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Mods y plugins para Project Zomboid
Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
True Actions Act 3. Dancing PTBR
por 76561199131666750
Tradução para PTBR o Mod True Actions Act 3. Dancing. Workshop ID: 2834854149 Mod ID: Dancing
[Outdated] Cooking Trait
por 76561198044490548
Note: This mod is now outdated as the hobby "Cook" now exists in the base game. This is a simple mod that adds a “Home Cook” trait, granting the player a one level head start in the cooking skill and unlocking a number of recipes. Since Project Zomboid already has “hobby like” traits for quite a few of the more important skills, it seems only natural that non-professional cooking should be included. Especially for someone like me who seems to have a love affair with the carpentry profession, that lack of non-career cooking was pretty annoying. To any of you who might feel the same, I hope you enjoy this tiny addition. Note - to any of you wondering why I chose to make this a 3 point trait instead of a 4 point trait like most of the other skill-based traits, I had a few reasons: 1. The other 4 point traits, like gardener and angler, are still worth it at 4 points because things like fishing or farming are things you build a character around. There's a good reason I've never thought to stick First Aider on my character, and while cooking is a more useful skill than first aid in my opinion, cooking is a supplemental skill in a number of ways. If First Aider or Baseball Player were 3 points, I might consider - well, I guess I still wouldn't use them - but you get my point. 2. I feel like the game needs to either have more odd number point values or stick with only even ones. Having just a few makes it clunky and unpleasant to deal with that exta point that pops up every now and then in character creation. Having something moderately useful to try and spend it on is something I welcome. 3. Going off the previous point, a 3 point trait fits in better with my modified trait costs that include a lot more odd point values. 4. Logically, more people are likely to be experienced with cooking than any of the other 4 point hobbies. Anyways, have fun out there, and remember to turn your stoves off! Workshop ID: 656352219 Mod ID: cookingTrait
Old School RuneScape Sounds (Level Up Only)
por 76561198011639049
This mod replaces the skill up sound with Old School RuneScape level up sfx See my original mod that replaces even more sounds: https://steamcommunity.com/sharedfiles/filedetails/?id=2713257456 Workshop ID: 2717380725 Mod ID: OSLU
[B42] Auto-Drink Revert [SP/MP]
por 76561198704029394
✓ Compatible with Build 42 Stable (42.20+) ✓ God Drink, Fight Milk, Combat Drink... Call it whatever you want. If it's mostly water, auto-drink it. Just like old times. In Build 42.19, The Indie Stone changed the auto-drink system. In IsoGameCharacter.java, the getWaterSource() function was updated to call a newly added function isWaterOnlySource() (located in FluidContainer.java) instead of the existing isWaterSource(). This changed the behaviour so that auto-drink will now only trigger from containers where every fluid present belongs to the water category, effectively requiring 100% water-only contents. Previously, getWaterSource() used isWaterSource(), which only required that water was the primary fluid by volume. Example of Fluid Containers that were valid auto-drink triggers pre-42.19, but not after 42.19: - A 1L Bottle containing 510ml Water & 490ml Cow's Milk - A 1L Bottle containing 400ml Water, 300ml Cola & 300ml Cow's Milk - A 2L Bottle containing 400ml Water, 300ml Cola, 300ml Bubblegum Soda, 300ml Cow's Milk, 300ml Apple Juice, 300ml Orange Juice & 100ml Whiskey (Delicious!) This mod reverts that change, restoring the pre-42.19 behaviour. Your character will once again automatically drink from any container where water is the primary fluid by volume. The mod hooks into the AutoDrink function in IsoGameCharacter.java, suppressing the vanilla auto-drink logic entirely and replacing it with a re-implementation that uses isWaterSource() instead of isWaterOnlySource(). All other vanilla behaviour is preserved (the minimum fluid amount threshold is maintained, and syncItemFields() is called after drinking to ensure the item stays in sync in Multiplayer environments). ** Update: 7th June - Blocks tainted water from triggering auto-drink. I am working on restoring this functionality for Extinction mode (and sandbox/MP where 'Tainted Water Tooltip' is set to false/unchecked) as