- Mods
- /
- Project Zomboid
Mods & Plugins für Project Zomboid
Dieser Katalog listet 52.000+ Project Zomboid-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
Rolls-Royce Armoured Car
von 76561198045258392
"This mod adds the 1920 Rolls-Royce Armoured Car." "Este mod agrega el vehiculo Auto Blindado Rolls-Royce del año 1920" ============================================== "Hello everyone, I hope you are enjoying this beautiful game. I wanted to gift you this humble mod. I am not a programmer or a 3D designer, but I hope you like it." I will strive to improve the quality of my models and the code to maintain functionality and efficiency with my low-poly models. If you encounter any bugs/errors or have any suggestions, please don't hesitate to comment in the appropriate section. ============================================== Hola a todos, espero que estén disfrutando este hermoso juego, para a regalarles este humilde mod, no soy programador ni tampoco diseñador 3D, pero espero que sea de su agrado. Trataré de mejorar la calidad de mis modelos, y el código para mantener, funcionalidad y eficiencia con mis modelos low-poly. Si encuentran algun bug/error o tienen alguna sugerencia, no duden comentar en la sección correspondiente. Workshop ID: 3118406283 Mod ID: Roll-Royce_AC
CastGlobalAudio
von 76561199042257388
Admins have the ability to Cast Audio to all players Right-Click on the ground to access Global Audio Menu Commissioned by Avil of Dawn of the Dead Server Contact me for custom mod commission: Glytch3r#7331 / glytch3r Support Me: https://ko-fi.com/glytch3r Workshop ID: 2966213605 Mod ID: CastGlobalAudio
Standardized Vehicle Upgrades 3 RU Translation (B42 SUPPORTED)
von 76561198834510884
Translation of mod Workshop ID: 3305759632 Mod ID: StVeUp3_ru
Soul Filcher's Packing Time
von 76561198182908886
Compatible with B42 Over a hundred more items can be packed. Candies, cookies, sauces and other non-perishable food items, medicine, materials and more. You can find more of my mods for B42 here: https://steamcommunity.com/workshop/filedetails/?id=3777704036 Join my Discord server to talk about my mods: https://discord.gg/dzbZgzXNTT And if you can always... Tags:B42,Food,Items Workshop ID: 3775166757 Mod ID: PackingTime
Donazo's Fine Fisticuffs 2x XP
von 76561198039872957
An add-on to the original mod which adds 2 types of arm wraps for unarmed combat. Doubles unarmed experience for those who think it should be higher. Workshop ID: 2862273089 Mod ID: DonazosFisticuffs2xXP
[B42] Wiki That!
von 76561198145483815
Wiki That! is a mod which provides tools to quickly access wiki pages related to various aspects of Project Zomboid, directly from in-game. It adds context menu options to items, fluids, vehicles, and other game elements. Direct support for pzwiki.net links is present in the game, thus increasing the Wiki pages access from inside the game. How to use - Right-click on an item, fluid, vehicle part, or other game element to open the context menu. - Look for the "Wiki That!" option in the context menu. - Click on "Wiki That!" to open the corresponding wiki page in your web browser or Steam overlay if activated. A few tips ! - Selecting multiple items will open all of them in a submenu instead to access each individual unique items wiki pages. - The game will be paused when opening a wiki page but you can disable it in the mod options menu. - Wiki pages will open in the Steam overlay by default if it is activated, or in the browser otherwise or if you enabled the option in the mod options menu for it. Supported game elements - Items. - VHS and other medias in the inventory. - Fluids inside items. - Moveable tiles (as items in the inventory). - Vehicles. - Foraging icons. - Traits in the character creation menu and in-game character menu. - Animals. - World objects (crops, tiles). - Moodles. Got suggestions for the mod ? Please don't hesitate to leave them in the comments ! Planned - Crafting recipes support. - Moodles support. - TV shows support. - More translations. Translations If you want to help translate this mod, please contact me on: - the Project Zomboid modding Discord - the official Discord - English (by me) - French (by me) - Polish (by Faalagorn) - Spanish (by Maca) - Turkish (by xeotN) External download Want to download older versions or the mod outside of Steam ? You can find the latest releases here. This mod is provided as-is by myself, created for the Project Zomboid official wiki. Workshop ID: 3567109091 Mod ID: WikiThat
