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Project Zomboid Mods & Plugins
Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Fireproof Firefighter Clothing
por 76561199697612096
Firefighter Clothing is now Functionally Fire-Resistant This mod will prevent the player from engulfing in flames when wearing the full Firefighter outfit. Each item protects a different part of the body from suffering burns. But wearing the entire outfit will keep the flames from sticking to you. Here are examples of the "full outfit" and the parts of the body each item protects from burns. Any SCBA or Gas Mask (Protects Neck) Firefighter Helmet (Protects Head) Firefighter Jacket (Protects Torso, Arms) Firefighter Trousers (Protects Legs, Groin) Any Gloves (Protects Hands) Any Boots (Protects Feet) Upon equipping one of these valid items, a notification will pop-up saying something like "3/6 Fire Protective Gear Equipped." If you are fully geared-up, and a clothing item breaks or falls off, another notification should say "Fire Protection Lost." Notifications can be enabled/disabled via Mod Options. Standing directly on flames still steadily lowers your health (a mod linked below helps with that). I didn't remove this aspect of fire damage because I don't want to completely negate the danger of fire. You should be running through that burning building, not shopping for groceries! Technical Details In my script, I tried to make it so that this will be compatible with modded clothing. So any item with the tag "scba" or "gasmask" will work with my mod. For gloves and boots, any item will work as long as it has "gloves" or "boots" in it's name. These non-firefighter clothing items will ONLY offer burn protection for their body parts when worn in conjunction with the proper firefighter gear (Masks work if a Helmet is also worn, Gloves work when combined with Jacket, and Boots with Trousers). Compatibility: ✅ Build 42.15+ ✅ FireFighter's Finery ✅ Fire Resistance Workshop ID: 3689973240 Mod ID: Bubbs_FRFC
Bag Bottom Weapon Attach [B42.20]
por 76561198054302095
If backpacks can have bedrolls and tents attached underneath, shouldn't weapons be able to hang there too? At least, that was my thought. BagBottomWeaponAttach is a very small quality-of-life mod that lets bag bottom attachment slots hold large back-slot weapons, similar to the normal back slot. Features: - Lets bag bottom slots attach rifles and several large back-slot weapon categories - Supports bags that use BedrollBottom, BedrollBottomBig, and BedrollBottomALICE - Supported categories currently include rifles, big weapons, big blades, swords, rackets, shovels, pans, and saucepans - Advanced users can manually add support for other backpack mods in BagBottomWeaponAttach_Config.lua Manual compatibility: - Add a flag under Config.MOD_COMPAT_FLAGS in BagBottomWeaponAttach_Config.lua - Add a matching addAttachmentsProvidedPatch("FLAG_NAME", "Module.ItemName", "BedrollBottomType") entry - Use BedrollBottom, BedrollBottomBig, or BedrollBottomALICE depending on the backpack shape or size - Example: to add vanilla Schoolbag support, use addAttachmentsProvidedPatch("VANILLA_SCHOOLBAG", "Base.Bag_Schoolbag", "BedrollBottom") Supported version: - Confirmed working on Build 42.20 寝袋とかテントが付くなら武器が付いても良くない?少なくとも自分はそう思いました。 このMODはバッグの下部取り付けスロットにも背中と同じように装備を取り付けられるようにする、とても小さなQOL改善MODです。 主な特徴: - バッグ下部スロットにライフルや大型の背中装備カテゴリを取り付け可能にします - BedrollBottom / BedrollBottomBig / BedrollBottomALICE を持つバッグに対応 - 現状の対応カテゴリはライフル、大型武器、大型刃物、剣、ラケット、シャベル、フライパン、片手鍋です - 上級者向けに、BagBottomWeaponAttach_Config.lua を編集して他のバッグMODへの手動対応追加も可能 手動互換追加: - Config.MOD_COMPAT_FLAGS 25行目付近にフラグを追加(自分が分かりやすい物なら何でもOK) - ファイル下部あたりに addAttachmentsProvidedPatch("上のフラグ名", "アイテムキー", "ボトムタイプ") を追加(アイテムキーは元のscriptsを見るなりして正確に) - バッグの形状やサイズに応じて BedrollBottom / BedrollBottomBig / BedrollBottomALICE を適当に選択 - 例: バニラのスクールバッグに対応させるなら addAttachmentsProvidedPatch("VANILLA_SCHOOLBAG", "Base.Bag_Schoolbag", "BedrollBottom") 対応バージョン: - Build 42.20で動作確認 Workshop ID: 3688814370 Mod ID: BagBottomWeaponAttach
