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Mods & Plugins für ARK: Survival Evolved
Dieser Katalog listet 28.000+ ARK: Survival Evolved-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
Character skins
von 76561198930294800
ID : 2949664387 也可接定制 工作台音乐 弱虫だって 歌手: 咩栗 / 呜米 工作台 【模型】是令明晰喵&鼠标&ラミー 皮肤已经更新统一制作工作台, 不需要去学习印痕就可以在工作台里面制作 以后会继续增加皮肤看见喜欢的就制作进去 走路声音问题我目前没办法解决,技术不到位害 只支持女角色,男角色会变畸形 The skin has been updated and unified production workbench, and you don't need to learn imprints to make it in the workbench In the future, I will continue to increase the skin, and I will make it when I see what I like I can't solve the problem of walking sound at present, and the technology is not in place Only female characters are supported, male characters will become deformed
GlassMetal Creative
von 76561197970267173
This mod is now an open project. Feel free to collaborate. https://sourceforge.net/projects/glassmetal/ Only for Admins This a test version, report any bug you find. A version of the popular "Metal with Glass Set" mod. This version have no cost to build, indestructibles and placeable anywhere. Useful for build dungeons or other structures. Items cannot be crafted, you need to use commands to get them. Configure Default Glass Color: Add in GameUserSettings.ini GlassMetalDungeonR=0.003502 GlassMetalDungeonG=0.083126 GlassMetalDungeonB=0.14 GiveItem Commands: http://steamcommunity.com/workshop/filedetails/discussion/612270173/405694115210506751/
Upgrade Station v1.9-BETA-rc1
von 76561198113237978
Warning! (And Hi!) This is the BETA version of the mod. This version of the mod is for testing and feedback of the changes between v1.8 and 1.9 and will only be available for testing until January 1, 2022. Feel free to join our Discord for information regarding how to test, how to provide feedback, or to just hang out. (Bring pizza!) https://discord.gg/bvu8Djkz4n Changelog Here are the changes that are coming in v1.9: - Added "UpgradeDisallowedClasses" INI setting. (Replaces "UpgradeDisallowedItems".) - Added "UpgradeExtraAllowedClasses" INI setting. (Use at your own risk!) - Added "UpgradeXPMultiplier" INI setting. (Defaults to 1.0; clamped between 0 and 1000.) - Added "SalvageDisallowedClasses" INI setting. - Added "SalvageExtraAllowedClasses" INI setting. (Use at your own risk!) - Added "SalvageXPMultiplier" INI setting. (Defaults to 1.0; clamped between 0 and 1000.) - Added "BlueprintDisallowedClasses" INI setting. - Added "BlueprintExtraAllowedClasses" INI setting. (Use at your own risk!) - Added "BlueprintCraftedSkillBonusMultiplier" INI setting. (Defaults to 1.0; clamped between 0 and 1000.) - Fixed "BlueprintResourcesReturnedMultiplier" INI setting not working. (Defaults to 0.1; clamped between 0.0 and 1.0.) - Added "BlueprintXPMultiplier" INI setting. (Defaults to 1.0; clamped between 0 and 1000.) - Added "AugmentDisallowedClasses" INI setting. - Added "AugmentExtraAllowedClasses" INI setting. (Use at your own risk!) - Added "AugmentXPMultiplier" INI setting. (Defaults to 1.0; clamped between 0 and 1000.) - Fixed blueprint station not taking crafting bonus into account when creating blueprints. - Fixed UI buttons not correctly reflecting whether or not an item can be upgraded, salvaged, blueprinted, or augmented. - Starting Tek armor from Gen 2 can no longer be salvaged or blueprinted. - Cryopods can no longer be upgraded, blueprinted, or augmented. - Non-empty cryopods now return a blood bag and a random amount of meat when salvaged. (Gross!) INI Settings Here are the new INI settings that are coming in v1.9: https://docs.google.com/spreadsheets/d/1wbGS-g-9c-UuiJ32rcNmlbxRZzQsRmR-_bm1om71PPc Donate This mod took a lot of time and resources to create. Like all of our ARK mods, this one will be always free. All of your comments, ratings, favorites, sharing, and subscriptions help a lot! However, if you would still like to contribute even more, please feel free to donate. Thank you for your support! ^_^ Our Sponsor This mod is sponsored by ArkServers.io! Go check them out.
