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Mods & Plugins für Project Zomboid

52.000+ Mods verfügbar Quelle: Steam Workshop ↗

Dieser Katalog listet 52.000+ Project Zomboid-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.

Laced SpearsHeads – Project Zomboid Mod

Laced SpearsHeads

von 76561198029459614

This simple mod adds 3 things mainly: - Bind spearheads using strips or wine. - Recipe: Chipped stone Spear. - Recipe: Chipped stone (two stones or hammer+stone). Workshop ID: 2853801532 Mod ID: OxiSpear

4,465 Downloads Details →
Gyde Trait Mags FIX (42.19+) – Project Zomboid Mod

Gyde Trait Mags FIX (42.19+)

von 76561198009251303

Fix for the original mod for 42.19 changelog: 7/19: Fixed issue where magazines that give passive skills were not being given to the player please post any error codes in this discord channel: https://discord.gg/BDnmudVSB Workshop ID: 3725137773 Mod ID: GydeTraitMagsRoy

7,492 Downloads Details →
Neon moodle levels 42.13+ compatibility patch – Project Zomboid Mod

Neon moodle levels 42.13+ compatibility patch

von 76561199681438308

ALPHA TESTERS wanted! A new sorting mod, successor of Better Sorting and Core Categories is under development. if you would like to take part in the testing phase, please register at this form, Testing starts 7th January. Announcement of suspension of support for the patches 42.12 -> 42.13. Due to the ongoing development of my new project (as stated above) I cannot address issues in regard to the patch mods. I therefor grant permission to pick up where I left and rework the patch creations of mine, so long as I get the credit if you publish these reworks. THIS MOD WAS CREATED BY UnCheat The following patch is only a temporary fix. It will not run without the original mod enabled. The patch will be deleted once the author uploads a working version. FAQ Do I need the original mod? Yes. This is only a patch. I fixed the parts of the code that were causing errors after the 42.13 update - that is the only thing I did. You must have the original mod installed. My patch simply makes it work again. Is it multiplayer compatible? I did not focus on MP. It works 100% fine in singleplayer, but I cannot guarantee MP compatibility. If you want MP support, please contact the original author of the mod. Does it work with 42.13.1? Yes. Did it take a lot of work to make this patch? Definitely less than the combined time and effort of everyone who left comments like: "Pls update", "Not working in 42.13", etc. ;D Did you make any changes beyond fixing errors? Yes. In some cases I included small personal tweaks that I had already been using for my own playthroughs. These tweaks are minor, do not alter the core design or intent of the original mod, and do not turn it into a new or derivative work. They exist only where I considered them safe, reasonable, and non-invasive. The original mod remains the original mod. Can you add features or change things in the mod? No. Unless something is clearly broken and must be fixed to preserve basic functionality. This mod is a patch, not my original work. I do not intend to expand, redesign, or creatively reinterpret someone else's creation. I respect original authors and their work. My original mods Mods - patches modID: neonMoodleLevels42.13patch, workshopID: 3627601463 Workshop ID: 3627601463 Mod ID: neonMoodleLevels42.13patch

4,408 Downloads Details →
[DEPRECATED] Tofu's Unusable Metal – Project Zomboid Mod

[DEPRECATED] Tofu's Unusable Metal

von 76561197995357233

This mod makes unusable metal from scrap metal! Your metalworking is too high? Can't produce unusable metal anymore? Some mod's requires you to have unusable metal? Don't worry! Just hammer it into pulp! 10 scrap metal + hammer = 1 unusable metal. No experience gain. Go ham and unleash your anger. Workshop ID: 2854310845 Mod ID: TofusUnusableMetal2

4,242 Downloads Details →
Ash's Trailer Trash HairCut B42.20 – Project Zomboid Mod

Ash's Trailer Trash HairCut B42.20

von 76561198068788655

Start the Impending apocalypse of right By Slicing your Nice haircut into this Messy Trailer Trash Haircut. Adds 1 hair, "Trailer Trash" also now adds hat hair for said mod. and remakes it a bit for B42 Thats basically it really. Made this to learn about Modding more ~Ash B41 Mod ID: ash'shair Workshop ID: 2984108959 Mod ID: TrailerTrashHair

