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Garry's Mod Mods & Plugins
Freddy Fazbear's Pizzeria 2 [NO EVENTS]
von 76561198010891485
*****PLEASE READ THE WHOLE DESCRIPTION BEFORE COMMENTING!!!!***** ----------------------------------------------------------------------------------------------------------------------------- THIS MAP REQUIRES COUNTER STRIKE SOURCE!!!! The map can be found under the "Other" section and is named "fnaf2noevents" IF YOU ARE HAVING CRASHING ISSUES TRY THIS: - Start a game on gm_construct - Once you're loaded in open the console and type "changelevel fnaf2noevents" ----------------------------------------------------------------------------------------------------------------------------- Welcome to the new Freddy Fazbear's Pizzaria! This version of the map contains NO EVENTS at all! Only spooky ambient sounds and (in the future) will include the idle animatronics. So don't worry your little head about being killed, because you're perfectly safe! KNOWN ISSUES: - Some texture missalignments - Ambient sounds may sometimes cut eachother off - The camera system may freeze every once in a while in multiplayer FUTURE UPDATES: - Idle animatronics will be added once they're all finished - More detail - Possibly day-time lighting - More posters (once the animatronics required for the posters are done) ----------------------------------------------------------------------------------------------------------------------------- CREDITS: Keithy - 3D mapping, custom models, custom textures, custom sounds Supernova Nexus - Help with some custom models Badhamknibbs - Help with Source SDK in general, ideas Smorgie - Help with custom textures Overkill Software - Sedan model Scott Cawthon - For making an amazing spooky game! ----------------------------------------------------------------------------------------------------------------------------- DOWNLOADING THIS MAP DOES NOT GIVE YOU ANY PERMISSION TO USE ANY ASSETS (whether it be models, textures, etc) WITHOUT MY PERMISSION. Failure to abide by this rule may result in a DMCA. Please, just be nice and don't steal! ----------------------------------------------------------------------------------------------------------------------------- Get the events version here: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=382156818&tscn=1422355284[/url] Join the offical map group for updates and such! [url]http://steamcommunity.com/groups/FNAF2GmodMap[/url] Check out my YouTube channel for more updates and other cool stuff reguarding the map: [url]https://www.youtube.com/channel/UCTECzG1UtcSXoa-QGM6WguA[/url]
gm_goldencity
von 76561198018608266
THIS MAP IS OUTDATED. Someone in the comments suggested linking to the new version of the map, so here: https://steamcommunity.com/sharedfiles/filedetails/?id=2501718455 Here's a map that's heavily inspired by gm_bigcity. I've been wanting to make a city map like this for a decade, and I've finally gotten around into doing just that. I probably could have gotten this out of the way a while ago, but better late than never, I suppose. Features: - A downtown area plus a highrise area - A sunken highway with a couple of tunnels connecting to the other roads - 14 buildings with interiors. There are some exterior open doors that you can walk into that teleport you into the interior. To go back outside, press E on one of the elevator doors or whatever kind of door you teleported in front of. - An AI Nodegraph and a navmesh - HDR - A single soundscape throughout the map. The reason it's just one is because I'm not great at soundscapes. I'll probably work on that later as well. - A single cubemap that actually works (at least on my end, though I made sure it wasn't just the leftover bsp that had that) unlike the ones in the previous map I uploaded - Two custom models (A tree and a basketball hoop) used in the map that you can use yourself - A couple of secrets Credits: Doctor Flounder Box, for the basketball hoop model Blueberry_Pie, for coming up with the illuminated window technique KingPomme, for expanding on that technique bshadow, for the invisible rad light technique used for the streetlights Jakobi O'Brien, for helping me out with a bit of optimization (Though I didn't do a great job with it on this update. I'll probably work on it some more on the next update) Valve and CGTextures, for the source material used for the custom textures Everyone who gave feedback on the map in the work-in-progress thread You won't need Counter Strike: Source or Left 4 Dead for the textures on this map to work, for those of you who don't have either game. Also, you'll need to have detail textures enabled, otherwise the building textures won't look right.
Enhanced Citizens v4
von 76561198018967904
[h1][B]THIS PACK IS NOT BACKWARDS COMPATIBLE WITH ENHANCED CITIZENS V3, PLEASE UNINSTALL THAT VERSION BEFORE INSTALLING THIS.[/B][/h1] [B]Overview[/B] After about a year I've finally got around to remastering my Enhanced Citizens v3 model pack, and it's pretty fucking good now. This is built upon Lt_C's Enhanced Citizens Redux, but it features many things I found lacking about it. All of the bodygroups are the same between male and female models, all models have a glasses bodygroup, and they're fully playermodel compatible. These models also use some fancy hands that I got from the GMod playermodel hands, and have updated flexes that I got from Bloocobalt (I think) [B]File System[/B] I've designed the files to make for easy editing and compilation, all of the main model qc files are in the root directory, and they use $include, $pushd, and $popd to make it easy to edit all of them at once. base_male and base_female contain all of the smd files that are used for bodygroups, and also contains subfolders for model-specific bodygroups such as beanies and glasses. The torso and legs are shared across all of the files, making it easy to make modifications. [B]Peace To:[/B] Bloocobalt: for helping me when I was originally starting this project. Lt_C: facemaps, general modelling help. Braxen: for forcing me to update this goddamned model pack. Navaro: facemaps Tons of other random people whose facemaps I stole. [h1]F.A.Q.[/h1] [b]Are these NPCs?[/b] No, these are playermodels and ragdolls. [b]Do they override the normal HL2 models?[/b] No, they are entirely seperate models and textures. [b]I'm confused about the difference between Enhanced Citizens and Extended Citizens! Help me![/b] Enhanced Citizens v4 is the 'base' model pack, it includes Half-Life themed bodygroups for the citizens. Extended Citizens v4 is a pack based on Enhanced Citizens, but it includes clothing not necessarily from Half-Life. Extended Citizens does not override Enhanced Citizens, but Enhanced Citizens is required for Extended Citizens to work, as it includes all of the base materials. Installing Extended citizens will add more playermodels to the playermodel selection screen, which may look identical at first, but if you hover over the icon you will see they have the ECX prefix instead of EC. If you are a server operator you'll want to use the (fe)male_**_extended.mdl models if you want the extra clothing. If you have any other concerns about this just leave a comment. [h1]Shit For Server Admins / Developers[/h1] Source code hosted on Github. https://github.com/zelpa/enhancedcitizens I can also suggest using the bodyGroupr addon if you run a server and want something that works with DarkRP jobs by default. https://scriptfodder.com/scripts/view/1217
