I/edit?usp=sharing Fireteam missions are prefixed with RS, should be at the bottom of the laptop Compatible with SAT (Squad admin tools) For those who want to test on jensen's range here are the layers: RS_JensensRange_ADF-PLAAGF RS_JensensRange_AFU-RGF RS_JensensRange_BAF-IMF RS_JensensRange_CAF-MEI RS_JensensRange_CRF-VDV RS_JensensRange_USA-PLA RS_JensensRange_USMC-GFI RS_JensensRange_WPMC-TLF Future road map: - Additional faction add ons so server admins can pick and choose what they want - More command assets - Expanded roles (Giving additional QoL features to roles) - Vertical mounting not just horizontal (Think of bracing against a wall) - GARY Current Server Hosts: - LIYAB - PSTN #4 - Resurgence | RS Vanilla+ | dsc.gg/resquad
!!!!Unsupported!!! King of the Hill (KotH) Inventory Mod
از 76561197960420276
!!!!Unsupported!!! Add looting to the KotH mod. Let you loot the full inventory of dead players from their lootbag. Loot with 'F' Open inventory ' i ' (default, can be changed in Settings Keybinds General at the bottom) Close inventory 'ESC' or ' i '
Echoes of Conflict [COOP UE5 NOT SUPPORTED]
از 76561198065428155
Created for the Squad community by Tadeasek. Cooperation with a graphic designer Brave. Need help, custom layer or just want to write feedback? Join the Tadeasek Mods Discord! COOP mission and bots are new to the game. Expect various bugs. Support small creators at Ko-fi Tadeasek This mod includes custom COOP fireteam missions designed for more than five players. The missions are larger and more difficult than standard ones and are recommended for about 15–20 players. You can create a P2P lobby, and when entering the player field, you can change your lobby to up to 9 players. If you want to play with other players in our community, which can accommodate up to 20 players and runs EoC layers with special plugins for voting on other layers and so on. You can find the server in the Server Browser under the name: - Echoes of Conflict | Advanced COOP Missions (37.202.197.68:10203) Missions in this Mod: Scenario: A forward-deployed US valley base in the Kohat Toi region has been overrun and converted into an enemy command hub and storage site for captured nuclear munitions. The surrounding Ember Valley is now crawling with insurgent traffic, fortified checkpoints, and occupied villages acting as relay nodes for high-value cargo. Mission: Your squad is being inserted into Ember Valley to trace enemy logistics, recover hard intel on the occupied US base, confirm the presence of nuclear munitions, and destroy them before they can be moved or armed. Expect layered defenses: patrols in the valley, strongpoints in settlements, and a heavily fortified perimeter around the captured base deep in the valley. Map & Time: Kohat Toi (Pakistan), Evening Objectives: - Secure a foothold at the valley entrance and establish a safe route for follow-on forces. - Find actionable intel on the occupied US base in Kohat Toi – a laptop with documents revealing special weapons locations. - Use the intel to identify and confirm the presence of several nuclear munitions stored in the Kohat Toi region. - Infiltrate the occupied base and destroy all identified nuclear munitions using demolition charges. No device may remain intact. - Exfiltrate back to the US mountain base (designated extraction zone), bringing any critical intel and avoiding or repelling counter-attacks during withdrawal. Execution: Proceed methodically through Ember Valley. Use cover and suppressive fire inside settlements and compounds. Watch rooftops, low walls, and orchard lines. Insurgents are lightly equipped but highly mobile – expect ambushes, flanking attempts, and possible technical reinforcements. Stay together, maintain comms, and control your sectors. Available Assets: - 5× M1151 M240 - 3× M939 Transport - 2× MATV M2 - 1× UH-60M M240 - 1× M2A3 Difficulties: - Extra