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Mods y plugins para Project Zomboid
Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Zombies On Fire by kERHUS
por 76561198034347328
*PSHHH... PSHHH...* -Attention! Configure your sandbox settings to damage for zombies on fire! *PSHHHHHHHHH...* -I repeat! Configure your sandbox settings to damage for zombies on fire!!! _____________ Sandbox options for zombie fire defence. You can set 20 for 2000% dmg to zombie from fire. Or 0.5, for 50% dmg to zombie from fire. Workshop ID: 3016179485 Mod ID: zReZombiesOnFireBykERHUS
CJ Voice
por 76561198273985997
Adds Carl Johnson voice. (VA: Young Maylay) A high-effort voice mod. With custom lua script to play all misc sounds Includes voicelines from GTA SA: - Car crash responses (all different for hitting walls, cars or zombies) - Fight comments (different for melee and ranged) - Looting comments - Chased responses - Idle singing just like real CJ - Also if your player is obese the voicelines will get replaced with the fat cj variant. You can apply this voice to an already existing character if you want to. (in the Mods Options) Types of voicelines can be individually disabled in the options. And also options for changing voiceline cooldowns. All audio assets were extracted directly from Grand Theft Auto: San Andreas by Rockstar Games. Workshop ID: 3441254406 Mod ID: CJCharacterVoice
【Don't use in 42.13 or later version】Prepare to Escape-Start With a gun From EFK
por 76561198387002919
This module requires the 'Escape From Kentucky' weapons module . It allows players to start the game with weapons from the 'Escape From Kentucky' when entering a new save file. It provides 3 sandbox settings options, where before starting a new save file, players can choose from 6 factions as well as civilians, including: Civilians: Start without weapons and ammunition. USEC-Army: Start with an MCX assault rifle and 5.56 ammunition. USEC-Marine: Start with an HK 416 assault rifle and 5.56 ammunition. USEC-Navy: Start with an M16 assault rifle and 5.56 ammunition. BEAR: Start with an AK-12 assault rifle and 5.56 ammunition. SCAV: Start with a M870 and shotgun shells. Optional: Whether to carry a pistol (if selected, provides a Glock G18 pistol and 9mm ammunition). All initially chosen weapons come equipped with a certain number of magazines and suppressors. Workshop ID: 3229400399 Mod ID: PreparetoEscapeEFk
Mers的汉化包
por 76561198875393432
可以对照右边设置的“必需”MOD快速校对本汉化包是否包含你订阅的MOD 汉化模组: 1.Tidy Up Meister 物品放回原位模组 2.Has Been Read 书籍阅读状态标记模组-汉化补充 3.Fast Rip Clothes 快速撕碎衣服模组 4.常识mod 全角空格导致翻译不全问题 5.Malwart Plain Moodles 右侧状态栏美化模组 6.Tactical Weapons 战术武器模组 7.Rain's Firearms & Gun Parts 枪械扩展类模组,具体细节阅读原mod 8.MoodleFramework 右侧状态图的框架mod 9.Bathroom Functions 基于MoodleFramework的屎尿行为,已汉化大部分,一些功能未测试 10.Spongie's Hair 基于FluffyHair的扩展发型mod 11.Spongie's Open Jackets 该MOD实现上衣的卷起、敞开和裤子的卷起功能,现已完成绝大部分衣物物品汉化 12.Boots Expanded 11 for B41 and B42 可变形MOD的前置MOD,补充了物品的汉化 13.Knox Event Expanded NPC NPC功能MOD,只完成了已有的英文翻译转汉化,游戏过程中依然有部分英文 14.Frockin Splendor! 服装包-礼裙 15.Frockin Splendor! Vol.2 服装包-上衣、下装、连体衣、短袜长袜过膝袜、下身裙、手套、健身紧身衣 16.Simple Show XP 显示经验变化,汉化了游戏选项里的mod设置 17.DFMFoodmod 食物物品与食物配方拓展 18.Anthro Traits 人类特性拓展,具体效果看模组页面 19.ExtraBombs 额外炸弹拓展 ———— 有想要汉化的mod请留言,尽量提没有汉化过的 欢迎其他想要补充汉化的同志搬运内容 Workshop ID: 3399262625 Mod ID: MersCNTranslate
RuneScape Equipment Mod
por 76561198054548261
Adds RuneScape based equipment to the game. Items that this mod adds are for Male characters only: • Slayer Helmet • Bandos Chestplate • Bandos Tassets • Bandos Bracers • Barrows Gloves • Bandos Socks • Dragon Boots • Attack Cape (t) • Dragon Scimitar • Skin Suit (Skin 03) You can build these items with the crafting menu "B" and navigating over to "RuneScape Equipment" Mods that go well with this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2713257456 https://steamcommunity.com/sharedfiles/filedetails/?id=2717380725 DISCLAIMER! ----------------------- Mod was created by "Ninjawizard" Mod was Commissioned by me, and some edits before release were done by me also. Please do not ask for me to add other items, or why things are a certain way as all of my mods are created and tailored to me and how I like them. So please understand that I only release mods I have made, or have paid for so that you can play them, that's it. Mod ID: RuneScapeEquipment Workshop ID: 2734372781