More Starting Gear
von 76561198082577074
Gives the player a lot of tools, food and other stuff when they tick the -starting kit- box at the sandbox settings. It is meant to be used with scenarious where you roleplay your character being somewhat already established somewhere at a base. The items are placed into players inventory at the start, making the load very heavy. It is suggested to quickly unload your stuff to nearest containers. Items : - Duffelbag x2 - Digital wristwatch - Black boots - Jacket - Camo Vest - Workman shirt - Wooly hat - Gloves - Water bucket - Water Pot - Water Bottle Full x 4 - Hunting Knife - Pan - Fishing Rod - Scissors - Needle - BluePen - WoodAxe - GardenSaw - Crowbar - Hammer - Screwdriver - Baseball bat - Spanner - Cans of food x 30 - Brown sugar - Fish bait x 30 - Notebook - Fishing Magazine 1 - Electronics Magazine 4 - Hunting Magazine 1 - Ripped sheets x 10 - Whiskey - Wild garlic x 7 - Painpills - Battery x 12 - SheetRope - Thread x3 - Twine x3 - Matches x3 - NailsBox x 4 - FishingTackle - SpearKnife - Shotgun - ShotgunShellsBox x 2 - Pistol - 9mm Magazine x 2 - Bullets9mmBox x 3 - Crisps Workshop ID: 2886169200 Mod ID: StartingGear
Drazion's SKAL Smokeless Tobacco [B42.20/41]
von 76561197970491905
Now with Build 42 Support TIS has gone and added some chewing tobacco to the game, but why limit to yourself to one choice when you can have MANY! This mod adds 10 types of smokeless tobacco to the game! So make sure to check out your local police stations, trailer parks and gas stations for all the smokeless tobacco you'll want, for free! In addition to the new items, there are 2 new custom sounds when you consume one of Skal's many products. Now introducing Zen Pouches in two flavors, mint and coffee. Grab yours today at all locations where SKAL is available. So sit back, relax, put a lip in and shoot some zombies while dipping the following choices, each of which offers a minor adjustment to stress, happiness and/or boredom. - Coping Wintergreen Longcut - Halken Wintergreen Longcut - Kojak Dark Mint - Real Man Chewing Tobacco Pouch - Skal Blackshields Special Edition - Skal Mint Longcut - Skal Straight Longcut - Skal Wintergreen Longcut - Xen Mint Pouches - Xen Coffee Pouches The dip cans function like cigarettes. They do not require a lighter, and will reduce your stress generated from not smoking/using nicotine. Additionally, after consuming a pinch of smokeless, you'll experience the benefits of extended nicotine usage for a few hours after the fact, amazing! Each type of dip also now has its own logs/rolls that spawn with 5 cans inside, so rip it open and be set for days! SKAL has also released a line of spittoons, so you can stop spitting on the floor of your house, or your friend's house and instead spit in this here container. - Old Copper Spittoon - Tin Spittoon - Tin Spittoon emblazoned with an Eagle - Camouflage Spittoon TODO: -Add interaction to the new spittoons Workshop ID: 2734185609 Mod ID: SKAL
1988 Buick Electra Station Wagon (commission)
von 76561198042679014
This mod adds 1988 Buick Electra Station Wagon commission request from S.Tay This was a request to have a Buick Electra Station Wagon to be made for his server and single player. If you want this model to be changed or updated please ask him first, as this is his model that was paid for. Commission 2 of 2 Please be aware commissions are closed MOD Creator: StarFireReaper MOD Owner/Creative Rights: S.Tay Workshop ID: 2919011361 Mod ID: 88electrawagon
Bettery
von 76561198075705367
Light up the apocalypse! This mod enhances the lifespan of batteries for various light sources in Project Zomboid, making survival in the dark more manageable. v.2.0: // Support for 41 Stable Build removed. Build 42.x Changes: - Flashlight: Standard flashlight with extended battery life — reliable light for long nights. - Flashlight - Heavy Duty: Enhanced durability and efficiency — built to withstand tough survival conditions. - Flashlight - Angle Headed: Angled design with improved battery life — handy for searching tight spaces. - Flashlight - Angle Headed (Army): Military-grade flashlight with a reinforced beam (2x brightness) — dependable for night operations. - Penlight: Compact and efficient with longer usage time — small but useful for close inspections. - Flashlight - Improvised: Makeshift flashlight with decent performance and battery longevity — when survival calls for ingenuity. Workshop ID: 3387627090 Mod ID: bettery
