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Project Zomboid Mods & Plugins
Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Noise Maker Plus
por 76561199209041034
This mod adds four different enhanced noise makers. You can create the following items through the crafting tab. -------------- Noise Maker (Pistol) Noise Maker (Shotgun) Noise Maker (Burglar Alarm) Kill Switch -------------- In addition, the enhanced Noise Generator duration is increased to 2 days. Good Luck ! Copy or modify this mode arbitrarily or It cannot be added to the server pack. Donate (helps maintain and update the mod) Workshop ID: 3027105527 Mod ID: NoiseMakerPlus
Print Ingame Time
por 76561197968989085
Very simple mod that prints the in-game date time to the server console. Useful for tools that extract server information from the console. Choose ONE Mod ID... PIT for every 10 minutes, PITaPD to also include player death message, PIT1h for every hour. Workshop ID: 2740018049 Mod ID: PIT Mod ID: PIT1h Mod ID: PITaPD
Fallout-Style Ghouls B41
por 76561198035231228
Feral Ghoul textures inspired by the Fallout series. Made on request of Mereel. Includes textures for zombies, players (non feral) and mixed human-ghoul. Workshop ID: 2800234953 Mod ID: FalloutGhoulPlayerAlt Mod ID: FalloutGhoulPlayer Mod ID: FalloutFerals
Interface Remastered UI
por 76561198041225361
Rediscover Zomboid's User Interface in new shades! - Intuitive moodles - Bigger 3D Character panel with ambient background - Less distracting Interface Layout - New font text - slightly rounded and bigger (Use default font size!) - Inventory Panel and Loot panel disappear when not in use - better focus for combat - New custom icons for context menu, vehicle, profession, items, traits etc. - Fast FirstAid Radial Medicine Menu, press "Y" to bandage or replace bandages on the go! (requires bandaid, bandage or sheets) - Adds modern mouse cursor and crosshair - Neutral zombie outline - less immersion breaking compared to the vanilla green - Reorder bags and hotbar with less intrusive icons - includes customized and modified EquipmentUI - includes custom description tooltips for skills, moodles and traits (multi-language support) - Adds less intrusive overlay when bleeding or sweating . - Loot all nearby corpses, male and female corpses are easier to distinguish now - Removes welcome message and tutorial in main menu - Small red healthbar (optional) ----------------------------------------------------------------------------------------- Does it work in multiplayer, singleplayer, midsave or b41? 4x YES Is it compatible with other mods? Yes, except for similar UI replacement mods With this mod you NO longer need EquipmentUI, reorder hotbar, reorder backpacks, plain moodles, proximity inventory, SpiffUI, mutieicon, bigger avatar and tooltip description for skills, traits or moodles! Load it at bottom/last for best compatibility! How do I get the custom mouse and crosshair? Copy the 2 files "cursor_white.png" and "isocursor.png" from mod folder and replace them in steamapps/common/ProjectZomboid/media/ui ----------------------------------------------------------------------------------------- UIreshaded = without small Healthbar Workshop ID: 3364315172 Mod ID: UIreshaded Mod ID: UIreshadedHPB ----------------------------------------------------------------------------------------- As some of you might already know, modding takes a lot of time and energy, and I don't even get paid for it. So I'd appreciate if you could make a small donation. That would keep up my motivation to maintain mods and create new ones :) Donate: https://ko-fi.com/r3d
Tava Realistic Professions and Skills
por 76561198307940181
⚔️ Tava Professions & Traits Mod New professions and unique traits that fundamentally change your survival experience. Each profession comes with its own compatible trait combinations. 🧩 What Does This Mod Add? This mod adds new custom professions and abilities on top of the game's existing profession system. Professions are designed in a balanced way with competing traits. For example, if you take Marksman, you can no longer select the standard Hunter or Short-Sighted traits. This system makes every character combination a meaningful choice. 👤 New Professions The mod includes 18 custom professions. Each profession comes with its own XP bonuses, special traits, and unlocked recipes. Unskilled (Points: +12) What are you looking at? Create your own survivor. Features: Starts with 12 free points Arsonist (Points: -6) A master thief who can steal any vehicle and more effective with crowbar usage and can craft simple armor. They can also make incendiary bombs. Features: Crowbar Enthusiast, Burglar, Adrenaline Junkie, Dextrous Weapon Specialist (Points: -9) A master of fast reloading and unloading. Can craft bombs and gas masks. Features: Army Knife, Reload Expert, Dextrous Mountain Commando (Points: -10) Mountain training taught him how to survive in this world. Cool-headed and determined. Features: Army Knife, Outdoorsman, Desensitized, Knows animal traps Marksman (Points: -8) A soldier of the old world who eliminates targets while staying hidden. Range +10 and aiming speed +10. Features: Army Knife, Marksman, Inconspicuous Blacksmith (Points: -7) A worker hardened in the iron and steel industry. All metal-working recipes unlocked. Features: Thick Skinned, Blacksmith, Crafty — 60+ metal recipes Tailor (Points: -6) A worker