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Mods y plugins para Project Zomboid
Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
TwoSix M41A Pulse Rifle (With Sound!)
por 76561197975693310
Not gonna pretend this isn't OP as hell! But I finally worked out burst fire and movie sounds for my M41A rifle, and decided to release it as a separate mod to the replica release. This mod features: Custom lowpoly models and textures for both rifle and mag Uses vanilla 45 rounds in a custom magazine Fire mode is Controlled Bursts. tap for single, double, triple etc, or hold for 5 round bursts every 0.2 seconds. If you tap to fire 3, then hold, you will still get a burst of 5 Meticulously recreated sound and firing profile. Multiple sounds taken from the movie play, chosen randomly each time, and in sync with rifles burst, and start/end on any burst less that 5 to sound authentic High durability, low jam chance, with 95 round capacity magazines Spawns same places and chances as vanilla M16, doesn't replace any guns. Currently Doesn't play nice with Gunfighter mod This is what I wanted the mod to be originally, but I wasn't able to work it out. After a lot of development, I'm really happy with how its turned out, and I hope you love it too. Anyway, enjoy! any issues, just hit me up. Workshop ID: 2835581952 Mod ID: tsm41arr
Ducks+
por 76561197978079165
Made for everyone who likes collecting duck stuff. New & Changed in V0.11: - Updated to 42.13 (MP Recipe fix added V0.12). - 12 Duck Key Rings Added. - Convert duck charms to key ring. (One way conversion, sorry) Adds: - 13 rubber ducks in different colors and styles of varied rareness. - 3 Duck Magazines. - 12 Keyring Charms to collect. - 13 Duck Balloons. - 4 Duck tops in 9 colors each. That's 36 options! - Duck Leather Jacket. - Duck Patch Denim Jeans. - Duck Bandaids & Box of Bandaids. - Duck Blowup Bat. Features: - Yellow Ducks can be painted to some of the other Duck colors. - Ducks can be attached to upgraded bags from Authentic Z. - Duck Balloons can be attached to upgraded bags from Authentic Z. Ducks & Charm Rarity: - Most Common: Yellow. -- There's no Yellow charm since there is a Duck KeyRing in vanilla. - Common: Blue, Green, Orange, Pink, Purple, Red. - Uncommon: White, Black. - Rare: Gold. - Ultra Rare: Rainbow -- Kind of, while it's the rarest to find it can be painted. ;) - Super Ultra Rare?: Zed -- Please give feedback if you think its too low/high. Note: All charms except the Zed duck charm are twice as rare to find as Ducks+ ducks. Where do I find everything? - Most Rubber Ducks: Check bathrooms, Toy stores and Pet stores. - Zed Rubber Duck & Charm: Found on the dead. - Spiffo Rubber Duck: Spiffos of course? - Charms: Same as all of the above. - Balloons: Find balloon packs in side tables. - Bandaids: In places youd find other medical items. - Blowup Bat: Found in toy crates, pet shop shelves & gigamart toy shelves. - Clothes: Wardrobes, laundry & on Zeds. Goals: - Put duck squeezing & quacking sounds back in. Still on Build 41? Get the original version here: https://steamcommunity.com/sharedfiles/filedetails/?id=2849781569 Still reading, how about some extra info? Did you know Ducks+ for build 41 had 17,186 total unique subscribers in its lifetime? It was added to 2111 collections. And a fun little fact it was rated 69 times (67 positive & 2 negative). Workshop ID: 3409153536 Mod ID: Ducks42 Mod ID: Ducks42.13
Superb Survivor Npc Cabin Bases
por 76561198262912616
This mod adds Npc Spawn Presets for cabins in the woods Mod was made for a test. A big mod is coming soon. Any ideas? Feel free to comment about them. REMEMBER TO SET "DISABLE PRESET SURVIVORS" TO OFF Check out my other mods! Workshop ID: 2839582542 Mod ID: SSCabinNpcs
The Only Cure Fix (outdated)
por 76561198149245668
fixing not removing bite if the hand is cut. future tasks: completly rework the mod Unfortunately, i`ve put development on hold for the time being. But I will definitely return to development as soon as I finish my larger project, thanks to everyone for understanding and the long wait, I also apologize for the lack of updates! <3 Workshop ID: 2870987679 Mod ID: AmputationTachycardiazxc
[B42] Vex's TV & Radio Reinvented with Scaling - NO MORE UPDATES
por 76561198429391745
