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Mods & Plugins für Project Zomboid
Dieser Katalog listet 52.000+ Project Zomboid-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
Bean's 28 Days Later Challenge
von 76561197970554934
This is a simple mod that gives players the ability to spawn in the Louisville Hospital. Perfect for players looking to recreate the 28 Days Later start. Spawn in one of 35 hospital rooms in the Louisville Hospital. For full realism, create your character with no clothing. Then equip the Hospital Gown provided in your inventory. Feel free to wear the mask if you want. It’s your choice. (no need to do this now) Ideally I would have coded this to have automatically remove clothing and equip the items but I only just learned how to do this in the past day or so. Thanks to Pillow's Random Spawns. Without looking at his code I would have never worked out how to do this mod. Thanks to Sego’s Occupational Items Improved mod. I used this to learn how to add items to characters inventory. Thanks to the steam community for answering my silly questions about co-ords. If you like my work: If you want to support my work consider donating me a tin of beans. ⚠️Permissions ⚠️ Redistribution of this mod without explicit permission from the creator is not required. Basically copy it as you wish. Workshop ID: 2707981481 Mod ID: LouisvilleHospitalSpawn Mod ID: MuldraughHospitalSpawn Mod ID: RiversideHospitalSpawn Mod ID: RosewoodHospitalSpawn Map Folder: Spawns Louisville Map Folder: Spawns Muldraugh Map Folder: Spawns Riverside Map Folder: Spawns Rosewood
CarWanna ADDON: Cyt's Car Titles
von 76561197966751414
Adds PinkSlips support for Cyt's Cars to CarWanna License: GNU GPL3 V3 Workshop ID: 2819923139 Mod ID: CWCYT
Eliaz Better Bags & Backpacks B42
von 76561198350754370
Built for version 42 This mod add modded versions for all bags you can wear in the game (even new ones introduced in B42) This includes all bags and backpacks you can wear on your back, but also satchels, fanny packs, duffels bags and even webbings. A better backpack for better looting ! => Bigger capacity and weight reduction for many bags and backpacks => Bags and Backpacks weight halved / Speed penalty deleted => Starting crafted backpack included (Sheet Sling Bag) => Special feature : Backpack, Satchel, Fannypack, Webbing and Shoulderpads can be worn together ! => Shoulderpads changed : weight halved, combat speed modifier and discomfort modifier deleted How to obtain the modded Bags and Backpack : They are not lootable, you have to find a Vanilla Bag and convert it to a modded one. => You can find the crafting recipe in the crafting menu "Convert to modded Backpack" => It's free craft you just need the vanilla backpack you want to convert => Your bag need to be empty in order to be converted to a modded bag => You can directly convert a bag by right clicking it if the bag is empty => If needed, you can convert back a modded bag to vanilla bag by right clicking it if the bag is empty WARNING : => The Fannypack doesn't need to be converted, it'll convert automatically when you'll wear it for the 1st time (capacity will go up from 1 to 4 or 2 to 5 with organized trait) => The Satchels will have textures issues when worn with special clothes like bulletproof vest, I don't know how to solve it, if anyone have an idea, let me know in the comments please ;) Details of changes : Item Capacity Capacity ORGANIZED % Weight Bag Weight Fanny Pack 1>4 2>5 85>90 0.2>0.1 Satchels 12>16 15>20 65>90 1>0.5 Webbings 5>8 6>10 85>90 N/A Sheet Sling Bag 10>16 13>20 50>70 1>0.5 School/Small Bag 15>20 19>26 70>80 1>0.5 Duffel/Golf Bag 18>23 23>29 65>80 1>0.5 Hiking Bag 20>26 26>33 70>85 1.2>0.6 Big Hiking Bag 22>28 28>36 80>90 1.5>0.75 Military Backpack 28>35 36>45 85>95 2>1 My Other B42 Mods : Eliaz Better Canning & Jarred Food B42 => Vanilla Jars reworked and 10 new Cans/Jars for vegetables introduced in B42 Eliaz More Skill Books & Magazines B42 => More skill books and magazines in many locations Eliaz Nutritionist Magazine B42 => Add a Nutritionist magazine that gives you the Nutritionist Trait if you read it Eliaz No More Rotting Crops B42 => Plants rotting disabled, your crops will stay forever at their seed-bearing/blooming phase Workshop ID: 3426294158 Mod ID: EliazBetterBagsBackpacksB42
