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DayZ Mods & Plugins
MoreDoors
von 76561198068125946
I don't mod much these days as I've been focusing on game development, and as a result this mod went to the wayside a bit until some very helpful community members revitalized it. Unfortunately that version is no longer available, however shoutouts to MDC for heavily improving upon the original system and providing so much for the community. Though this mod is depreciated, it will stay on the workshop to be used as reference in case its useful to anyone. [h1] This mod has not been updated for 1.13 at this time and may not be depending upon availability [/h1] [h1] More Doors! [/h1] [img]https://i.imgur.com/EFERX9f.gif[/img] This mod is made to assist in the process of locking down a vanilla house when a gate just won't cut it. More Doors are craftable doors that behave like gates but are just a door and a frame, allowing you to lock down an entrance in a much smaller location without exposing any of the backside of your wall. There are also a few extra bells and whistles (and more to come ^_^) such as a lockable safe container that players can use to hide their most treasured valuables and a giant unraidable vault door for events and other creative uses. Lastly, the mod is equipped with its own server side config file that is generated in the profile folder and allows for various customization such as Raid times, toggle recipes, raid tools, etc. Hope you enjoy the mod, please report any issues and such you find to me. Steam comments are ok for little blurbs but discord is the place to talk and really get to the bottom of things if you need support. Fresh out the door I may have missed a few bugs, consider this the beta of More Doors but as far as I can tell its very stable so don't feel like your takin a gamble. Just be sure to report any bugs to me and I'll try and fix em ^_^ [url=https://discord.gg/rs9X3NK] Discord [Click Here For Support] [/url] (Link Updated 11/19) [h1] Recipes [/h1] 5 Wooden Planks + Hammer = Shanty or Wooden Door Kit 10 Wooden Planks + Hammer = Metal Door Kit Then you must put the required ingredients into the kit object before it will place the door you would like to build. 5 planks + 25 nails = Small Shanty Door 10 planks + 25 nails + Metal Wire = Small Wooden Door 20 planks + 75 nails + 5 Sheet metal + Metal Wire = Small Metal Door Other noncraftable items = Vault door (still has kit for placement ease) and the Safe. [h1] FAQ: [/h1] Do Codelocks lock these doors? Yes. Codelock, combination locks, any locks that work on a fence. Currently no proxy of the lock appears while its connected but will likely fix that in the near future. Does this work with X mod? It should be compatible all around and if its not I'll be sure to fix it. Uses its own actions and configs so vanilla overrides also won't effect this mod hopefully. Whats the best way to place these? I tried to size them in a way that would fit most small doors, I find its less finicky opening and closing them if you dont line them up on the exact plane as the vanilla door your covering (little to the forward or back). Keep in mind these place the same way fence kits do when building them as in, the dismantle side faces towards you as you place them and the destroy side faces away (unless you rotate the object). Y u no do dis? :Facepalm: Spare us both the trouble, you are the because lol. I am happy to answer questions and recieve feedback in a civilized fashion. I will definitely remove your comment if your just being a turd, if you want to give helpful feedback you know where to find me [h1] Permissions [/h1] This mod is open source, feel free to repack it or do as you will. All I ask is that if you are using the mod inside your own or picking it apart to learn from it, please throw out some shoutouts. Many brilliant minds other than my own are the only reason I am here with all of this anyway, what you see is the culmination of group effort, knowledge, and sharing. If you wanna customize anything that isn't already provided with the config buzz me and I'll see if I can throw you a hand. [h1] Shoutouts [/h1] Munghard the model man, Helkhiana the refactah mastah (more like fix the whole mod mastah lol), MDC with the big brain scripting, Jon and the whole Sanctuary Gang for being the best, Creep for giving me a nice working sample to get the OB juices flowin, Chopper and the BBP bois for always bein awesome but also the words "these are just a fence in disguise", MarkDaOne for assisting helk with rpc vodoo, All the modders makin great content and lending a hand when they can. Hop, SaltyBob, the list goes on and on. Special thanks to Spud from DDU for his generous donations and his decision to share with you MoreDoor's newest addition: Window Barricades! Also just for a lot of great ideas and input in general, great people over there. Show them some love Another special thanks to Islerok!! He sent me the fix for the punching of the doors going away, the community continues to support each other and it warms my heart, enjoy all!
Party On !
von 76561198016698554
[h2]THIS MOD IS NOT MAINTAINED ANYMORE, IF IT BREAKS, IT BREAKS ! [/h2] [h1][b]Party On ![/b][/h1] Take the next level of your party with this mod! Gather your dancers and make it thru the night ! Could be good for a one time event or for your player making a collection of the items ;) Dayz 1.28 compatible ! (it seems so, no one complained yet) [h2]Suggested mod to run with : [/h2] - Ear-plugs [h2]Adding custom songs[/h2] If you are a modder, you can add your own song, adding them to your [b]own mod[/b]. A config sample is available in the Extras/CustomSong folder of the mod. You just have to adapt the code, replace names and values with yours and add the .ogg file of the song you want. Use this converter : https://audio.online-convert.com/convert-to-ogg to transform your MP3 file to an OGG file. [h2]Club Berezino[/h2] I made a small club that you can use with the object spawner function. [b]It's mostly a sample.[/b] It require you to have Builder Items installed on your server. It use Static items like you would use to implement custom location.NPC can be traders if you have the mod installed. Located in the last industrial compound of Berezino uphill direction Gorka. Chernarus only of course. All config file in the extra folder. [h2]Types & trader[/h2] Located in the Extras folder of the mod. Adjust values of the trader config to your desire. [h3]** IMPORTANT NOTICE FOR VPP-ADMIN USERS ** [/h3] If you want to use the Partyon Statics, you gotta check the box "Filter by Scope" in the top left corner of the Object builder Menu !! [h2]Credits & Thanks : [/h2] [b]Helkhiana[/b] ==> Too many things to be listed ! Would have not been possible without you ;). [b]Sfmplayer[/b] ==> For trusting me in the beginnings and allowing me to became a modder. [b]zibs[/b] ==> Glowing rvmats. [b]CAMINOonPC[/b] ==> For weeb bus => spotlights and color array. [b]Кастет[/b] ==> Discoball_Multi , cycling colors. [b]Hellmaker[/b] ==> For LOD explainations. [b]PINKgeekPDX[/b] ==> For LOD explainations & chrome.rvmats. [b]Quadley[/b] ==> For support over moving light + orange emissive. [b]Cleetus[/b] ==> OnWork function. [b]InclemenDab[/b] & [b]Jacob_Mango[/b]==> For The ghost icons. [b]InclemenDab[/b] ==> For adding songs from an external mod. [b]Wardog[/b] ==> For multiples leads. [b]DaemonForge[/b] ==> For the timer script. [b]Jack4607[/b] ==> For support over DJ Boris. [b]Tyson[/b] & [b]Shaggoth[/b] ==> For support over Memes. [b]Zedmag[/b] => For something :smile: [b]Creep[/b] => For Showing some clothing stuff [b]TrueDolphin[/b] => For slaying the last Null pointer error in this mod ! [h1]Usage & Terms[/h1] - You are [b]not[/b] permitted to repack, edit or reupload any files from this mod. - You are allow to open it for learning purposes. - This item is not authorized for posting on Steam, except under the Steam account of [url=https://steamcommunity.com/profiles/76561198016698554]BuGs[/url] - Permissions is granted to use this mod for server monetization under the conditions that you follow the DayZ Server Monetization agreement and have obtained permission from Bohemia through https://www.bohemia.net/monetization [h1][code]"Reducing mod count by repacking does nothing other than putting you behind on updates, prevents people from querying for specific mods when server surfing, forces people to redownload content they might already be subscribed to, and does nothing for performance (a rumor passed around by server owners)." -Wardog[/code][/h1] [b]Mod is not supported or maintained anymore, it will work until it won't.[/b] I don't accept Steam or Discord invites.
