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Mods y plugins para Project Zomboid

52.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

PZNS NPC Rosewood Police – Project Zomboid Mod

PZNS NPC Rosewood Police

por 76561197971257690

This is a sample/example project that requires the PZNS Framework. Framework Steam page https://steamcommunity.com/sharedfiles/filedetails/?id=3001908830 Framework Github https://github.com/shadowhunter100/PZNS Project Github https://github.com/shadowhunter100/PZNS_RosewoodPolice This mod is an example that spawns 3 NPCs at the Rosewood Police station:. Note: For the special "Leon Tester", you will need to have "leon_rpd" costume mod created/uploaded by "Satispie" installed https://steamcommunity.com/sharedfiles/filedetails/?id=2908201158 The example covers: - Creating an NPC Group or Faction - Creating an NPC and assigning it to the group. - Setting an NPC's skills. - Spawning an NPC via in-game events. It is becoming less likely that I can continue to devote more time towards PZ modding. If you like to contribute, please make the pull requests on GitHub. Please report your issues at the the github Issues page. https://github.com/shadowhunter100/PZNS/issues ko-fi Support me (and feed my cat) on ko-fi! https://ko-fi.com/cowswg Workshop ID: 3001909546 Mod ID: PZNS_RosewoodPolice

3,799 descargas Detalles →
(Build 39-40) ORGM [RUSSIAN] – Project Zomboid Mod

(Build 39-40) ORGM [RUSSIAN]

por 76561198198637417

Это обновленная версия мода ORGM от Fenris Wolf. Данный мод добавляет в игру большое количество новых пушек, дополнительные калибры, реалистичные взаимодействия (операции) с оружием, механики появления, гильзы, заклинивание оружия и многое другое. Просмотрите тему на форуме для получения большей информации. Тема на форуме: https://theindiestone.com/forums/index.php?/topic/23237гил-orgm-rechambered/ Dicord канал ORGM: https://discord.gg/uPPKS87 Workshop ID: 1464933814 Mod ID: ORGMRU

3,004 descargas Detalles →
[B41/B42] Fashinoid KO – Project Zomboid Mod

[B41/B42] Fashinoid KO

por 76561198062695591

트랜스모그 구버전 번역 Workshop ID: 3338562978 Mod ID: Fashionoid_KR Mod ID: Fashionoid_ImmersiveMode_KR Mod ID: TransmogDE

3,474 descargas Detalles →
The Ice Cream Mod – Project Zomboid Mod

The Ice Cream Mod

por 76561197984920875

What the title says. This mod adds 15 flavors of ice cream to the game, in both half gallon tubs and pints. The current list of flavors: -Vanilla -Strawberry -Chocolate -Neopolitan -Butterscotch -Caramel -Dutch Chocolate -Pistachio -Cookies & Cream -Chocolate Chip -Mint Chocolate Chip -Buttered Pecan -Rocky Road -Birthday Cake -Rum Raisin Credits to Shark and Raven for the ice cream truck skin. Built and tested on 41.78. Comments and Criticisms are greatly appreciated. Tags:B41,Food,Items Workshop ID: 2661933118 Mod ID: ICMSRC

2,706 descargas Detalles →
Sant Lake City KY – Project Zomboid Mod

Sant Lake City KY

por 76561199127321508

Una pequeña ciudad entre West Point y Muldraugh, una ciudad que contaba con todo lo necesario antes del desastre, incluso con su estacion de tren. Como su nombre indica era una ciudad caracterizada por el gran lago que tenia al sur. A small town between West Point and Muldraugh, a town that had everything it needed before the disaster, even its train station. As its name indicates, it was a city characterized by the large lake to the south. Cell --> 40X28 El mod puede ser usado con total libertad en servidores y modpacks The mod can be used freely on servers and modpacks Workshop ID: 3278291675 Mod ID: SantLakeCitytKYABISI Map Folder: Sant Lake City KYmod

