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Mods y plugins para Project Zomboid
Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
RU Translations for B42 Mods
por 76561198050355717
Частичный или полный перевод модов B42, а также исправления кодировки в уже имеющихся переводах. Для работоспособности поместите этот мод В САМЫЙ КОНЕЦ списка. Если вы используете не только мои переводы, но и других авторов, учитывайте, что при совпадении модов, отображаться будет тот перевод, который находится ниже по списку. Если вы видите, что мод переведен не полностью, то либо автор не адаптировал свой код для перевода на другие языки, либо внес изменения уже после моего перевода. Вы можете добавлять свои пожелания о переводе каких-то модов, но учитывайте, что в первую очередь я планирую работать над теми, с которыми играю сама и только во вторую, если будет время и желание, займусь чем-то еще. Список модов: Версия 1.0 (от 3.02.2025) Everything Has a Name Take Any Amount Advanced trajectory Handmade Wooden Crossbow (Как убрать вопросы в названии мода - не знаю. Проблем с переводом в крафте нет). Axe's Recrafting Essential Recipes Make Gunpowder from Fertilizer RealNightVision Ammo Maker Simple Silencers Tactical Weapons Make Fertilizer Trees Have Loot I Don't Need A Lighter Vehicle Repair Overhaul Spear Traps An Exhilaratingly Organized Literature Mod Braven's Achievements - Достижения Брэйвена Barricade Hurt Zombies Show Wall Health that DAMN Library Simple Lockpicking SixthSense Eggon's Hotkeys & Hot Actions - меню в игре не переведено Combat Tapes Better Storage Scavenger Skill Adrenaline - Panic Counters Tiredness NEELY's Item Categories Long-standing Wooden Structures Long-standing Metal Constructions Pallontras Crossbows More Skill Books KO BZQuickSlots Homemade Things Simple sling mod - Простой строп Мод UAZ 2206 Pickup ATM & FirePlace & Well Sleep Well Mad Crafter WaterPipes (Irrigation Pipes) AutoTurret Dynamic Emergency TV Channel - есть перевод только настроек Песочницы Fluid System Washing Customizable Zombie Loot Ammo Loot Drop · Zombies Drop Ammo & Ammo Box B42 '76 Chevrolet K Series '84 Jeep XJ Cherokee '90 BMW 3 Series (E30) Gun's Elevator mod Версия 1.1 (от 10.02.2025) Добавлены: Guns of 93: B42 Test Build (Unstable) - исправлена кодировка Driving Skill - переведен First Aid VHS Tapes - исправлена кодировка N&C's Narcotics - переведен Bandits Extra Options - добавлен недостающий перевод Fitness & Workout Overhaul - исправление ошибок локализации The Motorious Zone Vehicle Pack - небольшой перевод кое-где, названия автомобилей не переводились Military Tool Kit - переведен Different number of fillets based on weight - переведен Версия 1.2 (от 21.02.2025) Переведено: Ahu's ToolWeapon Pack Wolf's Craftable Car Battery Charger Make Burlap Show Food Stats Dismantle Any Car Better Belts B42 Crafting XP Display Hide in Car DFMFoodMod Better Clothing Info Comparison Exercise With Corpses Proximity Inventory Show Sowing Season In Seed Tooltip KATTAJ1 Clothes Core KATTAJ1 Military Pack N&C's Narcotics - добавлен недостающий перевод. Homemade Things - добавлен недостающий перевод. Dynamic Backpack Upgrades - добавлен перевод рецептов Simple Silencers - добавлен недостающий перевод. Fridges Off! - исправлена кодировка Ammo Maker - добавлен недостающий перевод. Common Sense - исправлены ошибки, добавлен недостающий перевод. WaterPipes (Irrigation Pipes) - исправлено отображение настроек в песочнице More Description for Traits - исправлена кодировка, добавлен перевод настроек мода Tidy Up Meister - добавлен недостающий перевод в настройках мода ******************* Другие мои переводы: RU Bandits NPC - https://steamcommunity.com/sharedfiles/filedetails/?id=3412906241 RU Customizable Containers - https://steamcommunity.com/sharedfiles/filedetails/?id=3413153574 RU Standardized Vehicle Upgrades 3 - Core - B42 - https://steamcommunity.com/sharedfiles/filedetails/?id=3420249410 RU Evolving Traits World (ETW) - https://steamcommunity.com/sharedfiles/filedetails/?id=3424837683 ******************* Workshop ID: 3420307149 Mod ID: RUTranslationsForB42Mods
True Music Addon: Metal Gear Solid V: The Phantom Pain OST
por 76561198062679717