UACreatures [Open Source]
von 76561197977980679
Unannoyed Creatures Baryonyx / Baryonyx Aberrent / Missions Genesis Part1 - Stun Atttacks disbaled (if untamed) Cnidaria / Cnidaria Aberrent - Removed Dismount-Part (inside Buff) of their Attacks - Removed immobilize Part (inside Buff) of their Attacks Deinonychus - Removed Pounce Attack (if untamed) - Removed bleeding Buff (if untamed) Electrophorus (Eel) / Electrophorus Aberrent / Missions Genesis Part1 - Stun Atttacks disbaled (if untamed) - Torpor removed (if untamed) Kaprosuchus / Missions Genesis Part1 - Dismount Atttacks disbaled (if untamed) Ichthyornis - Stealing Atttacks disbaled (if untamed) - Grabbing of small dinos disabled (if untamed) Insect Swarm - Does not attack, but still is flying around you - Can be instantly killed by hitting with any Weapon (controled by option >>InsetcSwarm_NoInstantKill<<) - Gets instantly killed if near active StandingTorch, WallTorch, Campfire, Torch. (controled by option >>InsetcSwarm_NoFireKill<<) Mammoth / Missions Genesis Part1 - Disabled Grab & Trumpet Attacks (if untamed) Microraptor - Dismount Atttacks disbaled (if untamed) Pegomastax - This Dino uses an Event-Graph mechanic to determine wether an item can be stolen or not. - The Mod changes this mechnanic in a way, that all items determined unstealable. (if untamed) - Is now tameable while unconsious Purlovia / Purlovia (Polar) / Purlovia Aberrent / Missions Genesis Part1 - Removed Dismount-Part (inside Buff) of their Attacks by Event-Graph (if untamed) - Removed immobilize Part (inside Buff) of their Attacks Thylacoleo - This Dino uses an Event-Graph mechanic to determine wether a character is valid for mauling/pouncing. - The Mod changes this mechnanic in a way, that all characters determined non valid for mauling/pouncing. (if untamed) Leedsichthys / Alpha Leedsichtys / Missions Genesis Part1 - Disabled checkbox >>Can Target Vehicles<<, which should prevent it from attacking rafts Giant Bee - Removed Dismount-Part (inside Buff) of their Attacks by Event-Graph (If not tamed) - Made them not beeing able to Attack if you wear Ghillie Suit or Bug Repellant. (They will just fly around you, If not tamed) Giant Bee Queen / Missions Genesis Part1 - This one isnt annoying, but needs to be modded, because it is the one which spawns the wild Giant Bees. And if someone is wondering: No! NPCReplacement for Giant Bees isnt working, thats why the Queen is nessecary. Carno / Aberrant Carno - Removed bleed from attack (if untamed) Kentrosaurus / Missions Genesis Part1 - Removed Impale mechanic and bleeding (if not tamed) Megalosaurus / Aberrant Megalosaurus / TekCave Megalosaurus / Missions Genesis Part1 - Made it unable to grab everything which is heavier than 0.001 (if untamed). This should prevent it from grabbing anything. Megalodon / X-Megalodon / Missions Genesis Part1 - Removed gnash (bleed) attack (if not tamed) Ravager - Removed bleed from attack (if untamed) Raptor / Raptor Aberrent / Tek Raptor / Corrupted Raptor / X Raptor / Missions Genesis Part1 - Dismount Atttacks disbaled (if untamed) Sarco / Sarco Aberrent / Missions Genesis Part1 - Dismount Atttacks disbaled (if untamed) Stego / Stego Aberrent / Bionic Stego / Missions Genesis Part1 - Disabled impale/bleed Attacks (if untamed) Karkinos (Crab) / Alpha Karkinos - Grabbing prevented via EventGraph (if untamed) Yutyrannus / X-Yutyrannus / Missions Genesis Part1 - Fear attack disabled (if untamed) Once you tamed one of those dinos, they will be automatically transformed back into their vanilla counterparts using the cloning mechanic known from the cloning chamber. This means, even if you remove this mod, all tamed dinos will still persist, because they are not modded. Instructions 1. Add this mod to your server. 2. Add the ModID to your GameUserSettings.ini 3. Restart your server 4. Destroy all wild Dinos (This mod does not change already existing Dinos) You will see, if a Dino is from this mod in its name. Modded Dinos are called e.g. >>Pegomastax (UAC)<< Changelog ClickMe INI-Options ClickMe Known Bugs - Genesis missions are not working always correctly with this mod. Unfortunately modifying missions isn\'t as easy as I hoped it could be. Doing it right would take me many, many hours, which I don\'t have time for currently. That\'s why, if you have issues, please disable this mod for Genesis missions with this option: >>DisableMissionRemap=False<< ModID 1109261376 Donation: Source Files: Feel free to use, modify, and distribute this source code for any purpose. UACreature.zip
Storm Empire II/风暴帝国2
von 76561198390654374
