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Mods & Plugins für Project Zomboid

52.000+ Mods verfügbar Quelle: Steam Workshop ↗

Dieser Katalog listet 52.000+ Project Zomboid-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.

Better Electricity Exp. (B41.56+) – Project Zomboid Mod

Better Electricity Exp. (B41.56+)

von 76561198113521699

When you are below electricity level 3 you gain 2x exp, when you are level 3 or higher you gain 6x exp when dismanteling electronics. Workshop ID: 2470367322 Mod ID: BEE

4,473 Downloads Details →
Time Decreases Vehicle Condition [B42] – Project Zomboid Mod

Time Decreases Vehicle Condition [B42]

von 76561198041411600

Updated version for b42 of my mod Time Decreases Car Condition. HOW IT WORKS This mod adds a chance to greatly damage/remove vehicle parts CHECKED ONCE, WHEN THEY SPAWN. That chance will increase as time passes and can be customized in sandbox settings. Once a vehicle has been checked for damage (when they spawn), IT IS NEVER CHECKED AGAIN. This means that the vehicles that have spawned at the start of the game around the player WILL NEVER GET DAMAGED AGAIN. It is only the new vehicles spawning when the player explore the map, that get damaged. Inspired by Planetalgol's "Worse Vehicle Condition". All credits go to him for the orginial idea. The Sandbox Settings : - Start Day : (default = 1) - Peak Day : (default = 50) - Start Chance to damage/remove parts : (default = 1) Applied before and on Start Day. - Peak Chance to damage/remove parts : (default = 50 ) Applied after and on Peak Day. - Check chance for removing parts: (default = true ) Uncheck this to disable removing parts - Check chance for damaging parts: (default = true ) Uncheck this to disable damaging parts - Check chance for breaking locks: (default = true ) Uncheck this to disable breaking locks - Check chance for decreasing battery charge: (default = true ) Uncheck this to disable decreasing battery charge - Check chance for deflating tires: (default = true ) Uncheck this to disable deflating tires - Vehicle part chance multipliers: Chance multipliers for each type of part Starting from the Start Day, the chance to damage/remove parts will gradually increase until it reaches the peak chance, on Peak Day. After Peak Day the Peak Chance is always applied. For reference : to have it on the same level as Planetalgol's worse vehicle condition you would need to set the chance ~= 40 %. Note : The chance is applied ON EACH VEHICLE PART of a vehicle, and more often than not, it is applied more than once per vehicle part. It is not only once per vehicle. So if you set more than 50% that is extremely high! A different fraction of the chance is applied to different vehicle parts. Some are applied the full chance once, others are applied half the chance, but twice. You can tweak these chances with the sandbox settings. Compatibility : It should work with most vehicle mods. Workshop ID: 3448375286 Mod ID: TimeDecreasesCarConditionB42

4,873 Downloads Details →
A-Team Van – Project Zomboid Mod

A-Team Van

von 76561198007608276

The A-Team Van I love it when a plan comes together. Workshop ID: 2797579181 Mod ID: ATeamVan

6,528 Downloads Details →
1995/1996 Chevrolet Caprice Classic Pack – Project Zomboid Mod

