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Project Zomboid 模组与插件

60,000+ 个模组可用 来源:Steam Workshop ↗

此目录列出来自 Steam Workshop 的 60,000+ 个 Project Zomboid 项目。条目可能需要在服务器端、客户端或两端安装,也可能包含地图或其他用户生成内容。安装前请检查链接的来源页面、游戏版本和依赖项。

'66 Pontiac LeMans / GTO – Project Zomboid Mod

'66 Pontiac LeMans / GTO

作者:76561198089039119

You like Pontiacs? You are in the right place, GTO is here and it will put a smile on your face before you end up not making that turn. Four variants with their own unique feel and some pros and cons, but all fun and all deadly! Have fun! Main features: - 4 variants (LeMans, GTO and their convertible variants) - 3 Front bumpers and a rear bumper with 2 tiered protection - Fully animated hood, trunk, doors and windows - Visible interior and character (with improved exit/enter/aim animations) - All parts have 3d objects you can remove and place in the world - Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbars, window armor, roofrack etc) - Multiple texture variations - Armor protection for windows, doors, engine, headlights etc - 4 seats - You can use it in your current save game, just enable the mod in the load menu - It can tow and be towed - Not recolorable If you can't wait to find this mod in your game and want to test it right away, use bikinitools to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! If you like my mods, please consider supporting me with a coffee, so I don't fall asleep while making new mods and supporting old ones :) Check out my vehicle mods: Credits: - This mod is commission work by request of Mistasandman - Thanks to The Indie Stone for making this awesome game and all this possible. - Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code. Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Compatibility: ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13+) Single Player / Multiplayer fully supported Vehicle IDs: 66pontiacLeMans, 66pontiacLeMansConv, 66pontiacGTO, 66pontiacGTOconv Workshop ID: 3447272250 Mod ID: 66pontiacLeMans

523,757 次下载 详情 →
'85 Chevrolet Caprice / Impala – Project Zomboid Mod

'85 Chevrolet Caprice / Impala

作者:76561198089039119

Time for the GM B-body crew and what better car to open the season than Chevy Caprice! True full size sedan with an iconic boxy look and some fun parts to customize it. It comes with multiple tire options, roof vinyls, metal and wooden armor and a set of parts that will be shared with other b-body cars. More chassis variants will come in the future, but for now, have fun with the sedan. Now with coupes, wagons and Impala in many variants! Main features: - Two tiered armor protection, wood and metal sets - Fully animated hood, trunk, doors and windows - Visible interior and character (with improved exit/enter/aim animations) - All parts have 3d objects you can remove and place in the world - Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbar, window armor, roofrack, vinyl roof covers etc) - Multiple texture variations - Armor protection for windows, doors, engine, headlights etc - 4 seats - You can use it in your current save game, just enable the mod in the load menu - It can tow and be towed - Not recolorable If you can't wait to find this mod in your game and want to test it right away, use bikinitools to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! If you like my mods, please consider supporting me with a coffee, so I don't fall asleep while making new mods and supporting old ones :) Check out my vehicle mods: Credits: - This mod is commission work by request of Gkmatt - Thanks to The Indie Stone for making this awesome game and all this possible. - Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code. Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Compatibility: ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13) Single Player / Multiplayer fully supported Vehicle IDs: 85chevyCapriceSedan, 85chevyImpalaSedanAirport,85chevyImpalaSedanBCS, 85chevyImpalaSedanCLPD, 85chevyImpalaSedanFD, 85chevyImpalaSedanKSP, 85chevyImpalaSedanLCPD, Base.85chevyImpalaSedanMCS, 85chevyImpalaSedanMPD, 85chevyImpalaSedanPD, 85chevyImpalaSedanPDu, 85chevyImpalaSedanPrison, 85chevyImpalaSedanRanger, 85chevyImpalaSedanTaxi, 85chevyImpalaSedanWPPD, 85chevyCapriceCoupe, 85chevyCapriceWagon, 85chevyCapriceWagon2 Workshop ID: 3413704851 Mod ID: 85chevyCaprice

517,734 次下载 详情 →
'69 Dodge Charger – Project Zomboid Mod

'69 Dodge Charger

作者:76561198089039119

69 Charger is one of those classics everyone knows, it is one of my all time favorite muscle cars, big, fast and has those hidden headlights that are just something else. It comes in 3 variants: RT, HEMI and of course Daytona with that long nose and those iconic lights, and let's not forget that rear wing. They are fast and fun so enjoy and just know that they will end your next run early if you get too confident! Happy Holidays! Main features: - 4 variants - 3 Front bumpers and a rear bumper with 2 tiered protection - Fully animated hood, trunk, doors and windows - Visible interior and character (with improved exit/enter/aim animations) - All parts have 3d objects you can remove and place in the world - Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbars, spoilers, pop up lights, window armor, roofracks etc) - Multiple texture variations - Armor protection for windows, doors, engine, headlights etc - 4 seats - - You can use it in your current save game, just enable the mod in the load menu - It can tow and be towed - Not recolorable If you can't wait to find this mod in your game and want to test it right away, use bikinitools to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! If you like my mods, please consider supporting me with a coffee, so I don't fall asleep while making new mods and supporting old ones :) Check out my vehicle mods: Credits: - This mod is commission work by request of iron assassin90 - 440 Pro Touring variant is commission work by request of MentalAss - Thanks to The Indie Stone for making this awesome game and all this possible. - Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code. Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Compatibility: ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.13) Single Player / Multiplayer fully supported Vehicle IDs: 69chargerRT, 69charger500, 69chargerDaytona, 69chargerDemon Workshop ID: 3631989559 Mod ID: 69charger

587,892 次下载 详情 →
Project Cook [B42] – Project Zomboid Mod

Project Cook [B42]

