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Project Zomboid Mods & Plugins

52.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

that DAMN Library ES – Project Zomboid Mod

that DAMN Library ES

por 76561199071220011

Traducción al español actualizada del mod original that DAMN Library creado por KI5 y bikinihorst. Todo el crédito y mérito para ellos. Esto es solo una traducción por lo que requiere del mod base y ser cargado después para funcionar. Cualquier error o bug, por favor reportarlo. Todo el crédito a sus respectivos autores. Gracias :) Workshop ID: 3335041519 Mod ID: damnlib_ES

8,032 descargas Detalles →
AIO National Retro Football Shirts – Project Zomboid Mod

AIO National Retro Football Shirts

por 76561198047485926

AIO National Retro Football Shirts This mod includes classic jerseys of various national football teams Zombies spawn chance ZombiesZoneDefinition = StreetSports chance = 1 Items spawn locations ClothingStoresSport, CrateClothesRandom, WardrobeMan, GymLockers, SchoolLockers, DresserGeneric, BedroomDresser, WardrobeManClassy Argentina Brazil Brazil Away England EnglandAway France Germany Germany Away Italy Japan Netherlands Northern Ireland Northern Ireland Away Scotland Scotland Away Soviet Spain USA Wales Wales Away Update 11 February 2023 + Added 23 Teams Australia Belgium Canada Chile China Colombia Czechoslovakia Denmark Hungary Ireland Mexico Norway Paraguay Peru Poland Portugal South Korea Sweden Thailand Turkey Uruguay Venezuela Yugoslavia + Added Black, White, Blue, Red Shorts + Added Translations: AR, DE, EN, ES, FR, PT, PTBR, RU, TH Workshop ID: 2794456298 Mod ID: AIONationsRetro

8,441 descargas Detalles →
[COS] Hazmat – Project Zomboid Mod

[COS] Hazmat

por 76561199178116693

How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission

6,924 descargas Detalles →
More Traits en Español – Project Zomboid Mod

More Traits en Español

por 76561198072145526

DESCRIPCIÓN DEL MOD Traducción ACTUALIZADA al español del mod de "More Traits". IMPORTANTE: El mod original lleva integrada una traducción pero es bastante desactualizada y con fallos de codificación, que he querido reparar con este ADDON. CREDITS This is only an Spanish translation addon/mod that doesn't modify anything or expand content from the original mods. This translation can be integrated to the Main mod at HypnoToadTrance discretion. MORE TRAITS MOD https://steamcommunity.com/sharedfiles/filedetails/?id=1299328280 Workshop ID: 2971773818 Mod ID: ToadTraits_ES Mod ID: ToadTraitsDynamic_ES

8,490 descargas Detalles →
New Ellroy and Shadyside B42 – Project Zomboid Mod

New Ellroy and Shadyside B42

por 76561198127843659

Welcome to New Ellroy A quaint American town, once home to a thriving community, now lies abandoned and forgotten. It's residents turned to shambling cannibalistic gluttons and their homes left to decay among the overgrowth and eerie silence. This edition of the map includes Shadyside Asylum. The New Ellroy map inclues: Shops, Police station, Medical centre, Schools, Gas station, Variety of homes, Campsites, Forest/foraging zones, Zippee store, Ranger cabin, Shadyside Asylum Lakeside cabins This map replaces cells: B42: 20,39 - 20,40 - 21,39 - 21,40 - 22,39 - 22,40 - 23,39 - 23,40 B41: 17,33- 17,34 - 18,33 - 18,34 - 19,33 - 19,34 - 20,33 - 20,34 No tile packs are required for the New Ellroy/Shadyside map Feel free to include in mod packs but please don't redistribute elsewhere without my permission. DOTD ♡ Workshop ID: 3747339147 Mod ID: NewEllroyShadysideB42 Map Folder: New Ellroy Map Folder: Shadyside

11,021 descargas Detalles →
ZombieReanimator – Project Zomboid Mod

ZombieReanimator

por 76561198070359300

Reanimate dead bodies near player. Reanimation time and chance can be configured in sandbox options Workshop ID: 2803743541 Mod ID: ZombieReanimator

