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Mods & Plugins für Project Zomboid
Dieser Katalog listet 52.000+ Project Zomboid-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
On mine Categorys
von 76561198059533737
Tested in IWBUMS version. Categories are further broken down. Some items such as are searched and automatically added to the category list. It is designed so that it is not necessary to add a separate Tweak list for some new items registered (created) as mods. - About clothing, food, books, weapons, etc. Depending on the script condition of the item in the mod being added, it may be classified incorrectly. If you want to sort normal items that are not classified in this mode, It is recommended to use with other modes such as "Better sorting" or "Custom Categories" After categorization in other modes is completed, automatic sorting is finally applied. You can check the list of changed categories by clicking the button added to the top of the inventory window. Workshop ID: 2500135827 Mod ID: onminecategory Mod ID: onminecategory_non
KS_Island2
von 76561198002926687
공개 서버 '코리안 서버'의 새로운 신규 유저 격리섬입니다. Workshop ID: 2946355241 Mod ID: KS_Island2 Map Folder: KS_Island2
RED pack
von 76561198093740388
Redboid's RED pack for build 38 Workshop ID: 912749980 Mod ID: REB B Mod ID: RED C Mod ID: RED H Mod ID: RED M Mod ID: RED MG
Doomguy Mod
von 76561198005224520
This add Doomguy from Doom, model made by me. This mod adds a new occupation, the UAC Marine. To wear the armor, you must start a new game with the occupation of UAC Marine. By choosing this occupation, you start with the Crucible, Pistol, Super Shotgun and Assault Rifle. You can get Doom weapons by killing zombified Doomguys, but they are rare spawn and have a low chance of spawn in them. -Added more weapons like Magnum, Shotgun and Plasma Rifle. -Added new ammo type, the Plasma Cell for Plasma Rifle. -Fixed Clothing Selection issue with armors. -Fixed weapons distribution spawneable in gunshop storages. -Added variants of color to the armor. -Added firearms weapons like Pistol, Super Shotgun and Assault Rifle. -Added zombified Doomguys. Future updates: -To fix the Doom Holster issue, don't unequip it or you would not able to equip it again. -Doom enemies variants like zombieman, shotgun guy and chaingun guy (obviously without the weapons). -More firearms weapons. -Sentinel Hammer and Sentinel Spear. -Items from Doom. -Custom Attack animations for the player. -Doom sounds. -Doom Eternal armor. EDIT: i just discovered a bug when you unequip the Doom Holster, you cant able to wear it again, so don't unequip it lol Workshop ID: 2796143569 Mod ID: DoomguyArmor Workshop ID: 2796143569 Mod ID: Doomguy Mod
Key From Glove Box
von 76561198197780693
Extends the vehicle ignition logic to also recognize keys stored in a vehicle's glove box. In the vanilla game, a vehicle's assigned key must be present in the player's inventory to insert it into the ignition. This mod extends that functionality by also checking the vehicle's glove box for the matching key. If the key is removed from the ignition and was originally taken from the glove box, it will be returned there. Solo & Dedicated Servers: This mod functions in both solo and dedicated server environments. Configuration: - Sandbox Options: Configure server-level settings. - Mod Options: Configure player-level settings. Sandbox Options can be set to Player Choice to defer to the individual player's Mod Options. Compatibility: All vanilla logic used in this mod is wrapped and invoked appropriately. Mods that directly replace the vanilla ignition logic may be incompatible. Mods that wrap and invoke the vanilla logic should work fine, although load order may affect compatibility. Other mods are generally unaffected. Known Issues: - Currently, this mod only supports the mouse-click interaction with the ignition. The vanilla behavior of automatically inserting the key when pressing Forward is not supported. This means that while you can click to insert a key from the glove box, pressing Forward will only work with keys in your inventory. This will be fixed in a future update. This is the first mod I've ever created. It is not quite complete, so please keep that in mind. Workshop ID: 3457277411 Mod ID: KeyFromGloveBox
