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Barotrauma Mods ও Plugins
Pirates of the European /扩展与更强的海盗船
76561198300321770 দ্বারা
注:此mod有了更强的海盗船,官船可能不是对手,请注意。 原版海盗船将奖励4400mk,且没有dugong海盗船了,可小心对战。 mod海盗船将在游戏难度30以上出现,并且比较强大,请谨慎对战。 海盗-锤击点:30难度,奖励4600mk。 海盗-Orca护卫舰:30难度,奖励4600mk。 海盗-U-1211海盗鱼雷舰:30难度,奖励4600mk。 海盗-Kasrull指挥舰:50难度,5500mk。 海盗-Azimuth反潜艇舰:60难度,奖励5500mk。 且海盗npc将加多 而且接受反馈,也还在不断更新,修改。 推荐加上此mod强化海盗NPC:https://steamcommunity.com/sharedfiles/filedetails/?id=2662664721
Calic's Resource Storage Containers
76561198003884395 দ্বারা
Inspired by Tail's Coloured Storage Containers and messy ships. This Mod provides StorageContainers for you to build (not buy) which will only accept one type of items, but display that item on their own Inventory image. Capacity of each container is raised to 20 to compensate for the content restriction. New Items: Container Shelf - New buildable and placeable Shelf for Resource Containers (deconstructable via Crowbar) Storage Container [Adrenalin] Storage Container [Aluminum] Storage Container [Ballistic Fiber] Storage Container [Calcium] Storage Container [Carbon] Storage Container [Chlorine] Storage Container [Copper] Storage Container [Elastin] Storage Container [Ethanol] Storage Container [Iron] Storage Container [Lead] Storage Container [Lithium] Storage Container [Magnesium] Storage Container [Opium] Storage Container [Organic Fiber] Storage Container [Phosphorus] Storage Container [Plastic] Storage Container [Potassium] Storage Container [Rubber] Storage Container [Scrap] Storage Container [Silicon] Storage Container [Sodium] Storage Container [Steel Bar] Storage Container [Sulphuric Acid] Storage Container [Thorium] Storage Container [Tin] Storage Container [Titanium] Storage Container [Titanium + Aluminum Alloy] Storage Container [Uranium] Storage Container [Zinc]
Daisy's Patched Smarter Bot AI
76561197963222564 দ্বারা
More or less messy fixes for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3343911734]Smarter Bot AI[/url] which isn't maintained anymore, now officially endorsed by the original author Landbanana! Use this version instead of the original. Needs [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2559634234]LuaCsForBarotrauma[/url] like it's non-patched ancestor. If you encounter errors or bots misbehaving feel free to share and I'll have a look. I may or may not be able to fix them, but I'll try my best. If the problem is real bad I recommend turning off the feature that's causing problems until I can hopefully get it fixed. [h2]Known issues[/h2] [h3]UseFurniture[/h3] [p]Has some weird quirks and problems that might be harder to fix than I first thought. They do seem to try to use the beds but sometimes they get stuck kinda shuffling around it and not laying down. I'm working on it but I don't know what's wrong since it's the same logic that makes them use chairs, which do work.[/p] [p]The stayInBedIfHurt does in fact work but it does exactly what it says on the tin; the bot will [i]stay[/i] in bed if hurt if they are laying down in one but there doesn't seem to have ever been any function to make them actually [i]seek out[/i] a bed. If you're playing singleplayer you can work around that by taking control of the hurt crew member and putting them in bed manually and they should stay there. I might try to make them actually look for a bed when hurt but that's for when the basic fixes of existing features are done.[/p] [h3]UseTalents[/h3] All the instruments seem to work now including the guitar, but let me know if there are still problems, I can't test all situations after all. I'm not sure about the other two assistant talents, someone let me know if they work or no. [h3]EquipItems[/h3] Works for me so far but seems to have various sporadic problems for others that I haven't been able to reproduce, for example assigning modded items. I'm looking at it but it's hard to troubleshoot when not being able to reproduce it. Due to a vanilla limitation, assigning diving suits will not work, they will take them off again immediately. [h3]CombatTweaks[/h3] "Pre-spin turrets" makes terrible noise for modded chaingun type weapons. [h3]CleaningAdditions[/h3] NPCs will not deconstruct merchant crates even tho the order is assigned correctly. This is a vanilla problem afaict and outside the scope of this mod so not something I will be fixing.
