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Mods y complementos para Project Zomboid
Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
True Music Addon: Minidoracat 服專用油歌
por 76561198033176898
Minidoracat 服專用油歌,從QQ音樂抓來的999+評論歌單 目前一共 385 首歌 Workshop ID: 2862114185 Mod ID: CatMusic
Better Gamepad UI (Not updated for B42)
por 76561198101624353
"For anyone who is waiting for an update for B42, I will not be updating this until B42 is more stable. I have no interest to get back into modding until B42 is complete as I would most likely have to fix stuff again after the stable build, and I'm personally not that experienced with modding considering this was a rather simple adjustment to the Gamepad UI. For now, you could revert back to B41 since B42 is really buggy anyways, or find an alternative. Sorry if anyone is disappointed." - - - Default Gamepad UI re-positioned. Currently the Inventory and Loot windows were adjusted so they don't take up so much space. This will be updated later but for now it's recommended to stick to 1920x1080 resolutions or smaller. Slightly higher resolutions still work but might not be positioned quite right. Other UI adjustments MIGHT be changed later but that's a maybe. If you haven't yet, check out the complete Playstation Prompts. https://steamcommunity.com/sharedfiles/filedetails/?id=2824754734 Workshop ID: 2825579266 Mod ID: BetterGamepadUI
[B42.18+] No Vanilla Vehicles!
por 76561199380402041
This mod was created to remove the game's original vehicles as cleanly and reliably as possible. Unlike older or outdated alternatives, it is designed to work more consistently in both singleplayer and multiplayer environments. Compatibility Notice: Conflicts may occur with mods that also modify vanilla vehicle spawn systems. Examples: VVE, KI5 Replacer For this reason, using this mod together with other replacer/spawn editing mods is not recommended. Additionally: Burnt vehicle spawns and trailer spawns are not included in this mod’s scope and will remain unchanged. Main goals of this mod: * Remove vanilla vehicle spawns * Prevent story/random vanilla vehicles from appearing * Provide better compatibility with modded vehicle setups * Preserve server balance and immersion Note: This mod does not individually support or edit every vehicle mod. For the most stable experience, using a fresh save/server is recommended. Special thanks to Пупсич for the support and feedback. Workshop ID: 3731419514 Mod ID: stanczyknovanilla
Paintable Crowbars
por 76561198280996365
Paint your crowbar in every paint colour available Includes: - Paintable Crowbars: what it says on the tin. - Custom sound effect options: Option to replace the crowbar's sound effects with the sounds from Half-Life 1 and 2 via the modoptions menu. Originally made for users of my Half-Life crowbar mod who want to use the custom sound effects but also this mod. Compatible with - zRe Better Lockpicking - The author added compatibility for this mod, go give him a like! - Common Sense - All custom crowbars added by Paintable Crowbars can be used by the Common Sense mod. - More Traits - Compatible with "Gordanite" trait. Incompatible with: - Realistic Durabilities - Everything will still work but only the vanilla crowbar's statistics will be changed. I might include an option that does the same thing, though, you can just repair your crowbar by repainting it. - Any other mods that add custom features to the vanilla crowbar will have similar issues. Note: - The "Mod Options" mod is required if you wish to use the custom sound effects included in this mod. The mod is designed to be usable with or without "Mod options", so it can safely be ignored if you do not want to use this feature. - This mod adds custom items to the game. That means it can safely be added to existing save files but it may be difficult to find items added by this mod, as they will only spawn in loot locations that have not yet been