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Project Zomboid Mods & Plugins

52.000+ Mods verfügbar Quelle: Steam Workshop ↗

Dieser Katalog listet 52.000+ Project Zomboid-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.

Containment Operator Profession – Project Zomboid Mod

Containment Operator Profession

von 76561198059951393

You are an operative for the United States Biological Defense Program. This is war. Survival is your responsibility. Total Point cost: 16 ---Traits--- Brave Marksman Standard Equipment ----------------------------- 1x M9 1x MP5 4x 9mm clip 3x 9mm ammo box 1x Hazmat Suit 1x Gas mask ---------------------------- ---Skills--- Aiming : Level 2 Reloading : Level 2 ---Experience Modifiers--- Aiming : +100% Reloading : +100% Special thanks to Kiddowill for helping me fix a bug in the code! Workshop ID: 2891087317 Mod ID: ContainmentOperator_Profession

6,248 Downloads Details →
Happy happy happy for level up se – Project Zomboid Mod

Happy happy happy for level up se

von 76561198131491854

Happy cat is very happy! When it sees that you have successfully improved your survival skills, the Happy cat will play his BGM to congratulate you! Workshop ID: 2980420958 Mod ID: Happyx3forlevelup Workshop ID: 2980420958 Mod ID: Happyx3forlevelup

7,643 Downloads Details →
[ABANDONED]Viperel's Vehicle Spare Parts B42 – Project Zomboid Mod

[ABANDONED]Viperel's Vehicle Spare Parts B42

von 76561198034162620

The one-stop solution for all your automotive repair needs. Includes realistic recipes for crafting & fixing vehicle parts. Are you tired of always breaking your vehicle components and not finding a replacement, while fixing will never make them like new again? Viperel has you covered! - Craftable items include Hoods, Trunk Lids, Gas Tanks, Car Seats, Mufflers and Windows. - You can RECONDITION Tires, Batteries, Suspensions & Brakes! They are not craftable from scratch but you can recondition them indefinitely based on your skills level (higher skill = better repair job). - Ability to quickly patch all Tires with basic materials in an emergency. - All recipes can be performed using items from the floor or nearby containers, making the repair process more convenient. To determine the type of item variant (old, regular, performance), your Mechanical skill level is important. Specifically, if your level is between 3 and 5, you can craft the old variant, if it's between 6 and 8, you can craft the regular variant, and if it's 9 or 10, you can craft the performance variant. This approach was implemented to ensure that advanced parts are only available to those with the required skill level, while still allowing any item to be crafted. ⚠️Will not interfere with other mods and should be MP compatible. Can be added to an existing save safely! ⚠️Keep in mind that B42 is still WIP and so is this mod, things might break with updates. Recommended mods i enjoy: - KI5 Vehicles Q: I can't craft something! A: In B42 most recipes are craftable from within the recipes window (press B). Make sure you have the required materials, skills and a work surface. Q:Why can't i craft the best variant of X? A: For balancing and realism, there would be little reason to scavenge or repair parts if you can make everything. Workshop ID: 3406265829 Mod ID: VPR_VehicleSparePartsB42

3,766 Downloads Details →
Auto Eat – Project Zomboid Mod

Auto Eat

von 76561198329871201

Your character eats automaticaly. Automatic Food Selection - Food high priority is given to perishable food compared to permanent food. - Food low priority is given to the ratio weight / hunger (to optimise the inventory space). As a consequence, putting food in a bag will reduce its priority. - Food identified as dangerous or rotten is never eaten. - Alcohol is never eaten (to avoid the sleeping tablet incident). - Spice is never eaten (to avoid eating herbs that have other uses). - Food that makes unhappy is never eaten (to avoid eating automatic happyness dumping). - Poisonous food not identified as poisonous may be eaten ! - Food is looked for in player inventory and bags. - This mod does not allow to eat from nearby containers, but you can couple it with AutoLoot. FAQ - Your character tries to eat when the first negative moodle appears. - Can be deactivated / activated at will from the character sheet bowl button, see picture. - Eating time is the same as vanilla. - Player time speed selection is not reset after auto eat and auto open actions (same as vanilla auto drink). - If no directly usable food is found, it tries to open canned food (that satisfies the Automatic Food Selection). - Eating conditions are the same as vanilla* (you can walk and drive, that's pretty much all). - Opening conditions are the same as vanilla* (you have to stop moving). - Aiming cancels opening and eating actions started automatically. - When eating totally an item would waste food, eats partially instead. - Can be added / removed to an existing save. - Supposed to work on multiplayer as well as solo (MP untested). Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod. You wanna support? A nice word is always welcome. Constructive feedback too. Else you can Workshop ID: 2977628726 Mod ID: AutoEat