Reinvented TV & Radio for 42.14.1 MP! Now with scaling options included :) Compatible with CleanUI and it's 42.14 Compat patch as well! I got tired of the mod not being updated, so I updated it. VHS tapes are now usable, and the mod has been scaled up for larger resolutions. You have three options - 1.0x for original scaling, 1.5x for 2k upscale, and 2.0x for 4k or ultrawide. Important information from the original modpage You do not have to do this again if you have already done it from the original mod For Build 42 you have to manually copy videos folder: This mod's videos folder is located at: Steam\steamapps\workshop\content\108600\3676068610\mods\VexTVRadioReinvented1.0\42.14\media\videos Copy the videos folder located here, then navigate to Steam\steamapps\common\ProjectZomboid\media (Careful: copying this path will overwrite the videos folder you have just copied. You can navigate to this window in a separate tab or window in file explorer.) Paste the folder in the new location. By default, the folder will be highlighted once pasted. Credits and thanks Thanks to tealera for the original mod and foundation. Thanks to drone for some of the base code for battery fixes. Thanks to Danson77 for the scaling idea. The base code allowed me to refine and fix it. Workshop ID: 3676068610 Mod ID: VexTVRadio1x Mod ID: VexTVRadio1.5x Mod ID: VexTVRadio2x
Rosemary
por 76561198032012488
A small community college suburb. Very closely modeled after the first town I ever purchased a home in. Some poetic license was taken in regards to zombie apocalypse paraphernalia. Cells 11.26, 11.27, 12.26, 12.27 Known conflicts:Frankfort, Lexington, Nashville, Winchester, My other map mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2911028142 Workshop ID: 3108165251 Mod ID: Rosemary Map Folder: Rosemary
Zombie Hunter Backpack [B42.20+]
por 76561198005680750
Zombie Hunter Backpack The classic Zombie Hunter Backpack and its No Skulls Addon, restored and combined into one standalone Build 42 mod. This mod combines and restores content from two older Build 41 backpack mods for Project Zomboid Build 42.20+. Features - Zombie Hunter Backpack with its original skull design - Alternative backpack without skulls - Two separate backpack variants with different values - No Skulls: capacity 30 and weight reduction 85 - With Skulls: capacity 34 and weight reduction 87 - Both variants have a weight of 2 and a run speed modifier of 0.95 - Separate Build 42 tailoring recipes for both variants - Upgrade the no-skulls backpack with animal bones - Both variants can be found naturally, with the skull version being rarer - Natural loot spawns in army surplus stores, camping stores, hunting lockers, hiking gear, survival equipment and selected wardrobes - Configurable backpack values through the sandbox settings - English, German, Japanese, Simplified Chinese, Spanish, French, and Russian translation - Singleplayer and multiplayer support - Dedicated server support - No required mods Crafting The no-skulls backpack can be crafted with Tailoring 5 using sewing tools, heavy thread, duct tape, leather strips, ripped sheets and scrap metal. The skull backpack can be crafted directly with Tailoring 6 using additional materials and animal bones. An empty no-skulls backpack can also be upgraded to the skull variant with Tailoring 5, leather strips, heavy thread and animal bones. Multiplayer The backpack's natural loot distribution is handled by the server. The mod must be installed and activated on both the server and every client. All players and the server must use the same version of the mod. Backpack Settings Backpack capacity, weight, weight reduction and running speed can be changed in the sandbox settings. Existing backpacks in your character inventory are updated when loading a singleplayer save or joining a multiplayer server. New backpacks use the selected values automatically. After changing the settings, reload your save or reconnect to the server. The mod does not use recurring background scans. Important - Created for Project Zomboid Build 42.22 - Minimum supported game version is 42.20.2 - Do not activate the two original Build 41 mods at the same time - Existing backpacks and savegames remain compatible - The two appearances are now permanent backpack variants - Later Project Zomboid versions may require another compatibility update Credits and Original Mods This Build 42 version would not exist without the work of the original creators. Please visit and support their Workshop pages: - Zombie Hunter Backpack - original mod by Shini and Nik - Zombie Hunter Backpack - No Skulls Addon - original addon by Nik - Taiwendo - Build 42.20 conversion, integration, repairs, updated crafting recipe, loot distribution, translations and multiplayer adaptation All rights to the original models, textures and concepts remain with their respective creators. This is a fan-made Build 42 compatibility update and not an official continuation of the original mods. If one of the original creators has questions or requests changes, please contact me. Workshop ID: 3781842421 Mod ID: ZombieHunterBackpackB42
