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Team Fortress 2 模组与插件
jump_recall
作者:76561198041463901
Very hard rocket jump map (designed for soldiers, possible as demoman). 10 levels. Featuring textures and props from the Frontline! project.
MvM_NewNormandy
作者:76561198038392497
READ DESCRIPTION before downloading. You will need to download this file if you want to host any of the missions. HOWEVER they are not required to play on a public server. Download this file once you have the map in your TF2 dictionary. https://www.dropbox.com/s/ql2zpunbla9q9zs/New%20Normandy%20Documents.zip?dl=0 [b]If you see purple textures you must type mat_specular 0 in the console. [/b] Fight wave after wave of Gray Mann's robot army in this brand new map, inspired by the invasion of Normandy on D-Day June 6th, 1944. This map has been updated to include the new materials from the frontline pack! Lots of new things have been added. Keep an eye out for them. Current Missions: Normandy- Normal Mission Beach Raid- Intermediate Mission with harder robots Bangalores- Intermediate Mission based on explosive robots Operation Overlord- Advanced Mission with 8 challenging waves of Robots. D-Day- Expert Mission with 5 very hard waves. Blackout- Bonus advanced mission from mvm_meltdown. A special thanks to all the people who helped me test the missions: Beta, Jay, Handsome E. Buttocks, WHYYYY.EXE, Alexzang, 3D Tigers, BeepBoop, Cyanites, Itsgalf, Smithy, Latiroth Giovanni, BOOM! Lt. Maverick, Mr. Conga, Excalibur, Simon, Twitson, Alexzang, Obama Administration, Dr.Bwana, TheMacco26, UltimentM, and many more. I appreciate any and all feedback on this project, so let me know what you think of the work I did and what I can do to improve this MvM experience! I host this map every year on June 6th as part of the anniversary of D-day.
Mirrored Maps - ctf_trof2
作者:76561197970730478
Team Fortress 2 maps mirrored as accurately as possible to their originals. Right becomes left, left becomes right, giving maps we know like the back of our hands a fresh take. It will mess with your head!
Nuketown
作者:76561198069277486
**THIS IS A RE-UPLOAD** The original can be found here http://gamebanana.com/maps/187588 I recommend you check it out and give the creator some love! I didnt get permission, if the creators sees this and dosent want this on the workshop, send me a request and ill be happy to take it down
Hellpit
作者:76561198013244554
[img]http://i.imgur.com/8bJjSeH.png[/img] [url=https://www.youtube.com/watch?v=mHvxKgU5LC0]Watch the trailer![/url] It has go-karts, thats the most important thing! King of the Hill (Hell), Hellpit is a small map set in an unfortunate ring of hell. Kind of crappy, yea? A side effect of being in this ring of hell? Deathmatch everywhere! Fight over the altar for your ticket home... or is it? Being an evil soul, whoever decided to run the underworld today thought it would be fun to realign the black hole hell portal so that it sucks players up into the next ring of Hell. Whats in the next inner ring of Hell? A go kart track, of course! Carefully drive your way through this perilous course, if you succeed, return to the previous ring of hell an immortal god!* [i]*Limited time only. Not offered in all locations. Please check your local Hellmart(TM) for more details. Void where prohibited. No purchase necessary. May cause sweating, dehydration, loss of appetite, rashes, or a burning sensation on the feet. In some rare cases, death was reported. Check with your doctor to see if you are ready for immortality lololololol...[/i] Check out my other work (click to go to collection) [url=http://steamcommunity.com/sharedfiles/filedetails/?id=454203134][img]http://i.imgur.com/mk4p9XN.png[/img][/url]
Cabrakan
作者:76561197970341330
Do you dare to enter the ancient mayan mountain pass? Investigate it's secrets. Capture points. Win the game (or lose)! When full moon rises, the dead will walk the earth after the match is over (seriously)! - 5 control point map! BLU attacks, RED defends! - After capping 2 points, BLU can try to take the final point and win the round! However, progress towards it comes more easier the more points they capture... - Custom images for the points HUD. Each point has it's own name. - Supports up to 32 players, has changing spawns and jungle! Please report all things you will find! Thanks. This map uses part of assets pack from Mayann Project (site has been lost)
pl_frontiiiiiiiiiieeeeeeeeer
作者:76561198047308260
payload frontier, but lil' chew chew is leading 50 train platforms around. Yes, it is possible to find the end of the platform chain. Yes, it does stretch over more than half the the total length of the map. Note: only the first platform counts as part of the payload. You can't push the train from any of the other ones. To run the map, open the console ("~" key by default) and type "map pl_frontiiiiiiiiiieeeeeeeeer"
GM Construct
作者:76561198851664097
I did not make this map! Credits go to Garry Newman and other contributors that helped make the map. Also has 100 player support. Textures are included within the bsp file.