MOD ID:2411979343 QQ交流群:784354538(更新以及BUG反应主要在这里通知,建议加上,此模组为免费模组) 刷取代码在MOD详情页下方。 此模组为免费模组。同时也修复了风暴1的卡人卡坐骑的BUG, 这个模组一如既往的主体生物都是用代码刷取,飞行模式按R键起飞。 每个英雄生物有:鼠标左键,鼠标右键,以及键盘上面的C键三种技能。 他们都是吃果子,根据等级高低属性不同。 这里有帅哥有有小姐姐有萝莉高达不同类型的生物 感谢大家一直以来对我的支持和喜欢,如果喜欢此mod记得点赞哦。 风暴帝国1: Hello everyone, I am the author of the storm series, Pigeon Jing. Empire of Storms I has been suspended for a year, and I recently took some time to upload Storm II. As always, the main creatures of this module are fetched with codes, and in flight mode, press the R key to take off. Each hero creature has three skills: the left mouse button, the right mouse button, and the C key on the keyboard. They all eat fruit, depending on their level and attributes. But more words may be more suitable for low power consumption. There are handsome guys, young ladies and loli here, -------------------------------------------------------------------------------- 5.23新刷取代码/5.23NEW Retrieve the code: cheat GMSummon "nvjian_Character_BP_C"100 cheat GMSummon "taidao_Character_BP_C"100 cheat GMSummon "luoki_Character_BP_C" 100 cheat GMSummon "Ftianma_Character_BP_C" 100 cheat GMSummon "tianma_Character_BP_C" 100 cheat GMSummon "FRtianma_Character_BP_C" 100 cheat GMSummon "Kia_Character_BP_C"100 cheat GMSummon "Di49_Character_BP_C"100 cheat GMSummon "PP_Character_BP_C" 100 cheat GMSummon "xiha_Character_BP_C" 100 cheat GMSummon "MRex_Character_bp_C" 100 cheat GMSummon "1Bionic_Character_BP_C" 100 cheat GMSummon "GD1_Character_BP_C" 100 cheat GMSummon "mi-Griffin_Character_BP_C" 100 cheat GMSummon "mi-Griffin_Character_BP_2_C" 100 cheat GMSummon "mi-Griffin_Character_BP_3_C" 100 cheat GMSummon "zw_Character_BP_3_C" 100 ---------------------------------------------------------------------
Vitaberry (200)
von 76561197977980679
Vitaberry: This Mod adds a harvestable berry called >>Vitaberry<< to your ARK. The berry is able to heal you and your animals (remote use). It is working for herbivores, carnivores and humans. However, if humans will eat this berry they will experience a high amount of dehydration among with the healing effect. Animals instead are not having any water stat, so they will not be affected by this side-effect. Attributes: Vitaberry: Stack-Size: 200 Weight: 0.05 / Berry Spoil-Time: 150 Health: 0,5% of max Health / Berry Water: -5 / Berry Entry-Weight: 0.1 Vitaberry Seed: Stack-Size: 100 Weight: 0.01 / Seed Spoil-Time: not spoiling Health (only humans): 10 / Seed Food (only humans): 10 / Seed Entry-Weight: 0.002 *Entry-Weight is the possibilty of harvesting this berry from a bush. A Narcoberry for example has an Entry-Weight of 0.071 Increase or decrease harvest amount of berries: Use this vanilla Game.ini Setting, which seems to work also with Mods, and change the Multiplier: HarvestResourceItemAmountClassMultipliers=(ClassName=>>PrimalItemConsumable_Berry_Vitaberry_C<<,Multiplier=1.0) HarvestResourceItemAmountClassMultipliers=(ClassName=>>PrimalItemConsumable_Seed_Vitaberry_C<<,Multiplier=1.0) INI-Options: click me How is this Mod working?: This Mod creates a new berry/seed as a child class of the >>PrimalItemConsumable_Berry_Base<< / >>PrimalItemConsumable_Seed_BaseBerry<< and adds this berry/seed to the 3 bush types (SeedHarvestComponent, SeedHarvestComponent_Swamp, SeedHarvestComponentMountain), which are also child classes of their original ones. Those 3 bush types are finally remapped in the >>PrimalGameData_BP<<. So what does this mean for you? Well because I am remapping/overwriting the original bush-entries with my own ones it is possible that newly added items by the ARK-Devs are not showing up in those bushes until I add them. The same counts for other mods which are remapping resources. In this case you maybe have to prioritize this or the other mod via mod order. What happens if I remove this mod?: The berries/seeds are vanished. Game will still work fine. FAQ: Is it working on Map XY ? Well, I just remapped the Bushes. So if the Map uses the same Bushes, which I guess every Map does, then yes. The Center for example seems to use the same Bushes. So yes, it is working there. Valhalla seems to work as well (THX Athos42) Can you add a setting to the Game.ini or GameUSerSettings.ini for changing Stack-Size or other things? Some options are now available, but changing StackSize is still not possible and maybe never will. Known Bugs: - When changing the UseInterval via Option, the cooldown overlay in the inventory still shows the initial value. As a workaround, I hardcoded this initial value 0.0. This way the inventory thinks there is no cooldown at all and doesn not show an overlay. Mod-ID: 672027251 Donation:
Otherworld
von 76561198001577100
Fight against waves of enemies to get off the island Full of mystery and hostile creatures island ARK left behind. It does not matter how you got into this mysterious place called Otherworld. Perhaps, you have died, or tried to escape from the island - in any case, all roads lead to the Otherworld. The only way to try to get out - to survive during all waves, consisting of the most dangerous monsters that lived on the island. Overcome all obstacles on your way and then you will be rewarded in full. Resources. Kill the creatures get their rewards murder, spend them on strengthening and weapons. Call reinforcements! Exchange the souls of slain monsters to summon creatures that will help you in battle. Battles. Fight with dangerous enemies alone or together with your companions https://steamcommunity.com/sharedfiles/filedetails/?id=631838798 Join our Discord Want to see updates more often? Support us: Become our Patron or Donate Our Games:
Offhand Gear
von 76561198091952406