[DrGBase] Trevor Henderson Classics: Siren Head SNPCs
von 76561198193781935
Siren Head is a long, mummified entity which, as it's name suggests, has a head composed of a large piece of wood which acts as a "neck" to support it's two sirens attached to the near ends of said "neck." It is around 40 feet tall and seems to suffer from an extreme form of undernourishment, as implied by the rest of it's body. Siren Head's legs and arms are disgustingly disproportionate, with the arms nearly reaching the ground. Its feet look skeletal, covered with mummified skin. Siren Head: Main Stuff: -12500 Hp -95% damage reduction for fatal damage -Hostile Distinctive Feature: -Has an improved grab system what can be used if the player is in a site that siren head cant enter but its arms yes like a house with windows or a cave -This is the first tall monster what can crouch if there is obstacles -Has an Easter Egg Feature(hint: Go to the DrGBase tool "Inflict Damage" and damage it with all damage types) Factions: -FACTION_TREEMONSTER Variants: -Siren Head -Siren Head (Mad) (Regen Value(250)) -Siren Head (OLD) Skills: -At 3000 HP its health will regenerates to its max health then its sounds wave will turn red and its damage multiplier will be 4% (normal walk will be ignored) -Can Climb -Can Crouch -Can use Improved Grab System Attacks: -Left Slash(725 dmg) (Only on tall enemies) -Right Slash(725 dmg) (Only on tall enemies) -Uppercut (Like cartoon cat)(1225 dmg) (Only on tall enemies) -Punch (925 dmg) (Only on tall enemies) -Smash(600 dmg) -Stomp(300 dmg) -A punch to the ground (Similar to Giant With Red Dots) (800 dmg) Ranged attacks: -Sound Wave (523 dmg) Executions: -Eats Player/NPC -Tears the player/NPC in half -Grabs and screams at the enemy, exploding their head -Smashes you (makes you dissapear when he smashes) Sounds: - https://www.youtube.com/watch?v=RXFQqv9PbAw Other Stuff: -Slightly bigger then Siren Head(OLD) -Same speed as the Blood Siren (On tall enemies) -Normal walk speed as Siren Head(OLD) (On small enemies) Behavior by: @Joelías_N1 @👌FNF_2021👌 @Thomas The Dank Engine @KingPin (Vibe Check) @SPSKOhead @lilninjakaiden @Narrorator Extra: [url=https://gamejolt.com/games/muc/527914]Multiverse Ultra Chaos (Current game that im working)[/url] Siren Head(OLD) Features: -Enemy of the NPCs and Players -His faction is FACTION_TREEMONSTER -He has alarm sounds -He can use different attacks if he is angry -3 execution animations -The NPCs run away when they seen to Siren Head -He can be possessed -YOU CAN KILL HIM he has "10000" of health Credits: Trevor Henderson: Images of Siren Head DragoTeryx and Roach: for DrGBase amazing NPC base :) Jqueary:for the model of Siren Head Joelías_N1:for Siren Head SNPC Tags: Trevor Henderson Cursed Images Unnerving Images
Five Nights at Freddys Pill Pack
von 76561198118089231
[h1]My group: http://steamcommunity.com/groups/dimonworkshop [/h1] [img]http://i.imgur.com/I2bfncG.png[/img][url=https://steamcommunity.com/tradeoffer/new/?partner=157823503&token=gUDEcU2c][img]http://i.imgur.com/fys6D77.png[/img][/url][img]http://i.imgur.com/ljpuJGX.png[/img] This pack contains 3 pills that can turn you into NPCs from Five Nights at Freddy's ! Thanks a lot to I6NIS for allowed me use his models ! Teleport on R Если вам понравился аддон, и Вы хотите поддержать меня материально, то Вы можете отправить мне материальную поддержку QIWI: https://qiwi.me/kote2345 WebMoney: R874359669479 (RUB) WebMoney: Z745648769706 (USD) If you liked the addon and want to support the author financially, then here is my wallet WebMoney: Z745648769706 (USD)
TDMCars - Jaguar
von 76561197994097627
This is the Jaguar manufacture pack with all the Jaguar vehicles found on the SVN. If you have the SVN, please do not subscribe to this addon! The pack currently contains: Jaguar E-type Jaguar F-type [u][b]The following is required if you want this to work properly![/b][/u] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=112606459]TDMCars - Base Pack[/url] [b]<---------[/b] [u][i]Model detail must be set to High! This is very important![/i][/u] [img]https://dl.dropboxusercontent.com/u/10800905/modelsetting.png[/img] If you are interested in making skins, templates for Jaguar are found [url=http://svn.code.sf.net/p/tdmcarssvn/code/trunk/SKINS_TEMPLATE_FOLDER/Jaguar/]right here[/url] If you have no clue what this is, don't click it.. Please have a look at this guide instead of wasting your time asking questions that are already answered. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=121672707]TDMCars - How to use[/url] You can request all you want but it is 100% ignored by me. Occasionally I am hosting request events on Facebook. The fan page is located here [url=http://www.facebook.com/tdmcars]TDMCars on Facebook[/url]
GPhone - Remade
von 76561198077944666
[h1]Description[/h1] "Are you tired of having to equip your camera every time you want to take a picture? Would you rather have an App that does virtually the same thing but more complicated? Well then I present to you, the GPhone (Remade)! The GPhone features some of the basic abilities from the original IPhone 4, excluding the most essential ofcourse! Listen to music, browse the internet, execute order 66 and much more! (You can't actually be the senate, yet) Get yours today, for the low, low price of eternal subscription. What a deal! Batteries not included." [h1]Features[/h1] [list] [*]An iPhone (Duh). [*]Colorable case (Changes with weaponcolor). [*]Colorable cursor (Changes with playercolor). [*]App framework - Uses a similar syntax to Derma Panels. [*]Custom case materials. [*]Control center. [*]C_model hands. [*]Rearranging apps. [*]Multiple app windows. [*]Supports all resolutions. [*]Online background and app-icon support. [*]Web browser support. [*]Music support. [*]Stormfox support. [/list] [h1]Future ideas[/h1] [list] [*]Calling app. [*]Slider template. [*]Editable names in GTunes. [*]Selfie posing. [/list] [h1]Next update[/h1] [list] [*]StormFox 2 support. [/list] [h1]Controls[/h1] [code] Reload - Switch between landscape and portrait mode Right-click - Toggle focus on the phone Left-click - Click on buttons, panels and the like Long-click - Long-click buttons, open the app screen, edit the homescreen Scroll-wheel - Scroll up or down on a page [/code] [h1]Commands[/h1] [code] gphone_reset - Resets the phone entirely. Removes all data and closes all apps. gphone_clearcache - Clears the image cache. gphone_redownloadimages - Redownloads all images currently cached. gphone_reloadapps - Reloads the code in all apps. gphone_log_print - Prints the error log. gphone_log_copy - Copies the error log to clipboard. gphone_log_wipe - Clears the error log. gphone_log_report - Sends a bug-report with the error clipboarded. [/code] [h1]Recommended settings[/h1] [IMG]https://raw.githubusercontent.com/KredeGC/GPhone/master/tutorial/chromium.png[/IMG] [list] [*]Changing the beta-branch on garry's mod to "chromium" makes it use a more modern browser instead of the way-outdated awesomium. This boosts performance when using browser-related apps and also allows it to access newer websites. Some might not have the option to do so and not many servers use it, which means you'll be stuck with awesomium, nothing I can change. [*]Disabling motion blur allows the camera to function properly without being blurred in thirdperson (And generally looks better imo). [/list] [h1]Notes[/h1] The phone's aspect ratio is 56:83, though the resolution is scaled with your ingame resolution, up to a maximum of 1120 by 1660 pixels. Client, server and debug settings can be found in [b]Sandbox menu > Settings > GPhone[/b]. Pictures taken with the Camera app are saved in "garrysmod\data\gphone\photos". Map overview images are saved in "garrysmod\data\gphone\maps". [h1]Custom content[/h1] Music has to be a direct download-link. Links from youtube, spotify, mediafire etc. won't work, you have to use a direct link or path to the file. An example of an online file could be 'http://example.com/music.mp3'. An example of a local file could be 'sound/music.mp3' [h1]App Creation[/h1] [URL=https://github.com/KredeGC/GPhone/wiki]a nice fine link for you[/URL] [h1]Supported addons[/h1] [list] [*][URL=https://steamcommunity.com/sharedfiles/filedetails/?id=1132466603]Stormfox[/URL] - Shows SF time instead of realtime [*][URL=https://steamcommunity.com/sharedfiles/filedetails/?id=678037029]Enhanced Camera[/URL] - Shows body in camera [*][URL=https://steamcommunity.com/sharedfiles/filedetails/?id=112806637]GMod Legs 3[/URL] - Shows legs in camera [*][URL=https://steamcommunity.com/sharedfiles/filedetails/?id=1566482489]SCP-1471 App[/URL] - SCP-1471, as an App for the GPhone [/list] [h1]Bugs[/h1] Some people have trouble with the browser app not responding. This might be a problem with the OS as I'm pretty sure the awesomium/chromium browser doesn't support all operating systems properly. Not really anything I can fix. Some people have completely black screens. This probably means your game doesn't support rendertargets, for whatever reason. Try fiddling around with the direct-x lvl to see if it changes. If you get an error message saying "Warning: Table client_lua_files is full" it means you have WAY to many addons installed. Consider removing or disabling them if you want anything to work. If Apps don't appear, then try disabling a few or all of your addons to see if it fixes anything. [h1]Gifts/donations[/h1] If you like this addon, consider donating a few items to keep me working on this. [url=https://steamcommunity.com/tradeoffer/new/?partner=117678938&token=30RH4Bk_]Trade-link[/url]. [h1]Credits[/h1] Krede/Author - Coding everything. Steve Jobs - Being dead, among other things. Garry Newmann - Starting the trend of putting a G in front of everything.
JMod
von 76561197995893935
NOTICE: We have reports of the config auto-migration not working sometimes, so if you see errors, try running "jmod_resetconfig" (on server or as admin). We are working on the config issue. https://github.com/Jackarunda/gmod/wiki JMod is a content pack aimed at providing fun tools and weapons for sandbox and any other gamemode where appropriate. It can also be used in conjunction with other addons, since the crafting system can be configured to create anything. This is an open project, so anyone in the group may contribute to it via github at jackarunda's discretion. The old legacy stuff can be found here, as an optional addon: https://steamcommunity.com/sharedfiles/filedetails/?id=2157935882 If you'd like to use these items in your gamemode/server but encounter incompatibilities, let me know in discord and I'll try to add compatibility. Note that if you see something be used in the pack that you made, ping me and I'll add you to the credits. The Martini-Henry model was animated by https://steamcommunity.com/id/blastdalizard USAGE INSTRUCTIONS: there's a hint system in-game that should tell you everything you need to know. Available non-admin commands: jmod_friends - allows you to add and remove people from your jmod friend list, affecting whether or not they are targeted by your equipment jmod_ez_toggleeyes - toggles the state of whatever eyewear you have equipped jmod_ez_dropweapon - drops whatever jmod weapon you are holding jmod_ez_trigger - triggers any armed explosives you have that this command applies to jmod_ez_inv - opens the inventory jmod_ez_bombdrop - unwelds any bombs you have armed and welded jmod_ez_launch - launches any rockets you have armed (which unweld themselves) jmod_resethints - resets the states of all of your hints jmod_wiki - opens the github wiki (outdated) Available admin commands: jmod_ez_config - opens the config editor GUI jmod_reloadconfig - reloads the config file for your install jmod_resetconfig - relocates your current config to jmod_config_old.txt and generates a new one jmod_admin_cleanup - more thorough version of admin cleanup jmod_admin_sanitizemap - instantly cleans all radiation from the map and players jmod_insta_upgrade - upgrades whatever machine you're looking at by one level --- debug commands jmod_debug_shownaturalresources - shows all the resources on the map as floating holo displays jmod_debug_remove_naturalresource - removes the resource you are looking at jmod_debug_checksalvage - shows the potential salvage yield from whatever you're looking at jmod_debug_display 1-2 - shows an fps counter and, if set to 2, a graph as well jmod_debug_killme - sets yourself as hostile to all of your equipment jmod_debug_showgasparticles - renders an opaque ball at the center of gas particles jmod_debug_countclientsidemodels - counts current clientside models rendered Discord link: https://discord.gg/jchat Github link: https://github.com/Jackarunda/gmod Also check out Slayer: https://steamcommunity.com/sharedfiles/filedetails/?id=1336605119 And Homicide: https://steamcommunity.com/sharedfiles/filedetails/?id=488953849 IF YOU HAVE FURTHER QUESTIONS OR ISSUES, JOIN THE DISCORD I can't deal with issues through workshop comments.