lives: 30 allowed deaths - Standard: 15 allowed deaths - One Life: 0 allowed deaths Layer Name: - EoC_ValleyOfEmbers Scenario: High in the Caucasus mountains, the town of Mestia lies shrouded in mist. Militia fighters have turned its medieval stone watchtowers and abandoned Soviet positions into a layered defensive network overlooking every approach. Spotters, DShK nests, and MANPADS teams watch the valley roads and ridgelines, turning any conventional assault into a slow, bloody climb. Fog, dense forest, and steep terrain favor the defenders – and they know the ground better than you do. Mission: Your squad is part of a light infantry element deployed to break the militia’s hold on Mestia with minimal assets and limited support. You will fight your way up the valley, dismantle their air-defense and heavy weapons coverage, locate their hilltop command post, and destroy artillery stockpiles prepared for strikes deeper into the region. Finally, you must hunt down and eliminate the militia commander, Tengiz Makharadze, before extracting back to the main approach road. Map & Time: Mestia (Georgia), Misty Dawn Objectives: - Destroy militia anti-air positions and heavy weapons nests covering the main access routes into Mestia. - Sweep the hills and mountain trails above Mestia and locate the primary militia command post hidden among the tower complexes. - Destroy stockpiled artillery rockets and ammunition caches hidden in and around the militia command post area. - Identify and eliminate the militia’s senior commander, Tengiz Makharadze, to break organized resistance in the sector. - Withdraw in good order and extract back to the designated convoy staging point on the main approach road into Mestia. Execution: This is a low-asset infantry operation. You are outgunned in heavy platforms but superior in training and coordination. Use vehicles primarily for movement and logistics, not as battering rams in the tight streets and steep terrain around Mestia. Expect enemies on ridgelines, in treelines, upper floors, and tower tops with overlapping fields of fire. Check windows, roofs, and high ground constantly. The valley and village approaches are kill zones – use smoke, suppression, and bounding overwatch when crossing open ground or moving between compounds. Once you push into the upper town and tower areas, fight in small, coordinated elements, clearing towers and compounds room by room. Ammunition and medical supplies are limited: keep a logistics route open and don’t squander vehicles or lives. After eliminating Tengiz Makharadze and destroying the artillery stockpiles, break contact in a controlled manner and fall back along a secure route to the extraction point on the main road. Success depends on maintaining momentum, holding the initiative, and using terrain and coordination to compensate for the lack of air and armored support. Available Assets: - 2× M1151 M2 - 2× M1151 M240 - 3× M939 Transport Difficulties: - Extra lives: 20 allowed deaths - Standard: 10 allowed deaths - One Life: 0 allowed deaths Layer Name: - EoC_WatchtowersInTheMist Others missions are in development.
Operation Backfire [NOT Updated] [COOP] [SuperMod] | Update 1.1
از 76561198292783292
A group of hardline military leaders overthrows Iraq's civilian government, takes control of southern oil fields and ports, and arms loyal fighters with advanced air-defense weapons while attacking foreign tankers and forcing Western personnel out. The U.S. responds with a new intervention: break the military regime's hold on key strategic sites, destroy their missile stockpiles, and help restore a more cooperative government in Baghdad to stabilize the region and reopen safe shipping routes. Your enemy is a modern Iraqi Army, heavily armed with Russian, Ukrainian and American equipment Your Squad is a Marine Force Reconnaisance, armed with most advanced weapons and two