5,438 descargas Detalles →
[B42] Functional Contact Lenses – Project Zomboid Mod

[B42] Functional Contact Lenses

por 76561198209616376

Contact Lenses for Build 42 Build 42 | Multiplayer: Untested ⚠️ IMPORTANT NOTICE / AVISO IMPORTANTE ⚠️ - : Due to recent Project Zomboid updates, this mod has been experiencing some weird bugs. There is a small chance that the lenses might get permanently stuck on your character. Since I cannot replicate this bug on my end, I don't know why it happens or how to fix it yet. I highly recommend playing with the Eye Irritation mechanic DISABLED in the Sandbox settings to avoid issues. - : Devido às atualizações recentes do Project Zomboid, este mod tem apresentado alguns bugs estranhos. Há uma probabilidade mínima de as lentes ficarem presas no personagem e não saírem. Como esse bug nunca aconteceu comigo, ainda não entendi o porquê ou como corrigi-lo. Aconselho fortemente usá-lo com a mecânica de irritação de olhos DESATIVADA nas configurações do Sandbox para evitar problemas. Customize your survivor with functional and cosmetic contact lenses! Designed specifically for players using the Short Sighted trait, this mod brings realistic eye care, massive benefits, and severe consequences to the apocalypse. Why use Contact Lenses? - Cures Short Sightedness: Wearing any contact lens completely restores your vision, functioning as a visual aid. - Headgear Compatible: Unlike regular glasses, lenses allow you to wear gas masks, full crash helmets, and welding masks without going blind! - They Never Fall Off: Unlike glasses that can be knocked off by zombies during combat or while running through trees, your contact lenses stay firmly in place. Features: - New Items: Find Blank (transparent) and colored Contact Lenses (Blue, Green, Purple, Red, Yellow) in bathrooms and medical areas. - Eye Drops: Your best friend. Cures 25% of your eye irritation instantly. The Danger: Irritated Eyes Leaving your lenses on for too long will slowly irritate your eyes. If you sleep with them on, you'll wake up in a world of pain! - Level 1 & 2: Mild irritation and burning. - Level 3 (75% Irritation): Eye Strain. You will start taking continuous damage (0.8 damage) until the irritation drops below 75%. - Level 4 (100% Irritation): Extreme Irritation. You will take heavy continuous damage (2.0 damage). WARNING: Simply removing the lenses will NOT save you immediately! The damage continues while the irritation slowly fades over time. If you reach 100% and don't have Eye Drops, it is practically a slow death sentence! Fully Customizable (Sandbox) Adjust the spawn rates of lenses and eye drops in the Sandbox settings. Don't want to deal with the pain? You can disable the irritation system completely and use the lenses just for fashion! Savegame Compatibility: 100% Safe to add and remove mid-save! (Note: If added mid-save, items will only spawn in unexplored areas and unseen containers). Supported Languages: English, Portuguese (PTBR), Spanish, French, German, Polish, Simplified Chinese, Japanese, and Russian. >> BUY ME A COFFEE / DONATE << Or support me by rating the mod! :) Workshop ID: 3682674886 Mod ID: contactlensesb42

5,422 descargas Detalles →
[B41][42+] Zombies for Cute Skins – Project Zomboid Mod

[B41][42+] Zombies for Cute Skins

por 76561198926475201

Zombie Textures for Cute Skins v2 Mod Texture Resolution Options: Choose only one resolution option to install: * 256x256 (Low) * 512x512 (Medium) * 1024x1024 (High) --- Installation & Usage Instructions: 1. Activate the resolution you need in the mod menu, then restart the game. 2. Start a new game to apply the textures. 3. If you switch between resolution options, a game restart is also required. ❌ Incompatible with any mods that replace zombie models or zombie textures. --- Features: * Enhanced quality of injury effects: bites, scratches, and gunshot wounds. * Some zombie injuries have been removed or redrawn to better fit the body model. * With other models, it looks very bad. That's why the use of textures is restricted to these models only. * Blood effects remain unchanged and are not affected by this mod. If you're interested in adding blood retexture as well, I recommend checking out the mod: Undead & Survivor Blood HD: https://steamcommunity.com/sharedfiles/filedetails/?id=3569158960 --- Important Notes: * If you want to load an existing save, after activating the mod in the mods menu, restart the game, then enable this mod and the main mod (as specified in requirements) within the save itself. Otherwise, the mod will not work correctly. * High-resolution textures (1024x1024) may reduce performance on weaker computers. By default, the game uses 256x256 resolution for zombie skins. * I recommend reading the descriptions of the main Cute Skins v2 mod for more details and answers to possible questions. --- Hairstyles shown in the images: * Female hairstyle: New Frontier Hair Salon (A&M) * Male hairstyle: Yandere's Hairstyles For Vanilla & Cute Skins --- If you like this mod, please rate it and consider supporting me: 🔗 Workshop ID: 3497186127 Mod ID: ZombiesSkins(1024x1024) Mod ID: ZombiesSkins(256x256) Mod ID: ZombiesSkins(512x512)