作者:76561199485575276

Compatible with Project Zomboid Build 42.10–42.20.4 — SP / MP Project Cook adds a dedicated cooking interface while keeping the underlying cooking rules as close to vanilla as possible. Its main focus is Base Cooking: evolved recipes where you start with a base item and add compatible ingredients or seasonings — soups, stews, salads, stir-fries, burgers, sandwiches, pasta-style meals, and more. Project Cook helps you choose valid base items, browse nearby food, queue additions, manage portions, inspect cooking/nutrition information, and control nearby cookers through a cleaner UI. Required Mod & Load Order Project Cook requires NeatUI Framework. - NeatUI Framework - Project Cook - Project Cook Pixel Icon Pack — optional The Pixel Icon Pack only replaces some Project Cook icons. If enabled, load it after Project Cook and restart the game after changing icon packs. Base Cooking Use this tab for vanilla-style evolved-recipe cooking. - choose or automatically detect a valid base item - browse ingredients and seasonings from your inventory and nearby containers - double-click an ingredient or use + to queue several additions - right-click ingredient stacks to choose a specific item - fill supported containers from nearby water sources - empty supported recipe containers and recover the empty container - rename finished foods - view recipe rating information when available Project Cook follows vanilla evolved-recipe rules for ingredient use, Cooking-skill modifiers, frozen/burnt/rotten food, seasoning limits, and maximum ingredient counts. State-aware ingredients Foods of the same type are separated when their state matters: - Fresh / Stale / Rotten - Raw / Cooked / Burnt - Frozen / Thawed This helps prevent raw and cooked versions of the same ingredient from being mixed in salads, sandwiches, and similar foods. If an item is fully consumed, queued additions can continue with another matching item instead of aborting the remaining queue. Full & Partial Portions Project Cook distinguishes ingredients that can still provide a full portion for the current recipe from leftovers that can only provide a partial portion. Portion policies: - Full portions only - Full portions first - Partial portions first Ingredient amount filters: - All items - Intact items only - Items with at least one full portion - Items with only partial portions The + limit reflects what can actually be added with the current settings. Ingredients, Filters & Sorting Ingredients and seasonings are handled separately. Right-click the visibility control for filters such as Frozen, Stale, Rotten, Burnt, and compatible but currently unavailable items. Sorting includes Hunger, Thirst, Boredom, Unhappiness, Weight, and nutrition values when the character is allowed to know them. Ingredient-group data is cached, so changing filters, sort modes, or most settings does not require repeatedly rescanning nearby containers. Nutrition - Cooking 2: categories become readable - Cooking 4: rough values - Cooking 6: closer estimates - Cooking 8: exact values - Nutritionist: full nutrition details and nutrition sorting Project Cook Settings Project Cook includes a movable settings window with persistent local configuration. - window background opacity - inner-panel opacity - slot opacity - title-bar height - title-bar position — Top / Bottom - independent Pinned / Auto-collapse behavior for the main window and Settings Cooker — WIP The Cooker tab can manage nearby ovens, microwaves, gas/charcoal barbecues, fireplaces, campfires, and other supported cookers. Depending on the cooker, you may be able to turn it on/off, adjust supported settings, add fuel, insert/remove propane tanks, move food into the cooker, return food to its previous container, and browse nearby food through All Containers. This tab is usable but still being improved. You can always use the normal inventory/loot interface instead. Cooking By Recipes — WIP This tab is for normal crafting-style cooking recipes. Some cooking actions belong to Project Zomboid's regular Crafting system rather than evolved recipes. For those, you can also use vanilla Crafting or Neat Crafting, then continue in Base Cooking if the result supports evolved-recipe ingredients. What's New in 1.4.0 - state-aware ingredient grouping - reworked multi-item ingredient queues - Full / Partial Portion controls and amount filters - advanced visibility filters and improved sorting - Project Cook Settings with opacity, auto-collapse, and title-bar customization - full UI translation audit - localization expanded to all normal B42.20.4 languages used by Project Zomboid - correct legacy translation formats/encodings; B42.15+ uses JSON translations only Compatibility Project Cook mainly uses vanilla cooking, crafting, inventory, and evolved-recipe systems. Mods that register ingredients through vanilla evolved recipes should normally be detected automatically. Mods that add normal craft recipes can work alongside Project Cook, but those recipes may belong in Crafting / Cooking By Recipes instead of Base Cooking. For compatibility reports, please provide the exact mod/fork and Workshop ID. Guide, Help & Feedback Detailed instructions, controls, nutrition information, Cooker help, MP notes, and FAQ: Project Cook Guide & FAQ Questions, crashes, errors, performance problems, MP issues, compatibility reports, and troubleshooting: Questions, Troubleshooting & Bug Reports Suggestions and feature requests: Suggestions When reporting a problem, please include your exact PZ version, Project Cook version, SP / MP Host / dedicated server, mod list/load order, reproduction steps, and relevant logs. Credits - Original mod by Rocco: Workshop Items - Maintenance / Build 42 compatibility by Afyrmo: Workshop Items - Pixel icon inspiration and assets by ivmakk More Mods & Support If you enjoy the mod and your circumstances allow, buying me a coffee is appreciated — but most importantly, enjoy your game! Workshop ID: 3490188370 Mod ID: Project_Cook Mod ID: Project_Cook_Pixel_Icon_Pack

586,097 次下载 详情 →
Muldraugh Military Base – Project Zomboid Mod

Muldraugh Military Base

作者:76561198079688405

Military base near Muldraugh. Mod will not be updated for b42. Workshop ID: 2706673644 Mod ID: muldraughmilitarybase Map Folder: Muldraugh Military Base

437,575 次下载 详情 →
Energy Drinks [B42] – Project Zomboid Mod

Energy Drinks [B42]

作者:76561198161293463

The mod adds energy drinks to the game, allowing you to fight zeds for longer by reducing drowsiness and fatigue. Now there are Black Monster, White Monster, RedBull, Bottled Energy Drink and Jaguar Workshop ID: 2674541310 Mod ID: IMWSEnergyDrinksNEW Mod ID: IMWSEnergyDrinks

398,003 次下载 详情 →
4 Color Bic Pen. – Project Zomboid Mod

4 Color Bic Pen.

作者:76561198027445715

Provides a 4-color Bic Pen with the functionality of a Black, Red, Green & Blue pen. Also makes the pencil double as an eraser, because the icon shows the pencil having an eraser, so clearly, it should be usable. Made purely because someone on Reddit asked for it and I was bored. On the plus side, it does add Green as a colour for your map annotations. You can also use it as a weapon, if you're a John Wick aficionado or something. Spawns in all the same locations as other pens, albeit with slightly more rarity. Workshop ID: 2753894806 Mod ID: 4ColorBicPen

