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Mods & Plugins für Project Zomboid
Dieser Katalog listet 52.000+ Project Zomboid-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
Ryan gosling death song
von 76561199181123811
Real human being And a real hero... ryan gosling death music play then dead now it 60mb sorry i forgot to compress music 2 waw files so it 60mb Turn on ingame music and it shoud work Workshop ID: 3568719791 Mod ID: RyanGoslingdeathS
Adjustable Safehouse Claim Panel
von 76561199042257388
Adjustable Safehouse Claim Panel Unlock the ability to claim custom-built bases as safehouse This mod improves default safehouse claiming system, allowing you to claim rectangular areas using width and height sliders. FIXED: Fixed the issue where you cant claim cuz of the claim button being disabled UPDATE: I added a release button when you have a safehouse already(instead of disabling the panel) I also fixed the bugged road checker visual highlight thing when you press set to stay for 5 seconds will show which ones are red and green auto closes the panel when player moves (to prevent bugs) follows the server option of number of days survive requirement no longer be able to claim spawn locations How it works: Move to the center of the area you want to claim. Adjust the sliders to define the size of the safehouse. Press "Check" to preview the area. The system will check for potential issues: No zombies in the area. Not on the map's edge. Doesn't overlap with another safehouse. Roads (sandbox options). If no issues are found, the "Claim" button will be enabled. Press "Claim" to finalize the claim. Congratulations! Sandbox Options: Slider Limit Number of Squares Limit Toggle Safehouse Claiming on Roads Hide Contextmenu When Player already has a Safehouse Built for MP can be installed mid save May potentially cause lag if you set the options to max -------------------------------------------------- Mod by Glytch3r Commissioned by Krusttyx Update sponsored by DerHauge All my mods are commissioned including this one For custom pz mod commissions contact me discord: Glytch3r#7331 / glytch3r https://ko-fi.com/glytch3r Workshop ID: 3349581611 Mod ID: AdjustableSafehouse
Realistic Clothes
von 76561198403034224
Find the Perfect Fit! Adds clothing sizes to Project Zomboid for a deeper and more realistic looting experience. High tailoring skill lets you adjust clothes to your own body size. 1. Size System Clothing now comes in 6 sizes: XS, S, M, L, XL, XXL. Each size corresponds to a weight class: Emaciated, Very Underweight, Underweight, Normal, Overweight, Obese. Not all clothing have size, but if you find an item that should have size but doesn't, comment below and I'll consider it. Your current size appears on the Character screen, next to your weight. Size distribution: SizeDistribution (%) XS5 S10 M25 L35 XL15 XXL10 Penalties for ill-fitting clothing: - Tight clothes take longer to wear and might be impossible to equip. - Tight clothes cause muscle soreness and slow post-exercise recovery. - Tight clothes have a higher chance of tearing when climbing fences or windows. - Tight pants and skirts cause stiffness in legs while running and sprinting - Loose clothes reduce insulation and combat speed. - Loose clothes increases the chance that you can trip after climbing