4,066 descargas Detalles →
DoomZombies – Project Zomboid Mod

DoomZombies

por 76561198145796765

Added some powerful zombies You can modify the mod file--“DoomZombies\media\lua\shared\DoomZombies.lua”To adjust the proportion of various zombies Zombies: ----Normal ----Skeleton ----NormalRunner ----SkeletonRunner ----BurningZombie ----BurningRunner ----Boomer ----SuperZombie ----RelifeZombie ----SuperCrawler ----SuperRunner ----SuperSuperRunner Workshop ID: 2715703717 Mod ID: DoomZombies

3,045 descargas Detalles →
[B42/41] Hide Welder Mask – Project Zomboid Mod

[B42/41] Hide Welder Mask

por 76561198993860470

Works correctly in both single-player and multiplayer on 42.20 and 41.78.19 The welding mask is made invisible, and all of its stats and weight are removed. Additionally, a dedicated item slot is added for the welding mask, allowing it to be worn without interfering with any other items. (You can wear a hat + mask + welding mask at the same time.) Naturally, wearing the welding mask does not affect actions like eating or drinking. Workshop ID: 3519014029 Mod ID: HideWelderMask

5,369 descargas Detalles →
BlueLifestyle Metal – Project Zomboid Mod

BlueLifestyle Metal

por 76561198087293081

Adds 11 songs to electric guitar. Songs: Angel of Death - Slayer Battery - Metallica Dead Skin Mask - Slayer 5 Minutes Alone - Pantera Psychosocial - Slipknot Sad But True - Metallica Seasons in the Abyss - Slayer Shadows Follow - Metallica Symphony of Destruction - Megadeth A Tout Le Monde - Megadeth Youthanasia - Megadeth

4,105 descargas Detalles →
Recondition Car Batteries – Project Zomboid Mod

Recondition Car Batteries

por 76561198027719629

Build 41 MP stable compatible! Note: Tested this on the stable Build 41 in solo mode with Immersive Solar Array to test all battery recipes. Works as expected. For MP servers, still need to test (ISA version will need to wait for testing until ISA is compatible with MP servers) ANNOUNCEMENT With the new build on the way and no way to guarantee updates, I just want to add on here that I open this mod up for anyone to take and do as they wish. You can add it to your mod, re-upload with any fixes, etc. I don't need any credit. ------------------------------------------------------------------ You can now recondition car batteries. To start, you need electrical perk to skill level 3. You already know the recipes, they are listed under the Electrical tab. Search for Repair to find it. This mod will let you repair car batteries, even when condition is 0. I had an issue with having all these broken batteries that I had lying around and wanted to fix them, but no mod existed. It's currently very basic in how this is implemented so bear with me. I also use the Immersive Solar Arrays mod, so I added an additional mod to include it. They are both self contained so if you want to repair vanilla car batteries, you enable Recondition Car Batteries. If you just want to repair Immersive Solar Array batteries, then enable Recondition Car Batteries - ISA. And if you want both, enable both. If you come across an issue caused by this mod, let me know. Or if you have your own suggestions on improving this to be more realistic, or balanced for the game, also let me know and I may implement it. When repairing, you start at level 3 Electrical. All the recipes to repair should be under that tab. From level 3 to level 8, you have a chance of failing and getting a battery back with 0-10 condition. When you successfully repair a battery, you get it back with full charge, and a condition roughly equal to... (Electrical level) * 10 + random(-15 to 15) At level 9 or 10, you get the battery back at the max condition of 75 out of 100 because these are reconditioned and wouldn't go back to new. (Will consider creating mod options if there is a want for different max outcomes) I would wait to repair a battery when condition is low or broke. If you repair at like 90 condition with a skill of Electrical 3, your battery will be condition 45 or below. Version: 1.0 Workshop ID: 2661880784 Mod ID: RCB Mod ID: RCB_ISA