Murderthon 9000 Administration
von 76561197975940404
Here it the Murderthon 9000 Weapon Administration module I have been working on all this time. No new weapons, just a tool to change certain console variables. [H1][B]THIS ADDON ONLY WORKS FOR WORKSHOP-MOUNTED M9K ADDONS! LEGACY ADDONS ARE NOT SUPPORTED.[/B][/H1] Open the Q menu and on the right pane, check out the "M9K Settings" tab. From here, you can adjust the following: Weapon Stripping Bullet Penetration Dynamic Recoil Ammo Box Detonation Unique Weapon Slots Damage Multiplier Default Magazines Gas Effects & server-wide disabling of gas effects and Weapon Blacklisting [h1][b]---WARNING!---[/b][/h1] [b]Blacklisting too many weapons may crash your server![/b] If your server doesn't respond when you start it up, you can fix this by deleting this file: garrysmod/data/m9k_blacklist.txt If you blacklist so many weapons that you break your server, you should consider uninstalling the addon that has the weapons you don't want. BLACKLISTING ONLY WORKS FOR WEAPONS FROM MOUNTED M9K ADDONS! ---- ¡ATENCIÓN! ---- ¡Desactivar demasiadas armas puede crashear tu servidor! Si tu servidor no responde cuando lo inicies, lo puedes arreglar eliminando este archivo: garrysmod/data/m9k_blacklist.txt Si desactivas tantas armas hasta el punto que el servidor crashee, deberías considerar desinstalar el complemento que tiene las armas que no quieres. ¡DESACTIVANDO ARMAS SÓLO FUNCIONA CON ARMAS DE COMPLEMENTOS M9K MONTADOS! [h1][b]---ПРЕДУПРЕЖДЕНИЕ!---[/b][/h1] Добавление слишком большого количества оружия в чёрный список может привести к крашу сервера! Если ваш сервер не отвечает, можете это исправить удалением файла garrysmod/data/m9k_blacklist.txt Если вы добавите в чёрный список настолько много оружия, что ваш сервер не будет работать, можно удалить тот аддон, в котором содержиться ненужное оружие. В ЧЁРНЫЙ СПИСОК МОЖНО ДОБАВИТЬ ТОЛЬКО ОРУЖИЕ ИЗ УСТАНОВЛЕННЫХ НАБОРОВ ОРУЖИЯ M9K! [h1][b]---WARNUNG!---[/b][/h1] [b]Wenn du zu viele Waffen Blacklistest könnte das dein Server crashen![/b] Wenn dein Server nicht mehr reagiert wenn du ihn startest, kannst du es beheben indem du folgende Datei löschst: garrysmod/data/m9k_blacklist.txt Wenn du so viele Waffen geblacklistet hast , dass du deinen Server kaputt gemacht hast, solltest du das addon deinstallieren welches die Waffe beinhaltet die du nicht willst BLACKLISTING FUNKTIONIERT NUR MIT GEMOUNTETEN WAFFEN VON DEN M9K ADDONS! [h1][b]---ATTENTION!---[/b][/h1] [b]Blacklister trop d'armes pourrait faire crasher votre serveur![/b] Si votre serveur ne répond pas lors du démarrage, vous pouvez supprimer le fichier suivant pour régler le problème: garrysmod/data/m9k_blacklist.txt Plutôt que de blacklister trop d'armes, considérez l'option de désinstaller l'addon contenant les armes que vous ne désirez pas. LE BLACKLISTING NE FONCTIONNE QU'AVEC LES ARMES DES ADDONS STEAM M9K! [h1][b]---OPOZORILO---[/b][/h1] [b]Če prepoveš uporabo preveč orožij vam lahko zamrzne strežnik! [/b] Če se vaš strežnik ne odziva ko ga vklopite, lahko to odpravite, da izbrišete to datoteko: garrysmod/data/m9k_blacklist.txt Če prepoveste preveč orožj ti uničijo strežnik,nato morate odstraniti addone(dodatke) z orožji, ki jih ne želite. PREPOVED OROŽIJ DELUJE SAMO ZA OROŽJA IZ M9K ADDONA(DODATKA)! These settings can be adjusted only by admins on dedicated servers. [b]THIS IS KIND OF BETA RIGHT NOW, THINGS MIGHT CHANGE AND IF IT'S TERRIBLY BROKEN, I MIGHT REMOVE THE ADDON COMPLETELY![/b] Please let me know if you have any errors. [b][h1] IF YOUR SERVER BREAKS, UNSUBSCRIBE FROM THE ADDON, REMOVE IT FROM YOUR WORKSHOP COLLECTION, AND DELETE DS_299279882.GMA FROM YOUR ADDONS FOLDER! This is still a work in progress! DO NOT BE SURPRISED IF THINGS DON'T WORK RIGHT! You can always unsubscribe if disaster strikes. [/h1][/b] Special thanks to -ICE- for trying this out for me. Thanks to the following for translating: [url=http://steamcommunity.com/profiles/76561198065707896/]Doctor Wraith - Russian[/url] [url=http://steamcommunity.com/id/tilin1000]Tilin - Slovenian[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=299279882&tscn=1408306604]Gakuun - French[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=299279882&tscn=1408306604][BoW] Cr33pyK1ll - German[/url]
Gopniks
von 76561197984811007
A nuuuu Cheeki Breeki I V Damke! In the need for some rowdy slavs? You've come to the right place! Just a quick release because why not. Colorable tracksuit, body and skingroups, you can change the headgear as well but i forgot to take a pic. Thanks to Ninja_Nub for the heads and Infinity Ward for the body and heads. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=239531104][img]http://i.cubeupload.com/cCyLxL.jpg[/img][/url] [url=https://www.mediafire.com/?zwod293r447x04t][img]http://i.cubeupload.com/aU0Ugg.jpg[/img][/url] [url=http://facepunch.com/showthread.php?t=1376997][img]http://i.cubeupload.com/VWYTn7.jpg[/img][/url]
Robert
von 76561198843434426
Rober bober Unidentified specimen found in ukrainuan biolabs, might be explosive slightly if used without caution. [h1]FORBIDDEN[/h1] [list] [*] Any republishing of this addon or using materials from there without permission of the creators [/list] [h1]CREDITS[/h1] [list] [*][url=https://steamcommunity.com/id/koty_hacker/] Rem [/url] - Code [*][url=https://steamcommunity.com/profiles/76561198860033311/] always has bean [/url] - Models and Textures [/list] [b]UPDATE[/b] [list] [*] Optimized code (once again) [*] Added Robert operating modes [/list] Settings - Utilities/Admin/Robert Menu [Tool Options] [Spoiler]rat, hamster, hampter, rat filled with uranium, rat-nade, rodent, children microwaved alive[/spoiler]
URS
von 76561198011194196
Restriction system for ULX. (Requires ULX and ULib) http://forums.ulyssesmod.net/index.php/topic,5269.0.html Please read the wiki for additional help: https://github.com/Aaron113/URS/wiki Please feel free to comment on my profile and add me if you need help. If you do not comment, you will likely be ignored.
PWB Pistols
von 76561198116561652
This is modified version of my Titanfall weapon base. I will create another packs next time. Weapons models are taken from css-pro.ru. Included: CZ75 Desert Eagle Glock17 M9 P99 CREDITS: Me - creating weapon base and porting weapons to GMod CZ75: Arby26 - Model Rafael De Jongh - Textures IIopn - Animations Navaro - Sounds O.Sami.O-Sh - QC / sound edit M9: Infinity Ward P99: Autoburner Glock17: ItBankRock tigg - Model, Textures DekuScrub, Sin Of Apocalypse, Zeven II, strelok - Sounds Mr. Brightside - Animations Desert Eagle: Infinity Ward - Animations The map on screenshots is gm_usborder. If you found a bug or glitch, write about this in comments, and I will fix this bug.
