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Bosses As NPCs
از 76561198112716151
Do you like a huge excess of Town NPCs? Do you enjoy managing the happiness of 25 extra Town NPCs? Ever wanted bosses that you have defeated to move in as Town NPCs? Well this is the mod for you! [b] Each vanilla boss has their own Town NPC that will arrive after the respective boss has been killed. [/b] Each Town NPC sells their boss drops. Expert and Master Mode items are included for their respective difficulties. Prices are based on: If the item is a 100% drop: Sell value * 5 If the item is not a 100% drop: Sell value / drop chance This makes rarer items more expensive. The drop chance used in the calculations are (usually) the normal mode drop chance. Exceptions are made for boss summon items and a few other items like the Terraprisma. Contains a config file to disable certain Town NPCs from spawning and other options. See a complete shop list and other information on this mod's wiki page! https://terrariamods.wiki.gg/wiki/Bosses_As_NPCs Additional credits: - 中文翻译:不呆不是天辰 (Chinese Translation: TianChen) - Skeletron & Skeletron Prime portraits: chimerass Mod version: 0.2.14 - Fixed Skeletron's rare dialogue. - Made it possible to have the Eater of Worlds, Brain of Cthulhu, Skeletron, and Lunatic Cultist live in the Corruption, Crimson, and Dungeon. - Added mod calls to add your Town NPC to be able to live in the Corruption, Crimson, or Dungeon. - Updated the living preferences of Eater of Worlds, Brain of Cthulhu, Skeletron, and Lunatic Cultist. - Added shimmered variant of Skeletron. - Added Shimmered Skeletron Costume Headpiece, Alternate Shimmered Skeletron Costume Headpiece, Shimmered Skeletron Costume Bodypiece, and Shimmered Skeletron Costume Legpiece. - Added some more descriptions on the Boost Town NPC Spawn Rates and All in One NPC Mode config options. - Added some more dialog. - Updated King Slime's sprite. - Added King Slime Costume Bodypiece, King Slime Costume Legpiece, and King Slime Costume Cape. - King Slime no longer sells the Prince set. - Improved the glow masks on the NPC who have them. They now properly fade out while the NPC is shimmer transforming and become rainbow while shimmered. - Fixed armor glow masks drawing when the player was transformation mounts that should hide the player. - Added Mechdusa vanity set. - Added support for The Depths. - Fixed an issue with the Wall of Flesh getting two sets of all of the modded items in their Shop 2 if the Torch God is present. [quote=tModLoader BossesAsNPCs] Developed By Rijam[/quote]
Infernum Mode Music
از 76561198098229777
Special music for the Infernum Mode. Works without Infernum enabled. Do note that PinpinNeon, the musician and owner of these tracks, intends and wishes for this music mod to be used during infernum mode fights! While you're free to use this music mod outside of infernum mode, the music is tailored for said mode specifically, and you may find that the tracks will feel a lot more special if you do decide to use this mod exclusively for infernum fights! It's all up to you, however- do whatever you feel is best! Please report any bugs/issues via the Bug-Reports forum on the discord server.[quote=tModLoader InfernumModeMusic] Developed By Lucille Karma, Imogen[/quote]
LogSpiral's Library
از 76561198814263478
Translated by Deepseek: Mod Library for Log Spiral Includes texture resources, shader programs, C# code libraries, and more. Currently, its primary focus is on managing light effect rendering and sequence editing functionality. By default, press "Y" to open the editing panel.
Wombat's General Improvements
از 76561198160181201
[url=https://discord.gg/cbK6rVC][img]https://imgur.com/SpUmKtI.png[/img][/url] [url=https://ko-fi.com/wombatgamery][img]https://imgur.com/ITDLQg9.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3308342945][img]https://imgur.com/NDcAjBg.png[/img][/url] [h2]Overview[/h2] [img]https://i.imgur.com/jdunrUl.png[/img] This mod is a collection of small, vanilla-consistent tweaks suited to any type of playthrough. This mod is 100% configurable, so ANY feature can be toggled based on your preferences. [h2]Compatibility[/h2] [img]https://i.imgur.com/jdunrUl.png[/img] This mod adds a few new building blocks used by [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2861542679][b]Remnants[/b][/url] in its world generation, so it naturally requires this mod to also be installed. [h2]Credits[/h2] [img]https://i.imgur.com/jdunrUl.png[/img] Localisation: [list] [*]Russian localisation by [url=https://steamcommunity.com/id/xenofite][b]Xenofite.[/b][/url] [*]Polish localisation by [url=https://steamcommunity.com/id/nichiimishiari/][b]Nichiimishiari.[/b][/url] [*]German localisation by [url=https://steamcommunity.com/id/Cracky-XXX/][b]Cracky.[/b][/url] [/list] [quote=tModLoader WombatQOL] Developed By Wombat[/quote]
Atmospheric Torches
از 76561198160651401