8,307 descargas Detalles →
Keep Wood On The Floor – Project Zomboid Mod

Keep Wood On The Floor

por 76561198029369281

Keep Wood on the Floor (B42) Drops crafted planks and logs back on the floor for the following recipes: Logs: - Stack 2 Logs - Stack 3 Logs - Stack 4 Logs - Unstack 2 Logs - Unstack 3 Logs - Unstack 4 Logs Planks: - Saw Log - Carve Plank - Saw Large Branch Firewood: - Make Firewood Bundle - Unbundle Firewood - Chop Large Branch Into Firewood - Chop Log Into Firewood This is similar to how it worked in B41, but it appears that with the gigantic changes to the crafting system, there is no built-in way to mimic this behavior anymore. How it works The moment a crafting action is being completed, I check if the recipe is one of the above, by name. If it is, I temporarily reduce the player's encumbrance capacity to 1, to trigger the "drop on floor if too heavy" behavior of the game. After that, I restore the player's encumbrance capacity to its original value. This process only takes a fraction of a second, so you won't notice any difference in gameplay. FAQ Does this mod work in multiplayer? Yes, it works in both singleplayer and multiplayer. Will this mod work with <other mod>? Probably. This only hooks into the crafting completion event, so as long as the other mod doesn't drastically change how crafting works, it should be compatible. Can I add/remove this mod while in the middle of a game? Yes, you can add or remove this mod at any time without affecting your current game state. Similar mod, but for mechanics If you want the same, but for mechanics, check out my other mod: Drop Car Parts On The Floor My other mods Workshop ID: 3643807578 Mod ID: CAKeepWoodOnFloor

11,894 descargas Detalles →
Sunon's WeaponUpgrade - Melee (Max +99 enchant weapon) – Project Zomboid Mod

Sunon's WeaponUpgrade - Melee (Max +99 enchant weapon)

por 76561199209041034

Recent Patch 10-16 In the Standard (HyperX) version, the following Legendary options have been adjusted and added. Starlight (Revised): From 18 to 06, the surroundings become brighter and all stats increase by 13%. (Applies when equipped on back and belt as well.) GodAngle (New): Locks the weapon angle to 180 degrees. Additionally, for Single mode, a button has been added to the “List of Weapons Eligible for Enhancement & Dismantling” that lets you edit and apply the Weapon Enhancement Sandbox menu directly. (In Multiplayer servers, this button is visible to admins only.) On Multiplayer servers, changes made by an admin are applied immediately, but other users must reconnect for the changes to take effect. Recent patches have updated the "List of upgradable & disassembleable weapons", including the number of fragments. Check out the recipe. Also, the Sandbox menu is now fully functional. It can be upgraded up to 99 times, and the user can choose which options to attach to each upgrade. The umbrella gun in the video on the mods page is in This mod (Hyper). On the All Sprinter Zombies 6x setting, I added the umbrella with the Legendary option with the Weapon Switch (Pistol) option and a This is the result of the +99 Upgrade. How do I use it? crafting window -> WeaponUpgrade tab. Most actions are possible, including disassembling and upgrading weapons. It enhances equipped weapons, so it cannot be enhanced if the weapon is not equipped. When you disassembling a weapon, it will be disassembled into 5 types of fragments that based on the weapon's classification. These fragments are used to upgrade or repair the weapons of the same type. (The amount of fragments consumed varies by weapon) Weapon appearance changes based on upgrade level Many weapons are change their appearance based on the level of upgrade. More appearance can be added in future patches. Legendary, a specialized option Legendary Options have a very low chance of appearing and can only be attached to one weapon. There are a total of 13 Legendary Options and they have special abilities. The difference between basic and hyper mods Base mod is balanced around the vanilla experience, for fast shamblers and normal population setting. The fully upgraded damage is about Katana < This Mod < Other Gun Mods Hyper mods is recommended for all Sprinter with 4x population or harder difficulty setting. The fully upgraded performance is about Other Gun Mods < This Mod (Hyper) Also, 5 powerful Legendary option which convert melee weapons to firearms will be unlocked at this version(Rifle, Pistol, Shotgun, Sniper, Minigun). Important ! You should apply only one mod, either Basic or Hyper. ! Be sure to check the comments or mod page description when it's updated. If you do not follow the recommendations, errors may occur in the original save file. ! You can upgrade weapon several times at once by craft all in the crafting window, but the option selection may not be updated. (Just turn off and on crafting window to fix it.) ! Hyper Mode - Due to technical limitations, daggers and heavy weapons (sledgehammers, axes, guitars, etc.) do not currently have the option to be Legendary (Gun Switch). ! Basically, it works well on a solo, and of course it is designed to work well on multi-server, but it has not been fully verified at this time. ! Mod must be entered in order, starting with the mode's containing framework. For single, the framework that is automatically the preceding mode goes in first, followed by the normal or hyper mode. This shouldn't cause any problems, but be careful with multis. Donate (helps maintain and update the mod) Workshop ID: 2990156574 Mod ID: SunonWeaponUpgradeMelee Mod ID: SunonWeaponUpgradeMeleeFramework Mod ID: SunonWeaponUpgradeMeleeHyper