Vanilla Gun Modify (VGM)
76561198206936403 দ্বারা
[h1]This isn't about throwing into a fabricator to get a new gun; this is genuine quick-change tactical attachment modification[/h1] [img]https://images.steamusercontent.com/ugc/14157883946946650841/B2A5B63A25E33B1F50852C49B01B2B9946AE85BA/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [i]This mod was created using [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3529593079]Weapon XML Generator[/url][/i] [h1]Latest Updates[/h1] [h2]The first optional expansion pack: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3689833017]Mag & Bullets: VGM Addon #1[/url] is out now![/h2] [img]https://images.steamusercontent.com/ugc/10594129793232495494/D61A5D3218EC468B096446A47CCB5119237C810F/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [h3]With full rework of ammo system, over 50 bullet types, hundreds of new items, and intuitive, user-friendly interactions![/h3] [h1]Introduction[/h1] The Vanilla Gun Modify Sys (VGM) for Barotrauma aims to replicate the tactical attachment modification system found in mainstream FPS games like PUBG, Call of Duty, Metro, and S.T.A.L.K.E.R., providing a familiar, convenient, and elegant way to fine-tune your ship's weapons: from a submachine gun with a suppressor and laser sight to a revolver "rifle" with an extended barrel, sniper scope, and pistol grip. This mod adds a workbench, 10 weapons with multiple slots, and 15 different firearm accessories. All attachments work by being directly inserted into the weapon. The attachment effect values are based on the original game's values, with some slight imbalances but are generally suitable for the vanilla game environment. [img]https://images.steamusercontent.com/ugc/12933079114933313354/22000E1C905702949F75224F80490ABF8AB137D3/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [h1]Usage Guide[/h1] You need to craft a "Weapon Modification Workbench" at the vanilla workbench, place it in the submarine, and power it on. Use this workbench to craft various attachments. Currently, there are five slots for modification: [h2]Top Mount (Scope)[/h2] Affects the reticle size and the weapon's maximum visible distance. In addition, laser sights, flashlights, glowsticks, etc., can also be installed on top [img]https://images.steamusercontent.com/ugc/12843000199167103516/CBC5C4D389296C46668DC5BC3E9D1B9B71A5E70A/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [h2]Barrel[/h2] Affects screen shake during full auto, damage, and barrel position [img]https://images.steamusercontent.com/ugc/12214084705392835452/5DCE19E49756CD611A0B878835F9E49D81F45F0B/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] A longer barrel can provide a more significant bonus to damage and stability, but [b]an overly long barrel can be a hindrance in close quarters combat[/b] [img]https://images.steamusercontent.com/ugc/13641134098650766431/AEFD0329FC3AC46D1B8E4909D4EF322B77F094D6/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [h2]Underbarrel[/h2] Affects the gun's posture and is the primary mounting point for light sources. Keeping the muzzle pointed forward helps maintain alertness during mobile firefights [img]https://images.steamusercontent.com/ugc/13646386084784559908/FE47EA52E7E53C2D5ACF6C615EADC16068AD051E/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] Both the lower and upper attachment slots may serve as mounting points for light sources. This mod reworks glowsticks and signal flares to permit their attachment to firearms. Additionally, it introduces a laser that can switch colours at will—unlike common multicolour lasers, VGM's laser employs light source editing logic, theoretically enabling it to become any colour you desire. [img]https://images.steamusercontent.com/ugc/16310892985410264774/402BB80956FA3FDC56782A047C1068F767479015/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [h2]Stock[/h2] Affects the weapon's movement speed and spread. A heavier stock allows the shooter to aim better but also affects mobility [img]https://images.steamusercontent.com/ugc/10473673529707327101/05D0D7B6F6C607CB408F2464EF6CD5AF58BA95AE/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] (Mags) This is not considered a tactical attachment, but who can say no to a drum magazine with 3 times the capacity? [h3]Mod Support[/h3] [url=https://steamcommunity.com/workshop/filedetails/?id=3371925534]GunEnhanced[/url], Additional[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3546755669] patch [/url]is required. (Strongly Recommended) [b]Compatibility Warning[/b] This mod modifies (almost all) of the original weapons and has a complete framework built around them. In theory, it may conflict with any mod that modifies the original weapons. If you plan to play with other original expansion mods, simply place VGM at the top of these mods, and it will not affect the gaming experience. If you plan to play with mods that deviate from the original game's numerical parameters, consider downloading a dedicated integration patch. VGM modifies the numerical values of these weapons, and they require a dedicated numerical compatibility patch to work well with them. [h1]If you wish to perform secondary development based on this module, there is no need to request authorization privately. All content within this module (including code, music, and materials) is released under the MIT license. You are free to use, modify, and distribute it as you see fit! I have included extensive comments in the XML file for your reference.[/h1] [url=https://github.com/15x3/Barotrauma-VGM]Source Code[/url] is here
Life Of A Sailor [Garden Under Maintenance]
76561198095522135 দ্বারা
[h1]The Life of a Sailor really is a hard one isn't it?[/h1] [h1]Let me give you the quick rundown of what is new in Europa sailor.[/h1] [b]Alcoholic drinks brewed to soothe a sailors nerve.[/b] Life of a Sailor contains a unique multistep alcohol brewing system that works through its multiple fabricators all buyable at your nearest outpost, make the song about that one drunken sailor a reality! [b]Food and drinks cooked to perfection to fill a sailors stomach.[/b] The mod also has a wide range of food and drink items that don't carry the burden of a hunger system and instead all give buffs to reward you grabbing a quick bite to eat instead of punishing you for not doing so. [b]Cigarettes and cigars for the experienced sailors amongst us[/b] Buyable at your nearest outpost is a rolling table that may be used to roll up a few cigarettes and a new cigar that help with psychosis and also helps with any further development of it. [b]A variety of tunes to make your journey just a little brighter[/b] Various outposts sell the Sailors Box, a good old fashion record player to play some of the nostalgic tunes from earth. Outposts may sometimes have a classic piano in stock, pair this with a PDA sheet to play a modest selection of popular songs. [i]And so much more coming very soon![/i] [spoiler]PS The Europa Coalition ministry of food, health and drugs is not responsible for any of the following: food poisoning - stomach aches - severe intestinal blockage - internal bleeding - alcohol poisoning - liver damage - heart complications - lung cancer and or every other issue that may result from your stay on Europa![/spoiler] [i]If you wish to make a patch or edit for this you may do so under the condition that you credit me in the description and set the original mod as a dependency.[/i]
[Old] EK Marauder Mk-VII
76561198059085511 দ্বারা