This mod simply adds an orange tint to normal torches and tiki torches, with their placed tiles and biome torches getting a slight flicker for atmosphere. The flicker can be disabled and brightness edited in the mod's config. Unfortunately, due to complicated code stuff the flicker can't be added to the held or dropped torch item. Also, there is an extremely unlikely but possible chance for IL conflicts with other mods, so if you're running a mod that IL edits the exact same obscure line of code this one does, it might cause problems. The [b]only[/b] case for this would be another mod editing the torch item's held or dropped light colors through IL. [h3]Credits:[/h3] •MutantWafflez (IL editing) •Gryfu (Polish translation) •Alino4kaHvoshch & xenofite (Russian translation) [h2]Also Try:[/h2] [b]----- Polaris Texture Pack --------- Backgrounds o' Plenty -------- PRIME Texture Pack -----[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2699930018][img]https://i.imgur.com/zFO2rLq.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2971754944][img]https://i.imgur.com/eQQtP5B.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2440281777][img]https://i.imgur.com/zh0vhYR.png[/img][/url] [h2]My Other Mods:[/h2] [b]-------- Better Blending ------- Improved Movement Visuals -------- Smart FPS Cap --------[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2816941454][img]https://i.imgur.com/1tX3a4N.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2816557864][img]https://i.imgur.com/hxiNC0V.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3550324339][img]https://i.imgur.com/gftwTcO.png[/img][/url] [b]----- Improved Teleporters ---------- Artificial Biomes ------ [/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2817952707][img]https://i.imgur.com/C6i0WxQ.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2836811600][img]https://i.imgur.com/lhrAHuI.png[/img][/url] [quote=tModLoader ImprovedTorches] Developed By Orion[/quote]
zzp198's WeaponOut Lite
از 76561199030778287
Please use the new version from the original author.↓↓↓ https://steamcommunity.com/sharedfiles/filedetails/?id=3455924006
Concise Mods List
از 76561198805079871
[h2][url=https://discord.gg/rEmGMQv5z7]Discord[/url] | [url=https://github.com/Cyrillya/ConciseModList]Github[/url][/h2] [img]https://i.imgur.com/ki1CPZe.gif[/img] Make the mod list interface more concise. Greatly optimize the opening time of the mod list. The list can be fully displayed in less than a second when there are about 100 mods How to use: [list] [*] Left click a mod to toggle it [*] If a mod is enabled with config available, right-clicking it will open the config [*] If a mod is disabled, right-clicking it will delete it [*] Middle click a mod to enable all its dependencies [*] Click the new button on the top of the mod list to export a list of enabled mods as text [/list] ...And with full configuration support! You can adjust whether to show: [list] [*] The config button (don't worry, you can still right click on the icon to open the config) [*] The steam icon [*] The modpack icon [*] The "mod updated" dot [*] The "no preview build" obsidian skull [*] The mod reference icon [*] The translation mod icon [/list] [quote=tModLoader]Developed By Cyrilly[/quote]
Consolaria
از 76561198383674606
[h1]Info[/h1] Tons of exclusive mobile & old-gen console features were removed with the release of Terraria 1.3. [b]Consolaria[/b] brings this unique content back, reworked and rebalanced for modern Terraria. [b]This includes:[/b] [list] [*][b]Lepus, Turkor & Ocram[/b] - all with brand new AI, Treasure Bags, Master Mode drops & music themes [*][b]New & improved loot[/b] - including weapons, armors and more [*][b]In-game events[/b] - Chinese New Year, Valentine's Day, St. Patrick's Day & Oktoberfest [*][b]Heart Shrine[/b], [b]Jungle Sanctum[/b] and [b]Second Pyramid Room[/b] structures [*][b]Arch Wyvern, Vampire Miner, Shadow Mummy[/b] and all the other removed enemies [*][b]Exclusive vanity items[/b] - including the Horned God set, George's set & many others [*][b]A variety of ported pets[/b], complete with extra animations [*][b]Mc MoneyPants NPC[/b] [*][b]Cross-mod content for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2909886416]Thorium Mod[/url]'s Bard, Healer and Thrower classes [*][b]Support for[/b] [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2669644269]Boss Checklist[/url], [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2570931073]Fargo's Mutant Mod[/url][/b], [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2927542027]Achievement Mod[/url][/b], [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2985966860]Music Display[/url][/b] and [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3310041861]Munchies[/url][/b] [*][b]Holy Hand Grenade![/b] [/list] Holiday content is always active by default and can be restricted to the corresponding dates using the config menu. Also try [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2958674071]Heartbeataria[/url] for content from Chinese editions of the game and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3131402417]Miscellanaria[/url] for unreleased items: together, the mods make PC Terraria [b]the most complete experience ever![/b] [h1]Credits[/h1] Developers: [list] [*][url=https://steamcommunity.com/id/has2r_]has2r[/url] - programmer, founder [*][url=https://steamcommunity.com/id/m_pigeon]peege_on[/url] - spriter, animator, programmer [*][url=https://steamcommunity.com/id/Serork]Serork[/url] - programmer [/list] Contributors: [list] [*][b]KondiU[/b] - countless code additions and parity changes [*][b]DrunkenCat[/b] - original boss AIs [*][b]Synoxsis[/b] - Lepus, Turkor & Ocram themes [*][b]Jteoh[/b] - Otherworldly boss themes [*][b]Fyerow & Croul[/b] - legacy Ocram theme [*][b]EduaRRdo[/b] - Thorium cross-mod content sprites and ideas [*][b]StrikerRKT[/b] - extracting files from Japanese versions of the game [*][b]Sparcdoctor[/b] - extensive testing and content suggestions [*][b]CrezyDud[/b] - Turkor multiplayer fixes [*][b]OnesAndZer0s[/b] - Jungle Sanctum worldgen [*][b]CKnight[/b] - Master mode Relic sprites [*][b]Heretic[/b] - sprites, animations and early wiki edits [*][b]Bripe, Obesedog, Nokilos, MeuRan[/b] - numerous sprites [*][b]OrcaRequiem[/b] - Orca animation rework [*][b]minichibis[/b] - Dragon Hornet sprite [*][b]cleo.