7,061 Downloads Details →
True Music // Hotline Miami 3: Wrong Miami – Project Zomboid Mod

True Music // Hotline Miami 3: Wrong Miami

von 76561198168320724

This addon is my fav game soundtrack from Hotline Miami Made on my birthday And Yea Because Of Corona virus thing caught me, So i made this addon. This addon Including All OST From Hotline Miami & Hotline miami 2 : Wrong number /Perturbator /Carpenter Brut /El Huervo /El Tigr3 /M.O.O.N /Scattle /The Green Kingdom /Jasper Byrne /Mega Drive /Magna /Sun Araw & ETC. Including my extra favorite track from Carpenter Brut Hope you all have good day, Enjoy killing zombie with Hotline Miami Collection. -CNWAS Workshop ID: 2781829355 Mod ID: hotline_miami_music_pack

6,354 Downloads Details →
Island Z - Wild survival - B42 MP COMPATIBLE – Project Zomboid Mod

Island Z - Wild survival - B42 MP COMPATIBLE

von 76561198021951651

MULTIPLAYER COMPATIBLE The Island Z map is compatible with the multiplayer version. When adding the map in the settings, you need to manually enter the map name: Island Z. 🏝️ ISLAND Z A standalone survival map set on a mysterious and deadly island. 📖 STORY At the height of the zombie apocalypse, a luxury cruise ship tried to escape the chaos on the mainland. But fate had other plans. The ship wrecked in the treacherous waters near the enigmatic Island Z. A handful of survivors made it to shore… but it wasn’t long before the virus reached them too. Now, they wander the island as empty shells — hungry, violent, and soulless. You are the only one who is immune. At least, for now. 🌿 MAP OVERVIEW Island Z is a standalone wilderness survival map, focused entirely on exploration, isolation, and adaptation. There are no cities. No help. No easy way out. The island is wild and untamed, filled with hidden dangers and desperate choices. 🧭 FEATURES • Fully standalone island map — does not connect to vanilla world • Wild terrain with thick forests, cliffs, rivers, and beaches • Scavenged camps, crashed wreckage, and overgrown ruins • No spawn-safe zones: you're vulnerable from the start • Survival-focused: foraging, fishing, trapping, crafting • Dangerous infected roam the island — some still wearing cruise attire... 🧰 OPTIONAL SURVIVAL AID Want to improve your odds of survival? You can use this mod alongside Island Z for extra immersion and tools: 👉 Survival Equipment for Island Maps Includes custom items and balance tweaks ideal for harsh, isolated environments. Totally optional — but highly recommended for solo or hardcore runs. 🎯 RECOMMENDED FOR • Players seeking a challenge in wilderness survival • Solo playthroughs with no NPC support • Roleplay or narrative-driven gameplay • Fans of “lost on an island” themes • Hardcore survivalists! ☕ SUPPORT MY WORK If you're enjoying this addon and want to support future survival content: • 👉 Buy me a coffee on Ko-fi • 👉 Become a member on YouTube Workshop ID: 3527113053 Mod ID: IslandZ Map Folder: Another Island Map Folder: Island Z Map Folder: Medium Island Map Folder: Middle of Middle

6,732 Downloads Details →
Mx's Bags – Project Zomboid Mod

Mx's Bags

von 76561198092605730

Adds new bags and backpacks: - Trauma Backpack, it has the same capacity as a Vanilla Military backpack - Medical Fanny Bag, it has 2 capacity compared to the Vanilla Fanny Bag and comes in 3 different colors. (Craftable) - Specialized Medical Fanny Bag, it has 3 capacity but allows ONLY MEDICAL items. (Craftable) You can find these inside various medical and military containers COMPATIBLE WITH BETTER SORTING Workshop ID: 2850483881 Mod ID: MxBackpacks

