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Mods & Plugins für Project Zomboid

52.000+ Mods verfügbar Quelle: Steam Workshop ↗

Dieser Katalog listet 52.000+ Project Zomboid-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.

Dodge Viper – Project Zomboid Mod

Dodge Viper

von 76561197990395333

This mod adds new Dodge Viper into the game with 2 color variants. Workshop ID: 2721537142 Mod ID: dodgeviper Check out my other mod(s):

5,602 Downloads Details →
Colors – Project Zomboid Mod

Colors

von 76561198253106877

Just adds some new hair colors Workshop ID: 1364453385 Mod ID: NewColors

5,067 Downloads Details →
Rags to Sheets – Project Zomboid Mod

Rags to Sheets

von 76561198845436345

Tie 8 Ripped Sheets together to form a Sheet Workshop ID: 2897560235 Mod ID: CraftSheets

5,680 Downloads Details →
Zombie Infection Vaccine (Build 42.14+ SP+MP) – Project Zomboid Mod

Zombie Infection Vaccine (Build 42.14+ SP+MP)

von 76561198043947642

You have one shot to cheat death. One in a thousand zombies carries The Vaccine, a single-use cure for the infection. Will you find it in time? Hunt the right zombies: doctors, scientists, soldiers, and survivalists might hold your only hope. I've made this mod to play on my private server with friends and have made it super lightweight so it doesn't consume many resources, it also has no dependencies so there's less bugs and incompatibilities with other mods. We've tested it with Build 42.13.2 in Single Player and Multiplayer. How it works: - Every new zombie spawn has a 0.1% chance (1 in 1,000) to carry The Vaccine. - The carrier wears one of several special outfits (air crew, doctor, military, scientist, survivalist). - All settings are fully configurable via Sandbox Options (SP + MP), including carrier zombie spawn chance, vaccine carry chance, cure chance, and mood boost. Item: - The Vaccine (Base.TheVaccine) uses the red medical box sprite (similar to the Antibiotics box) and weighs 2.0. - Single-use; always consumed on use. - Message shown on use: "You feel a brief rush of relief." Effects: - Cures zombie infection and stops infection death timers (default 100% chance but you can change it if you like). - Does not heal other wounds or grant immunity so if you are really hurt you got bigger problems. - Light relief boost (optional): reduces unhappiness, stress, panic, fatigue, plus gives a small endurance bump. Compatibility: - Works in Single Player and Multiplayer. - Works in B42 (tested on build 42.13.2). Translations: 🇺🇸 English, 🇨🇳 Chinese, 🇷🇺 Russian, 🇪🇸 Spanish, 🇧🇷 Portuguese (Brazil), 🇩🇪 German, 🇫🇷 French, 🇯🇵 Japanese, 🇵🇱 Polish, 🇰🇷 Korean, 🇮🇹 Italian. How to edit options: - New SP sandbox game: Solo > Sandbox > Sandbox Options > Zombie Vaccine. - Existing SP save: edit SandboxVars.lua for the save while the game is closed. - MP server: edit <servername>_SandboxVars.lua and restart the server. Workshop ID: 3656879408 Mod ID: zombievaccine

6,604 Downloads Details →
[B42] Rebalanced Yields: Butchering – Project Zomboid Mod