DayZ Mining System with Ores and Gems (Legacy)
von 76561198177843867
This is now the legacy, Stuff works but will not be updated anymore. New pack can be found here: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3604049451]DayZ Mining System V2[/url] [h1]💖 Support the Developer[/h1] If you enjoy the mod, please consider giving it a thumbs up, favourite, or leaving feedback. 100% of donations go toward development of new features and addons. Thank you for the support! [h1]❌ Repacking & Licensing[/h1] [b]You are NOT allowed to repack or reupload this mod or its contents without permission.[/b] Copyright © 2022–2025 — DayZ Mining System with Ores & Gems This item is not authorized for posting on Steam except under: [url=https://steamcommunity.com/id/MrFreezeGamesPC/]MrFreezeGamesPC Steam Profile[/url] Furnace Model created by Layne.H Anvil Model created by .3D-Skill-Up Ores and Ingots 3 created by Joan LP Gold Nugget created by scrampunk, then re-skined by myself.
SFP
von 76561198083062628
[code]Вопросы и деловые предложения по моду, пишите в личку Steam FIDOv Перепаковка мода запрещена. Если файлы данного мода появятся где то в другом месте. Буду кидать страйк[/code] [code] Если вы хотите активировать анимации в моде, вам нужно будет установить специальный плагин. https://steamcommunity.com/sharedfiles/filedetails/?id=2952842170 Без него анимации не будут работать. Для чего это все сделано? Если у вас стоит другой мод пак на анимации, тогда работать они в паре не будут. Если вы хотите играть с другим мод паком на анимации, тогда этот плагин не скачивайте, если вам будут нужны анимации из мода SFP. Тогда вам понадобится этот плагин, и вы должны будите установить. Сделано для того чтобы был выбор с каким АнимПаком играть.[/code] [h1] Обновление от 11.07.26[/h1] -Список новедений и изменений вы найдете в корне мода. [b]Довожу до вашего внимания, что каждый сервер пишет свою экономику. "Types"на данный момент от меня нет.[/b]
BetterStash
von 76561198064769641
[h1][b]BetterStash[/b][/h1] Here is a mod I made a little while back and decided to release it publically as a few have requested it. [b]The mod adds a Plastic Barrel which functions similarly to the barrels in the game already, however you can use a shovel bury it to turn it into a hidden stash, inspired by the hidden caches in Tarkov.[/b] The Hidden stash differs from the buried stashes already in the game, as you can access the loot without requring a shovel each time to dig it up. The intended use is for servers with no base building, where it is difficult to store, for example, Namalsk Lore items. This give you a small amount of hidden storage that can be easily accessed, but you still run the risk of players finding it. It's suprsingingly well hidden in long grass and around trees. (Be careful, as with the vanilla stashes, they can sometimes become unreachable if placed too far into an object). [h1]Usage[/h1] I do no permit people to repack this mod. I allow this mod to be used on monitised servers. [h1]Server Owners[/h1] Theres a types.xml in the mod folder with a lifetime set to 14 days for the stash once it's in the ground (they are set up for namalsk so change usages accordingly). The stashes are logged when the are dug in and dug out, which will go into Profiles/Betterstash/logs folder. [b]classnames:[/b] [code]PlasticBarrel[/code] [code]PlasticBarrelStash[/code] [h1]Credits[/h1] [url=https://www.cgtrader.com/3d-models/industrial/other/plastic-barrel-d6086c8f-8b57-434a-8974-23131f2c1579]Model Used[/url] Thanks to Syntax for the muddy retexture! Thanks to Designful for helping with the logging! “Copyright 2022 [Pope Leo.] This item is not authorized for posting on Steam, except under the Steam account named Pope Leo”
Animal-Pack
von 76561198122563554
[b] Adds "new" animals and pelts to dayz[/b] (this is only a re-texture mod) Give the mod a thumbs up for more content [img]https://i.imgur.com/5Nr7xbg.png[/img] [b] Fox [/b] [img]https://media.giphy.com/media/bkMdp77wK8IqchqYK4/giphy.gif[/img] [img]https://i.imgur.com/NoxSMf3.png[/img] animal class name: wolf_fox pelt class name: pelt_fox [b] Black wolf [/b] [img]https://media.giphy.com/media/p829XHAUeFZoFlJDmT/giphy.gif[/img] [img]https://i.imgur.com/dxqbQBp.png[/img] animal class name: wolf_black pelt class name: pelt_wolf_black [b] Brown wolf [/b] [img]https://media.giphy.com/media/M8B8qk2PVb7XFsOfuZ/giphy.gif[/img] [img]https://i.imgur.com/wIMMRRv.png[/img] animal class name: wolf_brown pelt class name: pelt_wolf_brown [b] Hyena [/b] [img]https://media1.giphy.com/media/ctrZrH9iqCxfDgDkcg/giphy.gif[/img] [img]https://i.imgur.com/4cK2pPw.png[/img] animal class name: wolf_hyena pelt class name: pelt_wolf_hyena [b] Bloody bear [/b] [img]https://media.giphy.com/media/oacptQL1RCHfxsuUIq/giphy.gif[/img] [img]https://i.imgur.com/jBt1HR6.png[/img] animal class name: bear_blood pelt class name: pelt_bear_blood [b] Black bear [/b] [img]https://media.giphy.com/media/ccWOGWwtWYj0NPGlnb/giphy.gif[/img] [img]https://i.imgur.com/jjAPg1L.png[/img] animal class name: bear_black pelt class name: pelt_bear_black [b] Polar bear [/b] [img]https://media.giphy.com/media/DYNjfPK3drI2ZstSzQ/giphy.gif[/img] [img]https://i.imgur.com/yXpFCiF.png[/img] animal class name: bear_polar pelt class name: pelt_bear_polar [b] Chicken [/b] [img]https://media.giphy.com/media/vaLdilGbrC6aY2CCre/giphy.gif[/img] animal class name: hen_yellow [b] Infected hen [/b] [img]https://media.giphy.com/media/d8AMiidzFcZkHxKgn4/giphy.gif[/img] animal class name: hen_zombie [i] You may repack this mod into your server pack [/i]