6,336 Downloads Details →
Better Item Info – Project Zomboid Mod

Better Item Info

von 76561197994478188

Better Item Info Adds additional details to various item tooltips. Features - Keys: Adds Key Ids to Keys and Door Knobs. - Food: Adds spoilage timing, calorie estimates, nutrition details, and seasoning notes. - Liquids: Shows fluid amount, capacity, free capacity, known fluid type, tainted water warnings, and liquid nutrition. - Weapons: Shows the associated weapon skill (such as Short Blade, Long Blade, or Aiming), condition, condition loss chance, damage, crit chance, attack speed, knockback, firearm accuracy, noise radius, and reload time. - Seeds: Shows growing seasons and growth time when the character knows the planting seasons. - Metal and scrap: Identifies smeltable metal sizes and scrap categories. - Fire fuel: Shows how long burnable items can fuel a fire. - Electronics: Marks items that can be dismantled for electrical XP. - Books: Shows estimated skill-book read time remaining. - Remaining uses: Shows exact uses or battery percentage for drainable items. - Sandbox options: BetterItemInfo.FoodLevelRequirement, BetterItemInfo.WeaponLevelRequirement, and BetterItemInfo.MaintenanceLevelRequirement can disable the skill gates for food/liquid info, weapon stats, and condition details. - Compatibility: Uses a shared tooltip-controller provider system. Mod Support and Twitch Any questions you can find me in any of the places below: - Twitch - Discord Compatibility - Build: Build 42.19+. - Better Clothing Info: Compatible via the shared tooltip controller. - Better Dressed: Compatible via the shared tooltip controller. Workshop ID: 3758971325 Mod ID: EURY_ITEMINFO

14,415 Downloads Details →
Drive 90's - It's the Jimmy Gibbs to the mother-fucking Junior! – Project Zomboid Mod

Drive 90's - It's the Jimmy Gibbs to the mother-fucking Junior!

von 76561198182287989

That right there, ladies and gentlemen, is Mr. Jimmy Gibbs Junior, the single best god-damned stock car racer of this entire god-damned-mother-fucking rock we call earth. There is NOTHING else to be said about it. Even if I tried, what else could I say that makes any difference? The greatest, magnificent, simply mind-shatteringly-ass-fuckingly brilliant. If you don't already know all of that, just get the fuck out of here you pea-brained moron. You are NOTHING compared to Jimmy Gibbs to the mother-fucking Junior. If the god allowed men such as myself to give birth, I would bear that man an entire god damn fucking village. _________________________ Fund my will to live today! https://boosty.to/drive90 _________________________ P.S.: This mod has been created for the shits and giggles, and not a lot of effort was put into balancing the thing. I would highly recommend avoiding this mod for any serious playthroughs. Workshop ID: 3365244987 Mod ID: Drive90sJGJ

8,207 Downloads Details →
Longer Smoke Time – Project Zomboid Mod

Longer Smoke Time

von 76561197971087747

Longer Smoke Time Smoking a cigarette under 5 seconds is not cool. The duration of smoking is increased to 60 seconds. Now you can chill and smoke. Have fun :) Longer smoke mod If you want even longer smoke time: Even longer smoke time Check my other mods Better Smoke Sound There might be some issues with Drop That Cigarette mod. Do not enable this mod with the other Even Longer Smoke Time mod. Compatibility *** J!gga Green Fire mod *** Bongs, joints, cigar's, cigarrete's, pipes has a 30 seconds smoke duration. Disclaimer This is just a fun mod. This is my first time modding something. Any feedback is welcome. Workshop ID: 2855493549 Mod ID: LongerSmokeTime

5,732 Downloads Details →
Gas & Water In Containers [DEPRECATED] – Project Zomboid Mod

Gas & Water In Containers [DEPRECATED]

von 76561198027445715

This mod is no longer necessary as of 41.72. Ever thought to yourself "Why can't I put gasoline in my empty bottles and water in my empty gas cans? - Well wonder no more, because now you can. You can only store gasoline in water bottles which would ostensibly have a lid on them. After all who would be walking around with a cooking pot full of petrol sloshing everywhere? Volumes and weights have been calculated to approximate gasoline weighing 3/4ths of water. This *WILL NOT* magically add support for containers in other mods. They would need to integrate their items with this mod so if the vanilla items aren't good enough for you, go ask the mod creator to integrate with this. If you think you've discovered a bug, TURN OFF ALL OTHER MODS and try to reproduce it, if you can, please make a post in the discussions section with INSTRUCTIONS TO REPRODUCE THE BUG, DON'T just leave a comment with some useless shit like "it doesn't work" - that doesn't tell anyone anything. In fact, your post will be deleted if you do this. For whatever reason, TIS decided that you shouldn't be able to fill up a Generator unless the container has at least 1 full unit of gasoline in it. Small containers like the water bottle have less than this so it won't let you. I might patch this in future, but it's easy enough to get yourself a bleach bottle anyway. Workshop ID: 2759865696 Mod ID: GasAndWaterInContainers

