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Mods & Plugins für Counter-Strike 2
Dieser Katalog listet 140.000+ Counter-Strike 2-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
Downtown V1.1
von 76561198405851241
Version 1.1 of my downtown map Ik there's some bugs and shit but I'll deal with it later
Portacre
von 76561198984812029
Explore the intricate streets of this tiny italian village and wreak havoc to claim the land as yours! Portacre is a small, CQB-style map for those wanting to play, train, or warmup for proper matches. Portacre fits new players wanting to learn the basics of CS2, but also old players wanting a different challenge. A special thanks to Coolr for playtesting and giving feedback
zm_cbglc_b3_space_fixed
von 76561198027000192
My port of a map from CS:GO and CS:S. Author: The_Prodigy. If you notice any bugs, please write in PM or comments. Our servers: ServerAddress inGame CS2 ZombieModzm.in-g.top:27015 inGame CS2 Bhopbhop.in-g.top:27016 inGame CS2 Knife 35HPknife.in-g.top:27017 inGame CS2 MiniGamemg.in-g.top:27018 inGame CS2 DeathRundr.in-g.top:27019 inGame CS2 Hide & Seekhns.in-g.top:27020 inGame CS2 Jailjail.in-g.top:27021 inGame CS2 AWPawp.in-g.top:27022 inGame CS2 Surfsurf.in-g.top:27023 inGame CS2 Publicpub.in-g.top:27024 inGame CS2 Arenaam.in-g.top:27025 Website: https://in-g.top Discord: https://discord.gg/WRxUdV8JB
МИРАЖ+ФПС С СЕРВЕРНЫМИ СКИНАМИ
von 76561199857195798
Гайд: Включение авто-подключения Guide: enabling auto-connection ПКМ по Counter-Strike 2 Переходим в раздел "Общие" В параметры запуска игры (В строчку снизу вводим) -disable_workshop_command_filtering Right-click on Counter-Strike 2 Go to the “General” section In the Launch Options field (the line at the bottom), enter: -disable_workshop_command_filtering
1hp_jungle
von 76561198965444053
1hp_Jungle - The Last Stand A routine rescue spiraled into a nightmare. After a hijacked aircraft crash-lands deep in the Cambodian jungle, a CT squad is dispatched to locate survivors. But as their chopper touches down, a surprise C4 blast ignites chaos - triggering a landslide that buries the valley in smoke, fire, and silence. The squad regains consciousness in a muddy creekbed. Their gear? Gone. The helicopter? Burning wreckage. Their health? Hanging by a thread - just 1 HP. All that's left is their knife... But they’re not alone. From the jungle shadows, the terrorists emerge - also wounded, also armed with blades, and just as desperate. No backup. No second chances. Just the blade, the jungle… and the will to survive. They came to rescue—now, stranded and wounded, they fight to survive their Last Stand. Map is inspired by original CS 1.6 map called "1hp" created by Szymon "poboo" Pobojewski which inspired creation of whole 1hp_ map category. The map is known for its unique gameplay where players start with only 1 health point, adding a high-risk, high-reward element to the game. ⚡This map was created by the Madness Gaming EU team as part of our ongoing effort to revive the fy maps experience. It will be added to the Fy_War server pool, with more maps of this kind planned for the near future. This map is not exactly the classic Fight Yard style experience but since 1hp maps used to be a typical addition of many fy servers we decided to make one for CS2 aswell. Play today: connect fywar.madnessgaming.eu:25601
kz_castle
von 76561199212399719
Kz mode but only in the castle pass the test in the abandoned catacombs of this building! Difficulty level (Medium - Hard) Duration of the passage 5 - 6 minutes Thanks to: LevelLoomers : https://discord.gg/XeWDwHFW DAD H1nt Developed with the support of Hammer5Tools, you can download it from the server : LevelLoomers When passing the map, you need to enter the following commands into the console: god mp_ignore_round_win_conditions 1
ПАБЛИК ГДЕ КАЖДЫЙ РАУНД РАЗНЫЕ СПОСОБНОСТИ
von 76561199857044055
Гайд: Включение авто-подключения Guide: enabling auto-connection ПКМ по Counter-Strike 2 Переходим в раздел "Общие" В параметры запуска игры (В строчку снизу вводим) -disable_workshop_command_filtering Right-click on Counter-Strike 2 Go to the “General” section In the Launch Options field (the line at the bottom), enter: -disable_workshop_command_filtering
Mirage Online
von 76561199856318736
Гайд: Включение авто-подключения Guide: enabling auto-connection ПКМ по Counter-Strike 2 Переходим в раздел "Общие" В параметры запуска игры (В строчку снизу вводим) -disable_workshop_command_filtering Right-click on Counter-Strike 2 Go to the “General” section In the Launch Options field (the line at the bottom), enter: -disable_workshop_command_filtering
Sandstone BHOP
von 76561198791723306
Когда вы заходите на карту, происходит автоматическая переадресация на сервер. Upon entering the map, you are automatically redirected to the server.