sGunplay
von 76561198152643098
[img]https://imgur.com/YqbBwor.gif[/img] [img]https://imgur.com/ZH4n4co.png[/img] [h1] What is [b]sGunplay[/b][/h1] [b]sGunplay[/b] is the second module of the much more ambitious [i]sUDE[/i] project. Its main goal is to give a slightly more hardcore and different experience, but carefully balanced to don't make it feel much different from the vanilla game, while improving the PvP (and PvE) in many aspect. [h1] [b]Key[/b] aspects and [b]reasons[/b] of the mod [/h1] The current DayZ gunplay feels too fast and arcade, with sGunplay I try to fix that problem (Keep in mind that it still lacks some core features, therefore it doesn't completely represent the final vision I have for the gunplay) [list] [*]sGunplay incentives a more thought-out and slightly slower PvP. [*]Running and shooting, rushing enemies while hipfiring and other things that make the game feel like an arcade-type shooter, are less rewarding [*]Your inventory now plays a big role in recoil control, precision and weapon handling. Think twice what weapon to use and what stuff you really need to bring with you when going to PvP hot zones (the sClothing module, with layered clothing, redesigned inventory slots and more, will majorly modify this aspect, so stay tuned) [*]A more dynamic and always different PvP, thanks to the many features added. [/list] [h1]Differences from vanilla DayZ[/h1] [h3] Less arcadeish gameplay [/h3] [b]sGunplay[/b] rewards a slower paced PvP/PvE [list] [*]Slower AimingDownSight (ADS) time, less snappy, robotic and arcadey animation (procedural ADS times will come with future updates) [*]"Focus" mechanic. Holding your breath will help you focus while in ADS, giving less sway and more precision. The focus speed will change based on the player stance [*]Reduced FieldOfView while aiming ADS, which combined with the new "focus" mechanic incentivate the player to think twice before shooting [/list] [h3] Procedural weapon [b]inertia[/b] [/h3] No more insane 360° flicks with a 5kg weapon, thanks to the new dybamic inertia system based on: [list] [*]Weapon weight [*]Inventory weight [*]Player stance (erect, crouched, prone) [*]Movement speed [*]Hipfire (inertia will be much stronger while hipfiring) [*]Player injury state [/list] [h3] Procedural weapon [b]recoil[/b] [/h3] The weapon recoil system has been remade from scratch, which allowed me to make it more realistic, visually more appealing and more dynamic, based on: [list] [*]Attachments (more to come in the future) [*]Character strength (vanilla softskill you see when you open the inventory) [*]Player stance (erect, crouched, prone) [*]Inventory weight [*]Movement (you'll be able to control recoil much better while standing still) [*]Hipfire (while hipfiring you won't be able to control the recoil very easily) [/list] [h3] Completely reworked player [b]cameras[/b] [/h3] [list] [*]Deadzone! It is also possible to tweak the deadzone strength as you wish [*]"PictureInPicture" (PiP) emulation. The mangifying optic lens effect has received a major overhaul to better emulate the dual render technic used by games like Insurgency or EscapeFromTarkov. And it also is compatible with deadzone! [*]The camera is not "tied" to the weapon anymore [*]Customizable DepthOfField while ADS [*]It's possible to Freelook while ADS (only with ironsights and non-magnifying optics) [*]It's possible to visually inspect the weapon (only with ironsights and non-magnifying optics) [/list] [h3] Dynamic [b]crosshair[/b] [/h3] The dynamic crosshair is inspired from the .62 version of DayZ. Such crosshair would help you while hipfiring, showing you where your gun is point at; so it will be much easier to understand if you're shooting a tree or the enemy behind it . [list] [*]It can be enabled/disabled from the menu settings [*]Servers can decide to disable it by toggling the crosshair options in the serverDZ.cfg [/list] [h3] Improved [b]sway[/b] and [b]stamina[/b] drain [/h3] [list] [*]The weapon sway (caused by the breathing) is a lot more predictable and much easier to control (without crazy spasm from your character). [*]Holding your breath will drain your stamina a bit slower than vanilla. This has been done to compensate the "time" you need to focus, while also making the timing more plausible, gameplay and realism wise [/list] [h3] Other additions [/h3] [list] [*] You will slightly retract your weapon before lifting it up when you're close to hit a wall. It will help you a lot during CQB! [/list] [h1]Need help?