4,931 Downloads Details →
Refurbish (repair stacks begone!) – Project Zomboid Mod

Refurbish (repair stacks begone!)

von 76561198041411790

Refurbish your items and remove their repair stacks. Different items (melee weapons, guns, general items, car parts) require different types of tools, refurbishing an item also repairs it by some amount. it takes a long time to refurbish an item , this is to discourage people to just keep refurbishing instead of using normal repairs. This mod lets you refurbish items from other mods too. Is this mod unbalanced and breaks the intended gameplay loop? yes. You can't refurbish items at full condition and 0 repair stacks. You can't repair clothes and this is intended, the code for repairing clothes is substantially different and thus not included, it would also make tailoring useless. Plans for the future: Create specific skill requirements for every melee weapon type instead of just using maintenance Enjoy. Workshop ID: 2645485601 Mod ID: refurbish

6,562 Downloads Details →
Potato textures - better fps for low-end pcs and steam deck (B42 stable) – Project Zomboid Mod

Potato textures - better fps for low-end pcs and steam deck (B42 stable)

von 76561198004276840

Made this mod for personal use. Inspired by Every Texture Optimized made by maceleet. Heavily compressed textures for better performance: greatly compresses textures from all 3d models in the game at the cost of some texture quality loss/artifacts. (yes this will make some textures uglier, but should not be too noticible) Helps low end machines run the game, especially since B42 made the game more demanding to your pc. How to install - Just activate the mod and you are ready to go. - For multiplayer, the server needs Potato Textures active on the server modlist. But theres a workaround for people who want the mod on servers that do not have potato textures enabled. - You can read the workaround at the end of the mod description on this page. This mod works great for - potato pcs/laptops (low vram gpus, integrated gpus, 8/16gb ram, old cpus) - steam deck/machine - 16x pop players - heavily modded saves (using mods add up and increase usage of your pc resources. this mod helps mitigate that a bit) Mod compatibility Potato Textures is compatible with all mods as long as those mods DON'T modify zomboid's original textures. Mods that add new textures (like new vehicles, weapons, clothing) are compatible but Potato Textures do not optimize other mods (this means adding too many mods that add textures will keep adding strain to pc resources, which will affect negatively FPS) Here is some mods that do not work properly with Potato Textures: - Every Texture Optimized: You should NOT use both this mod and every texture optimized at the same time. Just pick one. Both mods replace pretty much the same textures with compressed versions, enabling both mods will make one override the other. (both Potato and ETO will boost performance, but Potato textures delivers harsher compression for maximum FPS gains at cost of quality. If you dont care about some mild loss of quality and want more FPS gains, I recommend using Potato instead of ETO) How can I tell if the mod is working? - Go to character creator (quickly pick random game mode, location and traits to open the character creator - Pick male - Pick first skin option - Take all his clothing off - If you can see the Spiffo, the mod is active and working Additional info and troubleshooting - Should be safe to add/remove from any existing saves (since this mod only replaces existing textures when its active). - If you have a problem with cars having flat color/no shading textures, set the "Maximum Vehicle Texture Size" to 512 (it will impact performance a bit tho) - If you think the mod is somehow not working while active, restart the game. - If the mod is not showing up on Zomboid after downloading: verify game files, clear steam's download cache (settings>downloads>clear cache) and restart steam. Also verify if Potato Textures show in game proprieties>workshop tab. Other things you can do and other mods for FPS/stuttering improvements on B42 stable - Lock the game to 60 FPS using the "Lock Framerate" option in zomboid performance settings (this helped me with random drops and 1% and 0.1% lows) - Allocate additional RAM (if you have enough free RAM) - Play on fullscreen and use a lower resolution that matches your screen format (like 16:9 ->1920 × 1080 to 1600 × 900) - Undying Optimizer: mod that optimizes the UI - Tempo - A Performance & FPS Optimizer: mod that does some render/chunk optimization. Have not been updated after B42 stable release but so far on my testing its working fine. Dont use the manual patch Tempo offers: recent zomboid patches broke it. Normal mod works fine. - Horde Optimizer: mod that optimizes larger hordes of zombies (more more noticible on Louisville or everywhere if you play on high pop settings). Its a new mod so it might have some bugs. So far on my testing theres no problems. Also we can wait for other performance mods to be updated to Stable 42 BetterFPS. But most importantly, we need an optimization update from indiestone for the game. Workaround for using the mod on multiplayer servers that do not have Potato Textures on the modlist -Download my mod -Copy texture files from mod folder: \------------> steamapps\workshop\content\108600\3775173406\mods\Potato textures - better fps\42\media\textures -First I recommend to make a backup (preferably outside zomboid game folders). After the backup, paste the mod textures on original textures game folder: \------------>steamapps\common\ProjectZomboid\media\textures -The game has now the mod by default, no need to activate Potato Textures -Join server To revert the texture files to their original state, use the backup you made OR verify game files (steam will download them back) Workshop ID: 3775173406 Mod ID: potatoFPS