HK416
von 76561198134309423
-Añade un arma nueva al juego con su respectivo modelado, un poco mas potente que la M16 pero también mas difícil de encontrar. --Adds a new weapon to the game with its respective model, a little more powerful than the M16 but also more difficult to find. -CARACTERÍSTICAS: Añade un nuevo modelo de arma "HK416" que utiliza munición del 5.56. -FEATURES: Adds a new weapon model "HK416" that uses 5.56 ammunition. -PRÓXIMAMENTE: Mejorare la textura y el modelado, esta es solo la inicial. -COMING SOON: Improve texture and modeling, this is just the beginning. -Nota: Este es mi primer mod para la comunidad, cualquier aviso,idea o critica es bien recibida. -Puedes generar el objeto con "NecroForge". -Note: This is my first mod for the community, any advice, idea or criticism is welcome. -You can generate the item with "NecroForge". Otros mods: https://steamcommunity.com/sharedfiles/filedetails/?id=2738278655 -> VECTORKRISS https://steamcommunity.com/sharedfiles/filedetails/?id=2741947428 -> M4A1 https://steamcommunity.com/sharedfiles/filedetails/?id=2742945511 -> MCX https://steamcommunity.com/sharedfiles/filedetails/?id=2743794678 -> MPX INFORMACION DEL MOD: -Workshop ID: 2735798649 -Mod ID: HK157
[B42] KI5 Mods al español
von 76561198312424232
Jelou, gracias por pasarte por aquí; Este es un mod que busca traducir al español todos los vehículos que ha publicado KI5, específica y únicamente los que han sido porteados a la B42. Con esto, lo que busco es tener una traducción universal y estandarizada, con el fin de que exista consistencia entre las traducciones y que se sientan como un único gran mod. ¿Por qué lo hice? porque me carga tener el juego en español y los mods en inglés. Punto. ¡Adiós a tener 2 items iguales con diferente nombre! Mods incluidos: El mod se actualiza conforme la colección "KI5 temp B42 collection" va sumando artículos a su colección. Por ende, actualmente los siguientes mods se encuentran traducidos: - that DAMN Library - Trailers! - '91 RANGE ROVER Classic - '93 Ford F-Series - '82 Porsche 911 - '90 BMW 3 Series (E30) - '91 Ford LTD Crown Victoria / Country Squire - '89 Dodge Caravan - '84 Jeep XJ Cherokee - '63 Volkswagen 1300 Beetle - '76 Chevrolet K Series - '85 Chevrolet Caprice - '85 Pontiac Parisienne - '92 Jeep YJ Wrangler - '87 Buick Regal - '85 Buick LeSabre - '85 Oldsmobile Delta 88 - '86 Chevrolet CUCV Advertencia Este mod sirve únicamente como una traducción al español de los mods originales, por lo que necesitas instalarlos previamente. Puedes encontrar la colección de vehículos porteados a la B42 en el siguiente enlace. Mensaje del autor ¡Saludos! Kordih al habla. Es necesario aclarar que todos los mods anteriormente mencionados fueron creados por el gran KI5, y yo únicamente me limité a crear, mejorar y estandarizar la traducción al español, tanto de su librería como de los vehículos como tal. Me gusta dejar un mensaje al final por las risas. Agradecer a todos el apoyo de todos a mis anteriores proyectos de traducciones, y a los que se vengan. Si te gustaría que le meta mato a un mod puedes pedirlo en los comentarios. Workshop ID: 3418868577 Mod ID: KI5ModsEspañol
KS_STORE
von 76561198060805740
KS_STORE Workshop ID: 2891582787 Mod ID: KS_STORE
Tsar's Common Library (正體中文翻譯)
von 76561198027811816
CH Translation for Tsar's Companies Common library. 對應 Tsar's Common Library 1.30 的正體中文翻譯 訂閱者須安裝本體模組 若有相關問題,煩請留言或張貼至討論區 Workshop ID: 2853750854 Mod ID: tsarslib_ch
Left 4 Dead Action Figures
von 76561198273014565
