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Mods y plugins para Factorio

22.000+ mods disponibles Fuente: Factorio Mod Portal ↗

Este catálogo incluye 22.000+ proyectos de Factorio procedentes de Factorio Mod Portal. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Cyba's Loader Unlocker

por CybaHeeler

This mod enables the loader, fast-loader, and express-loader recipes and items, making them available for research, crafting and usage in the game.

2,242 descargas Detalles →

Chat bridge notifier

por boring_nick

This mod allows to connect the game chat/events to other chat platforms (WIP currently)

49 descargas Detalles →

How It Should Have Started

por Pawz

Jump straight to building your base with speedy construction bots! Super handy for those times when you have all the initial stuff planned out and don't want to spend time chopping down trees. Adds custom construction bots, roboport and exoskeletons to the player when they join the game. These are equivalent to top tier equipment but cannot be built and will disappear when you research the upper tiers of these technologies. Grants construction research by default to allow ghosts from the start.

2,550 descargas Detalles →

Mining Drill LV2

por leion247

This mod adds a upgraded electric mining drill. It's twice as fast and offers one extra module slot, but creates twice the amount pollution. Consumes more electric energy and is expensive to craft.

6,786 descargas Detalles →

Skip Queuing Prerequisites

por LegitimateTeddy

Queuing a handcraft won't queue any prerequisite ingredients until the second click! Craft something else or close the gui to reset.

209 descargas Detalles →

Jareds SimpleBot Start

por Faenix1

Start with armor that provides no protection, but has 2 roboports, 90% movement speed buff, and 10 inventory slots. Also adds 50 special robots that cost no power and move 5x faster.

9,913 descargas Detalles →

Project Cybersyn - Space Age Fork

por Zoryn

The contents of this fork have been added to the main mod @ https://mods.factorio.com/mod/cybersyn

176 descargas Detalles →

Sandworms (proof of concept)

por kelianmao

Adds sandworms.

30 descargas Detalles →

Assault Rifle

por leion247

Adds an assault rifle to military tech 3. It shoots faster then the submachine gun and has a damage boost of 20%. Range is 20 vs the submachine guns 18. It requires 10 gear, 5 copper plates, 15 steel plates.

8,297 descargas Detalles →

Dedicated Bot Charger

por leion247

Simply adds a 2x2 building that just charges bots. It can charge six bots at the same time. It has a small 10x10 logistics and construction area. It requires 10 batteries, 15 steel, 25 copper wire, and 10 advanced components.

3,709 descargas Detalles →

Factorio 2: Electric Boogaloo

por remi_hinanawi

If Factorio is so good, why isn't there Factorio 2? Changes the main menu logo with the Factorio™ 2: Electric Boogaloo™ logo.

156 descargas Detalles →

Expanding the pole range

por SanVenturas

A simple module to extend the power range of a Class 1 pole

347 descargas Detalles →

Construction Planner

por ceresward

Ghosts must now be 'approved' by the player before construction bots will be dispatched. This gives the player improved control over what parts of the factory get built, and when.

3,333 descargas Detalles →

Logistic Network Channels

por ceresward

Adds communication channels to logistic networks. Logistic entities can be assigned to different channels, and will only form a network with other entities on the same channel. This allows for creating separate logistic networks in areas where they would normally overlap and be merged by the game into one network.

5,357 descargas Detalles →

A creator for resources

por gshumway

This mod adds in recipes to create resources cheaply for testing purpose

1,138 descargas Detalles →

DayPhaseAdjuster

por AliceTheGorgon

Allows you to change the length of the different phases of the day/night.

3,186 descargas Detalles →

Factorio 3: Brainrot Edition

por remi_hinanawi

Yo, skibidi friend, listen to this Ohio level skibidi mod for Factoriyoho. It's like total brainrot in a game. You got a factory full of different stuff and skibidi byproducts, like, totally mind-blowing. But don't worry, gyatt it's not like you have 10 different stuff to think about, it's just one big chaos! And you thought vanilla was already difficult, but this mod takes it to the next Ohio level. Try it out and have some skibidi fun!

160 descargas Detalles →

Stats Saver

por clowdyhowdy

This mod causes the client periodically write to and update a local file with the most up to date production and consumption totals.

89 descargas Detalles →

Fast Robot Start (Updated)

por BratrilliantG7

Updated version of a 0.17 mod by Emmote. Unlocks multiple tiers of Worker Robot Speed. For use with other Bot Start mods. New feature: A setting to adjust the number of tiers unlocked to your liking.

11,249 descargas Detalles →

RoboportTWP

por Thinkingwithportals

Doubles ranges for robots.

770 descargas Detalles →

The Flier - Spitter of the skies

por Littleman9Mew2

Just because you have walls, cliffs, and water, it doesn't mean you are safe. Adds a new enemy that spawns on the Spitter spawner called the Flier - an enemy that which is able to soar over the terrain and the tougher enemies could even spew fire. Mod settings contains options to enable fire abilities and spawning chance tweaks.

945 descargas Detalles →

Offline Safe Base Biter Control

por AlienX

This mod allows headless server owners to keep their bases protected and producing items whilst there are no players online by pausing biter AI.

489 descargas Detalles →

Customizable Cliff Explosives

por killparadise

Allows you to customize and tweak cliff explosives makes them cost 1 grenade and 1 explosive by default, this also provides settings to tweak the Tree Nuke mod recipe but DOES NOT change it by default.

1,351 descargas Detalles →

Quicksave

por dandi345

This mod adds a quicksave-key (F6 by default) which saves the game to '_autosave-quick<nr>'. By default the number rotates between 1 and 3 similar to the built-in autosave-feature. This can be changed in the Mod settings. It is also possible to set a name for the save there. This is most useful, when the option "Use different mod settings per save" is activated in Other settings.

3,401 descargas Detalles →

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