Water Pipes
por 76561198191245101
🚰 Water Pipes Bring real plumbing to Knox County. Project Zomboid lets you hoard water in barrels and pray for rain — but never move it where you need it. Water Pipes changes that: lay a real pipe network through your base and let water (and other liquids) flow exactly where you want it. 🔧 What you can do - 🧩 Build a pipe network across floors and walls — pipes snap together into straights, corners, junctions and crossings. Go vertical: run pipes up walls so rooftop rain collectors feed the kitchen below. - 💧 Share your water. Barrels and rain collectors join the network as one shared supply. - 🚰 Plumb your fixtures. Sinks, showers, toilets and even washing machines pull straight from your network — no more hauling water bottles. - 🧱 Hide your plumbing. Concealed pipes work exactly like normal ones but are invisible once placed. Built with a bucket of cement, revealed any time with Show pipe network. - ⛽ Pump any liquid. Pipe petrol to your generator and keep it topped up automatically; your taps serve whatever the network holds (tap water only comes out clean if it has been purified first — with the default Realistic Purification setting, dirty water stays dirty until it passes a purifier). - 🔀 Direct the flow with Fluid Routers — one-way valves the water flows through: in through the green band (IN), out through the red band (OUT), never back, capped at the pressure ceiling you set. Put a vessel on the router's tile and the two sides exchange only through it — that is how the purifier works. Rotate with R to aim the red end. - 🧪 Purify tainted water with the Electric Water Purifier — a powered tank that turns dirty water clean as it flows through. - ⛏️ Pull water from wherever it is. An Electric Water Pump beside a well or on a river bank feeds your network non-stop: wells give clean water, rivers give dirty water for the purifier. It sucks from a couple of floors down at most, so place it low. Right-click it to switch it on or off and read its power, source and pressure. - 🌊 Pressure matters. Height, distance and pumps decide what reaches each tap; chained pumps add up, and a Pressure Gauge reads any point. The sandbox also offers a Simple and an Off mode. - 🌱 Irrigate your crops. A Drip Emitter waters its own tile and barely sips; a Sprinkler blankets its 3x3 but needs pump pressure, pays for all nine tiles whether or not anything grows, and is loud. Both spend water whenever they run — pick your trade. Mind the pressure: too much bursts a drip (the sprinkler shrugs it off) — keep pumps off the drip line or cap it with a router, and patch a burst one with duct tape (right-click → Repair). - 🚒 Tap the town water. Open a fire hydrant with a wrench for clean, pressurised water until the day the mains is cut — and its gush waters any crops in its own 3x3. - ⏳ Water goes stale. Standing water turns contaminated over time and rain spoils uncovered water — keep it moving or purify it. Fully tunable, and optional. 🧰 How to use it - 🔧 Grab a Pipe Wrench and some Pipes. The Pump and Purifier also need welding gear (blowtorch and rods) plus some Electricity and Metal Welding skill; the emitters need a little Farming. - 🏗️ Build menu → Piping category. Floor pipes route the network; the vertical pipe climbs between floors. - 🔗 A pipe on the same tile as a barrel, rain collector or sink hooks it into the network. - 🪛 With the wrench in hand, plumb a sink or connect a generator from its right-click menu. - 🔍 Right-click any pipe → Show pipe network lights it all up: pipes red, sources green, taps and generators blue. - ♻️ Dismantle pipes to recover your materials. 