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Team Fortress 2 模组与插件
此目录列出来自 Steam Workshop 的 49,000+ 个 Team Fortress 2 项目。条目可能需要在服务器端、客户端或两端安装,也可能包含地图或其他用户生成内容。安装前请检查链接的来源页面、游戏版本和依赖项。
Sanitarium [Zombie Infection VScript]
作者:76561198106419992
Zombie Infection (prefix "zi_") is a hectic new gamemode brought to you using casual-ready VScript! Huddle up, humans- but not too close, you never know who will turn... Once setup ends, one sixth of the human team will be immediately converted to ZOMBIES! As a human, you only have one life, so don't let them get too close! If you do, expect to become infected yourself... As a zombie, infect all human players to win! As a human, survive until the clock runs out to claim victory! But that's not all... Eat brains in style with these brand new, class-specific abilities! SCOUT PASSIVE: Run fast as hell, hit hard as hell, and die hard as hell. SOLDIER ACTIVE: Launch your undead corpse at any human who dares to vertically challenge you! PYRO PASSIVE: Immunity to all flames, as well as any liquids, such as water, milk, or ones that shouldn't be named. DEMOMAN ACTIVE: Barrel your body towards humans at high speeds! HEAVY PASSIVE: March onward with nothing holding you back. Insta-kill sentries and slam players away or apart! ENGINEER ACTIVE: Throw a zombie-made EMP bomb, capable of temporarily disabling any buildings in its explosive radius. MEDIC ACTIVE: Provide sustained radial healing to your fellow undead! SNIPER ACTIVE: Hock an acidic loogie, providing an area-of-denial that singes humans. SPY ACTIVE: Belt your rotted, tobacco-ridden lungs and mark any humans in a radius around you! Use these abilities to vanquish the living, no matter how the environment or weaponry may challenge you! This mode is in beta, and therefore is a work in progress! If you have any feedback to provide, you can join our discord server here! https://discord.gg/9FqkfG8T9f If you want to play this gamemode, we have created an EU server running all of the workshop maps using this mode! netmuck.com:5545 (use the "connect netmuck.com:5545" command in console) If you want to test early features and see live development of the gamemode, use this IP! connect netmuck.com:5050 (use the "connect netmuck.com:5050" command in console) We hope you have fun! CREDITS: Zombie Infection Mode- Diva Dan: Game design, visuals Netmuck: Game design, scripting Sanitarium- Panckakebro: Layout, artpass Stuffy360: Trees Iron: Props Bakscratch: Brick blend
Bloodwater
作者:76561198010514035
It's this time of the year again ! Get out the Draculas, the Frankensteins and the Skeletons with the guns in their hands ! Introducing BloodWater ! (pl_badwater_event), The Brand New Remake of the EXTREMELY POPULAR Badwater Map ! This Maps Features : -TALKING FUNKY PAYLOAD ! -Countdown to MIDNIGHT ! -Skeletons ! -Bosses ! (Headless Horseless Horsemen and Monoculus !) -Spaced out Exclamation Marks ! -Underworld Hell ! -Spells-a-Ton ! -Soul Party ! -More Skeletons ! -Blood Ponds ! -Spiders, and more creepy crawlies ! -Interactive Payload ! Updates in changelog! Thank you all for the feedback! The talking payload is voiced by Nolan North (voice of merasmus)! Special thanks to him! This map was made for the Workshop Of Horrors II Community Effort !
pass_soccer
作者:76561197960408823
Play the new PASS Time game mode on a regulation size soccer pitch! Current version is pass_soccer_b3.bsp This map will be saved on your computer at this file location... Steam\steamapps\workshop\content\440\528683723 Important Note! I built this map with class restrictions in mind. Please use the following class restriction commands to run this map on your server. You can create a map config in this location... /tf/cfg/workshop/pass_soccer_b3.ugc528683723.cfg tf_tournament_classlimit_demoman "1" tf_tournament_classlimit_engineer "0" tf_tournament_classlimit_heavy "0" tf_tournament_classlimit_medic "-1" tf_tournament_classlimit_pyro "1" tf_tournament_classlimit_scout "-1" tf_tournament_classlimit_sniper "0" tf_tournament_classlimit_soldier "3" tf_tournament_classlimit_spy "0"
Highertower No Boundaries (pancakes.tf)
作者:76561198067764004
Like my other map (plr_highertower_nb), except with some minor changes and a few fixes. Use this one if you don't want as many exploits. While the other map will remain the same, this map is subject to change at the request of the pancakes.tf administration. Enjoy! To load the map while in-game, type "map workshop/1117224447" Pancakes.TF Servers running this map: HigherTower #1 (Dallas): 104.194.219.106:27138 HigherTower #2 (Dallas): 104.194.219.106:27026
Mesaworks
作者:76561198001664307
"Mesaworks - single-stage Payload map, themes set in the industrial desert of the 20th century, consisting of 4 points. Info: Red team has aquired a huge supply of electricity, becoming the leading source of nuclear and solar energy. Blue team's feeling a bit jealous... (well, mainly because they do not have such a cool POWER STATION!) so they decide the best course of action is to destroy everything. Red team must defend their power station at all cost.