mastered in tailor workshops. All leather and fabric recipes unlocked. Features: Night Vision, Crafty, Dextrous — 50+ clothing/armor recipes Villager (Points: -4) Tired of the city and chose to live in the countryside. Knows animal and farming recipes. Features: Mobilized, Farming/Butchering/Cooking XP — All seed recipes Chef (Points: -5) Effective with short bladed weapons thanks to butchering skills. Knows all cooking recipes. Features: Butcher, Nutritionist — Pizza/Sushi/Cake recipes Technician (Points: -4) Uses engineering knowledge to craft bombs, generators, and radios. Electronics expert. Features: Electrical/Mechanics XP — Generator, Radio, Remote control recipes Car Mechanic (Points: -6) Started in the industry at a young age, hardened by experience. Expert mechanic. Features: Industrial Mechanic — 50% faster install/uninstall, 20% less fuel consumption Traveler (Points: -6) An experienced builder who can construct strong defenses against zombies. Features: Organized, Carpentry Master — Weapon & construction recipes Carpenter (Points: -5) A free spirit who benefits from and embraces Mother Nature. Can set animal traps. Features: Axeman, Outdoorsman, Herbalist Surgeon (Points: -10) Speeds up all treatments by 50%. Carves with short blades like a surgeon. Features: Surgeon, Herbalist, Desensitized Fisherman (Points: -5) Can craft all fishing rods and set fish traps. Survives at sea and on shore. Features: Outdoorsman, Mobilized — Fishing rod/trap recipes Scout (Points: -5) Knows zombie weaknesses and escapes without fighting. Don't underestimate the Scout! Features: Inconspicuous, Outdoorsman, Herbalist, Graceful Wild Hunter (Points: -12) Has merged with nature by following Mother Nature's path. The hardest and most comprehensive profession. Features: Night Vision, Keen Hearing, Superior Intellect, Outdoorsman, Herbalist, Mobilized, Illiterate Teacher (Points: -4) May not know how to survive, but learning is inevitable. Smart, alert, and fast-developing. Features: Night Vision, Fast Learner, Fast Reader, Superior Intellect ✨ Special Traits All traits come free with professions and are backed by Lua code that directly affects gameplay. ⚔️ Weapon Traits Crowbar Enthusiast Weapons: Crowbar, Forged Crowbar Effect: +0.4 min / +0.7 max damage / +0.4 speed Army Knife Weapons: All knife and cleaver type weapons Effect: +0.5 min / +0.9 max damage / +0.6 speed Butcher Weapons: Machete, Butcher knife, Meat cleaver and Knife types Effect: +0.7 min / +1.0 max damage / +0.3 speed Industrial Mechanic Weapons: Pipe Wrench, Screwdriver, Lead pipe, Metal bar, Hammer types Effect: +0.4 min / +0.8 max damage / +0.5 speed Master Carpenter Weapons: Hammer, Sledgehammer, Wooden hammer and all hammer types Effect: +0.4 min / +0.8 max damage / +0.6 speed Surgeon Weapons: Scalpel, Hunting knife, Scissors, Letter opener, Knife types Effect: +0.8 min / +1.3 max damage / +0.6 speed Mobilized Weapons: Pitchfork, Shovel, Wooden spear and all spear types Effect: +0.3 min / +0.6 max damage / +0.4 speed 🔫 Fire Weapon Traits Reload Expert Effect: Loads and unloads 2 bullets at once into magazines Condition: Requires Reloading level 4+ Marksman Effect: Aiming time -10 (Slower) / Range +10 Condition: Firearms only — bows and slings excluded Short-Sighted (Vanilla Penalty) Effect: Aiming time -10 (slower) / Range -10 Condition: Applied automatically if you have the Short-Sighted trait ⚡ Skill & Passive Traits Superior Intellect Effect: Permanent x3 XP multiplier for all skills except firearms Note: Conflicts with Slow/Fast Learner Surgeon (Pasif) Effect: Scratch/cut/deep wound/burn healing speed +50% Note: Conflicts with First Aid trait Pacifist (Modded) Effect: Melee & firearm skills capped at max level 3 Note: Permanently removed after killing 1000 zombies Industrial Expert (Araç) Effect: Vehicle install/uninstall 50% faster and 20% less fuel consumption Note: Requires Industrial Mechanic trait ✅ Compatibility - ❌ Build 41 — Version 41 is an old version and support has ended!!! - ✔️ Build 42 — Fully compatible - ✔️ Multiplayer — Full support - ✔️ Sandbox — Works flawlessly - ✔️ Largely compatible with other profession mods Made in Turkey, meticulously balanced. Your feedback directly contributes to the mod's development. Good luck surviving! 🧟 Please report any bugs in the Bug Report channel in Discussions. Workshop ID: 3329417456 Mod ID: Tava Realistic Professions and Skills
Dangerous Zombies
por 76561198001763646
Zombies that you collide with or run into will grab a firm hold onto you and they will attempt to bite you. (Updates currently On Hiatus) - Tested on Build 40 Stable and IWBUMS Build 41. Side-by-Side Comparison Video: https://www.youtube.com/watch?v=g0zH5EAFMgo I created this mod to add a bit more realism. It seemed a bit unrealistic that one can run straight into 1 or 2 zombies and not risk getting attacked or grabbed. Mod Info: - Zombies that you collide with or run into will grab a firm hold onto you and they will attempt to bite you. They will not be able to grab if they are hit or shoved. - If they grab you, you won't get hurt as long as you hit or shove them before they attack. - It is possible to sprint out of their grabs, but that may or may not save you depending how close they are once they attempt their attack. Workshop ID: 2013479771 Mod ID: DangerousZombies
Working Elevators
por 76561198008930978