"I'm-a be a one-man cheeseburger apocalypse." Have you ever wanted to roleplay surviving the green flu... while surviving the Knox Event? Well, now you can! This mod features a variety of collectable action figures from, "Left 4 Dead 2". You can find them in these locations: Toy Crates, Junk Crates, Gigamart, Hobby Containers, and Wardrobes. You can pose survivor figures (infected W.I.P) by right clicking and selecting either "Idle", "Incapped", or "Dead". Currently Adds: - L4D1 Infected Figures - L4D2 Infected Figures - L4D1 Survivor Figures - L4D2 Survivor Figures - Train "Tank" Figure - Golden "Tank" Figure - CEDA "Common" Figure - Clown "Common" Figure - Body Pile Figure Currently Planned: - Common Infected - More Uncommon Infected - More Props (Spitter Acid, Jimmy Gibbs's Car) - Posed Infected Figures - Interactable Figures (Playable Sounds?) - Non T-Posed Special Infected - Bride Witch Figure - Extra NPCs (Pilot) I'm working on a first-person shooter game called, "Clown Clear". If you'd like to know more, you can join my Discord server here: https://discord.com/invite/BGg7pRxaUe (LEFT 4 DEAD AND IT'S ASSETS BELONG TO VALVE) Workshop ID: 2909302461 Mod ID: l4dactionfigures
Pallontras Crossbows [B42] - Русификация
von 76561198414246143
Русификация Pallontras Crossbows Мод добавляет 4 типа арбалетов с системой создания болтов, натяжения тетивы и прокачки навыков. Книги рецептов можно найти в домах, библиотеках и книжных магазинах. Что делает мод? • 4 типа арбалетов: Различные модели с уникальными характеристиками • Система болтов: Деревянные и металлические, короткие и обычные • Натяжение тетивы: Использование бечевки или проволоки с разными статами • Прогрессия навыков: Изучение рецептов с ростом уровня или через книги • Конверсия обвеса: Необходимость адаптировать модули перед использованием • Износ тетивы: Тетива рвется при низком состоянии арбалета Ключевые особенности: Реалистичная система арбалетов, прогрессия навыков, настраиваемые характеристики. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3482913426 Mod ID: PCRUS
Weather Manager [Build 41]
von 76561198041792124
The Weather Manager is a suite of sandbox tools that allows you to control the weather and temperature of your world, as well as allowing fine control over the frequency and type of storms you'll experience. Features: - Customise frequency and intensity for fog, wind and rain. - Maximum and minimum limits for each aspect of the weather, allowing a randomised weather experience within the ranges you set. - Interval settings allow for long spells of custom weather, temperamental and changable climates, or anything in between. - Change the frequency, duration and variety of storms in your world. - Set temperatures for any season, and customise the amount that daylight will warm the world each day. - Modular design allows you to toggle each of the above features on and off at will, without needing a server restart. Fully Compatible with Multiplayer Designed for dedicated servers, may have issues with local hosting & singleplayer Workshop ID: 2937238597 Mod ID: WeatherManager
American Cars
von 76561197960691248
American Cars About: Did you buy a piece o crap car? Ya know that feller selling em when you drive it off the lot and the muffler falls off? Or ya make a slight turn and that dag nab tire popped going 15 miles per hour!? Well yer in luck, Jim Bobs post apocalyptic auto repair shop been fixin' all them faulty parts! Even put a real 'merican engine so you can push dem burnt trash heaps off the road. What it does Makes mufflers, suspension and tires last longer. Passive damage from regular driving reduced by roughly 1/4. Speed checks for damage changed from 10mph to 25mph for off road and 45mph for on road. ** Old info ** Tweaks the degradation functions for those parts and only checks if your going 30mph not 10mph. In most cases doubles the values reducing the chance for damage to be cut in half! Muffler calculations drastically changed reducing the constant degradation check to trigger ~1.6% of the time instead of ~10%. Build 39.52 Blends n shades now has similar weights for wrecks, even some variations for the different types of vehicles, good job indiestone! Need to check some other bits of code to see what else came through the updates! Vehicle weights have been cut from 1400 to 500 