Yajuu Alarm
por 76561198032356214
This mod is not my idea! Well, do you want some active niche like emote-triggered skill that can do something big? Enjoy this mod~ True, it's my idea! About A mod gives you the power of Yajuu Senpai! You can now attract zombies within hundreds of miles like a burglar alarm! Have Fun! Usage Press and hold emote radial menu key or button, which is Q in default, to bring up the menu. Then, you can click the Yajuu Senpai Icon to trigger its effects. Currently the effects are Thirsty+1.919/s and Fitness Exp+114/s, last for 25s. Of course it attracts zombies within a range of 514, just a little smaller than burglar alarmfor mathematical reason Workshop ID: 2871773353 Mod ID: ProjectZomboidYajuuAlarm Workshop ID: 2871773353 Mod ID: ProjectZomboidYajuuAlarm
(B42)Brink
por 76561198044625811
A small town, A quiet place.. or maybe not.. FOR LOCATION SEE LAST PICTURE.. Small overrun, abandoned, overgrown, grimed town I recommend using the mods below for more immersion Mods used in the screenshots: 10 Years Later (light version) Barricaded World Cells: 37,27 Workshop ID: 3551791831 Mod ID: Brink Map Folder: Brink
Lifestyle: Hobbies 42.12 version
por 76561198048633600
This version is for older 42.12 saves only! Images broken or blocked in your country? View them here! For changelogs please visit: CHANGE NOTES Technical Information: Workshop ID: 3403870858 Mod ID: LifestyleHobbies Tiles Def: 5620 Build 42 Tags Silly/Fun Permissions for Modders: Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod. Found a bug? Please report it here! Workshop ID: 3622178177 Mod ID: LifestyleHobbies4212 Mod ID: LifestyleHobbies4212
Architect
por 76561198329871201
Create blueprints. Build from blueprints. Share blueprints. See this quick video for a basic exemple. How to clear an area ? - You need to right click any square, select Architect menu and click on Clear Area. - You need left click, drag and release to define the zone. - Then clearing action starts. How to make a virgin blueprint ? - You need something to write (like a pencil). - You need something to write on (like a book). - The craft recipe is known by everyone and can be found in the misc recipe category. How to write the description of a building on a blueprint ? - You need virgin blueprint. - You need to right click a square inside a mapped building, select Architect menu and click on Save Building. - This is strictly limited for initial map buildings. How to write the description other parts of the map on a blueprint ? - You need virgin blueprint. - You need to right click any square, select Architect menu and click on Save Area. - You need left click, drag and release to define the zone. - Then writing action starts. - Once done, the affected blueprint will have an awfull name with ingame x & y / start & end positions. You can change it as you prefer with right click and write on the item. How to build from a written blueprint ? - You need a written blueprint (either from a building or from an area). - If activated from sandbox options, you need the associated building material. - You need to right click a square, select Architect menu and click on Place Building. - A preview of a rectangle containing the lowest floor of your building can be visualised (with eventual doors). Click to validate. - An action starts that takes a little time then the building is applied. - If you deactivate "Adjust Building Zone" (default: activated) from sandbox options, the clicked square wil be the most south-east point of a rectangle around the building. - With "Adjust Building Zone" active, you can change the position of that most south-east point and validate with left click. - By keeping "Preview Building Zone" active (default: activated) from sandbox options, you can keep track of the rectangle around the building. - By keeping "Preview Doors" active (default: activated) from sandbox options, you can keep track of the doors around the building (as