generated. - This mod should be safe to remove from save files but all items added by this mod will disappear if you do so. B42 update Getting this mod working in B42 will take some time, I do not know when it will be ready. There are some structural changes I've been wanting to make to this mod and now is the perfect moment to do so, since everyone will have to start a new game anyway. Hopefully this will make the B42 version of the mod more compatible with other mods and easier to maintain. Thank you for your patience. Any feedback is appreciated, please report any issue that could be caused by this mod. Collection of my PZ mods: Mod info: Workshop ID: 2868845787 Mod ID: PaintableCrowbars Mod ID: PaintableCrowbars_SND_HL1 Mod ID: PaintableCrowbars_SND_HL2
Eiskaffee Drinks [B41/B42]
por 76561198048783002
Eiskaffee Drinks Commissioned by FolfieTheWox This mods adds two drinks, Iced coffees called "Eiskaffee" sold in blue boxes. - Can be found in two sizes, Small (0.5L) and Large (1L). - Spawnable in zombies and house/store fridges. - Drink Stats: 500 Calories -15 Fatigue -50 Thirst -10 Unhappiness Workshop ID: 2990370667 Mod ID: Eiskaffee
Fists of survival
por 76561199116881450
Fists of Survival A complete hand-to-hand combat overhaul for Project Zomboid Build 42. Forget bats, axes, and knives—survive the apocalypse using nothing but your fists. FightZ introduces a brand-new progression system, unique animations, specialized traits, glove mechanics, and a dedicated combat skill designed exclusively for unarmed fighters. Features - New Fists skill with progression from Level 1 to Level 10. - Five vanilla-style skill books to increase Fists XP gain. - Designed specifically for players who want a true hand-to-hand playstyle. - Fully compatible with Multiplayer. - Build 42 only. Three Unique Traits Aspiring Fighter (+1) - Allows unarmed combat. - No additional combat bonuses. Fist Initiate (+4) - Starts with 1 Fists skill level. - +75% Fists XP gain. - Reduced hand scratch damage while wearing gloves. - Unlocks increased glove damage starting at Fists Level 7. - Can level Maintenance while fighting with gloves. Fist Fighter (+10) - Starts with 3 Fists skill levels. - +125% Fists XP gain. - Has access to every unarmed combat benefit from the beginning. Glove Damage Bonuses Different glove categories provide different damage bonuses. - Cloth Gloves: +5% - Rag Handwraps (Base.Gloves_RagWrap) - Burlap Handwraps (Base.Gloves_BurlapWrap) - Gloves - Hunting Camo (Base.Gloves_HuntingCamo) - Gloves (Base.Gloves_WhiteTINT) - Denim Gloves: +5% to +10% - Denim Handwraps (Base.Gloves_DenimWrap) - Tarp Handwraps (Base.Gloves_TarpWrap) - Fingerless Gloves (Base.Gloves_FingerlessGloves) - Fingerless Gloves - Leather Black (Base.Gloves_FingerlessLeatherGloves_Black) - Fingerless Gloves - Leather Brown(Base.Gloves_FingerlessLeatherGloves_Brown) - Fingerless Gloves - Leather (Base.Gloves_FingerlessLeatherGloves) - Leather Gloves: +10% to +15% - Leather Strip Handwraps (Base.Gloves_LeatherWrap) - Leather Gloves - Brown (Base.Gloves_LeatherGlovesBrown) - Leather Gloves (Base.Gloves_LeatherGloves) - Leather Gloves - Black (Base.Gloves_LeatherGlovesBlack) - Professional Gloves: +20% - Boxing Gloves (Base.Gloves_BoxingRed) - Boxing Gloves (Base.Gloves_BoxingBlue) - Crafted Gloves: +30% - Bone Fingerless Gloves (Base.Gloves_BoneGloves) - Fingerless Gloves - Metal (Base.Gloves_MetalArmour) - Fingerless Gloves - Scrap Metal (Base.Gloves_MetalScrapArmour) - Full Chainmail Sleeve - Left (Base.Chainmail_SleeveFull_L) - Full Chainmail Sleeve - Right(Base.Chainmail_SleeveFull_R) Only gloves can increase unarmed damage. Risk vs Reward - Punching without gloves has a small chance to cause hand scratches. - This risk exists for every trait. - Gloves reduce hand injuries and become increasingly valuable as your fighter progresses. - Maintenance experience can only be earned while wearing gloves. Combo System & Muscle Strain Landing consecutive hits increases Muscle Strain. Combo multipliers increase as follows: - 0.8 - 0.9 - 1.0 - 1.1 - 1.2 - 1.3 - 1.4 - 1.5 - 1.6 - 1.7 - 1.8 - 1.9 - 2.0 The longer the combo, the greater the Muscle Strain. - High Muscle Strain reduces attack speed. - Pain reduces attack speed. - Sleepiness reduces attack speed. - Sleepiness can reduce damage. - Low Endurance can reduce damage. - Pain can reduce damage. One-Handed Fighting Fight even in complete darkness. - Fight with one hand while holding a flashlight. - Fight with one hand while holding a lighter. - Perfect for exploring dark buildings or fighting at night. Vanilla-Friendly Controls - Spacebar shove remains completely vanilla. - Ground stomping remains completely vanilla. - Equipping any vanilla weapon or weapon from another mod automatically disables unarmed combat mode. - Unarmed combat only activates when both hands are empty. - Flashlights and lighters are the only allowed equipped items. - Pushing and stepping on zombies with the space button in vanilla doesn't give experience in the fists skill. New Animations - 6 new punch animations. - 3 left-arm attacks. - 3 right-arm attacks. - 4 new critical hit animations. - 2 left-arm critical attacks. - 2 right-arm critical attacks. Additional Mechanics - Only gloves can increase unarmed damage. - Only gloves allow Maintenance XP to be earned. - Punching gives experience in strength and fitness - Hand scratches are possible when fighting bare-handed. - Weapon-equipped characters automatically leave unarmed combat mode. - Designed to work alongside vanilla weapons and weapon mods. - Multiplayer compatible. - You shouldn't add this mod to old games. It's only possible to add it to new games where you select a fighter trait. - Build 42 only. This mod's permissions fall under TIS's policy Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. The only exception is that servers may freely include this mod in their modpacks, with the freedom to alter it or make modifications as they see fit, as long as credits are properly given to the original creator. Support the Mod Thank you for your support! ❤️ A like or favorite helps a LOT! Workshop ID: 3759676725 Mod ID: FightZ
The Workshop RU
por 76561198079053210
Рто перезалив перевода РјРѕРґР° The Workshop РЅР° СЂСѓСЃСЃРєРёР№ язык, оригинал пропал РёР· мастерской РїРѕ неизвестным причинам Workshop ID: 3157036338 Mod ID: TheWorkshopRU
Woodcutting Skill [B42]
por 76561198076948732
This is a B42 version of Champy's Woodcutting skill. I have updated the mod to work with B42, added the missing text description for the woodcutter perk, and the missing tooltip from the woodcutting skill under survival skills. Other than that, this is all Champy's original work. That said: This mod adds a Woodcutting skill that makes chopping trees and removing bushes easier and more efficient. At level 0, nothing changes from vanilla. The skill is all upsides. (Tree-lopping benefits: *Less endurance used (-5 % per level) *Less calories used ( -12% calories modifier every 3 levels) *Less chance to lose axe condition (+1 every level) *A flat axe tree damage increase (+2 per level) (good for bad axes like the stone axe. Barely noticeable on good axes like the wood axe.) *A rare chance of extra items dropping from medium and large trees (Broken/Disabled in B42.4 - hope to fix this soon) *Makes removing bushes faster and easier (+10% action speed/level when removing bushes) *If you reach Woodcutting level 10, you no longer suffer endurance loss chopping trees. (only available in the new "Screw Balance, I want a Superpower" version) Trait Changes This mod adds a Woodcutter trait that gives +1 Woodcutting for 2 points. Other than that, the following are buffed : Lumberjack occupation: +3 woodcutting Park Ranger occupation: +2 woodcutting Farmer occupation: +1 woodcutting Rancher occupation : +1 woodcutting Mod appears to be working fine for B42 with these minimal changes. Please let me know if you find any issues. Thanks. B42.15+ - Fixed to work for SP, haven't checked if it is working on MP. Please let me know. Pretty much everything has been fixed except for the rare loot chance drop. If B42.12 and B42.13+ versions are ever reinstated, I will attempt to retrofix them too. Added an alternative version (see change notes) Workshop ID: 3434440605 Mod ID: WoodcuttingSkill42 Mod ID: WoodcuttingSkill42v2