Mojave
作者:76561197998247932
Mojave features an attack/defend control point map with 2 control points on 2 stages. All 4 control points offer different playstyles and strategies to make the map as fun and diverse as possible. Mojave is set in a desert environment, inspired by Badlands and more. BLUE starts their adventure fighting through a small mining village, and works their way towards the RED underground basement, which is full of stockpiled stuff and... an elevator! View original thread on TF2Maps Special thanks to - everyone involved with TF2Maps.net - all testers - dabp for the smooth and beautiful skybox
Gm_Construct
作者:76561198179175274
this is the map from gmod is on tf2 This map doesn't really work, I took the file from GMOD back in 2016. And I'm planning to make a new one which will work. I have a bit of Hammer experience, but the texture part bugs me.
Conquest
作者:76561198136982542
koth_conquest it's a map i made for the frontline community project, there is still some work to do but most of the map is done.
The Underground War
作者:76561198167017915
The Underground War was a classic game from the old days of Roblox. Teams would dig underground into the enemy base and steal the enemy flag. I remade the map in tf2 for Startacker's 2020 April Fools contest. I'll say that it's a 1:1 recreation, but there are a few differences from the original: - Dirt cubes are destroyed in one hit from melee attacks - Some of the dirt cubes were replaced by indestructible blocks and pickups - Taller walls to limit sniper - Trees for cover (frick sniper) - Spawn rooms built into towers In addition, there are a few changes if you played the April Fools version: - Less likely to get stuck on ladders - Added textures to spots I missed - The underground now caves in every 3-6 minutes I hope this map brings back good memories. Credit to Stickmasterluke for the original game, and Startacker for porting the textures.
Orbit
作者:76561198111033133
A koth map in space remixing valve's rd_asteroid assets! Final Version Credits: https://tf2maps.net/downloads/dewm-hard-surface-asset-pack.3903/ dewm assets https://tf2maps.net/threads/propane_tank_tall01_red.30664/ Red propane tank http://steamcommunity.com/profiles/76561198058382372/ Helped getting things to work Any problems/glitches make them known in the comment section! To play map copying is not necessary to run the map. You can just do "map workshop/903729916" to run it directly without the quotes. - ICS 24/7 KOTH_ORBIT / RD_ASTEROID SERVER =PAWZ= Space! IP:176.57.142.69:27025 This server is not hosted by me but by: http://steamcommunity.com/profiles/76561198031951613 Thanks! :D This map is in the _final state, however changes will possibly still be made to it under the same filename! (any changes made will be listed under the change notes section.)
Mario_Kart_2_v30 (Created by: Xenon)
作者:76561198089402327
the Original and amazing mario_kart_2_v30.bsp which we all have come to love, the same map that got 25 Million views on Kitty0706's YouTube video: "Team Fabulous 2." I am not the creator of this map, the Legend that created this map is: (Xenon) https://steamcommunity.com/id/xenonxoxo
jump_aqua
作者:76561198071371521
A mayan themed rocket jumping map for soldier. The map utilises the mechanic of how water behaves in Source Engine games. If you ever tried to rocket jump for a decent amount of time, you probably know how glitchy the water is - it allows you to gain insane speed, jump very high and glide on its surface without touching the ground. 12 water-based levels, 5 gimmicky bonuses. Soldier tier: 3 Demo tier: 2 To play this map from workshop: - Subscribe and wait for the Steam client to download workshop content - Type "map workshop/942632802" in your console Jump.tf thread: http://jump.tf/forum/index.php/topic,2308.0.html Now updated with a new timer and improved detailing!