helicopters: UH-1Y Venom and AH-1Z Viper You have to sneak behind enemy frontlines on Helicopters to Ali AirBase, destroy 3 containers with manpads and return to the main base. Be aware that this AirBase is heavily fortified with IFV's Infantry, AA Vehicles and Tanks. This mod requires SuperMod to be installed This mod is recommended for 5 or more players AdminSetMaxNumPlayers _____ (use this command to increase the player limit) New update 1.1: -Added Raid Siren for Ali AirBase -Added ammobag for everyone (200 ammo) -Fixed UH-1Y scope -Light optimization for AH-1Z -Optimized the quantity of bots -Added Linux support Join the SuperMod Discord: Click Here Support me: linktr.ee/repixsquad
Squad Esports
از 76561198048712657
The official Squad Esports Tournament MOD: - 51 Layers from 3 Tournaments - Caster UI with custom team name, tag, and logo - Printable scoreboards - https://www.squadesports.com SQUAD ESPORTS CUP 26 vs 26 SEC_26_Chora_AAS_v2 SEC_26_Mutaha_PAAS_v1 SEC_26_Gorodok_TC_v1 SEC_26_GooseBay_AAS_v1 SEC_26_Narva_AAS_v3 SEC_26_Mutaha_TC_v1 SEC_26_AlBasrah_AAS_v1 SEC_26_Narva_AAS_v1 SEC_26_Sumari_AAS_v1 SEC_26_Logar_AAS_v1 SEC_26_Harju_AAS_v1 SEC_26_Yehorivka_AAS_v1 SEC_26_Chora_AAS_v1 SEC_26_Fallujah_AAS_v1 SEC_26_BlackCoast_RAAS_V1 SEC_26_Gorodok_RAAS_V1 36 vs 36 SEC_36_Narva_AAS_v4 SEC_36_Fallujah_PAAS_v1 SEC_36_Chora_TC_v1 SEC_36_Harju_AAS_v1 SEC_36_Narva_TC_v1 SEC_36_Mutaha_TC_v1 SEC_36_FoolsRoad_AAS_v1 SEC_36_Chora_AAS_v1 SEC_36_Manicouagan_AAS_v1 SEC_36_Logar_AAS_v1 SEC_36_Gorodok_AAS_v2 SEC_36_Mestia_AAS_v1 SEC_36_Kohat_AAS_v1 SEC_36_Yehorivka_RAAS_v1 46 vs 46 SEC_46_Narva_TC_v1 SEC_46_Mutaha_TC_v1 SEC_46_FoolsRoad_AAS_v1 SEC_46_Chora_AAS_v1 SEC_46_Manicouagan_AAS_v1 SEC_46_Logar_AAS_v1 SEC_46_Gorodok_AAS_v2 SEC_46_Mestia_AAS_v1 SEC_46_Kohat_AAS_v1 SEC_46_Yehorivka_RAAS_v1 SQUAD RIVALS - 36 vs 36 Rivals_W1_FoolsRoad Rivals_W2_BlackCoast Rivals_W3_Kokan Rivals_W4_Narva Rivals_W5_AlBasrah OFFWORLD SQUAD INVITATIONAL - 40 vs 40 OSI_W1_Chora OSI_W2_Mutaha OSI_W3_Harju OSI_W4_Yehorivka OSI_W5_BlackCoast OSI_W6_AlBasrah Special Thanks to OzzyQQ for his CasterUI
Wil's Fools Road [SQ v8.2] [Map] - [KOTH][ZEUS]
از 76561198032448305
Wil's Fools Road Introducing Wil's Fools Road Mod for Squad Revitalize Your Gameplay with a Classic Reimagined Wil's Fools Road is a meticulously crafted mod designed to revisit and update the beloved Fools Road map, preserving its iconic structure while enhancing the overall experience. This re-imagined map features: - Upgraded Foliage: Experience improved vegetation that brings new life to the landscape. - Updated Ground Textures: Enjoy a more immersive environment. - New Points of Interest: Discover fresh strategic locations that offer new challenges. - Terrain Enhancements: Navigate through improved terrain that adds variety to your gameplay. - Integration: Wil's Fools Road is seamlessly integrated into your Squad experience. Its intended purpose is to be available as an additional map in layer and map voting rotations. Enhanced Tactical Depth Fools Road, considered a small to medium-sized map, gains even more tactical depth after the ICO update. Smaller maps like this one now provide a fresh gameplay dynamic, emphasizing strategic engagements and making each battle more intense and exciting. Whether you're a veteran player or new to the game, this mod offers a fresh perspective on a classic favorite, enriching your tactical engagements and strategic planning. Explore the enhanced Fools Road and elevate your Squad sessions with Wil's Fools Road Mod. Cooked for Linux and Windows Featured on The Wrench for February 2024 The Wrench If you like the map and its design changes, please leave a like for the mod on the workshop. Check below for preview screenshots, more information, as well as a list of POI's. Change Spotlight At this time, this mod is considered released and mostly finished. It