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Mods y complementos para Project Zomboid

52.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Foraging Tooltip Extended [B42] – Project Zomboid Mod

Foraging Tooltip Extended [B42]

por 76561198100507820

A detailed foraging tooltip that breaks down every modifier affecting your search radius. Key Features - Detailed Modifier Breakdown: Shows exact effects of weather, darkness, exhaustion, traits, skills, and other factors on your search radius. - Persistent Radius Display: Shows current search radius next to the eye icon (optional, toggle in Mod Options). - Min/Max Indicators: Highlights when search radius reaches game limits. Mod Options Customize under Menu → Options → Mods → Foraging Tooltip Extended: - Show Radius before Eye Icon: Toggle persistent radius display (default: enabled) - Tooltip Value Alignment: Choose right or left alignment for tooltip values (default: right) Why I Made This I've always enjoyed foraging as a reliable source of food and medical herbs since the early days of Project Zomboid. But Build 42's vanilla tooltip confused me. Weather Effect, for example, showed up twice: a red negative value at the top and a green negative value in the bonuses section, which made it hard to tell how the modifiers actually interact. I couldn't find any working mods for Build 42 that addressed this, so I created this mod to make foraging mechanics transparent and understandable. Compatibility - Supported builds: 42.15+ (tested on 42.20.2 SP & MP) - Safe to add/remove mid-game - Multiplayer: Supported - Compatible with most mods unless they modify the "Vision Effectiveness" tooltip. - Recommended with Quick Forage Icon Discard Feedback Found a bug or have suggestions? Leave a comment! I'd love to hear your thoughts and improve the mod further. Workshop ID: 3507997225 Mod ID: Ivmakk_ForagingTooltipExtended

5,079 descargas Detalles →
KS_addon – Project Zomboid Mod

KS_addon

por 76561198357986834

KoreanServer, KS_Expansion Item addon Workshop ID: 2943069343 Mod ID: KS_addon Map Folder: KS_addon

5,845 descargas Detalles →
WeightStone – Project Zomboid Mod

WeightStone

por 76561198031286597

New Items WeightStone (lose -10.0 weigth) and Necklace_WeightStone (lose -100.0 weigth) for carrying more stuff. Not easy to build For Crafting WeightStone, need : Necklace_YingYang=5, Necklace_Crucifix=5, Necklace_Gold=2, Aluminum=15, keep , SkillRequired:MetalWelding=8, Category:Welding, For Craft Necklace_WeightStone, need : WeightStone=5, Necklace_Gold=2, Aluminum=5, keep , SkillRequired:MetalWelding=10, Category:Welding, Thanks CPDSSS for the texture of stone ! Workshop ID: 2903891091 Mod ID: WS

6,161 descargas Detalles →
The panda store熊猫商店 – Project Zomboid Mod

The panda store熊猫商店

por 76561198168977693

增强了部分原版汽车配件,可以通过商店购买。 Some of the original car parts have been enhanced , It can be purchased through The panda store. 还可以购买杂货及食物等。 You can also buy groceries and foods. Workshop ID: 2826767009 Mod ID: thepandastore Mod ID: thepandastorevehicleparts

4,963 descargas Detalles →
They Knew More – Project Zomboid Mod

They Knew More

por 76561198046681680

What else were they smuggling out of Knox County? Some of them didn't make it out with their lunch..... Credits to Afterworlds for They Knew and Tchernobill for CoolBag mods. Workshop ID: 2966658022 Mod ID: TheyKnewMore

4,390 descargas Detalles →
Path of Zenith - A Cruise Ship Map 41/42.19 [BROKEN 42.20] – Project Zomboid Mod

Path of Zenith - A Cruise Ship Map 41/42.19 [BROKEN 42.20]