a thick green symbol). - You can cancel the building until the end of the action like with vanilla building actions (by pressing escape key or moving or being bitten by a Z). Building Cost (Sandbox options) - You can activate and tune the cost of buildings to your liking from sandbox options (active by default). - Building Cost is a number of items per "inside" square to build. - Tick: Activate Building Cost - Building Cost syntax is "Item1FulltType:NbOfItem1;Item2FulltType:NbOfItem2;Item3FulltType:NbOfItem3;". - Use Building Cost default value as an exemple. - The cost of a building is computed once when saving the blueprint. Changing the sandbox options afterward will only impact the cost of future blueprints. Technical details - Can be added and removed from any game save any time. - Multiplayer is now available. - In Multiplayer, wall Lightswitches are not working. (under investigation) - Joypad is not handled. - The result of a building action has a similar behaviour to player-built structures, not to vanilla buildings. - You can name your blueprints with vanilla item context menu option (write). - Huge buildings are strongly NOT ADVISED ! Those (e.g. Malls) will create various unpredictable problems depending on MP / Solo including crashes, never ending freeze and up to save corruptions. - Do not clear basement stairs or your way to it from below (use Debug > Cheat >Fast move if you did). - This mod is sort of overpowered which may lead to boredom, beware. - Use this other mod for B41 and previous versions. - If you have questions or problems about the mod, ask on Official PZ Discord: mod_support channel. Credits - CN/CH Translation here. - Blueprint icons created by Freepik - Flaticon - This mod is dedicated to Sinai, who I know nearly nothing about except their pseudonym, but who's work for Outward modding community impresses me greatly. On Lockdown This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour. Workshop ID: 3629755641 Mod ID: Architect
Gas Mask Attach [B42.20]
por 76561198054302095
Do you find it annoying to dig through your inventory every time you want to put on a gas mask? At least I do. This is a very small quality-of-life mod that simply lets you register gas masks to belt and ALICE suspender hotbar slots for quick and easy equip/unequip. Features: - Supports belt left/right slots - Supports ALICE webbing left/right slots - Supports ALICE Gear webbing slots - Supports BedrollBottom, BedrollBottomBig, and BedrollBottomALICE bag-bottom slots - If clipping with clothing occurs, you can adjust the position using the adjustment UI (enable the option with a mod such as Sandbox Options) Supported items: - Base.Hat_BuildersRespirator - Base.Hat_ImprovisedGasMask - Base.Hat_GasMask - Base.Hat_NBCmask - Base.Hat_GasMaskM17 (Lillie's Enhanced Militaria) - Base.Umbrella_Corp_GasMask (Umbrella Corp Uniform) - Base.Military_MaskHelmet_GasMask-M80 (KATTAJ1 Military Pack) - Base.MARPAT_Camo_GasMask-M80 (MARPAT Camo Uniform) ガスマスクをいちいちインベントリから探して装着するのが面倒じゃない?少なくとも私はそう思いました。 このMODはガスマスクをベルトやアリスサスペンダーのホットバーに登録して、簡単に着脱できるようにするだけのとても小さなQOL MODです。 主な特徴: - ベルトの左右スロットに対応 - ALICEサスペンダーの左右スロットに対応 - ALICE Gear のWebbing系スロットに対応 - BedrollBottom、BedrollBottomBig、BedrollBottomALICE のバッグ下部スロットに対応 - 衣装に干渉が見られる場合は調整UIにて位置を調整する事が可能です。(Sandbox Options等でオプションを有効にして下さい) 対応アイテム: - Base.Hat_BuildersRespirator - Base.Hat_ImprovisedGasMask - Base.Hat_GasMask - Base.Hat_NBCmask - Base.Hat_GasMaskM17(Lillie's Enhanced Militaria) - Base.Umbrella_Corp_GasMask(Umbrella Corp Uniform) - Base.Military_MaskHelmet_GasMask-M80(KATTAJ1 Military Pack) - Base.MARPAT_Camo_GasMask-M80(MARPAT Camo Uniform) 対応バージョン: - Build 42.20で動作確認 Workshop ID: 3693854821 Mod ID: GasMaskAttach
Bath Towels Overhaul Wearable Add-onn
por 76561198835746666
