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Mods y complementos para Project Zomboid

52.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Zombie Camouflage - Build 42 – Project Zomboid Mod

Zombie Camouflage - Build 42

por 76561198053067481

if you enjoy this mod, please consider supporting it... :) 🔥 FRONT PAGE FEATURED! - A huge thanks to the community for pushing Zombie Camouflage - Build 42 into the Most Popular list! PSA: for more information on updates, please check the changelog. About This Mod Cover yourself in the blood of the dead and walk right past them. This is the Build 42 version of "Zombie Camouflage", rebuilt from the ground up for B42's new systems while keeping the spirit of the original intact. This is based on my version of "Zombie Camouflage", its a full Build 42 port from my build 41 version with alot of improvements and reworks. If you still play the build 41, i got you covered: Zombie Camouflage - Edited - B41 Only! TL;DR — What's new in the Build 42 version - Rebuilt for Build 42 (new mod folder structure, JSON translations, updated APIs). - Completely reworked zombie reaction — no more frozen "statue" zombies. The horde wanders and shambles around naturally and simply ignores you while you're covered. - Level-based recognition distance: the higher your camouflage, the closer you can get before a zombie makes you out. - The moodle icon is now color-graded (amber -> yellow -> lime -> green) and updates live, so a glance tells you how covered you are. - Strip off a bloodied piece of clothing and the icon visibly steps down a level to warn you you're losing cover — instead of vanishing all at once. - You can now drag the icon anywhere on screen, like other HUD windows (right-click it to reset). - Reworked, realistic wear-off: wash your body, wash/lose the bloody clothes, or get caught in the rain. - The nausea from wearing corpse blood is now mild and hard-capped — it can NOT make you seriously ill, get you infected, or kill you. - Huge list of supported cutting tools (most knives, axes, cleavers, machetes, saws, spears and improvised blades). How to use - Grab any supported cutting tool (a kitchen knife, hunting knife, cleaver, axe, machete... see the list below). - Right-click a fresh corpse on the ground and choose "Cover Yourself with Corpse Blood". - Your character smears the gore over themselves — you're now camouflaged. - Walk (or crouch-walk) calmly among the dead. Keep your distance and you'll pass right by them. Stay calm. Standing still, walking, aiming and sneaking keep you hidden. Running, sprinting or firing a gun blows your cover and alerts everything nearby. Multiplayer - 1. in the game main screen go to HOST > manage settings > Edit Selected Settings > Choose Mods.. - 2.the Choose Mods option is in the down part of your screen right in the middle of it. - 3. there you select the mod and hit ACCEPT, then hit NEXT. - 4. in the next screen, before you hit SAVE, you have to select the mod in the Steam Workshop tab and make sure it also appears on the "Mods" tab that is right under the Steam Workshop tab. - 5. hit SAVE and you're good to go. - uncheck the new stealth system check box in the Zombie tab.⚠️ Follow every step. If you have done everything correctly, then you're all set and good to go. Camouflage levels There are four levels, shown by the color of the moodle icon. Each time you cover yourself you go up roughly one level (about four applications to max it out). The higher the level, the closer you can get to a zombie before that zombie recognizes you: - Level 1 — amber: keep a wide berth (~3.5 tiles). - Level 2 — yellow: you can get noticeably closer (~2.6 tiles). - Level 3 — lime: close quarters (~1.8 tiles). - Level 4 — green: practically shoulder-to-shoulder (~1.1 tiles) — you can crouch and weave right through a crowd. Higher levels also make you look more drenched in blood and make zombies lose interest faster after you've made noise. How zombies react - While you're covered, quiet, and no zombie is point-blank, the dead wander and roam normally and just don't come for you — no freezing, no unnatural standing around. - Let a zombie get closer than your level allows and that one recognizes you and locks on. Put distance back between you (or put it down) and your cover settles back in. - Run, sprint or fire a weapon and you're exposed — the area stays alerted for a short while even after you stop. How the disguise wears off - Strip the bloody clothes — peel off soaked pieces and the level (and icon color) steps down as a warning; take them all off and it's gone. - Wash your body at a sink, river or bath and the disguise comes off completely. - Rain and wet clothing gradually wear it down over time. When you're dry and keep your bloodied clothes on, the cover lasts a good long while. Supported cutting tools Most bladed and cutting tools in the game work, including: - Kitchen Knife, Hunting Knife, Meat Cleaver, Paring Knife, Stone Knife - Butter Knife, Bread Knife, Letter Opener, Scalpel, Scissors - Axe, Hand Axe, Stone Axe, Wood Axe, Pick Axe - Katana, Machete, Short Sword, Sword - Hand Scythe, Spears (knife/blade-tipped) - Chainsaw, Garden Saw, Saw - ...and many more (forged and improvised variants included). Adding your own weapons You can register any extra item as a valid blood-gathering tool from your own mod like this: triggerEvent("ZombieCamouflage:addKnife", "Base.YourWeaponType") The moodle A custom moodle shows your current camouflage level by color, and you can drag it anywhere on the screen (it's saved between sessions; right-click to snap it back to the default spot). Translations - English - Spanish - Russian (credits to aurora) - Brazilian Portuguese (credits to Coiahy) If your language isn't here, contact me and we'll add it. Mod ids (it will be changed in a near future) - ModID: ZombieCamouflageEdited - WorkshopID: 3742518185 Credits & License Original mod "Zombie Camouflage" (the one my b41 version is based on) created by Dislaik (Matías N. Salas). (his original version is is not available on steam anymore) This Build 42 version is a derivative created and maintained by myself from my Build 41 version. Please don't reupload or redistribute without permission. ====================================================================================== Liking my creations, edits and bugfixes? want to support me somehow? feel free to buy me a coffe on: i'm also working on a game, (yes a game, not a mod) so any help is appreciated since Steam charges even for posting games on their platform. (damn gabe.) ^^