per Vanilla behaviour ** - Build 42.19+ ONLY - Requires no other Mods as dependencies. This Mod is a standalone and clean fix using existing game functions. - Tested in Singleplayer & Multiplayer - Safe to add & remove mid-save - This mod does not alter any game files and should be compatible with any other mod that does not also hook into AutoDrink. ** Unlike other existing Mods, this Mod does not allow auto-drinking from non-water containers (100% orange juice, for example, will never trigger auto-drink) ** ** This mod is actively maintained and updated. If you encounter any bugs or wish to share feedback or suggestions, please do so in the pinned Discussion threads. ** Want to Support my work? Rating, Liking, Favouriting or Subscribing is more than enough. If you want to go further, you can buy me a Bottle of Bleach or become a Ko-Fi Subscriber via the image above. ♡ I greatly appreciate any and all support for my Work ♡ Workshop ID: 3737205872 Mod ID: AutoDrinkRevert
[Legacy] Woody's Port for Rocco's CleanUI
por 76561198001041185
Retired - go get the original This port has nothing left to do. Rocco's own CleanUI now covers every Build 42 version, 42.12 included. >> CleanUI by Rocco - subscribe to that one and unsubscribe from this. The page stays up for anyone still on 42.12.3 or 42.13, where it does still work. It declares a maximum game version of 42.13.999, so on newer builds the game skips it rather than fighting with the real thing. Why it existed, and why it does not need to CleanUI v2.3 required Build 42.13 or newer, and a bridge mod declaring CleanUI as a dependency could not load on 42.12.3 - which is where my saves were. So this was a standalone port with version folders picking the right code for whichever build you were on. It was always meant to disappear the moment official CleanUI supported multiple versions. CleanUI 2.6.19 now ships version folders from 42.12 through 42.19 and beyond, so the gap is closed. All credit to Rocco - the good parts of this were always his. My own mods, current for 42.20 Please don't reupload or copy this one. If you want to build on it, ask me first. These get made in my free time, between playthroughs. If one of them saved you an evening of clicking and you feel like buying me a coffee, the button is below - and if not, that is genuinely fine. The same page is where I write about how these mods actually get built - what broke, how long it took to find, and what the game turned out to be doing instead. Reading it costs nothing and needs no account. The only reason to click the button is if you want to. Mostly I hope you have a good run out there. Watch the treeline, and try not to get bitten. Workshop ID: 3627753624 Mod ID: WoodysCleanUIMultiversion
[B42] BROtv '92 - 1992 TV Screen Image & Sound Upgrades
por 76561198030803166
Replaces TV screen and TV/Radio sounds with events from 1992 Events Include ... - Updated for B42 - LA Riots - John Gotti guilty - Tupac Shakur talks Donald Trump - Dream Team intro - 1992 computer ad - Clinton elected - Jay Leno first Tonight Show - Waynes World - Windows 3.1 - Nirvana - Escobar escape - Carl Lewis - Rosanne on Johnny Carson - Cartoon Network debut - Sinead O'Connor rips picture of Pope - Galileo�s nearest approach to Jupiter - David Letterman Info - Changing the channel or just pressing "Tune In" on the same channel will play a new clip. - The full audio clips will play in the early game when the TV shows play. - This also applies to Radio channels. - AFAIK only one version will work at a time. Recent Updates - Sound now fades in/out with distance - 3D spatial Other BROtv Themes: BROtv - The Original This mod was made for The Battle of BROmageddon dedicated server. This game mod includes short clips of audio that are copyrighted by their respective rights holders. We would like to acknowledge and give appropriate credit to the original copyright holders of the audio clips used in this mod. The audio clips utilized in this game mod are the property of their respective rights holders and are used under the principles of fair use for transformative purposes. The rights holders retain all rights to the original audio clips used. We express our gratitude to the rights holders for their creative contributions. Workshop ID: 3390835481 Mod ID: BROtv92v42
Re[UPLOADED]al Full Auto
por 76561198070577841