fences - Loose pants/skirts may fall off if not secured with a belt. 2. Check Size You can inspect clothes to see their size. With low tailoring skill, you get a rough estimate: tight, loose, or perfect fit. With high tailoring skill, you see the exact size. Successful checks reward a small amount of tailoring XP. 3. Resize Clothes With enough tailoring skill, you can resize clothes up or down by 1 size. Requires proper tools and materials, and only some clothes can be resized. Resize result: - Failure: clothing may lose condition. - Success: clothing may gain a bit of condition. - Success always grants tailoring XP. 4. Condition Decreases Over Time Clothing will slowly lose condition over time. Wet, dirty and bloody clothes will degrade faster. Clothes with high wind resistance and water resistance can last longer. Higher maintenance and tailoring help reduce the degrading rate. You can increase condition by reconditioning them, similar to repairing weapons. Some clothes can be reconditioned using just strips, for others, you will need a spare one. Reconditioning mechanics: - Success chance and durability restored increase with Tailoring and Maintenance levels. - Failure can reduce condition. - Each recondition attempt lowers future success rate and amount restored. 5. Clothes crafting (B42 only) B42 introduces some clothing items which can be crafted. You can choose sizes of the output items in the crafting window beforehand (by clicking on the size tag). Notes - This mod is based on Size Labels, with more added features. - Most features can be customized via sandbox settings. - Compatible with multiplayer and existing saves. - Should be compatible with all clothing mods. Just remember, not all clothes have size. - If you encounter bugs or want new features, please leave a comment Workshop ID: 3491510356 Mod ID: RealisticClothes
JennsyVonnar's Lifestyle Music (148 STALKER & METRO)
von 76561199310235509
Adds the following tracks to be playable using the acoustic guitar :) Total Tracks: 148 for the acoustic guitar 28 Days Later Theme Metro - 2033 Metro - D6 Sixstring Metro - Dawn Of Hope Metro - Hope Metro - Mobius Metro - Premonition Metro - Teardrops Metro - The Farewell S.T.A.L.K.E.R - A New Dawn S.T.A.L.K.E.R - Against The Ionized Odds S.T.A.L.K.E.R - Cheeki Breeki S.T.A.L.K.E.R - Davai Nayarivay S.T.A.L.K.E.R - Dirge For The Planet S.T.A.L.K.E.R - Ferris Wheel Of Pripyat S.T.A.L.K.E.R - He Was A Good Stalker S.T.A.L.K.E.R - Kordon S.T.A.L.K.E.R - Live To Forget S.T.A.L.K.E.R - Nese Halya Vodu S.T.A.L.K.E.R - Peaceful Ending S.T.A.L.K.E.R - Sleepless Night S.T.A.L.K.E.R - Stalker's Life S.T.A.L.K.E.R - The Brightest Twilight S.T.A.L.K.E.R - Tsyganochka The Last Of Us Main Theme 123 Tracks from ANOMALY mod for S.T.A.L.K.E.R If you like this addon don't forget to give it an upvote! ⠀⠀⠀⠀⠀⠀⠀━━━━━━━━━━━━━━━━━━━━━🌿━━━━━━━━━━━ ⠀⠀⠀⠀⠀⠀⠀⭐ Created for Fallen Earth: Roleplay server⭐ ⠀⠀⠀ 🌿 A total conversion from The Last of Us, shaped into the world of Project Zomboid 🌿 ⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀━━━━━━━━━━━━━━━━━━━━━💖━━━━━━━━━━━ Workshop ID: 3335506256 Mod ID: JennsyLM
Dildos!
von 76561198016214977
Something rubbery to hit zombies with. Mostly found in bedroom side tables. Comes in 7 colours, collect them all! Workshop ID: 3001250972 Mod ID: Dildos!