9,330 descargas Detalles →
Stackable Planks [Build 42] – Project Zomboid Mod

Stackable Planks [Build 42]

por 76561197992845625

Adds the ability to create stacks of planks using rope or sheet rope. Updated version of (Stackable Planks) https://steamcommunity.com/sharedfiles/filedetails/?id=2771356513&searchtext=planks for Build 42 with fixes and improvements. Workshop ID: 3403092842 Mod ID: StackablePlanksFix2

4,736 descargas Detalles →
Optimization vehicle icon – Project Zomboid Mod

Optimization vehicle icon

por 76561199071075349

Optimized the original vehicle parts icon White outline represents old-fashioned Blue outline represents commercial use Yellow outline represents performance If you like this mod, please click like and bookmark. Virtual rating is both simple and free, but it will make me very happy! Workshop ID: 3361373612 Mod ID: Optimization of vehicle parts icon

5,669 descargas Detalles →
Random Military Airdrops – Project Zomboid Mod

Random Military Airdrops

por 76561199374944964

This mod provides airdrops at locations around the map for B41. What this mod provides for settings: - You can change performance tickrate - Decide how long before an airdrop despawns - Chance to spawn and airdrop every hour - Change map grid size for custom maps larger or smaller than the vanilla map for alpha-numeric reference - and more Features: - Airdrops spawn around the map and never spawn the same place twice if a previous airdrop hasn't despawned - Large loot tables which have random chances to be in the airdrop providing unique airdrop encounters - Message in chat for multiplayer to provide context to general area of airdrop - Radio channel which provides a map grid reference. - Sound cue when airdrop is being deployed To do: - More random drop area so that it doesn't become repetitive and become camping spots - Try and get radio channel to change over time so that it needs to be searched for again (optional) Works very well with the mods - MGRS (FMCCYAYFGLE) for alpha-numeric references. Thank you to Chuckleberry Finn for making that mod. - KATTAJ1 Military Pack - VANILLA FIREARMS EXPANSION (B41) - Improvised Silencers by Maxwell218 Original creator of this mod is LeandroTheDev This mod was ok but there were a lot of issues that had to be worked out. I spent the days ensuring this works for b41 as I intended it for multiplayer. I haven't done many mods for PZ so I'm a bit new to understanding all the aspects of interacting with the game but this works and I hope to expand on to it. I know there are others who are using this code base, I tried their mods and it just didn't work. Then I looked at their code and saw they deviated from the original code, and the original code needed work, so I made this. Workshop ID: 3542313902 Mod ID: randomairdropsmultiplayer