All licensed music from the 2015 game Metal Gear Solid V: The Phantom Pain and other songs from the 70s, 80s and 90s. Requires True Music to work, True Music also requires Tsar's Common Library to work and mpcache to work with multiplayer. Make sure to download and install those too. ============ Tracklist - those marked with an (*) are songs not included in The Phantom Pain but I thought would fit. ============ Asia - Only Time Will Tell (1982) Billy Idol - Rebel Yell (1983) David Bowie - Diamond Dogs (1974)* David Bowie - The Man who Sold the World (1970) Dead or Alive - You Spin me Round (Like a Record) (1984) Europe - The Final Countdown (1986) Hall & Oates - Maneater (1982) Japan - Quiet Life (1979) Joan Baez - Here's to you Nicola and Bart (1971)* Joy Division - Love will Tear us Apart (1980) Kajagoogoo - Too Shy (1982) Kim Wilde - Kids in America (1981) Laura Branigan - Gloria (1982) Midge Ure - The Man who Sold the World (1982) Mike Oldfield - Nuclear (2014) Nena - 99 Luftballons (1984)* Spandau Ballet - True (1983) The Cure - Friday I-I'm in Love (1992) Thomas Dolby - She Blinded me with Science (1982) Toto - Africa (1982)* Ultravox - Dancing with Tears in my Eyes (1984) Leave any suggestions for tracks to include in the comments. Workshop ID: 2988232825 Mod ID: metal_gear_solid_v_music
Firearms B41 Tweaks
por 76561198353403393
Updated and rebalanced version of Hyzo's "Firearms B41" Link to the original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2256623447&searchtext=firearms+b41 Two weapons from Totally's Historical Firearms have been added to the mod. Link to the original one here: https://steamcommunity.com/sharedfiles/filedetails/?id=2897536185 To use this mod, you must deactivate the original one, this mod doesn't work as an add-on. Glock 17 (9x19mm) Remington 870 (12 ga) M24 (7.62x51mm/.308 Winchester) M1 Garand (.30-06) SKS (7.62x39mm) Winchester 1894 (.44 Magnum) AK-47 (7.62x39mm) MP5 (9x19mm) UZI (9x19mm) Thompson M1A1 (.45 ACP) M60 (7.62x51mm/.308 Winchester) BAR (.30-06) New model for the sawn-off shotgun with sawn-off stock aswell. Now possible to also make a sawn off hunting rifle. This also changes the models for the 1911, M9, Shotgun, MSR700 and MSR788. 7.62x51mm exchangeable with .308 Winchester 7.62x39mm .30-06 5.56x45mm is now exchangeable with .223 Remington 7.62x51mm is exchangeable with .308 Winchester (This is not 100% Realistic, but it's done this way in order to make the mod not conflict with some weapon spawns of the base game). This mod adds silencers and sandbox settings for suppressor efficiency and rarity, as well as improvised suppressor breakage. It also adds new attachments, like compensators, a new scope, and a bipod. 3D Models for attachments such as slings, recoil pads and bipods. Removes the requirement to have a screwdriver to add and remove attachments to guns. Buffs scopes and the choke tube improved in order to make them more viable. All weapon stats are listed here: https://docs.google.com/spreadsheets/d/1VtBLVyOSx2G30NORzyN_MRq0d1d0GiaX/edit?usp=sharing&ouid=109401109775705762511&rtpof=true&sd=true The biggest changes are: Rifles now do way more damage in order to make them more viable. Their ammo capacity was also increased. Sawn-off weapons (except for the Sawn-off Double Barrel) can now be stored on a holster. Reduced the maximum ammo capacity of the JS-2000 shotgun and increased the crit chance of the Desert Eagle and Magnum. The M16 is now more likely to appear, although still rare. Its minimum damage was increased a bit too. This mod is not compatible with any other mod that extensively change any firearm or firearm related mechanic in the game, therefore for the best experience you should not use it together with any other firearm related mod. This mod will irreversibly change any save it is applied to, so it is therefore not recommended you remove this mod mid-playthrough. Please consider this when subscribing. There is a possibility for things to change. Backup your saves. Tested in B41.78 with many mods enabled, it all seems to work perfectly (in single player at least, I'm not able to test it in multiplayer at the moment), however there are a couple of known bugs I will list here: When setting the improvised silencer durability to "one shot", improvised silencers become unbreakable. This is a bug from the original mod and I was unable to fix it. Now bottle suppressors have the same durability as flashlight suppressors. Chargers of the MSR788 can appear in game, but they do nothing, as the MSR788 doesn't use chargers anymore. This bug can be fixed, but it would mean that the mod would probably break every time the game is updated, so I've decided not to do it. I'm sorry. Some weapons