Sabre-aN's Headcrab Zombie Mod
von 76561198005055059
In short, what this mod does is: -Adds 25 new Headcrab Zombie variants. -Adds new Headcrab Zombie playermodels. -Adds a 'Skin Randomiser' feature that will randomly change the skin of the zombies spawned naturally by the map, and the ones from the NPC spawnmenu that have a '?' on their icon. The skins used can be configured from a menu in your utilities menu. Want the Rebel Zombies for your Half-Life 2 games? There's now a small model replacement addon for that, get it here: http://www.moddb.com/games/half-life-2/addons/sabreans-hl2-headcrab-zombie-improvements [b]!THIS MOD REQUIRES HALF LIFE 2: EPISODE 1 [u]MOUNTED[/u] IN GARRY'S MOD FOR THE ZOMBINE NPCS TO WORK FULLY![/b] With only Episode 2 mounted (not Episode 1) they will appear in the spawnmenu but may have no sounds. Without Episode 1 or 2, [b]they will not appear in the spawnmenu at all.[/b] [u]The rest of the NPCs work fine without any of the Episodes[/u] -------------------------------------------------- [b][u]IF ALL ZOMBIES ARE THEIR DEFAULT HL2 VERSIONS[/u][/b] then you have [b]some form of model conflict[/b]. So far this has been found to be caused by any of the following: 1. [b]Conflicting Workshop Addons[/b] - To solve, look through all your other addons' contents via Gmod's ingame prop browser. If any contain the HL2 zombie models, disable them and restart. If you want to quickly check if it is an addon before starting this, simply disable all other addons and test. 2. [b]Zombie models in the main garrysmod directory[/b] - Go to your "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" folder. If there is a "models" folder, open it. If there is then a "zombie" folder inside, delete it. If there is no zombie folder then this was not the cause. 3. [b]Content Packs[/b] - This should be obvious, pirated content packs for HL2 games will contain all a game's content, including the HL2 zombie models, and so will cause a model conflict. So if you have ever had any of these, delete them. Pirating's bad, mkay? 4. [b]Mounting Issues[/b] - After the November 2017 Gmod update, some people have suddenly reported this issue starting for them. This was solved by one person via the following procedure: --1.Launch Gmod if necessary, go to the main menu --2.Unsubscribe from this mod --3.Make sure all games are unmounted via the mounted games list - make sure every box is unticked. --4.Close Gmod --5.Go to your garrysmod/addons folder and delete this mod's .gma file if present --6.Resubscribe to this mod --7.Launch Gmod, remount the appropriate games via the mounted games list --8.Restart Gmod, launch a map and test. -------------------------------------------------- This addon changes adds zombified versions of all the main groups from HL2 that were missing - citizens, blue and green rebels, blue and grey medics, metrocops, combine shotgunners, combine prison guards, and combine elites, while keeping the original versions. [b]You can use the 'Skin Randomiser' to configure what zombie variants will spawn.[/b] Just go into your 'Q' menu, then go to the utilities tab on the right, and then go to 'Skin Randomiser' under 'Headcrab Zombie Mod'. There you will find checkboxes for all the variables - if you check a box, it enables the corresponding feature. The way this mod works is that this mod replaces your stock zombie models with new versions that have been compiled with extra models effectively 'built in', which are normally set to use an invisible texture until a skin which needs the extra model part is selected - this can be seen on skins like the Rebel Zombie skin, where he gains his combat vest, backpack, and bits of armour etc. or the Zombine Elite, who gains his correct boots. [b]This means that if you have any other addons which replace the standard zombie models, you will need to disable them in order for this mod to function.[/b] [u]KNOWN BUGS:[/u] -When having the 'Random Zombies can be Zombine' checkbox enabled, zombies produced from spawners, either naturally in the map or forced, are 'forgotten', leading to a new replacement zombie being spawned regardless of whether the maximum amount of NPCs it was supposed to spawn has been reached. Normally this isn't a problem but if settings are set such that all zombies are turned into zombine, this can result in infinite zombine in some cases. -When Joining a server that doesn't have this mod installed, zombies will use bizarre animations This is because the animations I've used do not exactly match up with those used stock by the source engine. It is possible to fix this bug, I actually had it sorted for a while, but it comes at the price of the models being unstable and disappearing when viewed from certain angles (due to not having a base $sequence in their .qc file, if you must know, as the only way I can get the animations to match up is via $includemodel) This is not a price I am willing to pay - [b]the solution is to simply disable this addon when trying to join a server that does not have this mod[/b] FULL FEATURE LIST: -Improved standard Zombie 'maw' texture a bit -Improved standard Zombine texture so that its armour pads are accurate to the combine soldier model -Improved standard Poison Zombie's shoe and skull textures a little -Fixed the clipping issues on the headcrab of the Zombie Torso - a longstanding bug -Added Headcrab bodygroups to the Zombine and Fast Zombie torso gibs, so that now when they are cut in half their Headcrabs no longer disappear -Improved Zombine gibs' 'slice' points (added spine) -Improved Zombine's neck -Improved $jointconstraints for Zombie, Zombie Torso, Zombine, Zombine Torso, and Poison Zombie ragdolls, so that now there is less clipping when moved around -Gave the Zombie and Poison Zombie Ep2 animations -Added new concepts of Poison Zombine and Zombine Torso NPCs -Added 'Skin Randomiser' lua code, configuarble in the ultilities menu, adding several features: ---Added options for Zombies to be given randomised skins ---Added option for Medic Zombies to have a 33.3% chance to drop a small medkit on death ---Gave Zombine Torso NPCs a base health of 100 ---Gave Poison Zombine NPCs a base health of 225 ---Gave Zombie Rebel, Medic, and Metrocop NPCs, and their corresponding Torso NPCs, an optional 70 health (up from 50) ---Gave Zombine Elite and Zombine Elite Torso NPCs an optional 140 health (up from 100) ---Gave Poison Zombie Rebel, Medic, and Metrocop NPCs an optional 195 health (up from 175) ---Gave Poison Zombine Elite NPCs an optional 265 health (up from 225) -Added Zombie Citizen -Added Zombie Citizen Torso -Added Zombie Rebel Green -Added Zombie Rebel Green Torso -Added Zombie Rebel Blue -Added Zombie Rebel Blue Torso -Added Zombie Rebel Legs -Added Zombie Medic Grey -Added Zombie Medic Grey Torso -Added Zombie Medic Blue -Added Zombie Medic Blue Torso -Added Zombie Medic Legs -Added Zombie Metrocop -Added Zombie Metrocop Torso -Added Zombie Metrocop Legs -Added Zombine Shotgunner -Added Zombine Shotgunner Torso -Added Zombine Shotgunner Legs -Added Zombine Prison Guard -Added Zombine Prison Guard Torso -Added Zombine Prison Guard Legs -Added Zombine Elite -Added Zombine Elite Torso -Added Zombine Elite Legs -Added Poison Zombie Rebel -Added Poison Zombie Medic -Added Poison Zombie Metrocop -Added Poison Zombine -Added Poison Zombine Shotgunner -Added Poison Zombine Prison Guard -Added Poison Zombine Elite -Added Zombie and Zombine Playermodels, complete with Headcrab bodygroups and all the skin variants of the NPC equivalents listed above -Added new Combine Soldier and Combine Prison Guard Playermodels, which use their original Half Life 2 textures and have skins for their shotgunner variants
Dead City
von 76561198102995140
RP_DEADCITY [img]https://i.imgur.com/pxfszhx.gif[/img] [h1]The Dead City is a Soviet-era town located between Yantar and Limansk that was abandoned by its inhabitants in the wake of the 1986 Chernobyl disaster. Over the years it fell prey to scavengers and elements, slowly falling apart. The city's central feature is the town square, with a statue of Lenin in the middle. This square also houses the city's culture/sports centre and party headquarters. A short distance to the south-east lies the school, complete with a basketball court. The rest of the city is occupied by block housing, dilapidated single homes and garages.[/h1] This map is a recreation of the original level Dead City early build of S.T.A.L.K.E.R. : Oblivion Lost. Map have a bit different look of some locations. Original level from [b]S.T.A.L.K.E.R.[/b] by [b] GSC Gameworld[/b]. [h1]Map features:[/h1] - Usable campfires - AI-nodes for NPCs [url=https://steamcommunity.com/tradeoffer/new/?partner=142729412&token=5UbtByRd][img]https://i.imgur.com/ASQvH3M.png[/img][/url] Tags: STALKER S.T.A.L.K.E.R. Dead City Oblivion Lost
Episodic Pill Pack
von 76561197997945339
This pack contains morphs that can turn you into NPCs from the Half-Life 2 episodes. [b]You [u]MUST[/u] have content from the Half Life 2 Episodes to use this.[/b] [b]You [u]MUST[/u] have the Morph Mod to use this. Find the link in the sidebar.[/b]
GWarheads - Realistic Bombs
von 76561198292128985
"Lamp oil, rope, bombs? You want it? Well luckily for you Link, have guided munitions in stock." - Morshu c.1991 EN. GWarheads is an addon about realistic explosions and causing as much chaos in the battlefield as possible. Many of these warheads are capable of causing massive damage to the poor targets below. Almost every bomb in this pack have their realistic blast radiuses which correspond to real life. Many of the bombs currently featured in this pack range from thermobaric explosives, to daisy cutters, and even earthquake bombs! The possibilities are endless. These bombs range in weight from a few kilograms to several megatons worth of TNT. [h1]The current list of all explosives:[/h1] - 155mm HE Shell (Requires CPropellant to fire) - 155mm Incendiary Shell (Requires CPropellant to fire) - 155mm Mustard Gas Shell (Requires CPropellant to fire) - AIM-7 Sparrow - AIM-9 Sidewinder - AIM-26 Falcon (0.2 Kiloton Blast Yield) - AGM-62 - AGM-62 Nuclear (W72 600 Ton Blast Yield) - AN-M66 - BOLT-117 - B-2000lb HC (2000lb Blockbuster) - BLU-82 Daisy Cutter - BLU-1 (WIP) - B61 Mod 12 (0.3 Kiloton Blast Yield - CBU-52 Cluster Bomb - FAB-50 - FAB-100 - FAB-250 - FAB-500 - FAB-5000 - GBU-12 Paveway II - GBU-28 (WIP) - GBU-43/B MOAB - HVAR - GBU-57 A/B Massive Ordnance Penetrator (MOP) - M388 Davy Crockett (Requires CPropellant to fire) - M390 Practice Round - Mk-77 Napalm - Mk-81 - No.25 - No.50 - No.80 - Mk-82 - Mk-83 - Mk-83 JDAM Kit - Mk-84 - PBK-ATBIP (FOAB) - Mark-1 "Little Boy" (15 Kiloton Blast Yield) - Mark-2 "Thin Man" (Dirty Bomb) - Mark-1 "Little Boy" Salted (25 Ton Blast Yield) - Mark-3 "Fat Man" (20 Kiloton Blast Yield) - Mark 3 "Fat Man" Salted (199 Ton Blast Yield) - Mark 5 (23 Kiloton Blast Yield) - Mark 5 Salted (2 Kiloton Blast Yield) - Mark 21 'Bravo' (15,000 Kiloton Blast Yield) - T-12 Cloudmaker (Grand Slam) - TNT - Taepodong-1 - Oil Drum - Gas Canister - RDS-1 "First Lightning" (5 Kiloton Version) - RDS-220 "Tsar Bomba" (57,000 Kiloton Blast Yield) - R-17 Elbrus - RIM-156 SM-2 - Tannerite (Shoot it, I dare you) - M61 Fragmentation Grenade - SC-1800 "Satan" - IED (C4) - IRD (Dirty Bomb) - W48 Nuclear Artillery Shell (72 Ton blast yield) - Tallboy - Tiny Tim Rocket - Trash Bin (Look under Fun + Games) - Y-1561 "Gadget" Fission Bomb (20 Kiloton Blast Yield) And some WIP weapons if you have DrgBase enabled GB5/Jmod Particle compatibility issue has been fixed ______________________________________________________________________________________________________________________________ [h1] Planned Additions [/h1] - [strike] C4 Explosives and Breaching charges [/strike] - [strike] Grenades [/strike] - [strike] Missiles such as the Tomahawk, AIM 9, etc... [/strike] - Modular Warheads for building (will most likely be an extension pack which will require SPROPS) - [strike] Tallboy [/strike] - [strike] Mk-3 "Fat Man" (Since this mod has realistic blast radiuses, it will essentially be a server cleaner.) [/strike] - [strike] SC 1800 "Satan" [/strike] - A NecrosVideos bomb (Well, I gotta do it now) - [strike] Updating the FOAB model [/strike] - [strike] Completely redoing the FOAB particle system [/strike] x2 - [strike] W48 Nuclear Artillery Shell (72 Ton Blast yield) [/strike] - [strike] Variant of the M388 Davy Crockett [/strike] - Anti-Tank Mines - [strike] Nuke Extension Pack [/strike] Cancelled - [strike] Better Damage Dropoff [/strike] ______________________________________________________________________________________________________________________________ [i] [h1] Credits [/h1] There is so much content in this mod that I do not own (mainly the code, sounds, materials, and models. I do own the particle systems which I created for this though.) Here's every addon (and their respective authors) which I've used content from WoW Ordnance Pack https://steamcommunity.com/sharedfiles/filedetails/?id=2199853300 HBOMBS Base https://steamcommunity.com/sharedfiles/filedetails/?id=668552230 Garry's Bombs 5 https://steamcommunity.com/sharedfiles/filedetails/?id=528449144 ACF Missile Support https://steamcommunity.com/sharedfiles/filedetails/?id=403587498 GDisasters https://steamcommunity.com/sharedfiles/filedetails/?id=1431470677 Gredwitch Base https://steamcommunity.com/sharedfiles/filedetails/?id=1131455085 Sevv - For teaching me the entire Source engine particle editor, Being the guy that figured out the new damage system https://steamcommunity.com/id/coconutsevvie Dub - Particle systems, sounds, modeling, breathing oxygen Mr. Thermonuclear - Providing a W88 Model (That's about it) Do not steal content in this addon, as it would pretty much infringe with almost everyone listed above lol. [/i] GWarheads Stable Release 2.3 Made with Algerian Quality. Algeria best country Fabriquer avec la qualité Algérienne. Vive l'Algérie
