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Mods y complementos para Project Zomboid
Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Gun Cleaning [B42 Compatible]
por 76561198021922521
This mod provides the ability for players to repair their guns using a dish towel with expendable uses available, a toothbrush, and a screwdriver. The amount repaired is based on your maintenance skill, meaning the higher your maintenance the more you will see repaired to a certain degree since weapon condition is something that is typically represented by an integer value in Project Zomboid. ------------------ Default System ------------------ The math for determining how much you repair with each attempt is equal to: (Maintenance Level * 6/100) * Max Durability of weapon. Meaning at level 5 you will repair 30% of the durability per repair versus 24%-6% repair at level 4 or lower. You will also be given a small amount of Maintenance experience when performing the repair action. Unlike the normal repair system, these repairs are not counted. However, there is a chance that you will destroy the toothbrush being used while cleaning your gun. The chance your toothbrush will be destroyed is equal to the following: (11 - Maintenance Level) * 3. Meaning, at 0 Maintenance level you have a 33% chance to have your toothbrush destroyed and since you are more than likely going to need multiple attempts this adds up fast and makes it more likely you will destroy the toothbrush. At level 5 you have an 18% chance to destroy the toothbrush. ------------------ Feature Update ------------------ You can now customize this mod using ModOptions! You have the following options: Toothbrush Break Chance This allows you to set your own toothbrush break chance ignoring the default system parameters specified and ignoring your maintenance skill! Custom Toothbrush Break Chance? This enables the toothbrush break chance you specified. Repair Tracking? This enables the mod to track how many times you have repaired the gun giving you diminishing returns. Every 2 times you repair a gun the maximum amount you increase the durability drops by 1 (4 repairs = 2 loss in max durability). Custom Repair Cap This enables you to set the maximum % the gun can be repaired to, granted this does get rounded based on the durability of the gun. This is also reduced even further when utilizing repair tracking, so something to keep in mind. Custom Condition Repair? This enables you to set the amount you repair each time you make a repair ignoring the math formula in the default system. Custom Condition Repair Amount This sets how much durability you restore to a gun with each repair ignoring the math formula in the default system. Workshop ID: 3164282444 Mod ID: GunCleaningMod
KS_ADD_HMMWVPLUS
por 76561198060805740
KS_ADD_HMMWVPLUS Workshop ID: 3041922261 Mod ID: KS_ADD_HMMWVPLUS
Doorway Pull-Ups
por 76561198069113003
Doorway Pull-Ups Doorway Pull-Ups adds a simple no-spoiler fitness interaction to Project Zomboid Build 42: open a door, right-click the doorway, and train pull-ups with your survivor. What It Does - Adds a Doorway Pull-Ups right-click menu to open doorways. - Includes short sets and a Train Until Tired option. - Uses endurance and plays breath sounds during reps. - Grants small Strength and Fitness XP. - Adds arm and occasional back soreness. - Tracks pull-up regularity, so repeated training becomes smoother over time. - Factors character body weight into difficulty. - Includes sandbox settings for server owners. - Includes English and Simplified Chinese in-game text. Sandbox Settings Server owners can tune: - Time per rep - Endurance cost - Overall XP - Strength XP - Fitness XP - Soreness - Regularity gain and decay - Bodyweight difficulty - Maximum Train Until Tired reps Current Version Notes This is an early Build 42 release. The feature is playable, but the animation is still being improved. Doorway alignment, hand placement, and movement polish may change in future updates. Multiplayer Status Multiplayer should work in principle, but it has not yet been fully tested on a live server. If you try it in