Should work on B42 now. This mod attempts to enable all elevators. Face an elevator, and right click the square one of it's doors is on. This can be difficult when you can't see the doors, sorry. In 41, will not go below z level 0. Elevators must be powered, either by the main grid or within the activity radius of a generator. Mod works regardless of which direction the elevator is facing. Works with elevators with offset exits, like the Grand Ohio Mall. If you find an elevator that doesn't work right, let me know the x,y coordinates so I can try to work it out. Fixed some issues with an abandoned mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2730158335 As far as I'm concerned, do what you will with this mod. Workshop ID: 3219618998 Mod ID: WorkingElevators Workshop ID: 3219618998 Mod ID: WorkingElevators
Airsoft Guns [41.78]
por 76561198448639509
This mod adds weapons and other airsoft-related objects to practice aiming. Items List: -Airsoft Pistol -Airsoft Shotgun -Airsoft Ammo Jar -Airsoft Ammo -Airsoft Shotgun Ammo -Airsoft Shotgun Ammo Box -Airsoft Pistol Clip Information about weapons: -They cannot be repaired (at least for now). -All weapons do 0.1 damage. -Can be found in gun shops, police stations and anywhere else with less chance. -They have the same durability as real weapons (at least for now). -They make noise in a radius of 10 tiles. The weapons do not do much damage, they are only to raise the level of aim. Any bug or problem leave it in the comments. Workshop ID: 2079475791 Mod ID: AirsoftGuns Workshop ID: 2079475791 Mod ID: AirsoftGuns
Arsenal(26) Gunfighter [bei]
por 76561198819248153
服务器自用 Workshop ID: 2809329923 Mod ID: Arsenal(26)GunFighter
[B41/B42] Toyota GR Supra MK V
por 76561198046849708
Add the thrill of modern speed to your apocalypse! This mod brings the Toyota Supra MK V to Project Zomboid. While not exactly era-accurate, this sleek sports car is ready to tear up the undead streets. - Fully animated hood, trunk, and doors with visible interior. - Uses vanilla sports car parts for repairs and maintenance. - Capable of towing, can be towed. - Comes in six colors: White, Black, Pink, Red, Blue, and Yellow. Survive the end of the world in style — take the Supra for a spin! FAQ - Is it B41 Compatible ...? - It has been requested to work for B41, but does work on both b41 and b42, - Does this mod work with ...? - This mod adds completly new vehicle, with custom models/textures/animations and is using Vanila Vehicle Parts and mechanics for it to work. Unless other mod changes those, i see no reason for it to not work. - Can it be used midsave? - Like other vehicle mods, you can enable it midsave, but in order to find it you might require to visit new areas. The car itself is quite rare. - Can it be removed from save? - If you remove vehicle mod from save, it usually turns into other random vehicle. - Will you add option to armor it or "XYZ" feature? - This mod has been requested and has all features that have been requested. This mod has been requested by: Pandize Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. Workshop ID: 3462473897 Mod ID: SupraMKV
[Legacy] - [41.78.16] - Lua Server Commands: Custom server commands for PZ (RCON Supported)
por 76561198017173991
This is outdated. Use the newer version here: https://steamcommunity.com/sharedfiles/filedetails/?id=3243738892 A minimalist Java & Lua mod for additional commands for Project Zomboid servers. Forwards generic commands passed by the console & RCON to the server Lua codebase. Command syntax: '/luacmd <command> <varargs>' Link to Java patch 41.78.16 V4 (with instructions included): https://drive.google.com/file/d/1Ff5aYyDGbXgzb1tiJ4xF9cToDQKbD0nm/view?usp=sharing Example for implementing a command: https://gist.github.com/JabDoesThings/55324676bfd7e896cdf6aaae7643b40e Support If you have any questions that cannot be answered here, ask in the PipeWrench section of my Discord server: https://discord.gg/u3vWvcPX8f If you like what I do and helped your community a lot, feel free to buy me a coffee! - https://ko-fi.com/jabdoesthings - https://www.paypal.com/paypalme/JabJabJab Join my Discord: https://discord.gg/u3vWvcPX8f --- Workshop ID: 2825060402 Mod ID: lua_server_commands
Car Tweaks
por 76561198218057457
Adds changes to cars that makes them more accessible in multiplayer. NEW: Adds variability in engine disassembly and reassembly depending on mechanics level! When disassembling there is a 20% minimum for each spare engine part, and at higher mechanics level you can get down to 5% condition per engine part! When repairing there is a 2% minimum per spare engine part, and at higher mechanics level you can get up to 6% per engine part. Recipes: Spare Engine Parts: - 2 Aluminum - 1 Small Metal Sheet - Propane Torch 8/100 Player must have Mechanics level 4 and Metalworking level 4 to use this recipe. Player must read "The Metalworking Magazine Vol. 4" to learn this recipe. Notes: I wanted to add a bit of randomization to disassembling and repairing engines. I felt this would offer the most balance since it is also dependent on your mechanics level. Special thanks to Rome's Efficient Repair, which wasn't multiplayer capable, as the mod gave me the idea to make some sort of system like this. I felt Rome's Efficient Repair was a little too overpowered, so I dialed it back a bit while also offering the same kind of compromise. This mod is also entirely multiplayer capable, as that's my main focus. So far in my multiplayer experience everyone keeps taking the engine parts from random cars. The "changes" this mod will attempt to incorporate aims to fix this poblem. Specifically for Spare Engine Parts, developers had designated a "MetalValue" of 30 for spare engine parts. Aluminum has a value of 5, Small Sheet Metal has a value of 20, hence why it takes 2 Aluminum and 1 Small Metal Sheet. Workshop ID: 2719050833 Mod ID: cartweaks