[B42] Rebalanced Yields: Butchering

von 76561198045742109

Changes the animal yields to provide more realistic, immersive quantities of meat from butchering. Build 42.12 note: Compatible with the latest update. Description: As you can see from the screenshots, vanilla butchering for larger animals (i.e. not chickens) is a complete waste of time as of the latest unstable build. I have balanced the functions that create the resulting loot by hand to provide a balance between realism and immersion for gameplay. An actual, fully grown cow would certainly provide more beef than this mod, but it certainly should provide more than three chickens, as it currently stands in vanilla gameplay. I strongly recommend you use the Butcher Hook Animal Size Fix mod as it provides further balancing to the butchering aspect of gameplay, the developers have missed out a vital parameter related to animal size when factoring in the butcher hook. From the author: To make a long story short, since build 42 came out any and all animals would have a static size of 0.6 on the hook due to being resized for the UI, the issue is that this ALSO affected the value used for butchering and harvesting meat from them. As such all this mod does it add an additional parameter to be passed to the butchering util file that uses the correct animal size rather than the static 0.6 that was used before. No animal meat values are changed or modified by this mod in any way, this only affects animals butchered on the hook. If this changes - being true as of the latest unstable build (October 2025), I will update the description accordingly. Similarly, if butchering is rebalanced by the developers, I shall make sure my mod is still relevant. You can use the mod Bug Zapper 9000 instead, but please load my mod after, by placing Rebalanced Yields: Butchering lower on the load order. This mod already includes one of the bug fixes, and the same script needed to be modified to rebalance butchering. Extra Info: -Cuts of meat, from all animals, weighing more than 0.4 can be halved with a craft recipe. -Overall, this mod does not focus on just increasing the amount of meat pieces that animals provide by butchering, but making sure that you do not get stacks of small unusable pieces. You will be getting larger cuts weighing up to several kilograms, you can process these in recipes and your aim upon butchering a large animal should switch to preservation. -Pigs have a moderate chance of providing lard, allowing the player to establish a sustainable source of cooking fat into the apocalypse. -Additionally, this mod tweaks the amounts of bones that animals, particularly small animals, have a chance to drop. Larger animals will still drop small bones (cows did not drop small bones, I have changed this so they do), and you should know that in vanilla it is possible to break larger bones with hammers to create fragments that can be used in recipes as small bones. -Penalty for not using the butcher hook reduced, as in vanilla, the lack of a butcher hook meant that large animals would yield half the pieces of meat, therefore twice as little in terms of hunger reduction and calories. Also, no leather. Using a butchering hook still provides a 20% bonus to base-defined animal values, so you would, in theory, benefit from 20% increase in meat yield by using it. -Vanilla roadkill would result in mangled scraps, as both the minimum and maximum yields for number of items would be halved, and the "meat ratio" (i.e. meat to nothing ratio, based on theoretical yield of the animal weight and your butchering skill) would be randomly set to a low amount. I have reduced the penalty for roadkill, however it is still sizeable, so you should avoid running over any animals that you can shoot or otherwise kill in melee. -This mod does not add any items that did not exist in the base game, however as hunger reduction/calories/protein/fats, etc. are governed by the base items as well as the scripts that spawn them, I had to use a lua implementation to tweak the calories of base meat items to real life values, and this should not conflict with mods that alter these items. Future Plans: -Make sure that rodents and raccoons (which use the Base.Smallanimalmeat item) are balanced further as it really is anyone's guess as to what is going on between the butchering and the animal trapping system. -Bacon from pigs maybe? Compatibility: Load this mod after the Butcher Hook Animal Size Fix and/or Bug Zapper 9000 by placing Rebalanced Yields: Butchering lower on the load order. This mod overwrites the AnimalPartsDefinitions.lua file responsible for the butchering loot and so will almost always be incompatible with other mods that affect the butchering loot. Additionally, this mod tweaks 2 functions in ButcheringUtil.lua (to make changes to "no butchering hook" and "roadkill" penalties) and therefore will probably be incompatible with other butchery balancing mods. Permissions: Please do not modpack or reupload. If this mod is deleted, you are welcome to reupload to Steam Workshop only. Thanks and enjoy! Other mods for B42: Realistic Distributions: Alcohol, Cigarettes, Clutter Clothing Protection: Rebalanced Temperature Affects Food Spoilage Rate Quality of Life and Miscellaneous Tweaks Immersive Preservation: Canning and Jarring of evolved recipes Workshop ID: 3564838872 Mod ID: RebalancedYieldsButchering

4,279 Downloads Details →
Wire Baseball Bat (Lucy)update! – Project Zomboid Mod

Wire Baseball Bat (Lucy)update!

von 76561199212890248

-This is a new weapon ▬▬▬▬▬▬▬▬▬▬▬ --🟦DISCORD SERVER⬜-- --⚙️Instructions for crafting⚙️-- ▬▬▬▬▬▬▬▬▬▬▬ Workshop ID: 3104441241 Mod ID: Wire Baseball Bat (Lucy) Workshop ID: 3104441241 Mod ID: Wire Baseball Bat (Lucy)