[h1]Marauder Mk-VII Renegade Vessel[/h1] [b][u]Unless you really loved the "amogus vents" and the terrible railgun loaders, you should really be using the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3357551865]REMASTERED VERSION[/url][/u]. More compatible with newer game versions & updated mechanics.[/b] [i]Once a feared warship under another name, this vessel was stolen by the europan separatists while undergoing decommissioning at a local dock. With some moderate refurbishment the newly christened Marauder is now a powerful tool at the disposal of the renegade navy, equipped with an advanced autoloader and reactor systems which was cutting-edge innovation at the time of its construction.[/i] [b]Role:[/b] Attack (Renegade) [b]Price:[/b] 15,000 Mk [b]Recommended Crew:[/b] 6 - 8 [b]Size:[/b] 35x8m [b]Cargo Capacity:[/b] 20 Boxes [b]Vessel Strength:[/b] High [b]Vessel Maintenance:[/b] Moderate [b]Recommended Difficulty:[/b] Medium [b]Recommended Crew Experience:[/b] Any [b]Notable Features:[/b] [list][*]'Prototype' Reactor System [*]Electrical Fault Detection [*]2-Shot Railgun Autoloader [*]Large Weapons Storage [*]Armory & Medbay Security Locks [*]Engineering Bay [*]Small Medical Bay [*]Simple Drain Hatches [/list] [b]Weapon Systems:[/b] [list][*]x2 Railgun [*]x4 Coilgun[/list] [code]Stock Reactor Trim: 0.01 - 75[/code]
Immersive Ignitables - Tobacco Addiction Add-On
76561198044041937 দ্বারা
[h1][u]Tobacco Addiction Add-On[/u][/h1] Felt like smoking should have more impact on your character? With this add-on you will gain tobacco addiction over time when smoking a lot. You will start craving a smoke and ignoring your craving will eventually turn into agony, negatively affecting your character. Once addicted, you will only be able to slowly overcome your addiction by balancing between the occasional smoke and suffering through withdrawal symptoms. [h2]Affliction Info:[/h2] [b]Smoker (Tobacco Addiction)[/b] - While below 20% the affliction is only visible to health scanners and will passively decrease by 0.006% per second (0.36%/min | 21.6%/h) - If above 20% the affliction will become visible and will not passively decrease and instead will only be slowly decreased by suffering from withdrawal symptoms. - The higher your % of Smoker, the more susceptible you are to low oxygen. You will gain low oxygen faster and take longer to recover from it! (Be careful Neurotrauma players!) [b]Tobacco Intake (Hidden Affliction)[/b] - Gained by smoking - Prevents passive decrease of low values of Smoker affliction (range 0%-20%) for its duration - Prevents withdrawal symptoms for its duration - Different items apply different amounts of total duration (see below) [h2]Item stats:[/h2] [b]Total applied affliction values per item:[/b] 1x Cigarette = ~3-4% Smoker + Tobacco Intake for ~30min 1x Pipe = ~4-6% Smoker + Tobacco Intake for ~45min 1x Cigar = ~6-8% Smoker + Tobacco Intake for ~60min [b]Duration needed between smoking to avoid increasing addiction:[/b] Cigarette = ~45 Minutes Pipe = ~65 Minutes Cigar = ~90 Minutes [b]Tobacco Patch:[/b] Can be crafted and looted. When applied it will lower existing tobacco withdrawal symptoms and prevent them from reoccuring during its duration while also decreasing your addiction slightly. Duration = 30 Minutes Withdrawal lowered = -1%/sec Smoker lowered = -0.5%/min | 1x Patch = -15% Smoker total [h2]Compatibility:[/h2] This Add-On is fully compatible with Neurotrauma and the Expansion Pack [h1][u]Load Order:[/u][/h1] - [b]Immersive Ignitables - Tobacco Addiction Add-On[/b] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3217556378]Immersive Ignitables[/url] [i]This may need more balancing so feel free to leave feedback![/i]
Unlimited Railgun
76561198341266480 দ্বারা
[h1][b]Unlimited Railgun[/b][/h1] [h1][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2681902523]Unlimited Items[/url]<--Click here[/b][/h1] [h1]Added some unlimited versions of railgun shells.[/h1] And a Turret Ammo Handling Box : Used to carry Turret Ammo. [h1]Support Languages :[/h1] [list] [*]Simplifed Chinese [*]Traditional Chinese [*]English [/list]
CA-1N - Vanilla
76561197992457837 দ্বারা
The CA-1N is a cutting edge scout vessel designed to plunge the deepest depths of Europa. Sporting the latest in drone technology grants this vessel an almost unrivaled adaptability in combat while salvaged alien tech has been repurposed to enable a, temporary, boost to engine power! [img]https://steamuserimages-a.akamaihd.net/ugc/2472003824421453371/D523DEBC27F045C952AA200822F400A751F7F1DA/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] While equipped with a few point defense turrets, its main firepower stems from its Mobile Adaptive Turret System. The MATS allows the crew to position its main guns where required. Both Turret systems consist of a double coilgun and the ability to fire a single railgun shell before reloading. [img]https://steamuserimages-a.akamaihd.net/ugc/2472003824421458167/C103567035FF2B28737DBF9A7E7CE81F1915611A/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] Engineering experiment gone wrong, the overdrive mechanism allows the captain to massively increase engine power for a few seconds. Beware! Using the overdrive and going max speed will put tremendous strain on the engines. [img]https://steamuserimages-a.akamaihd.net/ugc/2472003824421461761/8C43B5004DD3737B54156B44580E66831C4536A0/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] And lastly for crew deployment, this vessel comes with two controllable SCID's to further facilitate exploratory efforts. These SCIDS can either be piloted directly or controlled remotely making retrieval of these precious vessels a cinch in case of unfortunate accidents. Some notes about the lesser systems in the sub : - Smart door system : The doors and hatches in this submarine are always open unless they detect fire , water or a monster in the adjacent rooms. This vastly increases response times to the affected area's in the ship. Once a door is triggered, they will close and the override buttons next to the door will activate. These will open the door for 3 seconds. Bots can use these buttons when needed. - Ship modes: A button in the cockpit allows the captain to switch the submarine between normal and travel mode. Normal mode disables the smaller auxilary engine and somewhat limits the output on the large engine in order to free up energy for the other systems such as weapons and all manner of utility such as fabricators and oxygen shelves. Top speed in this mode is around 15km/h Travel Mode disables all fabricators , battery charging and weapon charging in order to free up as much energy as possible for the engines. Top speed in this mode is around 25km/h Surge Battery : In the electrical area you will find a battery whose purpose it is to catch power surges to a certain degree. If the powergrid is being stressed by overvoltage then the battery will create an adequate load on the grid to prevent excessive damage to the powergrid. The battery will automatically drain over time. This is not a prevent all overvoltage system! do not push it! _____________________________________________________________________________________ Creator notes: Tested the sub personally as much as i could but it is inevitable i missed things here and there. Please leave a comment if you encounter any issues using this submarine of mine and i will fix it ASAP. Feel free to contact me on the Barotrauma discord directly. My handle being the same : Mercatto If certain functions are not clear make sure you open the submarine in the editor. I added quite a few personal notes around the submarine to explain what does what and most, if not all , buttons/switches have an ingame tooltip saying what they do. Hungry Europans Edition is now live : https://steamcommunity.com/sharedfiles/filedetails/?id=3342698780 Had to make it a separate download due to different mod dependencies.