Road between Monmouth County and Bedford
von 76561199380230041
Road between Monmouth County and Bedford Workshop ID: 2936100508 Mod ID: MonmouthCountyToBedford Map Folder: MonmouthCountyToBedford
'73 Chevrolet Chevelle
von 76561198978201425
Adds a Chevrolet Chevelle from the movie "Drive" Workshop ID: 3157833379 Mod ID: 73Chevelle
1/10000 Chance of Foxy Jumpscare You Every Second (MULTI JUMSPSCARE UPDATE) [B42.20]
von 76561199033977518
Do you know the Terraria mod where there's a 1 in 10,000 chance that Foxy will jumpscare you? Well, it's exactly the same concept, but in Project Zomboid! MASSIVE OVERHAUL (BUILD 42 REWORK) This mod has undergone a complete code and folder structure overhaul! It has been rebuilt from the ground up to fully support Project Zomboid's Build 42, featuring: - Optimized script execution - Automatic texture preloading into memory to prevent FPS stutters - Flawless 1:1 audio synchronization - Multi-jumpscare support - Full Sandbox Settings support for Multiplayer COMPATIBILITY NOTICE: BUILD 42 ONLY Since Build 42 is now the default version of Project Zomboid, this mod has transitioned to B42 EXCLUSIVELY. Build 41 is no longer supported. SANDBOX OPTIONS & CONFIGURATION (MULTIPLAYER FRIENDLY) No need to manually edit files on dedicated servers anymore! You can now customize the probability directly in-game or via server options. • SANDBOX SETTINGS (Recommended for Server Hosts & Singleplayer): In your Server Settings or Sandbox Options, open the "Foxy Jumpscare Mod" tab: - Enable/Disable: Toggle jumpscares on or off completely. - Jumpscare Chance: Set the 1-in-X probability per second (e.g., 10000 = 1 in 10,000 chance, 10 = 1 in 10 chance). Note: Sandbox Options override local config files and automatically sync across all connected players! • CONFIG FILE (media/lua/shared/foxy_config.lua): For advanced selection modes and multi-jumpscares: - Modo: - "random": Picks a random jumpscare from your collection every time the event triggers. - "specific": Always triggers only the jumpscare defined in JumpscareSeleccionado. - JumpscareSeleccionado: Name or ID of the jumpscare to use when set to "specific" (e.g., "Foxy"). HOW TO ADD YOUR OWN VIDEOS & CREATE COMPILATIONS You can now have multiple jumpscares or create custom compilations that trigger at random! STEP 1: Prepare the Animation (PNG Sequence) - 1. Convert your desired video into a numbered PNG image sequence (e.g., 00001.png, 00002.png, 00003.png, etc.). - 2. Create a dedicated folder for your character inside: media/textures/your_character_name/ (Avoid spaces; use underscores like my_jumpscare). - 3. Place all PNG frames inside that folder. STEP 2: Add the Audio - 1. Put your .ogg audio file inside: media/sound/my_sound.ogg - 2. Register the sound in media/scripts/foxy_sounds.txt by adding: sound MyJumpscareSound { category = UI, clip { file = media/sound/my_sound.ogg, volume = 1.0, } } STEP 3: Register the Jumpscare in foxy_config.lua Open media/lua/shared/foxy_config.lua and add your new jumpscare: = { CarpetaImagenes = "media/textures/your_character_name/", NombreSonido = "MyJumpscareSound", DuracionTotal = 2000, -- Exact audio duration in milliseconds (2000ms = 2s) MaxFrames = 50 -- Total amount of PNG images you added } CREATING PACKS / ADD-ONS FOR MULTIPLAYER (MODDER API) Want to use custom jumpscares on your Dedicated Server without modifying base files? You can upload a secondary mod (Add-on) to Steam Workshop! Steam will automatically download all images and audio files from your Add-on to every player joining your server. 📁 FOLDER STRUCTURE FOR YOUR ADD-ON - media/textures/your_character/ (Sequence of numbered PNG images) - media/sound/your_sound.ogg (The audio file) - media/scripts/your_sound.txt (Engine sound script) - media/lua/shared/your_register.lua (Script that hooks into this base mod) 📜 EXAMPLE FILES AND CODE FOR YOUR ADD-ON 1. Register your audio in 'media/scripts/your_sound.txt': sound MyJumpscareSound { category = UI, clip { file = media/sound/your_sound.ogg, volume = 1.0, } } 2. Connect it to the base mod in 'media/lua/shared/your_register.lua': if RegisterFoxyJumpscare then RegisterFoxyJumpscare("YourCharacterName", { CarpetaImagenes = "media/textures/your_character/", NombreSonido = "MyJumpscareSound", DuracionTotal = 2000, -- Duration in milliseconds (2000ms = 2s) MaxFrames = 50 -- Total amount of PNG images }) end for more infoormation all fnaf 2 animatronicos addon (template) Well, that's all... good luck, and have fun! Workshop ID: 3583876483 Mod ID: FoxyJumpscare