6,044 Downloads Details →
Cry of fear game sounds – Project Zomboid Mod

Cry of fear game sounds

von 76561198262153300

Updated for 41.71 Go to the folder : steamapps\workshop\content\108600\2726226499\mods\media\bank and copy zomboidsound bank then you go to the root folder of the game, here's the path for you: \\steamapps\common\Project Zomboid\media\sound\banks\ and paste them Tags: horror sounds creepy scary Workshop ID: 2726226499 Mod ID: 99999999

3,603 Downloads Details →
Brita's B42 gutted Armor and Weapon pack – Project Zomboid Mod

Brita's B42 gutted Armor and Weapon pack

von 76561198379084294

A port adding compatibility for Build 42 combining Brita's Weapon Pack, Brita's Armor Pack, and the required Arsenal GunFighter data redesign. Uses Build 42 firearm, reload, fire-mode, attachment, distribution, lighting, and night-vision systems. The reason why I added gutted in the title is due to missing features and not giving the full experience (e.g. vanilla ammo only, mismatched magazines, missing explosives, etc.). Base mod is not my work, port is not my work, I don't claim any of it, Make sure to install separately in case mod gets taken down. Will take down after official B42 version releases. I don't code nor make mods for the game. This is the same mod that was taken down a couple days ago, I simply reuploaded it. So if you have an issue, fix it yourself. Standalone armor pack here if I find a better port or a standalone weapons port I'll link it here. Also I didn't disable comments. Workshop ID: 3778836814 Mod ID: BritasArmorWeaponPackB42

8,882 Downloads Details →
10 Years Later - Standalone Kingsmouth – Project Zomboid Mod

10 Years Later - Standalone Kingsmouth

von 76561197993119254

Install the mod and play on the standalone map. If you want Overlay, just active one of the following version (10 Years Later) https://steamcommunity.com/sharedfiles/filedetails/?id=2820757649 10 Years Later Discord Discord : https://discord.gg/4CwHTXjq8Q Workshop ID: 2935475304 Mod ID: 10YL_STANDALONE_KINGSMOUTH Map Folder: KS10YL

2,900 Downloads Details →
Forage Fix – Project Zomboid Mod

Forage Fix

von 76561198087568719

Update pending. (Yes, this is the text change I opted for to test my ability to perform updates.) Has your server for some inexplicable reason made it impossible to forage? Then this is the mod for you. I lost the ability to forage anywhere on the map and couldn't do a soft reset. I didn't want to start over because my base and it's contents are fantastic, so we made this mod. What this mod does: -Re-enables a previously lost Forage ability by calling existing game functions. -Allows you to forage on any natural terrain . -Makes the game think you are always foraging in the Deep Forest, which means increased yields from Foraging. What this mod does not do: -Change the original Foraging option. If you enable this in a normally functioning game, you will have 2 options. Everything mentioned about this mod only affects the 2nd Forage option if you have two. -Show you how much left is forage-able. (It seems to be infinite, but I haven't done it 1000 times in the same spot yet) -Change the seasonal-based abundance levels. For example, you will still find no food or medicinal herbs from November-February. Food will still be scarce in March and April. Notes: -Compatible with Hydrocraft, Esam's Awesome Zomboid Life (Coming soon), Project Zomboid Garbage Disposal Mod -It is currently unknown how this mod might interact with unbroken games, where the original Forage option is still available. It SHOULD work just fine. If you find any issues, please let us know! Workshop ID: 1149370557 Mod ID: ForageFix