遊戲聯合公國【繁中模組】
por 76561197993795229
此翻譯由 午夜的大叔(MidnightPops) 基於官方41.65「簡體中文版」搬運+轉換用語成繁體中文,後續對照英文版為主。 .安裝方法(非Steam版): 訂閱之後請到 「Steam\steamapps\workshop\content\108600\2768473603\mods\MidnightPops_TChinese_Mods」 這個目錄複製到 %Username%/Zomboid/mods 並在遊戲主選單「模組管理」啟用。 .安裝方法(Steam版): 請訂閱,並在遊戲主選單「模組管理」啟用。 .此翻譯由 午夜的大叔(MidnightPops) 基於官方41.65「簡體中文版」搬運+轉換用語成繁體中文,後續對照英文版為主。 .電視節目、CD、電台、錄影帶皆已翻譯。 .本模組不含任何「其他模組的翻譯 」只有「原版遊戲內容」所做的翻譯。 <= 加入我們Discord 疆毀伺服器 遊戲聯合公國 Workshop ID: 2768473603 Mod ID: MidnightPops_TChinese
Madman's Toothpaste Emporium
por 76561197984920875
Madman's Toothpaste Emporium! This mod introduces new ways to maintain your oral hygiene in the apocalypse. Modifies existing toothbrush and toothpaste items, as well as add over a dozen new items. Brushing teeth reduces your stress, boredom and unhappiness, depending on the quality of toothpaste you are using. Toothpaste variants. Cheap toothpaste is lower quality and has fewer uses than regular toothpaste. Nice toothpaste is of much higher quality and will last longer, but is rare. Baking Soda and Coconut Oil. If packaged toothpaste is scarce, you can use these to make jars of homemade toothpaste in a pinch. Designed, built and tested all in a single sleepless night on Build 41.40, so bugs may yet persist. C&C appreciated. ------------ ?????? ?????! ???? ??? - ????????????? ????? ?????? ??????????? ??????? ??????? ???, ? ?????? ????????????. ???????? ???????????? ?????? ????? ? ?????? ?????, ? ????? ????????? ????? ??????? ????? ?????????. ?????? ????? ????????? ???? ??????????, ????? ? ????????? - ? ??????????? ?? ???????? ???????????? ?????? ?????. ???????? ?????? ?????. - ??????? ?????? ????? ????? ??????? ???????? ? ????? ??????? ?????????????, ??? ??????? ?????? ?????. - ??????? ?????? ????? ??????? ???????????? ? ????????? ??????, ?? ??????. - ??????? ???? + ????????? ????? - ????? ? ??????? ?????? ??????? ????? ?????? ?????. ??? ??????????????, ????????? ? ?????????????? ?? ???? ????????? ???? ?? Build 41.40, ??????? ????? ?????????????? ??????. Tags:B41,Items,Misc,Realistic Workshop ID: 2184351884 Mod ID: Toothpaste
Roll Your Own Cigarettes
por 76561197975693310
Enables you to rip up sheets of paper for rolling paper, recover tobacco from cigarettes and roll your own, tripling you supply and making those precious cigs last even longer. 1 Sheet of paper = 20 Rolling papers 1 Cigarette = 3 Recovered tobacco 1 Rolled cigarette = 1 Rolling paper and 1 recovered tobacco Includes custom textures, 3D models and icons. This is my first mod, so any problems, just hmu. SP and MP compatible. Also compatible with the awesome "I don't need a lighter" mod. Workshop ID: 2820605415 Mod ID: ryoc
True Music improves mood
por 76561199218026428
Description Players who are listening to music will improve their mood! Music lowers stress, boredom and unhapiness. I don't plan to add option for changing the values but they can easily be changed with a script. Commissioned by MercDragon Workshop ID: 2954996592 Mod ID: TrueMusicMood
RAF-2203 Latvija
por 76561198126454185
RAF2230 is a cabover van designed and developed by Rigas Autobusu Fabrika from 1976 to 1997 Mod includes multiple color variations and rust/damage/blood textures Workshop ID: 2786282281 Mod ID: 76RAF2203
Dub's Profession Mod (PF Edition)
por 76561198044939233