382,681 次下载 详情 →
Autotsar Trailers Retextures – Project Zomboid Mod

Autotsar Trailers Retextures

作者:76561197966794882

A couple alternative textures for the Autotsar Trailers, to make them visually fit a little better to KI5's awesome vehicles. This is purely a texture pack - nothing else about the trailers is touched by this mod. Additionally... ... comes with the optional Autotsar Trailers Plus-mod, which fixes some small issues (fuel tanker locked trunk), adds new animations (hood/trunk), and tweaks the attachment points to work better with KI5 vehicles. Workshop ID: 2699856770 Mod ID: lx_autotsartrailers Mod ID: lx_autotsartrailers_plus

326,484 次下载 详情 →
Better Batteries – Project Zomboid Mod

Better Batteries

作者:76561198131954636

Better Batteries is a mod that overhauls the built-in battery management system in Project Zomboid. This mod is no longer supported, as it is rather old and buggy. I have moved onto other projects, apologies! Features: - Ability to remove dead batteries out of compatible electrical tools. - Electrical equipment will maintain their belt / vest position on battery insertion. - Highly customizable Hand Crank that recharges batteries. - Global battery duration multiplier for battery-reliant tools. - Full singleplayer and multiplayer support. - Dynamic battery support system that (shouldn't) break unsupported mods. - Built-in ignore system for dead / charged batteries for battery-reliant tools / hand cranks respectively. - Full English and partial French + Spanish support. (Russian and current partial translations will hopefully be updated soon.) Officially Supported Mods: - Better Flashlights - Lantern - Monmouth County - Sleeping Bags and Attachments - Video Game Consoles - Authentic Z - Undead Survivor Why use this?: This mod was created with the intention of reducing the need for "battery stockpiles", whilst also providing a tool that those stuck with limited supplies could make convenient use of. Particularly helpful in dark worlds, low-energy worlds, or nomadic lifestyles. This system only functions to build upon Vanilla's functionality, and can be entirely disregarded if this isn't your cup of tea. Support: Want to show your support for this mod and one of my friends? Consider donating to me or checking out their mods! My Friend's Stuff: https://steamcommunity.com/id/UdderlyEvelyn/myworkshopfiles/?appid=108600 My Paypal: @pwrcosmic Workshop ID: 2856174410 Mod ID: BetterBatteries

361,170 次下载 详情 →
Mod Manager: Enhanced Load Order – Project Zomboid Mod

Mod Manager: Enhanced Load Order

作者:76561198079959669

This mod adds onto Mod Manager and Mod Manager: Server to make the mod load order window much more bearable to use. By adding the options to move mods at greater increments, it reduces the number of clicks you need to move through those big modlists you have. Requires the main mod to work. HEY YOU, COMMENTING ABOUT A NEEDED FEATURE IM NOT A UI WIZARD - I NEED HELP BECAUSE I DONT KNOW HOW THIS CRAP WORKS! I'VE GOT NO TIME BETWEEN A DEGREE AND A JOB FOR FIGURING IT OUT! THATS WHY I UPDATE LIKE EVERY OTHER MONTH Please consider helping me out, or commissioning some basement dweller, or figuring it out on your own, or something. Future Plans - If you really want another feature to this doinky 30-minute mod I made, then don't solely rely on me to do it and contribute something. Every little bit helps. - People want a search bar, because apparently one isn't enough. I'd never use it, but why not do it anyway? BUT, long story short, things go KABLAM and BOOM and I need someone experienced with this game's UI to help me figure out how to "dim" the list elements darker, with opacity or something. I'll probably look into it myself once I get back to modding during a long vacation, but your help might make this thing happen faster! Compatibility - Compatible with every mod - Only functions in main menu (multiplayer & save-game irrelevant) Languages If you would like to have your language included, please create your own translations and provide them to me below. Thank you! This currently supports 汉字 (CN), English (EN), Español (ES), Français (FR), 한국어 (KO), Polski (PL), Português brasileiro (PTBR), Русский (RU), and ภาษาไทย (TH). Permission As I do not own the mods listed above, this mod is subject to either be integrated into the main mod or removed from the Workshop at the discretion of NoctisFalco. Contact Info You can find me under @Panopticon in the Project Zomboid Discord server. Credits NoctisFalco - for making the current version of Project Zomboid's mod manager from NRK Mod Selector. I hope he is doing well. Translators 物理系魔法师 (CN), DamingeR (ES), Zunder (FR), mallangmallang (KO), ☛DOM.0☚ (PL), ☆XIM☆ (PTBR), Riko Prushka (TH) Workshop ID: 2945221351 Mod ID: ModManagerELO