Adds numerous weapons, tools, gear and accessories that can be wielded in your offhand. Please note that this is a vanity mod. These items are worn in the shield slot (your offhand) and are essentially just shields with immersive appearances for those who want a different look for their survivor. Mod Id: 918590226 Great mod mate, finnaly able to make use of the offhand slot well its a fun mod and super helpful with torches at night time how something so simple can be so amazing?, nice work, thanks for the mod, it helps a lot Features Offhand Gear adds several items which you can wield in your shield-slot. The item will then be accurately visible in both first-person and third-person views. While these are all cosmetic vanity items which do not function like their normal counterparts, they all can be used to block like normal shields. Their durabilities vary with the material they are made of. This mod only adds 1 engram to your learnable engram list: The Offhand Gear Crafting Station. Once learnt, you can build the station from your inventory. Once placed, you can craft all Offhand Gear at the station. Admin Spawn Codes Offhand Gear Crafting Station cheat giveitem "Blueprint'/Game/Mods/OffhandGear/Items/Station/PrimalItemStructure_OffhandStation.PrimalItemStructure_OffhandStation'" 1 1 false Offhand Femur cheat giveitem "Blueprint'/Game/Mods/OffhandGear/Items/Femur/PrimalItemArmor_OffhandFemur.PrimalItemArmor_OffhandFemur'" 1 1 false Offhand Fishing Rod cheat giveitem "Blueprint'/Game/Mods/OffhandGear/Items/FishingRod/PrimalItemArmor_OffhandFishingRod.PrimalItemArmor_OffhandFishingRod'" 1 1 false Offhand Flag cheat giveitem "Blueprint'/Game/Mods/OffhandGear/Items/Flag/PrimalItemArmor_OffhandFlag.PrimalItemArmor_OffhandFlag'" 1 1 false Offhand Magnifying Glass cheat giveitem "Blueprint'/Game/Mods/OffhandGear/Items/MagGlass/PrimalItemArmor_OffhandMagGlass.PrimalItemArmor_OffhandMagGlass'" 1 1 false Offhand Sickle cheat giveitem "Blueprint'/Game/Mods/OffhandGear/Items/Sickle/PrimalItemArmor_OffhandSickle.PrimalItemArmor_OffhandSickle'" 1 1 false Offhand Spear cheat giveitem "Blueprint'/Game/Mods/OffhandGear/Items/Spear/PrimalItemArmor_OffhandSpear.PrimalItemArmor_OffhandSpear'" 1 1 false Offhand Stone Hatchet cheat giveitem "Blueprint'/Game/Mods/OffhandGear/Items/StoneHatchet/PrimalItemArmor_OffhandStoneHatchet.PrimalItemArmor_OffhandStoneHatchet'" 1 1 false Offhand Stone Pick cheat giveitem "Blueprint'/Game/Mods/OffhandGear/Items/StonePick/PrimalItemArmor_OffhandStonePick.PrimalItemArmor_OffhandStonePick'" 1 1 false Offhand Sword cheat giveitem "Blueprint'/Game/Mods/OffhandGear/Items/Sword/PrimalItemArmor_OffhandSword.PrimalItemArmor_OffhandSword'" 1 1 false Offhand Tomahawk cheat giveitem "Blueprint'/Game/Mods/OffhandGear/Items/Tomahawk/PrimalItemArmor_OffhandTomahawk.PrimalItemArmor_OffhandTomahawk'" 1 1 false Offhand Torch cheat giveitem "Blueprint'/Game/Mods/OffhandGear/Items/Torch/PrimalItemArmor_OffhandTorch.PrimalItemArmor_OffhandTorch'" 1 1 false Offhand Torch (Safety Ver.)* cheat giveitem "Blueprint'/Game/Mods/OffhandGear/Items/Torch/PrimalItemArmor_OffhandTorch_Safety.PrimalItemArmor_OffhandTorch_Safety'" 1 1 false *Use this version if you experience crash issues with the regular Offhand Torch. Offhand Water Jar cheat giveitem "Blueprint'/Game/Mods/OffhandGear/Items/WaterJar/PrimalItemArmor_OffhandWaterJar.PrimalItemArmor_OffhandWaterJar'" 1 1 false Like this Mod? If you would like to support the continued development of this mod, please click here to make a contribution. Thank you for your support! Mod Policy •Updates can be seen in the "Change Notes" tab. •No requests. Consider this mod as-is and exactly how I want it. •Posts which fail to follow this policy or which fail to show common courtesy will be deleted without notice. This mod/code/work/name is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.
[YF] RP Decors Division
von 76561198034671076
Here is my first mod, it's a cosmetic mod for your bases, it adds various structures like chairs, tables, sofa, beds, statues and player skins... almost all models for decors are self made 3D low poly, i don't use very big textures aswell, i try to make an optimised and light decorative mods for big servers. It is worked in collaboration with Ark Division France that help me with tests and ideas. I used models from Sketchfab, cgtrader, free3D and MMD for plants and skins. I have to check for all models owners to write credits for them. It's my first mod, so it may be a bit messy for some things, it's still in early release, so more structures will come, few updates will still happen. S+ mod is required, it also works with Super Structures! Known bugs: -Trees, bonzai and screens won't spawn as soon as you place them, you will have to move away and come back to be able to see them Mod ID= 2211111509 Spawn commands list: http://pastebin.fr/64307 Thanks to Ark Division France for the support, the test server, and some ideas to improve the mod. Thanks to Tora for the ingame many tests, bugs hunt, and screenshots. Thanks to Ark Modding Community for all the help provided. And of course many thanks to people that share their awesome 3D work on various websites. Credits: Male chestplate: roma53242342 (cgtrader) Armor of Artorias: Samize (cgtrader) Luka's dress: Saionji (sketchfab) Kimono: elina002 (deviantart) Dragon, Manticore, Gorilla, Monkey and Pawn statues and Ark Division Cap are from Ark Dev Kit Adventurer statue and steampunk lamp from Steampunk mod/Ark Dev Kit missing credits will be added as soon as possible.