8,523 descargas Detalles →
Survival's Hauler – Project Zomboid Mod

Survival's Hauler

por 76561198004604020

DO NOT USE WITH KI5 MODS OR OTHER VEHICLE MODS AT PRESENT, THIS IS CURRENTLY NOT SUPPORTED. Unfortunately, I have just been made aware that the developer of W900 has already created this exact mod with the same model :D, albeit a few days after I released this hauler mod. With that, I don't really see the point of updating this one any further given he has his with compatibility and thus, there will be no further updates going forward. Personally, I'm just glad to of proved concept here for any future modders and what not. Thanks for the ride guys! Please do head over and download his and enjoy it! Survival's Hauler Bring the whole garage with you. This mod was something I've wanted for quite some time but it appears no one had cracked the code, that changes today. After doing a LOT of conceptual work and doing things that have been done similarly on a smaller scale, I took the leap of faith. I now present a mod that, at present only provides 1 new trailer with 2 skin variants that allows for transport of up to five (5) vehicles. Making moving vehicles a lot better, easier and more efficient for solo games or with your friends. (Or those of you that want to steal your friends vehicles!) Features - Custom vehicle hauler trailer. - Load and unload vehicles through the radial/towing menu. - Supports multiple loaded vehicle slots. - Works in singleplayer with no issues. - Multiplayer-focused server handling. - Loaded vehicles use visible cargo/tarp states on the trailer. - Preserves loaded vehicle loot and damage state to prevent abuse. - Custom model, textures, and Workshop preview art. How to Use - Park the hauler close to the vehicle you want to recover, ensuring it's at the rear of the trailer for best practice. - Use the vehicle radial/towing menu to load the target vehicle. - Drive the hauler to a clear area. - Use the unload option to place the vehicle back into the world. (Note, it will unload the way the trailer is facing.) Current Status This mod is actively being tested and tuned for Build 42 multiplayer. Loading, unloading, vehicle visuals, and anti-abuse state handling are in active development. If something behaves strangely, logs and screenshots are hugely helpful. Notes Build 42 only. Balance, placement, visuals, and multiplayer behaviour may continue to change while the hauler gets polished. Credits Created by Survivalmaster. Workshop ID: 3774448621 Mod ID: SurvivalsHauler

13,993 descargas Detalles →
Megumin's Sportscar – Project Zomboid Mod

Megumin's Sportscar

por 76561198320850951

Megumin's Sportscar Ever wanted to get a car with a Megumin skin before? Then this is your chance! This mod DOES NOT replace any skins! This mod ADDS a new car (with the same model as the SportsCar). If you only want to replace the skin, you can use this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2819358487 Vehicle ID: Base.SportsCarMegumin1 Tags: Weeb, Weaboo, Anime, Waifu, Megumin, Skin If you don't subscribe to the mod, you'll make her feel bad. Workshop ID: 2820555136 Mod ID: MeguminSportscar

7,229 descargas Detalles →
Bunker Zero  [B42] – Project Zomboid Mod

Bunker Zero [B42]

por 76561199468186338

🟪olá esse é meu primeiro mapa criado, espero que gostem 🟪Hi, this is my first map I've created, I hope you like it.. 🟪Obrigado a todos que me apoiaram a criar mapas 🟪Thank you to everyone who supported me in creating maps. (⌐■_■) 🟪cell (21,28) (22,28) (21,29) (22,29) 🟪muito obrigado ao grande SD JUAN por der me ensinado a mexer com a criação de mapas 🟪Many thanks to the great SD JUAN for teaching me how to create maps. Drink Coffee Workshop ID: 3598255959 Mod ID: BunkerZero Map Folder: bunker0

7,644 descargas Detalles →
黑科技军用背包 – Project Zomboid Mod

黑科技军用背包

por 76561199057165221

开局送一个黑科技军用背包,容量100,减重100%,能自动恢复内部物品的耐久 Workshop ID: 3139952676 Mod ID: 3033444928