Improved Foraging Tooltip
von 76561197961203813
A simple mod that displays the hidden penalties for the Forage search radius. FAQ: Is it safe to add to an existing save? - Yes Can I use this in my mod pack? - Yes How can I submit a translation? - Please do so in this thread. Workshop ID: 3036450298 Mod ID: ImprovedForagingTooltip
猫鲨的胖次
von 76561198850229347
新增一个超硬的胖次,猫鲨粉丝服专用,只能通过添加到初始装备刷新。 想一起玩粉丝服?可以加粉丝群:741239173 Workshop ID: 2807040341 Mod ID: masterpants
[42.20, SP+MP] Woody's Liquid Collector
von 76561198001041185
Eleven cups of rainwater and one pot You left every container you own outside overnight and it rained. Now there are eleven of them, each a third full, and getting that water into one pot means eleven right-clicks, eleven menus, eleven pours. One click instead Right-click the container you want to fill. The menu tells you what is within reach and how much of it there is: Collect Fresh Water (5 sources, 1500ml) Your character then works through them: picks each container up, pours it in, puts it back where it came from. With the vanilla animations and sounds, at vanilla speed. This is the pouring you would have done by hand, minus the clicking. What it collects from - The ground, cupboards, furniture, vehicle trunks - anything inside the vanilla two-tile radius - Water, tainted water, petrol, bleach, milk, wine, spirits, juice, soup - anything the game treats as a fluid - An empty target offers every liquid nearby, one at a time. A target with something in it offers only more of the same, so petrol never ends up in your drinking water Emptied containers go back to the square they were lying on, or the cupboard they came out of. On by default, switchable off in Mod Options. Multiplayer The transfer is performed by the server, so results are authoritative, survive a relog, and other players see them. The amount you are told you collected is what the server measured. Tested on a dedicated server with a connected client. Options SettingDefaultWhat it does Put emptied containers backOnReturns them where they came from Force Include ItemsemptyModded containers the game does not flag as fluid containers Force Exclude ItemsemptyAnything you never want the option on Debug LogsOffWrites what it did into console.txt, for bug reports Requires Woody's Lib (3622629134). Safe to add to or remove from a save at any time. More of my mods How this one actually got built - what broke, how long it took to find, and what the game turned out to be doing instead. Costs nothing to read and needs no account. Please don't reupload or copy this one. If you want to build on it, ask me first. These get made in my free time, between playthroughs. If one of them saved you an evening of clicking and you feel like buying me a coffee, the button is below - and if not, that is genuinely fine. Mostly I hope you have a good run out there. Watch the treeline, and try not to get bitten. Workshop ID: 3614801724 Mod ID: WoodysLiquidCollector
Out With It
von 76561198035799144
Now you can throw everything which fits in your hands/inventory out of the window or over a fence! Workshop ID: 2913855767 Mod ID: OutWithIt
Pie's First Aid Overhaul
von 76561198129216966