Disclaimer I am not the original creator of this mod. All credit goes to Caballeros Sambreros as the mod creator. Thank you Zenoguard for finding the original creator's name for me! I am not affiliated with Caballeros Sambreros. If you own this mod and you would like me to take this down, please reach out to me - I am more than willing to comply. Why was this REuploaded? Unfortunately, the original creator of this mod has decided to take their mods off the Steam Workshop. I have no rhyme or reason why, but the fact of the matter is that it happened. The server that I personally host uses this mod - so having it removed from the workshop is a particularly.. Niche issue that I fall into. As such, I've reuploaded it as it was when it was taken off the platform. Are you maintaining it? The short answer is no. This mod is someone else's work - I take no credit for that, and I will not be updating, fixing, or patching any of the code contained in it. I have not been asked to do this, I have not been given permission to do this, thus I will not. If there is enough of a community drive to have this mod updated - say as such in the comments for this listing, and I will develop my own solution without using the code inside this project. Workshop ID: 3481351834 Mod ID: RealFullAuto
ahz stylized skin blend b42
por 76561198012032843
512x512 female skin textures for all 5 human colors without baked underwear but no nsfw details. now includes vanilla version with underwear!!! and also new makeups !! quick update for b42, plz refer to the original page for description & screenshots my kofi if you liked mod :) thx for still using my mods and lemme know if there's any issues with this port known issue: makeup equipped items can appear in your inventory even tho they're supposed to be hidden, b42 unstable thing? maybe hidden flag is special on b42? idk! Workshop ID: 3388909078 Mod ID: ahzstylizedskinb42 Mod ID: ahzstylizedskinb42vanilla
True Music Addon:Escape from Tarkov music
por 76561198984720624
Escape from Tarkov music Geneburn - Betrayal Geneburn - Comprehend Geneburn - Countdown Geneburn - Dark Horizon Geneburn - Denial Geneburn - Desolated Geneburn - Edge of Darkness Geneburn - Exfiltration Geneburn - Factory Geneburn - Frontier Geneburn - Groter Geneburn - Hostile Illusion Geneburn - Jailbreak Geneburn - Left Behind Geneburn - Orient Geneburn - Prepare for Escape Geneburn - Rules of Engagement Geneburn - The Blood We Spill Geneburn - War Goes Hot Workshop ID: 2932269213 Mod ID: escape_from_tarkov_music_mod
LeGourmetRevolution + GreenFire
por 76561199018898821
Compatibilidad para jugar con ambos mods Debo dar las gracias a https://steamcommunity.com/id/mancoman550 por crear su increíble pack de mods Tambien le doy las gracias https://steamcommunity.com/id/121jiggawutts por crear el mod de Green Fire A https://steamcommunity.com/id/clebenstein/ por crear el primer parche el cual yo he actalizado,todos los méritos a el Y por ultimo y al que mas agradezco su comprension es a https://steamcommunity.com/id/yisusowo por permitirme modificar la traducción que el hizo y añadirla a este mod (su traduccion la he puesto como Español AR y la que he modificado la he puesto en Español ES) les dejo un enlace a su mod https://steamcommunity.com/sharedfiles/filedetails/?id=3265394089 ------------------------------------------------------------------------------------------------------ Funciona en Un jugador,Multigador y Partidas ya creadas ------------------------------------------------------------------------------------------------------ Workshop ID: 3362341427 Mod ID: Greenfire + LGR
Shops and Traders: Faction Banking
por 76561198012326036
Complementary mod to Shops and Traders, allows for factions to bank their money together. Copyright 2026 Chuckleberry Finn. This item is not authorized for posting on Steam, except under the Steam account named Chuckleberry Finn. Workshop ID: 2906926438 Mod ID: pz-faction-banking
DEZ - Dynamic Evolution Z
por 76561199116881450
Dynamic Evolution Z Adaptive World & Horde System The world is no longer static. Dynamic Evolution Z introduces a persistent, invisible behavioral system that reshapes zombie activity over time. The longer you survive — and the more aggressively you reshape the map — the more the infection reorganizes itself. No UI. No mutation gimmicks. No arcade bosses. Just systemic pressure. Core Systems Persistent Global Evolution Zombies evolve individually as days pass and player activity increases. Evolution is saved per zombie — some adapt faster, others stagnate. Individual Identity Each zombie develops independently. Different evolution baselines, different growth rates, different outcomes. No synchronized scaling. No artificial difficulty spikes. Leader