Vanilla Crowbars Expanded
von 76561197968647786
When it comes to improvised weaponry why should baseball bats, planks of wood and long sticks have all the fun? It's time to dress up your crowbar! This mod includes: Crowbar with Rake Head Not very useful for leaf removal, but very good at zombie removal. Crowbar with Railspike Also usable as a pickaxe. Crowbar with Circular Sawblade Used like an axe. It can also do all the usual axe things like cutting down trees. Crowbar with Axe Head Used like a Crowbar with Circular Sawblade. But better. Crowbar with Hammer Head Able to hammer things when crowbaring things gets boring. Crowbar with Sledehammer Head If at first you don't succeed, get a bigger hammer. Crowbar with Metal Bolts I don't have a catchy description for this one. Sorry. Sawn-off Crowbar Everything you love about crowbars in a cute little package that fits on your belt. Spearbar When you want to crowbar something from further away. Reinforced Crowbar Sick and tired of crowbars breaking on you? Now there's a solution! Crowbar with More Crowbars An experimental model pushing the limits of extreme durability. Where can I find these weapons? While they can be found in the world, they are not common and it's far more likely that you will craft them. What are the crafting requirements? Welding 2. That's it. You're taking two bits of metal and welding them to each other, this is not rocket science. Plus if you're installing this mod it's because you want to play with new crowbars, not because you want to grind welding to 8 and long blunt to 6 while you hunt down a skill magazine that is rarer than a generator manual. How do they compare with vanilla weapons? All these weapons (except the reinforced crowbar) are slightly less durable than a normal crowbar, which still makes them more far durable than nearly every other melee weapon. Plus they can be fixed up with a blowtorch, a bit of welding rod and some scrap metal. In general the combat stats are based on the modified baseball bats, taking into account the difference between crowbar and a baseball bat. This means a lower crit chance, a higher crit multiplier, slightly higher max damage, slightly lower min damage, and much more durability. Do they still function as crowbars? Of course! Except the spearbar. Workshop ID: 3684674703 Mod ID: NepCrowbars Workshop ID: 3684674703 Mod ID: NepCrowbars
少女与猫(Anime Girl)主题壁纸
von 76561198965888113
二次元主题壁纸 Workshop ID: 3121021823 Mod ID: Main menu - Anime Girl
Fast Read! [B42] [obsolete]
von 76561199498049422
So I didn't know there was a sandbox option lol In sandbox settings the MinutesPerPage can be changed from 2 in game minutes (5 irl seconds) to whatever you want. I had no clue, so thanks to King for pointing that out to me. Leaving the mod up anyway with obsolete warnings because having mods that are in use being deleted off the workshop is annoying to fix. Use the MinutesPerPage sandbox option instead of this. this took forever and it was obsolete before i even started writing it ;-; Time to read your stockpile of books! Changes all of the skill books to have less pages so you can stop reading and get to surviving! Supports 42.13.1 & MP In B42 TIS moved the code for reading from what used to be ISReadABook.lua to calling add() in ISTimedActionQueue.lua which is why other mods like cat's faster reading mod can't simply be ported to B42 with a few file name changes. Other than that I'm not nearly smart enough to figure out what its doing beyond that :/ Information I didn't like how other mods that change the page count also removed the longer read time of higher level books so I increment the page count by 5 each level (25 seconds) Level Pages Real World Time (No Traits) 1 50 4mins 10secs 2 55 4mins 35secs 3 60 5mins 00secs 4 65 5mins 25secs 5 70 5mins 50secs It means a lot to me if you could spare a small moment of your time to rate this mod. It does make a difference :) Check out my other mods! Workshop ID: 3636348923 Mod ID: fastread42