13,954 Downloads Details →
Bring Back Real Names (B42) – Project Zomboid Mod

Bring Back Real Names (B42)

von 76561198826327559

👍 Enjoying the mod? Please leave a rating! If this tool fixed your UI and saved your immersion, taking a second to give it a thumbs up and a favorite helps more players find it on the Workshop. Thank you for the support! Ever enabled a mod and seen item names, recipes or menus show weird codes like Base.Axe or UI_trait_Something instead of real names? That happens when a mod hasn't been updated to Build 42's new text format. This mod fixes it automatically for every mod you have installed. Just enable it - no setup, no per-mod patches, and it works in any load order. How to use Subscribe and enable it. That's all. Proper names come back for items, recipes, traits, menus, tooltips, sandbox options and more. It never changes other mods' files, has no dependencies, and is safe to add to existing saves. Mods that already use the new format are left untouched. Found a mod still showing codes? A small number of mods can't be read automatically (usually because their text files are saved in an unusual format). If you spot a mod still showing codes instead of names, please leave a link to that mod in the comments so it can be looked into and fixed. Workshop ID: 3749844752 Mod ID: UniversalTranslationCompat

11,903 Downloads Details →
Deadly Fog – Project Zomboid Mod

Deadly Fog

von 76561197960668474

Deadly Fog This mod adds a new meta-event to Project Zomboid: deadly fog. The goal of this mod is to make the end-game of Project Zomboid more interesting. Frequently I see people getting complacent after a month or two after they have cleared out most of the zombies in their chosen area and built a secure hideout. This creates a meta-event that attempts to keep you on your toes by allowing zombies to spawn in multiple ways. Zombies spawn during fog events: sometimes in small groups, sometimes in waves, sometimes one at a time, and at upper difficulties they come in large groups. Zombies that spawn have varying speed types: some are slow, some are fast, some sprint. You should be able to add or remove this mod from existing saves without a problem. This is the first mod I've ever created: I will do my best to fix any issues that show up, but it may take time for them to get fixed. This mod starts off slowly. The beginning of the game is relatively unchanged, and depending on how you play you might not notice much difference at all. However, the event will get harder the longer you survive and the more aggressive your character and playstyle is. The full availability of challenges won't start to occur until roughly 3 months into a game: faster if you play more aggressive, slower if you tend to be more passive. This is a first version release, and feedback on difficulty would be appreciated. Mod Compatibility Created for IWBUMS Build 41. I don't think it will work well for earlier versions of Project Zomboid. This mod is pretty light, and should be compatible with other mods. Let me know if there is an issue and I'll take a look at it. Possible Future Additions --More meta-events --Customizable difficulties FAQ Q: The custom sounds are too quiet / too loud. A: You can change the volume of the custom sounds under the Audio tab. Click on Options, select Audio tab. Click on Advanced Options at the bottom. Sound volumes are under the Custom tab. Known Issues This mod uses a couple of custom sound files to play during events. As of right now, there is no music fade out, so you may notice your music abruptly ending during the event. While annoying, it will reset itself on the next in-game day if you just fast forward a few hours. Done with help from everyone in the #modding discord channel. Great bunch of people, go check it out. Workshop ID: 2461692784 Mod ID: deadlyfog Tags: Events, Metaevents, Weather, Difficulty, endgame