Description This add-on that makes bath towels wearable. You will be able to tie a bath towel around your head, chest, and waist. Bath towels offer no protection and are easy to slip off, but they do offer some insulation and wind resistance. This mod's base idea is inspired by Nik's "Wearable Towels". Thanks to Nik for permission to use models. Features To wear bath towels, convert the bath towel for clothing by clicking "Convert To Clothing". You can then revert back to the item state by clicking "Convert To Wiping". When converting a bath towel, the color, condition, wetness, dirt, etc. of the bath towel will be inherited. For clothing bath towels will have "(Clothing)" added to the end of the name. Insulating varies depending on the quality (absorbency) of a bath towel. Zombies spawned in bathrooms sometimes wear bath towels. Known Issues - If a bath towel is worn around the chest and waist at the same time, or together with other clothing, the models will overlap and the appearance will look strange. Require Bath Towels Overhaul Workshop ID: 3420300356 Mod ID: BathTowelsOverhaulWearable
兔叽杂货
por 76561198101579436
学习其他交易mod,自己写成的商店,主要目的是给自己用,如若喜欢便拿去 主要功能: --可以卖掉 饰品,钱包,信用卡 换成钱,然后用钱在兔叽杂货商店里买东西; --减轻钱的重量(游戏内显示0.01,实际重量为0.001) 目前可以买的有: 可以换钱的物品: --钱包 --信用卡 --各种金银首饰 兔叽杂货: --很多食物 --很多饮料 兔叽军火: --所有子弹 盒装的 --部分武器 棒球棒,M9手枪,MSR700狩猎步枪,双管霰弹枪,M16突击步枪 --部分弹匣 9mm弹匣,.223弹匣,5.56mm弹匣 *****新鲜胡萝卜低价无限量供应!!!***** \兔子万岁/ Workshop ID: 2797938577 Mod ID: rabbitshop
ShaderZ_WaterZ
por 76561198040780708
New Water frag shaders to add a more realistic water to Project Zomboid This only affect the High Quality settings You may have to restart PZ completely to load the new shaders on an existing save. Reflects will change over time and will depends on weather, hours, wind etc.. For any problem/question, feel free to contact me on ProjectZomboid Official Discord https://discord.gg/theindiestone Workshop ID: 3419028761 Mod ID: shaderz_water
MP- Nerfed Sledgehammers
por 76561198003426514
Mod that nerfs the sledge hammers to limited health and increase the weight. Two Types of sledge hammers Industrial = 12 weight / 1/2 chance to get damaged | max hp 4. Commerical = 8 weight / 1/1 chance to get damaged | max hp 2. Workshop ID: 2819288777 Mod ID: NERF_SLEDGEHAMMER
Project Farmoid
por 76561198000143095
Expanding the farming in Project Zomboid with new farming methods and traits! Workshop ID: 605729572 Mod ID: Farmoid08
Improved Projectile B42
por 76561198003275746
This mod is based on Advanced Trajectory Improved Projectile mod was originally made by Lisola. All I did is fixing some lines for B42 and added mod option. All features and function has made by original Author, Lisola to catch detail information of this mod, please visit original mod page. Currently, you can not use feature below. - Sniper scope crosshair and effect - Custom blood effect - Changing color of crosshair This mod contains nothing additional feature compared original mod. Also, Excepting troubleshooting, I'm not planning add or remove features unless I get permission from Lisola. Original author can contact to me via any method. also Original author can request me to remove this mod from here. you have right. Workshop ID: 3393959367 Mod ID: ImprovedProjectileB42 Mod ID: ImprovedProjectileB42
Mechanics by Skill Level
por 76561197965296514
Ever wondered why you can be mechanics level 10 and still be unable to take off a van door or remove the muffler? Surely you'd have figured that out by now. Instead, you must hunt down the three auto mechanic magazines, which within their pages hold the FORBIDDEN SECRETS of removing car windshields and such. Well, no longer! Enter this mod. Upon reaching mechanics level 3, you will be granted the 'basic mechanics' perk from the 'Laines Auto Manual - Standard Models' magazine. Upon reaching mechanics level 5, you will be granted the 'intermediate mechanics' perk from the 'Laines Auto Manual - Commercial Models' magazine. Upon reaching mechanics level 7, you will be granted the 'advanced mechanics' perk from the 'Laines Auto Manual - Performance Models' magazine. Of course, the magazines will still perform their function if you find them early. One important caveat: This mod will NOT work retroactively. If you load it into an existing save game where you have 3 mechanics or more, this mod will not retroactively grant the perks corresponding to your mechanics level. This is because the perk is added at the moment you reach the required level, and does not check the player's existing skill level. However, if you do add it to an existing save and THEN level up your mechanics skill, the perks WILL apply retroactively based upon your new mechanics skill level. I hope that isn't too confusing. Enjoy! Workshop ID: 3158057607 Mod ID: MechanicsBSL