🧪 Electric Water Purifier - ⚡ Build the 2x2 tank on a Fluid Router. While powered it pulls tainted water in through the router's green (IN) side and sends clean water out the red (OUT) side. - 🪣 Runs on a charcoal-and-cloth filter that wears with use: right-click → Repair filter with charcoal and ripped sheets. Wear is tunable (or off) in sandbox options. - 📊 Right-click → Open Purifier to read it live: levels, power, filtering rate and filter condition. 💡 Tips from the plumber - 🏺 Give your water somewhere to live. Pumps push water IN, but barrels, amphoras and tanks HOLD it. Don't pipe a river pump straight into a sink — put a container or two on the line and let the taps drink from those. - 🧪 River water arrives dirty. Purify it before it reaches the kitchen, or keep the dirty line for the crops — they don't mind. - 🔀 Zone big bases with Fluid Routers. Each side of a router is its own network, computed on its own — a huge base split into zones costs the game the same as several small ones, so plumbing stays smooth as you expand. ✅ Good to know 👥 Multiplayer ready · 🌍 English, Spanish and Simplified Chinese · 🧱 Designed for Build 42. 🧩 Tested with other mods 🛁 Take A Bath And Shower — full integration: its bathtubs and showers plumb into the network like any vanilla fixture. Tried another mod alongside? Tell me in the comments and I'll add it here. 🤝 Collaborations 🎨 Tileset and sprite art by aariak_einherjer — Steam · ArtStation. 🇨🇳 Simplified Chinese by rakkasumi. Thank you both! If you draw, translate or have ideas worth trying, get in touch right here — there is still room. ⚠️ Before you remove the mod Like most Build 42 buildable mods, removing this from an existing save can trigger a "WorldDictionary" load error. Fixable — follow this guide — and always back up your save before adding or removing mods. 🐞 Bugs & requests 💬 Report anything here: github.com/carthon/WaterPipesModPZ/issues ☕ Support the mod ❤️ Enjoying Water Pipes? You can buy me a coffee on Ko-fi: ko-fi.com/carthonrules — thank you! 🖥️ Server setup Workshop ID: 3739595559 Mod ID: waterpipes
Pedantic Zomboid (Custom Zomboid Intro)
por 76561198079959669
This mod lets you easily customize the intro text for when you start the game. This was inspired by This Is How You Commited Tax Evasion, but made in a cleaner and self-contained format. This mod does not perform any hard translation overwrites and only modifies the intro. Instructions - Subscribe and download the mod - Navigate to the mod folder (file path on Windows): ../Steam/steamapps/workshop/content/108600/2924823167/mods/CustomZomboidIntro/ - Find your language located in: ../CustomZomboidIntro/media/lua/shared/Translate/ - Open the UI_##.txt file and write your own custom intro - Use the images above as a reference Compatibility - Compatible with any mod that does not touch the intro sequence - Multiplayer compatible (purely client-side) - Save-game compatible Languages Every language supported by the game has the option to write a custom intro. However, not every language has a custom intro by default. If you have a funny intro for your language that you would like to share, provide them to me below. Thank you! Permission Contact Info You can find me under @Panopticon in the Project Zomboid Discord server. Credits Ktorr2 - for the original intro mod. It is really funny, and made me start thinking about modding PZ. Workshop ID: 2924823167 Mod ID: CustomZomboidIntro
The Long Night (Permanent Night Mod)
por 76561198054625308
Strange things are afoot. First, a foul scent that blows in from the southwest, then a massive spike in hospitalizations due to a mysterious virus, followed by reports of the dead coming back to life, peaking with the evacuation and cordoning of Knox County. Most citizens were fortunate enough to make it out during the evacuation, but there were those less fortunate who now found themselves caged in. The military has pulled any remaining resources out of the County, the dead roam the streets, and those abandoned by the government sword to protect them are left to fend for themselves. On the morning of the 9th of July, 3 days after the Knox Evacuation, the sun would never rise again. Initially mistaken by most as a simple technology malfunction, where it relates to clocks and watches, it soon became painfully obvious that something else was happening. No matter how long you waited, the sun would never show its face. In fact, people quickly began to notice the moon was also missing. Radio hobbyists would establish contact with other cities outside of the Knox Exclusion Zone to discover the worst had come to pass: not only had the government