Nepenthe's Lewis Gun
von 76561197968647786
A classic portable light machine-gun with a 97 round pan magazine, the Lewis Gun is the perfect way to fire an excessive amount of bullets at a large horde of zombies. The distinctive barrel shroud causes every round fired to draw air over aluminum cooling fins which prevents the gun from melting, and the high capacity magazine means your killing won't be constantly interrupted by annoyances such as "reloading". Fun Facts - The Lewis gun was the first machinegun used from a plane as well as the weapon that inspired the idea of actually mounting guns on planes instead of just holding them casually in your lap and ejecting the hot casings into your crotch. - The first known use of a Lewis gun was a long time ago and far, far away by Imperial stormtroopers. - The Lewis gun is also known as "The Belgian Rattlesnake" for reasons I'm not entirely clear on. - It takes 30 minutes to reload one magazine but only nine seconds to empty it. FAQ Where can I find this weapon? Anywhere that an M14 can spawn. Do the sights fold down when you put the gun on your back and then get put up automatically when you take it out ready to shoot because that would be awesome and only a really cool modder who was very skilled and also charismatic and good looking could code such an amazing feature. Of course they do! Can I use a scope on this gun? No, the excessively large ammo drum gets in the way. Can I use a suppressor on this gun? No, the excessively large barrel shroud gets in the way. What about attaching a— No. Workshop ID: 3629518507 Mod ID: NepLewisGun
Simple Add Inventory Pages (for Build 42)
von 76561198006033053
キャラクターのインベントリーにあるが装備はしていない入れ物のインベントリーをインベントリーウィンドウに追加します。 - 入れ物は装備してなくても使えるはず。 むしろ背負っていたら使えないのでは。 そこまではやらんけどね。( >ω・) - 高度な機能はありません。 もっと高度なものを作ってくれるクリエイターが現れるよう祈りましょう! - 装備していない入れ物のボタンは色が暗く表示されます。 ボタンの枠と画像の色は頑張ればちょっと変えられます。 次のような内容のテキストファイルを作り、このModのmedia\lua\clientに入れると枠や画像の色を少し変えられます。 拡張子がluaになっていればファイル名は何でもかまいません。("SimpleAddInventoryPages.Custom.lua"など) 例:ボタンの枠を緑色にする。 require "SimpleAddInventoryPages" SimpleAddInventoryPages = {r=0.0, g=1.0, b=0.0, a=1.0} SimpleAddInventoryPages = nil 分からない場合は諦めてください。 - 「入れ物の中の入れ物の中の……」というのも検討しましたが、見づらくなるのでやめました。 - 装備していない入れ物は重いので気をつけましょう。 - Build 42.13.2で動作確認しました。 - このModはシングルプレイヤーモード用に作成しました。 マルチプレイヤーモードで動く保証はありません。 Add the inventory of the container that is in the character's inventory but not equipped to the inventory window. - I think containers should be usable even if not equipped. Rather I think it should cannot be used if you carry it on your back. Although there is no such function. ;p - There were similar mods up to Build 40, but now I'm making and using my own because it didn't seem to work properly. - It has no advanced features. Let's pray for creators who make more advanced mods appear! - Buttons for containers that are not equipped have a darker color. The color of the button frame and the image can be changed a bit with effort. Create a text file with the following content and put it in the media\lua\client of this mod, you can change the color of the frame and image a little. Any file name can be used as long as the extension is lua. e.g. SimpleAddInventoryPages.Custom.lua Example: Make the button frame green. require "SimpleAddInventoryPages" SimpleAddInventoryPages = {r=0.0, g=1.0, b=0.0, a=1.0} SimpleAddInventoryPages = nil If you do not understand, please give up. - I considered "in the container in the container ...", but stopped because it was hard to see. - Containers that are not equipped are heavy, so be careful. - I confirmed the operation with Build 42.13.2. - This mod was created for the single-player mode. There is no guarantee that it will work in multi-player mode. Workshop ID: 3414914840 Mod ID: SimpleAddInventoryPages20250126