MP, please share your game version, server setup, and any console/log errors so compatibility notes can be improved. Planned Updates - More animation polish for hand grip and chin-over-frame motion. - Live-server multiplayer testing and safer server defaults. - Compatibility checks with Fitness & Workout Overhaul and other popular fitness/context-menu mods. - Balance tuning against vanilla exercises, including XP, endurance, soreness, and bodyweight difficulty. - Optional craftable or lootable pull-up equipment, such as an iron-pipe doorway bar, home-gym bar, or power tower. - Optional sandbox-controlled doorway failure/fall idea, limited to weak doorways if it proves fun and fair. - More language files if players contribute translations. Feedback Helpful reports include your game version, single-player or multiplayer, the doorway type, screenshots if the animation looks wrong, and any console/log errors. Project Links - Bug reports: Please use the pinned Error / Bug Report discussion thread. - GitHub: Source, issue tracking, roadmap, known bugs, and translation contributions. Change Notes Future Workshop uploads will use Steam's Change Notes tab for concise per-update notes. The roadmap below is for planned work; Change Notes are for released updates. Roadmap - v0.1.x - Workshop feedback and update notes: Collect bug reports, animation screenshots, multiplayer notes, compatibility questions, balance feedback, and keep Steam Change Notes updated for every upload. - v0.2.x - Animation polish: Improve doorway alignment, hand placement, and chin-over-frame motion. - v0.3.x - Multiplayer, compatibility, and balance: Live-server testing, safer context-menu behavior, Fitness & Workout Overhaul checks, and balance tuning against vanilla exercise options. - v0.4.x - Pull-up equipment: Investigate optional craftable/installable doorframe bars and lootable home-gym equipment such as power towers or pull-up stations. - v0.5.x - Optional doorway risk: Investigate a rare sandbox-controlled doorway failure/fall event for weak doorways only, with conservative defaults. - v0.6.x - Small exercise add-ons: Consider more focused exercise interactions after doorway pull-ups are stable. - v1.0.0 - Stable release: Mark stable when Build 42 behavior, animation, and server settings feel reliable. Known / Watching - Multiplayer has not yet been fully tested on a live server. - Fitness & Workout Overhaul compatibility is not confirmed yet. - Build 41 support is not planned for the first release unless a safe path appears later. Credits Created by Taoran, with development assistance from OpenAI Codex. Project Zomboid is made by The Indie Stone. Doorway Pull-Ups is an unofficial fan-made mod and is not affiliated with or endorsed by The Indie Stone. Please do not reupload modified copies without permission. Translation and compatibility contributions are welcome through the project page once it is public.
Project KafeZ Custom Main Menu
por 76561198268087708
PROJECT KAFEZ: https://steamcommunity.com/sharedfiles/filedetails/?id=3006449458 A custom main menu for Project KafeZ mod collection. Require: https://steamcommunity.com/sharedfiles/filedetails/?id=3173081439 Workshop ID: 3379030225 Mod ID: ProjectKafeZMenu
[B41]Gauss Firearms
por 76561198174969031
B42 Version This mod adds an actual reason to level up electrical, by adding firearms with interactive UI, Charge system and variable damage, also adds machines to Charge the battery and make the rounds. All items added by this mod requires a recipe magazine to be crafted, or can be found on Electrical loot, Survivor loot or Army loot, recipes can be found under Electrical tab You can configure loot spawns, ammo yield when crafted, max battery charge and how much charge each gun uses in the sandbox options Firearms Very silent (12 tiles sound radius) Needs batteries to shoot Charges as you stay clicked, shoots when released Batteries need to be in main inventory to insert in guns The battery can be inserted and removed by right clicking the battery slot or by pressing the key bind (default: V, i advise changing this because if your open vehicle radial menu