395,053 次下载 详情 →
Bzouk Hotbar Mod B41 – Project Zomboid Mod

Bzouk Hotbar Mod B41

作者:76561198079045863

Hot bar mod New version here https://steamcommunity.com/sharedfiles/filedetails/?id=3133189049 Hi everybody, this mod adds quick access bar for items from player inventory. The main reason I made this mod is because I'm lazy to go through the inventory and look for one item that I just need. Mod idea is based another mod Hotbar for 5-20 often-used and also other games (Wow EFT etc.). Mod is also using library "Blindcoders Modding Utility". This is my first mod for project zomboid so please test mod first. PZ: build 41 - tested with local hosted MP and singleplayer The basic version of mod have one bar with 1 row and 8 columns. You can drag bar around. Bar is using same windows like inventory page (X for hide and pin for collapsable window). Also you can use Mod Options to add more quick access bars. With modoptions mod you can set number of bars from 1 to 5. How many rows and columns for each bar will have. Also default key for toggle bars can be changed with modoptions ( default: tab ) Usage Pres "tab" for show/hide bars. Drag and drop item into slot. You dont need to have item in inventory to add it to slot. Slot counts non broken items in inventory ( number in slot example: (24) items in inventory and in all containers that you have on you ( even in containers in containers like bandage in medkit in backpack)) Broken items are iqnored, you have to go into inventory to work with them. Right click: Same like in inventory window. Left click have smart functions based on item in slot. Functions are using code already in project zomboid. Many function return used item into original container. Example: 1) Click slot with Disinfectant ( item is inside medkit in backpack) 2) Disinfectant is moved to main inventory if needed 3) Disinfectant is used on damaged parts 4) Disinfectant is moved inside medkit in backpack if still exist. Note: If you cancel action, item will remain in main invetory (start running etc.). - Food This works like double click in inventory (Cola, Chips, Cigarettes) If food is non posion eat half or use whole if cigarettes ( need lighter :-) ) etc. After use item returns to original container. - Water If item contain water, player is thirsty and water is not tainted then drink. After use item returns to original container. - Pills (BetaBlock, AntiDeb, SleepingTablets and Vitamins) Take pill. Same like right click but item is put in original container after use. - Disinfectant and AlcoholWipes Apply alcohol on every damaged body part without alcohol. After use item returns to original container. - DishCloth BathTowel Like right click option - dry yourself with a towel - Thread If you have needle in inventory it will stitch all deep wounded body parts. After use item returns to original container. (needle and thread) - Hand weapon If two handed then equip two handed else one hand. New feature: swap weapon and item in hand to weapon container Idea: spear -> broke -> click on slot with spears -> re equip new -> broke -> click on slot with spears -> re equip new - Bandage (should work on any item that can bandage) Clean burns if bandage is strong or apply bandage on damaged part - Clothing Equip right click - change to right etc.). - Literature Start reading. - Suture Needle Holder or Tweezers Remove all glass and bullets from damaged parts. After use item returns to original container. - Suture needle Stitch one deep wounded body part. After use item returns to original container. - Comfrey Cataplasm Apply to fractured body part without any comfrey. - Wild Garlic Cataplasm Apply to one infected wound without any comfrey. - Plantain Cataplasm Apply to one scratched, deep wounded or cut body part without any comfrey. - Splint Apply to fractured body part without any splint. - Other items Do nothing -> use right click - Radio Equip/unequip radio Tips and ideas for items : - ammo -> counter how many bullets|shells - ammo box - right click -> open box - watches - Equip -> add to slot -> right click to set alarm etc. - items for quick crafting - do not forget items - spears -> broke -> left click -> re equip -> broke -> left click -> re equip (need to throw away broken ones) - any item with info after right click (compass, radios gps...) ... Summary PZ: build 41 beta only Required mods: blindcoders Modding Utility (saving data to ini) Optional mods: Mod Options Tab key for show/hide bar Languages - english - czech - french - @Bobitec + google - spanish - @WhiteLotus + google Known issues - sometimes items are drop to ground when dragging - some items in inventory have same name (group under same name), but they are different items - right click crafting need items to be in main inventory or backpack (game mechanic) For multiplayer: "@Chubby Pillbug For people saying that this doesn't work on dedicated server: If you are using a web tool to get a list of mod names and workshop item tags-- copy and paste the actual name of this mod manually, the web tools are not copying the full name of the mod because IT HAS A HYPHEN IN IT. None of the web tools correctly grab the names of mods with hyphens in them" Tags:B41,Interface Workshop ID: 2434425002 Mod ID: pz-bzoukhotbar

433,125 次下载 详情 →
Vanilla Vehicle Enhancer – Project Zomboid Mod

Vanilla Vehicle Enhancer

作者:76561197970518988

*** NOTICE OF ABANDONMENT *** *** 03/29/2025 *** THIS MOD'S AUTHOR IS NO LONGER INTERESTED IN UPDATING THIS MOD. THEREFORE THE AUTHOR GRANTS ANYONE THE RIGHT TO FEEL FREE TO USE THE FILES CONTAINED IN THE MOD AS THEY SO CHOOSE. UPDATE THE MOD FOR B42 OR USE THE FILES AS A SPRINGBOARD TO CREATE YOUR OWN MOD, THE AUTHOR GIVES YOU HIS FULL BLESSING. FEEL FREE TO POST YOUR UPDATES AND YOUR OWN VERSIONS TO THE WORKSHOP. MAYBE JUST GIVE CREDIT WHERE DUE IF YOU FEEL LIKE. 10/28/2023 The Step Van Update **** READ! READ! READ! **** THIS MOD REPLACES SOME STOCK FILES AND TEXTURES. I HIGHLY RECOMMEND STARTING A NEW GAME BEFORE USING THIS MOD. DO NOT BLAME ME IF YOU MESS UP YOUR SAVE FILE. Over 400 skins based on real world vehicles with realistic paint colors! Included are new wheels as well as textures for the wrecked and crispified versions also! This mod got started when I got tired of looking at all the weirdly pastel colored cars that spawn in the game by default so I decided to try and make things a bit more realistic. This basic goal got out of hand probably due to a case of OCD and this mod is the result. This mod replaces all textures for all vehicles in the vanilla game except for the trailer which I might do for a future update. The aim of this mod is to enhance the look of the default vehicles and to add some much needed variety to the vanilla motor pool. There are now three different types of police cars; a standard police car, a sheriff's car, and a state trooper car. These skins are based on the mod "Proper Police Skins" by Söze with permission. You don't need both mods for this to work but you will have to pick one or the other as they do conflict with each other. This mod will likely have problems working alongside any mod that messes with the files for the vanilla cars. I have tested this mod with a few vehicle related mods and have encountered issues with two mods for sure: Eggon's Worthwhile Cars and the Crashed Cars mod. Eggon's Worthwhile Cars causes some vehicle's textures to not show up properly and the Crashed Cars Mod causes the textures for the wrecked cars to not show up properly. This issue persisted no matter what order I ran the mods in. If you are fine with these problems you can continue using those mods. Workshop ID: 2788428718 Mod ID: VVehicleEnhancer

340,381 次下载 详情 →
Improved Fire & Smoke Effects – Project Zomboid Mod

Improved Fire & Smoke Effects

作者:76561198930103410

Changes fire and smoke sprites to more realistic and detailed ones, without changing the resolution (no lags). Attention!!! Increase resolution of textures if they are too blurry. Workshop ID: 2645975408 Mod ID: Improved_Fire_And_Smoke_Ffects