True Music Addon: ADDU's Playlist JPOP Vol.1
von 76561198060540114
아뜨서버에서 사용중인 자체 제작 트루뮤직 애드온입니다. 일본 유명 JPOP들 중에 선별해서 갖고 왔습니다. 약 60곡 정도이며, 추후 업데이트는 고민 중입니다. 일부 제이팝은 mp3 정식 구매 다운로드 절차가 까다로워서.. True Music Addon For Private Server. From famous J-POP artists. About 60 songs included. Workshop ID: 3260497149 Mod ID: TruemusicadduJpop1
Slim Suits Replacement Version - New Model
von 76561198225491848
This mod is an alternative version to my original Slim Suits mod that completely replaces the original model instead of just adding a new suit jacket. New model currently only avaliable for this version included. If you wish to have the new jacket as a different item, try the original version of this mod. Workshop ID: 3230669517 Mod ID: SlimSuitsReplaceVer
Learn To Drive
von 76561197970319937
The Sunday Driver trait is one of the most difficult in the game because it makes long-distance exploration slow and dangerous. How many times have you taken Sunday Driver and not been able to drive slightly off-road, or failed to run over a group of three zombies? The Learn To Drive mod balances Sunday Driver by allowing your character to gain driving experience and eventually lose the trait. Basic features: - A character needs 60 in-game hours of driving on average to lose Sunday Driver. - Approximately 15 of those driving hours must be done at night. - If a character has enough overall driving experience in the day, but not at night, Sunday Driver will return nightly until enough night experience is gained. - The required driving experience is modified by the Fast / Slow Learner traits. Workshop ID: 3038135810 Mod ID: LearnToDrive
[B41] Mustang New Edge
von 76561198180152967
Mustang: New Edge In a parallel universe, the Knox virus began a few years later, but the delay changed nothing—everything still fell apart the same way. However, advances in technology, especially in the automotive industry, gave birth to the next generation of one of the most iconic muscle cars on Earth—Mustang New Edge! – A next-generation take on the iconic muscle car. Featuring sleek modernized styling, a powerful presence, and just enough speed to outrun the apocalypse—if you can keep it fueled. Will you cruise the wasteland in style or become another wreck on the roadside? Features: - 5 variations - Unique color paints for each model - Fully armorable - Fully animated -Roof storage -Spare tire Notes: - This vehicle can be found in : traffic jams, trailerparks, junkyards and parkingstalls - This mod shouldnt cause any issues if added mid-save - B42 version: https://steamcommunity.com/sharedfiles/filedetails/?id=3416526032 Wanna buy me an energy drink? All support is greatly appreciated! https://ko-fi.com/xerdes Credit: - This vehicle mod is a commission work by the request of 0kamiKaiju MustangNE
Reading is a joke
von 76561198060387777
Reading is now a joke. This mod makes reading books blazingly fast and books do not increase boredom Workshop ID: 2748691416 Mod ID: readingisajoke
Fire Department West Point
von 76561198115442320
Hey everyone! This is just a little something to add to the city life. You'll find: - A fire department - A VHS store - A local bait shop This map conflicts with: - Rosewood Fire Department in West Point - West Point Expansion If you want to check out my other stuff or just want to show your support, you can find info on how to here: https://steamcommunity.com/sharedfiles/filedetails/?id=3156342020 I'm always open to ideas and suggestions. Feel free to use this mod in your server, add to builds, or modify it. I've shared the source code for this project for free on my Boosty page. FAQ: - How can I add a map for a place I have already visited? - I made a small post on Boosty, how to add a map if a place has been visited before, you can also delete a map in an already created world in the same way. You can see the link to Boosty in my profile or in my collection of mods. Workshop ID: 3166287349 Mod ID: West_Point_40x22 Map Folder: West_Point_40x22