[NPDM] Kentucky State Police Department Vests
von 76561198068788655
Kentucky State Police Department Vests All New KSPD Vests To replace the terrible vanilla ones! Cute Operator gals Need Protecting! Get Down With A Beat Down :3 You'll Need Project AVA: New Paradigm V3X To Use THIS You Can Find Her Experimental Module on My discord! Or On Steam But as per usual Ava's Bust Size requires Extra Effort to Make BulletProof :P Should work with other mods considering its a vest, this includes vanilla body types Completely replaces the model / texture to the vanilla Police vest! 512x512 Textures Support Free & Open Modding! You can Grab ALL of my mods including ones steam hates or has nuked Etc From report spam On My Discord! The Mod Haven Discord Project AVA V3X Is Found there :P PERMISSIONS. ASK FOR ALL MOD INQUIRIES RELATED TO PERMISSIONS: IE: do not re-upload this Mod under ANY circumstances. Not On the Workshop, or Anywhere. Support the '2D Laundry Official' Release. Workshop ID: 3536638734 Mod ID: NPDM_Police_Response
BFCatMiniMapAdvancedTradingPost
von 76561198033176898
Minidoracat 伺服器專用高級交易站座標 Workshop ID: 2816734367 Mod ID: BFCatMiniMapAdvancedTradingPost
Canned Food Carry Weight
von 76561198073359112
Reduces the weight of canned foods, fruits and vegetables. Workshop ID: 2783863880 Mod ID: CFCWeight
HowLongItTake
von 76561199193863491
Right click on the wound after bandage to estimate the bandage life and wound recovery time The higher the medical level, the more accurate the prediction results will be Workshop ID: 3005058365 Mod ID: HowLongItTake
[B42] - FixNoPistolSpawn
von 76561198034043894
NOT USEFULL ANYMORE SINCE LAST UNSTABLE VERSION 🔫 - Fix No Pistol Spawn | Cleaner Game Start 🛠️ 🧹 This simple mod automatically removes the developer testing items given at character creation in Build 42. ✅ It also fixes issues other mods have when dealing with these items — no crashes here! 🎯 What Happens in Vanilla B42? By default, the current B42 test branch gives every new character: - 🔫 1x Base.Pistol (chambered, loaded) - 🔋 5x Base.9mmClip (full) - 📦 1x Base.Bullets9mmBox This mod automatically detects and removes these dev items a few frames after character creation to ensure clean and realistic gameplay, ideal for survival servers! ⚙️ What This Mod Does - 🧽 Removes the pistol, clips, and ammo box added by `addTestSpawnPistol()` - 🛡️ Does NOT affect any other items (starter kits, bags, food, etc.) - 🚀 Lightweight and safe for Solo and Multiplayer - 🧩 Works cleanly via events — no overwrite of base files ❓ Why Use It? - 🛑 Prevents unfair loot advantage at the beginning - 🌍 Improves immersion for survival or roleplay runs - 🎮 Ensures consistency across custom scenarios Note: Only developer test items are removed. All normal game mechanics stay untouched! ✅ Full Compatibility - ✔️ Build 42+ - ✔️ All maps and professions - ✔️ All other mods (unless they overwrite dev spawn scripts directly) 🚫 What This Mod Does NOT Do - ❌ Modify professions - ❌ Change loot tables - ❌ Affect starter kits or sandbox settings --- 🆔 Workshop ID: 3472636109 🧪 Mod ID: FixNoPistolSpawn
[DEPRICATED - MERGED] Companion Dogs - Performance Patch [B42]
von 76561197995217633