314,958 次下载 详情 →
25% Wood Weight – Project Zomboid Mod

25% Wood Weight

作者:76561198029369281

Notice I intend to keep this mod simple, as I made it for Build 40/41 originally. I wasn't sure how to update it correctly for B42+, with all the complicated new items. I ended up making a separate version for B42+ that does a smarter and configurable change to many more items, as well as a mod that does the same thing for (partially) metal items. Check them out: Customizable Wood Weight Customizable Metal Weight 25% Wood Weight Reduce weight of planks, logs and a few related items to 25% of their original weight. Affected items: Firewood Firewood Bundle Firewood with Nails Log Log Stack - Two Log Stack - Three Log Stack - Four Notched Plank Plank Broken Plank Broken Plank with Nails Plank with Nails Sapling Tree Branch Large Branch Twigs Twigs Bundle Scrap Wood Charcoal Wood Charcoal Coke Details Build 42+ Uses Lua to only modify the weight property of these items. This means this mod should not break anymore on future changes to related items. This affects the burning time of firewood items, as that is calculated based on weight. I don't intend to change that behavior, this mod is only focused on reducing encumbrance. Build 41 Uses scripts, which overrides all properties, but only of the items mentioned above. Other versions My other mods Workshop ID: 2671262103 Mod ID: ReducedWoodWeight25p41

406,592 次下载 详情 →
Modern Status [B42] – Project Zomboid Mod

Modern Status [B42]

作者:76561199485575276

Compatible with Project Zomboid B42.12.3–B42.20.x (SP/MP) Modern Status is a flexible, highly customizable status HUD for Project Zomboid Build 42. It turns your character’s condition into circular indicators, bars, and compact matrix layouts, with tooltips, presets, alarms, auto-hide, quick actions, performance modes, and support for several modded status systems. Safe to enable or disable in new or existing saves. Modern Status is a UI/HUD mod. It reads your character status and displays indicators. It does not add items, traits, recipes, world data, or permanent save changes. Required Mod / Load Order - NeatUI Framework is required. - Load NeatUI Framework before Modern Status. For MP servers, make sure both Workshop IDs and mod IDs are enabled. Workshop IDs: NeatUI Framework: 3508537032 Modern Status: 3451167732 Quick Guide / FAQ For controls, presets, matrix setup, multiplayer setup, troubleshooting, performance tips, and detailed help: Modern Status — Quick Guide / FAQ For bug reports: Bug Report Main Features - Circular indicators, horizontal bars, vertical bars, and compact matrix layouts. - Individual indicators or shared matrix layouts. - Color and monochrome icon modes. - Values, thresholds, alarms, auto-hide, direction inversion, icons, names, and gradient colors. - Drag-and-drop positioning, multi-drag, locking, and grid snapping. - Dynamic matrix layout with optional Fill Hidden Gaps. - Bundled presets and custom saved presets. - Modern Status Global Settings panel. - Quick Modern Status submenu by right-clicking the Health / heart button. - Configurable tooltips with contextual Detailed Info. - Optional vanilla moodle hiding. - Performance modes and per-indicator update intervals. Quick Access Right-click the Health / heart button on the left sidebar to open: Modern Status > Global Settings / Presets / Multi Drag / Performance / Hide Vanilla Moodles The old blue cog button can still be enabled from Mod Options, but it is disabled by default. Basic setup: - Open Modern Status > Presets and load a bundled preset. - Open Global Settings or All Indicators. - Hide or lock indicators you do not want. - Move indicators manually, with Multi Drag, or through the matrix. - Save your layout as a custom preset. Panels and Matrix Layouts - Global Settings: presets, visibility, lock, grid, multi-drag, performance, tooltip options, and vanilla moodle hiding. - All Indicators: manage every indicator from one place. - Matrix Indicators: configure indicators linked to the shared matrix. - Independent Indicators: configure indicators outside the matrix. - Individual panels: fine-tune one indicator at a time. - Presets panel: filter, load, overwrite, delete, and save presets. Matrix mode lets several indicators share one compact layout. Fill Hidden Gaps lets visible matrix indicators reflow when another indicator is hidden or auto-hidden, keeping order without leaving empty spaces. Tooltips and Performance Tooltips can show indicator name, value, thresholds, associated moodle, moodle title/description, and detailed contextual information. Performance modes: - Responsive: faster updates. - Balanced: default balance between responsiveness and performance. - Lightweight: slower updates for lower-end systems or heavy modlists. - Custom: used when individual update intervals are edited manually. For extra UI performance, enabling UI Offscreen Rendering and lowering UI Rendering FPS in Project Zomboid options may also help. Supported Main Indicators - Health, Bleeding, Bloodiness, Hunger, Thirst, Food Healing, Fatigue, Endurance - Stress, Panic, Boredom, Discomfort, Unhappiness, Anger - Drunkenness, Muscle Strain, Pain, Poison, Sickness - Wetness, Windchill, Temperature, Catch a Cold - Weight, Calories, Carbohydrates, Protein, Fat - Dirtiness, Carry Weight / Encumbrance - Medication duration: Antibiotics, Painkillers, Sleeping Pills, and Beta Blockers - Noxious Smell / Noxious Exposure Food Healing follows the vanilla FoodEaten moodle levels and uses the vanilla food-based healing timer separately from Hunger. Supported Mod Integrations - Wash or Rot / Wash or Rot SP/MP: Grime - LifeStyle: Hobbies: Hygiene Need, Bladder Need - Take A Bath And Shower: Body Grime - Excrementum: Stomach, Colon, Urine, Smell, Shame - Nature’s Call: Bladder, Bowel, Gut Health, Soilage, Digestive Effects Modded indicators only appear when the corresponding mod is active and the required data is available. Troubleshooting If Modern Status does not appear, settings/presets do not save, moodles behave strangely, or the UI looks broken after an update, try this with Project Zomboid closed: - Unsubscribe from Modern Status. - Wait until Steam fully removes the old Workshop download. - Subscribe again. - Verify game files: Steam Library > right-click Project Zomboid > Properties > Installed Files > Verify integrity of game files Then test in a new save with only NeatUI Framework + Modern Status If it works, add your other mods back in small groups to find the interaction. If it still fails, close the game and reset Modern Status files in: C:\Users\YOUR_USER\Zomboid\Lua Current files: ModernStatusConfig.txt ModernStatusPresets.txt Older fallback files: ModernStatusConfig.lua ModernStatusPresets.lua Only delete the presets file if saved presets are broken or you want to remove custom presets. MP servers Check Zomboid\Server\YOURSERVER.ini Mods=...;NeatUI_Framework;ModernStatus... WorkshopItems=...;3508537032;3451167732... Reporting Issues Please use the Bug Report thread and include your Project Zomboid build, Modern Status version, SP/MP mode, OS, console errors, mod list/load order, and reproduction steps. Credits - Original mod by Rocco: PZ Workshop Items - Build 42 maintenance, compatibility updates, translation integration, and continued development by Afyrmo: PZ Workshop Items If you enjoy the mod and want to support it, buying me a coffee would be appreciated — but above all, enjoy your game! Workshop ID: 3451167732 Mod ID: ModernStatus