[/b] - Mythical Wyvern kite sprite [*][b]Lion8cake[/b] - Zenith projectile & recipe patch for Tizona [*][b]Gaerzi[/b] - calendar code optimisation [*][b]kittenchilly[/b] - multiplayer boss scaling improvement [*][b]Efromomr[/b] - some Mc MoneyPants interaction quotes [*][b]HenryChe, htoya23[/b] - Russian localization [*][b]Auraz[/b] - Spanish localization [*][b]KaffaZ[/b] - Brazilian Portuguese localization [/list] [h1]Links[/h1] 🌐 [url=https://discord.gg/DTABXbd]Discord[/url] 📖 [url=https://terrariamods.wiki.gg/wiki/Consolaria]Consolaria Wiki[/url] 🌳 [url=https://forums.terraria.org/index.php?threads/consolaria.62570]Forum post[/url] 🍂 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3456940039]Rise of Ages[/url] - Our main project 💻 [url=https://github.com/has2r/Consolaria-2.0]Mod source on GitHub[/url] 💟 [url=https://www.buymeacoffee.com/roagang]Donations[/url] [quote=tModLoader Consolaria] Developed By RoA Gang (has2r, peege.on, Serork)[/quote][quote=tModLoader Consolaria] Developed By RoA Gang (has2r, peege.on, Serork)[/quote]
Project tRU
از 76561198385197283
The mod doesn't add new content! Обо всех изменениях в русификаторе вы можете узнать на нашем [url=https://discord.gg/zxMHFFpqCX]Дискорд[/url] сервере
zh-Hans localization for Calamity's Vanity
از 76561198870196031
[b]This is the Simplified Chinese translation mod for Calamity's Vanities.[/b] [b]No hidden code, extract the localization file if u need.[/b] [quote=tModLoader]Developed By nobody[/quote]
Terraria Ambience
از 76561198118755733
Terraria Ambience is a mod that adds liveliness to your little Terraria world. You can hear animals, environmental sounds, and more. This will allow you to relax in your playthroughs more. Developers: - RighteousRyan (Programmer) - William (Mod Icon Artist) Most Recent Update: - You can now hear other players slipping and sliding on ice - Add WeaponOut support (if WeaponOut is enabled, you can hear other players switch items) - Support for 'The Depths' and 'The Confection' - Some performance optimizations - Fixed very unusual Russian (and maybe more) localization issue (thank you @tipssi on steam for the idea) - Add natural pitch variance to many SFX to make them sound less repetitive - Make splashing sounds far less annoying when using grappling hooks ### LAST UPDATE ### - Improved performance of 'Campfire Sounds' and 'Wood Creaks', essentially removing most FPS loss - I'm fairly certain this was the cause of most FPS loss, but some other issues are possible due to OS differences? - There could be more and I'm open to listening, send a message on my Discord server. - Added new config for "Running Sounds" - If enabled, the default Terraria running sound will play, instead of being absent - Made Max Reverb Area actually work properly - Previously it was bugged and didn't do anything ### LAST BIG UPDATE ### - Improved reverb tenfold! - There are now room sizes, bounce delays, and more! Check out differently sized rooms and see how it reacts! - Changed/improved the crimson ambient track (prone to change?) - Inventory sounds + more config options - Improved the ambience to sound effect balance to make the sliders work more evenly - Mod unload crash fix (?) - More config options --------------------------- Support me on Ko-fi: https://ko-fi.com/righteousryan Join the Discord: https://discord.gg/pT2BzSG --------------------------- What this mod does: - Reverb in enclosed spaces - Sound occlusion for blocked sounds - Audio dampening for underwater audio - Many footstep sounds for many different material types, with mod support - Crafting sounds that can be heard by everyone, and everyone can hear - Sounds for parts of the world that include nature, including the: - Forest - Desert - Corruption/Crimson - Underground/Underworld - Jungle - Ocean - Snow/Ice - And more! - Reworks of previously horrendous ambience, such as: - Wind - Rain - New audio to make immersion better, such as: - Better thunder - Better blizzards - Campfires - All aforementioned features work in multiplayer, with InfraSonic support --------------------------- Sound Credits: InspectorJ morgantj kinoton globofonia wjoojoo JoelAudio MegaShroom straget[quote=tModLoader TerrariaAmbience] Developed By RighteousRyan[/quote]
Terraria Ambience API
از 76561198118755733
This is the API behind the mod named TerrariaAmbience. Use this if you wish to add underlying ambient tracks to your mod (be it birds, crickets, whatever). Refer to the wiki at https://github.com/RighteousRyan1/TerrariaAmbienceAPI/wiki Update 1.0.1: - Fixed a huge oversight Update 1.0.1.1: - Fixed a bug Update 1.0.1.3: - Added + Fixed MaxVolume Update 1.1: - Fixed bugs Update 1.2: - More bug fixes - Improved performance Update 1.3: - Fixed a ton of things - Added features to FootstepSound to allow for random steps instead of only 1 sound - Added more features to both ModAmbience and FootstepSound Update 1.3.1 & 1.3.2 & 1.3.3: - Fixed a few oversights Update 1.3.4: - Fix multiplayer problems Update 1.3.5: - Add a new config option - Change a few values to make footsteps sound more natural - Fixed an issue with footsteps playing on ropes and mounts Update 1.3.6.1: - v1.3.6 skipped due to steam server failure - Made footsteps not play while climbing a rope Update 1.3.6.2: - Should-work fix to ModAmbiences not disposing properly upon mod unload, causing crashes Update 1.3.6.3: - Update to .NET 8.0 Update 1.3.6.4: - Bug fixes Update 1.3.6.5: - Support for footsteps under any condition Update 1.3.6.6: - Support for volume dependent on walk speed / land speed[quote=tModLoader TerrariaAmbienceAPI] Developed By RighteousRyan[/quote]