5,368 Downloads Details →
10 YEARS LATER [Unofficial] – Project Zomboid Mod

10 YEARS LATER [Unofficial]

von 76561198117423396

10 YEARS LATER v2.0.0 - Restructure & Cluster Update Check changelog if you want to know all the changes! For server owners who have experienced various issues, you can use this PLAYTEST BUILD to test the latest fixes and verify whether the issues have been resolved. INTRODUCTION An unofficial Build 42 Stable adaptation and continuation of Dane's original 10 Years Later mod. This is not intended to be a better version of the original mod but rather an unofficial continuation and adaptation of Dane's work for Build 42 Stable. Since we deeply respect and admire Dane and the work he put into creating the original mod. To the point 10 Years Later has become an essential part of how my girlfriend and I enjoy Project Zomboid. The goal is to preserve the visual and gameplay effects of 10 Years Later while making the environment feel more naturally reclaimed and giving multiplayer servers and lower-end PCs more control over how much processing is performed. MY UPDATES FROM THE ORIGINAL VEGETATION ENVIRONMENT - Added clustered environmental spawning for a much more natural and realistic distribution of trees, bushes, grass, and trash. - Vegetation now spawns much closer together in natural groups and clusters instead of being evenly scattered across the environment. - Added support for large/JUMBO trees using appropriate tree and foliage components. - Improved vegetation density and distribution to better resemble how plants naturally reclaim abandoned areas over time. - Added optional controls for indoor vegetation and overgrowth. - Changed grass sprite to prevent overlay cutoff issues. - Grass and vegetation use appropriate animated sprites where available. - Fixed vegetation that could not be removed properly. URBAN ENVIRONMENT - Fences can now use Build 42 Stable's damaged, bent, and destroyed fence variants. - Added automatic vine removal from fences that become completely destroyed. - Reworked vegetation, vines, fence damage, ruined windows/doors, barricades, and generic objects into dedicated processing systems. PERFORMANCE - Added a performance preset system designed around different hardware levels. - Added Potato, Low-end, Mid-range, High-end, NASA, and Custom performance presets. - Added individual controls for optional performance-heavy systems such as vines, cracks, wall damage, roofs, generic objects, stories, and animals. - Reworked square processing for better performance and reliability. - Improved processing behavior for multiplayer servers. TWEAKS & FIX - Improved animal spawning to prevent excessive spawning attempts and dedicated-server errors. - Fixed barricades not spawning or working properly. - Various fixes and adjustments I forgot lol. FEATURES FROM THE ORIGINAL - Adjustable abandoned story/event spawn frequency. - Configurable tree spawning, including separate tree spawning rates for roads. - Configurable vine growth and vegetation reclaiming. - Adjustable grass spawning, including separate rates for roads. - Adjustable fallen leaves spawning, including separate rates for roads. - Configurable custom grass and natural debris, including separate rates for roads. - Adjustable bush spawning, including separate rates for roads. - Configurable road and dirt crack overlays for environmental deterioration. - Adjustable trash spawning, with separate settings for interiors. - Configurable barricade spawning. - Adjustable wall deterioration and decay. - Adjustable roof deterioration and decay. - Configurable fence damage. - Adjustable abandoned vehicle spawning. - Adjustable animal spawning. THANK YOU This is an unofficial adaptation and continuation made with genuine respect for Dane. My girlfriend and I are forever grateful for the work you put into 10 Years Later. It has given us countless hours of enjoyment in Project Zomboid, and this project would not exist without the original work. If Dane ever wishes for this project to be taken down, or releases an updated version of 10 Years Later, I will happily respect his wishes and remove or step aside from this project. REPORTS & SUGGESTIONS All reported issues and reasonable feature suggestions will be considered. If you encounter a problem, please provide as much information as possible. However if you are being a dickhead, don't expect us to reply. I’d rather make love than communicate with the likes of you. Workshop ID: 3781486512 Mod ID: TYL_B42_STABLE_UNOFFICIAL Workshop ID: 3781486512 Mod ID: TYL_B42_STABLE_UNOFFICIAL

13,942 Downloads Details →
Evolved Professions & Traits [Build 41] – Project Zomboid Mod

Evolved Professions & Traits [Build 41]

von 76561198113109082

Adds several new traits designed to fill in the gaps of the vanilla game, and changes all the vanilla professions + adds more professions that start at higher levels in their specialization. This mod is an updated version of https://steamcommunity.com/sharedfiles/filedetails/?id=1864309943 with many changes, including working descriptions. NOW UPDATED: All professions start with free outdoorsman, and the prone to illness trait is removed. Made minor balance changes to most professions, and changed the mod name. Workshop ID: 2039641156 Mod ID: PZGatewayCustomProfession2

4,284 Downloads Details →
'92 AM General M998 Nato Camuflage Skin – Project Zomboid Mod