THIS MOD IS NOT DEPRICATED AND HAS BEEN MERGED WITH THE MAIN COMPANION DOGS MOD IN THE MOST RECENT UPDATE SO IT WILL NO LONGER BE UPDATED AS OF 2026/08/18 Companion Dogs - Performance Patch Unofficial performance add-on for Companion Dogs . This mod reduces traversal stutter caused by repeated building classification inside Companion Dogs' LoadChunk processing. Requirements - Project Zomboid Build 42 - Companion Dogs Companion Dogs Workshop ID: 3740052292 Companion Dogs Mod ID: CompanionDogs What the patch does Companion Dogs classifies buildings while chunks are loaded. A single building can occupy many squares, which can cause the same static building checks to be performed repeatedly during one chunk load. This add-on wraps the existing Companion Dogs building classifiers and caches their boolean result by stable building bounds. It currently caches the base classifiers for: - Houses - Police buildings - Pet/vet buildings - Farm buildings What it does NOT change - Dog spawn chances - Breed selection - Dog behavior or AI - Taming, bonding, breeding, skills, or genetics - Persistence - Companion Dogs assets The original Companion Dogs LoadChunk callback and spawning logic remain in place. Performance testing In the test environment that led to this patch, Companion Dogs' LoadChunk callback produced hundreds of calls above 10 ms, with repeated stalls in the 250-330 ms range while driving through populated areas. With this add-on enabled, the same instrumented route produced zero Companion Dogs LoadChunk callback warnings at or above 10 ms, while driving remained smooth. Results will vary by save, hardware, map area, and mod list. Compatibility Tested: Project Zomboid 42.20.2 with Companion Dogs . The patch performs a runtime compatibility check before wrapping anything. If the expected Companion Dogs building classifiers are missing after a future update, the patch disables itself and logs the reason instead of guessing. Multiplayer: The patch does not alter networking, but co-op and dedicated-server behavior has not yet been independently validated for this add-on. Installation Subscribe to Companion Dogs , subscribe to this patch, and enable both in the main-menu Mods screen. Companion Dogs should load before this patch. The dependency metadata handles that automatically. Because Companion Dogs uses custom animals, follow the base mod author's recommendation and fully restart Project Zomboid after enabling the mods before loading a save. Credits and permissions Companion Dogs is created by Bjorn. This is an independent, unofficial performance add-on and is not affiliated with or endorsed by the original author. This Workshop item contains no Companion Dogs source code, models, textures, animations, sounds, or other assets. It interacts only with runtime tables/functions exposed by the installed Companion Dogs mod. Thanks to the Companion Dogs author for the excellent companion-dog mod that made this optimization worth pursuing. Version 1.0.0 - Initial Workshop release. - Runtime caching for four base building classifiers. - Compatibility preflight and fail-safe disable behavior. Workshop ID: 3781402232 Mod ID: CompanionDogsPerformancePatch
True Music Addon: PARP Cursed Music Remix
von 76561198019050339
UPDATE: Reuploaded a new version with better quality sound files, additions and some fixes https://steamcommunity.com/sharedfiles/filedetails/?id=3537561544 PARP Cursed Music Remix for 2024 Workshop ID: 3185393353 Mod ID: PARP_CURSED_REMIX
Theta-12 Bunker (B41)
von 76561198216795656
"Building The Architecture Of Tomorrow!" Nestled in the backwoods of rural Kentucky, far from the prying eyes of the public. Here, undisturbed by any semblance of checks or balances, unsung and self-styled heroes toil in search of a brighter tomorrow. Features: All the modern amenities one might come to expect, alongside a wide suite of additional accommodations to ensure a comfortable stay, long or short! Residential & Daily Living - 18 Individual living quarters (All numbered) made for 2, raising (Official) occupancy to 36! - Shower room (With hot water!) - Chapel & confessional - Clinic & surgery room - Canteen & kitchen - Exercise room - Laundry room - Hairdresser - Gymnasium - Party room - Commons - Library - Pool - Bar Work & Life Support Systems - Numerous security facilities (including armory & brig) - State of the art hydroponics & meat culture lab - Extensive