Spirit Classic
از 76561198191753703
-- By Team Spirit -- Spirit currently adds: - 1401 new items! - 41 new armor sets! - 8 new bosses! - 3 brand new biomes: the Spirit, the Asteroid Field and the Briar! - A complete rework of the Ocean biome! - A brand new Quest System! - 255 new enemies and minibosses! - 3 new events: the Tide, the Jelly Deluge, and the Mystic Moon! - A new Weapon Enchantment system! - 34 brand new music tracks for vanilla and modded events and biomes! ...and so much more for you to discover! Introducing a variety of bosses, biomes, weapons, events, and mechanics, Spirit is one of Terraria’s largest content mods. Spirit has been developed by a team of passionate modders since 2015, with the goal of expanding the vanilla experience and breathing new immersive life into your world. Since then, the mod has continued to grow and evolve, boasting over 3 million downloads in its lifetime on 1.3.5. After another long update, Spirit is ready to take on 1.4.4, and showcase what it can do in the future. We hope you enjoy! Discord: https://discord.gg/YUFGbSccSZ Check out the mod's discord and forum page for more information! We hope you enjoy the mod, and please report any issues you encounter :) -------------- For those on the Workshop, please join the Discord if you have issues! Organizing help on in the comment section is near impossible. --------------- ----- FAQ ----- Q: Is this mod compatible with <Other Mod>? A: This mod is compatible with Calamity and Thorium, and all other known content mods. Report issues if there are any. Calamity WILL overshadow both Thorium and Spirit, however, as it is balanced around itself instead of vanilla. Q: How do I get the quest book? A: Find the Adventurer in the underground Briar, and get the quest book from him.[quote=tModLoader SpiritMod] Developed By Team Spirit[/quote]
Fancy Lighting
از 76561198079426177
Fancy Lighting improves the game's lighting and graphics! [h2]Features[/h2] [list] [*]Smooth lighting [*]Ambient occlusion [*]Accurate shadows [*]Improved sky rendering [*]Simulated normal maps [*]HDR rendering (tone mapped to SDR) [*]Bloom and depth of field [*]Camera mode compatibility [/list] For the best performance, try lowering the in-game resolution to either 1920x1080 or 1920x1200 depending on the aspect ratio of your display. [h2]Troubleshooting[/h2] [b]If you enter a world with this mod disabled and then later enable this mod, there may be graphical glitches. It is recommended to have this mod enabled before entering any worlds after launching tModLoader.[/b] If you are using full HDR rendering and experiencing graphical glitches with other mods, try enabling the settings labeled 'Full HDRR Mod Compatibility Fixes' and 'Disable HDRR During Boss Fights and Events' in the Preferences config. [h2]GitHub[/h2] You may report issues, download old releases, and view the source code on [url=https://github.com/RandomComputerUser/FancyLighting]the GitHub repository[/url]. [h2]Credits[/h2] [list] [*]Rex [/list]
Summoner UI (Latest Stable Release)
از 76561198884251400
This mod adds an indicator for your minion and sentry slots by your health and mana bars. This mod is inspired by a suggestion I saw by u/Russ_Guss_Doodles from the r/Terraria subreddit. (Their account is linked as the homepage) Localization Credits: - English localization by myself - Polish localization by Gryfu - Russian localization by Alino4kaHvoshch and xenofite Config Options: - You can turn on/off the display for sentry slots - You can set the UI style for this mod to "Fancy", "Bars", "Narrow Bars", "Classic", or "Classic (No Text)" (this mod does not automatically set the UI style to match the one you have selected for health and mana bars, but this means that you can mismatch them if desired) - You can set the maximum amount of minion/sentry slot icons to display. This is mostly for if you're using a mod like Fargo's Souls Mod, which allows for you to have "infinite" minion slots (drawing all 999 slots will likely cause lag) - You can adjust the screen position of the UI through the config (or use keybinds to move the UI pixel by pixel, make sure to unbind these keys afterwards so you don't accidentally end up moving the UI) - You can toggle visibility of the UI using a keybind - You can change the layer that the UI is drawn on by keybind Making a Resource Pack For This Mod: - All of my mods that support resource packs (this is the first one) will use a "ModContent" folder, like Vanilla's "Content" folder - The file path used is: ResourcePackName/ModContent/ModInternalName, in this case ModInternalName would be SummonsUI. From there use the same folder structure as in the mod - Resource packs do NOT require this mod to be reloaded to take effect, currently the textures are updated upon mod load and entering a world (I didn't see a way to check if resource packs were updated, but if I figure out how to test for that then I might change this) Known issues: - The UI overlaps with the minimap, and in some cases the inventory - The UI can overlap with the cell phone UI Update Log: v1.3.3 - Added russian localization (by Alino4kaHvoshch and xenofite) - Fixed an issue with polish localization (I had forgotten to rename the config name field and change the filename for the latest beta release) (Latest Beta Release Only) v1.3.2 - Added "Classic (No Text)" UI Style option - Added "Narrow Bars" UI Style option v1.3.1.1 (Latest Stable Release Only) - No changes. The mod wasn't updating for anyone else, so this is an attempt to fix that issue. v1.3.1 - Separated resource pack code into a separate mod that anyone can make their mod support - Removed commented debugging code v1.3 - Added resource pack support - Fixed the mod icon not appearing in game v1.2.2 - Added polish localization (by Gryfu) v1.2.1 - Added credit to the person who created the original Reddit post (it previously only said "This mod is inspired by a suggestion I saw from the r/Terraria subreddit." because I forgot to type their username) v1.2 - ported to 1.4.4 with the code from the latest beta release, as 1.4.4 is now the latest stable version - renamed the mod to "Summoner UI (Latest Stable Release)" - this version of the mod will now update with the latest stable release of tModLoader. Please use the latest beta release version if you are playing on the latest beta version of tModLoader v1.1 - separated "Y-Offset" into "Minion Slot Y-Offset" and "Sentry Slot Y-Offset" - added "Minion Slot X-Offset" and "Sentry Slot X-Offset" - separated "Max Display Length" into "Minions Max Display Length" and "Sentries Max Display Length" - added "Enable Auto-Offset" and "Enable Life Offset" - fixed a bug where the position you have to hover over for the mouse text to appear was not properly offset when under 200 life - added a keybind to toggle visibility of the UI (| [OemPipe] by default) - included source code when extracting the mod - added a keybind to change the layer the UI is drawn on (` [OemTilde] by default) - removed limits on offset ranges, as well as the positive limit for summon slot ranges - fixed a bug with the Classic UI style where having a multiple of 10 minion/sentry slots would cause the mouse text area to expand to the next row of slots despite there not being a next row yet - added keybinds to nudge the UI v1.0 - mod released [quote=tModLoader SummonsUI] Developed By Tetriscat66 (Syla)[/quote]
Shared World Map
از 76561198042504415
Shared World Map is a mod that allows players to share what they've explored on any world. Features: Share previously explored sections of your map by selecting the desired region on your fullscreen map. Share all map data currently revealed with the press of a button. Request map data from other players on your world. Configure a timer (in minutes) for auto map share. Adds two commands to delete/reveal the current world's map data. Adds two commands to import/export map data. How to use: Set some hotkeys in your controls menu and you're good to go. To share only specific portions of your map, open the fullscreen map, set the first and second positions, then right click the selected area. Network info: For a fully explored large world map, a full map data transfer is around 12mb. This is for one transfer from client to server. For a rough estimation of total data transfer, multiply one transfer by the amount of players currently on your server. 1.4.3.6 Limitations: Localization is not supported in this version. Special thanks to the author of the Map Markers mod (Ved_s) for assisting me with drawing on the fullscreen map. Please post any errors you may have to the steam workshop page or the discord server: https://discord.gg/SDThAjNpbM Like my mods? Consider supporting me here: [url=https://www.buymeacoffee.com/jacklz]Donate[/url] [quote=tModLoader]Developed By Jacklz[/quote]
Starlight River
از 76561198177899533
[h1]Now in Open Alpha![/h1] [h3]Starlight River features...[/h3] Stunning and unique multi-phase bosses, challenging encounters, tons of unique weapons for every class, a dynamic and in-depth approach to buildcrafting, and tons of secrets. Will you walk the path countless shattered civilizations left behind? Will you harness the energies that destroyed them? Will you claim Starlight and make it your own? Will you find the Armillary? Will you unravel the weave of fate? Or will you be forgotten, lost in the space between constellations? [h3]Now releasing as an Open Alpha...[/h3] We're looking to get as much feedback as possible from our amazing community to help us continue driving the mod higher and higher towards its eventual full 1.0 release. You can treat this as, by all intents and purposes, a playable release build. Just be aware that bugs are likely, and we're still working on a lot of content! We're doing this primarily so that we can expand the scope of our testing, and quickly polish and fill in the gaps in the coming months with the valuable feedback our community gives us. [h3]Warning:[/h3] Like all content mods, Starlight River is best experienced as the main focus of a modpack. Do not report balance inconsistencies or progression skips when played with other large mods. This is an open alpha release. Everything here is subject to change. [url=https://github.com/ProjectStarlight/StarlightRiver/issues]Report issues, bugs, etc here[/url] [url=https://discord.gg/starlightriver]Join our Discord server for help and spoilers here[/url] [h2][i]Special thanks to...