4,119 descargas Detalles →
Bone Scavenger[42.10] – Project Zomboid Mod

Bone Scavenger[42.10]

por 76561198121972048

Extract valuable bones from zombie corpses using knives and other sharp tools. This mod adds a new context menu option that allows you to harvest various types of bones from dead zombies, including small animal bones, large animal bones, skull bones, and rib cages. Features: Right-click on zombie corpses to harvest bones Requires knives or sharp tools (kitchen knife, hunting knife, etc.) Bone yield depends on your Butchering skill level Tools take damage during the harvesting process Corpses are automatically removed after harvesting Compatible with Build 42 How to Use: Kill zombies and ensure you have a knife in your inventory Right-click on a zombie corpse Select "Harvest Bones" from the context menu Watch as your character extracts bones and the corpse disappears Workshop ID: 3399292171 Mod ID: BoneScavenger

2,975 descargas Detalles →
[B42] Usable Pool Tables - Playable 8-Ball Pool Minigame – Project Zomboid Mod

[B42] Usable Pool Tables - Playable 8-Ball Pool Minigame

por 76561198046697933

Play real pool in Project Zomboid. Every pool table in the world becomes a fully playable billiards minigame: put a Pool Cue in your hands, right-click a table, and a physics-driven game of 8-ball opens in a top-down 2D window. Play solo, against an AI opponent, or head-to-head with another survivor in multiplayer. ⭐ If this mod made your Project Zomboid gameplay easier, don't forget to rate it and add it to your favorites! This helps the mod reach more players! ⭐ Not a decoration and not a timed action with a progress bar - an actual pool simulation with cue control, aiming guides, spin-free realistic ball physics, fouls and a full ruleset. Two rulesets - 8-Ball - the classic game, by the book. Break from behind the head string, open table until the first legal pot, solids and stripes, fouls, ball in hand, and winning (or losing) on the black. Play it 1v1, or in teams with up to 8 people. - Most Balls - a fast, casual free-for-all. No groups and no 8-ball penalty: every ball you pocket is a point, and whoever has scored most when the table is cleared wins. Three ways to play - Solo Practice - free table, no rules, no turns. Just pot balls and relax. - Vs AI - a computer opponent that aims with the ghost-ball method, checks both halves of every shot for blockers, and plays safeties when nothing is on. Easy, Normal and Hard. - Multiplayer - a real match against up to seven other survivors at the same table. Up to 8 players, teams, and spectators Open a lobby, invite people, and hit Start - the game counts who actually turned up and sizes the match to fit. In 8-Ball, extra players join as teams (odd seats against even), so a group of four can play doubles. Only the host needs a cue. The table is set up with it and everyone passes it around, exactly as they would in a real bar, so your friends can join empty-handed. Anyone else can right-click the table and choose Watch Pool Game to spectate: no cue needed, no seat taken. Perfect for a bar night on a roleplay server. Leaderboards Finished matches are recorded. See who rules one specific table, compare it against the server-wide ranking, or track your own career record in singleplayer - games, wins, win rate, pot rate and fouls. None of it touches your save file, so the mod stays safe to remove at any time. Built for multiplayer The server is the authority and the physics are deterministic. Only the shot vector travels over the network - every client replays the identical simulation and lands on the identical result, so everyone watches the exact same shot. No position streaming, no rubber-banding, a couple of dozen bytes per shot. You can also watch whoever is shooting line their shot up in real time, so the table is never just sitting still while you wait. Toggleable in Options - Mods. Learn to play New to pool? There is a built-in How to Play guide right in the game window covering aiming, power control, fouls, ball in hand and both rulesets. No need to alt-tab. Sound Custom-made audio for the cue strike, ball-on-ball contact, cushion hits and balls dropping into pockets. Project Zomboid has no billiard sounds of its own, so these were made for the mod. They play through the UI channel, so a game of pool will never attract zombies. Rewards Boredom ticks down in real time while you play. Finishing a match also eases Unhappiness and Stress, at the cost of a little Fatigue. The payout scales with how long you actually played and how many shots you took, so the window is not a one-click mood reset. Requirements A Pool Cue (Base.Poolcue) in your primary or secondary hand to play. Spectating needs nothing at all. Balls and chalk are assumed to live with the table. Works on any vanilla pool table - they are common in bars and pool halls. Compatibility - Safe to add mid-save. Adds no items, no recipes, and modifies no vanilla files. - Safe to remove mid-save. The mod stores nothing at all in your save file - no ModData, no world objects, no global state. Remove it and the tables simply go back to being ordinary furniture. - Singleplayer, co-op and dedicated servers. - Should not conflict with anything: it adds one context menu entry and one UI window. Languages Fully translated - interface, messages and the complete in-game guide - into every language Project Zomboid supports: English, Portugues (PT and BR), Espanol, Francais, Deutsch, Italiano, Nederlands, Polski, Russian, Ukrainian, Turkce, Simplified and Traditional Chinese, Japanese and Korean. Community Suggestions, bug reports or just a chat - there is a Discord button right in the game menu, or join at https://discord.gg/XJMKptpphq Controls - Move the mouse to aim - the cue follows your cursor. - Click and drag away from the cue ball to pull back, release to shoot. The farther you pull, the harder the shot. - Mouse wheel or the keys for fine aim. - Right-click to cancel a shot you have started. Found a bug or have a suggestion? Leave a comment - I read them all. By: Portal Viciados Workshop ID: 3778877053 Mod ID: UsablePoolTables