[/h1] Come over to my [b][url=https://discord.gg/HEtYJHUyE5]DISCORD[/url][/b] [h1]FAQs[/h1] [quote]Why does my weapon uncontrollably shakes up and down when aiming?[/quote] It's likely that you're using some unlimited stamina mod; unfortunately some of them are implemented incorrectly and cause this issue in sGunplay. You can implement unlimited stamina, without using any mod, via the cfgGameplay.json configuration file [url=https://community.bistudio.com/wiki?title=DayZ:Gameplay_Settings][/url], by editing the fields in the [i]Stamina[/i] section [quote]How can I stop my players to change the in-game settings?[/quote] You can use [url=https://simonvic.github.io/sUDE/tutorials/3/]server side constraints[/url] to constrain/lock the settings. If you're unfamiliar with editing .json files, you can use [url=https://simonvic.github.io/sUDE/tools/sConstraintsEditor/]this helper tool[/url] [h1]Modding[/h1] [h3]How to make a weapon compatible[/h3] - If you use vanilla recoils for your modded weapon, there is nothing you have to do! - If instead you use a custom recoil and want to make it compatible with [b]sGunplay[/b] you may need to specify some more values. Come in the [url=https://discord.gg/HEtYJHUyE5]DISCORD[/url] for a more detailed guide [h3]How to make an optic compatible[/h3] All you have to do is to change the [i]PPMaskProperties[/i] and [i]PPLensProperties[/i] inside your [b]config.cpp[/b]. In both cases the X and Y position must be set to 0.0 Come in the [url=https://discord.gg/HEtYJHUyE5]DISCORD[/url] for a more detailed guide [h1] Github page [/h1] For a better insight give a look at the github page: [url=https://github.com/simonvic/sGunplay]github.com/simonvic/sGunplay[/url] [h1] Monetization [/h1] You are hereby given monetization approval, as long as you follow the [url=https://www.bohemia.net/monetization]DayZ Server Monetization rules[/url] and have obtained permission from Bohemia [h1] Repack [/h1] You are [b]NOT[/b] allowed to repack any part of this mod, unless given my explicit consent [h1]Contact me[/h1] Found a bug or want to give a suggestion? Feel free to contact me! Discord server: [url=https://discord.gg/HEtYJHUyE5]DISCORD[/url] [h1] Buy me a coffee [/h1] [url=https://paypal.me/simonvic][img]https://imgur.com/HtWkSnN.png[/img][/url]
dbo_surfaces
von 76561197981072046
Free AF and Original see other terrain surfaces in my workshop for deer isle and Namalsk etc , i don`t think the Doxxer has plagiarised them all yet but i`m sure he will be on it ;) Cheers and Enjoy Deanos
ViewInventoryAnimation
von 76561198069660463
[h1]View Inventory Animation[/h1] This mod enables a animation while the player is in inventory. You can disable the animation being played on the controlled player. This does not stop the animation from being played for other players. Other players will still be able to see when you are in inventory due to the animation being played from them no matter if you disabled it locally for your own player. You can disable the animation being played in the player preview in inventory. [h2]Server owners[/h2] At startup the mod will generate a config file called via.json in your profiles folder. You can edit this file to force the animation being played locally for players or in the player preview in inventory even if they disabled it as well as a delay time that the player must have the inventory open before the animation starts playing. [code] { "forcePreview": 0, "forceAnimation": 0, "delay": 0.6 } [/code] [h2]Repack/Modify/Redistribute[/h2] [b]You ARE ALLOWED to repack, reupload, modify and redistribute this mod however you want.[/b] [b]Don't ask me for any special features requests or whatever. I will not do any special versions for anyone. Just take the mod and make adjustments as you need and publish the adjusted version![/b] [h2]Contact[/h2] Discord: affenb3rt#4704
RaG_Viking_Pack
von 76561197976782863
[h1]RaG Viking Pack[/h1] [b]A Collection of all sorts of Viking related Items.[/b] To craft the Viking Shelter Kit you need: 3x Wooden Planks + 5 Wooden Sticks To dismantle, you need a Screwdriver [h1]Donations[/h1] [b] If you want to support me: [url=https://ko-fi.com/rag_tyson]Ko-fi[/url] [h1]Monetization and Repacking[/h1] [b]This mod is not allowed to be monetized, repacked or reuploaded.[/b] [b]However, you are allowed to use this Mod on your approved Monetized Server, as long as this Mod is not part of the Monetization.[/b] read more here: [url=https://www.bohemia.net/monetization]Monetization[/url] Any "Can i repack" questions will be ignored. The Answer is no. Don't even ask. For any kind of question join my Discord: discord.gg/MRfe4c9h3x I do not accept Steam invites.