sewage & plumbing systems - Plentiful storage all across the facility - Indoor Parking lot & mechanic shop - Radio-communications room - Science laboratories - Electrical room - Office park ??? - Please remain within public areas only. Compatibility This mod is not compatible with: Canvasback Studios This map takes up only one cell, being 33x34 . Any maps that also use that cell are highly likely to conflict. This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. I am a big proponent of open-source content and as such I am more than happy to distribute the files of my map. I only ask that people seek permission more for my own personal curiosity of what they are looking to do with it, and to keep track of where my creation has wandered. You are otherwise entirely free to use it for servers, modpacks, etc so long as due credit is given. Please contact me on Discord @RileyTheRoomba rather then steam. I can be easily found in both the Project Zomboid Discord as well as the Unofficial PZ Mapping Discord If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. Goes without saying but huge thank you to all the tilemakers, who without the usage of their work my map would not look nearly as cool as it does. Workshop ID: 3647187704 Mod ID: Bunker Bunker Map Folder: tutorialmaptemplate
Deeply Closeted - More Vanilla Clothing Options [41.45]
von 76561198014897042
An Extra Set of Options Adds additional, vanilla-friendly options to some clothing items. Gives color pickers to clothing items that already "should" have one, like Long Gloves. Or new dropdown menu options, like varsity jackets from more schools. Current List of Changes - Hazmat suit now comes in ten colors - Polka dot bikini is now a diagonal striped bikini that accepts tinted colors better - Long gloves can be any color - Waistcoats can be any color - Medical scrubs can be any color Poster created using images from The Noun Project - Clothing by ProSymbols - Closet by iconcheese If you enjoy this mod please like and favorite Fake internet points are easy to give, totally free, and I enjoy them immensely! https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/jEczML7.png Tags:B41,Textures,Clothing,Tweak Workshop ID: 2215782660 Mod ID: WeirdClosetOGSN
Mod Template (b42)
von 76561198846292388
for PZ萌新台灣服 author: XxMADAX_XFAKAxX — Workshop ID: 2767463078 Mod ID: weixmask
科技狠活 - BRHextech
von 76561199379884751
这是一个关于食品添加剂的MOD,制作比较粗糙,图标我都没换,使用的原版相似物品的图标 游戏内新添加几种食品添加剂,每个的使用次数都很多,可以去各大厨房搜索 食品添加剂包括:谷氨酸钠,复合磷酸盐,植脂末,卡拉胶,亚硝酸钠,阿斯巴甜,果葡糖浆,食用香精,食用色素 添加了各种合成食物,均为无新鲜度限制,部分可以参与原版食物的合成 合成食物包括:即食燕窝,奶酪棒,香肠,香精玉米,碎肉,肉饼,合成蜂蜜,炸鸡 对原版部分无法制作的食物添加了制作配方 可制作原版食物包括:塔可饼皮,墨西哥卷饼皮,煎蛋,肉包,肉馅饺子,虾饺,春卷,饭团,牛肉干 2022/9/15 更新了一下,添加了牛磺酸和浓缩咖啡因,以及3种功能性饮料,用于回复疲劳和耐力,需要原版的水瓶或易拉罐制作 Workshop ID: 2862088921 Mod ID: BRHextech
True Music Addon: Tool Music Series
von 76561198278142881
Contains Tool album soundtracks Content List 1.Tool - 10000 Days (Wings Pt 2) 2.Tool - Aenema 3.Tool - Eulogy 4.Tool - Forty Six & 2 5.Tool - H 6.Tool - Jambi 7.Tool - Lateralus 8.Tool - Lost Keys (Blame Hofmann) 9.Tool - Opiate 10.Tool - Parabol 11.Tool - Parabola 12.Tool - Pushit 13.Tool - Reflection 14.Tool - Rosetta Stoned 15.Tool - Schism 16.Tool - Sober 17.Tool - The Grudge 18.Tool - The Pot 19.Tool - Vicarious 20.Tool - Right in Two Extra Bonus Track 21.Deftones ft. Maynard - Passenger Workshop ID: 2941179825 Mod ID: Tool_Music_Series
Carry Even More! [B42] - Expanded Inventory Capacity
von 76561198410133704