11,057 descargas Detalles →
KI5合集自用汉化 – Project Zomboid Mod

KI5合集自用汉化

por 76561198992147537

KI5车辆合集的自用汉化,截至2025.06.07更新的模组已全部汉化。 汉化包含物品名称及相关配方、沙盒设置等。 比较懒,用的是Deep seek AI翻译。但是有一说一,Deep seek真好用。 模组排序放在个人汉化后面。 Workshop ID: 3494847304 Mod ID: KI5_CN

5,571 descargas Detalles →
Strike From Above – Project Zomboid Mod

Strike From Above

por 76561198329871201

Assassination from higher place. How to make an Air Attack - Your character must be sneaking, not running, not sprinting. - Your cursor must be on a tile below your level and not too far (~3 tiles). - Either: right click and select 'Air Attack' option. - Or: use the dedicated 'Air Attack' keybind, 'F' by default. Air Attack Sequence - The First step is your character turning into the right direction. - Then your character jumps above your target. - Anything on the horizontal path will block the attack. - Once above your target, you will fall on it. - The vertical path must be clear. - When touching the ground, the attack reaches any target within range. - The range of the attack is 1.7. It is partially handled as a melee weapon, see 'Base.AirAttack'. - Up to one zombie is killed instantly. Making it a safe(set aside self damages) assassination for an isolated target. - Other zombies within range will receive damages(see Enemies Damage Computation). - Zombies within range not killed by the attack may fall on ground(see Enemies Falling Computation). - Zombies within range not killed and not fallen on ground will detect you. Making it a dangerous action for a group of targets. - Your character may be injured(see Self Damage Computation). - A sound may be emitted(see Sound Emission). Enemies Damage Computation - Note: The instant kill can only occure on an enemy on the same tile as you. - Damage follows vanilla melee damage system (and include therefore randomness). - Damage increases with Sneaking and Nimble levels. - Damage decreases with Endurance negative moodles and the distance to the player. Enemies Falling Computation - The maximum number of enemies falling is the ceiling sum of all following numbers: - Weight of the player / 80. (80Kg => 1) - Heavy load moodle level. (Moodle level 2 => 2) - Strength + Nimble levels divided by 2 (Strength 5 + Nimble 0 => 2.5) - A negative constant of -2. - e.g. for each exemple above The max Number would be Ceiling(1+2+2.5-2) => Up to 4 non dead enemies would fall on ground. Self Damage Computation - Damage is the sum of the following values multiplied by a random value between 1 and 3 and applied randomly on a foot or a hand: - A random value between 1 and 10. - Weight of the player divided by 10. - Fitness and Nimble levels taken negatively. - Heavy load moodle level multiplied by 4. You're warned! - Note that if the sum is below 1 it is not applied: there is no injury. - In case of injury, a scratch can occure (50% chances) - In case of injury, if the injured foot or hand falls below 30%hp, it breaks into a fracture. You're warned! Sound Emission - The sound is emitted up to a range computed as the sum of the following values: - A random value between 1 and 10. - Weight of the player divided by 10. - Lightfoot and Nimble levels taken negatively. - Heavy load moodle level multiplied by 2. - e.g. a 80kg character without heavy load moodle, Nimble to 1 and Fitness to 5 will emit a sound between 3 and 12 tiles. - Note that if the sound range is below the weapon range (1.7) it is not applied: there is no noise percieved. In that case a Light Landing noise will replace the Heavy Landing noise. Other costs and gains - Each Air Attack costs 3.64% endurance. - Each Air Attack gives 1 Nimble and 1 Lightfoot experience point (before modifiers). - Each enemy attacked gives 1 Sneaking experience point (before modifiers). FAQ - I have found a bug what should I do ? Report in the dedicated discussion with the required details. - What is the best weapon for the Air Attack? It does not matter, your currently equipped weapon is not used, your whole body is a weapon. - Safe to be removed / added for any save. - Should work in any mode (untested in MP and local coop, you tell me). - Works for B42 and further versions. - Use this version for B41. - To control fall damage in general, you can check other mods like ParkourZ – Fall Damage Rework (Build 42). - If you still have questions, ask on Official PZ Discord: mod_support channel. On Lockdown This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour. If you wanna support, kind words are very welcome. If you don't have any, you can still give constructive criticism. Workshop ID: 3391928681 Mod ID: StrikeFromAbove