making it so you can move a wreck or burnt up vehicle with your truck much easier. It should be about on par with moving a vehicle that has wheels. Nitty Gritty AmericanCars.lua modifies/replaced Vehicles.LowerCondition function from /media/lua/server/Vehicles/Vehicles.lua ** Outdated ** C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\lua\server\Vehicles\Vehicles.lua * function Vehicles.Update.Muffler(vehicle, part, elapsedMinutes) * function Vehicles.Update.Suspension(vehicle, part, elapsedMinutes) * function Vehicles.Update.Tire(vehicle, part, elapsedMinutes) **Removed** moveablewrecks.txt takes all of the elements from C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\scripts\vehicles\burntvehicles.txt and has a modified mass of 500, was a simple copy and past then replace all "mass = 1400" to "mass = 500" Notes 2018041800 Fixed the wreck weight, had a comment on the top of the file that borked it all. noted in change log --> 2023072100 Updated for 41.78.16. Reduces the passive damage chance for mufflers, suspension, and tires by about 1/4. Speed checks for damage changed from 10mph to 25mph for off road and 45mph for on road. Passive damage Removed Wreck weights (which was giving size, shadow and offset issues) Workshop ID: 1361615445 Mod ID: AmericanCars
Snow is water
von 76561198295651654
Lite version only Workshop ID: 3297342004 Mod ID: snowiswater
Claim Occupied & Non-Residential Buildings as Admin
von 76561198079792296
This mod is redundant as of game version ≥ 41.68 If you're an admin, you can claim buildings as a safehouse, regardless of them being currently occupied, marked as non-residential, or both. Compatibility & Troubleshooting - This mod is not compatible with Claim Non-Residential Buildings, because it uses the same base code from Fenris_Wolf-tt. This mod is just an expanded version of aforementioned. - If your safehouse resets after server's restart, ensure that you shutting it down properly, with the /quit command. - If your safehouse resets after your character leaves it, make sure that your SafeHouseRemovalTime server option has a value less than 597. This value uses in-game hours, which is then converted to milliseconds, and the max value of a signed int in Java is 2147483647. - Tested with v41.65 How does it work? When you bring up the lua popup menu in a building, the java engine returns a string reason why you can't claim it. It then disables that option in the menu, and sets that reason to the tooltip. The code in the paste checks all the items in the menu, finds the safehouse claim option and checks what the tooltip is. If the reason is non-residential it re-enables the option. When the claim is actually done on a building the java engine checks again if that building can be claimed. The bypassClaimChecks() function in the code snippit skips the part of java that performs that and just registers the x/y bounding box of the building which is what java does if the checks pass. Workshop ID: 2726596901 Mod ID: claimSH
More Textures - Welder Masks [B41/B42]
von 76561198420424704
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Mod Info A simple mod wich adds much more texture options to welding masks. The mask will now randomly pick between a number of textures, instead of it being only one. (ps .the vanilla mask can still spawn) Updated to support B42 unstable. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Compatibility Compatible with 99.9% of the mods. Only conflict possible is if a mod alters welding mask textures. Thanks for trying out the mod! Have fun. Workshop ID: 3229494351 Mod ID: moretextures_weldermasks
Recipe Disabler (41)
von 76561198020696562
Designed for server admins as a general purpose mod for Disabling certain recipes and Hiding others. Hidden reciped don't appear in the crafting menu, but can still be performed via right click. Disabled recipes do not appear and will be unusable. The format for recipes in the lists is ModuleName.Recipe Name;ModuleName.Recipe Name 2; etc. No module name needed for vanilla recipes. This is bound to be a little confusing, feel free to hit me up on discord, name is crispychestnuts Workshop ID: 3001392583 Mod ID: RecipeDisabler