Minecraft
作者:76561198117903735
A capture the flag Minecraft map. Sorry that there is no HDR setting on. Materials: https://www.dropbox.com/s/ndsbdp81qkw8uqh/mc.zip?dl=1
Waluigi Pinball [Dodgeball]
作者:76561198335732802
Welcome to Waluigi Pinball from Mario Sports Mix and Happy April Fools!!! A map developed for the DODGEBALL game-mode for TEAM FORTRESS 2, where the map will work the same as in the original game, with the meka waluigi spitting pinballs that will bother the players which CAN BE REFLECTED!!! There is an event that will always be triggered as long as the following are true: If there are at least 4 active players on the server and If a team has at least a quarter of the total number of players Only some servers will be able to enjoy this event (for example, servers that have commands to battle against the best dodgeball players). ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ ㅤㅤㅤㅤㅤㅤ ㅤㅤㅤㅤㅤㅤ
CTF Turbine Minecraft
作者:76561198018561983
Lately I've been trying to create more gameplay based maps instead of trade maps. This is the third Stock map that i have converted into a minecraft theme. The project was created in 3 days, and the layout stays true to the original turbine. http://tf2.gamebanana.com/maps/180744
cp_dust_joking
作者:76561198047308260
Dustbowl but it's trying to kill you. With the recent trend of silly edits to valve maps, I remembered a certain map I've had sitting around on my hard drive for about 3 years now. It's the first ever map edit I made, and I just kept adding to it over time. Meet cp_dust_joking: home of trains, saws, lasers, pumpkin bombs, launch ramps, spells, explosives, trucks, dancing snipers that urinate on you, the wheel of fate, death pits, merasmus, fire, giant hammers, lava.... Good luck. Fair warning: due to the ungodly amount of entities involved in this map, it is risky to run on servers that allow more than the standard 24 players. To run the map, open the console ("~" key by default) and type "map cp_dust_joking_3"
Prankward
作者:76561198035437990
Ah, Upward. A classic TF2 Map. I can smell the fresh air today since it is raining. Wait? Is that a floating saw coming towards me? Introducing Prankward! Why? This map is to end all joke maps as we know it by making the player rage so hard he will have a eternity of hate for these maps. WARNING You will rage on this map. Current Bugs Very rarely, the map may not start. If this happens to you, please report this to me. Saws may get the cart stuck near 1st, rare but annoying. Type map workshop/939234647 in the console to play! Differences from the original: Cart Moves 2x Faster Multiple Saws Added Pre-Built Sentries, Dispensers, and Teleporters 3rd Point has Wind Spells (even work against bots!) Pumpkin Bombs Spooky Stun Triggers Picking up Max Ammo and HealthKit now covers you in jarate Multiple corridors modified Crocket, Rocket, Grenade, and Arrow Launchers! Oh, and do I need to mention that it's now raining? Coming Soon: Full Halloween Support Let us all now praise Lord Gaben for creating such good maps (2fort, Upward, and Badwater) and for creating Team Fortress 2. Oops, I mentioned a meme.
Super Mario Bros. 3 (Control Points)
作者:76561198109331391
A map based off of Super Mario Bros. 3, a game for the Nintendo Entertainment System (NES). The map has three available areas of play with textures taken directly from the game. There's the Overworld, Desert, and Cave levels. Each area has defining aspects and decorations to make them unique from one another, with warp pipes near the spawns of each team that will warp you between each world from the Overworld level! This version of the map has a Control Points gamemode in which the teams would have to cap all three control points in each area in order to win the game, similar to the map cp_standin_final. It is meant for servers that allow players to fight for points. Map file name is cp_supermariobros3_b4. When subscribed, you can find the map at the following directory; Steam\steamapps\workshop\content\440\1761277609 In order to have the map be playable, move the map file to this directory; Steam\steamapps\common\Team Fortress 2\tf\download\maps A friendly reminder; If you would like to put this map up on your server, feel free! You do NOT have to ask for permission, as the credit towards me is already on the map. I would just ask that you please do not edit the map in any way. If you have an edit you'd like to see, feel free to add me and suggest an edit! If you see an edited version of this map, please let me know so I can ask them to rightfully credit me. Just remember to leave a comment on my profile letting me know why you're adding me first, as I get a lot of trade offers and scams thrown at me. Thank you, and I hope you like the map! TF2maps.net link for easier download access: https://tf2maps.net/downloads/super-mario-bros-3.17159/ A special thanks to: TF2maps.net Community - Assistance and support with mapping questions Nintendo - Texture/concept copyrights MaccyF ( https://steamcommunity.com/id/MaccyF ) - Corner Resupply Locker Model: https://tf2maps.net/threads/corner-resupply-locker.28365/