Two Weapons On Back
por 76561198316785177
updated to B42.20 Workshop ID: 3664310933 Mod ID: TwoWeaponsB
{B41|B42 Abandoning} [QoL Patches] BinaryDimension
por 76561198029363618
After B42 update and upstream mod changes, it seems they've already reduced texture size, however, since this mod still only affected old version both 41 and 42, there's no plan and time to update for recent versions now... This is an improvement of patches for BinaryDimension, for both version of mod between 41 and 42 but <42.15 Contents of patches - Reparse missing textures of Ponytail and Twintail masks - Hide character hair whenever your character are wear masks to override character face. - Swap icons of Leather Wear clothing that wrongly parsed between Tank Top <-> Vest - Regenerate GUID of clothing items update on May 2024 to build a compatible bridge for custom clothed zombies in VariableSkin contents spawning mod, until maintainer regenerated GUID for those items properly. - Reconsidered clothing and crafting scripts for Orbit, so you can create and wear this clothing set properly. - {Optional}"Optimised" version of mod that also resize large clothing textures to 2048x2048 size. Note: Require its clothing mod, then place mod order like these example... B41 Regular mod = BinaryDimension, mod = BinaryDimension_QoLPatches, B41 Optimised mod = BinaryDimension, mod = BinaryDimension_QoLPatches-Optimised, B42 Regular mod = \BinaryDimension42, mod = \BinaryDimension42_QoLPatches, B42 Optimised mod = \BinaryDimension42, mod = \BinaryDimension_QoLPatches-Optimised, Workshop ID: 3166670245 Mod ID: BinaryDimension42_QoLPatches Mod ID: BinaryDimension42_QoLPatches-Optimised
Realistic Disease Mod[B42 stable]
por 76561198003502201
Realistic Disease Mod – More Depth, More Danger, More Immersion This mod expands Project Zomboid with a realistic and detailed disease system. Every illness is based on real medical causes, symptoms, and environmental factors. Diseases are no longer short‑lived; they can last for several days and arise from understandable conditions, player decisions, and environmental influences. This mod is under active development and leaks some features Main Features - Realistic disease causes Colds, flu, pneumonia, gastrointestinal infections, wound infections, tetanus, rabies, plague, malaria and many other diseases arise from real risk factors such as cold, wetness, injuries, dirty hands/face, contact with corpses, insect bites (not yet available), or bites in general. - Symptoms with real logic Each disease has its own chain of symptoms: fever, nausea, weakness, loss of appetite, hallucinations, pain, neurological issues, and more. - Environment‑dependent triggers Temperature, humidity, wind, body wetness, hygiene, proximity to zombies, corpses, stress, nutrition, and exhaustion all influence the risk of getting sick. - Dangerous complications An untreated cold can develop into pneumonia. Wounds can become infected, weakening your immune system. Bites can cause rabies or infections. - New survival strategies Pay attention to clothing, hygiene, nutrition, sleep, and your surroundings to stay healthy. Gameplay Impact - Diseases are the result of your decisions. - Hygiene, weather, and injuries become more important. - Medical treatment becomes more strategic. - Symptoms must be observed and interpreted correctly. - Each disease has its own risks, progression, and treatment options. Dynamic Immune System Your character now has a real immune system that determines how susceptible they are to diseases. It reacts to what you do in the game. - Nutrition plays a major role Regular and sufficient nutrition keeps the immune system stable. Long periods of hunger or poor food intake weaken the body and increase the risk of getting sick. Good, regular meals help maintain a stable immune system. - Injuries weaken you Every scratch, cut, or major injury challenges the body. Frequent or poorly treated injuries lower immunity and make infections more likely. - General condition matters If you are constantly overtired, dehydrated, soaked, or completely exhausted, it directly affects your defenses. - Diseases influence each other If you are already sick, your immune system is busy and you become more vulnerable to additional problems. A small cold can turn into something more serious if you don’t take care of yourself! Blood Sugar System This mod introduces a realistic blood sugar system that reacts to nutrition, activity, and diseases. Low blood sugar (hypoglycemia) and high blood sugar (hyperglycemia) affect stamina, concentration, mood, and even the risk of dying. - Nutrition becomes vital Pay attention to carbohydrates, proteins, and regular meals to keep your blood sugar stable! Poor nutrition, fasting, or excessive sugar intake have direct effects on your health. - New risks and synergies Diseases like diabetes make blood sugar management even more important. (Not yet available) If you like this mod, a thumbs up would be much appreciated! Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. What's supported - Build 42 Definitely not supported - The mod Realistic Temperature Mod Workshop ID: 3629659534 Mod ID: DiseaseMod Workshop ID: 3629659534 Mod ID: DiseaseMod