9,512 descargas Detalles →
Lost to Nature – Project Zomboid Mod

Lost to Nature

por 76561198006141780

New map for B42 is out now! You can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=3695954780 Simon_MDs stand alone map - 10x11 cells. Be ready for a challenge versus nature on a map where your inner scout and forager is itching - Plays best with water and power turned off. There are plenty of POIs all over the map, a mine shaft, farms, small town and other remnants of society. It is possible to find all vanilla seeds and Soul Filcher's Flax seeds. You need at least Level 5 Foraging. Map was commissioned by MrAtomicDuck: https://www.youtube.com/@MrAtomicDuck Workshop ID: 3171148131 Mod ID: SimonMDLostToNature Map Folder: losttonature

3,263 descargas Detalles →
Ammo Loot Drop · Guns of 93 B42 · Zombies Drop Ammo – Project Zomboid Mod

Ammo Loot Drop · Guns of 93 B42 · Zombies Drop Ammo

por 76561198047485926

Once activated, every zombie you eliminate has a chance to drop ammo, ensuring you're always locked and loaded for the next wave of zeds. No more scrounging for bullets in desperate times Requires Guns of 93, which supplies the ammo itself. This mod only adds it to the zombie loot tables. Four mods in one, enable only the ones you want - Ammo Loot Drop Guns of 93 · loose rounds · default rate 2 - Ammo Loot Drop Guns of 93 Box · boxes · default rate 0.2 - Ammo Loot Drop Guns of 93 Carton · cartons · default rate 0.02 - Ammo Loot Drop Guns of 93 Weapons · the guns themselves · default rate 0.1 Zombies may drop a loose round, a box and a carton of each of twenty calibers: - .30-06 - 7.92x57 Mauser - .30 Carbine - 7.62x39 - .30-30 - .22 LR - .25 Auto - .380 Auto - .45 Colt - .357 Magnum - 10mm - Buckshot Shell - 12ga Slug - 9mm - .40 S&W - .45 Auto - .44 Magnum - .38 Special - .308 Win - .223 Rem A carton is 12 boxes, so its default rate is a hundredth of the loose round one. Belt ammo is deliberately left out. The belts and belt links only feed the M249 and the M60, both of which Guns of 93 tags as rare, so a belt off an ordinary corpse never made much sense. Drop rate Each mod has its own drop rate in the sandbox settings, so you can tune them to your playstyle. Choosing which ammo drops Every round type has an on/off switch of its own next to the drop rate, all on by default. Turn one off and zombies stop carrying it, handy when you have already disabled that caliber in your weapon mod. Choosing which zombies drop Only Armed Zombies Drop Ammo sits next to the drop rate and starts off, so nothing changes until you turn it on. Left off, every zombie carries ammo, uniforms and all. Guns Ammo Loot Drop Guns of 93 Weapons puts the 237 firearms Guns of 93 adds on those same corpses, across 20 calibers. Nothing here is a new item, so a gun off a zombie is the same gun you would have found in a gun store. The 20 vanilla firearms come off corpses here too, so nothing else from the family has to be installed for a zombie to drop an M9 or a JS-2000. 12g Shotgun (39) / 12ga Slug (39) / .223 Rem (27) / 9x19mm (26) / 7.62x51mm (18) / .45 ACP (17) / .30-06 (11) / .38 Special (10) / .22 LR (9) / .357 Magnum (8) / .44 Magnum (6) / .40 S&W (5) / 7.62x39 (5) / .30-30 (4) / .380 Auto (4) / 10mm (3) / .25 Auto (2) / .45 Colt (2) / .30 Carbine (1) / 8mm Mauser (1) Drop a Magazine With It starts on. Servers and hosted games The server rolls corpse loot, so these must be active on the server, not just in your own list; a hosted game counts as a server. Mods are matched by id, never by folder name, and one with a missing requirement is dropped at startup with only a line in the server log. Guns of '93 installs into a folder called Guns93Test, but its id is guns93. Mods=guns93;AmmoLootDropGuns93B42;AmmoLootDropGuns93B42Box;AmmoLootDropGuns93B42Carton;AmmoLootDropGuns93B42Weapon WorkshopItems=3183820077;3404184088 Never run out of ammo again (= ^_^ =) If you like this mod, please consider giving it an upvote so that other players can discover and enjoy it as well. Alternate Version Workshop ID: 3404184088 Mod ID: AmmoLootDropGuns93B42 Mod ID: AmmoLootDropGuns93B42Box Mod ID: AmmoLootDropGuns93B42Carton Mod ID: AmmoLootDropGuns93B42Weapon