Compatible with build 40 Compatible with build 41 Compatible with build 41 Multiplayer (41.60+) The original mod has been updated to build 41, so I suggest you probably start using that one. I've updated some of the balancing to match Dub's changes, but the exploit I mention below seems to have been fixed in the original. I don't see a reason to keep updating this mod if the only thing that would be different from the original is that it requires the Profession Framework. Profession Framework version of Dub's Profession Mod by Dubpub. Fixes the exploit that lets players get infinite trait points in the original build 40 mod. Also adds an extra Prepper occupation in addition to Dub's occupations. Link to the original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=740886034 The most recent update changed the id of the professions to hopefully be more compatible with other mods that might add professions with the same name. This will cause existing characters on existing saves to not have an occupation anymore since the occupation they had technically doesn't exist anymore. However, they will still retain all their traits, starting skill levels, and XP boosts. New characters on new or existing saves will have no problem selecting the occupations on character creation. Workshop ID: 2681417092 Mod ID: DubsProfessionPF
Rod's Home Pub
por 76561198089419465
ACTUALITATION IMPORTANT --------"REQUIRES THE 'ROD´S STORE MOD ' TO WORK PROPERLY" In the way of making the cooking system versatile, I've added new items and recipes allowing the player to increase the feeling of relaxing while stays in the kitchen and avoid by a moment the apocalyptic chaos. After the last game updates, the cooking system has been changing some aspects so I tried to moddify acording them. The recipes that need to be learn by reading magazines are: For cocktails: - Energy Drink - Classic Lemonade - Mojito Cocktail - Margarita Cocktail - Martini Cocktail - Cosmopolitan Cocktail - Caipirinha Cocktail - White Russian Cocktail - Tequila Shot - Homemade Mead For food & meals: - Mapple Waffles - Banana Split - Homemade & chocolate chip cookies - Bread - Pepperoni Pizza - Mongolian Chicken Rice - Italian Fish - Alfredo Pasta - Veggie Steak - Stuffed Zucchinis and tomatoes Both magazines can spawn in postbox, bookstore, fossoil or zippeestore shelve magazine and garages. The drinks mags can also be found with high rate on bars. The cooking mags can also be found in kitchen counters, there is a small chance to find a "Homemade Cooking Book who teach all cooking recepies aviables". VERSION 1.0 --------------------------------------------------------------------------------------------------------------------- BUGS - None yet. * Any contribution or issue please let me know. Workshop ID: 877244626 Mod ID: rodjah'shomepub all around the first world. Workshop ID: 877244626 Mod ID: rodjah'shomepub
Soul Filcher's Farming Time (Legacy Build 40)
por 76561198182908886
The main objective of this mod is to allow compatibility between separate farming mods without the need to add crop types to the main farming files. For this reason I have not added crop types that already exist in the Farmoid and mod. To make farming mods compatible they will need to be updated to use my modified farming files. Check the examples I used in this mod and in case you find it difficult to understand, let me know and I will help. These are the features supported by the current version: -Allows new crop types in the "Sow Seed" menu without the need to replace ISFarmingMenu.lua. -Adds new crop types without the need to change farming_vegetableconf.lua. -Uses specific grow functions for each crop type, without the need to reference them directly in basicFarming.lua. -Allows custom growing stage descriptions (seedling, young, ready for harvest, and so on) for each stage, Check corn for examples. -Allows custom plants to remain in a spot when harvested just like strawberries. They revert to the growing stage number defined in "retainOnHarvest" for that crop type. Tags:B40,Food,Framework,Items Workshop ID: 928422722 Mod ID: SoulFilchersFarmingTime
JM El Eternauta Style Gas Mask Replacer
por 76561197993777857
El Eternauta themed Gas Mask that replaces the vanilla gas mask. Inspired by the excellent The Eternaut - Deadly Snow mod by Tizi and bubby_pz33, and of course the comic and TV series. Hope you like it. :) Workshop ID: 3481160923 Mod ID: JMGasMaskReplacer(El_Eternauta) Mod ID: JMGasMaskReplacer(El_Eternauta)
MandoDB - Custom Icon URL with Link