1995/1996 Chevrolet Caprice Classic Pack

von 76561198042679014

This mod adds the 1995 Chevrolet Caprice Classic, 9c6 Taxi (2 variants), 9c1 (police variant also adds a Impala 9c1 skin) and the 1994/1995 Chevrolet Impala to the game. The standard car is the most common with the police car being the most rare. The cars are more likely to spawn in a parking lot. The cars are least likely to spawn in a junkyard. Impala is a rarer spawn than the caprice Police version of the Impala is a rare spawn compared to the other police cars Police version is designed to be very fast due to the era in police car design. Flashing lights including Blinkers and flashing reverse lights. The taxi versions have light up signs when lights are turned on and adverts light up when turned on. Great for increased seeing range when in the dark. Vehicle IDs: 1995/1996 caprice 1995/1996 959c1Taxi1 1995/1996 959c1Taxi2 1995/1996 959c1Police 1995/1996 959c1ImpalaPolice (New) 1994impala 1995/1996 impala 1995/1996 Impala 9c1 State Interceptor 1995/11996 Caprice 9c1 State Interceptor Please be aware this is still in development and only my second mod. If you don't like the mod don't comment and don't sub to the mod. Please feel free to give constructive feedback or if you have issues and need help. I will not respond to one line comments about how bad the mod is. I want constructive comments, not one liners so I can make my mods better. Authentic Z's and all of authenticpeach's mods Filibuster Rhyms Used Cars (not Beta version - outdated) My Other mods; 1982 - 1989 Dodge Diplomat/Plymouth Fury https://steamcommunity.com/sharedfiles/filedetails/?id=2717047522 1988 - 1993 Ford Crown Victoria https://steamcommunity.com/sharedfiles/filedetails/?id=2725744204 1993 Chevrolete Caprice Classic https://steamcommunity.com/sharedfiles/filedetails/?id=2696401407 https://steamcommunity.com/sharedfiles/filedetails/?id=2696401407 Workshop ID: 2709006393 Mod ID: 95caprice

5,820 Downloads Details →
Better Belts B42 – Project Zomboid Mod

Better Belts B42

von 76561198062695591

Original mode B42 build version. All credits go to the original creator. I wanted to use the Better Belts mod, but since it wasn't available, I ported it myself. This mod is exclusive to B42. Please use the original mod for B41. Workshop ID: 3427240419 Mod ID: Better Belts

4,568 Downloads Details →
Dolphin shorts – Project Zomboid Mod

Dolphin shorts

von 76561198839609680

Dolphin shorts Workshop ID: 2629187125 Mod ID: DolphinShorts

5,080 Downloads Details →
Scrap Guns (But the recipes are fair) – Project Zomboid Mod

Scrap Guns (But the recipes are fair)

von 76561198087874288

TheWorkshop series. I love it. You love it. But what I don't love is using 30 units of gunpowder to make 10 bullets!!! Especially when you can only dismantle 5 bullets at a time and it only gives you 1 unit of gunpowder! THUS the crafting costs of explosives and ammo have been adjusted to be more fair. -Scrap and Salvaged bullets can now be crafted 1:1 (It now costs 10 units of gunpowder 10 make 10 scrap bullets). *You can also now dismantle them 1 at a time* -It no longer costs 90 units of gunpowder to make a single pipe bomb (Or any of the explosives). *Pipe Bomb is 20 units of gunpowder, like the base recipe* AND MANY MORE GUNPOWDER RELATED REDUCTIONS!!! Of course, you must unsub from the original mod and use this one instead. And if djvirus is reading this, leaving comments off is REALLY lame. Especially when the mod you uploaded is flawed Now integrated with Bot_Elliot's Craftable Gun Parts patch for Scrap Guns! Workshop ID: 3281440014 Mod ID: ScrapGuns(Fair Recipes) Workshop ID: 3281440014 Mod ID: ScrapGuns(Fair Recipes)

5,448 Downloads Details →
Gun's Poster Factory – Project Zomboid Mod

Gun's Poster Factory

von 76561197998850878

This mod is a Base mod for poster Addons It is required for poster addons to work Inside The mods files are tools to make your own poster addon There is a python script that requires gimp to work THIS SCRIPT WAS WRITTEN FOR GIMP 2.0 any version 3.0 and up will not work with it atm. eventually i will update it note- the script has a single poster placement version, this only works by itself so is recommended to replace posters already generated How to Use it Navigate to steamlibrary/steamapps/workshop/content/108600/3431926792 inside the mod folder you'll find a template mod, a readme, and a python script. The Readme contains instructions on how to add your own posters Basic Steps Add python script to gimp plugin directory Open desired images in gimp and run script Save image as png Open Project zomboid modding tools provided on steam Pack png into .pack file and add to modtemplate Add names for posters and some other info to a lua file Edit modinfo and workshop.txt to what you desire How it Works in the game This mod adds A blank poster item to the game, currently all there is is a craft recipe for it that requires 4 paper. When placed the blank poster will give a context option that allows you to pick which poster you want to appear on it. This poster will then turn into the new sprite then having the option to reset it to a blank poster Future plans to make your posters their own items and spawn into the world Official Addon Spiffo posters Workshop ID: 3431926792 Mod ID: GPosterMaker