Archetypes Rare evolved zombies can emerge as Leaders. Leaders: - Increase group cohesion - Improve persistence of nearby zombies - Make dispersal harder - Influence horde structure They are not bosses. They are behavioral catalysts. Ambient Wander Layer The world breathes even when you are not fighting. Subtle population drift occurs across chunks over time, preventing long-term stagnation and creating slow territorial pressure. Migration System Large-scale clearing has consequences. Under certain conditions, groups may begin relocating across nearby chunks — especially after heavy player activity. Safe areas do not remain safe forever. Layered Behavior Priority Meta-events, player pursuit, leadership influence and ambient drift follow a clear priority structure. Systems do not conflict or override vanilla behavior. Leader Archetypes Leaders are not all the same. When a zombie reaches advanced evolution, it may develop a distinct behavioral archetype. These archetypes do not grant artificial health or damage bonuses. They alter group behavior. HIVE - Strong group cohesion - Keeps nearby zombies tightly clustered - Maintains formation longer than normal - Harder to split apart HUNTER - Improved tracking persistence - Better memory of last known player position - Groups remain engaged longer during pursuit - Less likely to abandon a chase FRENZY - Higher reaction to noise events - Increased tendency to investigate distant sounds - May redirect nearby zombies toward disturbances SHADOW - Enhanced path persistence - More likely to follow remembered routes - Difficult to shake off once detected SPLIT - Weaker cohesion - Encourages group fragmentation - Spreads pressure across multiple directions - Creates unpredictable dispersal patterns STALKER - Selects and follows a single prey - Uses memory instead of direct pursuit - Relentless but not fast — it never truly loses you - Builds long-term tension and presence HOWLER - Acts as a living signal node - Calls and gathers nearby zombies - Pushes hordes toward detected players - Creates escalating pressure in waves Leaders are rare. Not every group has one. Not every evolved zombie becomes one. You may never know which type you are facing — until the horde behaves differently. Debug Commands -- List of commands: DynamicZ.DebugSetEvo(0.5) DynamicZ.DebugAddKills(500) DynamicZ.DebugSetStage(3) DynamicZ.DebugMakeLeader() DynamicZ.DebugForcePulse() DynamicZ.DebugCommand("/dz_set_evo 0.9") DynamicZ.DebugMakeLeader("SPLIT") DynamicZ.DebugInspect() DynamicZ.DebugStatus() DynamicZ.DebugUntrack() DynamicZ.DebugReset() DynamicZ.DebugHelp() DynamicZ.DebugCommand("/dz_inspect") -- Available commands on server: /dz_set_evo <0..1> /dz_add_kills <amount> /dz_set_stage <0..3> /dz_make_leader /dz_force_pulse /dz_reset /dz_inspect /dz_status /dz_untrack /dz_debug on /dz_debug off Sandbox Options Fully modular system: - Enable Evolution Layer - Enable Leader System - Enable Migration Layer - Enable Ambient Wander Layer Play it subtle — or turn the world hostile. Design Philosophy Dynamic Evolution Z does not add mutations. It adds adaptation. The infection does not become stronger through raw stat boosts. It becomes more organized, more persistent, and less predictable. You are not fighting stronger zombies. You are fighting a system that reacts. Performance & Multiplayer - Build 42 Compatible - Multiplayer Safe - Server-side logic - Optimized update throttling - No global constant map scanning - Layer conflict prevention system - It is not compatible with Wandering mod, Starving mod, Thump with Friends. Designed to scale without heavy FPS impact when properly configured. Official compatibility layer for They Fear The Light. Intended Experience Early Game: Near-vanilla behavior. Mid Game: Subtle pressure and increasing cohesion. Late Game: Organized movement, territorial shifts, adaptive persistence. Clearing a town is no longer a permanent solution. This mod's permissions fall under TIS's policy: Ask for permission (theindiestone.com) This mod can only be added to and extended with the express permission from the original creator. If permission is granted, proper credit must be given both within the mod files and wherever the mod is published. If no permission is received, the mod must be treated as 'On Lockdown'. Servers are allowed to include this mod in their modpacks and apply internal changes, as long as proper credit is given to the original creator. Support the Mod Support the Project If you enjoy this mod and want to support future updates and new systems: Your support helps expand the project and keep development active. Every contribution makes a difference. Thank you for your support! ❤️ A like or favorite helps a LOT! Workshop ID: 3676814360 Mod ID: DynamicEvolutionZ