Cut That Tree! (Tree Chopping Minigame)
por 76561198079270621
Cut That Tree! This mod not simply adds minigame. It takes into account your character condition, trees itself and axes. You can chop trees much faster if you do it right or much slower if you don’t Instead of simply waiting for the vanilla chopping action to finish, you get an interactive UI with a moving marker, tree health, tool sharpness, rhythm, combo, and visible damage stages on the trunk. How it works Press Right Click on Tree and there will be new action called Cut That Tree! During minigame press X or the Hit button when the marker reaches the target zone. 🟢 Green zone - is a clean hit. Best damage, protects your axe condition(a small sharpness loss) and builds combo 🎯 🟡 Yellow zone - glancing hit. Still useful, but weaker and slowly dulls the axe. 🔴 Red zone - bad swing. Poor result, more tool wear, more sharpness loss, and no real progress. 🔧Main features - Tree HP and damage progress shown in the UI - As the tree takes damage the trunk texture changes to show deeper cuts based on tree HP. - Green zone gets harder as the tree is chopped deeper - Combo system for consecutive clean hits - Axe sharpness and condition matter - Endurance, fatigue, pain, skills, maintenance, rain and darkness affect control - Customizable options in Sandbox 🎯Combo and rhythm Landing several clean hits in a row starts a combo. Combo rewards good timing with stronger chopping progress, but it also makes the marker move faster. The longer you keep the streak going, the more intense the mini-game becomes. Rhythm is a progress bank for your chopping flow. Good hits build rhythm, weak hits build less, and bad swings reduce it. When rhythm fills up, your next chopping sequence gains extra damage. ❤️🩹Your character condition matters - Higher Axe skill gives better control. - Maintenance helps preserve the tool. - Low endurance makes the marker harder to manage. - Fatigue makes timing less stable. - Pain and hand injuries reduce control. - Rain makes chopping slightly less precise. - Darkness makes the target harder to handle. - A sharper axe gives a more forgiving rhythm. - A dull or damaged axe makes the marker less comfortable. - Thicker trees are harder to chop cleanly. ⚙️Compatibility The mod uses vanilla tree damage behavior and should work with axes or tools tagged for chopping trees. What build? Does it work in MP? ✅42.20 Tested on B42.19 (But should work on B42.17-18) ✅Multiplayer My Other Mods: Dynamic Horde Events Extensive Health Rework Evolved Workshop ID: 3739210444 Mod ID: CutThatTree
Rosewood Prison Upgrade (B42)
por 76561197976596561
*Main credit goes to Indie Stone dev who made the prison* Just some upgrades to Rosewood Prison, No tile packs needed. Add light switches to outer towers, along with weapon spawns. Changed up main entrance. added perimeter fence around the whole prison "basic chain link fence" Added new prison labor building with metal shop inside. *I recommend a ladder climbing mod!* If you enjoy exploring my maps, you can support future builds here ☕ One cup goes a long way! https://ko-fi.com/freebird550 Check out my other maps! ** Small conflict load before grape seed to keep outer perimeter fence and loose 2 houses in grape seed, or load grape seed before and lose small chunk of outer fence** Workshop ID: 3707695684 Mod ID: Rosewood Prison Map Folder: Rosewood Prison To Use this with Serenity Cove all you need to do is use the road test version of Serenity Cove found here https://steamcommunity.com/sharedfiles/filedetails/?id=3664508731