Drunken Traits
von 76561198314155310
What does this do? All it does is reimplement the traits that were disabled in the vanilla. From the wiki: Trait Effects Light Drinker 400% drunkness from alcohol. Hardened Drinker 30% drunkness from alcohol. Can be enabled/disabled mid-game. Workshop ID: 3009834868 Mod ID: drunkentraits
Real Swimsuit
von 76561198068286957
Replace the Swimsuit model with a one matching the item's icon. Intended for the IWBUMS build, won't do anything on the stable release. Workshop ID: 1902043347 Mod ID: RealSwimsuit
M14 Attachment Fix
von 76561198097740822
This is a mod for the M14, I made it for myself mainly but thought I would share here. It focuses on fixing the current M14 attachments issue, which are showing on the wrong places on the weapon (as of B41.78). Now weapon attachments will show correctly on the M14. This mod only focuses only on the vanilla firearm attachments. It may work for other mods but I have not tested. Workshop ID: 2895870736 Mod ID: M14_Attachment_fix
Realistic Injury Healing
von 76561198429066961
Dynamic healing of wounds and fractures, close to real life. Now wounds heal longer and the character's condition affects the healing speed. Works in MP. Sandbox settings are present. Works with existing saves. The mod affects only the wounds specified in the sandbox settings Translations: EN RU KO: KimLeon TR: AnyyOnes PL: Wiktorius PTBR: thecarvalhogamer IT: Pakal82 ES: creedpitbull FR: Kuro UA: Mr_Ordinary_ tags: Injury Injuries Dynamic Scratch Cut Bite Fracture Burn Heal Healing Wounds Workshop ID: 3352389981 Mod ID: Yummy_RIH
Packed Cooking Essentials
von 76561199203894935
Tired of looking for a single tea bag all around Knox? Try out this mod! Features: - Spawning in bigger packs coffee, tea, salt, pepper, sugar and vinegar. Additionally, tea now spawns in propper teaboxes in normal houses and comes with 20 teabags. Look for these bigger packs in stores and kitchens. Mod was tested by myself, but if you meet some issues, please report them in the comment section. Additionally, you might join the server: https://discord.gg/uUfu8gm9Nx Workshop ID: 3345128275 Mod ID: YSDGPackedCookingEssentials
Flashlight Indicator Moodle [Add-on]
von 76561198053978948
Flashlight Indicator Moodle is an add-on for Flashlight Indicator and displays a moodle to remind you that your light is on! Disclaimer This mod requires the Flashlight Indicator mod and Moodle Framework mod to function properly. The moodle unfortunately does not support splitscreen. This is a framework limitation. Flashlight Indicator Moodle comes with configurable settings. See the main mod for more information on how to utilize them. A big shout out to the PZ Modding Community Discord for being so supportive and helping me get my footing with modding. Check them out here! Workshop Id 3274781315 Mod IdFlashlightIndicatorMoodle
Realistic Guns
von 76561198029410847
Enhance firearm realism within the game by refining various mechanics such as Aiming Time, Hit Chance, Knockdown, Max Damage, Max Range and Min Damage while keeping them NOT OVERPOWER. Workshop ID: 2709350465 Mod ID: RealisticGuns
Project Zomboid Guides
Project Zomboid Mods installieren - Workshop Guide
Installiere Project-Zomboid-Mods sauber per Steam Workshop: IDs eintragen, Reihenfolge prüfen, Server neu starten und typische Fehler beheben.
Project Zomboid Build 42 auf dem eigenen Server: Umstieg, Spielstände und Mods
Build 42 ist Stable: Spielstände aus Build 41 sind nicht kompatibel. Umstieg, legacy41-Zweig, neue Serveroptionen, Anti-Cheat und der Hotfix 42.20.1 gegen Serverlag.
Project Zomboid Server mieten – Multiplayer Guide
Project Zomboid Server einrichten: RAM, Sandbox-Einstellungen, Workshop-Mods, Admin-Rechte und typische Fehler sauber prüfen.
Project Zomboid Server mit Mod-Support
Kompatible, unterstützte Mods über das Server-Dashboard installieren.
Project Zomboid Server mieten