5,069 descargas Detalles →
Simple Moodles – Project Zomboid Mod

Simple Moodles

por 76561198080031827

ㅤㅤㅤThis mod change backgrounds of moodles and some icons. In my opinion moodle icons of tired/cold/overweighted status isn't obvivious. "Tired" and "Cold" looks similar. "Overweighted" is too small to understand what it is. In that case i changed them. ㅤㅤㅤAdded new moodle "Well Rested" based on fatigue of your character. You have negative icon when fatigue in 0.6-1.0 range with "Tired" moodle, but don't have possitive. This mod fixing it and made possitive "Well Rested" moodle when fatigue in 0.0-0.35 range. With this you can see how much you slept. Compatibility - Works in multiplayer and singleplayer - Works in old saves - I don't think this mod can conflict with other mods - Require Moodle Framework - Can be configured ingame in options > mods. Need Mod Options for that Known bugs If you playing on a server and turn off moodlet, it doesn't shows when you turn on it again. Reconnect to the server to see it again Credits - Thanks Cream for drawing new icons - Inspired by design of Plain Moodles mod Thanks for improving ideas - Cody - Turn off/on option for additional moodlet Workshop ID: 3468634840 Mod ID: simpleMoodles

8,369 descargas Detalles →
Yumi's Fishing Expansion – Project Zomboid Mod

Yumi's Fishing Expansion

por 76561199089009325

Fishing Expansion (ノ◕ヮ◕)ノ*:・゚✧ Fishing in vanilla can feel a little predictable, so this mod expands the experience with more fish, more seafood, rare color variations, cooked fish support, sushi/nigiri crafting, fishnet seaweed gathering, rice foraging, XP fixes, and a more rewarding fishing loop. What’s Included (っ◔◡◔)っ - 130 fish, seafood, and crustacean catches with raw, cooked, and sushi variations. - Multiple color variations for many fish species. - Sushi crafting using fish, rice, and seaweed. - Rice foraging, fishnet seaweed gathering, and Fishing XP fixes. Fish & Seafood Examples (´。• ᵕ •。`) Examples include: - Bass - Carp - Catfish - Cod - Haddock - Herring - Mackerel - Mahi Mahi - Northern Snakehead - Pollock - Salmon - Swordfish - Tilapia - Trout - Tuna - Yellowtail - King Crab - Lobster - Shrimp - Crawfish - Mussels - Squid - Octopus Many fish also have different color variations, so fishing feels more fun, collectible, and less repetitive. Rice, Seaweed & Sushi (づ。◕‿‿◕。)づ - Sushi now uses vanilla Base.Rice, removing the Korean Rice Farming System requirement. - Rice is obtained through foraging, while seaweed is gathered using fishing nets. - Craft sushi using 1 Rice + 1 Seaweed + 1 Fish. - Includes 130 sushi/nigiri items and 260 recipes. Bait Support (。•̀ᴗ-)✧ Fish can be caught using multiple bait categories: - Worms - Leeches - Insects - Artificial lures This mod uses the vanilla fishing bait/lure system instead of forcing a custom insect patch, which helps avoid weird foraging or bait behavior. Recommended Mods (ノ◕ヮ◕)ノ*:・゚✧ - Vanilla Food Expansion Helps support expanded food compatibility and vanilla-style food behavior. - Show Fish Abundance Shows your real-time chance of catching fish and makes fishing feel more strategic. Compatibility (っ◔◡◔)っ - Compatible with Build 42.20+ - Singleplayer: Working - Hosted Multiplayer: Working - Dedicated servers: Fishing is working, but continued testing is recommended - Sushi on dedicated servers should still be tested carefully before large public use - Safe with most mods because major vanilla systems are not hard-overridden Final Notes I’m a mom to a two-year-old, I work full-time, I run a household, and I have a life that exists well beyond this game. So updates won’t always be instant—I fit this in when I can, and I appreciate your patience. If you run into a glitch or bug, please let me know with as much detail as possible (what happened, any error messages, steps to reproduce). That genuinely helps me fix things faster. And about the images: yes, I use AI to make them. I don’t draw, I’m not paying someone to create art for a hobby project, and I’ve got far bigger things to deal with than pixel-perfect illustrations. I like the images I generate—they bring my OC to life in a way that makes me happy. That’s the point. So if you’re here to drop “AI slop” comments, save it. I don’t care. Move on. I’m here to have fun, share something I love, and build a little community around it. If that’s not your vibe, the door’s right there. ✌️ Check Out My Other Mods! Feel free to check out my other Project Zomboid mods! Thank you so much for the support. <3 - Yumi's Fridge Expansion Deluxe w/ Storage Boost Add-On - Yumi's Moonlight Mayhem - Yumi's Superior Stews Reheated - Tactical Sling Reborn - Yumi's Faster Tree Chopping: A Lumberjack’s Dream - Eat Anything For Animals <3 - Open All Ammo Boxes - Animals Everywhere: A Hunter's Dream - Yumi's Endless Harvest-Regrowth Farming Overhaul - Advanced Trapping Overhaul - Yumi's Zombies Drop Ammo Boxes - Yumi's Fishing Expansion - Yumi's Meat Expansion - Run Faster, Die Later WARNING Any hateful or disrespectful comments towards me or my family will be deleted and reported. I don't care if you disagree with me using AI to make my images, that's my choice, and that does not mean you should harass me for it. Workshop ID: 3700643615 Mod ID: FishingExpansion ❤️ Taking a Mental Break from Modding ❤️ I’ve decided to take a mental break from modding for a little while. I truly love creating mods, but lately, updating them has started to feel more like a chore than something I genuinely enjoy. I don’t want to push myself until I’m completely burned out or lose my love for something that has brought me so much happiness. Unless an issue is genuinely serious or causing the game to break, I won’t be working on or updating my mods for the time being. However, if you encounter something truly game-breaking, please feel free to send me a DM. I’m also planning to create my own Discord server very soon, where you’ll be able to find information, updates, and support for all of my mods in one place. For now, I’ve temporarily turned off the comments. Please don’t worry—they will be turned back on once I feel ready to regularly check in on everything again. Right now, I simply want to enjoy playing other games, relax, and spend more time with my daughter without feeling like I constantly need to work on something. Thank you all so much for your patience, understanding, and continued support. It genuinely means more to me than you know. This isn’t goodbye—I just need a little time to rest and enjoy the things that matter most. ❤️ — Yumi <3

