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Factorio Mods & Plugins
Este catálogo incluye 22.000+ proyectos de Factorio procedentes de Factorio Mod Portal. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Leylaa's Mod for a smoother gameplay (Light, Tree Collision, Science Req)
por snowjunky
Logistic System and Kovarex Enrichment Process will only require red, green and blue science packs (This can be disabled in Mod Settings) Small tree collisions and more light in the dark. 2026/02 - Added Tech-Check for Addon compatibility 2025/01 - Updated for Space Age and added Support for Vanilla - Added option to disable sciences changes in Mod Settings
Configurable Landfill & Tiles
por Sgamez
Allows the player to change: Cost, Result, CraftTime, UnlockedFromStart, Stacksize if not using BigBags.
Space Exploration Integration: Big Mining Drill Space Age Stats
por solar138
Makes the SE big mining drill have the same stats as the SA one.
Quality Concrete
por Zelaron
Adds quality tiers to concrete with increasing movement speed bonuses and visual tints. Just in case 26 exoskeletons aren't enough.
No Respawn Pistol
por ToAsteriFactor
Title. Removes pistol spawn after respawn. Still gives you first pistol. DISCLAIMER: ENTIRELY VIBECODED WITH GEMINI 3.1 PRO
Solar Array Wings - FORK
por Gurkmannen
Solar Array Wings for your space stations! Save on foundations, and use S.A.W.s for your Nauvis Science factory today! (Delicate when hit by asteroids, we take no liability to placement choices by user)
Burner Biochamber
por Jtmzac
Adds a burner version of the biochamber that can also make oil based solid fuel, but can only be placed on non-Gleba/agricultural planets (configurable). This preserves the existing Gleba game design, but makes it much better to use on other planets.
Landfill NEW stone cost
por MateuszCOMPANY
Simple mod to change landfill stone cost to your own
KelnMaar's Multiplayer Statistics
por KelnMaar
Advanced statistics tracking for multiplayer games including distance traveled, crafted items count, active crafts monitoring, combat stats, building stats, mining stats, playtime tracking, Space Age features, comprehensive 22-tier rank system with advanced scoring algorithms, achievement system with notifications, player rankings and comparison tools, and data visualization
Factorio Trade Posts
por peterwolf.pl
Trading with bug colonies, contracts, and train logistics. Currency as a virtual signal, colony reputation, contract board, and exchange post.
Lee Enfield
por Alkimos
High range & damage, low mobility firearm. More ammo efficient in terms of damage-per-bullet compared to the vanilla submachine gun.
Space Exploration Integration: Electromagnetic Plant
por xkyouchoux
[Factorio 2.1: These mods will not be updated for factorio 2.1, so if anyone wants to update and repost them, source is on my github.] Adds the electromagnetic plant into space exploration.
Space Exploration Integration: Library
por xkyouchoux
[Factorio 2.1: These mods will not be updated for factorio 2.1, so if anyone wants to update and repost them, source is on my github.] Base library for my space exploration integration mods. Fixes some changes the standalone space age lib does with crafting categories.
TLOG Modpack - Personal Changes
por etribal
Various personal changes for my groups server.
Ricks Mod
por Rickz
Eine Rickickige Mod von Ricky. Fügt verschiedene neue Rezepte, Gegenstände und Flüssigkeiten hinzu.Auch eine Porttalgun, mit der man Portale erschaffen kann, um schnell von einem Ort zum anderen zu gelangen und zum schluss ein Portal in eine neue Welt. Noch Alpha Zustand Alle Funktionen hergestellt nur grafiken und rezepte sind noch testwerte
Prioritize Enemies PATCH
por MateuszCOMPANY
Mod fixing issue with no creating biters nests in heavy forest. Now trees dont overwrite enemy bases.
V/F/G Cargo Drops Require Research
por thesixthroc
Before cargo can be dropped on Vulcanus, Fulgora and Gleba, new technologies must be researched (except for dropping construction bots.)
Biological Machines: Industry
por bradythehuman
Adds new biological materials and intermediates to basic recipes including steel, circuits, concrete and explosives. To do so it brings several space age mechanics to the Nauvis early game including spoilage, recycling, crushing and agriculture. Also makes significant additions to Gleba including napalm and biodiesel.
Player Character Automatic Movement and Navigation
por dimani128
A (work in progress) automatic movement tool.
Robopub
por VincedPie
Renames the Roboport to Robopub. Inspired by tiredness induced speech impediments when my friend and i last played factorio lol
Bob and Loboty
por VincedPie
Renames the construction robots to Bob and the logistic robots to Loboty. Based on The4thGoose's Bob-Bot mod. Now with lobotomy tools in thumbnail.
Factorio Detalles →
Factorio Guides
Instalar mods de Factorio en el servidor: guía
Instala mods de Factorio correctamente en tu servidor: portal de mods, carpeta mods, mod-list.json, sincronización de jugadores y troubleshooting.
Alquilar un servidor de Factorio: montar una fábrica multijugador
Configurar un Factorio Dedicated Server: server-settings.json, opciones de mapa, mods, permisos de admin, comprobación y troubleshooting explicado de forma compacta.
Servidor Factorio con soporte de mods
Crea tu propio servidor Factorio en pocos minutos.
Alquilar un servidor Factorio