Archipelago (Wingman) - Test Version
von 76561198434017577
its a wingman map would love feedback ♥ hey! :) i'm already in the process of fixing a lot of the clipping throughout the map (mainly t spawn and the t roof area), but there's already a few other things being worked on for a future update! - adjusting the bombsite region to wrap around the entire pillar, allowing people to plant on all 4 sides of the pillar, instead of just 2. - adjusting the window that pokes out of the top of the window frame at t roof. - adding clipping to the two lights near the ct rock area, allowing players to jump onto them if they'd like. i'm also questioning 1 of 2 options with the balcony/dock area over by t spawn. i've noticed t's have wanted to 'run-boost' a player over the water and onto the side of site near the cubby. i've contemplated adding a visual identifier to help players know the area can't be crossed, but seeing how players are wanting to attempt it, i'll more than likely also be opening up the cubby on site and making it 'run-boostable' for t's, while also still keeping it a safe spot for ct's. i still have to figure this one out though, any other updates/fixes mentioned are likely to go live sooner than this change. i also made the map originally in 24/48 hours just as a concept, but i just kept working on the map by the time i ended up with a 'finished product', i hadn't even changed the original file name to archipelago. i originally wrote the map file as 2025, but since i couldn't use numbers, the map file is just twentytwentyfive, lol that'll be fixed as well with the new update. if there's anything else you can think of, please feel free to leave a comment. thanks!! ♥ hey! i've updated archipelago to its latest version and i'm pretty certain its at what i'd consider to be a "final version", but if there are any other ideas/suggestions, please feel free to comment them :D - resized bomb_trigger to let players plant behind pillar on site - fixed tiny window gap near t-roof/bar - added a bomb_reset_timer so the bomb doesn't get stuck in water if dropped - added additional out of bounds clipping to rooftops/walls/stairs to smooth out the experience - added clipping to the 2 lights near the stray rock nearby ct spawn - added a small crate nearby t apartments/balcony area, allowing players to jump back onto the railing and retry a failed jump instead of having to wrap all the way back around the stairs - expanded upon the cubby on site, allowing t's to 'run boost', while allowing for ct's to take a powerful, but also vulnerable position close on site (this change still requires some playtesting to possibly adjust/balance some things out, but the change is in the map right now for people to test out and see how they feel about it) i think the only thing left to do is to add a mini-map to help with readability. that should hopefully be added before the end of the week. thanks again! i've also started planning out a layout for another wingman map, possibly something outdoorsy/green themed, but more to come soon! :) hey! wow, we reached 100 subscribers on the map. thank you so much!!! ♥♥♥ while i've been quietly working on a new map for a few days, i've also been making some small quality of life changes with the map. i'm also working on creating a minimap for the map, so hopefully that'll be done by this weekend. - added terrorist_team_intro and counterterrorist_team_intro screens as well as team_select screens for the matches start/end/halftime cinematics. - slightly adjusted the window near t roof, allowing players to walk through without having to crouch or awkwardly jump/crouch to get through it. - added small "no swimming" signs near common fall spots in the water to help players with learning areas that are off limits. - added a tiny rock nearby the balcony/cubby area for players to stand on, allowing players to make the jump slightly easier, as well as allowing for players to hold a passive angle in standoff/post plant/retake scenarios. i'm starting to like the new balcony/cubby area, but i still feel like it could be a little small and leave little room for opportunities. let me know what you think! :) thank you again for 100 subscribers on archipelago! with the map being pretty much final (though i'm still questioning the cubby/balcony area and still need to add a minimap) i can't think of much else to add at this point. once again though, please feel free to leave any suggestions or recommendations in the comments ♥ hey! just a tiny update, i had noticed this early on and completely forgotten to update it. there was a rendering bug where if a player dropped a smoke grenade and there was water behind the smoke, any players would be completely visible, similar to csgo's original smoke bug where players