that can no longer have iron sights attached to them can spawn with iron sights (if you remove them, they can't be re-attached). This bug can be fixed, but once again it would mean that the mod would probably break every time the game is updated, so I've decided not to do it. I'm sorry. When storing an UZI in your holster, the texture is higher than it should. I don't know how to work with textures and models in this game, so I don't know how to fix it. It doesn't look horrible anyways, so it shouldn't affect your experience and immersion. Some weapons don't have their attachment textures. I deactivated them due to them being bugged. If any of you knows how to work with Project Zomboid textures, please contact me. I updated and rebalanced the weapon stats. I also removed many weapons the main mod added due to many of them being superfluous, as well as removing revolver silencers in order to increase realism. Workshop ID: 2989654566 Mod ID: firearmmodtweaks Mod ID: firearmmodtweaksbspatch
Barricades B42
por 76561198345788298
Please rate if you liked the mod, it will help the author. There is no official patch WeBuildZ:Barricade patch for working in the 42nd build. The original idea belongs to the author of the original mod. The code was rewritten from scratch. The mod works in SP. I haven't tested this in MP yet, but I assume it shouldn't work yet. The mod will be removed at the request of the original author, or if the author makes a patch for their own mod. This mod allows you to build 30 different barricades from Dylan's Tile Pack41, currently Community Tile Pack42. The crafting window opens with the " button High have 2000 HP Low 1000 HP +100 HP for each carpenter level. maximum HP - 3000/4000 low/high These barricades CAN BREAK ZOMBIES Due to the fact that I am weak in programming and in fact this is my first full-fledged mod written almost from scratch, I partially used the code of another mod (Building Craft) for the selection menu. If the mod's author has any complaints about this, I will definitely delete this mod and try to create the menu myself. In the meantime, I would like to thank him for his work and sincerely hope that he does not mind. Mod version 0.2 Added 18 new barricades Correct display of names, full translation into RU/EN Next: Full MP support ---------------------------------------------------------------------------------------------------------------------------------------------------- Пожалуйста, оцените, понравился ли вам мод, это поможет автору. Не официальный патч мода WeBuildZ:Barricade для работы в 42 билде. Идея принадлежит автору оригинального мода. Код был переписан с нуля. Мод работает в SP. MP - пока не проверял, но как я понимаю не должен Мод будет удален по просьбе автора оригинала или в случае если он сам сделает патч на свой мод Данный мод позволяет строить 30 различных баррикад из пака Dylan's Tile Pack41 , ныне Community Tile Pack42. Окно крафта открывается по кнопке " ( Э ) Высокие имеют 2000 HP Низкие 1000 HP +100 HP за каждый уровень плотника. максимум HP - 3000/4000 низкие/высокие Данные баррикады МОГУТ СЛОМАТЬ ЗОМБИ В связи с тем, что я слаб в программировании и по сути это мой первый полноценный мод написанный почти с нуля, мною был использован частично код другого мода (Building Craft) для меню выбора. Если у автора мода возникнут из за этого претензии, я непременно удалю данный мод и буду пробовать создать меню самостоятельно. а пока что я выражаю ему благодарность за его работу и искренне надеюсь, что он не против. Версия мода 0.2 Добавлено 18 новых баррикад Корректное отображение названий, полный перевод на RU/EN Далее: Полная поддержка MP Workshop ID: 3683323462 Mod ID: BarricadesBuilder
APOCALIPSE [BR] - Vehicle Claim System
por 76561198394820414
ApocalipseClaimSystem - Vehicle Claim System Server-authoritative vehicle ownership for Project Zomboid Build 42 multiplayer servers. Players can claim vehicles from the vehicle context/mechanics UI, release their own vehicles, manage allowed players, see their claimed cars from anywhere, and contest abandoned claims when the server threshold allows it. Claims are bound to the owner's SteamID and every critical action is validated by the server. Build Compatibility: Tested and compatible with: Builds 42.13.1, 42.14, 42.15, 42.16, 42.17, 42.18, 42.19, 42.20 Build 42.20 Vehicle Database Refactor: 42.20 adds a refactored server-side vehicle database export designed for dedicated-server