4,006 Downloads Details →
Minidoracat MiniMap Refresh Area – Project Zomboid Mod

Minidoracat MiniMap Refresh Area

von 76561198033176898

Minidoracat 伺服器專用小地圖刷新區域 Workshop ID: 2794656085 Mod ID: BFCatMiniMapRefreshArea

5,511 Downloads Details →
[B42] Call of Duty MWII Firearms – Project Zomboid Mod

[B42] Call of Duty MWII Firearms

von 76561198142403070

Adds Call of Duty MWII firearms to the game, with the addition of some attachments and multiple mags(30 round mag, 60 round drum mag and so on). You can enable or disable vanilla firearms in sandbox options(mod attachments work on vanilla firearms). List of firearms based on Games Atlas list Firearms added (58 in total): M4, TAQ-56, Kastov 762, Lachmann-556, STB 556, M16, Kastov-74u, Kastov 545, M13B, Chimera, ISO Hemlock, Tempus Razorback, FR Avancer, M13C, TR-76 Geist, Lachmann-762, SO-14, TAQ-V, FTac Recon, Cronen Squall, Vel 46, FSS Hurricane, Minibak, PDSW 528, Fennec 45, BAS-P, ISO 45, Lachmann Shroud, ISO 9mm, SAKIN MG38, 556 Icarus, RAAL MG, RPK, Lockwood 300, Expedite 12, Bryson 800, Bryson 890, KV Broadside, MX Guardian, SP-R 208, Lockwood MK2, LM-S, SA-B 50, Tempus Torrent, MCPR-300, Signal 50, LA-B 330, SP-X 80, Victus XMR, FJX Imperium, Carrack .300, P890, GS, X12, Basilisk, X13 Auto, FTac Siege, Daemon, Attachments added (20 in total): Scopes: ATACR 10x Scope ARES 8x Scope DAUNT 6x Scope RV500 6x Scope ACOG 4x Scope EOTECH 2x Scope Micro 2x Scope RedDot 1x Scope Grips: Tactical Grip Angular Grip Bipod Grip Lasers and Lights AN/PEQ Laser Sunfire Tactical Light Handgun Laser Handgun Light Fenix Tactical Laser/Light Supressors: SureFire Supressor DeadAir Supressor Gemtech Supressor Osprey Supressor Multiple mags 5.56 AR have a variety of mags, standart 30 round, 60 round drum, 100 round double drum, same with AKs and 7.62 ARs and so on. Not compatible with Multiplayer or any mod that changes vanilla firearm/mags/ammo Credits All firearms models are made by thientrung2004pr from Sketchfab with slight changes such as texture, some mags and attachments are made by D_U from Sketchfab Feel free to adapt the content of this mod for your own work, as long as you provide credit in the description. By using this content, you agree to keep your mod under these same rules—allowing others to use your work as long as they also credit the original sources. Workshop ID: 3699585531 Mod ID: CODMW2

6,829 Downloads Details →
The Workshop en Español – Project Zomboid Mod

The Workshop en Español

von 76561198072145526

Traducción al español del mod de "The Workshop". Simplemente un mod de traducción. Workshop ID: 2940830136 Mod ID: TheWorkshop_ES

3,803 Downloads Details →
[COS] Soldier1 – Project Zomboid Mod

[COS] Soldier1

von 76561199178116693

How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission

4,515 Downloads Details →
STALKER Functional Exoskeletons REFORGED cheaper recharge – Project Zomboid Mod

STALKER Functional Exoskeletons REFORGED cheaper recharge

von 76561198094249816

STALKER Functional Exoskeletons REFORGED recipe for recharge is: 10 electronics scraps and 2 electric wires. Which is absurd for me. Finding Exoskeleton and Power supply is hard enough. This mod does: Change recipe for recharging power supply (any variant and version): now require 1 electronics scrap , 1 electronics wires, 1 screwdriver (tools) and 1 car battery of any type (consume charges, not the battery itself). Require STALKER Functional Exoskeletons REFORGED. Load this AFTER (PUT IT BELOW) the main mod Workshop ID: 2970091896 Mod ID: fixedExoskeletoncheaperrecharge