6,956 descargas Detalles →
chinese – Project Zomboid Mod

chinese

por 76561198131467236

中文汉化 基于chinese han hua 最新版mod添加车辆与HY新物品汉化。游戏版本39.66 汉化更新中。(跟不上最新版) Workshop ID: 1393369331 Mod ID: Chinese

6,315 descargas Detalles →
Silents Glass Shiv (Deprecated) – Project Zomboid Mod

Silents Glass Shiv (Deprecated)

por 76561198023600447

Have you ever searched your starter home for a short-bladed weapon only to find useless kitchen utensils? Fear no more! With this mod, any time you remove broken glass from a window you will get a glass shard. This shard can be combined with ripped sheets to create a makeshift glass shiv! Now you're prepared to make an oh-so-feeble attempt at cutting through the hordes of Knox County. The makeshift glass shiv can also be attached to a spear for longer range. Smash a window like you normally would, then make sure you have something equipped in your primary slot (can be any item) and remove the broken glass from the window you broke to get a shard. Tear down some curtains and rip them up for some sheets, combine one sheet and one glass shard for a brand new glass shiv. Combine your shiv, a sturdy stick, and 2 duct tape to attach the shiv to a pole for increased range. Texturing and modelling the item: djvirus Workshop ID: 2696228099 Mod ID: SilentsGlassShiv

4,577 descargas Detalles →
The Maids – Project Zomboid Mod

The Maids

por 76561198076077903

About: Addon for True Music. Adds ~136 cassettes of maidcore music >fix spawn B42< Some performers: Chikoi The Maid Y VA F Yakui The Maid Yowai The Maid Hayai The Maid Slima Yuki The Maid Moroi The Maid Ozoi The Maid And many more, check out the playlist link for the full list! Works correctly with other music packs Album Playlist: Youtube list Other Addons *Are compatible *Guide to creating your own music pack https://steamcommunity.com/sharedfiles/filedetails/?id=2731198279

4,838 descargas Detalles →
hotline miami richerd mask – Project Zomboid Mod

hotline miami richerd mask

por 76561198096949624

使用了烟雨陌兮的大佬的代码 debug搜索物品代号是 02hairpin 物品名richard Use for cosplay Workshop ID: 2728007238 Mod ID: JKMhead

4,968 descargas Detalles →
MRE Mod (civilian edition) – Project Zomboid Mod

MRE Mod (civilian edition)