por 76561199105300502

Path of the Zenith - A Cruise Ship Map The cruise that brings you back to life (Standalone map) Welcome aboard ! Path of the Zenith is the first fully playable cruise ship map in Project Zomboid. Designed as a true 1990s luxury cruise liner, it can accommodate up to 200 passengers and 50 crew members. This map offers a unique survival experience: living aboard a giant of the seas, isolated in the middle of the ocean, with all the amenities and living areas of a real cruise ship spread over seven decks. Deck Overview Deck 0: - Engine rooms, technical areas Deck 1: - Crew quarters - Secondary command office - Medical bay - Security post Deck 2: - Shopping gallery: restaurants, jewelry store, hair salon, pharmacy, clothing, mini supermarket - Access to standard and economy cabins Deck 3: - Main atrium and ship entrance hall - Two-story main restaurant - Conference and performance hall - Cyber Café and daycare - Outdoor promenades with cafés - Bow bar Deck 4: - Games and recreation area - Spiffo Bowling - Library and access to VIP suites Deck 5: - Hanging gardens and indoor mini golf - Nightclub - VHS rental - Laundry service - Penthouse suites Deck 6 (aft): - Sports courts (basketball, football, tennis) - Fitness area (gym, bikes, punching bag) - Indoor pool and two outdoor pools (including a paddling pool) - Sunbed areas Deck 6 (forward): - Command bridge - Administrative offices and meeting room - Security post and CCTV room - Emergency infirmary - Evacuation helipad on the upper deck Notes - A unique survival experience focused on resource management and the claustrophobia of confined spaces. - Everything needed for long-term survival is available: hidden fishing spots, fuel, generators, and farming supplies. - Functional elevators (as long as power is running): thanks to evilgrin for the original mod adapted for this map. - Design inspired by 1990s cruise liners. - Standalone map: the ship is located alone in the middle of the ocean. A second version, docked in Louisville’s port, is available. - Multiplayer: elevators work, but current in-game VOIP may cause unrealistic sound behavior (voices between decks). Important notes for Build 42 – please read carefully - Some chairs and beds are not fully optimised for B42 animations - Modded doors are not 3D animated - In game map is not available (it's just the ship in an ocean) Please report any bugs, missing details, or translation suggestions (elevator, map) in the Workshop discussion section. Remerciements Un grand merci à melo et à toute la communauté du Discord non officiel PZ Mapping pour leur aide précieuse. Merci également à tsuhn, Ziio, Movztache, AnimalExquis et ausragoon pour vos avis, votre patience et vos partages ! <3 Check out my others mods Workshop ID: 3589746225 B41 Mod ID: PZ_ACSM B42 Mod ID: PZ_ACSM Map Folder: Path of Zenith

5,610 descargas Detalles →
Loot Boxes 2.0 – Project Zomboid Mod

Loot Boxes 2.0

por 76561198043930701

LOOT BOXES 2.0 NEW AND IMPROVED! THEY'RE BACK BABY, AND BETTER THAN EVER. The loot boxes come in six different tiers, each increasing in loot quality. The tiers are: - Common - Uncommon - Rare - Legendary - Epic - Champion The common boxes are purchasable with in-game money, costing $10 a pop. You can find them in the Pay2Win category of the crafting menu. The rest of the tiers require premium currency to purchase, and keys to open, both of which you can get simply by opening more boxes. This mod was based off of the code used by Corsinix and his mod "Session Lootbox", and was heavily altered to suit my wants and needs. I had full permission to do so, and I couldn't have done it without his original code. Thanks buddy. All 3D models are original creations made by myself. Big shout outs to Pertominus for walking me through Blender, and to PIN2 for helping me get my head around LUA coding, and to Telos for assisting with ideas for box contents. I have added compatibility for the following mods: - Bushcraft Gear Tools - Bushcraft Gear Rare Weapons - Shark's Weapon Pack - Tools of the Trade - Easy Packing (and the Ammo sub-mod) - Vanilla Firearms Expansion I will potentially be working on adding more compatibilities in future. NOTE: These mods are NOT required. These compatibilities are there to expand the pool of available items. If you do not have them installed, the boxes will only spawn vanilla items. UNDER NO CIRCUMSTANCES DO I GIVE PERMISSION TO ANYONE TO ALTER THE CONTENTS OF THIS MOD, NOR DO I ALLOW USE IN MODPACKS. This mod was created exclusively for the server I run, Ascendancy: Survival Server. I will more than likely not alter it for anyone outside of the server. Workshop ID: 3109714664 Mod ID: ASSLootBoxes

4,242 descargas Detalles →
Show Weapon Stats Plus Translate for CN – Project Zomboid Mod

Show Weapon Stats Plus Translate for CN

por 76561198279779210

对原mod的汉化缺失处进行了补全,仅包含语言文件。必须启用原mod,必须放在原mod之后。 原mod:https://steamcommunity.com/sharedfiles/filedetails/?id=3391710239 原作者:Hx Workshop ID: 3453073101 Mod ID: showweaponstatsplus_CN

4,146 descargas Detalles →
NSFW Fitness Mod – Project Zomboid Mod

NSFW Fitness Mod

por 76561198830229696

Mod that adds a fitness from old Variable Skin, if you know what I mean ;) Workshop ID: 3221410775 Mod ID: nsfwfitnessmod