Ahu's ToolWeapon Pack
von 76561198260599904
Preface This is a separate mod for the tools and melee weapons in my other mod Ahu's Weapon Pack, designed to facilitate my friends in using these tools and weapons instead of the firearms in my other mod. Current content This mod moved the tool weapons from my other mod Ahu's Weapon Pack and added many new weapon tools on top of it, which are basically variations of the original commonly used weapon tools. In addition, I have also added some post-apocalyptic style weapons and corresponding traits to some weapon types in this mod Matters needing attention Please do not enable this mod at the same time as my other mod Ahu's Weapon Pack Please do not use this mod with mods that have added new pipe wrench, as this may cause my mod or the other party's mod pipe wrench function to fail At present, the pipe wrench of this mod cannot connect to the water pipe Some post-apocalyptic style weapons in this mod cannot be manufactured temporarily Future plans In the future, I plan to add all the tools and melee weapons I have created to this mod, and create an extension mod for this mod to facilitate switching between modes with multi-mode weapons. In addition, I also plan to continue separating the firearm part of Ahu's Weapon Pack into a new mod for everyone to use. Other If you like my mod, you can generate it in my afdian https://afdian.com/a/Ahu115 Sponsoring me is crucial for my future updates! Workshop ID: 3341241417 Mod ID: Ahu'sToolWeapon
Immersive Lore-CN
von 76561198431112750
1 Workshop ID: 3405257460 Mod ID: Immersive Lore-CN
ADVANCED WARFARE: [WAR] [B42.12]
von 76561198068788655
Advanced Warfare: A Continuation Of the B41 Version The Guns You loved in B41. Redone, Optimised, And Good to go for B42! Heavy Focus On Destructive Capacity. WAR Is designed for 16x +4 Insane Pop Z Count. WAR Uses Vanilla Ammo Where Applicable! Tac Hammers, The Trusty Fireaxe, Knives. Handguns Galore. M4's AUG High Powered Rifles 50 Cal's Shotguns Fully Animated Guns! Palette Guns Use 1 Texture! All Other guns use 512x512 Textures! Custom Sounds! Suppressors / Laser Attachments will be completed soon. The Mod Haven Discord Project AVA V3X Is Found there :P PERMISSIONS. ASK FOR ALL MOD INQUIRIES RELATED TO PERMISSIONS: IE: do not re-upload this Mod under ANY circumstances. Not On the Workshop, or Anywhere. Support the 'Urban Z Warfare ' Release. Workshop ID: 3590791727 Mod ID: WAR_AWCWF_TOGGLE Mod ID: WAR_HBVCEF_PATCH Mod ID: AdvancedWarfareEX2
Zomboid Drop More
von 76561198404813026
These zombies... you kill them again, and again, and again, and again. Yet, all they ever have on them are clothes and absolutely nothing useful. After slaying over 5,000 zombies in CDDA, I've come to a sincere conclusion: these zombies are flat broke. I just can't believe that after the Cataclysm broke out, people would leave their homes with nothing. It's impossible that they wouldn't have picked up a weapon to fight back, even if they were doomed to die right at the outset. That's why I made this mod—to enrich the loot drops from zombies and to make it look like they had actually lived a life and did something before they turned. Effects: Make zombies have a chance to drop weapons, daily necessities (including mod items), and some materials. Multiplayer: Currently, there is no problem when testing it on my own computer, but I don’t have any friends to help me test it, so it should be... no problem. Save Compatibility: Yes, it is save-game compatible. Mod Compatibility: Incompatible: Weapon Condition Indicator Update: var.2.2 - Added zombie equipment sandbox settings ver.2.1 - Removed B42 version files. Fixed an issue where the game's recycling mechanism caused zombie display and dropping to be out of sync. ver.2.0 - Changed the overall drop logic Added some dropped items Let zombies hold weapons (if they are determined to be dropped) Added sandbox settings And increased the drop rate according to the zombie profession Added B42 ver ver.1.2 – Modified the drop method for some items. ver.1.1 --Added some clothing accessory categories. Known Bug: Workshop ID: 3528413188 Mod ID: ZomboidDropMore Workshop ID: 3528413188 Mod ID: ZomboidDropMore