[/i][/h2] [h3]Our developers: [/h3] Cultist, cynik, Doodle, egshels/minari/未成/original datsuzei writer, HeartPlusUp, IbanPlay, InchKing, Jax, Lunatix, Midnight417, Ming, Narnia, Nomis/Nomis 2.0/Nomis 3.0/Nomis Prime/Nimos Phrime/Simon Lime, QuestionMark, Salvati, Sbubby, ScalarVector/Scalie /Whip and nae nae ready *groan noise*, SkippZz, SnakeBlock, Sobi, Sok, SuperAndyHero, Tobias, TripleFate, Vinh, Wasabi [h3]Our contributors: [/h3] Alena, Alexander D. Moon, Ariame, AwokenEngima, Blanc, Bravos, Calming, chloeforever, Cloud, CrownKing, Daim, Dan Yami, Delly, Darkpuppey, Davslav, Dominic Karma, Dual, Duranni, Energykid, Firel, GabeHasWon, Gallagade, Graydee, Iggysaur, Inkplasm, Invalid, JaceDaDorito, JellyFish, Lionspride, Lunatix, Monstrabot, Moonbee, Naom, Nat, Oli, OS, Pacnysam, pkpseudo, SammySemicolon, Santra, Schmo, Tomat, Trensient, Vectix, Void, Vroomy, Webmilio, WhiteIce, Xelo, Nox, Zoroarkcity [h3]Our testers: [/h3] AP STP, Ace, Anarchy, Arkh, Bread (Kostya), Blind, BlurredTheLines, Cake, CantWontDo, CptZucchini, Davslav, Dottedboxguy, FuryForged, GalaxyNemesis, Gitgudwo, Hana, Invalid, JudeEgg, Krazysamurai, Lemmy, Max, Megasweave, Noddlescript, Onyx, ParchmentEngineer, Pope, RaisinJuice.Co, Velvet, Virukino, Waasephi, Yakumo [h3]Our patrons: [/h3] 123nick, Aidbutler6424, Chase G, Daniel Yacek, Dylan Goldstein, Ethos (Ali), FBI Webcam Surveillance/thumbtack, Farnik, Felipe Fresta, Flipolipo, Gehsteigpanzer, GlueThePengu, IgelHD, John Schassen, Kaid Bryce, Leone Nagasama, Leone Nagasama, Liuna, Lodi, LumiEvi, Mike Heng, Pixelatedfireball, Re4p3rKn1ght, Rel Darcae, Robenarcz, Scuzs, Sean Grissom, SleepyChann, Squid_Kid, Stay_Frosty, Stranger, TheBingeGamer, Tommy Huynh, Tristan Hinkins, Tucker, Tyler Krahn, Winteresce, WrathOfOlympus, cullen earl, jaja, solo, tooSlyk, woshkins, zombie wolf, 501warhead, 8-Bit CornDog, A Sponge, AetherBreaker, Alessandro Glienke, Andrew Weber-Brown, Andrey Mogilnikov, Anton Filatov, Asteros TheGreat, Bart Zetten, Benny Baker, Blake Posey, Blub, Boshua, CBRTNK, Chad Webb, Charles Kropp, Charles Pisani, Cole, Cornelius Clay, Cristian Arsene, Dahbin Jung, Dan Finneck, Diegster, Doodled_lynx, Dow Zabolio, Drazden, Ererum, Ethan Harris, Ever Treadway, Garrett Cawley, Grylken, Haidex, Hero, Hyper Jinx, Italo Minussi Franco, Ivan Lopez, Jacob Newton, Jake Ryan, Jas, Jasper Strauss, João Gabriel, JudeEgg, Justin Packwood, Justin Trim, Killerjerick, Kinglue, Komaboi, Kristopher Georgia, Kyle Olaszek, Lightedflare, Lil Rice Paddy, Lukasz Sylwestrowicz, Lynncore, Marcel Wohlgemuth, NULL, Nicholas Korff, Not A Pro64, NotNessFromEarthbound, Ok Sneak, Orgiv, PaladinJackal, Paul Häusler, Phoenix Nemo, QRiosity, Rem Tan, RenkDev, Ryan Alan Fini, SWB, Samuel Gomez, Sande, Scrumlet, Sebastian Hawn, Seongbin Park, Serioustar, Silvis, Spencer Gilbert, SuperMage, ThePigeon, TitaniumNebula, TotallyThePope, Victor Bériau, WH0S, Wolf, Xc Gao, YouSnooze, Zealousmagician, beans, drowsy, edit edits, joshua, karachter, lassyTohno, man eating bear, mengEO, mitchell jury-dawes, mrmeee 123, paradise, 立衣 襟, nyang yu[quote=tModLoader StarlightRiver] Developed By Scalar, Egshels, and the Code Monkeys / Minari, Scalie, and the Shoehorned Vocaloid/ULTRAKILL/RoR2 References / Angela, Vector, and the Oblique Jokey Dev Team Names[/quote]
Syla's Resource Pack Library
از 76561198884251400
Allows for the replacement of textures from Asset<T> and Texture2D objects with resource packs. How to make a resource pack for a mod that supports this: 1. Instead of a Content folder, use a ModContent folder. 2. Inside of this folder, follow the mod's folder layout. 3. Put your replacement textures in the same place in your resource pack. Ex: replacing "S_Panel_Middle.png" in my Summoner UI mod. The file path for the file in the mod is: SummonsUI/UI/S_Panel_Middle.png Put your file at: YourResourcePackNameHere/ModContent/SummonsUI/UI/S_Panel_Middle.png How to make your mod support this: 1. Add "modReferences = SylaResourcePackLib@#.#" without the quotation marks, and the #'s being this mod's version number to your build.txt file (if you already have modReferences, add ", SylaResourcePackLib@#.#" instead, still without quotation marks and with replacing the #'s). 2. In your mod, add a new class that inherits from the ResourceLoader abstract class. Name it something you will remember, like "YourModNameHereRL". 3. Add "using SylaResourcePackLib;" and "using SylaResourcePackLib.ResourceTypes;" to the top of the new class's file. 4. Add public static assets, and make them either ModifiableAsset<T> (where T is the type you usually use in Asset<T>) or ModifiableTexture2D. For example: "public static ModifiableAsset<Texture2D> UIFFill;" 5. Add public override void methods for InitializeResources(), ReloadResources(), PostSetupContentResources(), and Unload() to the new class. 6. In InitializeResources(), initialize each asset. You can find the constructors by extracting the mod (source code is included). Here's an example from my Summoner UI mod: "UIFFill = new ModifiableAsset<Texture2D>("SummonsUI/UI/Summon_Fill", mode: AssetRequestMode.ImmediateLoad);" 7. In PostSetupContentResources(), replace assets handled by TextureAssets as follows: "TextureAssets.Item[ModContent.ItemType<Items.YourItem>()] = YourItemAsset.asset;" 8. In ReloadResources(), run the Reload() method on each asset. For example: "UIFFill.Reload();" 9. Also in ReloadResources(), if the asset is for an asset handled by TextureAssets, put this on the next line: "TextureAssets.Item[ModContent.ItemType<Items.YourItem>()] = YourItemAsset.asset;" 10. In Unload(), set each asset to null. 11. In your Mod class in Load(), add "new YourModNameHereRL();" 12. Whenever you need to access your modifiable assets, instead of using the object name (ex: "UIFFill"), you need to use "YourModNameHereRL.UIFBack.asset" (if you're using something other than ModifiableAsset<T>, it won't be ".asset". It will instead be the same type as you were using before, ex: ".texture2D"). Future plans for this: - Add the ability to allow modders to read .json files from resource packs. - Figure out how to test when the resource pack menu is closed so that everything can be reloaded then instead of on world/mod load. [quote=tModLoader]Developed By Tetriscat66 (Syla)[/quote]