5,017 descargas Detalles →
Ceilings B42 – Project Zomboid Mod

Ceilings B42

por 76561197993047276

Inspired by Build Roof by Tchernobill - An extendable mod to build ceilings from the floor below. Check out github to learn more: https://github.com/wylker/zomboid.ceilings Should be compatible with the B42 MP update Workshop ID: 3539632193 Mod ID: CeilingsB42

3,850 descargas Detalles →
Buy Skyrim ! – Project Zomboid Mod

Buy Skyrim !

por 76561198028289258

BUY SKYRIM OR ELSE Adds the Todd Mask Adds the Todd Mask Recipe First mod, more stuff to come. Mod will get updated with a few more thing. Workshop ID: 2652213942 Mod ID: buyskyrim

4,324 descargas Detalles →
WW2 Soviet Uniform - Ultraviolet – Project Zomboid Mod

WW2 Soviet Uniform - Ultraviolet

por 76561198130139709

-These are potatoes Comrade Commissar, why are we using potatoes instead of real grenades ? -Because real grenades are valuable, in fact they are worth a lot more than you are. This mod adds four pieces of clothing: A jacket, a bottom, a dufflebag and a helmet. I should inform you that this mod is kinda Work In Progress and will probably receive updates. I'm aware that it has some issues as of now, as this is my third attempt to create a clothing mod for PZ. Please write your feedback, recommendations and issues in the comments section. Workshop ID: 3004906216 Mod ID: UVSovietUniform

4,008 descargas Detalles →
Halo Assault Rifle – Project Zomboid Mod

Halo Assault Rifle

por 76561198069737044

Halo assault rifle based on https://steamcommunity.com/sharedfiles/filedetails/?id=2848601343&searchtext=halo but with a different models and textures. Most of the credit goes to https://steamcommunity.com/id/critterCompanion Will add a video in the future for preview purposes. Sounds are included with this mod. The original is not needed for this to work nor do I recommend having both. Working on potentially making other halo weapon mods in the future..more to come! Workshop ID: 2887974231 Mod ID: HaloRifle

5,318 descargas Detalles →
Remove Pre-existing Indoor – Project Zomboid Mod

Remove Pre-existing Indoor

por 76561198174819823

Remove Pre-existing Indoor Workshop ID: 2860603412 Mod ID: MNRemoveIndoor

4,298 descargas Detalles →
(B41 OLD) Customizable Day Length – Project Zomboid Mod

(B41 OLD) Customizable Day Length

por 76561198039426982

No longer supported. See the B42 version. Extended day length option, in sandbox settings. Type in a number instead of static choices. Workshop ID: 2944048286 Mod ID: PlasmaCustomizableDayLengthSandbox

5,136 descargas Detalles →
特别周痛车 / Special Week Car – Project Zomboid Mod

特别周痛车 / Special Week Car

por 76561198125464445

将性能车辆替换为特别周痛车 It is universal, just replacing a car texture in the game. SUPPORT ON MP Workshop ID: 2712190138 Mod ID: Kama_uma_specialweek

4,652 descargas Detalles →
[COS] Agent – Project Zomboid Mod

[COS] Agent

por 76561199178116693

How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission

4,241 descargas Detalles →
Resident Evil Remake: Zombie Retexture – Project Zomboid Mod