Herbivore Prime Equivalent
von 76561198030166348
Adds a recipe for "Veggie Medley" that tames herbivores as fast as prime meat tames carnivores. -Calls for one of each advanced crop (Citronal, Savoroot, Rockarrot, and Longrass) -Stacks to 100 -Engram costs 0 EP -Crafts in your inventory -Spoils in 2 minutes and 20 seconds (same as prime) -Three time as effective as mejoberries for taming herbivores (same as prime) This mod is balanced around increased stack size mods and is fairly easy to obtain. For a more balanced version that requires a cooking pot and only stacks to 4 for a more vanilla feel see my other mod: http://steamcommunity.com/sharedfiles/filedetails/?id=762909575 This mod is completely clean and stackable. For servers the mod ID is 760199681
Super Forge
von 76561198148502572
A set of 3 forges to make life easier while refining. Super Forge Compact size Doubles as a wood burner (Activated through radial menu) 3x refining speed Expanded inventory slots to 20 Required Level: 1 Required EP: 0 Crafting Requirements: 65 Stone, 2 Flint, 20 Hide, 10 Wood, 20 Fiber The other two forges are a little more balanced for the players who prefer it. Obsidian Forge 3x refining speed Expanded inventory slots to 28 Required Level: 40 Required EP: 45 Crafting Requirements: 200 Stone, 65 Flint, 200 Obsidian, 50 Metal Ingot, 125 Wood, 165 Fiber Portable Smelter/Burner Compact size Doubles as a wood burner (Activated through radial menu) Only capable of smelting metal and burning wood 1.5x refining speed Required Level: 25 Required EP: 30 Crafting Requirements: 85 Stone, 50 Metal, 35 Hide, 25 Wood, 60 Fiber Mod ID: 730308156
SupremeGaming Donor Mod
von 76561198038183043
This mod is intended for use to compensate donators to the SupremeArk server cluster. Items: Donator Hatchet/Pick/Sickle: 10x harvesting, 10x durability of vanilla. 1x the damage, so no worries about them being used in PvP. Also unrepairable. There are also PvP versions that are 7x harvesting instead of 10x. Donor Chainsaw: 10x harvesting, 10x durability of vanilla. 1x the damage, so no worries about them being used in PvP. Also unrepairable. There are also PvP versions that are 7x harvesting instead of 10x. Donor Mining Drill: 10x harvesting, Various other changes made to improved mining performance at the cost of other functionality. Draughts: These are intended to be given as donation rewards/incentives. They have powerful effects that should have a minimal effect on PvP. Draught of Tranquility: Hostile dinos will tend to ignore you. Rexes and gigas will still aggro though, so be warned. Greater Draught of Healing: Heals dinos to max. 30 minute cooldown. Draught of Insulation: Grants the drinker a large amount of hyper- and hypo- insulation. Draught of Fortune: Increases the quality of loot from crates. Draught of Night vision: Grants night vision like the tek helmet. Draught of Infinite Breath: Drastically slows down oxygen consumption while underwater. Draught of Clairvoyance: Grants the radar effect from the Tek helmet Draught of Strength: Drastically increases carrying weight. Draught of Learning: Doubles xp gain for a time. Golden Kibble: 50% dino tame, 30 minute cooldown. Non-donation rewards intended as event rewards: Supreme Hatchet/Pick/Sickle: Infinite durability, 6x harvest Elixir of Transcence: 4x XP gain for a period of time. ELixir of Timeless Body: Infinite food/water for a week. Elixir of Wisdom: Maximum XP on player or dino Mind Control Nanites: Instant-tame consumable Joke items: Human Torch: Burst into flames and run really fast.
SafeBase 2.1
von 76561197967659427
SafeBase 2.1 Mod ID: 3107853072 An easy-to-craft, almost transparent force field to protect your base ! Number per tribe configurable ! ☢ Warning Please be aware, this is a fork of LaoArchAngel's fantastic SafeBase Mod for Ark! Louis Bang Bang as fixed a newly introduced bug (by ark itself / januar 2021) This mod will seamless replace the origin mod. Code Source 2.1 ★ Version 2.3 - 10/12/2023 - Feature request: (Add ability to make shield invisible in opacity windows 0.0) ★ Version 2.2 - 08/12/2023 - Feature request (Add some decay features) If you discover that avoiding the use of fuel is overly convenient and wish for players to utilize resources, this is the optimal solution, which can be enabled or disabled in the INI file - Add tow option in the INI: UseFuel=1 FuelConsumptionMultiplier=600.0 with 600.0 Multiplier at shield radius 10x it consume 1 ressource of wood in 1 minute If you set UseFuel=1 you need to put wood in the inventory of the shield Fuel option is better than decay... Fuel Used WOOD ! ★ Version 2.1 - 07/12/2023 - Correction of the shield which lights up with an opacity of 0, now at 0.8 by default - Fixed crash when opening the opacity window - Reworked opacity window from scrash - Section Removed in INI and not used in 2.1 version: MinOpacity=0.50 MaxOpacity=0.80 No sense in keeping it configurable in the INI. Variables as set in the code to 0.0 / 1.0, users don't need to worry about it ✪ Steam Workshop ✘ Origin: http://steamcommunity.com/sharedfiles/filedetails/?id=1235049753 ✘ 2.0 Updated by Louis Bang Bang: https://steamcommunity.com/sharedfiles/filedetails/?id=2386532930 ✔ Current 2.1 Updated by Deltawp: https://steamcommunity.com/sharedfiles/filedetails/?id=3107853072 ☄ What It Does Adds a new engram for a modified Tek Shield that is immune to damage, does not require tek engrams, and does not burn fuel. This is perfect for PvP servers that want to allow tribes to have a small base that is completely protected. ☛ Features Clean and completely stackable. Shield max size is configurable. Default max size is the same as a tek shield. Configurable limit on number of shields per tribe. Default is one. Shield opacity is adjustable to 0.0 at 1.0 This means it won't look horrible in dark places, like the Aberration map. The shield ignores babies ! Baby dinos will no longer be thrust out into oblivion. Does not require access to tek. Does not require