has been 2 years in the making at this point since I started this project. All that remains is polishing up the map further, adding in more layers, and marketing to try to get servers or other mod devs to run\reference the map. Server Status The server is in the custom browser - Wils Fools Road To see status, please join us on my discord server. From time to time, I will periodically start a custom server for this mod, be sure to look for it in the Custom Browser. If you do not see the server, try increasing ping to max (~) or check filters for empty\modded servers. Wil's Mod Discord Please visit us on Discord Information For Other Mod Creators I have decided to expand the project slightly and included the ability to make Layers for third-party mods for the map overhaul in this project. For more information, please see here; GitHub README Vanilla Layers - Current layers - WFR_FoolsRoad_AAS_v1 - WFR_FoolsRoad_AAS_v2 - WFR_FoolsRoad_AAS_v3 - WFR_FoolsRoad_Destruction_v1 - WFR_FoolsRoad_Invasion_v1 - WFR_FoolsRoad_Invasion_v2 - WFR_FoolsRoad_Invasion_v3 - WFR_FoolsRoad_Invasion_v4 - WFR_FoolsRoad_Invasion_v5 - WFR_FoolsRoad_RAAS_v1 - WFR_FoolsRoad_RAAS_v2 - WFR_FoolsRoad_RAAS_v3 - WFR_FoolsRoad_Skirmish_v1 - WFR_FoolsRoad_TC_v1 - WFR_FoolsRoad_TC_v2 - WFR_FoolsRoad_PAAS_v1 - WFR_FoolsRoad_PAAS_v2 - WFR_FoolsRoad_Seed_v1 - WFR_FoolsRoad_Seed_v2 Thirdparty Mod Layers - WFR_FoolsRoad_KOTH - WFR_FoolsRoad_KOTH_v2 - WFR_FoolsRoad_KOTH_v3 - WFR_FoolsRoad_KOTH_Seed - WFR_FoolsRoad_Zues* *Requires Squidders Squidbots mod(s) - Squidbots Mod Extra Layers - WFR_FoolsRoad_Showcase - WFR_FoolsRoad_Showcase_Seed Can be used with the following mods - /gMg\ Event Layers: Outdated - /gMg\ Event Layers - Fools Road: Outdated Check out my other mods - Operation First Light: Re-Introduced: Operation First Light: Re-Introduced - Workshop - Wil's Training Maps: Wil's Training Maps - Workshop Servers Running Mod Know of any servers or other mods incorporating this map/mod, please leave me a comment so I can add it to the list. Experimental Feature Some buildings and towers around the map (mostly in new POIs) will spawn a random building from a 'list'. This is an experimental feature at this time. List of POIs South East Entry Point FOB Azumakit Dylym Hill 12 Hill 12 East Hill 12 West Mine Entrance Dinkem Hill 25 Train Station Logging Storage Site Hill 24 Hilltop Trenches Warehouse 32 Ridgeline South Ridgeline North OP Fortress Elm Farmstead VCP C.A.S.T Ammo Hill Logging Site Hill 13 Hill 11 Underground Tunnel Hill 123 Ruins Verto FOB Papanov Trenches Springwater Homestead Hilltop Encampment VCP MIRU Loggers Homestead Taxi Homestead Homestead Homestead Hills North Road Valley North Road Pass Fortress Yedinorog Silver Castle 41 Total Possible Points Before/After
Squad Aim Map - Reworked [SQv10.5.1]
از 76561197991724937
Version: v2.0.4 - 2026-06-16 My discord: https://discord.gg/f8bQBaPtMF Delete/Unsubscribe the old aim-map mod first! New created by Husky AdminChangeLayer Squad_Aim_Map_Trainer AdminChangeLayer Squad_Aim_Map_fy_pool_day AdminChangeLayer Squad_Aim_Map_fy_pool_day_v2 (TDM version) AdminChangeLayer Squad_Aim_Map_fy_poolparty AdminChangeLayer Squad_Aim_Map_fy_poolparty_v2 (TDM version) Original by kaiz - Improved by Husky AdminChangeLayer Squad_Aim_Map_Classic AdminChangeLayer Squad_Aim_Map_9v9 AdminChangeLayer Squad_Aim_Map_AWP Known bugs : Bots die also if only slightly damaged HS mode don't work correctly sometimes FY maps don't have correctly bots setup The classic Aim_map from CS 1.6 ported to Squad. The gameplay is close to the original. Tips: You have to join/create a SQUAD to spawn. You'll spectate if you try to spawn without a squad. Movement is locked for 2 sec at the start of the round. You can't fire for 5 sec at the start of the round and for 25 sec at the start of the game (spawn protection). When you are dead Left click to