Hightower Rainy
作者:76561198014056557
This is a nighttime, raining edit of Valve's Hightower. Changes include: - It's night, there's a pretty neat moon too. - Added Rain and changed rocky textures to accommodate. - Made most roofs and ledges accessible. - Added sawblade for no good reason. - Added the extra spawn exits from plr_hightower_event. - Minor adjustments to optimisation. Before you ask for any more changes, I don't have the original .vmf file anymore--so this is never getting updated. KNOWN BUGS/ISSUES: -- I forgot to add a no-build zone on the roof/ledge near red spawn's centre exit. However, since there are 4 exits from spawn, this isnt too much of a problem. -- Snipers are sometimes hard to spot on the roofs, and there are lots of positions they can be in and still see the spawn exits. -- Some people have complained about shiny weapons/textures--This is a mystery to me, but I think it's graphics settings. -- Some players cannot see the rain. This is usually because they dont have "tf_particles_disable_weather 0". Changing graphics settings inside the map also disables rain until you rejoin. -- The reflections of the water at the bottom of the cliff are a bit weird to some players, this may also be a graphics setting, but it's likely just my bad cubemapping.
Rumble
作者:76561197970341330
Winter arrived to Rumble! Put on your winter jackets and gloves! Its cold and snowy time of the year! Control those points to win! This is a 3CP map, meaning that RED will defend and BLU attacks. BLU must capture all points in order and RED cannot recapture them. Once all points have been captured, BLU wins. If time runs out, RED wins. Questions? No? Then go try it out! This map uses following assets: Minecart custom animations by Sheltr Smaller control point pylons by Hakk1tus Presents by Tyler Have fun and enjoy! There is also Payload version of this map available, see here http://steamcommunity.com/sharedfiles/filedetails/?id=887223759
Koth Vizard
作者:76561197999878878
IMPORTANT: This nav file is required for the AI on this map to work properly. (place it in your tf/maps folder) https://dl.dropboxusercontent.com/u/5181650/koth_vizard_v1.nav you can also make your own nav file by loading the map and typing "nav_generate" in the console. Koth Vizard is the spooky version of a 5cp map called vanguard. Back directly from hell, this map features spooky skeletons and the resurrected horseless headless horsemann. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=462908782][img]https://dl.dropboxusercontent.com/u/5181650/cp_vanguard_rc2link.jpg[/img][/url]
Mirrored Badwater Basin - pl_retawdab
作者:76561197970730478
Team Fortress 2 maps mirrored as accurately as possible to their originals. Right becomes left, left becomes right, giving maps we know like the back of our hands a fresh take. It will mess with your head!
Fulgur
作者:76561197995219517
Spytech themed supervillain lair map. Loosely based on Bond movies of old with a little bit of The Incredibles sprinkled in. Single stage 3cp attack/defend map. Direct download for the bsp for dedicated servers: https://tf2maps.net/downloads/fulgur.8458/
Mirrored Upward - pl_drawpu
作者:76561197970730478
Mirrored Maps return! Team Fortress 2 maps mirrored as accurately as possible to their originals. Right becomes left, left becomes right, giving maps we know like the back of our hands a fresh take. It will mess with your head! Originally brought up to RC1 level for the tf2maps.net Summer 2016 72hr Jam, pl_drawpu has been finalised and is ready to be shared on the Steam Workshop.