[LW] Dodge Ram 1500 Outdoorsman
von 76561198073265803
[h1]IF YOU DO NOT HAVE THE LWCARS SVN, YOU [u][b]NEED[/b][/u] THE SHARED TEXTURE PACK, OTHERWISE YOU WILL HAVE MISSING TEXTURES, GET IT HERE:[/h1] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=266579667[/url] [b]I do not take requests, So please don't post them here, you will be ignored. Saying 'This isn't a request but..' does not make it any different.[/b] [h1]Info[/h1] A fully drivable Dodge Ram 1500 HEMI Outdoorsman. [h1]Features[/h1] -Fully drivable as a prop_vehicle_jeep -High poly model -Full HD interior -HQ textures -Working speedometer and rev counter -A hecktonne of bodygroups [h1]More stuff from me![/h1] [url=https://lwcrs.googlecode.com/svn/trunk/]Get my SVN instead of this addon! More cars in one download![/url] [url=http://steamcommunity.com/groups/lwcars]Join the LWCars Steam Group![/url] [url=https://www.facebook.com/LoneWolfieCars]Lke the LWCars Facebook page![/url] [url=http://vcmod.net/index.php?topic=57.0]Follow LWCars on VCmod.net![/url] [url=http://facepunch.com/showthread.php?t=1357681]Follow LWCars on Facepunch![/url] [h1]Skin making[/h1] If you are interested in making a skin for this car, I have made a tutorial detailing how. Its super simple, And I'd love to see what you guys come up with! [url]https://docs.google.com/document/d/1COcmLMUv_4fx2KPWYR5U7ofQr9ErIn74cXVZhYPRiCE/edit#[/url] [h1]F.A.Q[/h1] Before posting a question, Please read the FAQ featured on the front page of my Steam group: [url=http://steamcommunity.com/groups/lwcars]Join the LWCars Steam Group[/url] [b]I also do not take requests, So please don't post them here, you will be ignored. Saying 'This isn't a request but..' does not make it any different. And remember, Suggesting is requesting[/b] [h1]Bug reports[/h1] If you have a missing texture or another bug, Please let me know. Be as descriptive as possible so I know what you are talking about, And a picture would help a lot! [b]Just saying 'it dosen't work' or 'missing textures' does not give me enough information[/b]
RP_SouthSide_Day
von 76561197982902446
[b]The day version of[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2010286798] RP_SouthSide[/url]. RP_SouthSide_Day is set in the southern parts of crime-ridden Union City, somewhere in New York. A large roleplay map with 3 distinct areas: Suburban outskirts, Downtown, Waterfront [img]https://i.imgur.com/m626Ymn.png[/img] [url=https://i.imgur.com/Ri5wYVz.jpg]Click here for a map of SouthSide[/url] [url=https://drive.google.com/file/d/16olEWjCN58bKyDuqtLmjNh1de0zHc1kI/view]Day version Nav mesh for AI (Works only for Nextbots)[/url] [i]Updated July 9th 2020[/i] Place the .nav file in your garrysmod/maps folder. [b]Big shout-out to:[/b] [url=https://steamcommunity.com/id/inlineRecursion/]Valkyrie[/url] - Playtesting and Lua/technical help Slartibarty - Slammin' Source Tools
[ArcCW] Modern Warfare 2
von 76561198254662493
Modern Warfare 2 weapons on ArcCW with all their features [url=https://trello.com/b/qBOd3ZHd/arccw-mw2]Trello[/url] [url=https://www.github.com/Fesiug/ArcCW-MW2]GitHub[/url] [hr][/hr] [table] [tr] [th]Assault Rifles[/th] [th]Sub Machine Guns[/th] [th]Light Machine Guns[/th] [th]Sniper Rifles[/th] [th]Additional[/th] [/tr] [tr] [td] M4A1 FAMAS TAR-21 FAL M16A4 ACR F2000 AK-47 [/td] [td] MP5K UMP45 Vector P90 Mini-Uzi [/td] [td] L86 LSW RPD MG4 AUG HBAR M240 [/td] [td] Intervention Barrett .50cal [strike]WA2000[/strike] [strike]M21 EBR[/strike] [strike]Dragunov[/strike] [/td] [td] AUG (sp) L85A2 (cust) Fu[b][/b]cket (cust) W1200 (museum) Masterkey (cust) G17 (cust) M1911 (museum) [/td] [/tr] [/table] [table] [tr] [th]Machine Pistols[/th] [th]Shotguns[/th] [th]Handguns[/th] [th]Launchers[/th] [/tr] [tr] [td] PP2000 G18 M93 Raffica TMP [/td] [td] SPAS-12 AA-12 Striker Ranger M1014 Model 1887 [/td] [td] USP .45 .44 Magnum M9 Desert Eagle [/td] [td] [strike]AT4-HS[/strike] [strike]Thumper[/strike] [strike]Stinger[/strike] [strike]Javelin[/strike] [strike]RPG-7[/strike] [/td] [/tr] [/table] [table] [tr] [th]Universal Attachments[/th] [th]Previously Weapon-Exclusive[/th] [th]Other[/th] [/tr] [tr] [td] Red Dot Sight Holographic Sight ACOG Scope Thermal Scope [/td] [td] Swavorski Scope (AUG Singleplayer) SUSAT Scope (L86 LSW) F2000 Integrated MARS Sight (TAR-21) [strike]MG4 Telescopic[/strike] CheyTac (Intevention) Barrett (Barrett .50cal) [/td] [td] Exclusive Foregrips M203 UBGL Masterkey UBSG [/td] [/tr] [/table] [h1][b]Strike-through[/b] means I haven't implemented/exported it yet.[/h1] [hr][/hr] [h1][b]Credits[/b][/h1] [list] [*][url=https://steamcommunity.com/id/Fesiug]Fesiug[/url] - Exporting and porting from Modern Warfare 2. [*][url=https://steamcommunity.com/id/76561198319904471]Fleshy Mammal[/url] - Fu[b][/b]cket, L85A2, Masterkey [*][url=https://steamcommunity.com/id/ak47toh]ak47toh[/url] - Teaching me how to port weapons from CoD [*][url=https://steamcommunity.com/id/Moka_Akshiya85]Moka_Akashiya85[/url] - Other help, inspiration for those cool tables, and the QCI hand rig. [*][url=https://steamcommunity.com/id/leonsin]Hodd.[/url], [url=https://steamcommunity.com/id/rzen1th]rzen1th[/url] - Game / assets [*]Infinity Ward - Creating Modern Warfare 2. [*][url=http://steamcommunity.com/my/profile]You[/url] - Using these weapons. Hopefully!!! [/list] [i]i dont like worldmodels much[/i]
Portal Gun - Reworking in LUA code (Aperture Science Handheld Portal Device)
von 76561198071636746