Trait Literature and More
por 76561198016933594
Trait Literature and more - A Night Owl's Guide - Grants Night Owl trait - Graceful Magazine - Removes Clumsy/Adds Graceful - Hooked on Phonics - Removes Slow Reader/Adds Fast Reader - Inconspicuous Magazine - Removes Conspicuous/Adds Inconspicuous - Intermittent fasting Part 1 magazine (requires lvl 6 fitness + Strength) - Removes Hearty Appetite/Adds Light Eater - Intermittent fasting Part 2 magazine (requires lvl 6 fitness + Strength) - Removes High Thirst/ Adds Low Thirst - Journal of A Former Scout - Grants Scout trait - Lucky Rabbit Foot - Removes Unlucky/Adds Lucky - Organized Magazine - Removes Disorganized/Adds Organized - Sleepyhead No More - Removes Sleepyhead/Adds Wakeful - Speed Demon Magazine - Removes Sunday Driver/Adds Speed Demon - The Hunter's Handbook - Grants Hunter trait - The Warrior's Spirit - Removes Pacifist trait - Agoraphobia Self Help - Removes Agoraphobic trait - Claustophobia Self Help - Removes Claustophobic trait - Hemophobia Self Help - Removes Hemophobic trait - Dextrous Magazine - Removes All Thumbs/Adds Dextrous - Nutritionist Magazine - Grants Nutritionist trait - Herbalist Magazine - Grants Herbalist trait - Gardener Magazine - Grants Gardener trait Six popular religious books, which can be reused. (Reduces stress, boredom and unhappiness.) - The Analects of Confucius - The Bible - The Quran - The Rig Veda - The Tanakh - The Tripitaka 2 extra books for the players reading pleasure (Reduces stress, boredom and unhappiness.) - GNFCGB - GNFCBB One can become organized, its just a matter of learning and applying a few techniques. Adds a organized magazine spawn. (reading removes the Disorganized trait, while adding the Organized trait) (If the player has not taken the disorganized trait or the organized trait, reading will still give them the organized trait) The art of blending in is all about knowledge. Adds a inconspicuous magazine spawn. (reading removes the Conspicuous trait, while adding the Inconspicuous trait) (If the player has not taken the conspicuous trait or the inconspicuous trait, reading will still give them the inconspicuous trait) Become graceful, its all technique. Adds a graceful magazine spawn. (reading removes the Clumsy trait, while adding the Graceful trait) (If the player has not taken the clumsy trait or the graceful trait, reading will still give them the graceful trait) The classic lucky rabbit foot. Adds an engraved lucky rabbit foot spawn. (reading removes the Unlucky trait, while adding the Lucky trait) (If the player has not taken the unlucky trait or the lucky trait, reading will still give them the lucky trait) A detailed 300 page journal of a former scout, filled with useful information that can aid any survivor! Adds the item Scout's Journal spawn (Reading gives the player the Former Scout trait) After reading this high throttle magazine, you feel compelled to test your limits behind the wheel. Adds a Speed Demon magazine. (reading adds the Speed Demon trait and removes the Sunday Driver trait) (If the player has not taken the Sunday Driver trait or the Speed Demon trait, reading will still give them the Speed Demon trait) Intermittent fasting is a helpful strategy in combating a hearty appetite. (Player required to be lvl 6 or higher in both fitness and strength) Adds a Intermittent fasting Part 1 magazine spawn. (reading adds the trait Light Eater and removes Hearty Appetite) (If the player has not taken the Hearty Appetite trait or the Light Eater trait, reading will still give them the Light Eater trait) Intermittent fasting is a helpful strategy in combating high thirst. (Player required to be lvl 6 or higher in both fitness and strength) Adds a Intermittent fasting Part 2 magazine spawn. (reading adds the trait Low Thirst and removes High Thirst) (If the player has not taken the High Thirst trait or the Low Thirst trait, reading will still give them the Low Thirst trait) Hooked on Phonics, slow readers can become fast readers! (Removes the trait slow reader, while adding the trait fast reader) (If the player has not taken slow reader or fast reader, fast reader trait is still added) (Does not remove illiterate trait) It's all mind over matter. Adds a book titled The Warrior's Spirit (Reading removes the Pacifist trait) Become a