por 76561198000421883

This adds the easier to find Civilian MRE's to the game. They taste better than military mre's...mostly.. Based on the EverSafe brand of Civilian MRE. i think they are not very good, but they are good on camping trips. CAN ALSO BE SPAWNED WITH NECROFORGE :D NOTICE TO ALL SUBSCRIBERS: delicous mre is also known as perfect mre, and likewise bland mre is boring mre. sorry for confusion includes the following items and recipes shown in the screenshots. and listed below are all items: Bland Civilian MRE, Good Civilian MRE, Tasty Civilian MRE, Delicious Civilian MRE, Awful Civilian MRE, Box of Awful Civilian MREs, Box of Perfect Civilian MREs, Box of Boring Civilian MREs, Box of Good Civilian MREs, Box of Tasty Civilian MREs, Pallet of Good Civilian MREs, Pallet of Awful Civilian MREs, Pallet of Tasty Civilian MREs, Pallet of Boring Civilian MREs, Pallet of Perfect Civilian MREs, Shoddy Homemade Wooden Pallet, the mre's have the following stats: item MRE2Boring { DisplayName = Bland Civilian MRE, HungerChange = -45, ThirstChange = +30, Carbohydrates = 109.3, Proteins = 18.66, Lipids = 2.66, Calories = 560, BoredomChange = 70, UnhappyChange = 10, Weight = 0.5, Type = Food, } item MRE2Good { DisplayName = Good Civilian MRE, HungerChange = -50, ThirstChange = +20, Carbohydrates = 109.3, Proteins = 18.66, Lipids = 2.66, Calories = 560, UnhappyChange = -5, Weight = 0.5, Type = Food, } item MRE2Tasty { DisplayName = Tasty Civilian MRE, HungerChange = -72, ThirstChange = +10, Carbohydrates = 109.3, Proteins = 18.66, Lipids = 2.66, Calories = 560, UnhappyChange = -15, Weight = 0.5, Type = Food, } item MRE2Perfect { DisplayName = Delicious Civilian MRE, HungerChange = -90, ThirstChange = +5, Carbohydrates = 109.3, Proteins = 18.66, Lipids = 2.66, Calories = 560, UnhappyChange = -20, Weight = 0.5, Type = Food, } item MRE2Awful { DisplayName = Awful Civilian MRE, HungerChange = -20, ThirstChange = +50, Carbohydrates = 109.3, Proteins = 18.66, Lipids = 2.66, Calories = 560, UnhappyChange = 70, BoredomChange = 15, Weight = 0.5, Type = Food, } i made all art myself this time, but man in purple hat is a contributer, because i accidently used his art in previous mre mod, so i think he deserves the recogntion :D KNOWN BUGS: perfect mre cannot be unboxed. working on it as we speak UPDATE: BUG IS FIXED!. inspired by hydrocraft and the extra guns mod Workshop ID: 537523558 Mod ID: MRE2

3,931 descargas Detalles →
[B42]Warm Up – Project Zomboid Mod

[B42]Warm Up

por 76561198361747134

Simple action that you can perform when you are cold. Features Easy to use. Simply click Warm Up in the context menu (This option is only available when the character is cold.). Can be performed while walking, sneaking, sitting, in the vehicle, etc. Fairly balanced. You will not be able to warm up as well as while running/exercising, but you won't get exhausted so much. Not to mention heat sources. Uses animation from in-game assets, so it perfecty fits the game. Does it work on existing saves? Yes. Safe to enable/disable at any time. Workshop ID: 3641642696 Mod ID: WarmUpB42

5,202 descargas Detalles →
[B42] I Regret Nothing Trait – Project Zomboid Mod

[B42] I Regret Nothing Trait

por 76561198875202045

"Hi there. Would you like to sign my petition?" Bring the chaotic, apathetic, and purely spiteful energy of the Postal Dude to Knox Country. The I Regret Nothing mod adds a brand-new, high-cost, high-reward character trait designed for players who want to go out in a blaze of glory. TRAIT DETAILS Name: I Regret Nothing Cost: +12 Points Mutually Exclusive: Agoraphobic, Claustrophobic, Cowardly, Pacifist, Hemophobic. THE MECHANICS - Panic Immunity: Fear is not in your vocabulary. Panic is permanently suppressed, functions like the Veteran's Desensitized trait. - Kill Drive: Killing zombies actively reduces your Unhappiness and Boredom. The more you kill, the happier you are. The less you kill, the more miserable you become (Boredom and Unhapiness increase). - Iron Stomach: Food sickness is permanently nullified. Eat whatever garbage you find; your digestive system is built different. - The "Health Pipe" Diet: Automatically forces the Smoker trait upon creation. Consuming cigarettes or painkillers grants a 2-hour combat buff, boosting Endurance regeneration and +10% bonus melee damage. - Blunt Force Trauma: Start the game with +2 to Long Blunt and +2 to Short Blunt skills. Shovel, Nightstick, and Scissors degrade 50% slower in your hands. 💥 Frenzy State When bitten by zombie, Frenzy Mode activates: - Pain is cleared, Endurance is refilled, and Fatigue is reset. - Combat skills are pushed to Level 10 for the duration. REQUIREMENTS - Build 42 - Moodle Framework -- Required for the Frenzy moodle icon. ⚙️ COMPATIBILITY - Built for and tested on Build 42 only. Will not work on Build 41. - Safe to add to existing saves, but the trait can only be selected upon creating a new character. - Should be compatible with most mods. No base game files are modified. Also check out similiar mod: Gordon Freeman Occupation Also check out my other mods in my collection! Your support is much appreciated! Workshop ID: 3676431328 Mod ID: IRegretNothingTrait