is on the same key you will need to click 2 times before being able to do anything) Uses Magnetic Rounds that can be made with the Round Magnetizer You need to convert attachments before using Gauss Rifle 3 round capacity, will pierce zombies, damage and range increases with each charge level, Uses battery charge based on charge level. Gauss Shotgun 4 round capacity, damage and range increases with each charge level, Will hit as many zombies as rounds you insert, Uses battery charge based on charge level. Press the key bind (default: Z) to insert only one round (rounds need to be in main inventory for this to work) Gauss Pistol 7 round capacity, needs magazine, damage and range increases with each charge level, Uses battery charge based on charge level. Gauss SMG 15 round capacity will do a burst up to 5 shots, you can select the amount of shots in the burst by clicking the buttons in the UI, needs magazine, damage and range increases with each charge level, Uses battery charge based on charge level * shots in the burst. More to come... Items Round Magnetizer Needs car batteries to work Used to make Magnetic Rounds Manual Gauss Battery Charger Used to charge batteries Only charges the battery added by this mod Battery (Gauss) Used by the firearms added by this mod Used batteries can be recharged Traits Gauss Technician Costs 3 points gives Recipes, +1 Electrical and 20% less charge per shot when using a gauss firearm Gauss Scientist Costs 8 points gives Recipes, +1 Aiming, +2 Electrical, +1 Reloading and 40% less charge per shot when using a gauss firearm Compatibility Tested with ATRO, Brita and VFE, everything seemed to work fine Has compatibility patch for the shotgun to work with Advanced trajectory and ATRO (If you use this patch you need to convert 4 magnetic rounds to 1 shotgun magnetic round) problably won't work with (by this i mean not the mods functionality, this mod will bug out if any of these is enabled): burst fire mods(don't know which one it is specifically, someone said that a burst fire mod was causing problems), improvised Silencers by Maxwell218. if the gun shoots like a normal firearm/same time that you click you problably have some mod uncompatibility, mods that change the shooting system might cause that e.g: Improvised Silencers Multiplayer Seems to be working Known Issues Gun will charge weirdly if your fps is unlocked, lock it. Workshop ID: 3211474722 Mod ID: GaussRifle Mod ID: GaussRifleAT_ATRO
Udderly Up To Date [ES]
por 76561198359797390
Traduccion del Udderly Up To Date Cierra el servidor automaticamente despues de un periodo de advertencia cuando se detectan actualizaciones en la workshop, el tiempo es configurable desde las Opciones de Mundo Abierto. ---------------------------------------------------------------------------------------- TRANSLATION ONLY Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2844315442 All credits to: @UdderlyEvelyn Workshop ID: 2991237516 Mod ID: UdderlyUpToDateES
Goth Backpacks & Bags B42
por 76561198034782723
⭐ Completely reworked from the ground up with new models, items, functions, and textures for every single item in the b41 mod, featuring many improvements and optimizations ⛧☾༺ 𝔇𝔢𝔰𝔠𝔯𝔦𝔭𝔱𝔦𝔬𝔫 ༻☽⛧ This mod adds 12 new goth styled backpacks and fanny packs to the game, most of which have several different textures to find and choose from. 𝔚𝔥𝔢𝔯𝔢 𝔱𝔬 𝔣𝔦𝔫𝔡 𝔱𝔥𝔢𝔪...? They can be found on zombies (A new goth zombie outfit has been added), rarely in wardrobes, dressers, and other common clothing locations. ✨ 𝔉𝔢𝔞𝔱𝔲𝔯𝔢𝔰 ✨ • 12 New backpacks & fanny packs with a variety of color options • All items have primary / secondary models • Custom models & textures • Lootable, & Found on zombies • context menu option when right clicking a bag to change texture ❤️ 𝔉𝔢𝔢𝔡𝔟𝔞𝔠𝔨 ❤️ Please leave any suggestions, comments, issues, or feedback that you have. It would be greatly appreciated. Thank you for trying out my mod! ❤️ ⚠️ MOD INFO ⚠️ Workshop ID 3407733664 Mod ID gothBags42 Version 1.01 ⛔ PERMISSIONS ⛔ This mod's permissions fall under TIS's policy 'ᴀsᴋ ғᴏʀ ᴘᴇʀᴍɪssɪᴏɴ' This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'.