would be visible when a high explosive grenade would hit the smoke, but this time it was constant. this has been fixed, as well as tiny ladder/player clips that was visible from certain angles (ex. the sides/back of the ladder clip near t spawn, and the sides under tiny clip the window near t roof) >> 𝙩𝙝𝙖𝙣𝙠 𝙮𝙤𝙪 𝙨𝙤 𝙢𝙪𝙘𝙝 𝙉𝙚𝙗𝙪𝙡𝙪𝙨 𝙛𝙤𝙧 𝙢𝙚𝙣𝙩𝙞𝙤𝙣𝙞𝙣𝙜 𝙩𝙝𝙚 𝙢𝙖𝙟𝙤𝙧 𝙨𝙢𝙤𝙠𝙚 𝙗𝙪𝙜, 𝙖𝙨 𝙬𝙚𝙡𝙡 𝙖𝙨 𝙡𝙚𝙖𝙫𝙞𝙣𝙜 𝙖 𝙧𝙚𝙖𝙡𝙡𝙮 𝙣𝙞𝙘𝙚 𝙧𝙚𝙫𝙞𝙚𝙬 𝙤𝙛 𝙩𝙝𝙚 𝙢𝙖𝙥! ♥ i'm definitely felt the ct's have had less opportunities on the map. t's have the opportunity to fight 4 different areas, getting almost first contact at each angle. i initially felt that between utility usage, and giving ct's areas on site to take advantage of, that would be enough. in the coming days, i'm going to take a look at pushing back t spawn, as well as reworking the secondary ct route that leads towards the bar, and how it could possibly be adjusted to give ct's something new to play. i also might consider pushing ct's up, as right now they're hardly able to contest the bar early (let alone the cubby/balcony area). i've liked how ct's can't initially take things like apartments early and how pushing up can almost instantly start a gunfight, but they still feel extremely disadvantaged at not even being able to get to chokepoints. i've really liked the wraparound near the 't apartments/bar' area and how players have been able to take either area and flank early on. i've considered how this area could be useful in certain scenarios, but in other scenarios i've seen the area (more specifically the bar side with the balcony/ladder/hedge) become harder to use later on in rounds. sometimes it'll be a ct holding at one of the many close distance angles, other times it'll be a ct holding deep with an awp. i want to look at possibly resizing the top of the door frame, and possibly swapping the placement of the hedge and the ladder, allowing players to use the ladder freely from behind the hedge instead of in front of it. a lot of these changes will come some time next week, but i wanted to address Nebulus' review of the map, as well as get the smoke bug fixed as quickly as possible. thanks so much for sticking with this project (i have decent experience with the original hammer editor, but i'm still pretty new to the cs2 editor and some things require a 20 minute youtube tutorial, and/or 30 minutes of mental tinkering lol) i love hearing all the feedback and getting to hear perspectives i would've never imagined, it helps me immensely in both the creation of this map, as well as future maps :) thank you again!!! ♥
SANDSTONE
von 76561199857206017
При входе на карту вы подключаетесь к серверу с игроками Вы можете подключиться через IP-адрес указанный в чате, либо включить автоподключение при входе на карту Как включить автоподключение: 1. Нажмите ПКМ (правой кнопкой мыши) по Counter-Strike 2 в библиотеке Steam 2. Откройте «Свойства» 3. Перейдите в раздел «Общие» 4. В поле «Параметры запуска» введите: -disable_workshop_command_filtering Автоподключение позволяет мгновенно заходить на сервер без ручного ввода IP-адреса. cs2, серверы, сервера, public, skins, fps boost, high fps, паблик, фпс буст, onetake, вантейк, dust2, dust 2, даст, sandstone, sandstone_new, сендстоун, mirage night, awp lego, awp cannons, mirage winter, mirage christmas, mirage fps, мираж фпс, ночной мираж, авп лего, авп каннонс, зимний мираж, новогодний мираж, стендоф, random models, random agents, рандомные персонажи, рандомные агенты, 128 tick, random events, рандомные ивенты, de, random rounds, рандомные раунды, hide and seek, maniac, 128 тик, маньяк, прятки, fun, jail, джаил, тюрьма, скайбокс, skybox, optimized, low lag, bunnyhop, 5x5, мониторинг серверов, server monitoring, 5х5, lobby, лобби, bhop, банихоп, бхоп
Японский мираж (Mirage Japan Style)
von 76561198790215727
Японский Мираж в CS2 — это знакомая классическая карта Mirage, переосмысленная в эстетике традиционной Японии. Здания в стиле японских районов, неоновые вывески, бумажные фонари, ветки сакуры и мягкий свет вечернего города создают особую атмосферу, в которой привычные маршруты ощущаются по-новому. Игроки сразу замечают, как меняется настроение сражений: вместо жаркого песка — прохладные каменные дорожки, вместо старого рынка — улочки с чайными домиками, каллиграфией на стенах и уютными внутренними двориками. Такой сеттинг добавляет визуальной свежести и заставляет заново изучать карту, обращая внимание на мелкие детали и по-новому воспринимая точки выхода и позиции. Японский Мираж объединяет традиции и современность. Здесь каждый раунд словно проходит в альтернативной вселенной CS2, где тактика остаётся прежней, но ощущения — совершенно новые. Эта карта идеально подходит для тех, кто любит эксперименты, красочные визуальные решения и атмосферу восточной культуры.