The updated version for B42.7 has been released. Please unsubscribe then resubscribe, enable the mod and copy-paste the zombie folder, as usual. For some reason (perhaps, due to a Steam bug?), the update date displayed on this mod page has never changed despite more than 10 attempts (Where's my red pen?), even though the uploaded file has actually been updated. This mod allows you to freely adjust your inventory capacity, ranging from 15 to 30,000. (Base capacity also adjustable from 5 to 10,000) This mod does not impact game performance and can be safely added to or removed from existing save files. Changes made to the hard-coded file do not alter the vanilla game. Note: Installing this mod requires two parts: - Subscribing to the mod through the Steam Workshop (as usual) - Manually installing the hard-coded mod file. Follow the installation instructions below carefully to install the mod. How to Install 1. Subscribe to the Mod - First, make sure your game version is B42, not B41, and that the game is fully closed. - Then, subscribe to Carry Even More! - Expanded Inventory Capacity on the Steam Workshop. - After restarting the game, navigate to the Mods tab, locate the mod named Carry Even More! - Expanded Inventory Capacity, and enable it. - If you are using the Customizable Containers mod (or similar mods), ensure that my mod is loaded last in the load order to properly override the other. 2. Locate the Mod Folder In File Explorer, navigate to your Steam Workshop directory, which by default is: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3408066578\mods\LimitlessInventoryB42B2\42 (You may copy and paste the above path into the Windows search bar or File Explorer to quickly open it.) 3. Copy the “zombie” Folder Within the 42 folder, locate a folder named “zombie.” Right-click this folder and select “Copy.” 4. Find the Project Zomboid Installation Directory Open a File Explorer window and navigate to your Project Zomboid installation folder. Typically, this can be found here: C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid Make sure you see an existing “zombie” folder in this directory. 5. Paste and Replace Files Paste the “zombie” folder from Step 3 into your main Project Zomboid folder. When prompted with a warning message indicating that a file named “ItemContainer.class” already exists, choose “Replace the file in the destination.” This will overwrite the necessary file. Note: If you are using any mods that overwrite the ItemContainer.class file, such as Customizable Containers, my hard-coded version of ItemContainer.class should replace the other. Otherwise, the maximum inventory capacity may be limited to a specific value. For example, Customizable Containers restricts the maximum inventory capacity to 1000 10,000. Since I have not seen any hardcoded versions of this class file other than Customizable Containers, and my version provides the highest limit, this approach ensures the best compatibility with other mods (if any exist). 6. Verification Launch Project Zomboid to confirm that the updated capacity is displayed, e.g., 100 or a similar number depending on your traits, strength, or hunger, etc. 7. (Optional) Change the (Default) Capacity By default, the mod sets the base inventory capacity to 100 and the maximum to 300. To adjust these values: - Modify the settings in the Vanilla Sandbox Options, or - Use a mod like (Change) Sandbox Options in game After making changes, restart the game for them to take effect. You have successfully installed Carry Even More! - Expanded Inventory Capacity. Enjoy your expanded carrying capacity! Note: There is a conflict between this mod and the More Traits mod. However, you can use both mods together by following the instructions below: - Locate the 'More Traits' folder containing the main code Typically, this can be found here: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\1299328280\mods\More Traits\42\media\lua\client - Open MoreTraits.lua using Notepad or any other text editor, and delete the following lines (lines 2719 to 2731, located near the bottom of the file) and save: if player:HasTrait("packmule") then player:setMaxWeightBase(muleMaxWeightbonus); ... (Details omitted due to the main page character limit.) if player:getMaxWeightBase() > 50 then player:setMaxWeightBase(50) end Note: There is a conflict between this mod and the Evolving Traits World mod. However, you can use both mods