Aerial - Training map
作者:76561198198930633
[h1][b]Welcome to the airshot practice map! Practice different types of airshots as any class![/b][/h1] [h1]IMPORTANT![/h1] [b]In order to play the map, you MUST enter these commands into [url=https://steamcommunity.com/sharedfiles/filedetails/?id=217543736#:~:text=Open%20Your%20game%20library%20in,that%20window%20and%20press%20OK.]console[/url] (without quotas):[/b] "sv_cheats 1; mp_teams_unbalance_limit 30; mp_disable_respawn_times 1; sv_allow_point_servercommand always; mp_restartgame 1" [b]Explanation of the commands:[/b] [list] [*] sv_cheats 1 - Enables most console commands [*] mp_teams_unbalance_limit 30 - No balance. Without this, bots would spawn in red team too. [*] mp_disable_respawn_times 1 - No respawn time. This isn't necessary, but the bots will respawn much quicker when it's enabled. [*] sv_allow_point_servercommand always - This allows the bots to spawn. [*] mp_restartgame 1 - Restarts the match. [/list] [b]Highly recommended commands, although not necessary:[/b] [list] [*] tf_weapon_criticals 0 - No random crits. Highly recommended for Juggle practice. [*] tf_use_fixed_weaponspreads 1 - Shotguns use a fixed pattern. Useful if you... want to use Shotgun. [/list] [b]Once you hop in red team (blu is reserved for bots), you will be able to practice all kinds of airshots ranging from:[/b] [list] [*] Juggle - Launch the enemy to the air and land those sweet airshots! [*] Vertical - Want to practice airshots on enemies that only move vertically? This is for you. [*] Launch - Vertical, except it's horizontal. Two different options to choose from: left side (from arrival position) is easier, right side is more difficult. Disable or Enable them, however you wish! [*] Attack - The ideal simulation of Soldiers and Demomen rushing you. Enemies are launched to you and you have to kill them, otherwise they will fall to their death. [*] Random - All of the above... well... except Juggle. [*] Old - Unreleased version of the map, much less developed. Mixture of Attack and Launch. [/list] [b]You can customize the experience by:[/b] [list] [*] Giving your weapon permanent critical hits, so your airshots (almost) always instakill. Not recommended for Juggle. Found at spawn. [*] Making the bots jump all the time, which often results in higher difficulty. Highly recommended for Juggle, but also works at Old. Found at spawn. [*] Adding and removing bots. Found at Launch, Attack, Random and Old. [/list] [b]This map briefly supports multiplayer.[/b] If you want to play with your friends, you have to be in the same practice room. This is due to the limitations of the map, I couldn't get around fixing it. Go to a portal like you would normally do and your friend(s) should go into the "No Bot" portal, which is a portal to the practice rooms, except it won't spawn more bots. Another limitation is that if someone dies (somehow), all the bots will be kicked and spawns will be disabled. Just repeat the process above to fix this. [b]With that being said, have fun practicing airshots![/b] This map is by no means perfect, but I'll try to improve where I can. Feedback is always appreciated as long as it's constructive.
Argentan
作者:76561198007027895
TF2 Remake of the extremely popular Day of Defeat map Argentan ! Gamemode : 5CP "Cap&Hold" : The first team to capture all 5 capture points (flags) in any order wins ! [b]Features :[/b] -Dynamic cap points (animated color-changing flags) -Mines ! -Explosive barrels ! -Water mines ! -Barbed Wire ! -Destroyed Train Station -Ale Inn -Milk Factory -Fishery -Destroyed bridges -Planes Flying over the map ! -Spaced out exclamation marks ! This map has been made for the "Frontline!" Community Effort. [url=https://steamcommunity.com/tradeoffer/new/?partner=46762167&token=ESn6nd0T] [img]https://s30.postimg.org/7fh2w17wh/donaterytu.png[/img] [/url] [url=https://steamcommunity.com/tradeoffer/new/?partner=50248307&token=L4l4sF9h] [img]https://s30.postimg.org/thbyjths1/donateemolga.png[/img] [/url]
Krampus
作者:76561198189909441
[h1]Thank you to those who voted for the map! It has been accepted into the game![/h1] [img]https://i.imgur.com/wWmFY3k.jpg[/img] Krampus is a Smissmas KotH map set in a small german town in the middle of the Black Forest! This map features an all new, you guessed it, KRAMPUS! NPC BOSS, full with intense chases, powerfull melee hits that apply knockback, and the ability to throw coal at the helpless mercenaries! Kill him to unlock the point again (NO TRUCE!) and enter a portal to the Black Forest to gain some boosts! Frohe Krampus Nacht! [img]https://i.imgur.com/rnMaTKo.gif[/img] [img]https://i.imgur.com/1noJj5h.gif[/img] [img]https://i.imgur.com/natGbQA.gif[/img] Here's also a tie-in Warpaint: https://steamcommunity.com/sharedfiles/filedetails/?id=3067874837 --------Credits-------- Artur E. - Project Lead, Textures, Concept Art Zythe_ - Lead Level Designer Phe - Map Artpass Razoldon - Assistant Lead, Original Idea Sky - Gothic Props Assets, Statue and Clock Models Lothudus - Particle FX Lizard Of Oz - Krampus & Gamemode VScript Dotflare - Krampus Model Doctorsteen - Krampus Rigging Lerd - Krampus Textures Coolchou Zhao - Krampus Animations ScienceDILF - Krampus Voice Acting
Healing Achievements Map
作者:76561198092788308
This is a map that will help get multiple achievements for the medic, including Team Doctor, Intern, Specialist, and Chief Of Staff. To use the map join it(called "achieve_heal") join BLU and add three bots(type "tf_bot_add 3" into the developers console) and if you stand on the green, you will be under the effect of a resuply cabinet so you wont have to worry about dying, and the bot on your team should spawn in standing on the red which will hurt them constantly. Once you have the bots in the game you can start healing, I recommend typing "+attack" into the developer console with your medigun out to continue healing the bot even after they die. After you are done AFKing then kill yourself(with the red ground or with the console) and your achievement progress will be shown/saved. After you're done AFKing, type "-attack" in the console.