KarmaKrew
von 76561199396112643
[b]Unpacking, repacking, copying code/models/textures is not allowed under any conditions.[/b] Copyright 2019-2026 KarmaKrew. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/profiles/76561199396112643
Titan Core
von 76561198158395081
All content in this mod is made solely for use on TitanGaming servers. Usage & Terms - You are not allowed to repack or republish this mod on any platform including steam - You are not allowed to unpack this mod and create derivative work from its source code without permission from Maverick. - A DMCA take down will be issued if necessary [img]https://i.imgur.com/R8cMZW4.gif[/img]
LIGHTS
von 76561198102181067
Данный мод добавляет статичные и постоянные источники света, которые идеально подойдут для ваших торговых зон и даже баз игроков ! Особенности: * Приятное для глаз освещение * Малая нагрузка (При разумном количестве ламп) * Дополнительные возможности (Сжигание предметов, Согревание персонажа) * Позже добавится сушка, приготовление еды... [h1]Внимание ! Я даю согласие на перепаковку в свои моды только поддержавшим меня пользователям Если хотите им стать - свяжитесь со мной[/h1] Если вы хотите поблагодарить меня: https://boosty.to/neonmurder/donate [img=https://i.imgur.com/6SXcXFl.gif][/img] ========================================================== This mod adds static and permanent light sources that are perfect for your shopping areas and even player bases! Features: * Eye-pleasing lighting * Low load (With a reasonable number of lamps) * Additional features (Burning items, Warming up the character) * Drying, cooking will be added later... [h1]Attention! I give my consent to repackaging in my mods only to the users who supported me If you want to become one, contact me[/h1] If you want to thank me: https://boosty.to/neonmurder/donate [img=https://i.imgur.com/6SXcXFl.gif][/img]
GunnerTruckOshkosh
von 76561198325047854
[h1]Working with 1.28 (thanks to MrBigglesWorth85 for the fix) [/h1] First of all i take no credit for this vehicle it was originally made by V1ruspr☣ne and has given permission to use it as they no longer mod. Ok so this is a nice truck that drives well and [b]has a turret on top that [strike]if you have [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2354568600]Roadtrip Mod[/url][/strike] will allow you to stand in the turret and shoot your gun from it while driving... [strike]this will also work with expansion if vehicle attachment is on[/b] now iv added the script for that.[/strike] [h1]If you are struggling to find the fuel refill look at the 3rd picture....[/h1] [h1]The Gunner Truck will now auto select the map you are using (assuming i have added the map image texture to the mod). [/h1] [h2]3 colours:[/h2] [list][*]Green Camo = GunnerTruck [*]White Camo = GunnerTruckWhite [*]Tan Camo = GunnerTruckTan[/list] [h2]AutomaticVersions:[/h2] [list][*]Green Camo Automatic = GunnerTruck_Auto [*]White Camo Automatic = GunnerTruckWhite_Auto [*]Tan Camo Automatic = GunnerTruckTan_Auto[/list] [h2]maps currently supported for navigation:[/h2] [list][*]Chernarus [*]Deerisle [*]Esseker [*]Livonia [*]Namalsk [*]Rostow [*]Takistan [*]Valning [*]Banov [*]Iztek [*]Pripyat [*]NHCchernobyl [/list] [hr][/hr] 1000 Slots cargo space 6 Seats 4 inside and one on each side of the rear, trunk door must be open (plus the turret to stand in [strike]if [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2354568600]Roadtrip Mod[/url] is installed or using expansion)[/strike] JerryCan slot. (currently not displaying the correct slot icon unless the mod is loaded last and in some cases just displays the default but the slot itself is working, its just down to if another mod is overriding the slot iv made or not.) Functioning spare wheel when the trunk door is attached to the truck rather than the fake wheel that couldnt be used before. Functioning satnav/navigation [hr][/hr][h2]I have included some files to help make life easier when installing on your server:[/h2] [strike]Depending on the map you run theres a folder for them in the XML folder, if your map isnt listed use the chernarus one, any will work really but the chernarus is the base class.[/strike] It now recognises what map you are using and changes the textures and scaling automatically so just use the chernarus folders [h2]Types.xml[/h2] ( not a replacement for yours just copy and paste its contents and paste it between the last </type> and </types> in your types.xml and then edit the nominal and min values iv set them all to 0) [h2]SpawnableTypes.xml[/h2] (again not a replacement copy its contents and paste it above the </spawnabletypes> at the bottom of your SpawnableTypes.xml . this isnt needed unless you are going to have the truck spawn in around the map by adding it to the Events.xml file. it is set to spawn in with all wheels and doors but have chance of having battery, radiator and sparkplug so edit this to your needs) [h2]TraderConfig.txt[/h2] (again not a replacement copy its contents and paste it in the relevent place in your TraderConfig.txt probably " <Trader> Vehicles Trader " under the " <Category> Vehicles " if you havnt customised it.) [h2]TraderVehicleParts.txt[/h2] (again not a replacement copy its contents and paste it in the TraderVehicleParts.txt above the //<openFile> Filename.txt at the bottom) [h2]GunnerTruck.json, GunnerTruckTan.json, GunnerTruckWhite.json, GunnerTruck_Auto.json, GunnerTruckWhite_Auto.json and GunnerTruckTan_Auto.json[/h2] (this one is for Community Online Tools vehicle spawner. you just go to your server profile folder this is different for all servers common ones iv seen are Config and SC but whatever yours is go into that folder then open CommunityOnlineTools folder then Vehicles folder and upload this file there ) [hr][/hr]I have done my best to include everthing you might need i dont think iv missed anything or got anything wrong but you never know so if you have issues with despawning/spawning check the files for spelling mistakes, capitals in the right place ect. [hr][/hr][h1][u] Feedback [/u][/h1][h2] If for any reason you don't like a mod and feel the need to give a negative rating, that's fine I cant please everyone and it would be stupid to believe i could but I would ask that if you give a negative rating... comment what was wrong. You don't have to flat out say I gave a negative rating this was why (unless you want to.), but just comment and say I feel X is an issue it would be better if X was changed to Y..... I'm not saying every change will be implemented but who knows maybe I just didn't think about it when making the mod. that way the mod can be improved. Who knows it might not even be the mods fault it could be a conflict with another mod.. I cant test them all [/h2] [hr][/hr][h1][u] REPACKING AND MONETISATION [/u][/h1] [h2]You can use it on any server but dont repack this mod into your server packs. just incase its not clear NO REPACKING. its still being updated/fixed and repacking would cause you to miss any updates. and reflect badly on the mod. that and theres no reason to repack it. You may use this mod on monetised servers as long as this mod or items in this mod are not monetised. Also do not add me on steam unless i have spoken to you and asked you to add me you will be ignored.[/h2] [hr][/hr]Discord link to talk about the mod and report any bugs https://discord.gg/WMUkTsKn5Q [hr][/hr][h2] Support Me [/h2] [b]This mod is free to use as long as you are not repacking it, but if you want to support me you can by donating, click this image below.[/b] To be clear even if you donate you will not be allowed to repack, a donation is a gift not a payment for something in return. [url=https://ko-fi.com/twotitsplaytat][img]https://i.ibb.co/sJPnTFc/kofi-button-blue-small.gif[/img][/url]