integrations. The in-game source of truth remains Project Zomboid GlobalModData and vehicle ModData, but the mod now maintains a throttled filesystem projection that external services can read safely. Export location on the dedicated server: {Zomboid}/Lua/VehicleClaimSystemDatabase/ Files written by the exporter: - index.txt: compact list of currently claimed vehicles, indexed by vehicleHash - cars/<vehicleHash>.txt: per-car snapshot with owner SteamID/name, vehicle name, script name, map coordinates, lastUpdated timestamp, and loaded vehicle container loot - deleted/<vehicleHash>.txt: tombstone files for released, contested, remotely released, or admin-cleared claims How to use it with external services: - Backup services can watch/copy the VehicleClaimSystemDatabase folder and store the index plus per-car JSON snapshots outside the game server. - Web panels or Discord/admin bots can read index.txt for the claimed-car list, then load each cars/<vehicleHash>.txt file for details. - Frontend map tools can plot x/y coordinates and show owner, vehicle type, last update time, and the latest captured loot snapshot. - Sync workers should treat the JSON files as read-only output from the game server. Do not write claim changes directly into these files; claims should still be changed through the mod/game server. - Loot snapshots are refreshed when a claimed vehicle is loaded by the server, so unloaded cars may keep the last known inventory until they stream in again. This makes it much easier to mirror cars and their stored loot into external backup systems, web dashboards, audit tools, or player-facing vehicle viewers without scanning the live world from outside Project Zomboid. Salvage vehicle mods that support this mod: Chopped vehicle salvage: https://steamcommunity.com/sharedfiles/filedetails/?id=3727602756 ### Multi-Language Support The system supports multiple languages with automatic detection: - **Brazilian Portuguese (PT)** - **English (EN)** - **Russian (RU)** Workshop ID: 3644672185 Mod ID: VehicleClaimSystem
Craft Sack Bags
por 76561198352754058
This mod adds recipe to craft Sack. Transform various backpacks into sacks. Use twine, fishing line or thread for sewing sacks(from 2 sheets). Tie jeans, long shorts, long skirt using sheet rope, rope or twine and use it instead of sack. Mod was written and tested on IWBUMS v41. WARNING: Mod doesn't check if backpacks/bags are empty before. Workshop ID: 1974106155 Mod ID: CraftSacks
Trombo's Nutrition Helper (req. Simple UI Library)
por 76561198013363897
How It Works View your nutrition levels. Levels are color-coded to indicate if they are too high or too low. I'll soon post a video here to explain what happens when your levels are outside of the normal range (this is regular game effects of nutrition, my mod shows you when you are being effected but it does not change these effects). How To Use To access your nutrition information, right click on the ground and click "View Nutrition." Notes - Don't forget to enable the Simple UI Library mod as well! - Change from image: By "Calories" you'll now also see "Metabolism." Metabolism is a multiplier on your calorie burn if you are idling or sleeping (the mod does not add this, it's just hidden information from the game). Support Come join the fun! Everyone is invited to the TromboSpace Discord: https://discord.gg/dk6Rj93eTx If you would ever consider gifting me a coffee or the like or if you're curious about the rest of my content, please check me out on Patreon: patreon.com/TromboSpaceGames Workshop ID: 2924092162 Mod ID: TrombosNutritionHelper
Dune Buggy
por 76561198179501978
Off road buggy This is still a work in progress, animations and texture clean up is in the making. Workshop ID: 2789654330 Mod ID: DuneBuggy
Recut
por 76561198329871201