Backrooms Apocalypse
por 76561198033478620
A Backrooms map inspired by Kane Pixels and many others with entities and multiple floors. Head down to the bottom and find the Mall. The mall will lead you to the exit. IMPORTANT My original intent with this map was to make the Entities rare with sprinter zombies enabled to simulate the real backrooms experience. However changing zombie spawns only works in exterior spaces. Since the Backrooms is a single massive building the game has a habit of spawning a lot of zombies everywhere. Changing zombie count or population multiplier does nothing since the zombie spawning inside buildings is a separate mechanism. I've added an ample number of weapons and guns to mitigate this. I recommend finding and using deep pitfalls to send the monsters to hell. Disabling zombies does work so if you just want to explore you can do that. When you start the map you will fall into the 6th floor. Most resources can be found on the 5th floor. Because the Backrooms is a single building the game might very rarely decide to not spawn any zombies in it at all. If you see no zombies on the 5th floor this has happened and you will have to restart the map. (Level 6 does not spawn zombies.) This mod replaces some vanilla files. Remember to turn the mod off when you are not playing the map. Workshop ID: 2865157450 Mod ID: nb_backrooms_mod Map Folder: nbackrooms_map
Complex formula of samurai sword(武士刀复杂配方版)
por 76561198301801164
Complex formula of samurai sword,In order to meet the taste of some people.(武士刀复杂配方版,为了满足部分人口味)在金工栏里找。Look in the metalworking 。 Workshop ID: 2777424032 Mod ID: Katana002 另一个版本推荐: Mod ID: Katana001 (白送武士刀) https://steamcommunity.com/sharedfiles/filedetails/?id=2758033076
Leroy's Zombie Hair Remover
por 76561199123551070
This mod remove zombie hair. Workshop ID: 2554464295 Mod ID: RemoveZombieHair
Landsole Reupload
por 76561198315635706
I didnt make this map mod, if something is wrong with it don't ask me. I just needed a copy of it so that my save isnt bricked anymore lol. Dunno who the original author was. Workshop ID: 2905024852 Mod ID: landsole1 Mod ID: landsole2 Map Folder: gilmok Map Folder: landsole
The Division Backpack
por 76561198007234266
All rights to this mod belong to miya and only miya. This is just an update to B42 from a fan. Original mod page: https://steamcommunity.com/sharedfiles/filedetails/?id=2930383800 Be careful when upgrading the backpack. Make sure to empty it of all items first!!! What I changed: - Added an icon to the inventory. - Adjusted the weapon placement on the back. Now it displays just like with the Duffelbag. - Added crafting recipes. Now the backpack can be crafted and upgraded to its top-tier version. - Added a 3D world model, so the backpack now displays correctly in World. - Added 2 Webbing Slots on the left and right sides. You can attach a flashlight, knife, etc., to them. - Added a crafting recipe for Black Denim Fabric Roll (tailoring tab). - Added version for Division and Renegade operatives. WIP: - World model. - The backpack still doesn't spawn in the world. You can obtain it via the debug menu/admin panel/activated sandbox setting "all clothes." - Correct "in hand" displays/ If you'd like to help improve the mod, feel free to message me directly. Once again, I want to thank miya for such a wonderful mod! If you want to unlock the full potential of backpacks, use Dane's bypass. There's a guide at this link on how to install it. The modification B42/41 Customizable Containers MUST be downloaded, but its use is optional. Thanks to FajarReinz for information about this bypass! Capacity Sizes Small � 15 Capacity, 70 Reduction Medium � 30 Capacity, 85 Reduction Large � 50 Capacity, 90 Reduction XL � 85 Capacity, 95 Reduction OP � 300 Capacity, 100 Reduction Original � 100 Capacity, 100 Reduction (can get only through admin/debug panel) Workshop ID: 3391306957 Mod ID: TheDivisionBackpackB42