sVisual
von 76561198152643098
[img]https://imgur.com/YqbBwor.gif[/img] [img]https://imgur.com/QJkYCFA.png[/img] [h1]Information[/h1] [b]sVisual[/b] aims to improve visual cues and feedbacks about gameplay, by using post processing effects and camera overlays without relying on GUI, hence improving immersion. It adds effects for when you're bleeding out, when you get hit, when you're close to pass out and much more. It also adds some new features like: [list] [*]Dynamic Depth of Field [*]Headbob [*]Motion blur [*]Bloom [*]Camera improvements [*]Overlays for glasses, masks and helmets [/list] It also allows for configurability; while in-game, open the options menu, open the sUDE tab and finally open the sVisual tab. Here you'll find many options that you can configure to your likings, such as: effects intensity, headbob intensity, depth of field and more. [i]Note: the server you're playing in may be "constraining" these options; a message will appear to state so, if that's the case[/i] [h1]Need help?[/h1] Come over to my [b][url=https://discord.gg/HEtYJHUyE5]DISCORD[/url][/b] [h1]Modding[/h1] [b]sVisual[/b] implements its effects and overlays using [url=https://steamcommunity.com/workshop/filedetails/?id=2614334381]sFramework[/url]. If you're a modder and you'd like to modify sVisual or add your own custom effects or overlay, give a look at my [url=https://simonvic.github.io/sUDE/tutorials/]tutorials[/url] [h1] Github page [/h1] For a better insight give a look at the github page: [url=https://github.com/simonvic/sVisual]github.com/simonvic/sVisual[/url] [h1] Monetization [/h1] You are hereby given monetization approval, as long as you follow the [url=https://www.bohemia.net/monetization]DayZ Server Monetization rules[/url] and have obtained permission from Bohemia [h1] Repack [/h1] You are [b]NOT[/b] allowed to repack any part of this mod, unless given my explicit consent [h1]Contact me[/h1] Found a bug or want to give a suggestion? Feel free to contact me! Discord server: [url=https://discord.gg/HEtYJHUyE5]DISCORD[/url] [h1] Buy me a coffee [/h1] [url=https://paypal.me/simonvic][img]https://imgur.com/HtWkSnN.png[/img][/url]
InventoryInCar
von 76561198155389257
Adds the ability to use player inventory while inside a vehicle. This is a client side mod Anyone can repack this mod, no need to ask Also there will be no updates - feel free to fix it if you need to and reupload
Disease Injectors
von 76561198023797229
[h1]What does it do?[/h1] Disease Injectors is a small mod that adds a total of 8 new medical auto-injectors. 4 which add disease and 4 which cure them. [h1]What does it include?[/h1] -Infection and cure injectors for Kuru. -Infection and cure injectors for Salmonella. -Infection and cure injectors for Influenza. -Infection and cure injectors for Cholera. [h1]Item Class Names[/h1] Example Types.xml can be found within the mod. Config to add whichever injectors you want. (I.e Only cures) [b]Disease Injectors[/b] KuruInjector SalmonellaInjector InfluenzaInjector CholeraInjector [b]Disease Cures[/b] KuruInjectorCure SalmonellaInjectorCure InfluenzaInjectorCure CholeraInjectorCure [h1]Server Owner Instructions[/h1] As with most mods install instructions follow the same patten. - Copy the mod from !Workshop to DayzServer root. - Copy the cooltrain.bikey into your server keys folder. - Add the @Disease Injectors to your server launch parameter. - Merge/add the classnames/types.xml [h1]What version does it require?[/h1] Working on the latest 1.15 stable version | I always do my best to have my mods updated as soon as an update or issue is found. [h1]Can I repack this mod?[/h1] Permission is not granted to reupload to steam or anywhere else, unpack or repack my work | Copyright 2021 Cooltrain [h1]Rate, Favorite & Donate [/h1] [img]https://i.imgur.com/jrswHfk.gif[/img] [url=https://www.paypal.me/OfficialCooltrain] [img]https://i.imgur.com/t3yJF79.png[/img] [/url]
Dutch Army Clothing
von 76561198016749872
[h1]Dutch Army Clothing[/h1] [b]The newest NFP camo from the Dutch military now in DayZ! [/b] [h1]Description[/h1] The NFP (Netherlands Fractal Patern) camo is a new camo specifically designed for the Dutch military. It's brand new and the Dutch military is starting to get the camo rolled out. The NFP camo is designed by using pictures from around the world which then were analysed by a computer to put out the best colors and pattern. The pattern consists of geometrical shapes of various sizes so the camo is effective close and long range. [h1]Sakhal compatible winter clothing included[/h1] The official dutch arctic NFP camo is not yet revealed IRL. Thus I created my own design so this mod is compatibel with Winter Chernarus, Namalsk and Sakhal in the future. [h1]This mod requires Windstrides Clothing Pack[/h1] [h1]Items[/h1] [b]TOPS[/b] 1. NFP-Green Tactical jacket 2. NFP-Tan Tactical jacket 3. NFP-Arctic Tactical jacket 4. NFP-Green Field Jacket 5. NFP-Tan Field Jacket 6. NFP-Arctic Field Jacket 7. NFP-Navy Field Jacket [b]PANTS[/b] 1. NFP-Green (cargo) Pants 2. NFP-Tan (cargo) Pants 3. NFP-Arctic (cargo) Pants 4. NFP-Navy (cargo) Pants 5. NFP-Green Tactical Pants 6. NFP-Tan Tactical Pants 7. NFP-Arctic Tactical Pants 8. NFP-Navy Tactical Pants [b]HEADGEAR[/b] 1. NFP-Green BoonieHat 2. NFP-Tan BoonieHat 3. NFP-Arctic BoonieHat 4. NFP-Green Beanie 5. NFP-Tan Beanie 6. NFP-Arctic Beanie 7. NFP-Multitone Tactical Helmet 8. 'Snow' (white) Tactical Helmet 9. NFP-Multitone Ballistic Helmet 10. 'Snow' (white) Ballistic Helmet [b]BACKPACKS/BELTS[/b] 1. NFP-Multitone Tactical Backpack 2. NFP-Arctic Tactical Backpack 3. NFP-Multitone Tactical Leg Holster 4. NFP-Arctic Tactical Leg Holster [b]VESTS[/b] 1. NFP-Multitone Plate Carrier 2. NFP Arctic Plate Carrier 3. NFP-Multitone Pouches 4. NFP Arctic Pouches 5. NFP-Multitone Holster 6. NFP Arctic Holster [h1]Repacking the mod in any way of form is not allowed[/h1] I'm still working on the mod and would like to add various other items. If you find and glitches or bugs with the items please let me know via a discord DM or a comment down below. Special little thanks to Affenbert, Maroonchy and Dumphgrah for showing me various aspects of DayZ modding. Thanks to Windstrides for the Tactical Leg Holster, and Pants With Kneepads models. Thanks to Sten and Shino for being such great teammembers. I'm also developing for the [b]KarmaKrew servers[/b]. You can find me on their discord: [url=http://discord.gg/KarmaKrew]CLICK HERE[/url] Copyright 11/2024 - Jesser110
No Force Weapon Raise
von 76561198091341394
When you walk to a wall/tree/fence or you get overrun by zombies your gun doesn't raise :) Use It on Your servers. Unpack it if you want, Its free for whatever you like, its for the community and anyone can do what they want with it, all i ask is for a rating and mention. Have fun guys!