7,405 descargas Detalles →
DMG TIME MACHINE ARMOR – Project Zomboid Mod

DMG TIME MACHINE ARMOR

por 76561198314034197

Armor parts for 'DMG TIME MACHINE- Require Standardized Vehicle Upgrades an vanilla car upgrade YOU CAN ALSO USE MrDanny'S CAR ONLY THE CAR HAS A SETTING TO REAPPEAR 1 ONLY ON THE MAP Due to the power of the reactor it is difficult to control it. Forgive me if you can't travel to the future, I just don't have that knowledge. https://steamcommunity.com/sharedfiles/filedetails/?l=czech&id=1715347654 Workshop ID: 3038377669 Mod ID: DeLoreanTimeMachine_hardspanw Mod ID: TimeMachine_1000power_lowspawn Mod ID: TimeMachineDeloreanArmorblack

5,388 descargas Detalles →
Zombrews - Cocktails and More! – Project Zomboid Mod

Zombrews - Cocktails and More!

por 76561197999387554

This mod adds several new types of liquor, cocktail mixing, and other related items. Features unique recipes from books as well as mixing cocktails through evolved recipes (meaning you can mix your cocktail however you like). Also adds trail mix, a non-perishable food that can use a lot of foragables and other foods that are normally not great alone (like cooked bugs!) Mixing cocktails and trail mix improves your cooking skill. Starting Guide You will only start with a basic cocktail, a highball, which is made from one liquor and one fizzy drink (think rum and coke). To get more recipes, find one of three magazines. These can be found where cooking books can normally be found and in places like liquor stores and bars. You can find the new liquor types in places where you would expect to find bourbon, like liquor stores, bars, and some homes. Cocktails require the correct glassware to drink them out of, but finding the correct glassware should be relatively easy. The glasses can spawn in homes and places where the liquors are found. Recipes Adds several new evolved recipes for making cocktails with a variety of ingredients. Each evolved recipe requires a few specific things and glassware, but can otherwise have many different ingredients added from the base game. Evolved Recipes - Old Fashioned - Martini - Daiquiri - Sidecar - Highball - Flip Also adds several static recipes for specialty cocktails. These require specific ingredients, but tend to be a bit stronger in the amount of food, water, and happiness given. Liquors - Brandy - Gin - Moonshine - Rum - Tequila - Vodka Mixers - Bitters - Triple Sec - Seltzer Future Updates I plan on updating the mod in the future to add more mixers, more specialty cocktail types, and possibly mod integration with other mods (leave a comment if you know of any good mods that would work well with this one, and I will look into it. Mod Compatibility I currently do not know of any mods that are incompatible with this one. This mod modifies many of the base game items, but should modify them in ways that conflict minimally with other mods. If you find any mod conflicts, leave a comment with what mod it was and what bug you ran into, and I will try my best to look into it. This mod should be safe to add to existing worlds and new worlds, although you will either need to go into unexplored tiles or have loot respawning enabled to get the ingredients on an existing world of course. Tags: liquor, booze, cocktails, roleplay, crafting, cooking, alcohol Workshop ID: 2834896128 Mod ID: ZBR Workshop ID: 2834896128 Mod ID: ZBR

4,787 descargas Detalles →
VFE Patch - Totally's Historical Firearms Pack - WW2 Axis Firearms – Project Zomboid Mod