failed to quarantine the virus, eventually resulting in a global pandemic, but the sun and moon had vanished everywhere else. Hunker down and brace for The Long Night. --------------------------------------------------------------------------------------- This mod aims to provide a permanent darkness/night mode to the game for those who are sadisitic (like myself) and want to torture themselves. I haven't tested the mod with other mods, so if there are issues with compatibility, feel free to let me know and I can do some digging. (ALSO: this is multiplayer compatible) This mod was heavily inspired by Azakaela's "The Sun Has Been Vanquished" mod, but aimed to provide an experience that allowed for flashlight usage (as many of the comments had been requesting). Additionally, most of the credit goes to TurboTuTone (Discord: Redichus#7830) who not only helped me figure out what needed to be done in order to successfully pull off the mod, but he also just flat out wrote the entire mod (seeing as I know absolutely nothing about lua and PZ modding just yet) while teaching me what meant what, so a big thank you to Turbo. Feel free to leave any feedback you have, suggestions, additions, etc. in the comments. Thanks for checking out the mod. --------------------------------------------------------------------------------------- EDIT 07/03/22 16:20 PM: The Long Night is now compatible with all permanent weather mods, as well as the game's base weather. Sorry it took me so long to figure out all the back-end stuff so that the lighting, FOV, and weather lighting remained consistent throughout all weather cycles. Enjoy! Workshop ID: 2829087246 Mod ID: TheLongNight
Left 4 Dead 2 Melee Weapon Sounds
por 76561198205919189
I killed a zombie with a pan, and it reminded me of fighting off the horde in Left 4 Dead. So, I replaced all the following sounds with their respective sounds from Left 4 Dead 2: Axes, Baseball Bats, Crowbars, Frying Pans, Golf Clubs, Guitars (Bass, Electric, Banjo and Acoustic), Hunting Knifes, Katanas, Machetes, Nightsticks, Pitchforks, and Shovels (Normal and Snow). Also, the Cricket Bat's sounds couldn't be changed as there are no Cricket Bats in Project Zomboid. (If anyone is good at modelling and/or scripting, HMU) Thanks to W. Patrick and Blackbeard for the Modding Tutorials. Mod Showcase: https://youtu.be/WZW-Lg5boew Workshop ID: 2977569934 Mod ID: L4D2meleeSounds
Infinite Search Mode
por 76561198041411600
Now b42 compatible ! - Fighting zombies won't disable Search mode. - Neither will running or sprinting. (but it still gives a big malus) - Entering a vehicle won't disable Search mode. - Additionnally, all overlay effects are disabled, including blur effects, saturation effects, radius effects and darkness effects. (so foraging while being panicked or in the dark won't darken your screen anymore. BUT you still get the penalties) - Also, it will automatically enable Search Mode once, when you spawn. Works in Multiplayer too. The trait version of this mod is now released! I would advise not running this mod with its trait version. They are not made to work together. Workshop ID: 2708978082 Mod ID: InfiniteSearchModeb42 Mod ID (b41): InfiniteSearchMode
GaelGunStore - Firearms pack B42.12-Legacy
por 76561198032688882
Welcome to Gael Gun Store Firearms Pack - Legacy Version This mod adds 320+ firearms and 280+ attachments, all fully functional and highly customizable for Project Zomboid. IMPORTANT - This mod replaces and edits all vanilla firearms and ammunition. - It is therefore completely incompatible with any other weapon mod that modifies vanilla guns or ammo. - You must have Advanced Warfare Community Weapon Framework installed and enabled. Customization System - Most weapons can be fully customized. - Accessories are applied logically through the UI: for example, an AK needs a mount in order to use an optic. - New loot system: - Weapons will always spawn with a random handguard and stock chosen from the available options. - Other attachments can appear with a low probability, keeping the loot balanced and interesting. Main Features Functional grenade launchers Working suppressors Working laser devices Multiple magazines per weapon you can quickly swap between different mags using the radial menu New calibers added to the game New shell casing system fired casings can be collected and used to craft more ammo New crafting recipes: - Suppressors - Attachments - Ammunition New items to repair, recycle and upgrade weapons and attachments What s Coming Next? - More animations - More skins for both weapons and attachments - Heavy weapons: rocket launchers, minigun, etc. - In-game options to tweak loot settings: spawn rates for weapons, attachments, and more From the Author This entire project was made with a lot of love by a single person over the course of several months. Please leave your feedback, ideas and bug reports so I can keep improving the mod: - If you find attachments floating or misplaced, leave a comment and I ll adjust them. - If you have requests for new weapons or attachments, let me know. Right now I can t invest as much time as I d like into development due to financial reasons. If you enjoy the mod and would like to see the project expanded, please consider supporting it: Permissions Any repack, reupload or edit of this mod without permission is strictly forbidden. Workshop ID: 3623297453 Mod ID: GaelGunStore_Leagacy
[B42] Undying Optimizer - UI & Menu Performance
por 76561198247548808
Undying Optimizer Lightweight client-side optimizer for Build 42. Two targeted fixes, nothing else touched. Faster right-click menus. Vanilla re-measures every option each time a new one is added. This mod measures once, right before display — 47-90% of width calculations avoided in testing. The more mods adding context options, the bigger the saving. Adaptive UI throttling. Idle while your FPS is fine. When performance drops below target, inventory and loot windows refresh less often, then return to normal. Deferred refreshes are queued and applied — never lost. - Client-side — multiplayer-safe, works in singleplayer too - Enable in the mod list like any other mod - No configuration needed - Save-safe — add or remove anytime - Auto-disables if a future patch changes the API Scope: world rendering, zombies and lighting are untouched. You will feel this during heavy looting, large containers, and right-clicking with a long mod list. Verify: search Zomboid/console.txt for 2.2.1 by Mister K - ACTIVE Session summary is written to Zomboid/Lua/UndyingOptimizer_report.txt Build 42.20+ · Config and developer API in the pinned discussions Mister K Workshop ID: 3777958977 Mod ID: undying_optimizer
PZNS Random NPCs
por 76561197971257690
PZNS Random NPCs This is an incomplete but working demo project that requires the PZNS Framework. Framework Steam page https://steamcommunity.com/sharedfiles/filedetails/?id=3001908830 Project Github https://github.com/shadowhunter100/PZNS_RandomNPCs This mod is an (incomplete) working demo of spawning random NPCs in your PZ game using the PZNS Framework. It is becoming less likely that I can continue to devote more time towards PZ modding. If you like to contribute, please make the pull requests on GitHub. Please report your issues at the the github Issues page. https://github.com/shadowhunter100/PZNS/issues ko-fi Support me (and feed my cat) on ko-fi! https://ko-fi.com/cowswg Workshop ID: 3046760964 Mod ID: PZNS_RandomNPCs
ImprovedTowels
por 76561198014031849
Tired of wet bath towels and dish cloths just sitting around until they dry out? Fear not! Now you can wring them dry in no time! Better yet, if you have an empty container, you can even wring the water into it! Be careful though, it's tainted and needs to be sterilized before you can drink it! Permission Credit Where Due Workshop ID: 1644857126 Mod ID: ImprovedTowels
[NPDM] Kentucky State S.W.A.T Department Vests
por 76561198068788655
Kentucky State S.W.A.T Department Vests All New S.W.A.T Vests To replace the terrible vanilla ones! Cute Operator gals Need Protecting! Confiscate some Z Contraband in Style You'll Need Project AVA: New Paradigm V3X To Use THIS You Can Find Her Experimental Module on My discord! Or On Steam But as per usual Ava's Bust Size requires Extra Effort to Make BulletProof :P Should work with other mods considering its a vest, this includes vanilla body types Completely replaces the model / texture to the vanilla S.W.A.T vest! THIS INCLUDES the Ones Worn By Week One / S.W.A.T / bandits 512x512 Textures Support Free & Open Modding! You can Grab ALL of my mods including ones steam hates or has nuked Etc From report spam On My Discord! The Mod Haven Discord Project AVA V3X Is Found there :P PERMISSIONS. ASK FOR ALL MOD INQUIRIES RELATED TO PERMISSIONS: IE: do not re-upload this Mod under ANY circumstances. Not On the Workshop, or Anywhere. Support the 'Twitch Stream Raiding Service Official' Release. Workshop ID: 3539173362 Mod ID: NPDM_SWAT_Response