{Paused} (B41|B42) [English Support] Binary Dimension
por 76561198029363618
This is a translation support mod for BinaryDimension Currently, it's support Both Build 41 and Build 42 version, note that B42 version are continuation and leave B41 as successor. Remark: I didn't work onto and/or copied resources from that mod, this is just a support translation that add proper English language as fallback, otherwise, you cannot see actual recipes and name of items from that mod! If translation still not applied, check the mod orders and place this translation mod to load later than those mods. Q&A (by myself) Q: Why some clothes changed name on here? A: I'm also inspect those cloth texture and found interesting info that mostly related to 3D models goods (mostly reference to Booth, Ripper, Twitter (I won't call it as 𝕏!), VKet, etc.), so I decided to pick the name that already given inside information that I've found or text from those textures if available. Q: Why this mod also require VS2/VS3/42VS? A: I think it seems like dresses from that mod only compatible for those female skin only, especially when you change cloth to "G" variants, other skins than that seems to be fine as long as you didn't change to it, but just in case because I didn't try load that mod without VS2/VS3/42VS skins yet... Q: What cost of this translation take? A: My times, due to many lines and files (but at least it's categorised, thanks to those files.) Workshop ID: 3049185820 Mod ID: BinaryDimension42-ENSupport_txt Mod ID: BinaryDimension42-ENSupport
PZNS Npc Spawning System V1.0
por 76561198262912616
What It Does The mod will spawn npcs groups that will use their spawn house as their base. The npcs can be hostile, and will have the same surname. I recommend you optimize pz before trying this out, its not needed but its gonna be a better experience. MESS AROUND WITH THE SANDBOX SETTINGS FOR THE MOD Possible upcoming features leaving this for someone who might see this, i completed most of the stuff here but it just remains unreleased :) -Npc's doing chores. -Npc's idle behaviour like reading a book etc. -Npc's Needs (Changed my mind but soon) -Npc's barricading their base. -Npc's scavenging. -Npc's outfits vary on the weather. (Planned for next update) -Wandering npc's set up bases. -Wandering npc's walk in groups. -Military npc's. REPORT ANY PROBLEMS NO IT ISNT MULTIPLAYER ENJOY THE MOD! Credit: Cows with guns (https://steamcommunity.com/id/shadowhunter100) for PZNS Random NPCs (https://steamcommunity.com/sharedfiles/filedetails/?id=3046760964) Workshop ID: 3243965932 Mod ID: PZNS_NpcSpawningSystem
H.E.V. Suits
por 76561198090995332
UP FOR ADOPTION I haven't been big into modding for a bit now, so I'm putting up this little statement. The mod is fully open for anyone to take over, add what I didn't, fix what I haven't, and post it. With these new Hazardous Environment Suits, you can become a highly trained professional and throw procedure to the wind! The suits are pretty powerful tools for use with anomalous materials, so you'll likely find them in the most Hazardous research conditions... You're also likely to find them on some (former) Survivors around the map, though don't expect to see them often. If you really want to get your hands on one, I heard Gordon was looking for the beer you owe him. Look around the bars and see if you can find him! If that isn't a good enough hint then... Gordon, Gina, and Coletta will spawn in any bar around the map. There is a guaranteed spawn at the Bull’s Stool (in Irvington), but that requires a new save. Otherwise, you’ll need to go to the Military Research Facility. If you're having any issues or bugs, please post them to the discussion. It helps not clutter up the comments and lets me sort through issues easier. Translations appreciated! If you're interested in translating the mod, please check the pinned discussion and I'll credit you here! Modpacking and Licensing Stuff Feel free to include this mod in any modpacks Go ahead and add/change/fix anything you want too, and if you redecide to reupload that stuff just give me a little footnote in the description maybe ;) Workshop ID: 3624858124 Mod ID: HEVSuit
Oclita City
por 76561199127321508
Bienvenidos a Oclita City! Oclita fue una de las primeras ciudades que sufrio el brote zombie, rapidamente las fuerzas del estado se movilizaron y decretaron un confinamiento en la ciudad, por desgracia el brote se extendia muy rapido y tomaron la decision de bombardear los accesos a la zona urbana menos un puente y de bombardear todas las instalaciones medicas de la isla, hoy en dia quedan supervivientes refugiados en refugios en la zona comercial de oclita. La ciudad este en las celdas42x37 y 43x37 Welcome to Oclita City! Oclita was one of the first cities to suffer the zombie outbreak, the state forces quickly mobilized and decreed a confinement in the city, unfortunately the outbreak spread very quickly and they made the decision to bomb the accesses to the urban area except one. bridge and bombing all the medical facilities on the island, today there are survivors taking refuge in shelters in the commercial area of Oclita. The city is in 42x37 and 43x37 cells El mod puede ser utilizado en cualquier servidor y modpack The mod can be used on any server and modpack Workshop ID: 3161497295 Mod ID: 3161497295 Map Folder: Oclita City