VFE Patch - Totally's Historical Firearms Pack - WW2 Axis Firearms

por 76561199025597402

Patch For Totally's Historical Firearms Pack - WW2 Axis Firearms to allow The VFE Repair Kits to work on the added firearms Workshop ID: 2955873569 Mod ID: TIHFPWW2AFVFEPatch

4,366 descargas Detalles →
[COS]Ellie – Project Zomboid Mod

[COS]Ellie

por 76561199178116693

How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix Like My Mode? - Join Our Discord If You Want Commission Workshop ID: 2899123665 Mod ID: Ellie

5,095 descargas Detalles →
Voice - Formidable (Azur Lane) 碧藍航線-可畏語音 [B42.19/42.20] – Project Zomboid Mod

Voice - Formidable (Azur Lane) 碧藍航線-可畏語音 [B42.19/42.20]

por 76561198315571347

碧藍航線-可畏 玩家語音 久違的更新~~ 將之前製作的《碧藍航線》可畏玩家語音模組更新至 Project Zomboid Build 42.19,並已實際測試可支援 Build 42.20。本版本也新增了多項與 Build 41 版本不同的語音與音效。 本模組目前收錄 54 個日語語音/音效。 語音功能 - 進入遊戲登入語音 - 清洗身體語音 - 槍械擊殺語音 - 近戰擊殺語音 - 推擊語音 - 受傷語音 - 車輛撞擊與技能升級語音 - 吹口哨改為軍艦鳴笛聲——她本身就是一艘軍艦,所以這樣很合理吧 XD - 近戰武器揮舞攻擊語音 - 跨越障礙物/爬窗語音 - 跑步與衝刺氣喘語音 選單語言:繁體中文、簡體中文、英文。 支援版本 Project Zomboid Build 42.19 Project Zomboid Build 42.20 作者:月野牙 Workshop ID: 2885670215 Mod ID: AzurLaneFormidableVoice

5,062 descargas Detalles →
RU jigga's Green Fire – Project Zomboid Mod

RU jigga's Green Fire

por 76561198113572261

upd: На момент 07.03.22 переведены абсолютно все предметы, рецепты, журналы. Это полный перевод мода. Русификатор мода jiggа's Green Fire Ссылка на оригинальный мод: https://steamcommunity.com/sharedfiles/filedetails/?id=1703604612 1. Почему я перевёл этот мод? В моде уже присутствует русский язык, но автор старается обновлять мод, и вводить новые предметы, из-за чего часть предметов и рецептов не переведена. Некоторые рецепты и предметы переведены некорректно. 2. Перевод Так-как мод отлично расширяет фермерство, я решил его полностью перевести, и вот что получилось: 2.1. Категории в рецептах. Перевод отсутствовал. (пример) 2.2. Рецепты: Отсутствие перевода в некоторых рецептах. (пример) 2.3. Предметы: Все предметы переведены. У некоторых поменяно название которое больше подходит по логике. Немного информации: - После перевода "Cigarette" в "Сигареты", модовые сигареты стали "стакаться" с обычными; - Переведены все 24 бонга, в их 6ти состояниях (144 предмета); - Слово "Коробка" было заменено в названии семян для конопли и табака на слово "Пачка", аналогично другим ванильным семенам, что поставило их в ряд к остальным семенам в инвентаре игрока; - Во многих рецептах слово "Канабис" было заменено на "Шишка"; - Изменены названия рецептов: 1. "Сделать хрустящую корочку" > "Приготовить особый завтрак"; 2. "Упаковать канабис в килограмм" > "Упаковать килограмм конопли"; 3. "Спресовать пыль" > "Сделать гашиш"; 4. "Упаковать блоки в ящик" > "Упаковать блоки сигарет в коробку" - Названия предметов: 1. "Свежая шишка (маникюр)" > "Свежая шишка (подстрижена)"; 2. "Свежая шишка (не маникюр)" > "Свежая шишка (не подстрижена)"; 3. "Свежий лист с капельками" > "Свежий сахарный лист конопли"; upd При обнаружении неточностей, ляпов, или отсутствия перевода, напишите пожалуйста в коментарии. Спасибо. Workshop ID: 2775181940 Mod ID: jiggasGreenfireMod_ru Модификация создавалась с целью улучшения серверов Project Zomboid. Автор разрешает использование модификации в модпаках и сборках. Спасибо за понимание. Приятной игры! В моде "RU jiggа's Green Fire" отсутствуют оригинальные файлы мода "jiggа's Green Fire". Данный мод не ворует и не копирует файлов мода jiggа's Green Fire, и тем более не претендует на авторство мода jiggа's Green Fire. Русификатор создан и существует только с целью корректного и правильного перевода на русский язык мода jiggа's Green Fire.