por 76561199158095080
This mod adds buttons that let server owners create clickable buttons which open predefined links in the sandbox options, with different button icons. The currently available buttons (icons) are: - YouTube - Twitch - Discord - Vote - Website All of these are customizable in the following ways: - Change the URL - Change the position - Disable a specific button/icon Upcoming features: - Change icons via a URL, e.g., https://myurl.com/my_image.(jpg, png, webp, jpeg) - Add new predefined icons - Bug fixes Workshop ID: 3284624620 Mod ID: MandoDB_CustomBtn
Boots and Clothes Expanded CN
por 76561198205215485
This is an chinease Translate Workshop ID: 3169108213 Mod ID: Boots and Clothes Expanded B41 by SM4 CN Mod ID: Boots and Clothes Expanded - Vanilla Clothing Rebalance (OPTIONAL)CN
Large Thai Font ฟอนต์ไทยขนาดใหญ่
por 76561197987104084
Large Thai Font by Artdekdok ฟอนต์ไทยขนาดใหญ่ Workshop ID: 2697973844 Mod ID: LargeThaiFont
Trunk Craft [B42.20]
por 76561198038603475
Trunk Craft Ever been travelling by car, miles away from a proper base, with all the tools and materials you need... except for a table? Build 42 handcraft recipes can require a generic surface. That makes sense for things like cutting leather into strips or welding together rough scrap weapons - but when you are living out of a vehicle, the trunk is often the closest thing you have to a workbench. This mod lets nearby vehicle trunks, cargo areas, and truck beds count as valid crafting surfaces. Features - Lets vehicle cargo areas satisfy the AnySurfaceCraft requirement. - Works with open and closed trunks. - Works with vanilla vehicles. - Designed to work with modded vehicles that use normal trunk/cargo/truck-bed vehicle parts and areas. Compatibility - Does not edit vanilla or modded recipes. - Does not edit vehicle scripts. - Patches only the handcraft surface lookup, and always lets vanilla surface detection run first. - Tested in a large modpack alongside CleanUI, Neat Crafting, Proximity Inventory, Common Sense, Tsar's Common Library, Autotsar Trailers, RV Interior / Project RV Interior, and KI5/K5-style vehicle mods. Build support - Minimum version: Build 42.16. - Compatible with stable Build 42.20. - This is a maintenance update; gameplay behaviour is unchanged. - If a specific modded vehicle or recipe fails, please report it. Work in progress This is a small compatibility-focused mod and it is still in development. If you find a vehicle where the trunk should count as a surface but does not, please report the vehicle/mod name, the recipe, and your log if possible. Русское описание Мод позволяет использовать багажник, грузовую зону или кузов машины как поверхность для крафта в Build 42. Если рецепт требует стол, пень или другую подходящую поверхность, теперь рядом с машиной можно использовать багажник. Это полезно в долгих поездках, когда все инструменты с собой, а нормального верстака рядом нет. Совместимость - Не изменяет ванильные и модовые рецепты. - Не изменяет скрипты машин. - Работает с ванильными машинами и модовыми машинами со стандартными trunk/cargo/truck-bed зонами. - Проверялось в большой сборке вместе с CleanUI, Neat Crafting, Proximity Inventory, Common Sense, Tsar's Common Library, Autotsar Trailers, RV Interior / Project RV Interior и машинами KI5/K5-типа. Поддержка версий - Минимальная версия: Build 42.16. - Совместим со стабильной версией Build 42.20. - Это техническое обновление: игровая логика не менялась. - Если не сработает конкретная модовая машина или рецепт, сообщите название и лог. Workshop ID: 3717886348 Mod ID: VehicleTrunkCraftingSurface Workshop ID: 3717886348 Mod ID: VehicleTrunkCraftingSurface
Undead Wildlife [B42 Stable]
por 76561198038726337