RandomZombies魔改自用
por 76561198408285292
大幅提高“坚韧”者血量,适应服务器模组强度。 原MOD:https://steamcommunity.com/sharedfiles/filedetails/?id=2818577583&searchtext=random Workshop ID: 2919316953 Mod ID: BLTRandomZombies_CM
More Occupations Costly
por 76561198007625335
Works with build. 41+ Only. (No Multiplayer Function Yet) -This mod currently adds 15 additional Occupations and counting, starting gear, trait, and recipes for all existing, and new occupations.- -800+ Total, custom spawn locations chosen for each Occupation based on Occupation.- *This Version Has Starting Costs* Version with no Costs: https://steamcommunity.com/sharedfiles/filedetails/?id=2563469491 Version with Cost but no extra occupations: https://steamcommunity.com/sharedfiles/filedetails/?id=2565612871 -Added- NEW*Priest NEW*Cashier *Soldier *Miner *Gang Member *Student *Office Worker *Escaped Prisoner *Doomsday Prepper *Game Hunter *Professional Athlete *Dry Cleaner *Musician (NEW) *Crashed Pilot *Tinkerer -Planned- *Items from other mods. Open to suggestions as well! Items chosen based on occupations. Spawns chosen based on occupations Requires: https://steamcommunity.com/workshop/filedetails/?id=2216760107 This simple mod would not be possible without framework- Thank you. :Credits: Thank You! https://steamcommunity.com/id/pckrrr/myworkshopfiles/ https://steamcommunity.com/id/6361058/myworkshopfiles/ Workshop ID: 2565597784 Mod ID: MoreOccupationsCostly Map Folder: OSMuldraughKY Map Folder: OSRiversideKY Map Folder: OSRosewoodKY Map Folder: OSWestPointKY
Mini Health Panel (B42.12)
por 76561197984313961
This is the previous version for B42.12 For people who prefer sticking to the previous version before the multiplayer update Bear in mind this will not receive further update. If you are playing in b41, please use the original mod instead. Link to the original mod Workshop ID: 3622692490 Mod ID: MiniHealthPanel_B42_12
Vanilla Expanded Spawns - B42 MP
por 76561197969430887
UPDATED FOR 42.20 STABLE! Adding in hand-curated vanilla-style spawn locations for all the named towns on the map (not including Louisville). Designed for multiplayer communities in an effort to add variety to spawn locations, and to de-centralize the map away from the four classic spawn locations. Each spawn location added has been hand-picked and tested, and is designed with vanilla-style gameplay in mind. SETUP INSTRUCTIONS FOR SERVER ADMINS You must go into your server settings and manually add in the spawn regions for each of the seven new spawn towns. These are as follows; Valley Station, KY media/maps/Valley Station, KY/spawnpoints.lua Echo Creek, KY media/maps/Echo Creek, KY/spawnpoints.lua Irvington, KY media/maps/Irvington, KY/spawnpoints.lua March Ridge, KY media/maps/March Ridge, KY/spawnpoints.lua Brandenburg, KY media/maps/Brandenburg, KY/spawnpoints.lua Fallas Lake, KY media/maps/Fallas Lake, KY/spawnpoints.lua Ekron, KY media/maps/Ekron, KY/spawnpoints.lua Enjoy! Workshop ID: 3703597953 Mod ID: VanillaExpandedSpawns Map Folder: Brandenburg, KY Map Folder: Echo Creek, KY Map Folder: Ekron, KY Map Folder: Fallas Lake, KY Map Folder: Irvington, KY Map Folder: March Ridge, KY Map Folder: Valley Station, KY
Edu's Dakimakuras
por 76561198131219078
From various animes but the majority from the Arknights game. Dakimakura can be found on specialized Neckbeard zombies or rarely on double beds in houses. Includes the Nakano quintuplets, Konosuba girls, Zero Two, Rem, Bocchi, 2B and some more. List of Arknights characters: - Angelina - Archetto - Astesia - Blaze - Chen - Dusk - Eunectes - Exusiai - Fiammetta - Gavial - Kal'tsit - Lappland - Ling - Magallan - Mostima - Mudrock - Nearl - Nian - Nightmare - Saria - Schwarz - Shining - Siege - Skadi - Surtr - Specter - Swire - Texas - Utage - Vigna - W - Warfarin - Weedy ATTENTION: All the code belongs to NalMac, i only modified to leave the pillows. Not compatible with the original mod Big Degen's Dakimakura Emporium! Tags: Weeb, Arknights, Anime, Hentai, Waifu, Dakimakura, Body Pillow Workshop ID: 2986770379 Mod ID: WaifusAk
Easy Packing For Some modded books
por 76561198085542719
This mod allows you to pack books from "All Skill Books", "Better Literacy", "Driving Skill" and "Scavenger Skill" mods. Workshop ID: 2857301610 Mod ID: EasyPackingModdedBooks
Drop That Cigarette v1.2
por 76561198201771849