5,124 Downloads Details →
日本語のフォントサイズを変更可能にするMOD(Japanese font size fix mod) – Project Zomboid Mod

日本語のフォントサイズを変更可能にするMOD(Japanese font size fix mod)

von 76561198016232790

日本語のフォントサイズ変更を可能にするMODです(画像参照)。 「文字が小さすぎて困っている」という人にオススメです。 本MODをサブスクライブしてゲーム内で有効化すると、画面設定にある以下項目がフォントサイズの設定として反映されるようになります。 ・「フォントサイズ」 ・「コンテキストメニューのフォントサイズ」 ・「インベントリのフォントサイズ」 ・「ツールチップのフォントサイズ」 シングルプレイ、マルチプレイでの適用方法について知りたい方は以下もご参考ください。 Project Zomboidで文字の大きさを変えられるMODを公開しました https://maruhoi.com/game/project-zomboid-japanese-font-fix-mod/ 注意事項 ・MODのサブスクライブだけでは有効化されません。「MODの有効化」をする必要があります (Project Zomboidの仕様によるものです) ・フォントサイズを変更した結果、一部うまく表示されないことがあるかもしれません Workshop ID: 2719503705 Mod ID: fonts-jp

11,682 Downloads Details →
Deceptive Zombies – Project Zomboid Mod

Deceptive Zombies

von 76561199221735477

A percentage of sprinters are shamblers hiding in plain sight. They'll shamble along like normal zombies until you get too close - then they sprint. If they lose track of you, they go back to shambling, ready to fool you again. It is recommended to set zombie speed to anything below Sprinter in sandbox settings and control sprinter population through this mod's Sprinter Chance option instead (or don't; just 5% more sprinters in default settings for all scenarios). Default settings: 5% of zombies are sprinters, 100% of those are deceptive. This mod should be MP compatible (the only lua script is server-side). Workshop ID: 3720178265 Mod ID: DeceptiveZombies

7,310 Downloads Details →
Expanded Makeup – Project Zomboid Mod

Expanded Makeup

von 76561198182908886

This mod adds new lipstick colors (dark purple, dark red, orange) and eyeshadow colors (dark grey, dark purple, dark red, orange). Sponsored by JayJ. Made by Soul Filcher, join my Discord server to talk about my mods: https://discord.gg/dzbZgzXNTT And if you can always... Tags:B41,Misc,Textures Workshop ID: 2936978380 Mod ID: ExpandedMakeup

5,751 Downloads Details →
ExoSkeleton – Project Zomboid Mod

ExoSkeleton

von 76561199065348206

!!!! NOT BEING SUPPORTED !!!! I'm not sure about the state of this mod, but I'm no longer supporting it. Thank you for the interest Introduction The ExoSkeleton is an cybernetic clothing armor item. It pumps up athletic perks and don't let you tire you while using it. This item is a very rare asset; Updated for 41.66 It works now on the latest PZ version. Spawn Locations * ArmyStorageOutfit = 0.1% * ArmySurplusOutfit = 0.1% * PoliceStorageOutfit = 0.05% * PostOfficeBoxes = 0.05% Compatibility * I strongly recommend you to load this MOD before anything else, specially MODs that save perk data; * This mod is compatible with Skills Forever as long as you load this firstly; Wanna give it a try? If you wanna try it out, then activate the mod and start a singleplayer game. Press F12 to rapidly add the ExoSkeleton in your inventory. Wear it and enjoy. I'm looking for cool ideas Got any ideas for more cybernetic items? leave a message down below More mods * Skills Forever * Night Vision Goggles Workshop ID: 2763403731 Mod ID: EXOK Workshop ID: 2763403731 Mod ID: EXOK

