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Mods y plugins para Factorio
Este catálogo incluye 23.000+ proyectos de Factorio procedentes de Factorio Mod Portal. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Flare Stack Plus
por AlexBrin
Adds structures to dispose of unwanted items and fluids with Space Exploration support.
Fixed Ammo Loader+
por SoapyShazbot
Storage chests that will automatically load turrets and vehicles with ammo and fuel.
Discord Tile
por _CodeGreen
Replaces Lab Tile 1 and 2 with the color of Discord desktop background
(Not so) Equivalent Exchange
por LoLifeLeah
A simple resource generation mod similar to the Spaceblock resource generation mechanic. This mod allows you to craft resources 'out of thin air' to enable runs without ore patches, water and oil. It also adds a burner assembling machine to make your life a little easier in the early game. Balancing/localization help is also greatly appreciated.
QuieterRockets - No alarm sounds, with SE(Space Exploration) support!
por OmaiGrundles
I got super annoyed at the alarm sounds when rockets launch. Also, SE makes rockets sound louder than normal, so I reduced that noise. Vanilla rockets are also somewhat quieter. Works with Space Exploration cargo rockets and sat launchers of all types
Wire Shortcuts
por daydev
Removes red and green wires as craftable items and makes them available as shortcuts, similar to blueprints and planners. Let them clutter your inventory no more! Additionally, adds a shortcut to pick up a copper wire for the rare instances when it's necessary. Also includes a wire cutter selection tool to quickly remove all wires in an area.
Recursive Blueprints
por DaveMcW
Automate blueprints to build a self-expanding factory.
Bigger Stacksize self made
por Unbekannter
This Mod increases stack sizes of resources.
Flashlight Weapon
por Leoncio
You will be able to keep enemies away and hurt them with the light from a new craftable Flashlight.
Krastorio Reinforced Plate Conversion
por muuyo
Adds 2 recipes that convert Krastorio Reinforced Plates from/to dark/light.
Autoplace Water Ways for Cargo Ships
por DedlySpyder
This mod automatically builds the water way rails from the Cargo Ships mods, when building them as a ghost
ingteb
por ixu
Ingame technology browser including... - backwards search: report any place where it is referenced - initiate research from information panels - initiate crafting from information panels - "pipette": selection from information panels - filter information panel by research status - reminder panel with autoresearch and autocrafting [de, en, ja, zn-CH]
Assault Spidertron
por Dave-1993_
A more versatile spidertron alternative. Has slightly better health and the rocket launchers were replaced by a flamethrower, a machine gun and a high caliber main cannon that uses artillery ammo.
Beeg Beeg Electric Pole
por yaymy
fork of powered area. increases supply & wire distance of all electric poles. adds support for krastorio and upl. also increases supply & wire distance for small poles.
Electric Ammo
por RedRafe
Adds electric ammos, with power level similar to piercing rounds, that can be produced from charged batteries (from Freight Forwarding or Battery Powered mods). Also supports Krastorio2
All Roads Lead To Spaaaaaaace
por Sidoupiar
Adds some functions, modes, tools, items, recipes and technologies.
!NACH0's Very Modded Modpack: Settings
por CosMia
Automatically sets all the settings for the mods contained within the main modpack.
!NACH0's Very Modded Modpack: Compatibility Updates
por CosMia
The core of my custom modpack, has all the mods as dependencies, and applies any compatibility patches that are required so the game actually loads. does not setup gameplay compatibility meaning recipes, tech and stuff will be weird.
Ceisc's Maximum Range Projectiles
por Ceisc
Modifies the behaviour of thrown projectiles (grenade, cluster grenade, defender capsule, poison capsule, slowdown capsule, distractor, and destroyer) so that if you click outside the radius of the maximum range of the item it is thrown as far as possible in the direction of the cursor rather than not being launched at all. Should work for modded projectiles as well as long as they have a capsule_action type of "throw" and are of type "capsule" (not tested).
Factorio Guides
Instalar mods de Factorio en el servidor: guía
Instala mods de Factorio correctamente en tu servidor: portal de mods, carpeta mods, mod-list.json, sincronización de jugadores y troubleshooting.
Alquilar un servidor de Factorio: montar una fábrica multijugador
Configurar un Factorio Dedicated Server: server-settings.json, opciones de mapa, mods, permisos de admin, comprobación y troubleshooting explicado de forma compacta.
Servidor Factorio con soporte de mods
Instala mods compatibles y admitidos desde el panel del servidor.
Alquilar un servidor Factorio