Undead Wildlife Kentucky's wildlife did not escape the infection. Disclaimer: Multiplayer support is experimental. The core systems work in multiplayer, but animal movement, attacks and reanimation are currently much smoother in single-player. Use on a server at your own risk and please report any issues. Undead Wildlife allows the outbreak to spread through Kentucky's animal population. Living animals begin normally, but zombies can pursue, grab and attack them. Animals killed during these attacks rot, die and may rise again as hostile infected wildlife. The Outbreak Spreads The mod no longer converts every animal immediately by default. Zombies now hunt living animals and continue attacking until their prey dies. The corpse changes to its infected texture, remains on the ground during the reanimation delay and then rises as undead wildlife. Animals that survive an attack may still succumb to their wounds or infection later. Zombies can feast on fallen animals and become available to pursue other living animals once the corpse reanimates. Immediate conversion remains available as an optional sandbox setting for players who prefer the original gameplay style. Features - Bloody and decaying infected variants with new rotten textures - Undead deer, cattle, pigs, sheep, chickens, turkeys, rabbits, raccoons and their young - Zombies visibly pursue, grab and attack living animals - Zombie-killed animals can decay, reanimate and turn against survivors - Optional outdoor encounters that send infected wildlife towards the player from outside immediate view - Encounter frequency rises as the outbreak progresses through in-game weeks - Undead animals pursue the player and commit to close-range attacks instead of repeatedly strafing through them - Successful weapon hits interrupt and stagger animal attacks - Animals can be pushed away, while smaller creatures such as chickens and rabbits can be stomped without a weapon - Firearms and ordinary weapons can damage infected wildlife - Infected wildlife cannot be butchered, harvested for meat or bones, or placed on butcher hooks - Custom corrupted animal audio without replacing the sounds of living vanilla animals Fair Infection Rules Animal combat can be rough at close range, so attacks from undead wildlife cannot cause bites or transmit the Knox infection. Scratches, lacerations, bleeding, pain and ordinary wound infection can still occur. Large animals remain extremely dangerous. Bulls are excluded from supplemental encounters, making them exceptionally rare, but infected livestock created through the outbreak can still pose a serious threat. Progressive Outdoor Encounters Supplemental encounters only progress while a survivor is outdoors. Animals will not quietly accumulate around your home while you spend time inside. By default, each outdoor survivor receives one encounter roll every 10 real-life minutes. The chance begins at 5%, rises by 3 percentage points after each completed in-game week and stops at 40%. Encounter animals are capped and despawn when they are far from every active survivor. These values can be adjusted or the encounter system can be disabled entirely in the sandbox settings. Sandbox Settings - Enable or disable the mod - Enable immediate replacement of existing animals - Enable or disable supplemental encounters - Starting encounter chance - Weekly encounter increase and maximum chance - Real-time encounter check interval - Maximum active encounters and despawn distance - Detection range, damage and health loss - Knockdown chance and animal shoving - Enable or disable zombies hunting living animals - Zombie detection range for animal prey - Zombie-kill reanimation chance and delay Multiplayer Undead Wildlife supports single-player, hosted multiplayer and dedicated servers. Spawning, zombie predation, targeting and player damage are validated by the server. Single-player is currently the most polished experience. Multiplayer is playable, but network delay can make animal pathing, attack alignment and reanimation less seamless than in solo play. Continued multiplayer feedback is welcome. Requirements - Project Zomboid Build 42.20.2 or newer - No other mods required Existing Saves The mod can be added to an existing save. Living animals remain alive by default and can become infected through zombie attacks. Supplemental encounters begin at the chance appropriate for the world's current age. The optional immediate-replacement setting can convert already loaded animals and redirect future ranch and wildlife spawns to infected variants. Removing the mod from an active save has not been fully tested. Back up your save before attempting removal. This is still a work-in-progress mod. Balance feedback and detailed bug reports are welcome. When reporting a problem, please include whether you were playing single-player, hosted multiplayer or on a dedicated server. Workshop ID: 3781571720 Mod ID: UndeadWildlife