Recut allows you to increase or reduce the insulation, water resistance and wind resistance of all repairable items. Remove Fabric - Removes 50% from insulation, water resistance and wind resistance. - Requires 8 in tailoring (like vanilla repair). - Requires a needle, thread (1 use), 2 fabrics (fabric can be rags, denim strip or leather strip). Restore - Restore vanilla insulation, water resistance and wind resistance. - Requires 8 in tailoring. - Requires a needle, thread (1 use), 4 fabrics. Add Fabric - Adds 50% to insulation, water resistance and wind resistance. - Requires 8 in tailoring. - Requires a needle, thread (1 use), 6 fabrics. FAQ - Does not impact weight or condition or protection. - Can be added / removed from existing game. - Is this overpowered ? yes. - Does it work on unrepairable items ? no. - Does it work on other mods items ? yes. - Does it work on multiplayer ? it should. - Percentage of insulation, water resistance and wind resistance added and removed are tunable from sandbox options. - Required tailoring level and fabric number for each action are tunable from sandbox options. - Time required for each action is tunable from sandbox options. - Works for B42 and further versions. - Use this version for B41. - If you still have questions, ask on Official PZ Discord: mod_support channel. On Lockdown This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour. If you wanna support, kind words are very welcome. If you don't have any, you can still give constructive criticism. Workshop ID: 3416525606 Mod ID: RecutB42
NYPD Used Car Skins (build 41)
por 76561198122158137
This is an add-on for Filibuster Rhymes Used Cars Build 41: https://steamcommunity.com/workshop/filedetails/?id=1510950729 It adds two NYPD skins to the police vehicles from FRUC. 1985 Crown Victoria 1987 Chevrolet Blazer Full art: https://steamcommunity.com/sharedfiles/filedetails/?id=2085821065 Clothes: https://steamcommunity.com/sharedfiles/filedetails/?id=2154008702 Thank you and enjoy! Workshop ID: 2108473206 Mod ID: NYPDUsedCarSkins
No More Room in Hell: Damage [B42 Port]
por 76561197996779184
This is not my mod, However with the permission of born of birch I will port this to B42 temporarily while B42 gets some optimizations so HE can port it there. this mod will be removed once he updates his mods to b42. original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3324091408 Workshop ID: 3414635890 Mod ID: No More Room in Hell: Damage
Enable Opening Hours [41.x]
por 76561198010154992
Enables back Opening Hours challenge Tags:B41 Workshop ID: 2575674714 Mod ID: EnableOpeningHours
The Ark[b42] 方舟_简中繁中汉化[CN/CH]
por 76561198164431756
为 The Ark 提供 简体中文汉化和繁體中文漢化 版本, 请订阅前置模组 本模组为前置模组的汉化补充,无本体内容。 📜本模组为目前机翻为主可能整体尚有些瑕疵但不影响游玩,也是为了中文玩家群体 尽快能玩上如此优秀的作品!后续会陆续优化更新文字及🧭语音和缺失的物品翻译,敬请期待~ 喜欢我的汉化和其他作品还请多多👍支持 ⚠️**建议每次模组更新重复以下操作: 备份并清空C:\Users\你的用户名称\Zomboid\Lua 🌟诺亚终端机中文显示的问题,需要手动复制模组\42\media\client文件中的 "BWOANoah.lua"文件并粘贴覆盖英文原模组的同名文件,否则无法渲染终端机内的汉字, (**如果遇原模组更新可能需要重复此操作**) 《方舟》是《土匪:第一周》模组的正统续作,承接第一章跌宕剧情之后的故事。你从昏迷中苏醒,茫然失措、身心俱变,却发现这个世界 —— 以及你在其中的位置 —— 早已物是人非。 与《第一周》不同,《方舟》将带来截然不同的游戏体验。这是一段以叙事为核心的冒险,侧重成长、探索与氛围营造。故事将逐步展开,带你一步步深入这片充满谜团与未解之谜的世界,并最终揭晓关于诺克斯感染事件的终极答案。 在探索全新区域、触发全新事件的过程中,你将体验到详实的世界观设定、出人意料的剧情转折,以及精心设计的惊喜内容。本模组加入了原创玩法机制,专为支撑剧情打造,让你更深度地沉浸在故事主题之中。你的每一次选择、每一处观察、每一份坚持,都至关重要。 《方舟》不只是单纯的生存,也不只围绕你一人展开 —— 它关乎揭开真相、与他人建立联结,也直面重重考验。这段旅程节奏更缓、更注重体验, 值得你细细品味,而非急于赶路;但其中同样包含大量紧张刺激的战斗与行动桥段。 何为方舟? 《方舟》是仅支持单机的模组,适配B42。它属于全面改版模组,重制了整张地图,并加入 NPC 等大量自定义内容。该模组旨在让玩家慢慢体验流程,提供了一个规模空前、同类作品中极为少见的剧情向战役玩法。它并非按照原版《僵尸毁灭工程》的方式游玩,需要你循序渐进、耐心探索。 游戏内容前瞻 本模组拥有沉浸式主线剧情与数百条支线任务,你将探索诺克斯地区的废墟,揭开神秘 “方舟” 的背景故事、诺克斯病毒爆发的真相,以及你在这场末日中的真实身份。但故事并非只围绕你一人:你还需要顾及其他幸存者,他们的生死与你同样重要。 🧠模组难度较高 即便是经验丰富的老玩家,也会在世界规则的改动中感受到挑战。请时刻保持警惕。 游玩方式 本模组需要游戏unstable版B42,同时依赖前置模组: Bandits NPC(土匪 NPC) Waterpipes(水管系统) The Ark 中文本地化修复模组 *(非必需,但有些本体汉化内容需要汉化模组的简体/繁体字体库) ⚠️建议游玩时不加载任何额外模组,尤其不要使用会修改僵尸行为、僵尸模型、防毒面具 / 防化服等生存道具的模组。首次游玩时,也建议不要改动沙盒模式的默认设置。 建议频繁备份存档。死亡无处不在,随时可能降临。请将以下路径中的文件夹复制到其他位置备用:X:\Users\你的用户名\Zomboid\Saves\Sandbox\ARK_vX.XXX_日期-时间若角色死亡,将备份文件覆盖回原目录即可继续游玩。 🌟也可以安使用置顶讨论帖提供的新出的快速存档/读档模组,更加方便 与《第一周》类似,按 T 键可与 NPC 对话,但无需手动输入文字,只需通过选项交流。 长按 Q 键可对 NPC 下达指令,例如跟随、停留,以及其他互动操作。 方舟内部设有一台核心主机,代号诺亚,可查询方舟内部的各项状况。右键点击终端即可交互,按鍵盤數字操作指令,离开终端或逐级关闭菜单即可退出交互界面。 维护方舟运转至关重要。你需要为其补充燃料、储备物资、保障设备运行,才能在地下深处存活下去。发电机、消毒舱、通风系统等设施均需要定期维护,才能稳定工作。 离开方舟外出探索时,核辐射是主要威胁。核爆之后已进入核冬天,出行前务必做好万全准备。穿戴完好的防化服、装有可用滤毒罐的防毒面具至关重要。若不慎遭受辐射,可服用碘化钾片降低辐射值,但该过程较为缓慢,无法立即清除辐射。受污染的物品必须经过消毒处理后才可使用或食用。 查看叙事文档时,可通过页面底部的箭头按钮翻页。 靠近重要物品时,物品会自动高亮显示。 请勿在此发布剧透内容,违者将予以删除。 遇到错误该怎么办? 《方舟》已历经数月测试,但由于模组结构极为复杂,仍有可能出现错误。若遇到问题, 请前往作者 Slayer 的 Discord 服务器反馈 * 因模组冲突导致的错误请勿上报。 已知问题 启用 “骸骨复生” 选项可能导致目标锁定异常,建议不要开启该功能。 “ 坚持下去。” 致谢 - SAFE D MAN、Max Payne、dae26—— 创意、叙事设定协助与测试 - Peter Hammerman—— 油罐车模型 - Dane—— 建筑编辑协助 - BongoRaccoon32—— 防化服素材 - 俄语翻译:Pirate_Pistoletov - 简体中文/繁体中文翻译:patzzzz Credit where it's due This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. 汉化不易,如果你喜欢我的作品,欢迎点赞支持 ❤️ 或扫描图片和链接赞助、请我喝一瓶快乐水~ 每一份赞助都是一份更新的力量 🧠/🎮/❓ /🌑/🔦/⚠️/⏳/🌕/✅/🗓️/⚙️/🧭/⚠️/👻/📻/💀/🌟/🛡️/📜 Workshop ID: 3709744692 Mod ID: BanditsWeekOneTheArk_CN&CH
Edible Junk
por 76561197969055556