PUSH [Passtime]
作者:76561198034340285
Located in the middle of an old quarry, RED and BLU have build an enormous refinery complex. But who claims it as their own? Let's let a match of passtime decide... Objective: Grab the Jack from the Warehouse in the center of the field. Run it into the Enemy base and throw it into the goal to score a point. Jack can't pass through lasers. A recreation of the TFC map with the same name. Cap area was completly reworked to provide more open space, as well as some more flanking routes: -> Hallway to mid area -> Hallway from storage to cap area -> Vent to storage Also added an hallway from spawn leading to the cap area Cap area is now further back and raised; More scenery has been added too. Credits: PJX - mapping, testing Scuzzelbut - testing Ultix - performance improvements New with version b4: * Doubled respawn door speeds (doors were a bit slow and may annoy some players) * Changed lot of brushes to func_detail to greatly reduce the number of useless garbage cuts to the VIS leafs resulting is much faster compiling and ~75% less mem usage. * Added hint brushes in key places to force VIS leafs to cut on proper angles and locations that will make a big difference in frame rates and network use. * Added area portals to further make rendering whats actually visible more accurate * Fixed bad cubemaps in 2 areas that were giving a purple sheen on some surfaces
Restless Plaza
作者:76561197998501462
Welcome to... Somewhere near Tower Of Power, a big hole opened in the ground, revealing a strange void with a big storm inside it, and within that storm lies a restless plaza... There are lots of new strange areas to explore, new and old returning characters to meet, and new collectibles/secrets to find! Please enjoy possibly my most ambitious map yet, Restless Plaza! Partially inspired by a real mall I used to visit when younger. Full playlist of most music used in the map here: Youtube Playlist Meme/texture image dump here: (Sadly got deleted, working on a new place to upload images) Follow development of this map and other work by me here: Discord Donate a TF2 or CS2 item if you like my map! Click here! Made by Ethosaur
Target Weaponref
作者:76561198221174764
Target Weaponref Test your weapons and cosmetics and have fun IMPORTANT ANNOUNCEMENT This map is no longer supported, it may don't work anymore ¡ATTENTION! Read all the text to avoid problems, if you want to do like weapons review, please download the weapon.ref if you need it. ¡WARNING! If you use the weapon.ref config it will use a custom options in your HUD, resolution, game settings, graphics etc... make a backup before to avoid this problem because it don't have an undo botton. You can also get the default config putting -autoconfig in launch options the next time you open Team Fortress 2 ¿How to use the map? If you want to get config of the map please read all and download the files (like a weapons review videos) If you only want open the map, please only subscribe Offside 1. Subcribe map 2. If you want to get config of the map please check this file 3. Download the file 4. Uncompress weaponref.7z 5. Go to weaponref.7z\the_contents_of_this_folder_go_in_tf_custom\weaponref\cfg 6. The weaponref.cfg file go into <your team fortress 2 folder>/tf/cfg, if don't works, try put the file in <your team fortress 2 folder>/tf/custom 7. Open TF2 and read the next information to learn how to use the file In-Game In-Game 1. Load the map using "map tr_target_weaponref" (Wait for the map to load) 2. Join to BLU Team (Recommended) 3. Activate sv_cheats in the console using the key ` or your configurated key and write "sv_cheats 1" 4. Write "exec weaponref" in the console to run the file and bind keys List of keys: - LSHIFT = Critical HIT - B = Get ammo - K = Suicide - P = Pause - N = Noclip (Read the commands) List of other Commands: - sv_cheats 1/0 = Activate Cheats/Desactivate Cheats. - itemtest = Display itemtest settings (Bots, Weapons, Hats etc...). - noclip = Fly and