Note: I've created this mod to have a more immersive gameplay with my friends. It was not supposed to be public, but I decided to publish and keep it updated to contribute with the community. Note 2: If you don't like some feature of the mod or something isn't working as supposed to, just report the issue before hitting dislike button. Maybe I can fix or change. UPDATE 1.2 changelog: - Fixed to work in the new 41.78 build. - Added new sandbox option to change the amount of Quit Smoking Points is needed to lose the trait. - Added new sandbox option to Enable/Disable the Abstinence. - Added new sandbox option to Enable/Disable the Smoker Cough. - Little adjust in Abstinence effects. What does this mod do? Glad you asked. This mod tries to bring a more immersive way to lose the trait Smoker. Features: - Quit Smoking System, that removes the Smoker trait if you keep yourself strong and not smoke. - Nicotine Patch, which helps to speed up the process. - Abstinence System, that makes the progress more challenging. - Smoker Cough, that makes your character cough if keep smoking. - Modifier System, which increase or decrease quit smoking points based in Lucky, Unlucky and Resilient traits. Hint: Every new day as such Nicotine Patches will provide to your character one Quit Smoking Point which will accumulate until you reach the needed amount to lose the trait. The abstinence period starts after 2 days when your Time Since Last Smoke reaches to 10 . The period lasts 3 days, and you may experience many deadly bad effects, so I suggest you stay put for this period. Don't waste your medications trying to treat the Abstinence, it's not treatable and avoid smoke again after quit smoke as it will bring the trait back. Important: You have to use at least one Nicotine Patch to quit smoking, even if already have the time needed without smoke. Please give me your feedback! If you like my mod, please click in the thumbs up, this is my first of many mods i hope. Have fun! I don't authorize anyone to copy or change my script without permission. If you want to put my mod in your modpack or change it to use in your server please ask me first. ALSO, IMPORTANT: Loved my work? Then buy me a coffee!! Would be a great incentive to me keep bringing more stuff!!! ... Created by iLusioN ... Workshop ID: 2830109203 Mod ID: DropThatCigarette
Cosas Mexicanas Mexican Stuff
por 76561198413549138
English Hello Everyone! This is my first mod for project zomboid. For this mod I added a lot of things from Mexico, from Mexican candies and beverages to typical food and antojitos! Also I added some drug lord zombies in all areas! (Psst psst...They have some early game valuable loot) Additionally, I added the translation to English and Spanish language. I will add many other things as I continue learning how to mod. Please let me know if you have any issue! This mod should be safe to add mid-game and should work well with other mods. Please note that items and druglord zombies will spawn in non-visited areas if added in mid-game. If the map is already explored, consider turning ON the zombies/items spawn. I also added some silly designs for School Backpacks! I would like to thank my friends and the project zomboid community for helping me with ideas! All of the 2D and 3D re-textures were made by me. Also, I would like to thank my friend Melcaia to teach me how to do pixel art. Here's the link to his page: https://es.fiverr.com/s/DY0AXP Please refer to the change notes for more information! -------------------------------------------------------------------------------------------------------------------------------------------------------------- Español ¡Hola a todos! Este es mi primer mod para Project Zomboid! Para este mod agregué muchísimas cosas de mi querido México, desde dulces y bebidas mexicanas hasta comida tradicional y antojitos! Además, agregué zombies N4rc*s que pueden spawnear en todas las áreas! (Psst psst... tienen loot que puede ser valioso al inicio del juego). Adicional a esto, agregué las traducciones para idioma inglés y español. Agregaré muchas otras cosas a medida que siga aprendiendo de mods. ¡Avíseme si tienen algún problema! Este mod debería ser seguro para agregar en partidas existentes y debería funcionar bien con otros mods. Tengan en cuenta que los items y los zombis N4rc*s aparecerán en áreas no visitadas si se agregan en una partida existente. Si el mapa ya ha sido explorado en su totalidad, consideren activar el spawn de zombis/items. Agregue nuevas mochilas con diseños divertidos! ¡Me gustaría agradecer a mis amigos y a la comunidad de Project Zomboid por ayudarme con ideas! Todas las imágenes 2D y 3D hechas por mí. Además, me gustaría agradecer a mi amigo Melcaia por enseñarme a hacer pixel art. Aquí está el enlace a su página: https://es.fiverr.com/s/DY0AXP Para nuevas adiciones y cambios a este mod, por favor vean las notas de cambios. If you want to support me, you can buy me a coffee on: Si quieres ayudarme, puedes comprarme un cafecito en: https://ko-fi.com/makakikus Workshop ID: 3206303468 Mod ID: CosasMexicanas
STARS[UNIFORM]
por 76561198817551594
For and our Friends over at STARS.. Use the Patches to convert ArmorPack items to Custom Kits. Converted items can be Scraped to recover Patch ONLY. Copyright 2022 Arsenal This item is not authorized for posting on Steam, except under the Steam account named Arsenal Workshop ID: 2729889661 Mod ID: STARS
Stalker HQ Monolith - No loot spawn.