night owl. Adds A Night Owl's Guide (Reading grants the Night Owl trait) Become the hunter Adds The Hunter's Handbook (Reading adds the Hunter trait) Sleepyhead no more! Learn the proper techniques in order to gain control over your sleep pattern. Adds a Sleepyhead No More book (Reading removes the Sleepyhead trait and adds the Wakeful trait) (If the player has not taken Sleepyhead or Wakeful, Wakeful trait is still added) Agoraphobia Self Help Adds a Agoraphobia Self Help book (Reading removes the Agoraphobic trait) Claustophobia Self Help Adds a Claustophobia Self Help book (Reading removes the Claustophobic trait) Hemophobia Self Help Adds a Hemophobia Self Help book (Reading removes the Hemophobic trait) Dextrous Magazine Adds a Dextrous Magazine (Reading removes All Thumbs trait and adds the Dextrous trait) Nutritionist Magazine Adds a Nutritionist Magazine (Reading adds the Nutritionist trait) Herbalist Magazine Adds a Herbalist Magazine (Reading adds the Herbalist trait) Gardener Magazine Adds a Gardener Magazine (Reading adds the Gardener trait) Workshop ID: 3226835645 Mod ID: TLAM_Books
Military Locker Plus / SP
por 76561198244326742
Every military locker in the base game (yes, the big double lockers you find in armories and military locations) only uses the bottom half of its sprite for storage — despite the artwork clearly showing room for more. Meanwhile, other furniture like fridges already split their storage into two separate compartments. This mod brings that same idea to this lockers. Workshop ID: 3763685646 Mod ID: MilitaryLockerPlus
全面技能
por 76561198033514903
现有原版职业全部被动技能 有三种选择,除了被动一样 其他属性为:全满,无加成,全减少 Workshop ID: 2517465766 Mod ID: Danger
Knox Acoustics [B42] [SP + MP w/ VOIP FX]
por 76561198039896432
Physically-modeled sound propagation, acoustics and voice effects for Build 42. Sound travels through spaces. It comes through doorways and open windows. Walls muffle it by their material. Rooms sound like their real size and contents. Distant sounds arrive late, dulled, and from the correct direction. Nothing is pre-baked. New to this mod? Read the guide first. It has the install steps, the server setup and the settings. I would also caution, or bluntly, NOT recommend this mod for anyone with a dedicated server that actively has a large playerbase. I shouldn't have to say this, being pre-1.0, but you get the idea. Things can and have broken release after release. C'est la vie. GUIDE: https://steamcommunity.com/sharedfiles/filedetails/?id=3779824548 Features - Every sound comes from where it actually is - Walls muffle sound by their material - 21 material types - Doors and windows leak sound. Open, closed and boarded all differ - Rooms get reverb from their real size, shape and furnishings - Sound crosses rooms, floors and whole buildings - Distant sounds arrive late, dulled and from the correct direction - Full directional hearing on headphones, including height - Voice chat with whisper, talk and shout on keys - Voices are muffled, panned and reverberated like every other sound - Radios and walkies carry band-limited RF audio with squelch - Knox Relay: run a real radio station on your server - Custom tapes, CDs and multi-track albums, added from in-game links - Per-vehicle cabin acoustics - Hearing traits respected: Deaf, Hard of Hearing, Keen Hearing New in 1.1.0 - Knox voice chat (BETA) Knox can now carry voice chat itself, replacing the game's VOIP on servers that run it. Full-band audio. Lost packets are recovered, not deleted, so voices do not drop out. Noise suppression removes your fan. Voices move smoothly, with no position snapping at doorways. Every Knox effect applies to voices: walls, rooms, distance, weather, radios. Two push-to-talk keys: your normal key speaks to the room. Talk on radio keys the set in your hand or your vehicle and speaks aloud at the same time. Radios are half-duplex, and two people keyed on one frequency garble the channel. Admins get Staff broadcast: raw voice to everyone at once, like TeamSpeak. The server decides who is staff. BETA, off by default. Players: tick it under Options > Mods > Knox Acoustics > Beta features. Server owners: the checklist is on the sandbox page and in the guide. The link refuses to run alongside the game's own VOIP. New in 1.0.0 Radios get worse as you walk away. The consonants go first, as they do on a real two-way radio. Rooms sealed off from each other carry the correct reverb tail. If audio misbehaves, find the Knox/census lines in console.txt and paste them into your report. Requires ZombieBuddy.