I’ve never hidden that I’m a doctor main, so I can certifiably tell you that vanilla first aid kinda sucks. It’s one of 2 skills where rank 1 and rank 10 feel the same, the other being electrical. I’ve decided to fix that, with this mod that adds a whole bunch of changes to make leveling first aid useful and give some love to the first aid centric professions. First aid changes: - Added botching treatments. Ranging from bandages having half their usual lifespan to taking nearly half of your health away if you botch a bullet removal on the neck, there’s a random chance that you’ll experience some unintended side effect. This random chance is affected by first aid level as well as stress and panic. More advanced procedures are more likely to be botched. - Wound infections are actually dangerous. Disinfect Or Die is a great concept but I’ve never liked that mod's execution. With this system, when you have infected wounds, your character will slowly start gaining sickness. If left to fester, an infected wound can move from sickness to full on flu. - Added a new treatment: Cauterization. Suppose you’re out on the trail and get an infected wound, but you don’t have any disinfectant. You’re not screwed, you can use gunpowder or a hot metal object to cauterize your wound. Upon a successful cauterization, all open wounds will immediately be sealed shut, all bleeding immediately stopped, and wound infection set back to 0. Unfortunately, there’s a massive burn left in their place. As cauterization removes the wound, it can be used to hide bites from others in MP despite not removing the zombie virus. - Rank 10 first aid can see the debug first aid information. This is very useful for figuring out how long until a wound heals, how far infection has progressed, seeing how much durability is left on bandages, and even allows for seeing wound progress underneath bandages. - You can cause injuries through the first aid menu. If you have a melee weapon, you can use the first aid menu for a targeted attack at a specific body part. This also means you can hurt yourself with the first aid menu. This ability was inspired by my many playthroughs of Barotrauma with Neurotrauma enabled, drugging NPCs and stealing their internal organs. Medicine Changes: - Antibiotics treat some immediate infection sickness rather than solely removing infection. - Crafting recipes have been added for some but not all medicines and supplies based on medical herbs that have a similar purpose. Disinfectant from wild garlic, painkillers from black sage, etc. Profession changes: To incentivize choosing the first aid centric occupations, they have been given unique traits for a permanent buff that other occupations cannot get. Doctor: Doctors cannot botch first aid. Period. Doctors can also spawn with a medical coat now because why isn’t that already a base game feature? Nurse: Nurse has a few unique recipes to craft first aid supplies from common household items. New Profession: Paramedic +1 first aid, compared to Nurse’s +2 and Doctor’s +3 Costs 2 points, compared to doctor and nurse giving 2 free points. Unique trait: Paramedics perform ALL first aid operations, even pulling up the first aid menu on your multiplayer friends, twice as fast. This stacks with existing speed increases from leveling first aid, making rank 10 paramedics capable of performing operations startlingly quickly. Clothes: Paramedics get the starting clothing of the Nurse, as well as the jacket and pants found on ambulance drivers by crashed ambulances. This mod is standalone, but I recommend the following mods as well to further enhance the experience: Immersive Medicine adds a blood loss and blood types system as well as a dizzying amount of medicines and drugs. Due to rendering incompatibilities with the health menu, make sure this mod is added to the load order AFTER Immersive Medicine. Zombie Virus Vaccine is a very well made mod that adds craftable cures. It’s a lot of work to get everything to make even a single dose, so I’ve never worried about balance with it. It also adds lots of lab equipment and medical themed decorations. As for mods I’ve made, I recommend Grow Medicinal Herbs to grow medicinal herbs, and Ambulance Rear Seats to make the ambulance better for providing first aid on the move. This mod is probably incompatible with other mods that adjust the vanilla game professions. Workshop ID: 3000848183 Mod ID: piesfirstaidoverhaul Mod ID: piesfirstaidoverhaul-jobless
Screamin' Sprinters!