National Guard Profession
por 76561198406905949
Your unit was sent on a reconnaissance mission within the Exclusion Zone, but you got ambushed. You managed to get away... the others weren't so lucky. To top it all off, you lost contact with your superiors. You're on your own. This mod adds the National Guard profession. I tried to balance it in the spirit of vanilla occupations. Military clothes are available in the character customization menu. There is an OPTIONAL sub-mod included that, when activated, lets National Guard characters spawn with a bit of equipment. No special frameworks are needed. This mod doesn't overwrite anything. You do not have to worry about any mod incompatibilities. This is effectively a remake of a mod that I made about two years ago. Workshop ID: 3094100724 Mod ID: NationalGuardProfession Mod ID: NationalGuardProfessionEQUIPMENT
Public Zones
por 76561197967450503
Setup public zones with certain restrictions. Required: Zone API Chucked Available restrictions: - safehouse claim - sledge - pickup - place - dismantle - build - no fire Additional features: - fixes exploit where you can sledge stuff inside safehouse bounds Compatibility: - Lifestyle: Hobbies - no littering zones - Excrementum - zones that allows relieve only with use of toilet Development on hold. Feel free to pack, modify and rerelease. Workshop ID: 3317656906 Mod ID: PublicZones
[OBSOLETE] KI5 87 Ford B700 Bus Interior
por 76561198019808964
RVInterior has updated their support for KI5 B700 bus. They choose a long school bus interior for all three b700 buses, which has bigger space in vehicle. =========================================================================== Add interior to the KI5 '87 Ford B700 Bus Interiors are the same as the ATA Bus ones SP works fine on my end. I don't play MP so I've never tested it, but it should work. All credits go to the original RV Interior and KI5 mods authors. May do what you want with my patch. Workshop ID: 3116212692 Mod ID: 87fordB700BusInterior
Helmets Rebalanced
por 76561199093559457
Helmets Rebalanced This mod modifies various helmets and face accessories (gas mask and hockey mask) to provide different protection against scratches and bites Mod Compatibility This mod has compatibility with: Undead Survivor Plague Doctor Set and More It is not obligatory to have all these mods downloaded or enabled in the game Is it safe to add it to a game that has already started? There should be no problem turning it on/off on an existing save I want to thank CarlosRojasCu for helping me with the code If you like it, please consider rating the mod, thanks Workshop ID: 2974291660 Mod ID: HelmetsRebalanced
Hats and Glasses Don't Fall Addon for various mods
por 76561198874558693
Mod que solo añade una pequeña compatibilidad para otros mods que no están incluidos en el mod: Hats and Glasses Don't Fall. Mod that only adds a small compatibility for other mods that are not included in the mod: Hats and Glasses Don't Fall. Mods soportados: -/- Supported mods: - Susceptible Trait - Airborne Infection - ClothesBox Redux - Clothes Box (41) - Undead Survivor - Modern Military Gear Pack - STALKER Armor Pack //-> Talvez falten algunos por añadir, si es el caso, hágamelo saber en los comentarios con el nombre de los items. Gracias. -/- Maybe there are some missing to add, if it is the case, let me know in the comments with the names of the items. Thank you. - Snake's ModPack - Snake