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Customizable Zombies – Project Zomboid Mod

Customizable Zombies

作者:76561198001763646

This mod is no longer maintained. I recommend switching to this mod, Random Zombies. ----------------------------------------------- Customizable Zombies v2.4.4.1 (Updates Discontinued) ----------------------------------------------- (Does not currently work for Multiplayer Build 41.66+) - Tested on Build 40.43. Tested on 40.43 Multiplayer. - Tested on Build 41.65. Tested on 41.65 Multiplayer. (Fixed for Build 41.60+. Credits to Bondzberg and Dogfight for informing me about a fix.) (Fixed for Build 41.65 Servers. Credits to Lemos for providing help with a fix.) IMPORTANT: In Sandbox mode, make set the zombie lore to "Shambler" or "Fast Shambler", otherwise the zombies may not spawn with the correct speed. Server Instructions: On a Hosted Server (In-Game), this mod will use the host's settings. If you are the host, it will use your settings. On a Dedicated Server, to change the settings, follow these guides for your current build: - Build 40.43 to Build 41.65+ Build 41.50+ - The FakeDead function is disabled for builds above this. It does not work properly currently. Main Description Choose the spawn percentage chance of each zombie type. Zombies have a chance to become a Crawler, Shambler, Fast Shambler, or a Sprinter. They also have a chance to be in a Fake Dead state. To change this mod's settings, go to the title screen or pause menu if in-game. Click on "Options". On the top-right, click on "CZombie". If you are in-game, you must reload the save file to see the changes take effect. Mod Features: These are the default settings. - 2% chance to spawn in a Fake Dead state - 5% chance to become Crawler - 47% chance to become Shambler - 47% chance to become Fast Shambler - 1% chance to become Sprinter - 1.000 Health Multiplier for Crawler, Shambler, Fast Shambler, Sprinter. --- Build 41.26 Update: https://pzwiki.net/wiki/Build_41#IWBUMS_Build_41.26 --- Build 41.26+ IWBUMS has a revamped mod system. Each save file has their own list of mods. If you do want to use this mod for your old saves on that build, go to the title screen, click "Load", click on the file you want to load but don't start the game. There's a "More..." button on the bottom right the screen for each save file, click on that. Click "Choose Mods...". After that, find and Enable this mod. Click "Back" and load the save file. It should now work on the old save file. ============================================ Links: - Github Link Language Translations: - Simple Translations for: AF, ES-AR, CH, CS, DA, DE, EE, ES, FR, HU, IT, JP, KO, NL, NO, PL, PT, PTBR, RU, TH, TR. - Russian (RU): Improved by Droopi. - Mandarin (CN): Improved by Surgeol. - If you want to improve or add better translations, let me know in the discussion forums below. https://steamcommunity.com/workshop/filedetails/discussion/1992785456/3540329659709473797/ Bugs/Issues: - Issue: - The FakeDead function does not work properly in builds above 41.50 as Zombies are being reworked. - Bug: - If the Sandbox Option for ZombieLore is set to "Sprinter" or "Random", zombies might randomly trip or not spawn with the proper speeds. - Bug: - If set to "Sprinter" or "Random", the zombies may not spawn with the correct speed. Compatible: - Partially works with Sandbox+ (B41). If you plan to use this mod and Sandbox+ both together, disable the Zombie Speed Settings for Sandbox+. Not Compatible: - Night Sprinters Tags:B40,B41,Multiplayer Workshop ID: 1992785456 Mod ID: CustomizableZombies

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Shared Faction/Coop Map Symbols – Project Zomboid Mod

Shared Faction/Coop Map Symbols

作者:76561198092605730

This mod gives you a new standalone map layer that your faction members can update from anywhere on the map, and the changes to it will appear on everyone else's faction layers IN REAL TIME!. Preview: https://imgur.com/a/wtJNX7q Preview: https://imgur.com/a/RcZU398 Don't be fooled by the name of the mod! This is not only for PvP and factions! This is a great mod for your PvE server with your friends! It's finally time to stop wondering if your friends have looted that house over there or not. Now they have to mark it on the faction map! And because the faction map is a separate layer, you don't have to worry about organizing your personal symbols and annotations; the faction layer stays separate! Thank you to Tyrir for helping me during this modding adventure. Thank you to the authors of Share Annotations and Share Your Map Symbols. Some of my code would not have existed without their previous work. How do I use this mod? It's simple in a multiplayer server: - Create a faction, - Invite your friends (optional, this also works if the faction is one man only) - Open the map and click on the button to show the faction map! - Start editing your faction map - Profit! Demonstration Video: https://youtu.be/zRx5idYfDbw Q&As Q: Does this work in MP? A: Yes, that's why I made this mod Q: Can this mod be added to an existing save or server? A: Yes Q: Is this compatible with ? A: It should be compatible with all mods A: It's compatible for sure with Extra Map Symbols A: Fixed issues with "Soul Filcher's Awesome Time" Q: Can you help me with the server/save/random thing? A: Sorry, I'm very busy, so probably no. Head to the Zomboid discord server https://discord.com/invite/theindiestone, and ask for support in #mod-support For MR or Bug Report: https://github.com/mxswat/pz-FactionAnnotations Please, don't forget to like and favourite the mod; it helps me to understand if I need to work more on this project. Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. tags=Build 41;Balance;Interface;Map;Misc;Multiplayer;Realistic;Silly/Fun Workshop ID: 2877685881 Mod ID: FactionMap

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Bow and Arrow – Project Zomboid Mod