4,627 descargas Detalles →
inu's Simple Horde Mod [B42] – Project Zomboid Mod

inu's Simple Horde Mod [B42]

por 76561198179453135

Simple and immersive: migrating zombie hordes occasionally pass through your area. No warnings, no HUD, no chat messages. Every couple of in-game days (tunable), a horde approaches the area around a randomly chosen player. Hordes approach on foot from one or two directions as a coherent group, then disperse and linger as ordinary zombies. You might not even notice one passing through. That's intentional. Zombie speed, abilities and outfits follow your world's lore settings. Hordes tend to grow as survivors make their way through the apocalypse. Their size also varies each time - sometimes a handful, sometimes a flood. Works in singleplayer and multiplayer (B42 42.20+) - at its best on a small server with a few friends. Can be added to an existing save. Sandbox Options - Horde Size: how large hordes get, from a rare-event Easy up to Crazy - Horde Size Variation: how much each horde's size is randomized - Horde Frequency: how often hordes occur - Hordes Come For You: whether hordes simply pass through, sometimes follow their chosen survivor on the way in, or always do - Extra Sprinters: opt-in. Veteran survivors may rarely attract faster zombies (only if your lore settings already allow them) - No Horde Spawns Within 60 Tiles: experimental, for keeping hordes away from large fenced bases Admin Chat Commands (multiplayer) - /inuhorde now: trigger the next horde immediately - /inuhorde status: check the current or next event - /inuhorde reset: end the horde event in progress (its zombies stay put as ordinary zombies) How It Works (For the technically curious) - Hordes are real zombie entities, created server-side in loaded areas out of player sight - They walk in using the game's own pathfinding. The mod only sets destinations along the way - In B42 multiplayer the server can't steer zombies directly - movement is owned by clients. The mod syncs its guidance to whichever client owns each zombie - Zombies far from any player get virtualized and can't be guided, which is why a horde can't start its journey from across the map - Unlike most horde mods, there are no world sounds or other bait that would drag existing zombies around. Only the horde itself is guided FAQ Q: Does it spawn new zombies, or use the ones already on the map? A: It spawns new ones. Existing zombies and respawn settings are unaffected. Q: Can you share more details about how it works? A: Not knowing is part of the fun, so I keep the details unspoiled. If you're curious, read the source code. Mod ID: inuHorde 3776086831 WORKS MID-SAVE.