Makes everyday items edible! Currently you can eat crayons and toothpaste by themselves (Not working in MP) and craft a new food item of Crayons with Glue (Works in MP) Workshop ID: 2697578712 Mod ID: ediblejunk
Arizona Iced Tea
por 76561198184927382
Version for Build 41: https://steamcommunity.com/sharedfiles/filedetails/?id=3349776038 This mod adds a classic 90s beverage to the game: Arizona Tea! The cans of tea (680ml) are found in various places throughout the map but are far more rare than sodas. You may also -albeit VERY rarely- find a variety pack of the teas which contain 1 of each flavor (14 in total). As of version 2, Arizona branded merch and gallon size jugs (3.78L) for the Lemon, Green, Sweet, and Arnold Palmer flavors can be found as well. Schools, gas stations, and Gigamarts are the best places to look for any of these items if you're having trouble looking for them. =+-+-+=+-+-+=+-+-+=+-+-+= List of Flavors =+-+-+=+-+-+=+-+-+=+-+-+= Main: Flavor Hunger Thirst Stress Unhappy Special Effect Lemon -10 -40 -10 -10 N/A Strawberry -10 -40 -10 -10 N/A Mango -20 -20 -10 -10 N/A Peach -20 -20 -10 -10 N/A Watermelon -15 -30 -10 -10 N/A Raspberry -15 -30 -10 -10 N/A Grape -15 -30 -10 -10 N/A Fancy: Flavor Hunger Thirst Stress Unhappy Special Effect Green -10 -20 -40 -20 Pain -20 Diet Green -5 -20 -20 -5 Pain -10 Arnold Palmer -10 -20 -20 -40 Flu -20 Diet Arnold Palmer -5 -20 -10 -20 Flu -10 Sweet -10 -20 -10 -10 Endurance -20 Specialty: Flavor Hunger Thirst Stress Unhappy Special Effect Energy -10 -10 -15 -15 Fatigue -20 Hard -10 -10 -15 -15 8% Alcohol =+-+-+=+-+-+=+-+-+=+-+-+=+-+-+=+-+-+=+-+-+=+-+-+=+-+-+=+-+-+= I absolutely LOVE Arizona Tea. So, I hope you enjoy this mod as much as I do. Workshop ID: 3393409283 Mod ID: TLK_ArizonaTea_B42
zRe Stalker VFE loot table
por 76561198034347328
Just added spawn-list for VFES mod in some ammunitions-thing shiet like: table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.762Clip10"); table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2); table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.939Clip10"); table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2); table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.556box100"); table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2); table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.762box100"); table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2); table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.12Clip5"); table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2); table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.762Clip102"); table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2); table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.762Clip103"); table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2); table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.9mmClip8"); table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2); table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.9mmClip302"); table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2); table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.45Clip12"); table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2); table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.45Clip25"); table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.Mosin"); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.Saiga12"); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.SVD"); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.Galil"); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.UMP45"); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.Makarov"); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.USP45"); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.SV98"); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.M249"); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.PKM"); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.Vityaz"); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.HK416"); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.SVT40"); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.MP153"); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.MP153sawn"); table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "Base.556box100"); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 2.2); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "Base.762box100"); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 