4,558 Downloads Details →
The Dude's Rug Emporium – Project Zomboid Mod

The Dude's Rug Emporium

von 76561197998850878

I'm leaving this mod as is atm. In the future if all of the items in this aren't implemented into build menu i will add them myself and make some custom rugs and remake this mod into an addon for it Makes crafting all rugs possible. adds directions to the tiles so they can be rotated, and changes tile properties that make the rugs line up better By default if you have a needle and one sheet in your inventory you can craft a rug. When crafted if the rug type has more than one unique tile it can be converted between it's different tiles by right clicking on it in your inventory. If you want to change the type of rug you can rip it and will gain back the sheet you used SandboxOptions: Default: 1 sheet 1 needle in inventory Medium: 2 sheets 1 yarn 1 thread and 1 needle in inventory Hard:same as medium but with added requirements of 1 unit of hairdye required to make the color of rug, for example: 1 red rug square will cost 1 unit of red dye while 1 purple rug will cost 1 red and 1 blue. Custom:A WIP. I did not test this i wrote it quickly and its likely broken use at your own risk crafting now has minor tailoring xp gains. Ripping rugs has random chance of returning materials. crafting is still instant next update will add timed actions This is a work in progress. I'm planning on adding more pieces to the vanilla rugs so they can all be in any wacky shapes you desire, also planning to add custom rugs and translations. GithubRepo Check out my other mods! Beds have blankets gun's posters Dismantle Makeshift Radios Convert/Craft Journals Workshop ID: 3134487298 Mod ID: Rugs

3,071 Downloads Details →
Gaucho Scoreboard – Project Zomboid Mod

Gaucho Scoreboard

von 76561198316166770

PvP scoreboard for MP Server. Work in progress for "Apocalisis Gaucho" MP server. Workshop ID: 3047257663 Mod ID: GauchoScoreboard

5,058 Downloads Details →
Fairhaven - B42 – Project Zomboid Mod

Fairhaven - B42

von 76561199754601421

Fairhaven - A Suburban Refuge Welcome to Fairhaven, a small town on the outskirts of Kentucky. Perfect for those looking for a quieter place to survive the apocalypse. What to expect in Fairhaven? - A small commercial center with shops and essential services. - A police station located in the heart of town, great for finding gear. - A gated residential complex, perfect for a secure base. - Several suburban streets filled with houses to loot or fortify. - A balanced environment of calm and challenge. Compatibility: Compatible with most popular map mods. Great for both solo and multiplayer runs. Explore, fight, survive... or make Fairhaven your new home. We hope your stay in Fairhaven is safe... or at least interesting. Be careful: if your PC is weak this map has more zombies than normal Credits: Building Pool V3 Workshop ID: 3533512793 Mod ID: fairhavenmap

3,324 Downloads Details →
Simulated Antibodies (42.13.1 MP) Alpha 1.6.1 – Project Zomboid Mod