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More Zombie Behavior – Project Zomboid Mod

More Zombie Behavior

por 76561198014705377

More Zombie Behavior This mod adds multiple behaviors for zombies with the intent to make the game more difficult. By default all behaviors are turned on, but each one of them can be turned off by means of a sandbox option. Regarding multiplayer B42 Seems to work? New in v2 - Java sub-mod - Boids / Flocking behavior - Random distribution of behaviors Java sub-mod An optional sub-mod that fixes the the zombie sliding. It moves the location of the OnZombieUpdate event to after the base update. Which fixes the mod's override getting overriden by the base game. This enables the mod to use the vanilla movement system. Which fixes the zombies sliding and some jitter when zombies fade in. The java files need to be manually overriden and a sandbox settings toggled to actually enable the java behavior. This way the old behavior can be re-enabled as a fallback in case the IndieStone updates the game. Boids / Flocking While moving, zombies take other nearby zombies into account and will display flocking behavior. Which aims to simulate zombie herds more "realistically" by having them spread out and walk in the same general direction. This should also prevent zombie conga lines from forming while a group is chasing you. For more information on boids: https://en.wikipedia.org/wiki/Boids This feature is still in active development. There are flocking-adjecent behaviors which are not yet done, such as a wander behavior. Performance can still be improved. There is a system in place to dynamically scale down the amount of flocking calculations. But it might not be enough for some setups. And there is an issue where zombies can get stuck against a wall. These things will be adressed in later updates. Random distribution of behaviors Every behavior (except boid behavior) can be given to a random amount of zombies. By setting the sandbox setting to the value "random", the percentage of zombies can be specified with another sandbox setting in a separate tab. Behaviors - Boids / Flocking - Intercept during chase - Speed up during chase - Move during attack - No bump - No burn damage This mod techically works in multiplayer, as it throws no errors. But extra jank may occur when zombies switch targets, such as moonwalking to the switched target. Intercept during chase Zombies will take the player's velocity into account when chasing and intercept them. Instead of walking to the player's current position which results in zombies lagging behind the player. This behavior is togglable for the WalkTowards and Lunge state, because this is an extension of an earlier mod I made. This behavior intends to make it more difficult to casually walk past zombies. Speed up during chase Zombies will slowly speed up, over 5 minutes by default, to 1.5 their base speed, but this is adjustable with a sandbox option. Knocking a zombie down will reset this speed boost. The maximum speedboost should be faster than the default player walking speed. This behavior intends to make it more difficult to fight zombies in the open over longer periods of time. There is now also the option to slow down zombies instead, mostly intended to be used with sprinters. Technical details: Where possible this speed up is done by means of speeding up the animation. However the game does not immediately detect animation speed changing, only when a state changes. Therefore there is a backup implementation that just increases the velocity of the movement. So this can look a bit weird if it takes a long time for a state change to happen. Move during attack Zombies will move with about the same speed as a lunge during the attack animation. This also uses the speed up behavior if it's turned on. This behavior intends to make it more difficult to casually walk past zombies No bump When you run into a zombie, it transitions into a state where it is stunned for a short duration. When this behavior is turned on, this only happens when the zombie is hit from behind. Instead the zombie is free to immediately attempt an attack, similair to earlier builds of Zomboid. This behavior intends to make running through a horde of zombies more difficult No burn damage Zombies are immune to fire damage, but will eventually stop burning after a random amount of time. This ensures that fire is only detrimental to the player and cannot be used to kill zombies. Compatibilities Mod Compatibility Bandits 42 only Wandering Zombies yes Starving Zombies assumed yes, did not test it myself Definitive Zombies yes The Walking Dead shamblers Reported to work Melee Ragdoll Possible desync with local splitscreen Skully's Zombie Collision Reported to work Java mod installation 1. Locate workshop modfolder folder your-installpath\steamapps\workshop\content\108600\3174295288 2. Go to mods\pz-MoreZombieBehavior-v2\java\ZomboidVersionNumber 3. Copy the zombie folder 4. Paste it in your-install-path\steamapps\common\ProjectZomboid (So in the same folder as projectzomboid.jar) And turn on the "Use java mod" sandbox variable In case of errors with the java mod, e.g. when the Indie Stone updates the game, delete the zombie folder again. And turn off the "Use java mod" sandbox variable in case you want to keep playing without java fixes. Workshop ID: 3174295288 Mod ID: Morry-MoreZombieBehavior Mod ID: Morry-MoreZombieBehavior-v2