together by following the instructions below: - Locate the 'Evolving Traits World' folder containing the main code Typically, this can be found here: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\2914075159\mods\Evolving Traits World\42\media\lua\client - Open ETWTraitsLogic.lua using Notepad or any other text editor, and delete the following line (line # 88) and save: player:setMaxWeightBase(maxWeightBase); - In the Mod Order, place my mod at the very bottom. Note: There is a conflict between this mod and the Simple Overhaul: Traits and Occupations (SOTO) mod. However, you can use both mods together by following the instructions below: - Locate the 'Simple Overhaul: Traits and Occupations (SOTO)' folder containing the main code Typically, this can be found here: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\2840805724\mods\SimpleOverhaulTraitsAndOccupations\42\media\lua\client - Open SOTOMainFile.lua using Notepad or any other text editor, and delete the following lines (line # 368 to 400) and save: local player = getPlayer(); if getActivatedMods():contains("AliceSPack") == true then if player:HasTrait("Metalstrongback") and player:HasTrait("StrongBack") then ... (Details omitted due to the main page character limit.) if getActivatedMods():contains("AliceSPack") == false then if player:HasTrait("StrongBack") then player:setMaxWeightBase(9); elseif player:HasTrait("WeakBack") then player:setMaxWeightBase(7); else player:setMaxWeightBase(8); end end - In the Mod Order, place my mod at the very bottom. Note: The Java mod included in my mod file isn't compatible with the Capacity Limit Bypass and can't be used with the Customizable Containers mod, and I won't be updating someone else's work. Workshop ID: 3408066578 Mod ID: LimitlessInventoryB42B2 Mod ID: LimitlessInventoryB42B2
Mx's Quality Of Life Pack
von 76561198092605730
This mod contains optional 4 mods This mod contains four mods I have been using this mod for quite a while on my private server, and I tought it was time to release it Weapon stats tooltip Adds a new tooltip to the game that shows the weapon stats according to your current skill level You can also compare different weapons by clicking on one weapon and putting your cursor over the other one (Limited to firearms for now, melee coming soon!) Rename Everything Allows you to rename every item in the game Use Empty Beer in Molotov recipe Allows you to craft Molotovs using empty beer bottles. For some odd reason you can't use beer bottles in vanilla molotovs, Now you can. Mx's Engineer and Nutritionist Magazine Adds 3 Anarchist cookbook magazines, one for each engineer-specific recipes - Fire Bomb - Pipe Bomb - Aerosol Bomb Adds 1 Nutritionist magazine, that adds the Nutrinist trait once read. Source and For issues/MR: https://github.com/mxswat/pz-MxsQoLPack Workshop ID: 2871025172 Mod ID: MxsBeerMolotovs Mod ID: MxsMagazines Mod ID: MxsRenameEverything Mod ID: MxsWeaponsStats
KS_BALANCE
von 76561198060805740
KS_BALANCE Workshop ID: 3031738252 Mod ID: KS_BALANCE
SD True Music Pack
von 76561198078819131
A music pack created for sd server, track list pending Workshop ID: 3132301711 Mod ID: SD_tmPack
Project Zomboid Guides
Project Zomboid Mods installieren - Workshop Guide
Installiere Project-Zomboid-Mods sauber per Steam Workshop: IDs eintragen, Reihenfolge prüfen, Server neu starten und typische Fehler beheben.
Project Zomboid Build 42 auf dem eigenen Server: Umstieg, Spielstände und Mods
Build 42 ist Stable: Spielstände aus Build 41 sind nicht kompatibel. Umstieg, legacy41-Zweig, neue Serveroptionen, Anti-Cheat und der Hotfix 42.20.1 gegen Serverlag.
Project Zomboid Server mieten – Multiplayer Guide
Project Zomboid Server einrichten: RAM, Sandbox-Einstellungen, Workshop-Mods, Admin-Rechte und typische Fehler sauber prüfen.
Project Zomboid Server mit Mod-Support
Kompatible, unterstützte Mods über das Server-Dashboard installieren.
Project Zomboid Server mieten