DPSExtreme
از 76561198025715866
[img]https://i.imgur.com/W2c5CX6.gif[/img] [h1]DPS Extreme![/h1] Ever wondered who dealt the most damage to a boss? Ever felt the need to track your Damage Per Second in relation to your friends? Have you ever wanted sweet, sweet looking meters to show off how much your character dominates bosses? Well, you are in luck, as DPSExtreme is now available for use. DPSExtreme provides a combat stats meter for use in both multiplayer and singleplayer. While fighting, you can see various live stats and compare to your teammates. Compete with your friends to see who can deal the most damage to bosses as you fight them. For added fun, try challenging bosses with the same weapon and see who can get the most damage in. [h1]How to Use[/h1] By default the DPSExtreme window is not visible. If you wish to toggle the visibility you can either type /teamdps in chat, go into the Keybindings menu and assign a hotkey, or click the toggle in the toggles to the left of the inventory. [img]https://i.imgur.com/xkq3Ols.png[/img] [img]https://i.imgur.com/GkkMxIG.png[/img] You (and your friends) also need to have purchased a DPS Meter from the Traveling Merchant. [img]https://i.imgur.com/glqoa87.png[/img] [img]https://i.imgur.com/uL2S578.png[/img] Click the arrow in the top left to select what stat to display, or click on the text to cycle between them. (Right click cycles backwards) Click on entries in the list to dive deeper into a breakdown. Here you can see for example what items a player used to deal the damage etc. (Right click to back out) Once a boss is defeated or an event is completed, a chat message will also report final damage dealt stats. [h1]Features[/h1] Tracked stats are: Damage per second, Damage dealt, Damage taken, Deaths, Kills, Mana Used, (De)buff uptimes, Minion damage done (per minion slot) and enemy damage taken Here we can see that damage from Traps, Friendly NPCs and debuff DOTs are also accounted for. [img]https://i.imgur.com/wU0x827.png[/img] [img]https://i.imgur.com/kqzKUJQ.png[/img] Hovering over an entry also brings up a small popup with additional info related to the stat such as hit count, max hit, crit % and average hit damage. Browse through past combats, or have a look at "All combats" to see who has done the best overall! [img]https://i.imgur.com/PsqlsMD.png[/img] [h1]Video[/h1] Here we see DPSExtreme in action. [img]https://i.imgur.com/3xLbIKY.gif[/img] [h1]Limitations[/h1] Debuff DOT tracking in singleplayer is not 100% accurate. The best DPSExtreme can offer is a best-guess estimate based on how quickly enemies are losing health. [h1]Planned Features:[/h1] [list] [*]Track damage by team [*]Track enemy debuff uptimes [*]Track enemy damage dealt [*]Open to Feedback and Suggestions, come to discord or github to suggest [/list] [h1]Links[/h1] Source code hosted on [url=github.com/JavidPack/DPSExtreme]GitHub[/url], collaboration welcome For questions or suggestions, come to my Discord: [url=discord.gg/w8Hcwby][img]https://discordapp.com/api/guilds/276235094622994433/widget.png?style=shield[/img][/url] Bug reports in the comments here will not be seen, come to Discord or Github to report issues. If you'd like to support my mods, I have a Patreon [url=www.patreon.com/jopojelly][img]https://i.imgur.com/xII2DwJ.png[/img][/url] [url=https://steamcommunity.com/profiles/76561198025715866/myworkshopfiles/?appid=1281930]Check out all my mods[/url][quote=tModLoader DPSExtreme] Developed By jopojelly, Hankan[/quote]
Armor Modifiers & Reforging
از 76561198162066834
[b]Looking for a bit of more armor buffs? Armor Modifiers is a small mod that enables vanilla-based reforging for armor. The Goblin Tinkerer can now add modifiers for your armor, albeit a bit more pricey compared to accessory counterparts.[/b] [h1]Usage[/h1] Simply head on over to the Goblin Tinkerer when you unlock him and place your armor into the reforge slot! Supports vanity, modded and even stackable armor types! When crafting armor, the default chance of having armor assigned a prefix is currently 50% (weapons and accessories have by default 75% in vanilla). Stats are only applicable when worn in the normal armor slots. This mod does not enable stats on the vanity slots. If there are issues with certain types of modded armor, refer to the original mod creators. [h1]Recent Updates[/h1] [b](22/08/2023)[/b] • Compatibility update to v1.4.4. • Fixed reforge modifiers not applying to players. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2805399398]Want additional stats for pets, mounts and summons? Check out Equipment Modifiers![/url] [b]Notice to players on updating versions[/b] - If you are transferring 1.4.3 characters with armor modifiers to 1.4.4, it may [b]NOT[/b] save due to Re-Logic changing how modifiers and prefixes work on items. I can't fix this, sorry!