por 76561198006141780
A Stalker HQ by Simon_MD to be used with the Shops and Traders mod by Chuckleberry Finn - located in cell 34/43. Does not spawn loot. Requires my custom tiles Simon MDs Tiles and Destroyed Tiles, as well as throttlekitty, Dylan, and Daddy Dirkie dirk Tiles. Thanks a ton to these contributors of the PZ community so that modders such as I can use their assets to embellish my creations! Workshop ID: 2887422913 Mod ID: SimonMDStalkerStoremonolithnoLoot Map Folder: stalkerstoremonolithnoloot
[B42]商店
por 76561198104838716
回收商店 丧尸掉落的首饰钱包换取钱 医疗商店 售卖绷带、药膏、安眠和止痛药等 杂货商店 售卖各种杂项工具,如(剪刀、丙烷灯、丙烷罐、胶水、手电筒等) 武器商店 售卖武士刀、大锤、背包等 載具商店 售卖汽车用品 食物商店 售卖食物(罐头、调料、生肉、蔬菜) 书籍商店 售卖各种技能书、杂志。(但知识是很贵的) 简体繁体菜单请订阅才会激活https://steamcommunity.com/sharedfiles/filedetails/?id=3388550747 https://steamcommunity.com/sharedfiles/filedetails/?id=3556544454 二选其一订阅即可 Recycling store Zombies drop jewelry wallets in exchange for money The Medical shop sells bandages, ointments, sleep and painkillers Grocery store sells miscellaneous tools such as scissors, propane lamps, propane tanks, glue, flashlights, etc. weapon store sells samurai swords, sledgehammers, backpacks, and more The carrier store sells car supplies ood store sells food (canned food, spices, raw meat, vegetables) The book store sells all kinds of skill books and magazines. (But knowledge is expensive.) 增加了代币让合成不卡,虽然可能会让你换东西繁琐一些,有BUG可以给我留言。 如果很多人更喜欢以前的话我可以换回去。┐(?~?)┌ Added tokens to make the composite not card, although it may let you change things a bit cumbersome, there are bugs can give me a message. I can switch back to the old version if a lot of people like it better.┐(?~?)┌ Translate : English 簡體中文 (Simplified Chinese) 繁體中文 (Traditional Chinese) Workshop ID: 3390744955 Mod ID: ReimuStore42.13 Mod ID: ReimuStore42.14 Mod ID: ReimuStore42.15
[B42] More Gloves
por 76561199113018152
Unofficial B42.20 update for the More Gloves mod. I'll delete this once the official mod is updated or if the original author asks me to. All credit goes to the original author. You can support the original creator of this mod through their Ko-fi. This mod will be supported in my free time. Please don't expect immediate updates or responses. Workshop ID: 3433093340 Mod ID: MoreGlovesB42
Spencer-Mansion-no-loot
por 76561198006141780
Simon_MDs Spencer Mansion to be used as a settlement on MrAtomicDuck's server - therefore, no loot. Lootable version will be out later. Located in cell 21x19 (#6492x5820x799). Workshop ID: 2921414500 Mod ID: SimonMDSpencerMansionNoLoot Map Folder: spencermansionnoloot
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