'92 AM General M998 Nato Camuflage Skin

von 76561198131908302

'92 AM General M998 Nato Camuflage Skin Today I'm publishing a series of NATO camouflage skins, also featuring the fifth UN skin. I hope you like the many skins I've made for the M998 vehicles; this one is one I'm very happy with. Below, I'll provide links to my other M998 Humvee skin mods :D Remember to subscribe and add to your favorites if you like it; I'd be grateful for your motivation! :D My Others Skinpack for M998 Humvee i love this car <3 https://steamcommunity.com/sharedfiles/filedetails/?id=3360591354 https://steamcommunity.com/sharedfiles/filedetails/?id=3356820934 https://steamcommunity.com/sharedfiles/filedetails/?id=3523134355 If you like it, subscribe to the modification and add it to your favorites, it motivates you to continue your work :D Thanks Support :) https://ko-fi.com/fran3k Check my other Mods! I created much more skins for KI5 Cars https://steamcommunity.com/sharedfiles/filedetails/?id=3342862332 Workshop ID: 3539519654 Mod ID: NatoCamuflageSkinbyFranek

9,458 Downloads Details →
[BROKEN] Improved Generator Longevity – Project Zomboid Mod

[BROKEN] Improved Generator Longevity

von 76561198056056462

IMPORTANT: This mod is deprecated and no longer receives support. NOTE: Unfortunately this mod doesn't allow you to repair generators to anything higher than 100%, so while you can set the condition to 200 you can't repair it until it hits 99, and even then only back to 100 condition. I'm exploring ways of getting around this but I can't promise an ETA or anything. The Java files regarding repair apparently have a hard set limit of 100 condition that cannot be modified so the fix will need to be kind of tricky unless the devs update the game. Allows you to set the maximum starting condition of generators. By default in vanilla all generators have 100% condition and they can run down fairly quickly. Using this mod you can set that value to 200%, 300%, up to 1000% and have generators that last several weeks provided the fuel supply lasts. Note: Generators "baked" into the map can sometimes not have their condition modified. Most spawn correctly but you may run across the occasional vanilla generator. I'm open to suggestions on how to correct this but for now it's not a huge issue. This mod will only work on new saves! How to Use - Locate "Generator Maximum Condition" setting under the World options tab in sandbox settings. - By default it's set to the usual 100%. Change this value to your liking! For Server Owners Here is the settings block for your SandboxVars.lua file: ImprovedGeneratorLongevity = { -- Minimum=1 Maximum=1000 Default=100 Generator_ConditionMax = 100, -- Minimum=1 Maximum=1000 Default=100 SteamGenerator_ConditionMax = 100, }, NOTE: This mod only works on new saves! Now supports Steam Powered Generator! Also check out Improved Light Bulb Longevity! https://steamcommunity.com/sharedfiles/filedetails/?id=2821892172 Includes translations. Workshop ID: 2810514843 Mod ID: ImprovedGeneratorLongevity

5,990 Downloads Details →
The CountryGurl Bikini [B41] [B42] – Project Zomboid Mod

The CountryGurl Bikini [B41] [B42]

von 76561198068788655

ASH 2025: The Country Gurl Bikini those Z's are thirsty and want to bite you? Flaunt that character and give them something to Chew on ~ The Best defense is Aesthetics ~ Full 3D Bikini Set, Fully Weighted And Very Skin tight, V1 Comes in 6 colors ~ ! V2 Has Even More! Spawns in & Around Housing area's These are meant for Specific Female Based Character Models. For the Best Experience. Please Install The Body Mod this is Designed & Built Specifically For The Model Has Been Heavily Curved To New Paradigm A Total List Of These Addons For New Paradigm Can Be Found Here: These are all made specific to NPDM Pixel Perfection ~ ! 512x512 Hand Pixel Redraw ^_^ Several More Cute Color Options! Have Been Added Won't spawn on Z's. & There is No Custom GND model Mask Swap Feature is not Enabled, They will remain Visible over clothing. PERMISSIONS. ASK FOR ALL MOD INQUIRIES RELATED TO PERMISSIONS: IE: do not re-upload this Mod under ANY circumstances. Not On the Workshop, or Anywhere. Support the Official Release. Workshop ID: 3419249303 Mod ID: Emporius_CountryGurlBikini

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Woodcutting Skill Books – Project Zomboid Mod

Woodcutting Skill Books

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Adding missing Woodcutting Skillbooks that the modder "forgot" to create :) Woodcutting Skill Workshop ID: 2967112035 Mod ID: E0bWoodcuttingSkillbooks