Basic_Territories_Updated
von 76561198100275200
[b][h1]Basic Territories by DaemonForge, updated by Zenarchist. Confirmed stable on 1.22 provided on an “as is” basis.[/h1] This is an updated version of the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2398911445]Basic Territories Mod[/url], expanding on the vanilla flag pole. Updated to fix the persistent stack trace soft errors. For config details refer to the included [url=https://swiy.co/Basic_Territories_Admin_Server_Guide]Server Admin Guide READ ME.pdf.[/url][/b] This mod may receive community updates. With the exception of community submitted updates this mod is provided on an “as is” basis, no updates are planned unless community submitted. If something is not functioning as intended check the provided documentation, if it’s still not working you are invited to submit fixes as updates. If you are interested in contributing to updating this mod please contact me on Discord. Thank you to those that have contributed as noted in the Community Updates Credits section. [b][u]With this mod you can:[/u][/b] - Claim Territory Flags (Yes Existing Flags Can be Claimed) - Add Members to the Territory, via the Add Member Action the Other Player Must then go up and accept the membership - Restrict Build areas via the config - Provide warnings to players about lifetime expiration to help them fully understand the systems - Prevent dismantling of base items within a players territory - Prevent building near others bases - Utilize Tents as miniature refresh flags(can't claim just used to refresh small radius around them on open and closing) - Integration with Basic Map mod for showing territory on map while placing the territory. - Integration with notifications mod for notifications - If a user logs out while within a territory they are not a member of, they will be pushed outside the territory radius on relog. [h1][url=https://daemonforge.dev/Calc/]Territory Permission Calculator[/url][/h1] [b][u]Instructions to install[/u][/b] - If you're currently running the previous version of Basic Territories, uninstall it. - Install "Basic_Territories_Updated", copy the key to your keys folder. - Config file will be in "/Server/profiles/Zenarchist/ZenTerritoriesConfig.json". - Open both old/new config files and manually copy your settings (do not copy/paste the entire config). - Existing territory flags will have to be replaced. [url=https://discord.gg/BwTp3mg]DaemonForge's Discord[/url] For More support and information please visit DaemonForge's discord https://discord.gg/BwTp3mg [b][u]How to Support DaemonForge[/u][/b] If you are interested in donating to help support the mod or just buy DaemonForge a beer to keep him motivated you can do so [url=https://github.com/sponsors/DaemonF0rge]Sponsor DaemonForge On Github[/url] [url=https://www.paypal.me/DaemonForge]Donate to DaemonForge via Paypal[/url] [b][u]Monetization Rules[/u][/b] Allowed to be used on monetized servers permitted you follow the below guidelines: - This mod itself is not part of the monetization - You have monetization approval from Bohemia Interactive - Your server is actively listed on [url=https://www.bohemia.net/monetization/approved/dayz]by Bohemia Interactive's approved monetized servers list.[/url] [b][u]Community Updates & Credits[/u][/b] - Thank you [url=https://steamcommunity.com/id/zenarch1st/myworkshopfiles/?appid=221100]Zenarchist [/url] for updating DaemonForge's Basic Territories. - Thank you to [url=https://steamcommunity.com/profiles/76561199240542104] ReViQo/redus [/url] for identifying and fixing an issue that sometimes allowed players to get infinite refresh rates. - Thank you to Jonnu1547 for updating BBPDismantleFix.pbo for this version of Basic Territories. - Thank you to Toyko, Apostle, LB-Master, and Mijar for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2874295844] Instant flagpole build no nails from dismantle.[/url] [b][u]Original Credits[/u][/b] All rights reserved and credits to DaemonForge for the original [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2398911445]Basic Territories Mod[/url]. I personally take zero credit for the contained mod and am only posting the updated version so that it's accessible to the Dayz Community. [b][u]Licensing[/u][/b] This is open-source software licensed under the terms of The Apache 2.0 license. The Apache 2.0 license allows software developers to alter the source code of existing software's source code, copy the original source code or update the source code. Furthermore, developers can then distribute any copies or modifications that they make of the software's source code. Repacking is highly discouraged however we cannot restrict it per Apache 2.0 licensing terms it was originally published under by DaemonForge.