[Old] EK Huxley Mk-V
76561198059085511 দ্বারা
[h1]Huxley Mk-V Light Long-Haul Tanker[/h1] [i]The Huxley is a highly advanced light tanker vessel. Designed to transport biofuel or machine oil over extremely long distances and through remote areas; the Huxley contains many features of a fully self-sufficient expedition vessel, including an onboard machine shop and a utility transport shuttle.[/i] [b]Role:[/b] Transport (Tanker) [b]Price:[/b] 12,000 Mk [b]Recommended Crew:[/b] 5 - 10 [b]Size:[/b] 35x15m [b]Cargo Capacity:[/b] 28 Boxes [b]Vessel Strength:[/b] Moderate [b]Vessel Maintenance:[/b] Standard [b]Recommended Difficulty:[/b] Normal-Medium [b]Recommended Crew Experience:[/b] Any [b]Notable Features:[/b] [list][*]Moderate Storage Capacity [*][strike]Improved Weapons Periscope System[/strike] [*]Carlos Mk-II Utility & Transport Shuttle ( https://steamcommunity.com/sharedfiles/filedetails/?id=2300582203 ) [*]Remote Shuttle Command Room [*]Engineering Bay [*]Small Medical Bay [*]Simple Drain Hatches [/list] [b]Weapon Systems:[/b] [list][*]x4 Coilgun (Turret-Mount)[/list] [h1]Reinstall manually because automatic update system is unreliable[/h1]
Navalon Class Prototype Combat Cruiser 纳瓦隆级试做型战斗巡洋舰
76561198843821480 দ্বারা
[h1][b]CN+EN Supported![/b][/h1] [h1][b]写在前面/Intro[/b][/h1] 推荐配合高难度mod使用,如Barotraumtic 推荐mod:[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2750789266]高难狩猎[/url] It is recommended to use with mod that greatly increase game difficulty, like Barotraumatic. [h1][b]基本信息/Basic Information[/b][/h1] item数:1350(母舰)+103(无人机)=1453[spoiler]精罗落泪[/spoiler] 售价:7000mk,应该不止这个价 大小:69*20m(实际尺寸60*10m) 武器:4门电磁枪,2门轨道炮,5个自动线圈,1门主炮,1个深水炸弹发射器 载货:44箱 水平速度:31km/h 下潜速度:19km/h,货舱注水后可达25km/h 推荐船员数量:4-12人 Price: 7000mk, should be much higher than this Item number: 1350 (mother ship) + 103 (drone) = 1453 Size: 69*20m(actual size is 60*10m) Weapon: 4 coilguns, 2 railguns, 5 auto discharge coils, 1 anti-behemoth main gun, 1 depth charge launcher Cargo: 44 crates Max forward speed: 31km/h Max diving speed: 19km/h, 25km/h when flooding the cargo room Recommended crew number: 4-12 [h1][b]特性/Notable Features[/b][/h1] 加力推进器,在导航终端开启或关闭,开启时极限速度可达58km/h 反深渊异兽主炮 - 主炮快速发射裂变激光,威力足以快速杀死一只蠕虫 - 主炮开炮的同时将对产生20000kw的负载需求,全舰大部分设施将无法使用一段时间 - 主炮的能量只能通过特制的反应堆补充,反应堆燃料消耗速度极快 - - 特制反应堆无法通过升级改善其性能 - - 未升级条件下,能量需要10根铀燃料棒完全补充 利用潜望镜控制的新一代“流明(lumen)”无人机,item更少,响应速度更快,电路更简洁 - 无人机蓝灯亮起时潜望镜按键移动,红灯亮起时按键开炮,无人机悬停,双击切换模式 船员宿舍内有万能id卡,能够开启沉船,站点和海盗船的所有箱子和舱门(仅限原版) - 船员宿舍和禁闭室还有别的彩蛋 高速制造/分解系统,4倍速制造/分解,2.4倍耗能,同时降低制造所需技能20% 全舰除禁闭室之外的门都是自动门,当舱室进水了舱门会变成手动模式,享受分离主义分子直杀舰长室的感觉吧! 说道舰长室,里面还有一盆从旧地球带过来的松树盆栽,十分滴珍贵~ 配备防丘脑压载舱,放心驾驶 Powerful afterburner, can be toggled in navigation terminal, submarine’s maximum speed can reach 58km/h with afterburner on Anti-behemoth main gun - Fire fissile laser with extreme high rate - It will add 20000kw load to the power grid when firing main gun, most device will not be functional for a short time - The energy of main can only be recharge with a special reactor, it will consume fuel rod rapidly - - This special reactor cannot be upgraded - - It will consume 10 uranium fuel rods to fully recharge main gun A periscope-controlled “Lumen” drone with only 103 items - Click to move when blue light on, click to fire weapon when red light on, double click to switch between move mode/weaponry mode An omni-id card has been put in the cabinet of crew quarter, it can open every door and lock in outpost/sunken ship/pirate ship (vanilla only). - and also, some Easter eggs in crew quarter and brig Fast fabrication/deconstruction system, 4 times faster fabricate/deconstruct speed, 2.4 times power consumption, lower the skill requirement to fabricate by 20% All the inner doors in this ship (except door on brig) is auto-controlled, doors will be switched to manual mode when hull breach detected. The ballast is flora-proofed [h1][b]特别感谢/Special Thanks[/b][/h1] [url= https://steamcommunity.com/sharedfiles/filedetails/?id=2772424019] Bullock Pattern Jetbike [/url]:无人机双击切换电路 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2746776991] DIP-OceanCatII-EKII[/url]:没啥别的,水晶反应堆太帅了 作者回复不了问题,倒不如说你们先告诉我要怎么在steam评论区留言才是