Simulated Antibodies (42.13.1 MP) Alpha 1.6.1

von 76561198020837001

Fight the Infection. Survive the Fever. Works on 42.13.0+ (Multiplayer & Singleplayer) If you enjoy this mod, please consider supporting the development on Ko-Fi: https://ko-fi.com/winterskylegendary 🧟 Don't just die. Fight back. The Knox Infection is no longer an instant death sentence. Simulated Antibodies introduces a complex biological immune system that reacts to how you care for your character. If you are bitten, a microscopic war begins. If you maintain your health, treat your wounds, and take medication, your body will produce antibodies to destroy the virus. If you neglect yourself, the virus will take over. 🚑 v1.5.0: The Medical Update This major overhaul transforms the mod from a simple survival challenge into a full medical simulation. - Pharmacology: Medication is now your weapon. Antibiotics and Vitamins actively boost immunity. - Hygiene System: Filth kills. Dirty bandages and bloody clothing now increase the viral load. - Trauma: Severe injuries (Deep Wounds, Fractures) distract your immune system. - Medical Background: Doctors, Nurses, and those skilled in First Aid are now significantly more efficient at curing the virus. 🔬 The Cure Mechanics This mod replaces the RNG nature of zombification with a Stats-Based Race. When infected, the virus replicates (0% to 100%). Simultaneously, your body generates Antibodies based on your health. - Winning: If Antibodies > Infection, the virus is pushed back. - Cured: If Infection reaches 0%, the virus is purged from your system completely. - Death: If Infection reaches 100%, you succumb to zombification. 📊 How to Boost Your Immunity Your antibody production rate is dynamic. To survive, you must manage these four pillars of health: 1. The Basics (Survival Stats) - Nutrition: Keep the Well Fed moodle active. Starvation halts the cure. - Hydration: Drink water frequently. Dehydration is fatal to the immune system. - Rest & Energy: Avoid exhaustion. Sleep and sit when possible. High fatigue reduces antibody production. - Body Temperature (CRITICAL): The virus hates heat. Maintain a fever (37°C - 39°C). Being cold will kill you. 2. Pharmacology (Drugs) - Antibiotics: Provides a powerful immune boost (+1.0%/hour) for 8 hours. - Vitamins: Provides a mild, long-lasting boost (+0.1%/hour) for 24 hours. - Alcohol: WARNING. Alcohol suppresses the immune system based on drunkenness level. Avoid getting wasted while sick. Note: Drug timers pause when you log off, so you don't lose your medicine's effect while offline. 3. Hygiene & Wounds - Cleanliness: Change dirty bandages immediately. Wash your clothes. Filth slows down the cure. - Injuries: Deep Wounds, Fractures, and active Bleeding apply a penalty to your immune response. Heal them quickly. 4. Medical Expertise Your character's background defines their survival chances. - Doctors & Nurses: Receive a permanent efficiency bonus to antibody generation. - First Aid Skill: Every level in First Aid increases your body's response efficiency by +3%. 🖥️ The Interface The mod includes a movable, customizable UI to track the war inside your body. - Progress Bars: Visualizes the race between the Infection (Red) and Antibodies (Green). - Status HUD: New icons appear on the right side of the screen to track Active Meds, Hygiene Risks, and Bonuses. - Smart Tooltips: Hover over any bar or icon to see the exact math (e.g., "Rate: +1.45%/h"). Customization: Click the small "S" button on the UI to change colors, hide specific bars, or toggle the HUD. 🛠️ Technical Features - Build 42 Native: Built from the ground up for the new B42 architecture. - Server Authority: All logic is calculated on the server. Clients cannot cheat. - Zero Trust Consumption: The server verifies all drug/alcohol intake to prevent desync. - Persistent Progress: Your cure progress and active drug timers are saved to a database every 10 seconds. - Sandbox Options: Admins can tweak EVERYTHING. Difficulty, Stat Weights, Drug Duration, Wound Penalties, and more. Liked the mod? Please Rate and Favorite! It helps the community find the mod. Credits: Wintersky (Design & Code) & Gemini 3.0 Pro (AI Assistance) Workshop ID: 3623275770 Mod ID: SimAntibodies

6,228 Downloads Details →
Definitive Zombies B42 – Project Zomboid Mod

Definitive Zombies B42

von 76561197962103915

NOTICE Dec 12th 2025 The following climates have been added - Moon Climate - Fog Climate - Snow Climate - Cloud Climate This is an early version of Definitive Zombies for B42. If you are looking for B41, it can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2981571303 What is this mod? This mod makes zombies react to climate conditions (WIP) while still attempting to be compatible with other zombie lore modifying mods. If you prefer how another mod handles a zombie stat, you can disable the corresponding stat in Definitive Zombies. Definitive Zombies has been updated to now load modules instead of a single large mod. This allows the user to only choose the modules which they want to use and not be overwhelmed with the large number of sandbox settings. Definitive Zombies currently comes with 7 zombies modules with presets. All zombies modules are modifiable - Default This comes with the Core module, zombies are preset as fast shamblers. - Sprinters Zombie preset for sprinters . - Fast Shamblers Zombie preset for fast shamblers. - Shamblers Zombie preset for shamblers. - Custom A More presets to add variety to your zombies. - Custom B More presets to add variety to your zombies. - Custom C More presets to add variety to your zombies. Definitive Zombies currently comes with 7 climate modules with "realistic" presets. All climate modules are modifiable - Daylight gives a boost to the zombie's sight when it is bright. Sight deteriorates when it is dark but gives a boost to their hearing. - Time When the in-game clock reaches 2000(8pm) zombies gain a +1 to speed and lasts until the next day at 0600(6pm) - Entropy Zombies slowly degrade over time, becoming blind, deaf slow shamblers. - Temperature now causes zombies to lose speed as it gets colder. - Wind now causes zombies to become deaf as it gets stronger. - Rain Zombies initial lose sight and slowly will become deaf and blind in the most extreme of rain. They will lose track of the player more easily - Fog Thick fog causes zombies vision to be reduced and have a harder time tracking players - Snow Causes zombies to lose slight and track of the player - Cloud Slightly reduces zombie sight when the sky is overcast - Moon Zombies become super zombies during a full moon.(sprinters, better hearing and vision) WIP - Add Speech for climates that are not easily observable in the game (Todo from B41) To Do - Rework the "toughness" stat so that it works properly (Todo from B41) - Zombies react to light differently if they are indoors (?) (Todo from B41) - Zombie health affects their stats (?) (Todo from B41) - Frozen zombies when the speed stat gets too low (?) (Todo from B41) - Proper support for randomised zombie lore for each zombie type (B42) - Zomboid Forge compatability? (B42) - Better Sandbox Settings (B42) DONE - Added climate module: Time Compatible Starving Zombies Toppling Zombies Wandering Zombies Partially Compatible Incompatible Unknown Compatibility Bugs, comments, feedback? Let me know in the discussion Special thanks to the project zomboid discord for answering my questions Workshop ID: 3415451766