Sheet&Tarp Conversion
por 76561198080179262
This mods allows you to create sheets from ripped sheets, create tarps from sheets, and rip tarps into sheets. I do not plan on updating/maintaining this mod in the future, however due to its highly simplistic nature it will likely work across game updates. I give full permission to anyone to update and maintain this mod Workshop ID: 2514149473 Mod ID: STTmod
sch1zk's True Respawn
por 76561198073982327
Original idea and implementation: Scribl Mod is recreated for public use by: sch1zk Mod adds respawn button when you character died. This button can respawn your character with all his stats, skills, knowledge, recipes and even visuals! This mod can be helpful for PvP/RP servers, where you can die easily or just don't wanna loose your dear character! Why not to use Keep Inventory & Respawn? Because my mod also saves character's name and visuals, but not inventory, and spawn system works as vanilla, so you can respawn not on TV but preconfigured server spawn point, random spawn point or safehouse. Why not to use Udderly Knocked Out? Because my mod adds "Respawn" button to death screen, not occupation. It's just easier to use because after death you can just click one button and respawn with all your old character's stats. Known issues: - Due to game mechanics, you get 75 first aid xp when die. So you can just repeatedly die and respawn to get free 10 lvl first aid. So I just disabled its saving. WARNING! For MP, edit AntiCheatProtectionType15 to false in server config! Workshop ID: 3262001812 Mod ID: TrueRespawn
taibeiroad4 B41
por 76561199384028827
1 Workshop ID: 3378359820 Mod ID: Taibeiroad4 Map Folder: taibeiroad Map Folder: taibeiroad_spawns
Shadowcopter
por 76561197997861906
If you are unlucky enough to be out and about you may see the helicopter's shadow sweep across the ground. Cosmetic only. Helicopter behavior is unaffected. - Shadowcopter obeys game/sandbox settings. - Do you prefer constant harassment? Try this version: Forevercopter - You do not need both - with both installed Shadowcopter stands aside and Forevercopter's settings are used. When you will see it - While a helicopter is overhead - within earshot. - Outdoors. Not inside a building. - In daylight, and not through a storm. - One or two passes per visit, seconds apart, about a second and a half each. - It is a glimpse on purpose. Options Options > Mods > Shadowcopter - Helicopter volume - Quieter for you while still pulling zombies. Compatibility - Project Zomboid Build 42 only. - No dependencies. - Safe to add to an existing save, and safe to remove. - Client-side only - no world state, nothing written to your save. - Singleplayer and multiplayer. Steam Workshop Meta - Shadow enjoyers: - Check out: my other mods. Workshop ID: 3787424467 Mod ID: Shadowcopter
Immersive Overlays 4K B42
por 76561198253011462
Fixed overlays in 4K Includes Sanity overlay if you install the sanity mod aswell otherwise it will work standalone. Workshop ID: 3394725377 Mod ID: overlay_mod_improved_4k_b42
Project Zomboid Guides
Instalar mods de Project Zomboid - guía del Workshop
Instala mods de Project Zomboid de forma limpia mediante Steam Workshop: introducir IDs, comprobar el orden, reiniciar el servidor y solucionar errores típicos.
Alquilar un servidor de Project Zomboid – guía multijugador
Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
Servidor Project Zomboid con soporte de mods
Instala mods compatibles y admitidos desde el panel del servidor.
Alquilar un servidor Project Zomboid