von 76561198184435370
😱 Screamin' Sprinters! (MP Rework) This mod aims to make sprinters (runners) more terrifying and easier to detect before it's too late. I reworked an existing mod to adapt it for multiplayer (MP) servers without requiring any modification to core game files, and I adjusted the volume for better immersion. 💡 Inspiration and Credits A huge thank you goes out to Tr1ck for his original work. I used his concept as a foundation while adjusting the sounds and removing the crawler mechanics, which I didn't prefer. Credits: This mod is a rework of the excellent mod Sprinter/Crawler Screamers by Tr1ck. https://steamcommunity.com/sharedfiles/filedetails/?id=3055684606 🔊 What the Mod Does (Features) Subtle Idle Sounds: Sprinters now emit a subtle yet chilling idle sound (the so-called idle sound) that helps you distinguish them before they spot you. Distinctive Chase Noise: Once they do spot you, they produce a distinctive noise, signaling the start of the chase. 'Relentless' Sprinters: A sandbox option is available to disable 'Relentless' sprinters, which continuously emit sound while pursuing you. (Highly recommended for maximum tension!) Horde Attraction: Sprinter sounds attract other zombies within a 50-tile radius (this range is also customizable via Sandbox Options). ✅ Fully MP Compatible: This mod is designed to work perfectly on multiplayer servers without needing to modify the game's core sound files. 🧟 My Recommended Experience I like to play using the Random Zombies mod to set sprinters to a 2 to 5% rate of the total population. The idle sound then becomes your primary warning: it’s an alarm bell telling you to be very careful, as they often bring friends! For an even more terrifying experience, use this mod with my other creation: Dynamic Chase Music MP: The 28 Days Later OST (Project Zomboid Style Remix) The dynamic chase music kicks in just as these sprinters scream and close in on you. Perfect synergy for a guaranteed feeling of panic! https://steamcommunity.com/sharedfiles/filedetails/?id=3604708608 Random Zombies To set up custom zombie types and add sprinters. https://steamcommunity.com/sharedfiles/filedetails/?id=2818577583 Enjoy, and don't forget to thank Tr1ck on his page for the original concept! Workshop ID: 3600789513 Mod ID: ScreaminSprinters
[COS] GoKu
von 76561199178116693
How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission
KWRR Music Addon Pt.3
von 76561198197769515
KWRR Music Addon Pt.3 This Mod is set up so that the cassettes dont spawn naturally and instead have a shop tab using the shop mod. if you want the cassettes to spawn naturally grab the no shop version of this mod instead, which can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3043900190 B42 no shop version can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3615086242 B42 version can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3661434745 Workshop ID: 2894996136 Mod ID: KWRRMusicAddon3
Stop Right There!
von 76561198377728786
Replaces jumpscare sound with TES things. Workshop ID: 2645957765 Mod ID: StopRightThere Mod ID: StopRightThereDremora
KS_TILE
von 76561198060805740
KS_TILE Workshop ID: 3047564773 Mod ID: KS_TILES
[B42] XiaomiSU7
von 76561198968872271
Xiaomi_SU7 Sports car, temporarily using fuel Workshop ID: 3697853714 Mod ID: Xiaomi_SU7
Snake's Mod Pack U41.73 (Obsolete - Go to stable Branch)
von 76561198050166062
This mod version is only for those of you that moved to the IWBUMS Unstable branch (version 41.73 In this case). If you are still in the version 41.71 then make sure you are using the main Snake's Mod Pack. This will only be used to upload updates that are not compatible with the latest main game branch, that being said, if a new mod update is compatible with the latest game version, then it will directly go to the main Snake's Mod Pack and this workshop item will be deleted/hidden. if you're using this mod pack (IWBUMS Branch) you should unsuscribe to Snake's Mod Pack. - Alice Backpack: A new military backpack that can be upgraded with the proper objects, a new military canteen and a new military knife. - Ammo Maker Reloaded: A new skill: Artillery, build the recharge bank and progress on this skill to craft bullets of all calibers, dismantle and assemble firearms. Get the magazines, obtain the materials, improve your skill and prepare your arsenal in a realistic way and following the hardcore essence of vanilla. - Barco Abandonado: Find the abandoned ship and get all its treasures. But it won't be easy, big amounts of loot are always defended by big amounts of zombies. Will you be able to obtain it?. - Bates metálicos revived: The Baseball bats are cool, but, they can be cooler. This mod adds metallic bats with greater durability, in addition, you can upgrade them adding specific accessories to improve their damage. - Custom Map Bridge: Support mod with over 1000 tiles for other mods of the pack. - Factory: Are you planning to build your base but you are missing materials? This is the perfect place, on the outskirts of Muldraugh you can find the factory, secure