4,339 Downloads Details →
White Rock – Project Zomboid Mod

White Rock

von 76561198159747432

White Rock was one of the last places to fall to the outbreak. The Military base code named Alpha 2 held survivors when no where else was safe sadly the zone fell 6 months into the outbreak along with the rest of White Rock. The remains of those who tried to get in can be seen on the only road into the zone. Done Workshop ID: 3049640404 Mod ID: Whiterock Map Folder: WhiteRock

4,500 Downloads Details →
Neat XP Drop (Fixed) – Project Zomboid Mod

Neat XP Drop (Fixed)

von 76561198009392419

A standalone, NeatUI-themed XP bar for Project Zomboid Build 42. This is a fixed/patched build - see changelog for details. Rounded Neat panels, orange accent, a dynamic progress bar and a clean config window. Depends only on the NeatUI Framework. Ships with a bundled OSRS-style skill icon set - when an icon is missing, a built-in fallback badge is shown. Fixed it not changing to the last skill you gained exp in, the UI is resizable and position is lockable, can toggle the tooltip off as well Localized in all official game languages. Workshop ID: 3775242298 Mod ID: NeatUI_XPDrop_Fixed

9,391 Downloads Details →
(B41+/B42) CRY OF FEAR: Simon Henriksson's Hoodie – Project Zomboid Mod

(B41+/B42) CRY OF FEAR: Simon Henriksson's Hoodie

von 76561199175112135

31/01/2026: Fixed for B42! 07/03/2025: Updated textures This is a standalone item, not a reskin. You will be able to select it in the character creation menu under "Sweaters" (with "all clothing unlocked" ticked off) or you can loot it. Simon Henriksson's hoodie from Cry of Fear. Workshop ID: 3001086354 Mod ID: simonhenrikssonhoodie

4,314 Downloads Details →
Jack America's Muldraugh Surplus Store – Project Zomboid Mod

Jack America's Muldraugh Surplus Store

von 76561199209635924

adds a small gun and milsurp store at the south end of Mulraugh muldraugh gun store yay INCOMPATIBLE WITH MULDRAUGH FIRE DEPARTMENT both maps override cell 35x35, so you'll have to use one or the other Workshop ID: 3338417333 Mod ID: JAMGS Map Folder: tutorialmaptemplate

4,939 Downloads Details →
Cold Brew – Project Zomboid Mod

Cold Brew

von 76561197999712545

Adds glass bottles of cold brew coffee and cold brew concentrate to the loot tables! Cold brew coffee's stats are nearly identical to cold cuppa, while concentrate is bitter and causes unhappiness. Both bottles can be found most commonly in fridges, but rarely in other places as well. This mod features 2 unique models with 6 unique textures and icons. A model for each drink, and an empty and water bottle varient of each. With some water and empty bottles, anyone can craft concentrate into 4 bottles of cold brew coffee. And at cooking level 2 survivors can make their own cold brew concentrate with coffee grounds, water, and ab empty bottle to put it in. ITEMS ADDED: Cold Brew Coffee - Found around the world. Can be enjoyed as is. Gives slight boost in energy and mood. Has unique model and icon. Empty Cold Brew Bottle - Has unique texture and icon. Cold Brew Water Bottle - Has unique texture and icon Cold Brew Concentrate - Found around the world. Can be diluted into multiple bottles of Cold Brew Coffee. Drinking causes dramatic drop in mood and fatigue. Has unique model and icon. Empty Cold Brew Concentrate - Has unique texture and icon. Cold Brew Concentrate Water - Has unique texture and icon. RECIPES ADDED: Make Cold Brew from Concentrate - Requires Cold Brew Concentrate, 30 water, 3 empty bottles. Produces 4 bottles of Cold Brew Coffee. Make Cold Brew Concentrate - Requires Cooking level 2, coffee, 10 water, 1 empty bottle. Produces 1 bottle of Cold Brew Concentrate Workshop ID: 2748777426 Mod ID: coldbrew