MWPReworded (42.17 Fix)
por 76561198066143869
I've always played with this mod on B41 and downloaded the B42 Reworked version of this mod and sadly found out there was an issue. Every time I equipped a weapon from this modpack, the model wouldn't show in my character's hands and he would push every time I attacked with one equippped. With a little digging around and some trial and error, I have fixed that issue. I haven't changed anything else, so I don't know if the loot distribution is the same or anything, but at least the weapons are usable. If this game gets updated and this mod gets broken again, maybe I'll put in teh effort to fix it again, maybe I wont. ENABLE THIS MOD, DISABLE THE OLD ONE Workshop ID: 3718213657 Mod ID: MWPWeapons
YoungZ - Tazos Pokemon + Snake's Mod Pack (Addon)
por 76561197979026767
EN: Adds compatibility with the Snake ModPack chips packs with the mod YoungZ - Tazos Pokemon It simply allows you to open the new 5 chips added by the Snake's mod to be able to obtain the Tazos from La Pantoja's mod. All credits to their respective creators. His mods can be found in the "Required Items" section Thanks also to CarlosRojasCu for having inspired me with his useful Addons. Workshop ID: 2956881963 Mod ID: youngztazospokemon-snakeaddon
Darkness Falls
por 76561198223665496
📜 Mod Description "Bzzzt—— You are tuning into a non-existent frequency. If you can hear this clearly, it means *it* is already behind you..." This mod brings an unprecedented sense of dread to your journey in Kentucky. The world is no longer just a cycle of day and night; the "Darkness Falls" event will periodically engulf the entire map. This isn't just visual darkness. Accompanied by critically low visibility, a deadly toxic fog may roll in, and the hordes become far more agitated. Your only warning comes from a mysterious radio frequency... 🌟 Core Features - Dynamic Darkness: Random events (1~7 days) with critically low visibility. - Toxic Fog: Optional deadly fog causing sickness, fatigue, and damage. - Protection System: Gas masks (Immune), Respirators (50% resist), Surgical/Dust masks (Partial resist). - Zombie Behavior: Zombies hunt by sound in the dark, but sprint towards light sources. (Reversible in Sandbox). - Radio 44.4 MHz: Exclusive channel for cryptic warnings, horror stories, and event updates. 🗿 Shrine & Curse System (SP) - Shrines: May spawn during darkness. 44.4MHz broadcasts leak coordinates. Mark them via radio, then right-click the shrine to "Purify" and end the event. - Curse: Accumulates outdoors during darkness (ignores gas masks). Max curse causes a 1-day debuff (near-sightedness, hallucinations). - Cure: Purify a shrine, stay under light sources, or... death. - *Note: Currently SP only, MP support planned.* 🧭 Survival Tips & Notes - 🏠 Hide indoors (stay under light if cursed). - 😷 Wear a gas mask outside. Masks degrade in toxic fog. - 📻 Keep a radio tuned to 44.4 MHz. ⚙️ Installation & Compatibility - Safe to add mid-game. - Highly customizable via Sandbox options. - Recommended to use with Paranormal Z. - Tested with 300+ mods. No conflicts, but other lighting mods may alter visuals. Because the layout is too long to write too much information, please see the changelog for details..... Workshop ID: 3663530015 Mod ID: DarknessFalls_Reforged Mod ID: DarknessFalls_Reforged_MP
IKEA [Build 42]
por 76561198114655752
HOW MUCH LONG AM I GOING TO STAY HERE!? where is the damn exit!? BUILD 41: https://steamcommunity.com/sharedfiles/filedetails/?id=3451565221 Hello! Welcome to IKEA (SCP-3008) now you need to either find a way out or survive here! There are rooms waiting for you, lots of rooms! Damn how many rooms! Local events in the form of interesting rooms or things you don't expect to see. There is a lot of loot, it's Ikea after all. Develop, play, enjoy. Everything you need is there. You just have to find it." Recommendations: - The number of zombies in the settings is Medium. - You can turn off the in-game map, I didn't make it. - Want to find your way home? Use hair dye to draw on the walls or leave some things on the ground. - You may not always find the same thing in the same rooms as in the previous, same rooms. - Uncheck the box “Generator operation outdoors” so that your character does not suffocate while the generator is running. Also, keep in mind that you are constantly in the house and that's why you will get bored. So... Either find a mod that will make the game easier for you, or hehehehe... Workshop ID: 3452443261 Mod ID: 42ikea3008 Mod ID: 42ikea3008 Map Folder: IKEA