8,833 descargas Detalles →
They Jumpin Me Death Sound – Project Zomboid Mod

They Jumpin Me Death Sound

por 76561198101617080

OH S**T! THEY JUMPIN ME! THEY JUMPIINNGG MMMEEEE!! SAVE YA BOY! Replaces the "BeingEatenDeath" sound, not the default "OnDeath" sound. This will only trigger if being eaten is your cause of death. It will NOT trigger if you die from: Bleeding out Drinking Bleach Gunslingers Redemption Works in SP and MP (those near when you die will hear it too) Add or remove whenever you want Workshop ID: 3163698657 Mod ID: TheyJumpinMeDeathSound

2,744 descargas Detalles →
SUBARU 1982 BRAT EXTRANOICE ARMOR – Project Zomboid Mod

SUBARU 1982 BRAT EXTRANOICE ARMOR

por 76561198314034197

ExtraNoise's 1982 Brat is a vehicle useful for transporting objects and checking but there was something restless that the lights above from above the driver's cabin did not help much As far as lighting is concerned, that's over. because now they are not just for decoration Now it shines brightly from the front, and with more storage than it already had, now has 2 additional warehouses of tools and putting on a tire with little space but enough to put what is necessary just in case One tire explodes, the second has more extra storage space with enough room to make a small raid or if you don't want that, In exchange you can put a bed if you want. sleep comfortably anywhere without looking for a bed in a house, danger: don't look at the light of the front roof because "you could go blind. HAS NOT BEEN TESTED IN GAMES ALREADY STARTED I'm new to mods, I had my initiation. It's been 3 weeks since the first vehicle I added. armor thanks to a guide I saw, searching in the workshop I didn't want to do it but I learned without knowing shit. I think it will be the last one, I'll see if I can change something. textures, because they are actually quite ugly hahaha. thanks to the guide I saw, to the man who created "ATA" and to extranoice. please like and subscribe or wait this is not youtube hahaha Workshop ID: 3047041172 Mod ID: 87bratARMOR

3,283 descargas Detalles →
Farm mod – Project Zomboid Mod

Farm mod

por 76561198400654961

Zomboid Farm Mod Description: This mod greatly expands the farming options in the game. In the original version of the game, only 8 types of plant seeds are available. Our mod adds over 26 new types of seeds, allowing players to grow a variety of crops and enjoy a richer gameplay experience. And this is just the beginning—even more plant species are planned to be added in the future. Additionally, in this mod, trees do not disappear when harvested, allowing players to harvest fruits multiple times without having to replant the trees. This makes farming more realistic and convenient. Try our mod and discover new farming possibilities! Important! Most of the plants will be redrawn, so do not hesitate to give comments in the comments below. Your opinion is very important to me. At the moment, the Chekbox weather impact settings are not working. At the moment, the following plants have the final species, however, if they are not suitable for the color scheme, the game will be changed. Contacts and feedback: If you have suggestions, questions or find bugs, please contact me via Steam or leave a comment on the mod page. GitHUB: You can see the code on github. Thanks: Thanks to everyone who supported me in creating this mod. Special thanks to the Project Zomboid community for their inspiration and support. Dont forget! p.s. The Q button automatically makes your character invulnerable if there are more than 50 zombies nearby. Workshop ID: 3262945885 Mod ID: SHFR