Baroverhaul Parallel Unlock
76561198041235727 দ্বারা
[h1][b][u]PLACE THIS MOD ABOVE [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3279470465]BAROVERHAUL[/url] AND ANY PATCH MODS[/u][/b][/h1] This mod is like other parallel unlock mods, but with all the new talents and trees of Baroverhaul. Requires Baroverhaul, [b]NOT CLASSIC[/b].
Flatfish
76561198216900915 দ্বারা
[h1]Flatfish[/h1] [code] [h1]General information[/h1] Attack (Tier II) Price 7000 mk Size 40*13 m Cargo capacity 8 crates Recommended crew size 5-10 [/code] [u][b]Read the manuscript before using[/b][/u] Flatfish is a tier-2 attack submarine with limited inner space, ordinary speed and firepower. In order to make up for its very limited capacity, several automatic systems were installed, whose functions can be utilized customarily. Therefore, it is very important for users to fully understand this manuscript before set sail with this ship to minimize the chance of suffering from unwanted troubles (including the lost of crew members, in great chance). [code] [h1]General layout[/h1] This ship is mounted with three small hardpoints and one large hardpoint. Two discharge coils were also installed to cover the blind point of the guns. A depth charge launcher is also available on the belly of the ship. Two airlocks pointing upward and backward can be found on the front and rare of the ship. [img]https://i.postimg.cc/s2QphqvG/layout.png[/img] [/code] [code] [h1]Auto reactor control (ARC)[/h1] An old-fashioned ARC system was installed on this ship. You can choose to enable or disable this system by pushing the “Auto Reactor Control” button on the reactor manipulation panel (right side). ARC system requires calibration after reactor upgrades to provide most precise control. When calibration is needed, the calibration indicate light will turn yellow and the “Calibration” button on the manipulation panel can be pushed (left side). For a proper calibration, the power grid need to be stable for at least 10 sec and any fuel type higher than one uranium rod need to be loaded. [img]https://i.postimg.cc/QxmkGc2C/reactor.png[/img] [/code] [code] [h1]Auto over-voltage[/h1] Power grid of this ship could be over-voltaged by 1.8x automatically to largely promote the function of all systems. Auto over-voltage can be activated by pushing the red button below navigation terminal, and by doing so, you will also enable ARC. “Extreme” maneuver is very dangerous when over-voltage is activated, and could cause great damage to the submarine itself. [img]https://i.postimg.cc/sg2PVvzc/overload.png[/img] [/code] [code] [h1]Retriever-1 servo drone[/h1] A servo drone is installed to assist diving missions. This drone have no firepower but carries a container with three slots. When docked, this container can be reached from inside the ship. Therefore it is a convenient way to transport collected/looted items back to the ship without entering through the airlock. This drone have two control modes. The first way (and also with higher priority) is to control it with a periscope on the main ship. This periscope is folded inside the shell of engineering room and could be released by pushing the “Drone control” button. In periscope control mode, the drone will move toward cursor while left mouse click is pushed. [img]https://i.postimg.cc/13YG4s5Z/drone1.png[/img] Another way to steer the drone is to active the Auto-follow mode. This enables the drone to automatically follow nearby divers without manual controls, and when multiple divers present within its detect range, the drone will attempt to stay at the “average” center of all nearby humans. Auto-follow mode could only be used when the drone is 26 meters away from the center of the main ship to avoid being interrupted by on-board crew members. A indicator light could be found on the drone to show the status of this system. When the light is off, the drone is too close to main ship thus it could only be controlled through periscope; When the light is yellow, the drone is distant enough from main ship, but controlled by a periscope thus it will not auto-follow; When the light is green, the drone is ready to enter auto-follow mode. Auto-follow mode could also be manually enabled or disabled through pushing the “Auto-follow” button on its left side (it is by default “off” after every docking), by doing so, you can order the drone to follow or to stay when necessary. [img]https://i.postimg.cc/8PNB0Znx/drone2.png[/img] [/code] You can find the drone file at here: https://steamcommunity.com/sharedfiles/filedetails/?id=2963190538 Find more interesting ships in my collection: https://steamcommunity.com/profiles/76561198216900915/myworkshopfiles/?appid=602960