Anticipating Zombies [41.66+]
por 76561198014705377
This mod edits the lunge behavior of zombies, which is the part where most of them stretch out their arms and run towards you. Instead of heading directly towards the player, zombies now try to predict a player's future position to intercept them instead of constantly lagging behind them. Workshop ID: 969233514 Mod ID: Anticipating Zombies
Start as a... Framework New One
por 76561197977424986
This mod is needed to use "Start 10 Years Later as a Colonist / Survivor" mod. Workshop ID: 2855553227 Mod ID: ProfessionF2
Banjo's Item Kit Traits Improved
por 76561198032305554
Adds new traits that provides some starting items, in a way that doesn't feel like a "cheat". By Banjo. Improved by Sego Added prefix for better trait navigation Changed Woodcuter Axe to WoodAxe Deleted junk kits (ArtSupplies, Gasguzzler, Handbag, MakeupBag, ToiletryKit, Wallet) Workshop ID: 2689282871 Mod ID: BanjoItemKitTraitsFixed
[B42] OG Homestead Dairy
por 76561197997006432
OG Homestead Dairy adds immersive dairy crafting to Project Zomboid using vanilla ingredients and survival mechanics. Turn fresh milk into useful, morale-boosting foods with new handcrafted recipes: • Press Cheese • Make Yogurt • Make Ice Cream • Make Cone • Slice Cheese • Make Mayonaise Features: ✓ Balanced around vanilla gameplay ✓ Uses real ingredients and crafting tools ✓ Integrated recipe localization ✓ Multiplayer compatible ✓ Dedicated server compatible ✓ Lightweight and lore-friendly Perfect for homesteaders, roleplayers, farmers, cooks, and long-term survival playthroughs. Fresh dairy. Better survival. Working in 42.20 Looking for a burger to place that cheese on? Check out my other mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3727395976 Workshop ID: 3726233497 Mod ID: OGCheeseMaking
True Model Z | Optimizer + Customizer (B42+ ~ BETA)
por 76561199249323542
✦・Welcome to a New Era of Body Modding・✦ ✦・Get the Most out of your CPU!・✦ Essentially the main use for this mod is, "Player Only Body Modding" meaning if you install a body mod. the only one affected is the player! meaning all that extra CPU/Memory that would normally get wasted on adding that body to hundreds / thousands of zeds nearby, is gone ・ Features: ・Better FPS in Vanilla! ・Optimized Rendering! ・True Character Customization! ・MP Support by Design! (Needs further testing) ・Massively improved performance while using Body Mods! ・Improved Cross-Compatibility for Body Mods! ・Dynamic UI for easy body mod selection! ✦ ~ (Experimental) Weight Setting for Zombies! ~✦ ✦ ~ (Coming Soon) Vanilla Model Customization! ~✦ ✦ ~ (Coming Soon) Survivor & Zombie Height Customization! ~✦ ✦ ~ (Coming Soon) Translations in all major languages! ~✦ ・ FAQ: ・Q: This looks awesome!! How do I install the mod? ・A: TrueModelZ works closely with Zomboid's rendering pipeline in order to do its magic. unfortunately this mod is not possible without a Manual Install. See the installation guide for more details! Important!! to have the best experience using TrueModelZ, it will require a Manual Install! Please follow the instructions for your operating system :) Windows: - Navigate to C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3686098703\TrueModelZ\mods - Copy the folder named "zombie" - Locate then paste the zombie folder in: C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid (NOTE: if you can't find these files; Zomboid may be installed somewhere else on your device. To always find the ProjectZomboid folder, try going to your Steam Library >> Project Zomboid >> then select 'Properties' >> 'Browse Files' - Enable the Mod from your Main Menu - Restart your game after enabling the mod for the first time. This will make the "Body Mods" UI appear in your Mods menu! Linux: - Try looking for the folder: .steam/steam/steamapps/common/ProjectZomboid/projectzomboid/ - You can also try the following command to install the zombie folder: cp -a ~/.steam/steam/steamapps/workshop/content/108600/3686098703/mods/TrueModelZ/42/zombie ~/.steam/steam/steamapps/common/ProjectZomboid/projectzomboid/ (Credits to Realistic Car Physics, & @Son of Death Hamster for the Linux guide!) Mac iOS: - For easy install, start by locating the zombie folder at: /Users/ApplicationSupport/Steam/steamapps/workshop/content/108600/3686098703/TrueModelZ/Contents/mods - Simply copy/paste zombie into: /Users/ApplicationSupport/Steam/steamapps/common/ProjectZomboid/Project Zomboid app/Contents/Java We all love Zomboid... but it does have some quirks x_x Build 42 is still very unstable. Please keep in mind that this mod may break with new updates released by TIS. If this does happen, I will work asap to patch it for latest build! Are you a Body Modder? Feel free to use this project wherever you see fit! Just please credit us if using the mod! Out of respect for the time spent in development; respectfully we request that this mod is not added to any mod packs ~ or otherwise uploaded without linking back to the original workshop page. ✦・For any mod inquiries ~ or just general modding questions, please DM or ping @Freylith. She can be reached in our Discord Community!・✦ ✦・TrueModelZ is a genuine labor of love; the result of nearly 3,000+ modding hours in experience・✦ Creating mods for zomboid takes an immense amount of time, patience & dedication. If you enjoy using TrueModelZ, please check out our kofi pages. every little bit of support genuinely means the world! <3 ~ Credits: Freylith ~ programming, lead development ~ Credits: Ash ~ 3d modeling, guidance on body modding api Wanna stay up to date with latest updates and dev teasers? Join our Discord! :3 PERMISSION OF USE: ✦・Credit where it's due!・✦ This mod can be added to and extended by anyone in the community, but credit must be given to the original authors within the files of the mod - and posted alongside the mod wherever it roams. This includes linking back to the original workshop page. all of the support genuinely means the world! ❤️ shout-out to this truly incredible community! V: 1.0.7 (BETA) Workshop ID: 3686098703 Mod ID: TrueModelZ
[B42.20+] Vehicle Weapon Clipping Fix
por 76561199025041264
Vehicle Weapon Clipping Fix Hides the equipped 2-handed weapon while in a vehicle to stop it clipping through the window/roof. Pls consider giving a 👍🤩 Compatibility: - Build 42 Stable - Works on vanilla and modded vehicles - Client-side only - Multiplayer compatible - Can be added to existing saves ! All rights reserved. Use of the Workshop item is permitted. Reuploads, forks, ports, translations, mod-pack inclusion, and reuse of code or artwork require prior permission. Big shoutout to @𝕲𝖚𝖘𝖙𝖆𝖛𝖔 for reporting the bug ! If you find any bugs worth looking into let me know in the comments :D Check out my other fixes: Support If you enjoy the mod, you can support me directly on steam - thank you! Workshop ID: 3783874874 Mod ID: CarWeaponFix
[B42] LV Fort Revived ( Deprecated )
por 76561198157301980
In recent patches the developers removed this structure from the map on the B42 version of zomboid. In light of my fortress series, on youtube. I have brought it back for you all to enjoy. ONLY NEEDED FOR BUILD 42 Workshop ID: 3664546965 Mod ID: fort Map Folder: fort
Resident Evil Inventory REskin
por 76561198443871322
The Resident Evil Inventory REskin is a combination of three mods from other authors amazing work. these are; Equipment UI - Tarkov Style Interface by Notloc Workshop ID: 2950902979 Mod ID: EQUIPMENT_UI Bzouk Hotbar Mod B41 Workshop ID: 2434425002 Mod ID: pz-bzoukhotbar Inventory Tetris - Grid Based Inventory Overhaul by notloc Workshop ID: 2982070344 Mod ID: INVENTORY_TETRIS this mod simply changes the interface textures and colors to reflect the classic Resident Evil trilogy. also including the menu sounds from those games. For sounds, simply copy the zomboidsound.bank and paste it in... C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\sound\banks\Desktop if if this is not your install path then, just go to your steam library and right click project zomboid, manage, browse local files. You can find this mod at C:\Program Files (x86)\Steam\steamapps\workshop\content\108600/3101922105 Workshop ID: 3101922105 Mod ID: Classic_Sounds Mod ID: EQUIPMENT_UI REskin Mod ID: INVENTORY_TETRIS REskin Mod ID: pz-bzoukhotbar
Project Zomboid Guides
Instalar mods de Project Zomboid - guía del Workshop
Instala mods de Project Zomboid de forma limpia mediante Steam Workshop: introducir IDs, comprobar el orden, reiniciar el servidor y solucionar errores típicos.
Alquilar un servidor de Project Zomboid – guía multijugador
Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
Servidor Project Zomboid con soporte de mods
Instala mods compatibles y admitidos desde el panel del servidor.
Alquilar un servidor Project Zomboid