True Music Radio: WRPZ 93
por 76561199565406478
Are you a True Music Radio user? Do you love the radio stations in Grand Theft Auto? I've tried to create a station like that for Project Zomboid as a love letter to the True Music Radio mod. In this sub-mod, there are 20 recorded tapes that are each about a half-hour long (26-34 minutes) and feature promos, music, jingles, and a DJ that provides in total over 10 hours of audio with 150+ songs. About the Station Griff Richards is the host of Louisville alternative rock station WRPZ 93.0 FM, aka the WarpZ. He's an old-school jockey that has an irreverent streak and panders to the Gen X teens that listen to the station. These tapes are the last month of his show leading up to the outbreak that you can load up and broadcast indefinitely, living out his last days over and over as he keeps you company during the apocalypse. WRPZ plays mostly early 90s alternative, hard rock, and pop rock, with some 80s favorites thrown in. About the Mod Adds 20 cassette tapes that can be used to broadcast from the radio station, but can also be carried around in a cassette player. Each recording is approximately 30 minutes in length with some DJ commentary and station liners/bumpers thrown in. The recordings are meant to be seamless, flowing smoothly into one another (even on random). All tracks are from July 1993 and before. The audio has been edited to sound like an FM radio. A note on AI use: I try hard not to use much AI in the stuff I make, but I did use ElevenLabs for the DJ and Suno for the jingles. Each take was then hand-edited to make it sound as natural as possible. If you're avoiding anything created with AI, I would recommend skipping this mod, and I understand. I've updated the True Music tapes icons to use B42-style icons. For Build 41 and Build 42 This mod is designed to work for both B41 and B42! B42 players: please see this discussion on my mixtape mod for dependencies and known issues using a True Music mod in B42. FAQ How do I get this to sound like a radio station? Load all the tracks by themselves into a single channel. (I used the name "93.0 FM" in the mod but TM Radio doesn't have that channel - just use whatever 92.0-92.8 channel you want.) Does this work with other True Music mods? It should, yeah. They might get mixed in between these recordings depending on how it's setup in TM Radio options and in the game. Can the tapes be found in the world? Yes, they can be found in Jackie Jaye's desk at the LBMW transmitter in B42, and in control room counters in B41. I am working on figuring out a way for them to spawn only in the Riverside station. My Other Mod I am also working on a vinyl record mod... Coming soon! Workshop ID: 3494542669 Mod ID: tmradio_wrpz93
CheatProfession
por 76561199017028476
CheatProfession Workshop ID: 2783801099 Mod ID: CheatProfession
[B41] Easy Plates
por 76561198027246692
MAJOR REWORK JULY 30 2025 At the moment, the game only allows placing certain foods like soups, stews, pasta, and rice into bowls. Everything else has to be eaten directly from the container it was cooked in, rendering that item unusable until it's emptied. This mod effectively solves the problem, allowing you to use plates to store all the other recipes, so you can keep cookin'. It seamlessly supports all plate colors, adding models and animations for each of them. The mod also changes the base colored plate sprites so they are actually colored, and no longer only white. When splitting, the mod retrieves every single food property and applies it to the resulting plate, dividing it as necessary. You can split in up to 5 plates. For example, any poison added gets split into each plate evenly. Instead, the heat of the item is not split, so all plates will have the same heat as the starting item. What you can currently split into plates: - Whole Pie/Cake - Stir Fry - Roast - Omelette (in the Frying Pan) Current supported languages are English and Italian. Workshop ID: 1261202319 Mod ID: ServingItems Tags: cooking,plates,serving,food,plate Workshop ID: 1261202319 Mod ID: ServingItems
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