MIRAGE + Random Cheats
von 76561199873490946
При заходе на карту вы будете автоматически подключены к серверу. When you enter the map, you will be automatically connected to the server.
kz_devon
von 76561198423770290
It's not a port - it's a full rework of the CS:GO map, including visual and some minor gameplay changes. Just like before, the map contains basic of KZ mechanics like longjumping, bhop, ladders, surfs. For the best experience, play on servers running the official CS2KZ plugin. Mode: CKZ ✔ Tier: 3 (Medium) Length: 2:00 - 3:00 Mode: VNL ✔ Tier: 4 (Advanced) Length: 5:00 - 15:00
ze_rtv_one_more_p
von 76561199520180598
This is a Zombie Escape map ported by Source2 Zombie Escape To properly play this map on your server, you will need the necessary plugins available at https://github.com/Source2ZE
Weaponcache 2
von 76561199015203366
New Counter-Strike has been released, so after one year i realized that i must port the only one my map to the "Counter-Strike 2". Welcome to the Weaponcache 2! This is an aim map, where you need to find weapons in caches in all over the level to survive and win. This is an updated version of CS:GO map "Aim 2v2 weaponcache" for CS2. New version of map has some changes: - Added Famas for CT side - Added taser for both sides - Added grenades, two of each type, except decoy, for both sides - Reworked map structure - Added more props This map is still being played better in 2v2 wingman mode, but this time there can be up to 15 players per team. Don't try to play with bots, they can do almost nothing, except walk and have an awp and knife sometimes. I hope you enjoy it.
De_lidl
von 76561198032013336
Hi! That's right, this is a map from cs 1.6 ported to cs2! https://gamebanana.com/mods/84372 --------------------------------------------------------------- This cs2 project is based on my old port cs 1.6 -> cs go: https://steamcommunity.com/sharedfiles/filedetails/?id=851412060 What changed? - The "Kebab" room is completely new, with added models and music ;) - Added some cars, but they're not driveableEven the shopping cart isn't driveable.. thanks to valve, its harder to make it and I don't have time to learn how to do that with some scripts. - As u can see color map have changed again :D - Changed textures and models. - Bots appeared. I wanted to keep the old classic feel of the map and tried not to change its style too much. That's all, folks. Have fun!
Lazio
von 76561199480381199
A fairly large 1v1 Defusal Map or a small Wingman map. Im open to feedback/Suggestions please leave a comment. (This is the same layout as my previous map laundrymat but just with better visuals and major gameplay improvements).
ze_surf_facility_p
von 76561199520180598
This is a Zombie Escape map ported by Source2 Zombie Escape To properly play this map on your server, you will need the necessary plugins available at https://github.com/Source2ZE
kz_p1
von 76561198998357880
For the best experience play with CS2KZ Plugin Map Tier (CKZ): 6 Map author by: chobi Map ported by Vlad0s Permission to port has been - RECEIVED! Original map: https://steamcommunity.com/workshop/filedetails/?id=1684028086 If you find any bugs on the map, please let us know in the comments
Counter-Strike 2 Guides
CS2 Workshop Maps auf dem Server laden
Workshop Maps auf deinem CS2 Server laden, Rotation einrichten und typische Fehler bei IDs, Downloads und Mapwechseln beheben.
CS2-Server aktuell halten: wie Updates auf deinem Server ankommen
Warum ein CS2-Server nicht automatisch aktualisiert, was „Server ist veraltet“ bedeutet und wie der Build-Abgleich deinen Server alle 30 Minuten aktuell hält.
CS2 MatchZy Match Center einrichten – Ein-Klick-Matchserver mit GOTV
So richtest du MatchZy, CounterStrikeSharp und GOTV im CS2 Match Center ein: Installation, Match-Setup, Prüfung und Troubleshooting.
Counter-Strike 2 News
Counter-Strike 2 Server mit Mod-Support
Kompatible, unterstützte Mods über das Server-Dashboard installieren.
Counter-Strike 2 Server mieten