3,203 Downloads Details →
[B42] Water and power controls – Project Zomboid Mod

[B42] Water and power controls

von 76561198150967668

Water and power controls Allows enabling and disabling water and power via chat commands or context menu entries. Admin rights are required to use in MP. --- Chat commands (only MP) /serverwater|serverpower on|off --- Recording administrator actions in log file "wpcontrol.txt" in Log folder, including the times they enabled/disabled these mod functions. --- Позволяет включать и выключать водоснабжение и электроснабжение с помощью команд чата или пунктов контекстного меню. Для использования в MP необходимы права Админа. --- Команды чата (только MP) /serverwater|serverpower on|off --- Запись действий администратора в файл журнала "wpcontrol.txt" в папке Logs, включая время включения/отключения этих функций управления. Install to your servertest.ini (or other server file name) Mods=WPControl Workshop=3681482725 Original mod " Water and power controls" Author - bikinihorst https://steamcommunity.com/sharedfiles/filedetails/?id=2794640100 Workshop ID: 3681482725 Mod ID: WPControl

8,855 Downloads Details →
[B41/42] Picking Meister_CN 轻松拾取简体中文汉化 – Project Zomboid Mod

[B41/42] Picking Meister_CN 轻松拾取简体中文汉化

von 76561198082574941

Picking Meister_CN 帮助更轻松地拾取物品的简体中文汉化翻译。 This mod translates (Picking Meister) into Simplified Chinese. *If you are not a Chinese player, just ignore this mod.* Workshop ID: 3448481496 Mod ID: P4PickingMeister_CN

4,554 Downloads Details →
Vanilla Tiles Enhanced B42 – Project Zomboid Mod

Vanilla Tiles Enhanced B42

von 76561198019163168

This official release of Vanilla Tiles Enhanced for Project Zomboid B42 improves visuals for Vanilla exterior grounds (grass, roads,etc), trees, and other exterior tiles. Some pics above are outdated (early B41 version) and don't show some features (new sprites for grass, grounds,...). GIF are up to date for B42. Latest update: see Changelog This mod is provided for the UNSTABLE version of the game so please report any problem, bug, etc..using the Bug Report discussion below. This mod is considered in WIP until the stable B42 release. Main features: - New hi-quality ground tiles for every grass and roads, replacing their old looking pixelized visuals with clearer, nicer ones more in line with other floors and items tiles in the game. - Other exterior ground tiles (dirt, sand, gravel) have also been improved or remade from scratch. - New sidewalk tiles keeping vanilla colors (mostly) but with brand new pattern and materials. - New sprites for grass with nicer and more natural ones. - Trees have been reworked and now have more balanced colors and new shadows. - Roofs! No more brand new roofs that look like they've just been built. They now show signs of wear and tear and dirt, as they should. - No AI used to make this mod. Everything is hand-made with Love! Modularity: The mod is now fully modular. You can either choose to install the full pack of enhancements with one click or pick and mix any part of it. You want only enhanced grounds but not new sprites for grass? Or you just want to add the new sprites for trees? It's up to you. Technical: Textures output is in 2048x2048 so you have to set your graphics options accordingly (Compressed Textures MUST be desactivated/ max resolution: 2048 is recommended). These files have the same size than vanilla (x2 version) so expect 0 FPS loss if you already play with vanilla hi-res. If you own a server don't forget to tell your players to set their graphic options accordingly. FAQ: - Can I install / uninstall it mid-game? It is just textures so yes. - Can I use it in MP? MP for B42 is currently at early stage of implementation. The mod should work in MP but it needs further testing and feedbacks from you. I have reports about random client side crashes and my recommendation is to place the mod near the top of your load order (use the auto-sort feature of the mod manager). - Why do I see so many outlines on roads, etc? You must desactivate "textures compression" in your graphic options. If your PC can't handle 2048 uncompressed textures I don't recommend to use this mod. - Is it compatible with my 300+ mods and maps? This mod WILL conflict with mods which modify exterior tiles and/or trees. In most cases tweaking your load order will solve conflicts but you'll have to give priority to one mod or the other. The mod is also fully modular so you can pick and remove conflicting part of it. If you have no other mods replacing the same files there won't be any conflict with anything. About custom maps, if the ones you are running use vanilla tiles for grounds (which is mostly the case) you're good. In any case always load this mod after any texture/map mod if you want to see it in game. I hope you'll enjoy these tiles! If you like it please show your support and rate it! Art: Laast Workshop ID: 3641982848 Mod ID: Vanilla_Tiles_Enhanced B42 Mod ID: Vanilla_Tiles_Enhanced B42 Mod ID: Vanilla_Tiles_Enhanced B42 Mod ID: Vanilla_Tiles_Enhanced B42 Mod ID: Vanilla_Tiles_Enhanced B42 Mod ID: Vanilla_Tiles_Enhanced B42