CarWanna Addon Megapack
por 76561198093830923
This pack contains pink slip scripts for most popular vehicles and vehicle packs on the workshop. I've tweaked some known CW Addons like KI5 and fhqwhgads's Vehicle Pack as well as adding in vehicles that were recently released. You do not need to activate all listed Mod ID's, just activate the mod you will use in this pack. Keep in mind that some of these are already available on the workshop, however I've updated them to include recently released vehicles and made personal tweaks. Which spawns vehicles in much better condition. Will the mod I choose work even if I don't have all the vehicles of that mod? Yes, the main mod will check if the car the pink slip spawns exists before adding it to the loot table if you are using the pink slip loot feature for drops and zombies. If you are using this as a addon for a shop for a server you simply don't add the pink slips. If you do add a pink slip for a vehicle that doesn't exist, the Project Zomboid game will pick one at random. Special thanks to Xyberviri for providing us all their CarWanna mod and for fair use of their content. This pack will be maintained and updated whenever new vehicles are released into any of the vehicle mods. I may or may not do further tweaks to the recipes in the future. If the core mod CarWanna updates to something new, I'll do my best to update this pack as well to avoid any issues. A Note on My Mod's Authenticity: All mods that I publish stem from original ideas, often inspired by browsing the PZ workshop. On the rare occasion that a mod isn't entirely my own concept, I ensure to obtain explicit permission from the original creator before proceeding. If their workshop page allows open contributions or modifications, I honor those terms. I'm proud of the progress I've made as a self-taught novice programmer, having invested time and effort into understanding the complexities of modding for Project Zomboid. Every modder starts somewhere, and I began with basic mods, just like many others. I encourage a supportive and constructive modding community. Let's celebrate creativity, encourage growth, and refrain from baseless allegations. We're all here to contribute and enjoy the world of PZ modding. ❤️ Enjoying my mod? I'll be grateful with only two clicks from you to like and favorite my mod. Thank you! Feel free to buy a bread crumb for me. Any donation will help me not starve and continue modding. Modpacks? Yes, you may freely use my mod for your own personal, community, server, pack, mod, or any other use as long as you properly credit me wherever it roams. Workshop ID: 2917101207 CarWanna Pink Slips: Vehicle List Mod ID's Armored MH MkII cwMHMKII Armored MH MkII plus cwMHMKII_Plus Autotsar Collection cwATA Aquatsar Yacht Club cwATA Autotsar Motorclub cwATA Autotsar Trailers cwATA Buick Riviera 1969 cw69Riviera '87 BMW E30 cwBMWe30 Cyt Vehicle Collection (Except: Shark and Cytt's Kentucky Car Overhaul) cwCyt Dash Roamer cwDashRoamer Dr. Gustavo's Mafia 2 Vehicle Collection cwMafia2 ExtraNoise's Vehicle Collection cwExtraNoise Federal and State Park Rangers Pack 4.0 Update cwFSPRP fhqwhgads' Vehicle Pack - The Motorious Zone & Other Vehicles cwFHQ Filibuster Rhymes' Used Cars! (FRUsedCars Version) cwFB Fiat Spazio 147 cwSpaz147 Fiat Fiorino cwFiorino Fiat 500 1957 cw57fiat 1970 Ford Mustang Boss 302 (MP) cwMustang302 1990 Gavril Grand Marshal cwGGMarshal Ivailo's BeamNG Vehicle Collection cwBeamNG KI5's Vehicle Collection cwKI5 Kentucky Emergency Services Pack (B41) Ver. 6.1 - QUALITY OF LIFE OVERHAUL WIP cwKESP Kentucky Emergency Services - Bowling Green (B41) Ver. 2.0 cwKESBG Kentucky Emergency Services - Disaster Relief Agencies Expansion Pack cwKESDRAEP Ligier JS8 1982 cw82Ligier M4 Sherman Tank cwM4Sherman M113 APC by Papa_Chad cwM113 Mazda 1993 RX-7 (JM1FD) USDM cwKG93RX7FD Mitsubishi Eclipse '95 cwEclipse95 '04 Mitsubishi Evo 8 cw04MitsEvo8 MH MkII Trailer cwMHMKII_Trailer Nissan Skyline GTR R34 cwGTRR34 Nissan 240SX With Anims cwNissan240SX Oldham & Henry county liveries for Filibuster's Used cars Emergency vehicles cwOHCLFB 1989 Porsche 911 Turbo cwPorsche911 Renault Fuego GTX II - 1988 cw1988fuego Renault Trafic 1990 cw90Trafic Special Emergency Vehicles & FBI for Filibuster Rhymes' Used Cars! cwSEVFBI Toyota Hilux '89 cw89Hilux Twinkies & Twinkies Van cwTwinkiesVan UH-60 Black Hawk cwUH60 UH 60 Helicopter SP/MP I V 2.0 cwIVUH60 W900 Semi-Truck cwRotators Water Trailer cwRotators '89 Vauxhall Astra cwVauxAstra ZSL92 Infantry Fighting Vehicle WZ551 cwWZ551 Zombie Harvester cwZHarvester
[B42] Bicycle! (lite)
por 76561197971580262