Cav_Brawler[Plus]
von 76561199193863491
There are plenty of opportunities for close combat in Battlefield 2042 – Season 4: Zero Hour. One of them is to join the fight in the brand new CAV-Gladiator. This vehicle excels at taking on infantry, and it has some aces in its metal casing. Powerful six-seater vehicle CAV - Gladiators specialize in close quarters engagements with enemy infantry. This infantry fighting vehicle holds six soldiers, and there are even more tactical opportunities if you're in the driver's seat. Not only can you decide where to approach enemies, but you'll also be equipped with several defensive systems (more on that later). Seat 2 is reserved for the gunner. The former can choose between rapid-fire machine guns, 30mm machine guns, 50mm machine guns, 60mm mortars and 30mm incendiary bombs, so as to achieve the purpose of multi-functional use. The commander in seat 4 can use the marker to guide the gunner to the target. Finally, there are two empty spaces at the rear of the CAV-Gladiator. Soldiers seated here have access to their personal weapons and equipment. Of course, the two seats are more exposed, but players can dodge damage when attacked. Strong defense system CAV - Gladiators also have bonus damage resistance to anti-tank mines and explosive devices like C5. It can also be equipped with a detection pulse, an active defense system or a close-in defense system that fires grenades around the vehicle to attack soft targets. Get ready for the night battle The CAV-Gladiator is equipped with a thermal imager and a turret searchlight, making it more effective at night! This all makes the CAV-Gradiator ideal for taking your squad into enemy bases and gaining the upper hand in battle. Hope players like it. Operation guide This vehicle has a large demand for ammunition, and airdrop markers can be found in military areas. After use, it will call a transport plane to airdrop ammunition At the same time, when you kill zombies, you also have a chance to get You need to wait for a while at the gunner position before you can get the weapon and fire it The 60mm mortar needs to be loaded manually (the 60mm mortar needs advanced ballistics to be used) No need for other turrets, just put the ammo in the inventory Vehicle modification CAV-Gladiator provides a variety of modifications, and different modifications will provide different functions Among them, the vehicle body protection and the anti-infantry power grid can provide protection for the vehicle body in different directions The durability reduction multiplier on the shovel can be found in the sandbox Extra features When you have emergency repair system and anti-infantry mine, press V key to bring up the vehicle wheel, you can use them here Note, they are disposable The .50 bullets of other mods can be converted to Cav, just right click on the bullet in the car world destruction By default, only barrier-breaking rockets will cause damage to the world, you need to set whether he has damage to buildings and safe houses in the sandbox The sandbox can set whether the vehicle is refreshed If you have the RV mod installed, you can find room in the Cav I'm sorry that I can only provide 25 rooms, the RV author does not allow me to release a version with 100 rooms My Afdian: https://afdian.net/a/XK11514 6/2 Seat 3 can now use the secondary turret Currently, only one 762 turret has been added for testing Ammunition conversion is still done by right-clicking on the ammunition of other modules on the vehicle Workshop ID: 2980760267 Mod ID: CAV_Brawler Map Folder: CavMap
zRe Melee EXP Share by kERHUS
von 76561198034347328
A small mod that will allow you to get part of the experience for other category weapon when you use one of it. This is an additional experience. -Sanbox option in default - it's my IMHO. -The default settings are my vision, based on the fact that many categories of weapons are essentially the same combat animation, therefore - we get the experience of owning a similar category. -But all settings be configurable! You can support me: 2202 2055 0691 1756 SBER (MIR) https://boosty.to/kerhus/single-payment/donation/493985 Workshop ID: 2931183811 Mod ID: zReMeleeEXPSharebykERHUS
10 Years Later - Coryerdon
von 76561197993119254