4,802 Downloads Details →
NOS /  Nitrous Oxide System [ B41 ] – Project Zomboid Mod

NOS / Nitrous Oxide System [ B41 ]

von 76561199079709559

What does this mod do? Adds NOS to the game. What is NOS, you ask? NOS stands for; "Nitrous Oxide System". And it's the system used by racers and speed enthusiasts in order to give them a massive speed boost for a short time. How does NOS work? Not that it's relevant for the purposes of this mod, but in a nutshell, NOS is; "a process by which nitrous oxide is utilized within a car to facilitate more oxygen entering the cylinder." If you've ever seen "The Fast and the Furious", then you've seen NOS used before. How does NOS work, in this mod? Once installed, activating the NOS will provide you with a massive speed boost for your vehicle... Be careful though.. without good brakes you may find yourself overwhelmed by how fast you end up going! Can I edit any of the NOS settings? Yes, there are NOS options in the Sandbox settings, which include; - Zombie knock back - Zombie kill- NOS burn rate- Required Mechanic skill level to install/uninstall NOS tanks. - Nitrous Bottle Spawns In Vehicle (%) - Full Nitrous Bottle Capacity Chance (%) (Spawn In Vehicle) How do I install a Nitrous bottle into my car?? Make certain you have a usable (not empty) Nitrous bottle in your primary inventory (not a backpack, or duffel bag, but your PRIMARY inventory), then right click on a vehicle and click; "Install Nitrous Bottle", and select the bottle you wish to install. Where can I find nitrous bottles? Nitrous bottles can be found in garages, Auto Shops, and Gas Stations. But remember, they are not guaranteed to spawn in these places. Additionally, another good place to look for Nitrous bottles is within other vehicles. How do I trigger/activate it?? Hold the 'G Key'. If you're unhappy with the 'G' key being the activation, then it can be changed in the keybinding selection screen.Enjoy your NEED FOR SPEED!!Workshop ID: 3047756983Mod ID: NOS / Nitrous Oxide System ALL mod code, designs, and creation by: SportXAI Mod Description Localization by: dajosh42069

4,366 Downloads Details →
Dogy's active coal (medicine) – Project Zomboid Mod

Dogy's active coal (medicine)

von 76561198427988999

Nauseus? Ate some bad food? Looking for a remedy for stomach ache? Look no more fam, with this mod you are able to find some active coal pills to help with quesy moodled from eating bad food. Simple mod to add medicine for food posioning. you can propably support me on kofi get in touch with me if you wanna tinker with this mod a bit Big thanks to Mx and rune while developing this. Workshop ID: 2895170454 Mod ID: DAC

2,726 Downloads Details →
AdditionalSpawnPoints – Project Zomboid Mod

AdditionalSpawnPoints

von 76561198115657952

Additional spawn points through out zomboid. Compatible with multiplayer/servers. Can spawn in most of the towns/cities and several locations in lousville. Least amount of spawn points possible for most amount of safe houses on servers. Workshop ID: 2798379769 Mod ID: AdditionalSpawnPoints Map Folder: Audubon Map Folder: Central Louisville Map Folder: Dixie Map Folder: Ekron Map Folder: Evergreen Hill Map Folder: Industrial Zone Map Folder: Isolated Locations Map Folder: March Ridge Map Folder: McCoy Logging Map Folder: Muldraugh Map Folder: Old Louisville Map Folder: Phoenix Hill Map Folder: Random Spawn Map Folder: Random Vanilla Spawn Map Folder: Riveside Map Folder: Rosewood Map Folder: Valley Station Map Folder: West Point

5,674 Downloads Details →
True Music Addon: KINO - Greatest Hits (1982 - 1990) - В.Цой - Кино – Project Zomboid Mod