THIS MOD IS DEPRECATED, IT WILL NOT RECEIVE ANY MORE UPDATES. I RECOMMEND USING THE MAIN MOD NOW, IT'S VERY STABLE AND WORKS WELL WITH OTHER MODS This is a lite version of B42 Bicycles! It's made to be compatible with all other mods and has less features. Extra special big thanks to Nik for making the new bike model and attachments, as well as helping set up the attachment system! Extra special big thanks to Viruana for letting me use their spawn system! Special thanks to Albion, Sir Doggy Jvla, Paddlefruit, DrStalker, Jimbeamdiablo, and CrystalChris from the Project Zomboid discord for helping answer my questions! There's also a skateboard! And a kick scooter! ------------------------------ FEATURES ------------------------------ - A rideable bicycle that increases movement speed while equipped. Right click on the bike and use context option "Hop on" to ride. - Hold SHIFT to go faster! - Hold Right Mouse Button or CTRL to steer using the mouse. - Press E while near a bicycle to hop on, and press E again while riding to hop off. Can be changed to a different button in mod options. - Riding the bicycle without holding SHIFT takes as much stamina as walking (none), and holding shift takes as much stamina as running. - The bicycle speed can be adjusted in mod options. - Immersive Mode toggle in mod options, with it enabled you will go slightly slower on rough surfaces like grass/gravel/sand/dirt. - Spawns in garages, storage units, sport stores, and a few other places where it makes sense to find bicycles. - Is affected by leg/foot injuries and health. If you have a broken leg or foot then you can't pedal at all. ---------------------------- MOD INCOMPATIBILITIES ---------------------------- There should not be any incompatibilities, but please let me know if you find any. ------------------------------ FAQ ------------------------------ Why can't I remove/attach the containers? Because this is the lite version of the Bicycle and does not have the attachment system implemented. This was done so that the mod is compatible with all other mods, like inventory tetris. ------------------------------ PLANNED FEATURES ------------------------------ - Add more animations like turning/breaking/falling off/doing wheelies - Add tricks ---------------------------- KNOWN ISSUES ---------------------------- If you have any issues, please join my Discord and post in the Support channel: This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod. While appreciated, I absolutely do not expect any donations, and I will still try to make this the best mod I can whether or not I get donations! Workshop ID: 3499028882 Mod ID: BicycleLiteMod
Extensive Health Rework Evolved
por 76561198079270621
This mod expands the medical side of Project Zomboid with new diseases, symptoms, treatments, diagnostic tools, blood-related mechanics, medical knowledge progression, and a more punishing survival experience. Project Zomboid health is often simple enough: patch the wound, disinfect it, take some pills, hope the bite was not that bite. This mod makes your character’s body feel more fragile, unpredictable, and dangerous to ignore. 🖥️EHR Health Monitoring New health monitoring UI with disease information, active medication and body status. To open new health panel press H (can be configured in Mod Options, not sandbox) Vanilla health panel still can be used, check mod options to configure what your primary health panel will be. EHR panel opens in compact mode by default, you can change that in mod options as well The mod adds a wide range of new illnesses and medical conditions designed to fit naturally into Project Zomboid’s survival loop. Diseases can be caused by wounds, corpses, contaminated food or water, poor conditions, temperature exposure, toxins, infection, untreated injuries, mental and other survival-related risks Some illnesses are mild and manageable. Others can slowly spiral out of control if ignored. Symptoms may overlap, making diagnosis less obvious and forcing the player to pay attention instead of treating every problem like “just take antibiotics.” For more detailed info of every disease please read pinned topic in discussions Extensive Health Rework Evolved adds new medical items, medicines, tests, and treatment tools. Some treatments are designed for specific conditions. Others may reduce symptoms, slow disease progression, or help recovery. Using the wrong treatment may be useless, risky, or simply a waste of supplies. The mod introduces more detailed medication behavior. Different medicines can affect different symptoms and conditions. Some may help reduce fatigue, endurance penalties, infection risks, or specific disease effects. Medication can have active states, doses, side effects, durations, and condition-specific usefulness. The goal is to make treatment feel more intentional instead of turning every illness into a one-button fix. Some medication can be found in houses, more advanced in clinics and hospitals, and top tier experimental ones in secret research facility and military bases. New Medical Crafting New recipes to make survival in wilderness more manageable but it will not replace clinical items. Medicinal Plant Search Players with enough medical and foraging knowledge or read the special flyer can inspect suitable bushes for useful plants. Search spots are hidden at first, so you must identify promising signs by hand. Some spots may hide thorns and can scratch your hands unless you wear intact gloves. Hive & Spiderweb Search Some trees may contain honeycomb or spiderwebs. Not every tree is useful, and inspected trees cannot be searched again for some time. Move your hand carefully through the tree area, avoiding bees and spiders. Collected honeycomb and spiderwebs are used in medical crafting. The mod expands blood-related gameplay with new mechanics connected to blood loss, blood types, transfusions, and dangerous complications. Blood is no longer just red decoration on your shirt after missing one fence swing. Blood level can be tracked by new special medical watches 🪡New Suturing minigame Vanilla suturing system is really forgiving and does not require player skill or medical skill practically at all. New suturing system adds depths to this mechanic and respect your character's first aid skills. If your suture is not good enough, there is a 40% chance of triggering cellulitis that if untreated will give severe complications. So keep your hands steady and don't rush(unless you bleeding to death and running from zombies. Then cellulitis is the least of your problems) The more First Aid you have the easier it's become (Can be turned off in sandbox settings, but why?) 