Original map of Coryerdon created by 我给你们去买橘子 Coryerdon 10 Years Later - Coryerdon 1) (COOP/SERVER) Activate one of these : - Map Folder: 10YL_Coryerdon (intregrated to the vanilla map) - Map Folder: 10YL_Coryerdon_standalone (one cell) Big thanks to Alree for the extraction of the map ! Workshop ID: 3303117378 Mod ID: 10YL_coryerdon Map Folder: 10YL_coryerdon Map Folder: 10YL_coryerdon_standalone
[41/42 Build] TWD Hit System
von 76561199060380381
This mod adds an instant-kill mechanic for zombies upon brain damage, just like in The Walking Dead. It works simply: hit a zombie in the head with any weapon for a chance to kill them instantly. This chance depends on your weapon's damage. The chance is highest when finishing off a knocked-down zombie. This version also lets you almost completely disable the game's default damage, this fixes some old bugs and conflicts. The mod can change combat balance a lot. I highly recommend tweaking it in the Sandbox Options to match your difficulty and survival style. The default settings might feel too hard or too easy. Also, the original game's damage system has some weird implementations and flaws that I couldn't fully fix, so you should definitely play around with the settings. For full immersion, I recommend to slightly increase the zombie population and prioritize tough or at least average zombies. Weapon effectiveness depends heavily on its base damage and the body parts it usually hits. Because of this, zombies might be hard to kill with starting or even mid-tier weapons. If you want to get closer to the old style of the mod, try turning off "Disable Standard Damage" and making zombies tough, or you can increase the "Failed Kill Damage Modifier." I don't know how soon I will return to the game to make an update, but I will gladly read your comments. Sorry for the long absence, and good luck! Recommended for B42! Мод добавляет механику мгновенного убийства зомби при нанесении урона мозгу, как в The Walking Dead. Работает всё просто: при ударе зомби в голову любым оружием вы получаете шанс нанести ему смертельный урон мгновенно. Этот шанс зависит от урона конкретного оружия, а также максимален при добивании лежачего зомби. В этой версии добавлена возможность практически полностью отключить стандартный урон игры и тем самым исправить некоторые старые недоработки и конфликты. Мод может менять баланс битв с зомби очень сильно, так что настоятельно рекомендую перенастроить его в настройках песочницы под сложность и стиль вашего выживания. Стандартные настройки могут показаться слишком сложными или слишком лёгкими, а весь урон в целом подвержен недоработкам или странным реализациям оригинальной игры, которые не удалось исправить до конца, так что вам стоит поиграть с настройками. Для полного погружения рекомендуется немного повысить популяцию зомби и сделать приоритет крепких или хотя-бы средних. Эффективность оружия сильно зависит от его базового урона и от частей тела, в которые оно обычно попадает, так что зомби может оказаться непросто убить начальным и иногда даже средним оружием. Если вы хотите приблизиться к старому стилю мода, можете попробовать отключить замену стандартного урона ("Отключить стандартный урон") и сделать зомби крепкими, либо можете повысить "Модификатор неудачного урона". Я не знаю, как скоро снова вернусь к игре и решусь делать обновление, но буду рад почитать ваши комментарии, извиняюсь за долгое отсутствие и желаю удачи. Рекомендовано для B42! Workshop ID: 3486949857 Mod ID: TWD_HitSys
Project Zomboid Guides
Project Zomboid Mods installieren - Workshop Guide
Installiere Project-Zomboid-Mods sauber per Steam Workshop: IDs eintragen, Reihenfolge prüfen, Server neu starten und typische Fehler beheben.
Project Zomboid Build 42 auf dem eigenen Server: Umstieg, Spielstände und Mods
Build 42 ist Stable: Spielstände aus Build 41 sind nicht kompatibel. Umstieg, legacy41-Zweig, neue Serveroptionen, Anti-Cheat und der Hotfix 42.20.1 gegen Serverlag.
Project Zomboid Server mieten – Multiplayer Guide
Project Zomboid Server einrichten: RAM, Sandbox-Einstellungen, Workshop-Mods, Admin-Rechte und typische Fehler sauber prüfen.
Project Zomboid Server mit Mod-Support
Kompatible, unterstützte Mods über das Server-Dashboard installieren.
Project Zomboid Server mieten