[h1]This is a reworked version of the addon [url=https://steamcommunity.com/sharedfiles/filedetails/?id=336509414]"Portal Gun - Aperture Science Handheld Portal Device"[/url] by prynncesslua / Bobblehead.[/h1] After numerous re-uploads to fix the old version, I decided to start from scratch by reworking the original addon. It took me days to implement everything and repeatedly test the Portal 1 campaign to fix certain bugs. In the future, I will release regular updates, but if you encounter any bugs or Lua errors, please: [h1]STOP RE-UPLOADING ADDONS TO MAKE A FIXED VERSION OF THEM TO YOUR LINKING.[/h1] I would like the This new version will NEVER be re-uploaded or reused for any future add-on projects. Please respect the work of others, and I will have to accept the consequences. Thank you for your understanding. [h1]Description:[/h1] The exemplary add-on for the system manager (add-on is hidden because the update is not yet ready): [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3654702030]Portal Guns from Portal: Revolution [GMod Port][/url] [list] [*]Portal Gun works exactly like in the base game, with new features included and some never before seen in certain versions. You can now play the [b]Portal 1 Campaign[/b] without any problems! [*]The settings can be found in the Spawn Menu: [b]"Options > Portal Gun"[/b] as well as a new Stool for portalable or non-portable surfaces, not forgetting a Stool for cloning and laser effects through portals! [*]Compatible with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3442302711]"VRMod x64 - Extended"[/url] with new portal rendering and movement specifically for VRMod! [*]Portals with different colors depending on the index used, from 1 to 5, with the new Render Texture for portals (complete the RT __rt_supertexture1/2). [*]Entity surfaces starting with func_* are now portalable! [*]Pickup with Portal Gun has been reworked. [*]Choose different borders between the [b]"Retail / Swirl / Vines / 2005"[/b] versions. [*]Portal shots in the pedestal are finally fixed with the new projectile configuration. [*]New entities and reworked versions. [*]Collapses for portals no longer fizzle, and the [b]ERROR[/b] model no longer appears! [*]You can also view portals through walls, just like in [b]Portal 2[/b]! [*]Entities such as grenades, missiles, and NPCs pass through the portals! [/list] [b]It is now compatible with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1626490626]Portal 2 SWEPs - The Aperture[/url][/b] [h1]Addon Issues Listed:[/h1] [list] [*][b][strike]Portal projectiles do not exist in multiplayer.[/strike][/b] (THIS IS FIXED!!!) [*][b]Props sometimes fall through the ground when moving through the portal.[/b] (This bug is very rare if the object is a little far from the portal's collision point when on the ground or against a wall.) [*][b][strike]Skybox sometimes doesn't draw in the portal.[/strike][/b] (THIS IS FIXED!!!) [*][b]The model is barely visible through walls, including the ground.[/b] (This is rare.) [*][b]Portals behind each other cause bugs.[/b] (This depends on the line of sight, maps, and player model. There's a command that allows you to disable your player model in the Render Texture settings for portals in first-person view.) (but only on PC) [*][b][strike]The views between portals are not synchronized with other portals in Multiplayer and Single Player.[/strike][/b] (THIS IS FIXED!!!) [*][b]Portal NPCs do not look at you in the portals.[/b] [*][b][strike]When you are crouching in front of a ground portal, your field of vision will start to wobble or eventually become blocked[/strike][/b] (THIS IS FIXED!!!) [*][b]Portal NPCs do not look at you in the portals.[/b] [*][b][strike]When an object collides with the new side of the portal, the game tends to crash.[/strike][/b] (THIS IS FIXED!!!) [*][b]The retail portal, it all depends on the index, is rarely black.[/b] (because of the ToneMap) [*][b][strike]You cannot change your Viewmodel in Multiplayer (which I can't get to work)[/strike][/b] (THIS IS FIXED!!!) [*][b]The lack of FPS[/b] (unless you have a good PC) [*][b]The "prop_portal" entity simply won't appear in multiplayer if you have too many entities registered on the server.[/b] (This only works in single-player, but if you want your portal to be visible, disable one of the addons that has TOO MANY entities registered.) If you want to subscribe to the old version of my Portal Gun without the Half-Life 2 weapon issues, re-upload by SethDaBoi2 : [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3458279236]Portal Gun - Enhanced Aperture Science Handheld Portal Device [FIXED][/url] [h1]Credits:[/h1] [list] [*][i](The original creators of the addon can be found in the addon above by clicking on their names)[/i] [*][b]Mahalis[/b] for the original addon code. [*][b]Scott[/b] for inheriting textures from GMod's Portals. [*][b]Portal: Cooperative by Wonderland_War / Mandrew[/b] - For the portal color ideas (except for black and white) [*][b]Quanta by Wolfclock[/b] - For texture and Viewmodel. [*][b]The Project Beta Team[/b] - For the materials and Vines borders as seen in the Portal trailer. [*][b]Portal 2: Community Edition[/b] - For the colorable particle editor. [*][b]VALVe[/b] - Portal (For the content) / Portal 2 (For the ghosting) [/list]
Zippy's Library
von 76561198211802676
[b]Also known as Convenience/CONV![/b] [h1]'Zippy's Library' is a GLua library required for my addons![/h1] [h1]Join the discord server (by clicking the image below) if you want to discuss my addons![/h1] [url=https://discord.gg/2fpwmSfke3][img]https://i.imgur.com/cI5W8Pc.png[/img][/url] [b]Check out my NPC Base! https://steamcommunity.com/sharedfiles/filedetails/?id=3128800187 Check out my other addons! https://steamcommunity.com/workshop/filedetails/?id=2974912677[/b]
Bat Owl Player Model
von 76561198013819520
Here it is. The Bat Owl Player Model. You can take off the parachute from bodygroup menu in player menu. [b] Includes [/b] Player model Ragdoll Finger Posing Feature Bodygroupable parachute [h1] Credits and Huge Thanks To [/h1] Rockstar- Clothes, Textures, models Super Chief- (me) making it to a player model, porting models and textures from GTA V & rigging
ttt_skyscraper
von 76561198032479768
A small map which takes place on the three upper floors of a skyscraper for Trouble in Terrorist Town (TTT). [h1]Features:[/h1] [list] [*]8-24 Players are recommended [*]good C4 spots [*]many rooms [*]only close and medium range combat areas [/list] You need Counter-Strike: Source or download CS:S Content to play the maps without bugs. Add it to your server by following this guide: [url=http://wiki.garrysmod.com/page/Server/Workshop]http://wiki.garrysmod.com/page/Server/Workshop[/url] [h1]Credits[/h1] Credits for the design of the map go to the original author, "[url=http://steamcommunity.com/profiles/76561198041425125]TC224[/url]". I agree to remove this item if the Author or Valve wishes to. Thanks for reading and have fun!
Garry's Mod Server mit Mod-Support
Alle Mods direkt im Dashboard per One-Click installierbar.
Garry's Mod Server mieten