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Mods y plugins para Factorio
Este catálogo incluye 22.000+ proyectos de Factorio procedentes de Factorio Mod Portal. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
No Scroll Machines
por PennyJim
Removes vertical constraints causing scroll bars in machine interfaces. Let all your science be visible!
Inactivity combinator
por Quezler
Detects in seconds the time since the last red value, allowing you to output a signal of 1 based on the virtual S signal.
Overhead Electrification (Realistic Electric Trains)
por Penguin_Spy
Adds electric trains that are powered by overhead catenary lines. Integrates smoothly with both vanilla and modpack gameplay. Designed to use minimal scripting for maximum performance.
Modpack SE + K2 + BZ ores + 248k
por Moral1ty
Complex modpack SE + K2 + BZ + 248k + Rampant (Optional). All necessary mods added to dependencies. Remade tab groups. Added my own restack.
Auto Trash
por Choumiko
Allows saving of different logistic request setups Enable autotrash only in certain logistic networks Load your spidertron with different setups with a single click Load one or more preset after respawning Trash unrequested items
Inserter Visualizer
por asher_sky
Easily visualize exactly where inserters will place items: - The smart-hotkey "i" visualizes drop positions of all inserters, just the selected inserter, or inserters placing onto connected transport belts. - Live selection highlighting (hover mode) can be toggled with a shortcut button or the "ctrl + i" hotkey.
Instant Belts
por Upsidedowneye
(fork notes: last tier of belt is now instant) Mod added advanced belts, splitters and undergrounds belts. Has support for loaders from other mods.
Fluid tweaks
por Dihydrogen_Monoxide
Adds the following balance tweaks from FFF-430: Pumps only pump 1200/s and fluid wagons can hold 50000 fluid units
SE Spaceship Engines take modules now
por ceeloman
Engines take modules. Warning, requires a lot of power.
Industrial_energy
por lyx_kljk
Module Inserter
por Choumiko
Mass insert modules into machines with construction bots
Primitive Colors
por Pixy_Thief
This MOD introduces a system to extract and process natural pigments from resources such as red soil, yellow soil, red rust, and charcoal. It features two tiers of Hue Mills (manual and electric) for processing pigments and a Coloring Assembling Machine for applying pigments. The MOD integrates with fluid handling for advanced pigment processing, making it a comprehensive solution for in-game coloring mechanics.
Colony Builder Korean Locale
por blake2099
Lifejacket soon: module edition
por Quezler
Downgrades modules elsewhere and leaves construction requests so the current setup can use them.
Kangzoel's QoL Modpack
por kangzoel
General Quality of Life Mods by Kangzoel
Smarter Trains
por Choumiko
Train lines, automated refueling, 'dynamic' train schedules
Antimatter
por Buffalo_Soldier
Antimatter is simple mod allowing for plausible sci-fi solution for power storage on industrial scale. You can now create antimatter-synthesizer and antimatter-fuel-cells for later use in antimatter-chamber (which is basically boiler, with heat created by anihilation)
Factorio Guides
Instalar mods de Factorio en el servidor: guía
Instala mods de Factorio correctamente en tu servidor: portal de mods, carpeta mods, mod-list.json, sincronización de jugadores y troubleshooting.
Alquilar un servidor de Factorio: montar una fábrica multijugador
Configurar un Factorio Dedicated Server: server-settings.json, opciones de mapa, mods, permisos de admin, comprobación y troubleshooting explicado de forma compacta.
Servidor Factorio con soporte de mods
Instala mods compatibles y admitidos desde el panel del servidor.
Alquilar un servidor Factorio