Herbs Spawn as Loot
por 76561197995258128
Herbs and poultices will now spawn in containers. PURPOSE: These are hardcoded to be NEVER looted, and only foraged. It didn't make much sense that these ingredients just don't exist if you never forage, especially for cooking purposes. The settings I run on my server are action-packed, where scripted hordes attack often, in which foraging for hours isn't desirable. Herbs will spawn commonly in kitchen counters, refrigerators, garden stores, grocery stores, drug safehouses, and rarely on zeds. Poultices will spawn in pharmacies, drug safehouses, clinics, chem labs, and rarely on zeds. Workshop ID: 3059499608 Mod ID: CWAX Herbs Mod ID: CWAX Herbs
[B42.15]QBZ191Rifle&Bayonet
por 76561198260599904
New rifle of the Chinese military, the QBZ191,use 5.8mm bullets and can be equipped a bayonet (enabling a direct switch to bayonet-attack mode), addressing the issue of ammunition scarcity. items: QBZ191 Rifle ,30rclip 5.8ammo, QNL95 bayonet k,eywords:B42,RIFLE,Weapon,pack,china,chinese,new,better,china,chinese,gun,pack,���ģ�����������ǹ���̵������ã����õ� Workshop ID: 3455513085 Mod ID: CNeapon (The refresh rate has been adjusted, making it easier for you to find it now)qwq Workshop ID: 3455513085 Mod ID: CNWeapon
B42 John Wick Weapons
por 76561199048356423
Weapons and magazines can only be found in police stations, military bases, and hangars, and the probability is low For many friends who don't know the tutorial: Here is the tutorial content (This mod is only applicable to B42). To install the Continental Hotel Store System and this firearm mod, the coins in the store system are exchanged via credit cards. Open the crafting menu and you'll find the words "Continental Hotel". (You can find the Continental Hotel mod on my homepage.) After installing, enable the Continental Hotel Store System first and then enable this mod. July 31st Update: Updated the reload and bolt-pulling sound effects for the Taran Glock and Taran 2011 series. (-_-) Update July 23: Updated Taran Tactical Glock 17 Gen5 (pistol used by the Ballerina heroine) It's not too similar, please understand /(-_-)\ Updated July 6 Changed the gunfire of the TTI-AR15 to use the gunfire from the movie Changed the gunfire of the CA-415 Update July 5: Updated Competitive Belt Holster (with holster and belt, right holster) Rapid Shotloader (this is actually a backpack sprite with a capacity of 40) Update July 2: Updated the Taran Tactical Glock 26 pistol to fit the Taran magazine Update June 28: Increased the rate of fire of the pistol Subscribing to other gun mods shouldn't conflict, haven't tried Thanks for subscribing to my mod and have fun, Mr. Hitman.......... Workshop ID: 3491560125 Mod ID: Chase and kill weapons
橘萌的模组汉化
por 76561198118492213
无需订阅右侧必须物品,右侧仅为汉化列表预览 介绍 Info 橘萌的常用模组精翻及遗漏补充,建议使用排序模组将该模组置后。 翻译模组表 Translated Mods - 1456646886 - 简单绳索 - Simple Rope - 2866791728 - 改良建筑选项及额外建筑 - IBM - Extra Buildings - 3042138819 - 实用设备 - Functional Appliances - 3058134369 - Pogo的服装收藏 - Pogo's Clothing Collection - 3118159023 - 管道工程 - Plumbing - 2695471997(简中补充) - 僵毁-服装UI - PZ-ClothingUI - 2875848298(简中补充) - 常识 - Common Sense 更新记录 Changelog 2024/1/20 - 初步上传。 Workshop ID: 3142971845 Mod ID: OriginemTranslationCN
Training Target
por 76561197992980927
TRAINING TARGET : This mod will allow you to train on shooting targets and increase your aiming skills. By practicing with the target, you can gradually build up your aiming skills. Don't shoot too close to the target, or you'll make no progress. Of course, if you get too noisy practising, you'll be in for a visit :) This is a port of my old first mod "Training Target" (b41), for the moment you can only use Circular, Silhouette and Can Target, these targets must be put on a wall. You can also train your melee skill with a mannequin (In the future maybe i will re-implement the Dummy Target) RECIPES : Circular Target : Pencil/Crayons 2 sheets of paper Silhouette Target : Pencil/Crayons 2 sheets of paper Can Target : Build with default construction UI 4 Wood planks 4 nails LANG : EN Contact me if you want more lang. MODS COMPATIBILITY : None NEED HELP ? : Go on my discord : https://discord.com/channels/1222108296895529040/1334817475229122632 CHANGELOG 2025/02/03 - Clean the code, add the Target Can furniture 2025/01/30 - Migrate to B42 SUPPORT ME : Workshop ID: 3417621776 Mod ID: BATMAN_Training_Target_b42