Bow and Arrow

作者:76561198001779584

Made for Build 41 and not patched for Build 42. Adds archery. Glitched in multiplayer (Arrows are more lethal because of a game limitation (This could be worked around). The bow looks different to other players when it is drawn (A fix was attempted but with only one instance of the game running, for lack of RAM)). Not working with a controller (For lack of a controller to test with. Oh, a controller can be emulated). In the latest game version the arrows do not pitch up or down. (I am currently not playing project zomboid or modding it much though) You assemble arrows with the right-click menu, like with firearm attachments, instead of with the recipe menu. How fast your character can nock an arrow and how well he can aim depend on his archery skill (and panic and tiredness). Your character can start with the "Archer" trait. Hitting targets is easier when they are close than when they are far away. An arrow is nocked with the reload button. The bow uses the same controls as firearms, so you can check the controls page. This mod shows green circles over the targets' heads as part of a custom targeting system. It's not exactly balanced right now, but it might be a bit of fun, maybe. (This sentence was typed long ago :/ ) A wooden bow can be made by the character. There is also a compound bow without a recipe. Bow: Plank + knife Bow string: Twine Arrow shaft: Sturdy stick + knife Arrowhead: Either a nail hammered against a big hammerhead; or spoon/butterknife and saw; or a sharpned stone Fletchings: DuctTape or something + scissors; or from butchering a bird This mod uses its own aiming system, so it doesn't intermesh with any other mod that does things with aiming systems unless the other mod is specifically programmed to do so. For example it probably does not collaborate with Advanced Trajectory. It shouldn't glitch with Advanced Trajectory, it just uses its own separate code. Possible additions (Though actually perhaps I am unlikely to put the time into doing most of these. Also archery is going to be added to the base game which makes me extra unlikely to so much more work on this mod): . Adding more detail to bow making, like different sorts of wood and different bow designs and humidity (Probably not. It would ideally involve finding how to get the Lua to distinguish conifer wood from deciduous wood). . Balancing (Two different ways of aiming - looking down the arrow, and not looking down the arrow. The Archer trait giving good looking-down-the-arrow skill. Looking down the arrow being slow to aim and bad against moving targets. Instinctive archery being good for hitting moving targets, and at shooting without spending time aiming) . Seeing arrows stuck in zombies (partly done) . A quiver (done. added compatibility with another mod's quiver) . Translations (got some Russian and Korean) . Other sorts of bow like recurve laminated and composite and mechanical, and stone-shooting (added one) . Shooting at zombies lower down than the archer. . Shooting at superb and subpar survivors. . Target practice. . Getting tired from drawing the bow . Having separate aim and draw buttons . The sounds someone made (or maybe not eew) . Shooting over fences . A bow holster . Shooting molotovs . Strings snapping . Making the compound bow look better on the back with a bag . Aiming with a controller (using a controller emulator) . Note to self on reduced action time mod incompatibility. . Adding arrow stuff to the crafting menu Acknowledgements: . To make the arrow move and detect collisions I used Driving Cars Mod by nolanritchie to start with, where the item is picked up and put down again to move it. . The lua tooltip things were originally copied from something like ORGM. Zomboid log file for error messages: HardDrive:\Users\Username\Zomboid\Logs Someone made this mod for this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2824362101 "Bow and Arrow Addon" "QoL Addon" There is also a mod for alternative drawing. And there's another one that implements that mod differently. This code has not yet been merged with this mod, my apology for being tardy :c Compatible with the quiver in the mod "Better Belts". The quiver makes nocking an arrow a bit faster too. There's a mod that does something with this mod and others. (I wonder what I meant by this line. Oh, maybe it was the "Way of the Bow" mod) In case you want to know how to do things with this mod's modular arrow system, There's an example mod that adds a glass arrowhead and things in the "discussions" section of this page. I remember there was a mod that makes changes to this mod like adding flint arrowheads and more ways of making fletchings but it's not listed in this mod description, which is inconvenient. I'm all right with mods of this mod being made, like retextures and other things, and also mod packs. I'm okay with someone using code or artwork from this mod for another mod, like a Star Wars blaster mod or another archery mod, or an edited version of this mod for example, or "NightLord1337's Archery Revamped Remastered 2000". There's no need to ask me, I might take days or months to reply. The discussions section of this mod gives an example mod for this mod. Workshop ID: 2208315526 Mod ID: MandelaBowAndArrow

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'85 Pontiac Parisienne – Project Zomboid Mod

'85 Pontiac Parisienne

作者:76561198089039119

More GM b-bodies you say? How about the Pontiac Parisienne, another full size sedan with that hidden rear tire look and some fun parts to customize it. It comes with multiple tire options, roof vinyls, metal and wooden armor and a set of parts that will be shared with other b-body cars. Now with wagons too! Main features: - Two tiered armor protection, wood and metal sets - Fully animated hood, trunk, doors and windows - Visible interior and character (with improved exit/enter/aim animations) - All parts have 3d objects you can remove and place in the world - Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbar, window armor, roofrack, vinyl roof covers etc) - Multiple texture variations - Armor protection for windows, doors, engine, headlights etc - 4 seats - You can use it in your current save game, just enable the mod in the load menu - It can tow and be towed - Not recolorable If you can't wait to find this mod in your game and want to test it right away, use bikinitools to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! If you like my mods, please consider supporting me with a coffee, so I don't fall asleep while making new mods and supporting old ones :) Check out my vehicle mods: Credits: - This mod is commission work by request of Gkmatt - Thanks to The Indie Stone for making this awesome game and all this possible. - Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code. Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Compatibility: ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13) Single Player / Multiplayer fully supported Vehicle IDs: 85pontiacParisienneSedan, 85pontiacParisienneWagon, 85pontiacParisienneWagon2 Workshop ID: 3413706334 Mod ID: 85pontiacParisienne

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Add More Map Symbols (AMMS) – Project Zomboid Mod

Add More Map Symbols (AMMS)