cycle 3rd Person Cam to other alive players. Command list in text chat: !Info Print the command list !HSsound Turn Headshot sound indicators on or off !vote HS Start a vote to toggle PVP HS only mode with : !vote HS "Yes" On an in progress vote, "Forced" (Admin only) bypass voting !vote BOT Vote for playing against Bots !vote BOT Number_of_bots Teleport_Timer Round_Timer Start a vote to turn bot ON with the following parameters. If Bots are active it will start a vote to edit settings "Number_of_bots" 1 to 5 "Teleport_Timer" Non ZERO / max 5 / Separated by a DOT(1.5) "Round_Timer" 10 to 300 sec "HS" Turn on HS only Ex: !Vote Bot Teleport 4 1.5 90 HS !vote BOT "Yes" On an in progress vote, "HS" start a vote to toggle HS only, "OFF" to start a vote to turn bot OFF Server Admins: !LeanSpamProt (Admin only)(Off by default) !SpectatorAFK (Admin only)(On by default) You can add theses config in the Server.cfg to edit the default AimMapLeanSpamProt=true AimMapSpectatorAFK=false CREDITS: For the main mod: kaiz https://steamcommunity.com/sharedfiles/filedetails/?id=1936218928 For the KillFeed logic/UI: DevilsD - (Discord: DevilsD#0613) Arkanoid Steez https://steamcommunity.com/sharedfiles/filedetails/?id=1431936224 For the round based logic/UI: wasti https://steamcommunity.com/id/arma-terrains/myworkshopfiles/?appid=393380
[COOP] Platoon Operations
از 76561197974789468
PLEASE UNSUBSCRIBE AND RESUBSCRIBE THIS MOD IF YOU ARE HAVING TROUBLE CONNECTING TO A HOSTING SERVER SUPERMOD IS REQUIRED FOR THIS -Updated for Linux Campaign style missions meant for dedicated servers. Modified a few of my previous missions to accommodate around 20 players. Will be adding some more in the future. The NA server hosting this mod is: CTI Command OPS PVE US East | discord.gg/CTIServers The CN server hosting this mod is: MDC合作模式pve服务器-Coop Missions/萌新训练营 https://www.battlemetrics.com/servers/squad/40532888 Currently has 20 missions. Platoon_Boreal_Guard Platoon_Ashfall Platoon_Thunder_Landing Platoon_Crimson_Shoal Platoon_Hedgehog Platoon_Hollow_Echo Platoon_Iron_Switch Platoon_Tidemark Platoon_Gothic_Serpent Platoon_Ice_Breaker Platoon_Obsidian_Veil Platoon_Frozen_Dagger Platoon_Nocturne_Resolve Platoon_Silent_Bastion Platoon_Broken_Wake Platoon_Deep_Trap Platoon_Wild_Fisher Platoon_Stone_Pike Platoon_Crescent_Stampede Platoon_Floodgate
SquadForts
از 76561198318977306
A Super-FOB game mode. The commander on each team will place a radio. Once both radios are placed, the build phase timer is started and player build defenses. After the building phase, teams will take turns attacking each others Super-FOBs. The fastest FOB take down wins. If neither teams radio is destroyed within the time limits, whichever team built more wins. Radio Bleed-out is disabled in this mode. Typical Game Flow: Both Teams Select a commander Both Commanders place a radio Both Teams spend X Minutes building up their FOB Team One attacks Team Two's fob for Y Minutes or until Team Twos radio is destroyed Team Two attacks Team Ones FOB for Y Minutes or until Team Ones radio is destroyed Winner is decided by faster destruction, or if neither radio is destroyed, by total construction points of built and half built (50% value) structures. Server Operators - This mod has many configurable options. These will default if not set. You can add the following to CustomOptions.ini BuildPhaseMinutes=30 //(5-60) in minutes StagingPhaseMinutes=2 //(1-10) in minutes AttackPhaseMinutes=30 //(15-60) in minutes RadioPlacementMinutes=5 //(1-10) in minutes BuildPhaseMaxBudget=100000 //(20000-2147483647) In Logistics/Construction Points RadioPlacementPhaseSpawnDistance=300 //(50-500) in meters AttackPhaseAttackerSpawnDistance=600 //(150-1500) in meters -LayerRotation.cfg Forts_AlBasrah Forts_Fallujah Forts_Gorodok Forts_Mutaha Forts_Narva Forts_Yehorivka
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