Resident Evil Remake: Zombie Retexture

por 76561198093594919

Workshop ID: 2302232548 Mod ID: reszombie

3,380 descargas Detalles →
Airdrop B42.20.2 - Estavel – Project Zomboid Mod

Airdrop B42.20.2 - Estavel

por 76561199176596343

Airdrop Mod Compatibility: Project Zomboid Build 42.20.2. Main target: multiplayer and dedicated servers. This mod adds optimized server-side airdrop events to Project Zomboid multiplayer. The server creates one active airdrop event at a time, spawns a lootable crate vehicle/container, fills it with controlled weighted loot, adds event zombies around the area, sends temporary markers to the correct players, and safely cleans everything up when the event expires or is removed. Important Compatibility Notice - Built for Project Zomboid Build 42.20.2. - Designed for multiplayer and dedicated server use. - Not intended for older Build 42 versions. - The chat commands are available only in client/server multiplayer. How The Event Works - The server runs the airdrop scheduler. - By default, the server attempts one airdrop every 24 real-life hours. - Only one airdrop can exist at a time. - If an airdrop is already active, the next cycle is skipped. - Each event has a limited lifetime, configured in Sandbox options. - When the timer ends, the crate marker is removed and the active event state is cleared. Drop Modes Mode 1 - Private Player Drop - The server chooses one random online player. - The airdrop is spawned near that player, not directly on top of them. - The chosen player receives the timer, direction arrow and approximate map zone. - Other players can still find the crate naturally, but they do not receive the private marker. Mode 2 - Global Fixed Point Drop - The server chooses one fixed map point from the configured list. - All online players receive the global map zone and direction arrow. - The same fixed point is not selected twice in a row. - If the selected chunk is not loaded yet, the zone is still announced. - The crate is spawned only when a player gets close enough to the marked area. - This keeps the event optimized and avoids forcing unloaded map chunks. Location Validation The mod validates the drop location before spawning the crate. It avoids invalid or unsafe squares such as: - water, rivers and lakes - tiles without floor - indoor rooms and buildings - roofs and constructions above the square - walls, doors, stairs and trees - solid or blocked tiles - vehicle intersections - unloaded chunks Loot System The crate uses a weighted loot system with configurable categories: - Military - Food - Medical - Tools - Ammo - Survival - Military clothing - Rare loot Items are validated before being added to the container. Invalid items are logged instead of breaking the event. Loot Levels - Level 1 - Simple: basic loot, up to 30 zombies. - Level 2 - Medium: medium/good loot, up to 60 zombies, with a small sprinter chance. - Level 3 - Top: stronger loot, 80 to 120 zombies. - Level 4 - Elite Military: military-focused loot, 135 to 200 zombies, larger spawn radius. Loot levels can control zombie count, zombie radius, item count, item repeat limits, loot weight multipliers and category weights. You can also disable level defaults and manually tune many values through Sandbox options. Markers And UI - Small vanilla-style countdown timer. - Direction arrow pointing to the approximate zone. - Approximate blinking circle inside the in-game map. - No ground circle is created in the world. - The map marker color is configurable in Sandbox options. - The marker does not reveal the exact crate location. Zombies And Decorations - Event zombies spawn around the crate according to the selected loot level or manual Sandbox values. - Zombies are distributed around the area instead of stacked on one tile. - Optional impact decorations can add dead bodies, blood and crater/scorch marks near the airdrop. - The mod does not create explosions, fire or destructive map damage. Admin Commands - /drop - force an airdrop event. - /drop1 or /drop 1 - force a Level 1 airdrop. - /drop2 or /drop 2 - force a Level 2 airdrop. - /drop3 or /drop 3 - force a Level 3 airdrop. - /drop4 or /drop 4 - force a Level 4 airdrop. - /nodrop - remove the current active or pending airdrop. Commands require admin/moderator-style access. Forced drops bypass the scheduled timer, but they still respect the one-active-airdrop rule. Sandbox Options The mod includes Sandbox options for: - enabling or disabling the mod - event interval in real hours - airdrop lifetime - drop mode - loot level - manual loot limits - loot categories - zombie count and radius - marker radius and marker color - direction arrow and map marker toggles - location search attempts - Mode 2 fixed-point search radius - optional /chopper trigger - impact decorations - debug logs Performance Notes The system is designed to be light on dedicated servers: - No heavy per-frame map scans. - No constant OnTick spawn checks. - Server-side scheduling is handled in real time. - Location validation runs only when a spawn is attempted. - Pending Mode 2 drops materialize only when players approach the zone. - The server keeps one active event state at a time. Summary Airdrop Mod is a multiplayer-focused event system for Project Zomboid Build 42.20. It creates timed, configurable and server-controlled airdrop events with loot, zombies, map guidance, admin tools and safe cleanup. Did you like the mod? Support the development! Workshop ID: 3738819163 Mod ID: AirdropMod

8,529 descargas Detalles →
Start 10 Years Later as a Colonist / Survivor – Project Zomboid Mod