5,231 Downloads Details →
A spawn point mod – Project Zomboid Mod

A spawn point mod

von 76561198066732137

https://steamcommunity.com/sharedfiles/filedetails/?id=2940617946 GirthfulRat's version of the same mod "replaced all anime photos with useful images of the spawn points This mod adds 19 selectable spawn regions over the entire map. The spawn points put all the players who select the same spawn region, in the same exact spot! Bugs: Whenever I make a new character and join a server, I spawn in Muldrough for some reason, no matter what spawn I pick, this even happens to me without any mods, I don't know why, but that may be a bug you may encounter when playing with this mod. Made to allow players in multiplayer to start in the same position, so the players don't have to spend time on finding each other. The spawn points all have names and descriptions. Workshop ID: 2723304485 Mod ID: aspawnpointmod Map Folder: Teamplay_Base_Fenced Map Folder: Teamplay_BigApple_Church Map Folder: Teamplay_BigApple_Park Map Folder: Teamplay_BigApple_University Map Folder: Teamplay_Cinema_Roof Map Folder: Teamplay_CountryClub Map Folder: Teamplay_Dixie_Middle Map Folder: Teamplay_Ekron Map Folder: Teamplay_Mall Map Folder: Teamplay_MarchRidge Map Folder: Teamplay_Muldraugh_North Map Folder: Teamplay_Muldraugh_South Map Folder: Teamplay_Prison_Middle Map Folder: Teamplay_Prison_Showers Map Folder: Teamplay_Riverside_BoatClub Map Folder: Teamplay_Riverside_South Map Folder: Teamplay_RoseWood Map Folder: Teamplay_WestPoint_Center Map Folder: Teamplay_WestPoint_North

6,811 Downloads Details →
Serving Plates_CN – Project Zomboid Mod

Serving Plates_CN

von 76561198314947920

Serving Plates: Make your plates useful for Build 42 的中文化 For non-Chinese users, you don't need this. Workshop ID: 3414076754 Mod ID: Serving plates_CN

3,951 Downloads Details →
Small Town First Responders - Core Mod – Project Zomboid Mod

Small Town First Responders - Core Mod

von 76561198833978028

Hi. STFR's been going strong for years now. So it's only fair a massive rewrite happens to clean things up. The good: * STFR No longer relies on map files to work. * The code's been heavily simplified to make addon creation a breeze. * There's a proper update schedule. No more updates willy nilly. The bad: * This rewrite is not compatible with old saves. * ALL old versions of the mod and all old addons are unlisted. Link-Only access. Mainly to reduce confusion. The ugly: * My face. Nuff said. So, with that being said. This is the core mod with all the core code, and some generic liveries. Yes, it can be ran standalone. The list of official addons can be found in the discord. Credits: Code: Jack, albion. Textures: soze, Jan2004p, Bill, evansmine8, Emma, Henry, Racer, FoxInABeret. Special thanks to Guardian, Frozen and Doe! HUGE thanks to shark for letting us use the Police Belt model from his law enforcement mod. Though we did make our own textures for it. And thanks to StarFireReaper for making the 1987 GMC armored truck model for us. HUMONGOUS thanks to Albion for her extremely helpful support of the mod. Seriously, she's a legend! A MASSIVE thanks to Greywolf for some of the VVE textures. The STFR community is great. The STFR community: Being Awesome. Comments are locked because all feedback and questions should go to the new discord. https://discord.gg/usJNRbKq5Z Workshop ID: 3381583671 Mod ID: STFRCoreFRA Mod ID: STFRCoreFRLFN Mod ID: STFRCore Mod ID: STFRCoreSpongie Mod ID: STFRCoreFRRN Mod ID: STFRCoreSM Mod ID: STFRCorePZKA

5,291 Downloads Details →
New Age Professions - Reuploaded [Discontinued] – Project Zomboid Mod

New Age Professions - Reuploaded [Discontinued]