the area and keep its items. - Fuel Tanks mod: Build your own fuel tank in your base and use it to fill gasoline cans or refuel your vehicle. - Le Gourmet Revolution: Expand the base game mechanics: Farming, Fishing, Foraging, Trapping, Cooking and Building with lot of new objects and craftings. Also adds a new skill: Hunting, hunt small and large preys, use their meat as food and their leathers as decorations. Will you obtain all the throphies?. - Loot Zeta Enhanced Edition: Now looting the zombie's corpse has sense. At dying the zombies can have a wide variety of items (A lot of them, finite objects). The loot is themed, so each zombie can have specific loot, but don't expect to get a lot with a little effort. - Military Complex: A military complex with a lot of rewards, but also very dangerous. Enter it only when you are ready, otherwise prepare for the worst. Can you find the secrets in each building?. - Refill Propane tanks: Your propane tanks will no longer disappear when empty, now you will be able to recharge them and continue using them. (The custom maps are required to find places to recharge them). - Riverside Gunstore: An armery at the south of Riverside, go and get weapons and ammunition. But be careful with the zombies that surround the place. - Skills mag: Find magazines of the different skills that will help you to level up each one. Use them properly to take advantage of them. - Snake Utils Pack: Support mod for other mods of the pack. - Snake Clothing Mod: This mod adds variated apparel that is used throughout the other mods. - Snake Mansion: A mansion on the outskirts of Muldraugh, a perfect place to loot but also a perfect luxurious base. - Table Saw: Improve your production building the table saw, this table requires electric power to work but your production will be twice. Obtain the required items, level up your skills and learn how to build it reading its recipe. - Taller mecánico: New locations in some of the main cities where you will obtain vehicle pieces and specific machines to use. It will also allow you to repair each vehicle piece being able to have a vehicle at 100%, dismantle the unused pieces and obtain useful materials and experience points. - WPA: Adds a lot of new weapon accessories; scopes, silencers and others. Personalize your firearms by adding the accesories you like and prepare to shoot. - Pack overview: You will also find a variety of new traits to choose and improved professions. New annotated maps with unique loot and... easter eggs. Important note: Every update new 3D models will be added as time permits. Special thanks to: - Truji For the enormous amount of 3d models. - Alexa Altez (PepperCat) - Creator of Dynamic Traits Translations to english of multiple files and mod description. - AtoxWarrior - Creator of Eerie Country For providing the space and support in the Facebook community. - Dydimos - Creator of Same Bag Different Color For the constant help to keep the blog working. - Federicoe1 3D models. - PZ Spanish Community Bug reports and ideas. - Ditoseadio - Game Spanish Translation Dua Lipa's future husband, although she doesn't know it yet. And thanks to all those people that support my work contributing their grain of sand with donations. You can Support me by donating here ! Donations can also be made through CVU in Mercado Pago. In this case, contact me privately. For more information visit my blog FAQ Q: Does this Mod works with the latest update 41.73? A: Yes, it is fully compatible with the latest update, both singleplayer and multiplayer. Q: Does this Mod works with previous updates? A: No, it is only compatible with the latest version. Q: Does this works in existing games? A: Partially. The modpack includes maps which are not going to load in the world. All the other mods should be safe to add but it is always recommended a new save. Q: It is required to enable all the mods? A: Some mods requires others to have all their features enabled, so the recommendation is to have all of them enabled. Q: Incompatibilities? A: This mod pack add/modify too many things that may cause many mods to be incompatible. Also as this mod pack was thought to be an extension to vanilla it is recommended to only play with selected mods. However the next modlist was tested with these mods and is compatible: https://steamcommunity.com/workshop/filedetails/?id=2470417629 Workshop ID: 2761736588 Mod ID: AliceSPack Mod ID: AmmoMaker Mod ID: Barco Abandonado Mod ID: BatesMetalicosRevived Mod ID: CustomMapBridge Mod ID: Factory Mod ID: FuelTanksMod Mod ID: LeGourmetRevolution Mod ID: LootZetaEnhancedEdition Mod ID: MilitaryComplex Mod ID: RPropaneTank Mod ID: Riverside Gunstore Mod ID: SkillsMag Mod ID: SnakeUtilsPack Mod ID: SnakeClothingMod Mod ID: SnakeMansion Mod ID: TableSaw Mod ID: TallerMecanico Mod ID: WPA Map Folder: BarcoAbandonado Map Folder: Factory Map Folder: MilitaryComplex Map Folder: Riverside Gunstore Map Folder: Mansion Map Folder: mechanicsplaces Map Folder: tluisville Map Folder: tmarch Map Folder: tvalley
(OUTDATED) Ford Capri Mk 3 (OUTDATED) LEGACY BUILD 40!