2.2); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "Base.762Clip10"); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 2.2); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "Base.12Clip5"); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 2.2); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "Base.Saiga12"); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 1); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "Base.M249"); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 1); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "Base.PKM"); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 1); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "Base.SVD"); table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 1); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Base.556box100"); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 3); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Base.762box100"); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 3); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Base.762Clip10"); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 3); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Base.12Clip5"); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 3); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Base.Saiga12"); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 2); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Base.M249"); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 2); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Base.PKM"); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 2); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Base.SVD"); table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 2); Workshop ID: 2920863896 Mod ID: zReStalkerVFEloottable
True Music Addon: Crystal Castles
por 76561199017647539
Some of my fav Crystal Castles tracks List: Black Panter Crimewave Doe Deer Dolls Emphaty Fainting Spells Intimate It Fits When I Was A Kid (vs Liars) Knights Leni (vs Good Books) Love And Caring (instrumental) Mother Knows Best Pap Smear Reckless Suffocation Transgender Untrust Us Vanished Why Do You Cry Everytime I Fuсk You (instrumental) Year Of Silence New tracks: Hunting For Witches Kept Kerosene Xxzxcuzx Me Workshop ID: 2842479130 Mod ID: crystal_castles
B42 / Bandage disinfection 붕대 소독 모드
por 76561198112867848
냄비에 물 올리고 팔팔 끓여서 붕대나 찢천 소독 ㄱㄱ Workshop ID: 3392388512 Mod ID: DisinfectBandage_ Mod ID: DisinfectBandage_
Keys System
por 76561198121972048
MOD that allows players to create their own keys for the doors and padlocks they want to protect, allowing greater access control and security. Made for multiplayer Useful in RP Servers. Mod Features: Create keys: Allows you to create keys for that door or something that has a padlock installed, like boxes... Duplicate keys: Allows you to make more than 1 key, thus being able to create several copies of the keys, both for locks and doors... Set the key to that lock: Allows the player to set the key equipped in the primary hand, to work in the selected lock. Set the lock to that key: Allows the player to set the lock to the key equipped in the primary hand, for the key to work in the selected lock. How to use: Right-click on an object that has a padlock installed or on a door on the map and the key management options will appear. Observation: In containers without locks, the key management option is also appearing, and it is likely that you will be able to create a key, but it will not work. The key will be generated as invalid if you don't have a lock installed. It's not a bug. Workshop ID: 2947228648 Mod ID: keyssystemm
Vanilla Firearms - Real Names (B41/B42)
por 76561199589789936
Note: This mod only replaces the names of vanilla firearms. This mod replaces all of the vanilla firearm names with their real names. All of the vanilla firearms and their magazines have been renamed. If you think any of these names are wrong, please leave a comment down below and let me know. Pistols: M9 Pistol = "Beretta M9" M1911 Pistol = "Colt M1911" D-E Pistol = "IMI Desert Eagle" Revolvers: M36 Revolver = "Smith & Wesson Model 36" M625 Revolver = "Smith & Wesson Model 625" Magnum = "Colt Anaconda" Shotguns: JS-2000 Shotgun = "Remington Model 870" Sawn Off JS-2000 Shotgun = "Sawn-Off Remington Model 870" Double Barrel Shotgun = "Remington Model 1900" Sawn Off Double Barrel Shotgun = "Sawn-Off Remington Model 1900" Rifles: MSR700 Rifle = "Remington Model 700" MSR788 Rifle = "Remington Model 788" Assault Rifles: M14 Single Shot Assault Rifle = "M14 Rifle" M16 Assault Rifle = "Colt M16A3" Workshop ID: 3254414054 Mod ID: RealisticFirearmNames