4,259 descargas Detalles →
Blackshots Manhattan – Project Zomboid Mod

Blackshots Manhattan

por 76561198025267570

Manhattan, NY (standalone Map) Updates: Please read the change notes for more informations. Updated for B42.20; mod version 0.13.1 WIP / Early Version! Please give me Feedback in the comments. This is my first project. If you have any tips for me, please write me. Many thanks also to "Daddy Dirkie Dirks" for the "Mapping 101" video tutorials and the Zomboid discord community. The map of Manhattan differs from Louisville in its narrow streets and alleys and the houses that are close together. The apartments are often very small and only have the most basic furniture. However, there are numerous shops close together. It is my own, free version of Manhattan. For gameplay reasons, the map differs from reality. I must also admit that I have never been to Manhattan myself and use Google maps and partly blueprints/photos from the internet to create it. Hint: Deactivate this mod, if you want to play vanilla! Progress map: Mod support: Extra integrated mod support or mod recommendation. To use these mods, you need to subscribe to them. - Gun's Elevator mod by gunslinger > recommended if you want functional elevators (the button-tileset by gunslinger is integrated, but without mod not functional) - KI5's vehicle collection by KI5 > Spawn zones for special vehicles such as school buses, trucks, and limousines (long vehicles should not spawn in short parking spaces) - Ladders!? by co` > The ladder mod provides shortcuts or access to areas like rooftops that would otherwise be inaccessible. Support me: Credits: Thanks to all the modders who supported me with skins, scripts and buildings, as well as to all the modders who gave me permission to integrate their mods, in whole or in part, into my mod. To support these modders and to get the full scope of their mods, subscribe to them. - Stairs East&South by carlesturo > east and south stairs used in buildings - More Ramps by miikrr > thx miikrr for this mod - Simon MDs Tiles by Simon MD > Selected tiles, e.g. for airplanes and ships. - ExtraNoise's Flag Tiles by ExtraNoise > flags used mainly in embassies. - Some buildings by froham (A detailed list is included as a text file in the mod) - Some skins by --Coming in the next update-- (A detailed list is included as a text file in the mod) Known issues with vanilla B42: - Problems with large IngameMaps, so trails are currently missing in some cells in Manhattan - No vehicle spawn above or below ground floor - The lights in spawn rooms are sometimes turned off. Note on AI usage: Currently, I'm using an AI-generated image for the main menu background. As I'm not a graphic designer, this was the best way for me to create visuals for this free mod. If you're a talented artist interested in contributing custom images for the workshop logo and main menu, I'd be delighted to consider replacing the AI-generated assets with your work. Everything else is not AI-generated! Workshop ID: 3388972664 Mod ID: BlackshotsManhattan Map Folder: Central Park, NY Map Folder: Chelsea, NY Map Folder: Manhattan, NY Map Folder: Upper East Side, NY

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WoodLake (B41) – Project Zomboid Mod

WoodLake (B41)

por 76561198260896624

Welcome to WoodLake, Come and recharge yourself and ejoy the fresh air of WoodLake province, just a few miles from Muldraugh. Hiking, camping, fishing, hunting and even napping, enjoy a green landscape and devote yourself to your hobbies. Rendez-vous at "The Cursed Trout" (La Truite Maudite) and listen to the local fishermen's incredible stories. Known bug : - Fall between some walls - Wrong switches location - Some unattainable windows Due to a mistake I made, I no longer have the source files, so I can't edit the mod anymore. If you wish, i can start over a new map but it won't be exactly the same as this one. My other mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2648737648 Workshop ID: 1929378705 Mod ID: woodlake Map Folder: WoodLake

2,287 descargas Detalles →
Blackbeard's Weapons [Build 39] – Project Zomboid Mod

Blackbeard's Weapons [Build 39]

por 76561198032145554

Currently this mod will not work will IWBMS build 41. Currently I have updated the guns mod to work with build 41, but am plagued with a crash to menu while using the mod. This is the last hurdle and have been trouble-shooting it for days. Once I get this fixed I'll upload the mod. Adds an M4, M40A3, M1014, MP5, MP5SD, M&P 9mm Silenced Pistol, M&P 9mm Pistol and a Repair Kit (cleaning kit) to the game. All weapons use custom ammo. Each ammo can be made into a box, can, case, and cache. Each with it's own model. I have done this for those who love to stockpile and organize their equipment. Silenced weapons will attract some zombies near you, not all. Hardcore reloading is not supported as I have not figured out how to implement it. Currently Items spawn at the gun stores and police stations. To add all items to your inventory, rename debug.txt to debug.lua. You may find the file in lua > client > Debug.txt. Once in-game press the END key to have the items spawn in your inventory. The full directory will be something like this (depending on where you installed the game) C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\1456969408\mods\Blackbeard's Weapons\media\lua\client Planned features: Create better 3D models for all weapons. Fine tune & balance spawn rates. Fine tune & balance each weapon individually. Attempt to look into weapon mods (if i can make it work I'll make a bunch of weapons mods for each weapon) More weapons. Gun stores to other various parts of the world. Workshop ID: 1456969408 Mod ID: BWM4 Check out my other mods Mod Info