von 76561198022961009

This mod is a reupload with permission from the original author, NukaBoy you can find his latest up to date profession mod here No support will be provided for this mod This mod replaces the vanilla professions with 20 new ones that better fit in a scenario years after civilization's fall. For a detailed overview on all new professions scroll trough the image gallery at the top of this page. The gallery doesn't include trait cost but I tried to keep them balanced. Most of them are bit more expensive then the vanilla professions but are also more powerful. Almost all of these have custom clothing options matching their profession and will start with matching items. Unfortunately I didn't found a way to disable the vanilla clothing options whenever they weren't matching. For example for the Tribesman profession. I won't list all of these additions here but a trapper will be able to choose camouflage clothing for example, a tinkerer will start with a screwdriver and a wrench and a tribesman can even choose primitve chlothing if you have the 'Primitive Survival' mod activated etc. You get the idea. All of them will also be able to choose boots because no one would wear sneakers or slippers 50 years into the apocalypse. - The Hermits special debuff only works in MP - To start with primitive clothing options as a Tribesman you will need the Primitive Survival mod - There are sandbox options for some of the stronger special abilities. Pyromaniacs fire immunity can be toogled off for example. Same for the cannibals ability to eat from zombie corpses directly. - Some of the profession get additional, but smaller, foraging bonuses like having a higher chance to find certain items etc. The addon of this mod was specifically made for our server CATACLYSM SURVIAL (more about that below). Feel free to use it but it only adds three new skills that are very strong and will always spawn you in a set location on the map. I will try to fix bugs asap - Bounty Hunter Profession - Raider Profession - So far I know no compatibility problems with other mods. - This mod should work in MP and SP (I mainly tested MP) - When selecting any profession/trait preset during character creation the game will freeze completely. I am still working on this! - 10 Year Later - Barricaded World - Worse Vehicle Condition - Corpses and Trash Everywhere - Primitive Survival ... and basically any other mod that improves the apocalyptic feel. This mod was created in preperation for the next and last season (before B42 drops) of the server CATACLYSM SURVIVAL, which will start in approximitaley 2 weeks as of writing this (17.01.23). Our server is a public PvP server with hardcore settings, a unique 50YL scenario and many awesome features like community factions, npc traders, server currency etc. If you want to know more about our server, my mods/maps or are interested in joining once the next season starts think about joining us on Discord: https://www.discord.gg/eJYZVn5h22 Functions coded by Glytch3r for NukaBoy Special Thanks to NukaBoy for allowing reupload of the mod Special Thanks to Fajdek for giving me permission to use some of the functions on this lua file Special Thanks to dhert for providing improved player distance code and Cannibalize Animation Special Thanks to Burryaga for lending me his Darkvision Code for Primitive Trait Special Thanks to Cosmic B for helping me with the Believer Context menu contextmenu Special Thanks to Albion for pointing out the OnPlayerGetDamage event Workshop ID: 2974601906 Mod ID: naprofessions_cataclysmserver Mod ID: naprofessions_main Mod ID: naprofessions_main_vanilla

5,423 Downloads Details →
Spongie's Classic Textures – Project Zomboid Mod

Spongie's Classic Textures

von 76561198042060301

Supports B41 and B42 Replaces all human and zombie textures with the Build 40 textures, also replaces hair. Doesn't replace bandages or anything like that. Workshop ID: 2467893966 Mod ID: CTex

4,651 Downloads Details →
[COS] Lara Croft – Project Zomboid Mod

[COS] Lara Croft

von 76561199178116693

How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission

5,542 Downloads Details →
[B41] Light Ammo and Mags [B41] – Project Zomboid Mod

[B41] Light Ammo and Mags [B41]

von 76561198206556649

This mod makes ammunition and magazines lighter in general. They are 5 times lighter compared to their original weight on average. (likely not compatible with b42, havent tested)

6,560 Downloads Details →
Jump Rope [B41] – Project Zomboid Mod

Jump Rope [B41]

von 76561199079709559

Where can I find jump ropes? Currently, you can find them in the residences, and toy stores. But the spawn locations will likely soon be expanded to include; Gyms, Sporting good stores, schools, and playgrounds as well! How do I use it?? In your primary inventory, right click on the jump rope, then click the "Start Skipping" option marked with a jump rope icon on the left. Then enjoy watching your character jump rope! What benefits are imparted to my character for using the Jump Rope?? When your game character skips rope, your character's fitness, and strength, levels will increase. This will aid in endurance, and in the overall health and fitness of your character. Why Jump Rope over other available workout/fitness options? Why not? The addition of the Jump Rope to the list of available equipment the player can use to keep their character is good shape adds to the immersion, and options. Additionally, it only makes sense to have an item which can be easily carried around, and frequently used to stay in shape, without having to haul around heavy weights or treadmills. It can be kept in your car, or in a bag for use anytime the character has a free moment. This; "Jump Rope" mod adds a simple, and lightweight way to help keep your character in good shape, and good health, by allowing them to maintain their fitness without having to carry around an entire weight set! Are there any other benefits to Jumping Rope? Jumping Rope will soon begin to improve the characters "Happiness". Physical fitness activities will help combat depression, and boredom! Does this work in Multiplayer?? Yes it does! Now you and your friends can jump rope together, during the apocalypse! Workshop ID: 3291700925 Mod ID: Jump Rope