4,804 descargas Detalles →
[B42/41] Weightless Accessories – Project Zomboid Mod

[B42/41] Weightless Accessories

por 76561198066019118

Mod changes weight of "useless" clothing items to 0.0 Mod should be compatible with any modded items. Mod will skip any items that are registered in TweakItemData array. Mod doesn't intend to change the weight of items with purpose, so stuff like socks, watches or belts are untouched. Source code on GitHub Workshop ID: 2947370877 Mod ID: WeightlessAccessories

5,101 descargas Detalles →
Gloved Hand Cursor – Project Zomboid Mod

Gloved Hand Cursor

por 76561198017152515

Replaces the in-game mouse cursor with a hand wearing a finger-less tactical glove. Installation ⚠️ IMPORTANT ⚠️ BACKUP OR RENAME THE ORIGINAL CURSOR SO YOU DON'T HAVE TO VALIDATE FILES!!! Due to a game engine bug, locking the cursor to the screen will render the colors true, unlocking the cursor will render the color channels flipped. Here's a temporary fix for users who play on unlocked. Black: https://ibb.co/album/LvBTvW Blue: https://ibb.co/album/XZJB4m These will render properly in-game. At some point I'll release separate versions for players who use the lock cursor to screen option. Enabling this mod does nothing. It is completely safe to add or remove at any time. Due to the nature of this mod, you will need to manually copy and overwrite the "cursor_whiteXYZ.png" from "\steamapps\workshop\content\108600\2370811296\mods\Gloved Hand Cursor\media\ui" to "ProjectZomboid\media\ui" and remove the "BLK or BLU or GRN" from the end of the filename, so you're left with: "cursor_white.png". Original Unreal Engine asset made by Clayman I just made the cursor really small. S.T.A.L.K.E.R. Shadow of Chernobyl Cursor Workshop ID: 2370811296 Mod ID: Gloved Hand Cursor

3,052 descargas Detalles →
Modz Check – Project Zomboid Mod

Modz Check

por 76561197968989085

Periodically checks Steam for Workshop items that require update. Prints a message to the server console to indicate that a restart is required. Use only ONE Mod ID. ModzCheck (every 5 minutes), ModzCheck15 (every 15 minutes) or ModzCheck30 (every 30 minutes). Workshop ID: 2820127528 Mod ID: ModzCheck Mod ID: ModzCheck15 Mod ID: ModzCheck30

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Show Read Books & Seen VHS/CD – Project Zomboid Mod

Show Read Books & Seen VHS/CD

por 76561197969307649

This mod puts an asterisk to the left of the name if the book/recipe/vhs/cd have not been seen. Workshop ID: 2716480916 Mod ID: ShowReadBooks&SeenVHS/CD

6,460 descargas Detalles →
Faster Reading! 42.13.1 – Project Zomboid Mod

Faster Reading! 42.13.1

por 76561198061641425

Faster Reading! lets you control how quickly your character reads books in Project Zomboid without breaking compatibility with other mods. Instead of editing individual books, this mod speeds up the reading action itself, meaning it works automatically with vanilla AND modded books. Configurable reading speed Separate multipliers for: Skill Books Recipe Magazines Other Literature Fully compatible with modded books Multiplayer-safe Uses Sandbox Options You can configure reading speed when creating a world: Skill Books: 1× / 2× / 3× / 4× / 5× / 10× Recipe Magazines: 1× / 2× / 3× / 4× / 5× / 10× Other Literature: 1× / 2× / 3× / 4× / 5× / 10× Sandbox options apply per save. Change them before starting a new world. Workshop ID: 3639311901 Mod ID: fasterreading