🤧Immune System EHR now includes a dynamic Immune System that reacts to your character’s physical condition. It does not grant complete immunity or cure active diseases. Instead, it slightly increases or decreases the risk of contracting supported diseases. Your immune condition is displayed in the Immune System tab of the EHR Medical Panel. 📻The mod includes atmospheric radio content connected to health, survival, and the collapse of the world. A daily broadcast on 47.0 Mhz features Amelie Crowe, a radio host whose story progresses over time. Her transmissions may include medical advice, survival warnings and personal reflections 9 AM – medical advises which gives small first aid xp 3 PM – Storry progression 9 PM – Useful knowledge of different diseases The broadcast is intended to add atmosphere, worldbuilding, and a sense that someone out there is still trying to explain the end of everything — badly, beautifully, and probably while running out of supplies. 👩⚕️ A new perk with unique skill EHR surgeon gives you First Aid 10, special perk that works with scalpel and full knowledge of all diseases 📑Diagnosis and Medical Knowledge Not every condition is immediately obvious. Press J to open handbook and see what knowledge you have about diseases The mod gives more value to medical skill, books, and proper diagnosis. Some diseases may share similar symptoms, and the player may need specific knowledge or tools to better understand what is happening. Specialized medical flyers can help the character identify illnesses, understand symptoms, and choose the correct treatment. Medical knowledge matters now. ⚙️Combability ✅Antibodies ✅Mini Health Panel (A bit overlap for now) ✅Red Days ✅Raven Creek (medicine spawns fine) ✅Lifestyle: Hobbies (Some diseases have interactions) ✅Unseasonal Weather 🟡Realistic Temperature (I decided to stop trying to make it fully compatible since It requires changing RT itself, so if you want full compatibility with indoor temperatures use this mod Indoor Climate) ⛔Other health reworks What build? Does it work in MP ✅42.20 B42.19 seems work fine Works on B42.18 (may work on B42.17) MP should work now (I'm mostly focusing on SP, so MP will have bugs for sure since i'm the only one working on it and it's hard to test everything in MP) For admins if you need heal specific player use this command - /ehrfullheal PlayerName ❗Mod is in active development so it's good idea to backup your saves Workshop ID: 3726328119 Mod ID: ExtensiveHealthReworkEvolved
[B42] Better Building
por 76561197971580262
A mod that aims to improve the building experience in B42. Pairs well with my Diagonal Floors and Roads mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3445913478 ----------------------------------------------------- FEATURES ----------------------------------------------------- New bindable hotkeys: - SHIFT + Z to open build menu Builder's Hotbar: - Keyboard and mouse instructions: ---- SHIFT + X to open a new hotbar which can have build recipes assigned to it. ---- Can be dragged and placed anywhere on the screen. ---- Assign recipes by opening build menu and either hold down a number from 1-8 and click the recipe you want to assign, or click the assign button next to the favourite icon on the recipe. ---- Build recipes from Builder's Hotbar by holding SHIFT and pressing the assigned number key (1-8). ---- Re-arrange recipes on the Builder's Hotbar by clicking and dragging. ---- Remove recipes from Builder's Hotbar by right clicking the icon in the hotbar. ---- Assigned recipes and position - Gamepad instructions: -- To assign a recipe: ---- Open the build menu (hold BACK and select Build). ---- Navigate to your desired recipe and press X. ---- Select a hotbar slot and press RB to assign the recipe. -- To build a recipe: ---- Hold RB and then hold Left on the D-Pad to open the recipe menu. ---- With RB released (but Left still held), choose the recipe you want to build and then release Left. ----------------------------------------------------- KNOWN ISSUES ----------------------------------------------------- - Gamepad support is not working for player 2 if playing split-screen. Will fix soon. - Some other non-breaking minor issues with gamepad support. ----------------------------------------------------- PLANNED FEATURES ----------------------------------------------------- - Make it possible to have several Builder's Hotbars - Make it possible to switch between different Builder's Hotbars - Add some slots that shows your last used recipes (suggested by @Cyber_D) - Add a building preview mode, so even if you don't have the materials to build something, you can see what it looks like (Suggestion taken from a thread by cheezicle on reddit) - Add a planning mode, so you can place down markers for objects you want to make, without having the materials for it. Then you can bring materials to the marker and build it piece by piece. Similar to how Medieval Dynasty or The Forest does it Please give me your suggestions for more features to add that can make the building experience better! ---------------------------- This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod. While appreciated, I absolutely do not expect any donations, and I will still try to make this the best mod I can whether or not I get donations! Workshop ID: 3448915927 Mod ID: BetterBuildingMod