5,252 Downloads Details →
Wear Cooking Pot as Hat – Project Zomboid Mod

Wear Cooking Pot as Hat

von 76561198043930701

Introducing the sequel to "Wear Bucket as Hat". Tested with at least one hairstyle and a maximum of one gender. Potheads rise up! Here are some reviews from satisfied customers: "Pot saved my life" - Some scraggly dude by the bus stop "My noodles!" - Disgruntled neighbour "Finally, some fashionable headwear" - America's Next Top Model Workshop ID: 3177908860 Mod ID: CookingPotHat

4,728 Downloads Details →
Game Night: Mosaic of Magic: Extended – Project Zomboid Mod

Game Night: Mosaic of Magic: Extended

von 76561198012326036

Add-On for GameNight. Adding expansions for: Mosaic of Magic. Current Expansions: - Desert Dreams - Inventor's Legacy And More to Come! More To Come! If you'd like to chip-in, offer suggestions, visit here. Disclaimer: Art for the cards used image generation using Free-to-Use trained models. The card backing/border/etc were completed by myself. Copyright 2026 Angered Carrot and Chuckleberry Finn. This item is not authorized for posting on Steam, except under the Steam account(s) named Angered Carrot and Chuckleberry Finn. Workshop ID: 3323250731 Mod ID: gamenight_mom_desertDreams Mod ID: gamenight_mom_InventorLegacy

4,217 Downloads Details →
Superb Survivors Continued (Português Brasileiro) – Project Zomboid Mod

Superb Survivors Continued (Português Brasileiro)

von 76561199131666750

Translation for Brazilian Portuguese mod Superb Survivors Continued. (This mod needs the original mod to work). Making it clear that I have no intention of stealing the original creator's credits is just a way I found to bring it to our language, that is, all rights go to the original creator of the mod: @{5LINE}Cows with Guns Obs: Unfortunately I couldn't translate the 10,000 lines of sound from the mod, but I tried, in the future I'll try again until I get it, but enjoy the mod because the rest is translated correctly, and any mistake you can tell me that I'll fix S2. Workshop ID: 3008944576 Mod ID: SuperbSurvivorsContinuedPTBR

4,545 Downloads Details →
Fix The Engine Boss – Project Zomboid Mod

Fix The Engine Boss

von 76561198078141151

This mod buffs both taking engine parts and repairing an engine with parts, no more scavenging an entire city just to maintain a vehicle. Tested on single and multiplayer with build 41.73 Repairing Vanilla Formula: %repaired per part = 1 + (LevelsOverReq / 2) OR 1% repaired per part at 0 levels over level req. 3% repaired per part at 5 levels over level req. Modded Formula: %repaired per part = 2 + (LevelsOverReq / 1.5) OR 2% repaired per part at 0 levels over level req. 5% repaired per part at 5 levels over level req ----------------------------------------------------- Taking Vanilla Formula: ConditCostPerPart = (20 - LevelsOverReq) rounded up Then divide cost by random amount between 1 and 3 OR Between 5 and 15 parts at level 5* Between 6 and 20 parts at level 10* Taking Mod Formula: ConditCostPerPart = (18 - LevelsOverReq) rounded up Then divide cost by random amount between 2 and 3 OR Between 11 and 16 parts at level 5* Between 15 and 20 parts at level 10** *assumes 100% engine condition and a heavy duty vehicle **capped at 20 parts recieved and 5% repaired per part to prevent infinite parts Workshop ID: 2862017788 Mod ID: martins_fixer_upper