Clothing Mod - Snake's ModPack - Le Gourmet Revolution - Brita's Armor Pack - Soul Filcher's Dressing Time -Para un mejor funcionamiento es recomendable solo usar uno de los dos mods que hay de: ClothesBox -For better performance, it is recommended to only use one of the two mods: ClothesBox Rediseñado para que no requiera el mod: Item Tweaker API - Still works in Build 41.78. Modificado un poco el código .lua para una posible mejora de compatibilidad con otros mod y el juego base. Redesigned to not require the mod: Item Tweaker API - Still works in Build 41.78. Modified the .lua code a little for possible improved compatibility with other mods and the base game. Si detectan algo, por favor me avisan y en cuanto pueda lo arreglo. If you find something, please let me know and I'll fix it as soon as I can. All thanks goes to its creators, who do a great job. Todo el agradecimiento es para sus creadores, los cuales hacen un gran trabajo. Workshop ID: 2863383540 Mod ID: CBOXHatsGlass_dontfall
Make a needle
por 76561198019907064
After NEVER finding a needle in build 41 over several characters and the looting of entire towns I decided to make a mod to create a improvised needle by sharpening a paperclip and using tape to secure an eyehole loop for the thread. Workshop ID: 2356478082 Mod ID: MakeANeedle
Trading Technology EN
por 76561197999825913
This is an english adaptation of chinese mod 'Trading technollogy'. Update of 12/14/2021 - removed custom recipes. This mod is now aimed only for translation of base mod. Custom recipes are moved to https://steamcommunity.com/sharedfiles/filedetails/?id=2682498244 (new mod is based on Hydrocraft trading). Instuction for users that already used based mod (https://steamcommunity.com/sharedfiles/filedetails/?id=2592897465): 1) Subscribe to original mod (you already done it and you're playing using original mod already). 2) Subscribe to this mod. 3) Unsubscribe to original mod. 4) Edit your save and reenable Trading Technology mods (now they will lead to current mod instead of parent). 5) Load save. 6) Enjoy! Instuction for new users: 1) Subscribe to mod. 2) Activate all 3 mods in your new save. 3) Enjoy! Github link for users that prefer update mod by themselves: https://github.com/VPanasenko/project-zomboid-trading-technology Base mod id on github: 2592897465 Current (translated mod) id on github: 2666256512 Workshop ID: 2666256512 Mod ID: jiandanjiaoyi Mod ID: jiandanjiaoyikuozhan Mod ID: jiandanjiaoyiduanzao
Daryl Dixon Voice Mod UPDATED
por 76561198118414230
This mod adds The Walking Dead's, Daryl Dixon, as a player voice style. All voice lines are non-AI generated. Updated to fix naming in character creation menu. Updated to lower volume of some sounds Workshop ID: 3404906587 Mod ID: VoiceDaryl
Shotgun Range Improver
por 76561197968647786
Tired of shotguns having slightly longer range than melee weapons? This mod adds 50% range to all vanilla shotguns, making them feel much nicer to use. You're still going to get swarmed by a huge pile of zombies and die, but you'll have a lot more fun blasting them before that happens. This mod can be added/removed from existing games BUT it only affects the generation of new weapons; existing shotguns will retain their old stats. Ether find a shotgun in a part of the world you have not yet explored or spawn a new one using debug mode. This mod is for B42 only. Range changes: JS-2000: 12 -> 18 Sawn-off JS-2000: 10 -> 15 Double Barrel: 12 -> 18 Sawn off Double Barrel: 10 -> 15 JS3T: 12 -> 18 No other weapon stats are affected. Workshop ID: 3392940065 Mod ID: NepShotgunRange
Ada Wong - Voice [B42]
por 76561198094288193
Adds new Voice to the Character Creation page. Ada Wong from Resident Evil 6. Let me know what voices I should add next or how I can improve this one :3 Workshop ID: 3401470591 Mod ID: AdaWongVoice
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Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
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