[BOS]Music [Stop Updating]
76561198157628895 দ্বারা
[h1][BOS]Music 音乐模组 (停止更新StopUpdate)[/h1] NEW MOD前往:https://steamcommunity.com/sharedfiles/filedetails/?id=2959220850 “此曲只应天上有” ●●●简介●●● 1.乐器更多歌曲 2.增加物品便携音箱 3.便携音箱需要插入电池使用,仅可在站点购买 ●●●歌曲●●● 吉他:爱的罗曼史 ,天空之城,D大调卡农 口琴:小星星,送别,友谊地久天长 手风琴:莫斯科郊外的晚上,喀秋莎,啊朋友再见 便携音箱:Astronomia(黑人抬棺),ShootingStars(飞天神曲),西班牙斗牛士,白いスーツのテーマ ,BRODYQUEST,BadApple ---------------------------------------- [b] 此模组需要同时订阅BOScore才能正常使用 [/b] ---------------------------------------- 如果加载MOD时遇到问题,可以在已订阅MOD页面选择重新安装,如果未能解决,请反馈给我! 感谢使用音乐模组,点赞评论收藏是对我最大的支持! 造船/联机/模组交流QQ群:333500142
"Sleipnir" Class Science Submarine
76561198843821480 দ্বারা
[h1][b]All Language Supported![/b][/h1] This submarine is a modified version of [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2788018653]adjust[/url] made by -094M [img]https://steamuserimages-a.akamaihd.net/ugc/1921366477365795520/8F5ACB0907C3F0BF92F22E71DD53E06E63995762/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [h1][b]Basic Information [/b][/h1] Item number: 869(drones not included) Type: Deep-diver Price: 8000mk Size: 40x13m Weapon: 2 chain guns, 1 coil guns, 1 railgun, 4 auto discharger, 1 depth charge launcher Cargo: 20 crates Max forward speed: 28km/h Max diving speed: 18km/h Recommended crew number: 4-7 [h1][b] Notable Features[/b][/h1] Dry dock/moon pool - The dry dock can hold a drone, making it easy for the crew to change ammo boxes or take out the contents of the drone - The dry dock level are in the command room [img]https://steamuserimages-a.akamaihd.net/ugc/1921366477365779261/471FAD3A763BB8958972EDB9A3D9B85E10B03552/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] A periscope-controlled combat drone, double click to switch between move and fire mode. - Ammo reload is needed Fast fabrication/deconstruction system, 4 times faster fabricate/deconstruct speed, lower the skill requirement to fabricate by 20%. The submarine has an auxiliary engine, which cannot be turned on for a long time before it is fully upgraded, and the speed can reach 50km/h when it is turned on. An omni-id-card in command room, can open every doors/cabinet of wreck/outpost/pirate sub in vanilla game. Flora-proofed ballast. [h1][b]Special Thanks[/b][/h1] Drone design:[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2578828167]Cobalt Moon - Drone – BC[/url] [img]https://steamuserimages-a.akamaihd.net/ugc/1830159746169505364/6FEA4D465978DCEBC9815AE94D6FB6329550F442/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]
AbyssVeteran
76561198007223170 দ্বারা
[h1]JOURNEY TO THE DEEPEST AND DARKEST PART OF EUROPE [/h1] [IMG]https://i.ibb.co/1mCK76w/chad-b1aee750cf7445d5850a283f19d830ab-4.png[/img] [h1]BIG MODDIFICATION THAT EXPANDS LATE GAME CONTENT[/h1] [IMG]https://i.ibb.co/PQZ6QnS/1-ENG.png[/IMG] [h2]Adds weapons, tools, various pieces of equipment [/h2] Items are mostly balanced to be advanced versions of vanilla new items try to fill a specific role and usually have special properties. Nothing are added just for quantity or cosmetic purposes. [IMG]https://i.ibb.co/FK6YpC5/Machigun1.gif[/img] [h2]MONSTERS![/h2] Monsters are reworked and have unique abilities and traits . They will bring new challenges to your campaigns as well as good rewards [IMG]https://i.ibb.co/pX644d8/Viper-Beast.gif[/img] [h2]Changes to difficulties settings [/h2] Monster spawn greatly increased Fully functional monster spawnlist. You will naturally meet modded and vanilla monsters in you missions and campaign without usage of console. [IMG]https://i.ibb.co/G5NRvPD/smiling-bastard.jpg[/img] [h2]Changes the map generation logic.[/h2] No empty spots till zone 3 Every route will have a beacon More abandoned outposts in every zone Abanndoned outpost are much more dangerous. More guards and better equiped. FOR FULL LIST OF FEATURES => https://docs.google.com/document/d/1IGoOQaLL1SzevCK8O7dSGtEQIOp3-RRSTz3QVlEdrdw/edit?usp=sharing [IMG]https://i.ibb.co/gD7QLmz/Mod-Descript-ENG1.png[/img] [IMG]https://i.ibb.co/gvd84ZR/Mod-Descript2-Tools-ENG.png[/img] [IMG]https://i.ibb.co/NtCXV8T/Mod-Descript1-Tools.png[/img] DIscord server https://discord.gg/ZckAp64ckt