5,510 Downloads Details →
Pills Cure Zombification – Project Zomboid Mod

Pills Cure Zombification

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This mod starts you with two Pseudomectin pills (even in multiplayer build 41.60+). Pseudomectin cures you if you have the zombie infection. You will not find any more doses (even if you create a new character). Here's the story: You decided to spend the 4th of July weekend with your old high school friend in Kentucky. It was a lot of fun catching up. Late on the 4th of July, there came a phone call. Your friend answered, and immediately went pale. "There's an emergency at the base. I have to go." Your friend paused, and pulled out two pills from a pocket. "If something happens, and you start to feel sick, take one of these. I can't say any more. I'll be back soon." Then your friend left. That was 5 days ago. You are alone, in an unfamiliar town. Something weird is going on. Your character doesn't know this, but you are the fortunate possessor of two doses of Pseudomectin, the only known cure for the Zombie infection. Take one pill and your zombie infection will go away. Developed in the same secret labs that studied zombification, Pseudomectin is an experimental military treatment. You will not find any more Pseudomectin pills anywhere. They were all taken by the soldiers and medical personnel who had access to them. They will cure you from becoming zombified. They will not stop hordes of zombies from tearing you apart. The pills will not prevent future infections. Pseudomectin - Just makes the game a little easier. When disabling zombification transmission feels too easy, and using an unlimited cure feels too greasy. This mod also introduces Ivermectin, which can be found with some medical drug stashes. Do you have an internal parasite problem? If not, don't take Ivermectin - it will only make you sick. Despite what the AM talk radio hosts are saying, Ivermectin is *NOT* a proven cure for zombification. But feel free to take it if you don't believe me. Please don't take Horse Ivermectin - that's for deworming HORSES. Bug: This only gives you pills for your first character. After that generates a bug. Workshop ID: 2635715195 Mod ID: PillsCureZombification4155

7,566 Downloads Details →
Dark Backpack and Urban Camo Military Backpack Retexture (Build 41) – Project Zomboid Mod

Dark Backpack and Urban Camo Military Backpack Retexture (Build 41)

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This changes the Backpack and Military Backpack to black and grayscale This is a standalone package for those who only want darker colours to be applied to these two Backpacks Works with all 41.x builds as this only modifies textures: "ProjectZomboid\media\textures" Workshop ID: 2137130218 Mod ID: BlackBag

5,169 Downloads Details →
Custom Starting Vehicle Trait – Project Zomboid Mod

Custom Starting Vehicle Trait

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This mod lets you start the game with a vehicle of your choice, using a new trait and the sandbox options. Monkey's Start Scenario - Base is recommended, but not strictly required, for the suitable spawn points and the additional profession & trait to help you take care of your vehicle. Pillow's Random Spawns Variations - Knox County Hitchhikers works as well, but not every spawn point is outside. There is also my mod, Outside Spawn Points & Insertions, which is meant to work with this trait. Mod Details - You need to spawn outside, otherwise the vehicle and key will not spawn (this is by design) - The vehicle will spawn somewhere next to your character (randomly in a circle of 24 positions) - It always spawns with a full tank of gas and in a good working state (unless you set the general condition of vehicles to be quite low) - Multiplayer: the vehicle key will spawn at your feet instead of your inventory (the server and client are picky brats) - You can look at this discussion for a list of vehicle types you can spawn. Compatibility - Compatible with any mod that does not interfere with spawning the vehicle - Multiplayer compatible (tested on locally hosted server) - Not save-game compatible (requires a new game, every time) Languages If you would like to have your language included, please create your own translations and provide them to me below. Thank you! This currently supports English (EN) and Русский (RU). Permission Contact Info You can find me under @Panopticon in the Project Zomboid Discord server. Credits Monkey - for the awesome Vehicle Nomad mods. I used them as an inspiration and reference point while writing this mod. UdderlyEvelyn, Aiteron, Chuckleberry Finn, Nippytime, & the Project Zomboid Discord server - for helping me figure out how to add multiplayer support. These people are awesome. SamInAHat - for compiling a list of vehicles available for spawning. It is time-consuming work! Recommended Mods Insurgent - Airdropped LUV Add-on - does the same thing as this mod but tailored for Insurgent. Parachuting Start - spawns you parachuting from the sky. Workshop ID: 2941490717 Mod ID: CustomVehicleStart

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