Friendly NPCs Don't Die
از 76561198077184650
Makes Friendly NPCs not take damage from hostiles. Flymeal still can hurt NPCs.
Impact Library
از 76561198322598781
A library mod which adds collision surfaces, allowing one to make custom movable and rotatable platforms and walls which collide with the player independantly from tiles. Collision Surfaces are orientable "wall" objects which have their positions determined by two end points. To use collision surfaces, they must be defined and updated from another class which is updated ingame, such as an NPC or Projectile. This mod must be used as dependency, directly utilizing the mod's code in a codebase leads to duplicate behavior and breaks things. You can find further instructions on the implementation of collision surfaces on the forum page, or by extracting the mod, which contains an example cube platform NPC.[quote=tModLoader CollisionLib] Developed By Seraph[/quote]
Calamity Fables
از 76561199014649638
Calamity Fables is a new standalone ground-up reimagining of the popular Calamity Mod. It's made by a group of former developers, including the previous lead artist, as well as other familiar faces in the community. We hope to add ideas that we (the former developers) couldn't see through during our time developing Calamity. This mod is NOT a Calamity Addon. It is heavily recommended to play it without the original Calamity mod to get the intended experience. However, if you do decide to use both mods, there are systems to ensure some level of compatibility. If the Calamity mod is enabled, Fables will patch out any duplicate content (Content replacement is fully configurable and can be turned off if desired). This mod is focused on quality over quantity, each piece of content being polished to meet our high standards. We plan to integrate a lot of environmental storytelling and immerse players in living, dynamic storylines. This mod is still in beta, but at the moment adds 3 major boss fights, 2 new structures and general fancy world generation changes, a stylish dialogue UI for its quest NPC, and many miscellaneous items, creatures, and other changes! Go discuss the mod in our official discord server! https://discord.gg/cJvy4cUXna Team Credits (Current developers) Battle Bee, Chromadisc, Daim, Enreden, GabeHasWon, GramOfSalt, Gavran, IbanPlay, Kambing, Lunatix, MarieArk, Mayhemm, Moonburn, Omanora, Phupperbat, Piky, Pixlgray, Pkpseudo, Popo, RoverdriveX, Runefield, Sabi, Salvati, Sbubby, Skeletony, Sok, Spooktacular, Splet, Zach Team Credits (Testing team) AmmyanDocCiesh, Afzofa, Citrus, Cloud, Darwin, Enderpikmin, Gobiidae, Ian1KV, Lyre, Margakis, Mello Mochi, Minari, Niorin, Schmizz, Tomat, Vinh, YuH, Yuyutsu Team Credits (Translations) Enderpikmin (Spanish), Home of Foxes (Chinese), Nana Team (Russian), Yetaloz (Portuguese) Team Credits (Past developers and contributors) Lucille Karma, Mrrp, Vaikyia, JaceDaDorito[quote=tModLoader CalamityFables] Developed By Iban and the Players[/quote]
Helpful NPCs
از 76561198138003099
Helpful NPCs is a mod that adds five new NPCs that sell items that are usually boring to get. NPCs: - Miner: Sells bars, gems, and natural blocks; Requires a Glimmering Stone crafted from one stone block and gold coins - Hunter: Sells monster drops/soul/essence related items and ammo; Requires a Glistening Gel crafted from one gel and gold coins - Fisherman: Sells bait, normal fish, and quest fish; Requires a Radiant Fish crafted from one bass and gold coins - Environmentalist: Sells herbs, seeds, and critters; Requires a Dazzling Flower crafted from one daybloom and gold coins - Chester: Sells a random item that can normally be found as chest loot; Spawns randomly in the world; Not in the current version! Big thank you to: Lonely Star#6056 for NPC sprites and icon Snek for cross mod support with Census and Dialogue Panel Rework JaiceNTz for Russian language support [quote=tModLoader]Developed By Cas[/quote]
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