fuel. ☠ Known Bugs A Dino with massive damage (mostly from a mod like ARK Primal Fear) can bite through the shield. Solution: Don't use this kind of mod or atleast do not put the dino on the border of the shield. Will be not fixed! Rockdrages can bug through the shield (its the same bug what can happen with the tek shield). Can not be fixed! ➤ Configuration ShieldSizeMult Float Multiplies the default tek shield size by this number. Default is 1.0 TribeLimit Integer Number of shields a tribe is allowed to have. Default is 1 UseFuel Integer shields use fuel or not (wood used as fuel) Default is 0 0 or 1 FuelConsumptionMultiplier Float Only used if UseFuel is set to 1 Default is 600.0 With 600.0 Multiplier at shield radius 10x it consume 1 ressource of wood in 1 minute ✔GameUserSettings.ini ShieldSizeMult=1.0 TribeLimit=1 UseFuel=0 FuelConsumptionMultiplier=600.0 ☺ Item Class SB_PrimalItemStructure_Shield_C ##### Engram Class SB_EngramEntry_Shield_C ##### Spawn Code cheat giveitem "Blueprint'/Game/Mods/SafeBase/Items/SB_PrimalItemStructure_Shield.SB_PrimalItemStructure_Shield'" 1 1 0 ##### Engram Override OverrideNamedEngramEntries=(EngramClassName="SB_EngramEntry_Shield_C",EngramLevelRequirement=0,EngramPointsCost=0,EngramHidden=False,RemoveEngramPreReq=False) ##### Crafting Cost Override ConfigOverrideItemCraftingCosts=(ItemClassString="SB_PrimalItemStructure_Shield_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Thatch_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=True))) ##### Auto Unlock EngramEntryAutoUnlocks=(EngramClassName="B_EngramEntry_Shield_C",LevelToAutoUnlock=0)
Hunter Traps
von 76561198049312459
MOD ID: 2959693896 A port and upgrade of a mod I created for atlas which I use for my own servers. Adds various types of cages to help with trapping that can be crafted in the smithy. You can hide behind the traps and close them when the creature enters it. You can walk through the bars of the huge traps. The land ones can be placed underwater, but there are water variants you can use for those scenarios. cheat gfi PrimalItemStructure_CageLarge 1 0 0 cheat gfi PrimalItemStructure_CageHuge 1 0 0 cheat gfi PrimalItemStructure_CageMassive 1 0 0 cheat gfi PrimalItemStructure_CageHugeDeepSea 1 0 0 cheat gfi PrimalItemStructure_CageLargeDeepSea 1 0 0 cheat gfi PrimalItemStructure_CageMassiveDeepSea 1 0 0 cheat gfi PrimalItemStructure_CageHugeFloating 1 0 0 cheat gfi PrimalItemStructure_CageLargeFloating 1 0 0 Mod showcase video courtesy of: RaovakeGaming
传送器(Awesome Teleporters!)-原版汉化版
von 76561199108395106
免费使用 MODID:3634909431 这个版本汉化了面板设置 人工翻译只汉化了物品的名字和描述,不汉化潜在的英文(如使用时触发的英文) 本MOD采用2025最新技术,不会造成服务器掉帧卡顿,以及丢失功能 接定制汉化加QQ群1002430283 只做了汉化如有问题联系我删除 原版:https://steamcommunity.com/sharedfiles/filedetails/?id=889745138 友情关联:S+、C+、Q+、A+、水果、汉化、中文、100K、叠加、集成、完美、泰坦、怪物猎人、怪猎、复仇者联盟、复联、洪荒、山海经、护甲、装备、一体建筑、唯一、火影忍者、火影、海贼王、普罗米修斯、原始恐惧、帕格纳西亚、起源重生、起源、灭绝、野人、永恒、盖亚、修罗、恐龙改革、元素、狩猎、高达、科技、数码宝贝、幻灵、幻灵3、欧米茄、Omega、宝可梦、Pokemon、深渊
Primal Smithy (Craft Primal Crystal)
von 76561198106617565
It's been half a year since Crystal Isles dropped, and there are all sorts of mods for crafting Wyvern Milk and Kibble, but none for Primal Crystal. Until now. This mod adds a 0 engram Primal Smithy that you can craft. Upon placement, it will contain 15 Primal Crystals for you to take. It's a very strange and convoluted way to craft Primal Crystals, I know, but it was the only way I could get it to work. Hopefully the good modders can come up with a better way to accomplish this. In the meantime, this will have to do. Note: The Primal Crystals will appear in a stack of 15, which is unnatural because they normally only appear in a stack of 1. You can leave them like this, but it is not recommended because under certain conditions (such as relogging) the stack can revert to a single primal crystal, robbing you of 14 crystals. I would instead recommend splitting them into individual stacks of 1. For those on browsers, the mod id is 2366979416.
Better Prime Meat
von 76561198045708154
IMPORTANT: Theres a bug. You cant cook prime meat and for some reason I am not able to fix It so Im really sorry guys maybe when they release new version or new update for devkit. Increased stack limit of prime meat to 20 and spoil time is 15 minutes instead of 2 minutes and 20 seconds. Mod ID: 620123794
Zoa´s Potions
von 76561198311361468
Mod ID: 1251726467 This mod adds four potions, two to heal dinosaurs, one to heal players and one to bring the torpor of dinos to 0. 250 HP Potion for Dinos - heals 250 HP of your dino instantly - learned at level 25 - engram points: 5 - crafted in inventory - no cooldown - spoil time: 5 hrs in player inventory, 20 hrs in dino inventory - stack size: 100 Crafting costs: - 2 medical brews - 5 stimulants - 10 cooked meat Full HP Potion for Dinos - heals your dino to its full HP instantly - learned at level 50 - engram points: 5 - crafted in inventory - no cooldown - spoil time: 5 hrs in player inventory, 20 hrs in dino inventory - stack size: 100 Crafting costs: - 5 medical brews - 10 stimulants - 10 cooked prime meat First Aid Potion for Players - heals 100 HP of your character instantly - learned at level 50 - engram points: 5 - crafted in inventory - no cooldown - spoil time: 5 hrs in player inventory, 20 hrs in dino inventory - stack size: 100 Crafting costs: - 2 medical brews - 5 stimulants - 10 cooked meat 0 Torpor Potion for Dinos - brings down the torpor of your dino to 0 - learned at level 50 - engram points: 5 - crafted in inventory - no cooldown - spoil time: 5 hrs in player inventory, 20 hrs in dino inventory - stack size: 100 Crafting costs: - 50 Stimulants - 2 Giant Bee Honey You can find the admin spawn commands in the discussions. You can also find the override for the crafting costs/engram entries in the discussion. Bug reports will only be handled in my discord. You can also send suggestions there. Join now: https://discord.gg/Nr9wnQb A huge thank you goes to BIGGUMZZZZZZZ for helping me to get this mod started.