作者:76561198254477021

Add More Map Symbol (AMMS) Version for build 42. The mod for build 42 is different from the one for 41, because it uses a tab system that the developers added. Therefore, at the moment it should not conflict with any other mods. Currently 3 tabs are available, more will be added over time. Version for build 41. The mod adds new symbols to the map. Also divides them into categories. Expands the capabilities of the map interface. - Vanilla - Marks / Numbers - Weapons - Tools - Cars / Car Tools / Car Parts - Signs - Furnitures - Foods - Medicines - Craft - All Compatibility. - Works with saves. You can turn on at any moment of the game. (You don't need to start a new game). - Works in multiplayer. - Adapts to any display resolution. - In theory, a mod should be compatible with any other mod. (Except those that change the map interface.) Works with mods: - Map Symbol Size Slider - 4 Color Bic Pen - Draw on the map - Map Legend UI - Share Annotations - Extra Map Symbols UI Does not work with mods or causes errors for some users: - Share Annotations - Some users experience interface bugs. (((( Attention )))) Can help if something is wrong with the interface after updating the mod. Enter the game --> Disable mod "Add More Map Symbols (AMMS)" --> Exit the game --> Unsubscribe from the mod "Add More Map Symbols (AMMS)" --> Wait 1 min. --> Subscribe again (Wait for it to load) -> Enter the game --> Enable the mod "Add More Map Symbols (AMMS)" In the sandbox settings you can change the number of symbol columns. In a multiplayer game it will affect all players. Workshop ID: 3020323164 Mod ID: AMMS_Standalone Workshop ID: 3020323164 Mod ID: AMMS_Standalone

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Rideable Truckbed – Project Zomboid Mod

Rideable Truckbed

作者:76561198314318261

Note : This mod uses a very outdated method of physically overriding vehicle files. When I come back to PZ in B42 I will be using a new method that relies more on scripts rather than file overriding. This may not be compatible with new updates of Filibuster Rhymes' Used Cars. (Old Description Below) Ride in the back of Truck Beds! Now compatible with 'Filibuster Rhymes' Used Cars'! Compatibility was a rushed feature, but it should work alright, there may be a few clipping issues with some vehicles. Please report all bugs in the appropriate discussion. Works in Singleplayer/Multiplayer - 41.78 You MUST run this after other vehicle mods in your mod load order, it overrides files! Ever wanted to ride in the back of trucks? Have your friend shoot zombies surrounding your car? Well now you can! Do Not Add to a Modpack without my permission, thank you! --- Are you also a modder and would like to help improve this mod? Contact me via steam! --- Inspired by "Small Changes" by batple https://steamcommunity.com/sharedfiles/filedetails/?id=2863593785 --- Workshop ID: 2877551501 Mod ID: rideabletrucks

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Players On Map – Project Zomboid Mod

Players On Map

作者:76561198387920638

SORRY, BUT I AM NOT MAINTAINING THIS MOD ANYMORE, SINCE I DON'T WANT TO SPEND MANY HOURS TRYING TO FIND BUGS. IF SOMEONE CAN FIX THE CODE AND SEND IT TO ME I WILL UPDATE THE MOD, BUT OTHERWISE, I DON'T WANT TO DO ANYTHING. As I see vanilla feature does not allow to see for very far away, while this mod should allow it. Will show players on a map and minimap, since the original mod "Players On Map" stopped working. This mod is not compatible with the original mod "Players On Map", so only one mod should be enabled. If you are still getting errors then try deleting the original mod. If mod is not working or loading, then just try disabling all other mods and checking again. If it works then there is some conflicting mods. Writing that something doesn't work will not help me to fix it, Before writing it, try to understand why and when it does not work. And if there are errors then send them from console.txt. I AM DISABLING THE COMMENT SECTION, because there are too many people, who complain that something is not working, without providing me enough information, so I could fix it. If you want to help me fix issues from now on you can add me as a friend on Discrod and send what is your problem. Support me on Ko-fi ☕ Workshop ID: 2879960936 Mod ID: POM

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[B41&B42] Repair Wall – Project Zomboid Mod

[B41&B42] Repair Wall

作者:76561198348138562

B41 & B42 UPDATE Available! To be honest, this should be in vanilla long time ago... Just right click on whatever you've built, and hover on "Repair" menu and repair your WALLS! Features - Works in Multiplayer / Coop / Singleplayer - Safe to be added / removed for any save. - Potential repair is based off your Carpentry/Metal Working level. The higher you have, the more you repair. - 'Handy' Trait makes your animation faster. (I made this for later expansions) - You can keep your items not only in your inventory, but also in backpack/bags/containers that you wear. - Fully Animated. - Nice-looking Menu with colorful tooltips. - Menu appears when object has less than 100% health. - Show Wall Health is not required, but highly recommended. (REQUIRED IN MULTIPLAYER!) Balance - Before creating this mod, I didn't know exactly what I should put as needed items to repair broken walls because I wanted it to be useful. Walls are quite easy to make, so why would you ever repair them at huge cost? That's why I decided to stick with simple items like planks and metal pipes, which are really easy to come by. The amount to be repaired is as small as possible to convince you to repair them instead of making a new one. - Tool condition/fuel will not be taken after use. Mod Compatibility - Modded items such as hammers or blowtorches should work for needed items. - Every mod that adds "Destroyable" things should work for repair. (Examples: Destroyable World Fences) - If you want to make sure the mod is compatible, the object instance must be "IsoThumpable" AND must include material in Data such as "Wood" or "Metal". Known Issues - You have to have your tool equipped in order to fix object. - Some names are weird, that's translation issues from official game. Want more? Join me on Discord to stay up to date! You can suggest or report anything there, you can also join the pz modding community ;). Made by Kamer * Workshop_ID: 3006882690 * Mod_ID: KAMER_RepairWall * Version: 2.1

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Road between Fort Knox and Bedford Falls [41.78] – Project Zomboid Mod

Road between Fort Knox and Bedford Falls [41.78]

作者:76561198033598643

Hi Survivors! This is a submod of the main map "Fort Knox linked to Eerie Country" https://steamcommunity.com/sharedfiles/filedetails/?id=2595249356 It's a road that connects Fort Knox to Bedford Falls. It overwrites 6 cells, south of Bedford Falls that are currently forests. The Cells are: 45x38, 45x39, 45x40, 45x41, 45x42, 45x43 You'll need to activate this mod only if you want to play with Fort Knox and Bedford Falls and if you want a road between them instead of a forest. Of course you can also decide to not use this mod, and walk through the forest, but if you have a car, you'll need it. In order to use this mod you'll need to activate the main mod https://steamcommunity.com/sharedfiles/filedetails/?id=2595249356 and of course Bedford Falls https://steamcommunity.com/workshop/filedetails/?id=522891356 The mod load order needs to be Road, Fort Knox, Bedford Falls. This map will not work if you don't have this load order. Workshop ID: 2595785944 Mod ID: FortKnoxRoad Map Folder: From Bedford Falls to Fort Knox

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