4,764 Downloads Details →
Project Signalis – Project Zomboid Mod

Project Signalis

von 76561198047747764

DISCLAIMER: I do not own Signalis nor am I affiliated with them. Signalis is a game made by rose-engine. I highly recommend playing their game! Changes the body model to have no feet on the Eusan boots. The feetless version also applies for all zombies. Adds several craftable items from the game Signalis and some custom ones to fit in-universe. All recipes require metal sheet and denim strips. Some clothes can be ripped to obtain denim strips but the metal sheet will always perish. Includes a few weapon recipes available to the player from the start. Also includes some new custom weapons. Shield scripts used were modified from the swatpackmod/Scrap Armor. It might have problems with compatibility for shield mods. Includes an optional UI mod that changes the font, icons, and border colors. Workshop ID: 2906422310 Mod ID: signalis-feetless Mod ID: signalis Mod ID: signalis-modules Mod ID: signalisui

4,105 Downloads Details →
Ammo & Magazine Icons Reloaded (LEGACY) – Project Zomboid Mod

Ammo & Magazine Icons Reloaded (LEGACY)

von 76561197984920875

NOTE: This mod has been categorized as legacy by the author. Use at your own risk. A version of the Ammo & Magazine Icon Mod that doesn't straight break every other mod that depends on item_weapons.txt. Reduces 1000s of lines of code down to just 15 via ItemTweaker and a simple EN edit. Credit to user Alec for the original icons/mod. (If you're making a mod, for the love of god, don't copy an entire file from the game folder, make a handful of changes and then redistribute it. learn how to use ItemTweaker or lua properly. Else you'll have people like me making a demonstration like this on how to do it right.) Tags:B41,Interface,Weapons,Tweak Workshop ID: 2426255455 Mod ID: AMIconReloaded

3,174 Downloads Details →
Meme Jumpscares – Project Zomboid Mod

Meme Jumpscares

von 76561198056618642

Replaces the jumpscare sound effect with a bunch of memes. All effects are listed below however, I recommend not reading them and instead experiencing them in game. -This mod currently has- Among Us (Round Start) Bad to the Bone (riff)* Bruh 4 Carlos Matos Bitconnect lines Good morning kanye Hey Baby (Jojo's) Instant Transmission* Massive Legend (Maxmoefoe) Metal Gear Solid Alert* Metal Pipe* Minecraft Cave Minecraft Villager Hello there (Obi-wan) Pikmin* Prowler* Stop right there criminal scum* Stop you've violated the law.. Top of the morning (Kendrick) Ultra Instinct* Vine Boom We'll Be Right Back* What's Poppin (Jack Harlow) You're Ugly... (Dr. Phil) -Changes- New sounds are indicated above with an * Carlos is quieter and the rest of the sfx are normalized Top of the morning shortened ♥♥♥♥ you looking at ♥♥♥♥♥ (removed) Workshop ID: 2709325757 Mod ID: Meme-Jumpscares

5,123 Downloads Details →
[B42/41] Safe Indoor Campfire – Project Zomboid Mod

[B42/41] Safe Indoor Campfire

von 76561198993860470

Works correctly in both single-player and multiplayer on 42.20 and 41.78.19 This mod allows you to light campfires indoors without causing a fire. It's safe to add even in the middle of an existing save. There is a sandbox option that adds collision to campfires to prevent burns. Please note that this option requires restarting the game to take effect after being changed. I created this mod because I thought it would pair well with my other mod, Real Tent! * Note This mod only prevents campfires from spreading fire to indoor areas. It does not prevent fire from spreading indoors due to characters or zombies. Therefore, it is highly recommended to enable the collision option in the sandbox settings for added safety. Workshop ID: 3591562181 Mod ID: SafeIndoorCampfire

3,675 Downloads Details →
Immersive Looting: Search Mode – Project Zomboid Mod

Immersive Looting: Search Mode

von 76561198068905166

Adds container searches. Information about the searched container is lost if it was removed or left the loading zone. If you have the Mod Config Menu mod enabled, you get the ability to start searching a container at the press of a button. Default: G. Can be changed in the settings in the MCM tab. WORKS IN SINGLEPLAYER AND MULTIPLAYER! COMPATIBILITY. Should be compatible with all mods. If it is not, please let me know. I will try to fix it. Added compatibility: - AutoLoot - Search Containers INCOMPATIBILITY With all mods that change the inventory interface logic. Probably. And also with mods that add searches. Seriously, why do you need to put more than one search mod? FOR MODDERS. There is a small API. Added an OnContainerSearched event that fires when a player has searched a container, and feeds the player's IsoPlayer object and the ItemContainer object of the container they searched. If that's not enough, let me know, we'll work something out. Workshop ID: 3086502143 Mod ID: ImmersiveLooting_SearchMode

2,878 Downloads Details →

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