Start 10 Years Later as a Colonist / Survivor

por 76561197977424986

!!!!!!!!! Required! Framework https://steamcommunity.com/sharedfiles/filedetails/?id=2855553227 !!!!!!!!! This mod is intended to use with low xp multipliers for multiplayer games! Optional: These mods are not required to function, but they improve on the overall experience, as some characters use these skills from the start Driving Skill https://steamcommunity.com/sharedfiles/filedetails/?id=2721945297 Bow and Arrow(Archery) https://steamcommunity.com/sharedfiles/filedetails/?id=2208315526 Sleeping Bag If you have this mod all of them start with a sleeping bag in their invetory. https://steamcommunity.com/sharedfiles/filedetails/?id=2714848168 Skill Recovery Journal If you have this mod all of them start with a journal in their invetory. https://steamcommunity.com/sharedfiles/filedetails/?id=2503622437 What this mod does: The mod removes all of the vannila starting jobs and adds 8 new to choose from. The basic concept was, that our server runs with the 10 years later mod, and we were not okay that someones job was flippin burgers in the last 10 years since the apocaypse started... So I made 8 apocalipse friendly classes to start with. Everyone comes well prepared and according to their skills, with a few days worth of food and water. Clothing is customisable, who doesn't want to die in style? They all know some recipes according to their skills, they all know how to operate generators. Starter Traits are not removable! Colonist Carpenter : Starter Traits = Handy, HardOfHearing Colonist Doctor : Starter Traits = Dextrous, Herbalist, Clumsy Colonist Mechanic: Starter Traits = SpeedDemon, Mechanic, ShortSighted Colonist Farmer: Starter Traits = Cook, Nutritionist, Gardener, HighThirst Colonist Electrician: Starter Traits = Dextrous, ShortSighted Colonist Metalworker : Starter Traits = Handy, HighThirst Colonist Hunter : Starts with -12 perk points. Starter Traits = Outdoorsman, KeenHearing Survivor: Starts with -30 perk points. Starter Traits = Desensitized, Fit, Stout, KeenHearing, Outdoorsman, Organized, Resilient, EagleEyed, Dextrous If you find any bugs or have any ideas to making it better, feel free to share in the comments. Workshop ID: 2854915636 Mod ID: Start as

2,750 descargas Detalles →
Fısıldayanlar – Project Zomboid Mod

Fısıldayanlar

por 76561198268087708

Oyuna zombilerin arada sırada oyunculara karşı fısıldamasını ekler. Workshop ID: 3406653521 Mod ID: Lingering Voices

2,665 descargas Detalles →
Sports Car Towing Fixed – Project Zomboid Mod

Sports Car Towing Fixed

por 76561197990989389

Fixes not being able to use the back towing point of the Chevalier Cossette sports car. Known issue: doesn't work with Eggon's Worthwile Cars (build 41) cos it uses the same file. Tried mod load order both ways, no success. Workshop ID: 2745151210 Mod ID: SportsCarTowingFixed

5,205 descargas Detalles →
Standardized Aiming XP – Project Zomboid Mod

Standardized Aiming XP

por 76561198216563933

Standardized Aiming XP for build 42 This is an update to the great mod by ConquerorKoala How it works Original description: Project Zomboid has a soft cap on aiming. Meaning that at a certain level (lvl-5+), it lowers your XP gains to make leveling even harder. This removes that soft cap, while also adding optional XP multipliers to aiming. These extra multiplier options are in the escape menu in game, and require ModOptions. This mod makes it possible to continue leveling Aiming Skill past level 5 and beyond! Settings The mod settings are in the "Settings" -> "Mods" tab. Conflicts • The mod conflicts with ATRO Later, if ATRO does not lose its relevance, I will try to implement compatibility between mods. By the way, instead of ATRO I recommend trying the native shooting model that appeared in build 42.1. It works great for me. Supported languages: EN 🇺🇸, RU 🇷🇺 Workshop ID: 3413368869 Mod ID: STAIMING_B42 Workshop ID: 3413368869 Mod ID: STAIMING_B42

6,019 descargas Detalles →
King's New Recipes – Project Zomboid Mod

King's New Recipes

por 76561198116594205

Adds some recipes to enhance gameplay, while still remaining relatively balanced. Remove screws from doorknobs and hinges! Weave rope from sheets! Use plastic bags as trash bags! Use suture needles as sewing needles! Use pots as buckets! Make homemade plaster! Make poison out of medicine! Craft tissues from sheets! Make sawdust from sawing logs! Make glue from flour and water! Make woodglue from sawdust and water! Remove batteries from electronics! Tie socks together to create a rope! Remove barbs from barbed wire! ADD barbs to regular wire! Turn a sheet rope back into ripped sheets! Strip ripped sheets into stripped cloth! Weave them into twine! Strip twine into thread! Make shovels and hammers out of sticks and stones! And more to come! If you have any ideas for recipes, please feel free to let me know and I'll see about adding them in! I'm not very well versed in .lua scripting, so unfortunately I can't do anything too complex with this mod. Hopefully that'll change some day, though. Workshop ID: 684849254 Mod ID: KingsNewRecipes

4,124 descargas Detalles →

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