through walls/Stop Flying and through walls. - cl_drawhud 1/0 = Show HUD/Hide HUD. - god = Player becomes invulnerable. - mp_switchteams = Reorganize Teams. - r_cleardecals = Clears all decals (blood and bullet holes) from the map. - getpos = Displays the current position and rotation of the player in x, y, and z coordinates. - bot -team -class -name = Adds a puppet bot with the specified parameters (Example: bot -team blu -class medic -name "Friendly Medic"). - bot_teleport namebot x y z x1 y1 z1 (delate the letters and uses the same coordinates in x1 y1 and z1). NOTES To generate again bots use "exec weaponref" in the console to reverse the changes only removes the file and use your settings in TF2 TRADE DONATIONS ARE APPRECIATED
Rust
作者:76561198013244554
Fight ore die! Rust is a single stage Payload map built through an abandoned iron mine in almost-middle-of-no-where Australia. It features solid gameplay for all classes and an epic final yard fight, sure to get your blood pumping. Playable on the TF2Maps.net Servers! My Portfolio
DR_Bank
作者:76561198024535976
CURRENT VERSION - V13 GameBanana .com rating of 8.67 / 10.00!! About The Map This is a bank themed, TF2 Deathrun map where red team have to break in, steal the item deep in the inner vault and get back out alive. Blue team must use the traps defend the bank from the red invaders! This is the "dr_" version of the map! If you need the "vsh_dr_", see here - http://steamcommunity.com/sharedfiles/filedetails/?id=454129715 Features - 19 triggerable traps with additional automatic traps. - Themed player motivator, deployed after 2 minutes of the first door breaking. - Idle blue players are killed after 30 seconds of round start if they have not moved from spawn. - Idle red players are killed once the first door has been broken. - Anti-Rushing systems to prevent rushers from getting too far ahead of blue. - Upon beating the course, red players have 30 seconds to pick between 3 win options: - "Humiliation" which has 11 possible humiliating scenarios - "Mini Game" a luck based game, or - "Street-fight" a 1v1 Battle to the death! - Alternatively should red NOT pick one within 30 seconds the map will force a red win. - Full 32 player support - Two trial effects! - Hidden bonus - Blue Hint system that allows Death to see the kill area for some traps. - Dynamically adjusting delays - The lobby door that triggers the alarm changes its HP based on the number of red players alive when the round starts. - Easy mode! If there are less than 6 red players at the start of a round, some traps are disabled! 3rd Party Content: - Beetle's "Pacific Small Flower" - http://tf2maps.net/downloads/pacific-small-flower.452/ - ChickenLover's "Time Bomb and Dynamite Box" - http://tf2maps.net/downloads/time-bomb-intel-replacement-and-dynamite-box.467/ - Chaofanatic's "General use lava effects 1.0" - http://tf2maps.net/downloads/general-use-lava-effects.431/ - DasMatze's "Gold bars" - http://tf2maps.net/downloads/gold-bars-lockers-and-a-giant-bank-vault.473/ - Various props from the "Construction Theme Pack" - http://construction.tf2maps.net/ - Delivery Van models from the "TF2 Emporium Vehicle Prop Pack" - http://tf2maps.net/downloads/tf2-emporium-vehicle-prop-pack.440/ - Maxxy & OPyatta's "TF2 Gabe Newell" - https://steamcommunity.com/sharedfiles/filedetails/?id=124849648 - Rexy's "Cracky Pop Vending Machine" - http://tf2maps.net/downloads/cracky-pop-vending-machine.573/ - Rexy's "File Cabinets 1.0" - http://tf2maps.net/downloads/file-cabinets.576/ - Vig's "Decker Props Pack" - http://tf2maps.net/downloads/decker-props-pack.450/ - Void's "Computer Screen Bank 1.0" - http://tf2maps.net/downloads/computer-screen-bank.625/ - Void's "Nuclear Waste 1.0" - http://tf2maps.net/downloads/nuclear-waste.381/ Other Links The extended development thread can be found here - https://steamcommunity.com/groups/GmodTech/discussions/3/610574106416505228/ This map is also on GameBanana.com - http://tf2.gamebanana.com/maps/182962
surf_serpent_v6
作者:76561198118590557
Couldn't find it on the workshop, so I put it dere :P Also, I didn't make this map, and take no credit for it. Creator: sbrown
Team Fortress 2 Guides
Team Fortress 2 Server konfigurieren: Maps, Mods & Einstellungen
Konfiguriere deinen TF2-Server mit server.cfg, Mapcycle, SourceMod, GSLT und Quickplay-Sichtbarkeit sauber und nachvollziehbar.
Team Fortress 2 Server mieten – Community Server Guide
Richte deinen Team-Fortress-2-Server sauber ein: server.cfg, Spielmodi, SourceMod, MetaMod, Custom Maps und Checks für den Live-Betrieb.