Additional Island Spawns [Discontinued]
von 76561198051969636
(DISCONTINUED, USE AIS V.2) ID:817954112 This mod adds extra spawns of cave dino's, rare dinos, and a few Scorched Earth dino's to make them easier to obtain! You Do NOT Need The Scorched Earth DLC To Run This! NOW WITH GRIFFINS in mountains! This is completely stackable, and does not alter spawns at all. It just adds to spawns that already exist It will work on any map that shares the same spawn names as 'The Island'. Adds Morellatops, Lymantria, Vulture and Jerboa to The Island as a uncommon spawn on beachs, grassy hills and the redwoods. Along with Jugbugs to the black sand river near the redwoods. Also puts the Thorny Dragon onto the Mountains. Puts Doed, Stag & Procoptodon more commonly found in easier to obtain areas of the map. Bears into the Snow and mountain tops, and a whole new set of spawns to Herbivore Island. Puts Jug Bugs & Dung Beetles into the Swamp. Puts Megalosaurus, Arthuoplura, Mantis and Allosaurus on Carno Island. Also adding Megalosaurus to The Center on Volcano Island. I will not be adding Wyverns, Rock Golems or Phoenix(because other maps dont have superheat) Also adds the saddles for the Scorched Earth dinos at an earlier level, and with base game crafting recipes. Future Plans: Updating with any new cave dino or rare dino to be found more commonly. Check Out My Other Mods! Kibble Table Elite Creatures
Improved Refrigerator
von 76561198113466316
A fridge that allows all perishable items to be stored inside. Clean and Stackable Mod Can store vanilla fridge items plus Wyvern Milk, Leech Blood, Organic Polymer, Lesser Antitode, and Preserving Salt . Ability to pick fridge up. Rotation option on placement. Structure health increased to 2500. Storage capacity increased to 150 slots. Supports locking and pincoding. No visual electrical wires when powered. Slightly altered material to distinguish from the vanilla fridge(purple lights when powered, dark grey paint). Originally created as part of my server mod but I figured I'd release a standalone version for others to use. Future Plans: Compatibility for any new perishable items that are released. Admin Spawn Code: Cheat GiveItem "Blueprint'/Game/Mods/ImprovedRefrigerator/Fridge/PrimalItemStructure_ImprovedRefrigerator.PrimalItemStructure_ImprovedRefrigerator'" 1 1 0 Engram ID EngramEntry_ImprovedRefrigerator_C Mod ID: 814727665
Bonfire-No longer maintained
von 76561198110577883
Go Big or Go Home By Beals When I first started ARK it seemed being low leveled sharing a campfire was a pain in the @@#... Not any more Bonfire is an enlarged version of the campfire heats more cooks more and of course it does coast a little more. --------------------------------------------- Requires campfire lvl 3 to craft cost 0 Engrams 24 thatch 5 flint 28 stone 12 wood 24 item slots Cooks 12 at a time Burns thatch and wood + all fuel sources ---------------------------------------------- MOD ID = 573571051 Spawn command cheat giveitem "Blueprint'/Game/Mods/Bonfire/items/PrimalItemStructure_Bfire.PrimalItemStructure_Bfire'" 1 0 false ---------------------------------------------- Clean and stackable no core files were harmed in the making of this mod. My other mods like the mod help me get more coffee ARK Server Manger
Compound Bow Plus v0.32 Alpha
von 76561197970852859
Compound Bow Plus is a modification for ARK Survival Evolved that adds new arrows for the Compound Bow. This uses the existing Compound Bow in ARK. You do *not* need to craft a new Compound Bow to use with these arrows, existing Compound Bows will work fine. PLEASE NOTE! This Mod is no longer being actively supported and is provided as-is. Due to my health I no longer have the energy to keep this mod updated. If you are a modder and you wish to take this mod over then please contact me and we can discuss it. In this initial alpha release I have made available the Tranq Metal Arrow and the Drain Metal Arrow. As this is an alpha features are still being implemented and it is expected that their will be issues or problems with this and future versions. Tranq Metal Arrow The Tranq Metal Arrow allows you to more easily knock dinosaurs unconscious. The Tranq Metal Arrow is barely affected by armour and makes tranqing other players, even in full flak armour, much easier! Be careful when using on wild dinosaurs though as the high damage will kill many dinosaurs with a single hit. While this arrow will knock dinosaurs out much faster than any other tranq ammo available in the game, it will does much more damage. This arrow does a base of 53 damage and x10 torpor (x2.5 torpor instantly and x7.5 torpor over 10 seconds). The effects scale with damage dealt. The damage dealt is adjusted based on factors including how long your draw the bow for, what part of the target your arrow hits and modifiers such as the targets armour. Based on feedback these figures will be adjusted for balance so please comment if you feel they are too weak or strong. The Tranq Metal Arrow Engram can be learnt at Level 70, costs 1 engram point and requires you already having learnt Compound Bow, Metal Arrow and Narcotic. It can be crafted in your inventory and costs x1 Metal Arrow and x5 Narcotics. When you pickup the arrow from the environment it will return x1 Metal Arrow to your inventory. Drain Metal Arrow The Drain Metal Arrow rapidly decreases the stamina of the target and makes it both hungry and