HK G11 K2 [B42]
por 76561198046849708
The G11 prototype assault rifle that never entered mass production now available in Project Zomboid B42. Features: - Custom animations for Loading/Unloading/Racking with custom sounds, - 50 round magazine, - Uses 5.56 Caliber (we know that its not actual caliber of the real life gun. The decision was made to make it use vanila ammo type for maximum compatibility. Additonal information - Can be added midsave and safely removed, - Can be found in similar places to Vanila M4, but it is slightly more rare, - This weapon does not accept any attachments. This mod has been requested by: Strider Credits Models & Sounds: Nik Animations & Code: RedChili Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. Workshop ID: 3617247608 Mod ID: HKG11K2
Volkswagem Gol GTI 1993
por 76561199059350835
Adiciona o Volkswagen Gol GTI conhecido como gol quadrado. Este foi o primeiro mod de carro do Project Zomboid que eu consegui finalmente finalizar. Eu estava criando outros mods quando senti a necessidade de atualizar este para a versão mais atual do jogo. Não é um processo fácil, pois quando aprendemos uma forma de fazer mod, vem uma atualização e quebra tudo — mas é questão de paciência. O mod foi atualizado e corrigido em alguns pontos que eu havia deixado passar nas versões anteriores. Destaque para a programação, que venho aprendendo cada vez mais. Agora o veículo conta com motor turbo, melhorias na dirigibilidade e manutenção fácil, semelhante ao veículo real. Workshop ID: 3555599116 Mod ID: golgti93
Sapph's Cooking CN 简中汉化
por 76561198341988495
Sapph's Cooking自用汉化(2024年11月份更新已汉化,但还未适配B42版本) 因为偶尔才上创意工坊 所以汉化更新随缘 PS.其实我现在还不知道该怎么回复来着 大部分翻译文本取自源点汉化,只是针对最近更新的内容进行补充。 因为mod作者在2024年1月份又进行了一次内容挺多的更新,但找不到最新版本的汉化, 实在等不及干脆自己动手了。 Workshop ID: 3145276570 Mod ID: Sapph's Cooking CN
Emergency Vomit [B42]
por 76561198251177900
Mod inspired by Top10ProjectZomboid Emergency Vomit adds an emergency vomiting action for severe food poisoning in Project Zomboid Build 42. How many long games have you lost because you ate something raw? This mod saves you from that mistake. The mod is designed to make lethal food poisoning less unfair without acting like a magic full heal. Features: - Clear character warnings for dangerous raw food. - Contextual "Provocar vomito" action when food poisoning becomes truly dangerous. - Vomiting cuts the active food poisoning emergency without curing zombie infection. - Keeps the character weakened after vomiting through thirst, hunger, fatigue, pain, stress and discomfort penalties. - Vanilla-friendly and focused only on food-related poisoning. Espanol: Mod inspirado en Top10ProjectZomboid El mod "Vómito de Emergencia" añade una acción de vómito de emergencia para casos de intoxicación alimentaria grave en Project Zomboid Build 42. Este mod está diseñado para que la intoxicación alimentaria letal sea menos injusta, sin que actúe como una cura mágica completa. Características: Cuantas partidas largas perdiste por culpa de haber comido algo crudo? Este mod te salva de ese error. - Advertencias claras para el personaje sobre alimentos crudos peligrosos. - Acción contextual "Provocar vómito" cuando la intoxicación alimentaria se vuelve realmente peligrosa. - El vómito interrumpe la emergencia activa de intoxicación alimentaria sin curar la infección zombi. - El personaje permanece debilitado tras el vómito debido a penalizaciones por sed, hambre, fatiga, dolor, estrés e incomodidad. - Compatible con el juego base y centrado únicamente en intoxicaciones alimentarias. No cura infeccion zombie, heridas infectadas ni dano ya recibido. Please DO NOT copy this code. NO copies este codigo porfavor. Workshop ID: 3731711925 Mod ID: EmergencyVomitB42
Project Zomboid Guides
Instalar mods de Project Zomboid - guía del Workshop
Instala mods de Project Zomboid de forma limpia mediante Steam Workshop: introducir IDs, comprobar el orden, reiniciar el servidor y solucionar errores típicos.
Alquilar un servidor de Project Zomboid – guía multijugador
Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
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Instala mods compatibles y admitidos desde el panel del servidor.
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