[EA-HI]木卫二萌化计划+EuropaWar兼容补丁
76561198089106362 দ্বারা
[h1]EuropaWarAnimated[/h1] [h1]Recommended Mod Order:[/h1] [EA-HI]木卫二萌化计划 [EA-HI]木卫二萌化计划+EuropaWar兼容补丁 EuropaWar [h1]Description[/h1] This mod provides compatibility between the [EA-HI]木卫二萌化计划 and EuropaWar mods, including all characters from the four major factions and a few costumes. It enhances visual differences between different factions for aesthetic purposes. If there are any omissions or errors, please leave a comment below to remind me to fix them. [h1]If you're using English version of [EA-HI]木卫二萌化计划([url=https://steamcommunity.com/sharedfiles/filedetails/?id=2850994195]Barotrauma Animated Lite[/url])[/h1] Please ensure that you have subscribed to the original 'EA-HI]木卫二萌化计划' and that the original files have been downloaded to your local device. Typically, once you have enabled it once, the files are already downloaded locally, and you can then switch to using the English version without enabling the original version again. [b]Please do not mix aesthetic compatibility packs.[/b] [h1]推荐的Mod顺序:[/h1] [EA-HI]木卫二萌化计划 [EA-HI]木卫二萌化计划+EuropaWar兼容补丁 EuropaWar [h1]简介[/h1] 该Mod为木卫二萌化计划和欧罗巴战争提供兼容,包括四大阵营的所有角色和少部分服饰。出于美观,增大了不同阵营之间的视觉差异。 如果有遗漏或者任何错误请在下方留言提醒我修复。 [b]请不要混用美化兼容包[/b]
Neurotrauma 中文补丁【已并入老虎脱粒机汉化整合包】
76561198264302063 দ্বারা
[h1][b]汉化包简介[/b][/h1] 由老虎脱粒机汉化组汉化 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2776270649]Neurotrauma[/url] 的外挂汉化包,要连同本体一起订阅。仅包含 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2776270649]Neurotrauma[/url] 汉化,不包含其他。 如果发现问题,请告诉我们,我们会即时修改。 [h1][b]以下为 Mod 原简介汉化版[/b][/h1] [h1] Neurotrauma 大改了游戏的医疗系统[/h1] 更加深度开发了游戏的医疗系统。许多疾病需要通过症状或使用健康扫描仪进行诊断,药物的使用不应过渡,否则可能适得其反。 在这个 Mod 里: 四肢可能会被截肢或因意外事件断肢。不过可以通过手术再接肢。 你的器官会衰竭,唯一的解决办法只有器官移植。 受伤并不意味着死亡而是——脑死亡。 该 Mod 增加了以下内容: - 很多的医疗器械和设备 - 玩家身上会着火 - 大量的疾病和症状 - 器官会衰竭和损伤 - 手术,包括截肢和器官移植 - 伤口感染 →→→[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2775874110]作者的游玩指南[/url]←←← →→→[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2808938468]汉化版指南[/url]←←← [h1][b]其他[/b][/h1] 感谢吗啡哥哥帮我做了新的文本,爱你哟 么么哒(=´ω`=) [b][u]兼容性问题:[/u][/b] 作者说只要动了有关于受伤的就会出问题···可以自己去看看 还有一部分简介与游玩 Mod 关联性不大就没有翻译了,有需要的可以去作者原文看。
DynamicEuropa - COL Compatibility Patch
76561198866196217 দ্বারা
[h1]What it does:[/h1] Changes the loadouts of custom NPCs introduced in DynamicEuropa such as the pirates and soldiers during the outpost takeover missions to be balanced for and spawn with equipment from COL. Without this patch, these NPCs might spawn without the correct type of ammunition for their weapons and thus become defenseless if playing with COL. [h1]Load Order:[/h1] - [b]DynamicEuropa - COL Compatibility Patch[/b] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3028141718]Combat Overhaul Legacy[/url] - [url=https://steamcommunity.com/workshop/filedetails/?id=2532991202]DynamicEuropa[/url]
EuropaWar_Vanilla
76561198290687408 দ্বারা
N/简体中文 More than 40 kinds of enemies A number of human enemies will appear in the course, including human enemies like pirates, Jokers, separatists, new alien enemies, and some of the fearsome creatures of Cthulhu mythology This is a nerf patch for europa war, if you don't need to lower the difficulty just subscribe to the original MOD. Dramatically reduced EW monster spawn.This version is not working with other monster spawn. It will cover them. - Some railgun-carrying monsters were cancelled. need the original MOD Europa War 超过40种敌人 包括大量的人类敌人将出现在航道上,包括海盗、小丑、分离主主义等人类敌人,新的异星敌人,还有克苏鲁神话中部分可怕的生物 这是europa war的削弱补丁,需要订阅原版EuropaWar.如果你不需要降低难度订阅原MOD就好. 大量减少了EW怪物MOD生成数量。这个版本不适合其他怪物生成MOD。它将覆盖他们。 取消了一些带轨道炮的怪.