thirsty. The Drain Metal Arrow is barely affected by armour! When used on dinosaurs prior to knocking them unconscious this will make them untameable. They can be used on dinosaurs after they have been knocked unconscious, at the expense of taming effectiveness from the damage given by the arrow. This arrow does a base of 53 damage. Currently it decreases Stamina by x1, Food by x0.005 and Water by x1. The effects scale with damage dealt. In testing this equated to -100 food, -100 stamina and -100 water when hitting a raptor's body. Based on feedback these figures will be adjusted for balance so please comment if you feel they are too weak or strong. The Drain Metal Arrow Engram can be learnt at Level 70, costs 1 engram point and requires you already having learnt Compound Bow and Metal Arrow. It can be crafted in your inventory and costs x1 Metal Arrow and x5 Rare Mushrooms. When you pickup the arrow from the environment it will return x1 Metal Arrow to your inventory. (I'm open to better name ideas for this arrow! I think the name could be improved) Harpoon Metal Arrow The Harpoon Metal Arrow rapidly adds to the weight of the target. The Harpoon Metal Arrow is barely affected by armour! When used on dinosaurs this will make them slow down, or possibly even stop! These arrows are *MUCH* heavier than normal metal arrows, weigh x5 more (2 weight per arrow) and only stack into stacks of 5. The arrows will affect players, unconscious dinosaurs and tamed dinosaurs but not wild dinosaurs (ARK bug: in our testing wild dinosaurs don't seem to change their speed/behaviour based on their weight). This arrow does a base of 53 damage. Currently it increases weight by x3 over 10 seconds, while simitaneously reducing weight by x3 over 60 seconds. In testing this worked out to roughly +290~ weight when it peaked. Based on feedback these figures will be adjusted for balance so please comment if you feel they are too weak or strong. The Harpoon Metal Arrow Engram can be learnt at Level 70, costs 1 engram point and requires you already having learnt Compound Bow and Metal Arrow. It can be crafted in your inventory and costs x1 Metal Arrow, x100 Stone and x1 Rare Flower (even the smell of this flower makes you slightly angry). When you pickup the arrow from the environment it will return x1 Metal Arrow to your inventory. Future Metal Arrow Ideas Ideas for other arrows to be added to this mod in due course. I'm hoping for feedback from those who have given it a go to help keep this mod balanced, useful and entertaining. Read the discussion for the current list: http://steamcommunity.com/workshop/filedetails/discussion/604581285/451851477883969716/ Future Compound Bow Ideas While I intend to focus on a greater variety of arrows in the short term, I am also interested in creating a better version of the Compound Bow. Read the discussion for other bow ideas: http://steamcommunity.com/workshop/filedetails/discussion/604581285/451851477889055647/ Do you have other ideas? Leave a comment in the relevant discussion thread - all feedback appreciated <3 Cheat Codes Please find the cheat codes for this mod here: http://steamcommunity.com/workshop/filedetails/discussion/604581285/451852225133109114/ ModID The ModID for this mod is: 604581285 If you are running this mod on a dedicated server you must specify this mod ModID as a commandline arguement GameModIds=604581285 or as ActiveMods=604581285 in GameUserSettings.ini. You only need to specify it as a commandline arguement -OR- in the ini file - not both :) If you have another mod running then use a comma to separate the mod numbers. This mod is stackable and can be called last. Verson History Alpha v0.32 - Another attempt to fix the issue with the engrams showing correctly in the Ark engram menu. Reverted the Level, GameMode, GameState and PrimalGameData blueprint files to the default and re-customized to see if that will fix the problem. Alpha v0.31 - Adjusted the way that the mod is cooked to resolve an issue where some players were unable to see the engrams on their server. Alpha v0.3 - Added Harpoon Metal Arrow. Fixed Drain and Tranq Metal Arrows sometimes consuming existing Drain and Tranq Metal Arrows when crafting. Tranq Metal Arrows now apply x2.5 torpor on impact and x7.5 torpor over 10 seconds (previously it was x7.5 torpor on impact and x2.5 torpor over 5 seconds). Drain Metal Arrows now reduce stamina, food and water over 10 seconds as a multiplier of damage (previously it was instantly to zero) - they also cause wild dinosaurs hit with them to become untamable (you can use them on wild dinosaurs to help taming AFTER the dinosaur is unconscious, but not before). This should make the Drain Metal Arrows more useful against players and less abusable for speeding up the taming process. Alpha v0.2 - Added Drain Metal Arrow. Reduced damage of Tranq Metal Arrow. Alpha v0.1 - Added Tranq Metal Arrow.
ARK: Survival Evolved Guides
ARK Admin Commands – Alle Cheats und Befehle 2026
ARK Admin Commands sicher nutzen: Konsole öffnen, enablecheats verwenden, Dinos spawnen, Spieler verwalten und Server speichern.
ARK Server mieten und einrichten - Guide 2026
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ARK Mods installieren – Steam Workshop und manuelle Installation
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ARK: Survival Evolved Server mit Mod-Support
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