4,828 Downloads Details →
March Ridge Spawnpoints – Project Zomboid Mod

March Ridge Spawnpoints

von 76561198172090795

March Ridge Nestled in Knox County, Kentucky, is a secure military community within Fort Knox. It offers diverse housing options, from houses to apartments, for dedicated service members and families. Alongside its safety, March Ridge provides entertainment through a cinema and fosters community gatherings at its center. Set within the historic Fort Knox, March Ridge exemplifies the camaraderie and dedication of its residents, uniting those who serve. It stands as a unique and special place in the Bluegrass State. This mod allows you to spawn in March Ridge Workshop ID: 3039256723 Mod ID: MarchRidge SP Map Folder: March Ridge, KY

6,545 Downloads Details →
Throwable Stone – Project Zomboid Mod

Throwable Stone

von 76561198067671721

  You can equip the stone and throw it, like using a noise maker. The range is very far, to the maximal 50 tiles distance (but due to how the game coded, once a throwable is 15+ tiles away from the player, you can not see or hear it anymore), can distract zombies that are 8 tiles near its location.   You will lose the stone after throwing it, I was gonna make it reuseable like the noise maker, but somehow the game hardcoded if a throwable can be placed, it will make the mechanic noise maker sounds no matter what. So I can only make it non-reusable. Workshop ID: 2712056154 Mod ID: ThrowableStone01

5,048 Downloads Details →
BetterTraitUI – Project Zomboid Mod

BetterTraitUI

von 76561199193863491

Show Trait Tooltip in game Workshop ID: 2999374415 Mod ID: BetterTraitUI

6,438 Downloads Details →
[B42.12]  Yui's SIG XM7 – Project Zomboid Mod

[B42.12] Yui's SIG XM7

von 76561199079163723

B42.12 ONLY!!!!!!! I WIIL UPDATE SOON Bring a cutting-edge weapon from the future to the Kentucky apocalypse. This mod adds the SIG SAUER XM7, the next-generation standard-issue rifle, along with its dedicated 6.8x51mm ammunition system. MOD Content Details SIG XM7 Assault Rifle: A high-performance modern assault rifle known for its accuracy, reliability, and potent stopping power. Independent 6.8x51mm Caliber: Brand new ammunition designed specifically for the XM7, featuring unique damage and ballistic characteristics. You will need to scavenge for this specific ammo or hand-load it yourself. 6.8x51mm Magazine: Standard 20-round magazine. Exclusive Attachment: A dedicated XM7 Suppressor for effective noise reduction. How to Find It: You can locate the rifle in military locations, gun stores, or police station weapon crates throughout the game world. Important Note Timeline Discrepancy Warning: Please be aware that the XM7 rifle was officially selected in reality in 2022, which is far later than Project Zomboid's 1993 Kentucky setting. By subscribing to and using this mod, you are accepting this weapon as an anomaly from a parallel timeline, included purely for enhanced gameplay and the enjoyment of modern firearm mechanics. Recommended Mod Synergy This mod pairs exceptionally well visually with the VSkin Character Model mod created by 布偶旧猫. We recommend subscribing to both this weapon mod and the VSkin mod for a more cohesive and visually impressive modern tactical experience. Balance & Integration: While maintaining its unique identity, the weapon has been balanced to be competitive with other vanilla assault rifles, aiming to preserve the game's intended challenge. Compatibility This is a standalone mod and does not overwrite or depend on any vanilla items. Should be compatible with most mods that do not directly alter the base game's weapon spawn lists. Thanks for subscribing! If you enjoy the mod, please consider leaving a rating and comment on the Workshop. Your support is what keeps me motivated to update and improve. If you encounter any bugs, please report them in the comments section. Workshop ID: 3606982961 Mod ID: SIG XM7

6,640 Downloads Details →

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