von 76561198003295243
THIS MOD IS FOR THE LEGACY BUILD 40 VERSION OF THE GAME. IF YOU RUN THE NORMAL VERSION OF THE GAME, PLEASE USE THIS VERSION: https://steamcommunity.com/sharedfiles/filedetails/?id=2275770571 This adds the Ford Capri Mk 3 to the game. Damage, rust and lights should work. The car is called Franklin Marina in-game. Multiplayer fixed again. If you find any bugs, please report them. Workshop ID: 1591890037 Mod ID: FordCapri
Fiat500 1957
von 76561198954318645
The mod will add a 1957 Fiat 500 to the game - The car is NEW, does not replace the standard car from the game. - Working textures: Blood, scratches, etc. - Appears in all known places. - The car has 21 color options in the regular version. - There are 3 variations: regular, pickup and with a basket. - The pickup version and with a basket have 2 trunks Please indicate in the comments about any errors or shortcomings. If you liked our work or you want to encourage us to further develop, then you can support us through DonationAlerts or skins. DonationAlerts Trade link Models and textures are made by me Workshop ID: 3014783970 Mod ID: 57fiat
生化危机模组修改版
von 76561198120198423
本模组基于生化危机模组修改,难度较高 原模组链接:https://steamcommunity.com/sharedfiles/filedetails/?id=2392317746(再此感谢原作者,才让我们玩上好玩的模组) 1.删除了商店界面 2.模组装备只会出现在僵尸/物资刷新点(出门一双手 装备全靠捡) 3.修改了生化危机模组的宝石掉落率,现在为0 Workshop ID: 2678253067 Mod ID: Arsenal(26)GunFighter Mod ID: antiserum_mp Mod ID: CosplayShop Mod ID: PLLoot Mod ID: PLLoot_Patch Mod ID: portalMP Mod ID: REMMOD1.11 Mod ID: REMOD1.1 Mod ID: CustomizableZombies Mod ID: Swatbao
Stalker HQ Clear Sky - No loot spawn.
von 76561198006141780
A Stalker HQ by Simon_MD to be used with the Shops and Traders mod by Chuckleberry Finn - located in cell 38/30+31. Does not spawn loot. Requires my custom tiles Simon MDs Tiles, as well as throttlekitty, Dylan, and Daddy Dirkie dirk Tiles. Thanks a ton to these contributors of the PZ community so that modders such as I can use their assets to embellish my creations! Workshop ID: 2887419918 Mod ID: SimonMDStalkerStoreClearSkynoLoot Map Folder: stalkerstoreclearskynoloot
Project Zomboid Guides
Project Zomboid Mods installieren - Workshop Guide
Installiere Project-Zomboid-Mods sauber per Steam Workshop: IDs eintragen, Reihenfolge prüfen, Server neu starten und typische Fehler beheben.
Project Zomboid Build 42 auf dem eigenen Server: Umstieg, Spielstände und Mods
Build 42 ist Stable: Spielstände aus Build 41 sind nicht kompatibel. Umstieg, legacy41-Zweig, neue Serveroptionen, Anti-Cheat und der Hotfix 42.20.1 gegen Serverlag.
Project Zomboid Server mieten – Multiplayer Guide
Project Zomboid Server einrichten: RAM, Sandbox-Einstellungen, Workshop-Mods, Admin-Rechte und typische Fehler sauber prüfen.
Project Zomboid Server mit Mod-Support
Kompatible, unterstützte Mods über das Server-Dashboard installieren.
Project Zomboid Server mieten