MiniMap
von 76561198278487786
[h1]MiniMap[/h1] [img]https://steamuserimages-a.akamaihd.net/ugc/819002974403344349/DD18664314A26EA83C62E9B0127FFCB35092B53A/[/img] This Mod enables a MiniMap in the top right of your screen. [b]It should work for all maps after the 1.20 update, If you find a map that isn't supported please leave me a comment or join my discord![/b] [b]Features:[/b] [list] [*]Ability to toggle ON/OFF with configurable keybinding (Default is \ ) [*]Supports all maps [*]Map updates as player moves [/list] [b]Donations[/b] Donations are greatly appreciated, all donations will go towards further development. [b][url=https://www.paypal.me/DamienTreloar] PayPal[/url][/b] [b]Community made mods:[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2925837634] MiniMap Zoomed Out While In Vehicles[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2887860968] MiniMap Gps Requirement[/url] [b]Mod Discord:[/b] If you need help or have any questions please join my Discord. [b][url=https://discord.gg/fudUyTXPNk] m0e.dev Workshop Discord [/url] [/b] [b]Credits:[/b] TH, Rauuuuul from DayZ Modders Steve aka Salutesh from the Expansion Mod Team for letting me use part of there code [b]Special Credits:[/b] Thanks to the Expansion Mod Team for letting me use there code base of there GPS Map Thanks to [b][url=https://steamcommunity.com/id/Wilma_Fingerdoo] Wilma Fingerdoo for the GPS and Zoom mod [/url] [/b] [h1] Copyright 2022. This item is not authorized for posting on Steam, except under the Steam account named m0edev unless you have written permission from m0edev[/h1]
Simple Roof
von 76561198207021927
A simple roof building mod to help secure your base. The roof panels can be accessed to dismantle, but only from inside the base. -[b]To build a roof you'll need 10 planks and 30 nails.[/b] -[b]A wooden pillar requires 1 log and 10 nails.[/b] You will currently get all those resources back if you dismantle the item. I've also included a step ladder in the mod to help with roof construction, the ladders will spawn in industrial areas, but they currently cannot be crafted to prevent raiding abuse. [h1]SNAPPING[/h1] Press [b]B[/b] while holding a kit to toggle snap mode. Press [b]F[/b] to cycle through the snap points. Press [b]K[/b] to focus on an object. [h1]IMPORTANT[/h1] This is now just a roof mod as it was originally intended!! The other base parts have been moved to a new mod called Simple Base. Only roofs and pillars can be crafted. If you want to craft walls, floors, windows and doors, use the new mod: [h2]Simple Base[/h2] https://steamcommunity.com/sharedfiles/filedetails/?id=1814422822 [h2]BaseBuildingPlus[/h2] For even more advanced base building features, check out BaseBuildingPlus. A new mod i'm working on with Hennessy, Juusto, Jest, Fourth and others: https://steamcommunity.com/sharedfiles/filedetails/?id=1710977250 [h1]CREDITS[/h1] Credit to Ectotherm for the roof model: https://sketchfab.com/3d-models/wooden-wall-385bd34ec7e34243ac860449d99a4746 Credit to Francesco Coldesina for the step ladder model: https://sketchfab.com/3d-models/ladder-7f7c32e807e5490b89ebba02c1aed656 Credit to WholeTrees for the pillar model: https://sketchfab.com/3d-models/column-pole-1-f50e2fbf01ff49699ef920343538f1a2 Credit to TraianDumbrava for the saw model: https://sketchfab.com/3d-models/saw-tool-daff4bc1ecf14d43af365839d727a2f0 Credit to OP, I only managed to get this working by studying OP_Baseitems: https://steamcommunity.com/sharedfiles/filedetails/?id=1617874376 Credit to Cleetus for all his help along the way: https://steamcommunity.com/id/aussiecleetus/myworkshopfiles/ and credit to Hennessy who helped fix all the issues. Check out his mod More_Containers_and_Decorations: https://steamcommunity.com/sharedfiles/filedetails/?id=1638457776 [h1]SERVER OWNER INSTRUCTIONS[/h1] 1. Copy the @Simple Roof folder from !Workshop to your DayZServer root folder. 2. Copy ChopperRoof.bikey file from the keys folder to your keys folder. 3. Add "-mod=@Simple Roof" to your server startup parameters. 4. Merge types.xml (located in mpmissions\dayzOffline.chernarusplus\db) with the file provided. 5. OPTIONAL: Merge TraderConfig.txt (located in YOURSERVERPROFILE\Trader) with the file provided. [h1]RECENT CHANGES[/h1] ----------------------------------------------------------------------------------------------- New: Look-to-snap feature. Snapping is now auto-enabled. Just look to snap and use F to cycle snap points. New: K now locks the snapping target to the object you are currently looking at. Fixed: 1.13 issue with digging gardenplots. Fixed: Removed ability to climb onto roof. Fixed: Step ladder collision fixed. Fixed: Null pointers fixed. Thanks to Krypton91. DayZ 1.13 compatible. ----------------------------------------------------------------------------------------------- Have fun! [h1]Donations[/h1] All my mods are completely free to use. If you want to contribute towards future development you can do so by donating via my Patreon page. Any donations are much appreciated, thanks :) https://www.patreon.com/ChopperMods [h1]MidEvil[/h1] If you have time, please check out the new game I'm working on with HennySea. [url=https://store.steampowered.com/app/2342180/MidEvil/]MidEvil on Steam[/url]
Fear the wall in dayz
von 76561198004537122
[img]https://i.imgur.com/EFERX9f.gif[/img] Here is my mod created entirely by me, 3d model and texture, it is at your disposal for your mapping creation, to create irradiated, protected areas, or whatever you can think of. [h1]Note Here are the names of classname:[/h1] [code]El_Wall_01_01 El_Wall_01_02 El_Wall_01_03 El_Wall_01_04 El_Wall_01_05 El_Wall_Door_Opened El_Wall_Door_All_Opened El_Wall_Plot El_Wall_emergency_door El_Watch_Tower El_Fence_Corridor_01 El_Fence_Corridor_02 El_Fence_01 El_Fence_02 El_Fence_02_Double El_Fence_03 El_Fence_04[/code] [h1]UPDATE[/h1] new door model: -Gate animation -numbered Gate -gateways with animation (button in watch tower) -wall full destroy passage by car possible. -wall corner [h1]Note Here are the names of classname:[/h1] [code]El_Sas El_Wall_01_06 El_Wall_Corner_01 El_Wall_Corner_02 El_Wall_Gate El_Wall_Gate_A1 , El_Wall_Gate_A2 , El_Wall_Gate_A3 , El_Wall_Gate_B1 , El_Wall_Gate_B2 , El_Wall_Gate_B3 , El_Wall_Gate_C1 , El_Wall_Gate_C2 , El_Wall_Gate_C3[/code] [h1]a big thank you to Nehr and Tsherremie for all the help with the aniamtions and the problems I encountered[/h1] [h1]Repacking[/h1] Copyright 2021 El Camino . all rights reserved
Sunnyvale_Original
von 76561199297800756
Server Side Mod For Sunnyvale Servers If You Have A Issue Downloading This Mod Create A Support Ticket In Our Discord And We Will Be More Then Happy To Help You https://discord.gg/Sunnyvale https://sunnyvaleservers.com This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/Cyanotic https://steamcommunity.com/id/SunnyvaleServers or as a contributor if direct authorization is given by the author of this item.
DayZ Server mit Mod-Support
Alle Mods direkt im Dashboard per One-Click installierbar.
DayZ Server mieten