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Functional Car Wash [B42] – Project Zomboid Mod

Functional Car Wash [B42]

por 76561197969035081

Functional Car Wash V1.3 Corrected server persistency V1.2 Added a check for open or broken windows. You will get wet if you forget to close your windows! (no support yet for modded cars like cabriolets and other roofless cars) Outer layer clothes with water resistance will protect you from getting wet depending on their resistance level. V1.1 Sandbox option to enable electricity checks. If enabled, car wash plants will not work without electricity (grid or generator) Something that's been bothering me for a while — I play with a lot of KI5's car mods, and the Fossoil car wash plants were just... decoration. You could drive through them and nothing happened. That always felt wrong to me. So I am changing that with this mod. What it does Drive your vehicle into any car wash plant and it'll actually wash it — removing blood from all sides over about 30 seconds, with sounds (a car wash machine sound + water) playing while you're inside. There are only a handful of car wash locations in the game, but if you find one, it works now. Visual effects There are water splash effects on the brushes while washing. Fair warning: they're not pretty. PZ has no particle system exposed to modders, so this is a texture workaround — it's there as a visual indicator that something is happening, not as a polished effect. I may improve it if there's interest. Who is this for? Probably very niche. But if you're a car enthusiast who actually cares about keeping your vehicle clean — I think you will like it. Compatibility Works with all vehicles including modded ones (tested with KI5's cars). Maybe in the future: improved water effects, rotating brushes, and possibly more car wash locations on the map. Workshop ID: 3749404383 Mod ID: FunctionalCarWash

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[B42-WIP] Immersive Doors – Project Zomboid Mod

[B42-WIP] Immersive Doors

por 76561199123832927

WORKS İN SP(B42.13) not working on mp currently I can't update the mod to mp due to a game bug that prevent me from playing mp. # Door Brace System You know that scene in every zombie movie where someone's desperately holding a door shut while zombies pound on the other side? Yeah, you can do that now. ## How It Works Hold right-click and press E on a door to start bracing it. Your character plants their feet and holds the door shut. You can't move while doing this - you're committed. Spam E to keep pushing back against the zombies. The door has a resistance percentage that drops as zombies attack it. More zombies = faster drain (5% per zombie per second).the door taking real damage. If you let go and the accumulated damage is too much, the door breaks. ## Controls - **RMB + E** - Start bracing - **E (while bracing)** - Push back, gain resistance - **Release RMB** - Stop bracing You need to be standing right at the door - either on the door tile itself or directly on the other side. ## When You Can Brace - Door must be below 50% health (if it's fine, your character says "the door is holding for now") - At least one zombie needs to be attacking - Door must be closed - You have to be right next to it ## Strength Matters Your Strength skill affects how much each E press helps: - 2-3 Strength: +1% resistance - 4-5 Strength: +2% - 6-7 Strength: +3% - 8-9 Strength: +4% - 10 Strength: +5% After 25 presses your character gets tired and each press becomes 1% less effective. This keeps stacking but you'll always get at least +1%. ## Door Blocking **Zombies and corpses block doors completely.** If there's a zombie standing in a doorway, the door won't open. Same goes for dead bodies - you'll need to move the corpse first. **But if you're strong enough, you can push through:** - 4+ Strength: Push through 1 zombie - 8+ Strength: Push through 2 zombies The UI shows your current resistance and turns red when you're below 20%. ## Tips - Don't start bracing too early when the door's still healthy - Your first 25 presses are your strongest - Watch the resistance bar - once it hits zero you're on borrowed time - Sometimes running is smarter than making a last stand - High strength builds are way better at this Won't break your save if you add or remove it. That's it. Good luck holding the line. Workshop ID: 3484257057 Mod ID: corpsesblockdoors

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