Tactical Organization Solutions Continued
por 76561199116881450
Tactical Organization Solutions Updated and maintained for Build 42.20 A collection of Pelican-style tactical cases designed for secure, organized storage. This mod adds three case sizes — Small, Medium, and Large — each available in seven different colors. These cases are intended for military, survival, and technical environments, and can be found in most military areas as well as locations where toolboxes commonly spawn. Case Sizes & Default Capacities - Small Case: 15 capacity - Medium Case: 25 capacity - Large Case: 45 capacity Each case features: - Custom open and close sounds - World models with correct scale - Multiple color variants - Balanced weight and weight reduction Sandbox Options All aspects of the cases can be customized via sandbox options: - Spawn rate - Capacity - Weight - Weight reduction Important note about capacity limits: Build 42 vanilla enforces a hard engine limit where the total of Weight + Capacity cannot exceed 50. Because of this, sandbox values above this limit may be automatically clamped in vanilla games. If you are using a capacity limit bypass mod, higher capacity values (up to 10000) are fully supported. Changes in This Version - Updated and maintained for Build 42.13 - Removed admin-only case - Adjusted default large case capacity from 50 to 45 to respect vanilla limits - Expanded sandbox configuration options - Improved stability and compatibility for B42 Credits - Original Mod: Tactical Organization Solutions - Original Authors: Fool and JohnnyBonny - B42 Sandbox Extensions: Bananaut - B42.13 Maintenance & Compatibility: MasterGG Special thanks to Chuckleberry Finn for providing automatic translations across all supported languages. This is a community-maintained continuation. The original design, balance, and intent of the mod have been preserved. Support the Mod Support the Project If you enjoy this mod and want to support future updates and new systems: Your support helps expand the project and keep development active. Every contribution makes a difference. Thank you for your support! ❤️ A like or favorite helps a LOT! Workshop ID: 3626886187 Mod ID: TactOrgSol_Continued
Scary Scary Zombies
por 76561198048683432
Thinking that zombies are not scary enough? Then look no further! This mod aims to make zombies more scary and sinister by adding blood, gore and new features like exposed rib cage or guts out, or half face torn off for our beloved zombies. There is also some time scaling - older corpses will have more rotting going on, and will have darker blood and gore on them, sores and rot spots etc COMPATABILITY: This mod retextures zombies so it will not work with mods which also retexture zombie bodies (ex: "Afraid of Monsters") and will work perfectly with most(perhaps any) of cloth mods Workshop ID: 2745330773 Mod ID: pz_scaryz
WheelBarrow - Undead Relent
por 76561198062782667
a craftable wooden wheelbarrow, to move items around, using both hands, useful to a ton of items, or using both hands to increase item weight capacity (hydrocraft not required) This mod extract as standalone mod wheelbarrow from HydroCraft, including and upgrading PFG (PushFromGround) an Cart alternative without extra lib, to handle move many items (can hold 180 with 100 weight reduction) Credits to Gyropilot and Reifel for the original mod https://discord.gg/undeadrelent Workshop ID: 3049114876 Mod ID: WheelbarrowUndeadRelent
Hershel Greene's Farm
por 76561198282555633
Hershel Greene's Farm Based on The Walking Dead The Game: S1E1 Cell: 26x30 Discord server of Ktorr2 mapping. Note: This map won't be transferred to B42 due to lost files in an old PC of mine. This mod is © 2025 Ktorr2. Reuploads, edits, or redistributions are not permitted without explicit permission. Only the Steam account "Ktorr2" is authorized to host this mod on the Steam Workshop. Workshop ID: 3333833316 Mod ID: hershelgreenesfarm Map Folder: Hershel Greene's Farm
1991 Skoda Rapid 135
por 76561197970206233
Skoda 130 Rapid is a fastback coupe version of one of the most recognized Czech car - Skoda 120. Often referred to as "poor's man Porsche" due to it's rear wheel drive / rear engine layout, however nowhere near the power or build quality. The latest model had only about 60hp, wrapped in a light 900kg body. It's a common vehicle, not much armor / protection. My first mod for Zomboid , so it's still a long learning journey For the next vehicle, I might be adding few more of the additional features like window protection. But wanted to get this one out and gather feedback I would also like to thank you to my co-author, TTAJ1bl4, who has added all the animations, as well as some additional improvements, so that it looks even better Workshop ID: 3148663266 Mod ID: 91rapid
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