(CTF) Sawmill Rainy
作者:76561198177327375
BEWARE OF PYROSHARKS it's ctf_sawmill but it's very rainy and stormy and flood ctf_sawmill_rainy.bsp yeah i port some left4dead2 hard rain campaign stuff too.
Backlot Event - Arena's back from the dead
作者:76561198013244554
Arena's back from the dead baby! Fight amongst the haunted, unfinished gravel factory of Redmond and Blutarch to the Death. Again. Tools of possessed workers haunt the grounds of this once going-to-be-probably-top-of-the-line facility. That is, until Gray stepped in. *shakes fist in the air* ... damn Gray. Backlot Event, the most popular Arena Map until Arena Suijin! *shakes fist in the air* ... damn Suijin. ONE DAY! See also: Normal Backlot! http://steamcommunity.com/sharedfiles/filedetails/?id=454133672 My Workshop Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=454203134
2Fort TFC [Broken & Outdated]
作者:76561198034340285
2Fort Classic in a completly new light! This is a remake of the popular 2Fort Classic. Its made from the ground up, based on Team Fortress Classic's 2 Fort, while creating an atmosphere known from Black Mesa Source. This map is actually Part of an Map Project which can be found here: [url="http://gamebanana.com/projects/34725"][img]http://gamebanana.com/projects/embeddables/34725?type=small[/img][/url] Objective: Capture the enemy's intelligence and return it to your balcony in order to capture it. Other Notes: There are alarm sirens as soon as the enemy's intelligence is picked up. In sudden death mode, all spawn doors will automatically open to the enemy team. ----------------------- Special Thanks to: > Black Mesa Source Team - Sounds, Textures > DioJoestar - "No Entry" Texture > Scuzzelbut - Testing > Stylerkiller - Testing ----------------------- HAVE FUN AND HAPPY FRAGGING!
Extinction
作者:76561198044541359
[img]https://i.imgur.com/kXkYIpS.gif[/img] [img]https://i.imgur.com/AlTQzg9.gif[/img] [img]https://i.imgur.com/Q6Aiyym.gif[/img] [img]https://i.imgur.com/5RNmqP2.png[/img] [img]https://i.imgur.com/rf1gK88.png[/img] [img]https://i.imgur.com/jZJGPFo.png[/img] [img]https://i.imgur.com/dApLWqm.png[/img] [img]https://i.imgur.com/VksZGLn.png[/img] [img]https://i.imgur.com/DTlfDoM.png[/img] [img]https://i.imgur.com/CK2uyAV.png[/img] TF2 and Dinosaur bones! Finally
pl_downward
作者:76561198158917770
A map born from a meme at r/tf2shitposterclub. Totally not made in a few hours. To run the map type [code]map workshop/2086086722[/code] in console. Rotated by 180° in the Y-axis for added confusion! ## For Servers ## Enable grappling hooks for optimal results.
arena_watchtowerrrrrrrrr
作者:76561198047308260
arena watchtower, but the tower is 15x times as tall as normal. I wanted to make it taller, but the game crashed D: I like this meme.
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Eigenen TF2 Community Server einrichten. Plugins, Custom Maps und SourceMod.