Waifu Genetic (EuropaWaifu++) [FIXED]
76561198130168683 দ্বারা
[h1] Inspired by the Catgene mod. [/h1] [img]https://i.ibb.co/CVkmD2t/Compliation.png[/img] Adds 4 new genes and genetic material for research. Does not overwrite HumanHusk. [b]Genetic material[/b] Allows you to get a random gene from a mod at a research station. Sold at outposts for 500kr. Can be found on sunken ships. [img]https://i.imgur.com/ANOgJRH.png[/img] [img]https://i.imgur.com/Jp6Sc8E.png[/img] [img]https://i.imgur.com/r4mu4Fm.png[/img] [b]The genes themselves[/b] [list] [*] Cat gene - increases the speed of movement on land from 10% to 50%. [*] Dog Gene - increases swimming speed from 10% to 50%. [*] Wolf Gene - increases damage resistance from 10% to 50%. [*] Fox Gene - increases melee attacks from 10% to 50%. [/list] Removes the display of gene splicer on the head. All textures are adjusted specifically for EuropaWaifu ++, it will work crookedly with original and other textures. Version for standard models: https://steamcommunity.com/sharedfiles/filedetails/?id=2882060582 Update history: 1.0.5 - Added bonuses for each gene. 1.0.6 - Bonuses now have quality. Now instead of ready-made materials, Mass for research is sold. Increased price due to high bonuses. 1.0.7 - Fix mod due to game update, now it works again. Adding comments to the code, improving the structure. 1.0.8 - Fix effect strength display 1.0.9 - Fixed a crash when activating the cat and wolf gene [hr][/hr] [h1] My other mods [/h1] [list] [*] Monster Energy - https://steamcommunity.com/sharedfiles/filedetails/?id=2884814779 [/list] [hr][/hr] Translation into other languages you can do yourself, I will update. GitHub- https://github.com/VigersRay/Waifu-Genetic For communication and cooperation in modding, you can write to me in the cart - @Vigers_Ray
Saber Personal Protection REMAKE
76561198867688835 দ্বারা
[h1] [b] [i] Saber Personal Protection [/i] [/b] [/h1] [b]This modification is a remake of the mod [i]Saber Personal Protection[/i].[/b] Has been fixed: broken recipes, incorrect amount of protection, flashlight error, oxygen supply error, oxygen consumption in the room, incorrect pixel mapping, incorrect display of icons in containers, unused textures, the number of helmets used (orange), the number of body armor (of all types), a small number of sprites for kits, other fixes. Translated into the languages: Русский, English, 中文(简体), 中文(繁體) (errors are possible). If you translate my version into other languages, I will be happy to add it to my mod. [h1] [b] [i] The mod includes:[/i] [/b] [/h1] ➲ [b]Clothing sets for indoor wear[/b] [i]Special helmet O.C.A.[/i] [i]Special Suit O.C.A.[/i] [i]Special body armor O.C.A.[/i] ➲ [b] Dive Kits [/b] [i]Modular helmet O.R.C.A.[/i] [i]Modular Wetsuit O.R.C.A.[/i] [i]Modular body armor O.R.C.A.[/i] [i]Heavy Combat Helmet М-O.R.C.A.[/i] [i]Heavy Combat Wetsuit М-O.R.C.A.[/i] [i]Heavy Combat Body Armor М-O.R.C.A.[/i] [i]Super Heavy Assault Helmet «Horizon» E-O.R.C.A.[/i] [i]Super-heavy Assault wetsuit «Horizon» E-O.R.C.A.[/i] [i]Super-Heavy Assault Body Armor E-O.R.C.A.[/i] ➲ [b]A set of backpacks[/b] [i]Assault Kit «L»[/i] [i]Assault Kit «S»[/i] [i]Assault Kit «H»[/i] Sets made in two colors: [i]white-blue[/i] end [i]black-orange[/i]. All sets are unique in advantages and disadvantages. Added new features, combinations of several items. Some sets can be modified as needed. More information:[url=https://steamcommunity.com/workshop/filedetails/discussion/2956141878/6980058383082580808/] F.A.Q. [/url] [h1] [b] [i]This mod is radically different from the original! This is a complete rethinking of the entire modification![/i] [/b] [/h1] I would also like to thank everyone who helped me in one way or another with this modification! [url=https://steamcommunity.com/id/Lagmanor] Lagmanor [/url] - for teaching me the basics of modding and help me dive into this field. [url=https://steamcommunity.com/id/JustBronyChannel] JustBrony [/url], and [url=https://steamcommunity.com/profiles/76561198131146036] Din Hanter [/url] - for creative ideas, as well as in testing. [url=https://steamcommunity.com/id/Lagmanor] Lagmanor [/url], [url=https://steamcommunity.com/id/JustBronyChannel] JustBrony [/url] and [url=https://steamcommunity.com/profiles/76561198216745733] tiberian_3 [/url] - for help in clarifying translations at different stages of creation. [url=https://steamcommunity.com/id/WintPot] 冬绫 [/url] - for helping me with translation in Simplified Chinese and Traditional Chinese. The original mod can be found at this link (currently broken): [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2415020662] Saber Personal Protection [/url]. [img]https://steamuserimages-a.akamaihd.net/ugc/1660101375273576639/0C12E325C464F5DC166E5FF2AB70A43581BED64F/[/img]
Enhanced Armaments + FFE Neurotrauma Patch
76561198021480954 দ্বারা
This is just like the other one, but blends with [i][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2976013863&searchtext=fuel+for+the+fire]Fuel for the Fire[/url][/b][/i]. Load Order: Neurotrauma + Extensions EHA + FFE NT Patch Fuel for the Fire Enhanced Armaments [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2807556435]Original here if you're not using FFE[/url]
No Role Balance v2
76561198233854732 দ্বারা
This mod basically removes the limit cap on the captain, medic and security roles. Now you can have as many captain, medic or security personnel without worrying about the limit cap. This mod is inspired by the original "No Role Balance" made by Mason. Since the original mod is broken after the Birthday Update, I decided to try and fix it. Link to original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2346472884&searchtext=no+role
Mod-Support সহ Barotrauma Server
সব Mods সরাসরি Dashboard-এ One-Click দিয়ে ইনস্টল করা যায়।
Barotrauma Server ভাড়া নাও