True Music Addon: KINO - Greatest Hits (1982 - 1990) - В.Цой - Кино

von 76561198198952846

Selection of anti-war songs by the 90s Russian rock band Kino with Viktor Tsoi. Titles in English. Includes one vinyl of the entire album and cassettes for each individual track. Подборка антивоенных песен от В.Цой группа Кино. Английские названия. Есть только одна виниловая пластинка. Workshop ID: 2902015215 Mod ID: kino_tma_pz Requires True Music and Tsar's Common Library Current song list (in-game titles): KINO - (We Demand) Change! (1989) KINO - A Pack of Cigarettes (1989) KINO - A Place to Step Forward (1989) (not in Vinyl) KINO - A Star Called the Sun (1989) KINO - Allow Me (1985) KINO - Aluminum Cucumbers (1982) KINO - April (1989) KINO - Blood Type (1988) KINO - Close the Door Behind Me (1988) KINO - Love is No Joke (1988) KINO - My Friends (1982) KINO - Slacker (1982) KINO - Slacker 2 (1982) KINO - Summer's Almost Over (1990) KINO - The Cuckoo (1990) KINO - The Last Hero (1984) KINO - The Silent Night (1988) KINO - The Star (1990) KINO - Try to Sing Along (1988) KINO - We'll Take It From Here (1988) Feel free to comment below for any song suggestions :)

4,213 Downloads Details →
Ash's King County Sheriff's Deputy Cavalry Hat Redux – Project Zomboid Mod

Ash's King County Sheriff's Deputy Cavalry Hat Redux

von 76561198068788655

" The King County Sheriff's Deputy Cavalry Hat" "..... i Was a Sheriff Once.... " "This was Rick's before it was mine When i Made it, now it's yours. I don't know... Just... Just having The Mod.. it, it always kept Him with me, it made me feel as strong as him.... It helped me, maybe it'll help you too""Carl Grimes, Probably" King County Sheriff's Deputy ~ Lost Item Replacement Requisition Form #1 Sign Here _____________ In Order Of Likely~Ness to Find ~ - PoliceDesk (1) - PoliceStorageGuns (0.7) - BedroomDresser (0.3) - OfficeDeskHome (0.2) - WardrobeMan (0.2) - WardrobeManClassy (0.2) - WardrobeWomanClassy (0.2) - DresserGeneric (0.2) - GunStoreShelf (0.2) - GunStoreDisplayCase (0.2) - FilingCabinetGeneric (0.01) ~ A Redux Series By Ash For B41+ ~ ~ Redux Mod's And Similar Like it Require 10x the Usual effort, Art, Gif's, Etc, edit's And Thematic Fun, Aside, Dm if you Want this For A Mod You Love, I can, And Will Make it Lovely. ~ Support Ash's Chaotic Journey ~ Want More Ultra High Quality Mod's Like it? Support the Workshop Page, Favourite, Let Me Know However it Works for you ~ Join The Mod Haven Discord Default Mod Permission's Below Workshop ID: 3219918257 Mod ID: Ash'sKingCountySheriffDeputyCavalryHat

3,562 Downloads Details →
eris_minimap_hashima_island_plugin – Project Zomboid Mod

eris_minimap_hashima_island_plugin

von 76561197993046686

eris_minimap_hashima_island_plugin Enable this mod with Hashima Island by Woldren and eris_minimap to display Hashima Island on the minimap. Please direct map issues to the original map author's mod page (map errors/console/redbox when loading or playing). For problems displaying map tiles or updates please comment on this page. (tile display issues/outdated tiles) For problems with minimap mod please comment on eris_minimap mod page. (console/redbox when using minimap) Credits Credit to Woldren for original map! With credit to turbotutone, TIS and anyone involved with creating cartoZed, thankyou! Final Notes My other mods: - eris_food_expiry - Food expiration dates and handy freshness bar. See page for more details! - eris_minimap - Minimap mod. Join us on TheGoodOldDayz Server! Workshop ID: 1765098737 Mod ID: eris_minimap_hashima_island_plugin

3,791 Downloads Details →

Seite 293 von 2445 (58,678 Ergebnisse)

Project Zomboid Server mit Mod-Support

Kompatible, unterstützte Mods über das Server-Dashboard installieren.

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