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(B41/B42) Sadako Hair – Project Zomboid Mod

(B41/B42) Sadako Hair

por 76561198108773261

!! B42 UPDATE !! My first ever mod, and first time using blender ever, so please note that the model isn't perfect and may have some clipping. Workshop ID: 3107196488 Mod ID: SadakoHair

4,031 descargas Detalles →
Tradução Português Brasileiro - Firearms Build 41.65 MP/SP – Project Zomboid Mod

Tradução Português Brasileiro - Firearms Build 41.65 MP/SP

por 76561198319704321

--- PT-BR Aviso: Esta tradução precisa ter o mod Firearms B41 instalado no seu jogo! Firearms B41 : https://steamcommunity.com/sharedfiles/filedetails/?id=2256623447 Ative o mod e a tradução para trabalhar em conjunto! Tradução do mod "Firearms B41" para o idioma Português Brasileiro. Revisão geral de armas de fogo. Adicionar novas armas: Glock 17, Colt Single Action Army, MP5, UZI Carabina, Winchester 1873, Winchester 1894, FN FAL, M60, M24. Adiciona silenciadores a armas específicas de calibre. Excluídos dos silenciadores estão o rifle de caça, desert eagle e espingardas. Modelos 3D para acessórios como bandoleiras, redutor de recuo e bipés. Remove o requisito de ter uma chave de fenda para adicionar e remover os acessórios da arma. Mod criado por Hyzo, traduzido por MonsterK1llerBR. --- EN-US Warning: This translation needs to have the B41 Weapons mod installed in your game! Firearms B41 : https://steamcommunity.com/sharedfiles/filedetails/?id=2256623447 Activate the mod and translation to work together! Translation of the mod "Firearms B41" into the Brazilian Portuguese language. General review of firearms. Add new weapons: Glock 17, Colt Single Action Army, MP5, UZI Carbine, Winchester 1873, Winchester 1894, FN FAL, M60, M24. Adds silencers to caliber-specific weapons. Excluded from the silencers are the hunting rifle, desert eagle and shotguns. 3D models for accessories such as slings, recoil reducer and bipops. Removes the requirement to have a screwdriver to add and remove weapon attachments. Mod created by Hyzo, translated by MonsterK1llerBR. Workshop ID: 2727328490 Mod ID: Firearms_PTBR Workshop ID: 2727328490 Mod ID: Firearms_PTBR

4,340 descargas Detalles →
Acid Weapon Pack – Project Zomboid Mod

Acid Weapon Pack

por 76561198344010437

Added: Katana Scalpel from Сyberpunk 2077 (Can be repaired and sharpened (changes the 3d model after the last repair)) Goedendag ( can be used as a blunt or spear ) Street knife Scythe Kizlyar Voron 3 knife Machete-Knife (Can be repaired and sharpened (changes the 3d model after the last repair and makes it possible to use it as a knife)) Red Machete (from TWD) Black Baseball Bat ( Сan be upgraded with nails and barbed wire) Grinding stone (can ''repair'' some blades) Super Spear This mod can only be edited and extended with my permission. If permission is not obtained, you may not modify the mod and post it anywhere. My other mod https://steamcommunity.com/sharedfiles/filedetails/?id=2929760773 Workshop ID: 2956972516 Mod ID: AWPWeapons

4,255 descargas Detalles →
Gitland [End Game Island Map] – Project Zomboid Mod

Gitland [End Game Island Map]

por 76561198014556610

A military Island where a failed evacuation took place. Perfect spot for end game bases. Perfect for being played in the Git Gud hardcore server. (https://discord.gg/N3epjCaH) active community/server IP: 185.107.195.6 Port: 16261 Works for multiplayer, its placed west of louisville's river COMPATIBLE with over the river map. Workshop ID: 2804054033 Mod ID: Gitland Map Folder: Gitland

3,073 descargas Detalles →

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