True Music : Nu Metal
por 76561199143957350
A small mod for project zomboid adding more music for another mod, true music. Personally, I like nu metal, and I know that it is a lot of other people like it, so I decided to create such a mod. The mod will allow you to feel the atmosphere of the 00s and crush the heads of zombies to drive metal. Music in the mod: Deftones - Please Please Please Let Me Get What I Want Deftones - 7 Words Deftones - Back to School (Mini Maggit) Deftones - Be Quiet and Drive (Far Away) Deftones - Bored Deftones - Change (In the House of Flies) Deftones - Digital Bath Deftones - Knife Prty Deftones - My Own Summer (Shove It) Deftones - Passenger Deftones - Sextape Korn - Blind Korn - Falling Away from Me Korn - Freak On a Leash Korn - Got the Life Limp Bizkit - Break Stuff Limp Bizkit - Nookie Limp Bizkit - Rollin' (Air Raid Vehicle) Linkin Park - Numb Linkin Park - One Step Closer Mindless Self Indulgence - Faggot Mindless Self Indulgence - Shut Me Up Papa Roach - Last Resort Slipknot - Before I Forget Slipknot - Duality Slipknot - Left Behind Slipknot - Me Inside Slipknot - My Plague Slipknot - Psychosocial Slipknot - Purity Slipknot - Spit It Out Slipknot - Surfacing Slipknot - The Devil in I Slipknot - The Nameless Slipknot - Wait and Bleed System Of A Down - Aerials System Of A Down - BYOB System Of A Down - Chop Suey! System Of A Down - Darts System Of A Down - Hypnotize System Of A Down - I-E-A-I-A-I-O System Of A Down - Lonely Day System Of A Down - Prison Song System Of A Down - Spiders System Of A Down - Sugar System Of A Down - Suite-Pee System Of A Down - Toxicity Also do not forget to offer your songs that you would like to see in the mod, the author reads all comments. Workshop ID: 3213082272 Mod ID: numetal_tm_addon
Glow Stick
por 76561199178116693
What is This? - It's a simple mod. - light up the dark. - You can make them in the crafting window. (White , Red) - Watch the video for details. u can Tip me, Also u can check out the next mod. Do you want to see my other mods? 05-16 Update The way it works has changed. It no longer works to put it down on the floor. Hold it in your hand Then aim and put it down on the floor. 4 colors have been added. (Green / Yellow / Purple / Blue) The brightness range has been increased Workshop ID: 2933263134 Mod ID: Glow Sticks
KS_Guide
por 76561198060805740
KoreanServer Guide Workshop ID: 2898595284 Mod ID: KS_Guide Map Folder: KSSpawn
1993 Mazda (More Spawns+Lower Mechanics LVL) Addon B41/42
por 76561198178942191
RX7 RX-7 RX 7 FD Have you my rotary friends ever thought that the original settings for the original mod were kinda fucked? If yes then don't fret because i fixed them for you! Increased spawn rates, more spawn locations for both models and lowered mechanics until lvl 5. Basic spawn chance was 0.3 and for FD it was 0.1, like what the fuck is that? Now it's 4 and 2. Spawn rate might still appear to be low for you if you have a lot of car mods. I can easily find at least 2 Rx7s in West Point without any other car mods. Workshop ID: 3243094137 Mod ID: kg93rx7fd_x2
Project Zomboid Guides
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Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
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Instala mods compatibles y admitidos desde el panel del servidor.
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