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Realistic Inventory – Project Zomboid Mod

Realistic Inventory

por 76561198023676128

Items will be dropped automatically while moving if you carry too much. BUILD 41+ (works in multiplayer) You can carry: - About 0.5-1.5 kg of small items, depending on the number of pockets you have. - In addition, three MEDIUM items OR one BIG item. - Equipped items, items in slots, items in bags and some exclusions (bullets, cigarettes) are not counted. For better user experience I recommend also this mod. Credits Mod game design (balance) and programming: Star. Astro is author of idea and the original mod, which makes: 1) big items 2) very high loot of food etc 3) nerfed bags (weak reducing weight 0-20%). I made review and took only first point, then I added all other stuff according to my point of view (added Flask etc). Workshop ID: 1920135086 Mod ID: realisticinventory

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True MooZic: Michael Jackson - Thriller (B42) – Project Zomboid Mod

True MooZic: Michael Jackson - Thriller (B42)

por 76561198453306046

📼 Tracklist: 1 - Wanna Be Startin’ Somethin’ 2 - Baby Be Mine 3 - The Girl Is Mine 4 - Thriller 5 - Beat It 6 - Billie Jean 7 - Human Nature 8 - P.Y.T. (Pretty Young Thing) 9 - The Lady in My Life Workshop ID: 3658781942 Mod ID: TM_TrueMooZicMichaelJacksonThriller

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Filibuster Rhymes' Used Cars! Animation Beta vehicles trailer hitch Enabler – Project Zomboid Mod

Filibuster Rhymes' Used Cars! Animation Beta vehicles trailer hitch Enabler

por 76561198046699700

Añadida traduccion a español del mod Filibuster Rhymes' Used Cars! Animation Beta. With this simple mod you will notice that now the animation beta cars will have slots to equip a trailer hitch. With low probability in normal cars (10, 15 and 20%) and 0% in sports cars, police, ambulances and trucks, Now RV's also have 0%, also i boosted a bit the engine of trucks and RV's to make towing more fluid but still dangerous going through zombie groups or offroad. Savegame compatible, but you need to go to unexplored places to find cars with a trailer hitch mounted. Added an addon to enable trailer hitchs mechanic with ExtraNoise's Automobile Extravaganza Cars, this mod pack is so good and fits so well with filibuster cars and i want to all cars in my game works similar. - General Lee fixed ;) Please share any feedback on bugs or ideas to improve the mod. Workshop ID: 3346919030 Mod ID: TrailerHitchWithExtravaganzaCars Mod ID: TrailerWithCars

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Remove Indoors – Project Zomboid Mod

Remove Indoors

por 76561198027559957

Remove pre-existing indoors MP Compatible Not sure works perfectly Only admin can remove indoors in MP Workshop ID: 2983435063 Mod ID: RemoveIndoorMP

8,506 descargas Detalles →
Brighter Inventory Sub Icons – Project Zomboid Mod

Brighter Inventory Sub Icons

por 76561198001361861

Tested using IWBUMS Beta: 41.56+, use previous version at own risk. Works with existing saves. Small UI tweak to increase the brightness of inventory sub icons Workshop ID: 2656008153 Mod ID: BISI

5,655 descargas Detalles →

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Project Zomboid Detalles →

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