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Mods y plugins para Project Zomboid
Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Bus Stop Fast Travel [B42]
por 76561198077465326
Adds admin-placed bus stops to any server. Players walk up, pick a destination, pay the fare, and get teleported with a fade transition. Fully server-authoritative. How It Works Players: walk up to a stop, right-click and choose Use bus stop, pick a destination in the travel panel, then confirm to travel. Screen fades out, you're teleported, fades back in. Destinations with Return Trip get a free one-click return on your next visit; Random Trip sends you somewhere random if enabled. Holding a Bus Ticket item pays for the trip for free (consumed on use) at any stop that accepts it. Admins: right-click any tile to Build bus stop here, right-click a stop to Remove it, or right-click anywhere to open Manage bus stops for the full admin panel. Features - Travel panel — searchable, scrollable destination list; select then confirm, no accidental trips - Random Trip — configurable price, optional toggle - Fade transition — full-screen fade with bus sound effects, adjustable volume - Arrival protection — brief zombie immunity with a countdown HUD after teleporting - Pricing — Free, Fixed, or Dynamic (distance-based) fares, with a per-stop multiplier - Economy — pay with an inventory item, a bank mod (simple 3-function API), or both; includes a Survivor Shop bridge example - Bus Ticket item — findable in schools, offices, houses, and on zombies; pays for one trip free; each stop can accept or reject it; fully configurable via sandbox - Admin panel — edit any stop's fields inline, teleport to it, or delete it - Map markers — every active stop shown as an icon on the map - Wipe-proof — stops survive new worlds and soft-wipes; the stop registry is the source of truth, tiles rebuild automatically on first use Stop Options FieldDescription Display NameShown in menus and on the map Price TypeFree, Fixed, or Dynamic Price MultiplierScales the fare (2.0 = double) AvailableYes/No — hidden from players when off Return TripYes/No — free one-click return after arrival Accept Bus TicketYes/No — whether a ticket item works here Sandbox Options Under Sandbox: Bus Stop Fast Travel OptionDefaultDescription Pay with ItemsYesDeduct from inventory; charged first if both sources are on Pay with BankNoDeduct via a bank mod API; covers any shortfall Bank Mod Global(empty)Bank mod's Lua global name; required for Pay with Bank Currency ItemBase.MoneyItem used for Pay with Items Base Price1Minimum fare on every trip Price Per Tile1Extra cost per tile (divided by 1000), Dynamic pricing only Enable Random TripYesShow the Random Trip button Random Trip Price0Flat fare for a random trip Return Trip Duration24In-game hours a return ticket stays valid Enable Bus Ticket ItemYesMaster switch for the ticket mechanic Ticket ItemBusStop.BusTicketItem type recognized as a free fare Spawn Ticket in BuildingsYesAdd it to school/office/house loot Ticket Building Spawn Rate2Chance weight in building loot Spawn Ticket on ZombiesYesAdd it to zombie corpse loot Ticket Zombie Spawn Rate1Chance weight in zombie loot Dynamic price = ceil( (BasePrice + distance x PricePerTile / 1000) x stop multiplier ) Build: 42+ Multiplayer: Yes (server-authoritative) Singleplayer: Yes Safe to add mid-game: Yes Manage permission: Admin/Moderator Save file: ~/Zomboid/Lua/BusStopData.txt Translations Available in English and Brazilian Portuguese. Want to add your language? It's two small files, usually under an hour: contributor guide here. Contributors are credited in this description. Permissions Ask for permission. Not to be included in modpacks, collections, or any redistribution without express permission. Credit required if permission is granted. Copyright 2026 Leandro Ferreira. Not authorized for posting on Steam except under the account leozimmelo. All rights reserved. Workshop ID: 3711522956 Mod ID: BusStopFastTravel
[B41/B42] Desert Shemagh Mod
por 76561198142763662
Desert Shemagh Mod Description - This mod adds a new shemagh to the game. - The Desert Shemagh has low insulation, so you can wear it in summer. Where to Find - You can find the Desert Shemagh in clothing stores, army surplus stores, military storage areas, etc... Note - This mod does not replace the shemagh from the base game. - No recipe. 42.12 42.13 Workshop ID: 3482177310 Mod ID: DesertShemagh
AutoTsar Mustang SpawnSettings
por 76561198072602765
This is a mod to change the vehicle spawn for the Tsar Mustang mod. Mod adds sandbox settings where you can easily change vehicle spawn chance For solo: 1) Activate Tsar's Common Library 2.0 https://steamcommunity.com/sharedfiles/filedetails/?id=2392709985 2) Activate Autotsar Tuning Atelier - Fjord Mustard https://steamcommunity.com/sharedfiles/filedetails/?id=2681635926 3) Then activate this mod https://steamcommunity.com/sharedfiles/filedetails/?id=3020666430 4) Launch a new game with sanbox and you will see "Tsar Mustang SpawnList Customization" Tab 4.1) If you want to change spawn settings during the game- you need to have "Change Sandbox Options" mod https://steamcommunity.com/sharedfiles/filedetails/?id=2670674997 Spawn settings will be updated after restarting the game and will ONLY affect spawning in unexplored areas of the map 5) Have fun) For Host/MP: 1) Activate this mod in Main menu-Mods https://steamcommunity.com/sharedfiles/filedetails/?id=3020666430 That will show Spawn Settings in Server configuration menu 2) Add Tsar's Common Library 2.0 to your server https://steamcommunity.com/sharedfiles/filedetails/?id=2392709985 3) Add Autotsar Tuning Atelier - Fjord Mustard to your server https://steamcommunity.com/sharedfiles/filedetails/?id=2681635926 4) Add this mod to your server https://steamcommunity.com/sharedfiles/filedetails/?id=3020666430 5) Change Spawn Settings in Server Configuration tab before launching the server. 5.1) You can change Spawn Settings ingame from Sandbox Settings in Admin menu, but you need to restart the server 6) Have fun) Be aware, all spawn changes occur during the launch of the game. To change the spawn, change the settings and restart the save/server. Spawn will change only in unexplored parts of the map, nothing will change in already explored parts. If you encounter errors or incompatible mods (although there may be incompatibility only with the original car mod), please comment in the comments, I will try to respond promptly Thanks to IbrRus for great mods and inspiration Workshop ID: 3020666430 Mod ID: ATSS_Mustang
saul tv
por 76561198060459566
SAUL GOODMAN INVADING THE AERIAL WAVES! BETTER CALL SAUL Workshop ID: 2853136705 Mod ID: saul
少女僵尸
por 76561199206604731
自用防覅丢失 Workshop ID: 3118564354 Mod ID: girl zombie Mod ID: sound
MakePropaneToch
por 76561198224658060
MakePropaneToch Workshop ID: 3036962884 Mod ID: MakePropaneToch
Rustic Apocalypse [Sheets]
por 76561198068788655
Rustic Apocalypse 2026: Want to roleplay With that Lived in Desperate Apocalypse feel? Sheet ropes that hang on walls now can be even more dirty. used. pre-loved / Unwashed FOUR VERSIONS TO CHOOSE FROM?! BURLAP & SHEETROPE both can be chosen in 512x512 OR 1K! Uses Reworked, Fixed and Optimised Models! MOD PERMISSIONS ON LOCKDOWN This mod can only be added to and extended with the express permission from the original creator. Having received permission credit must be given to the original creator both within Any / All Of the files of the posted edit / mod and wherever the mod roams online. If no permission is received you may not alter the mod and it must be treated as a mod that is 'On Lockdown'. do not re-upload this Mod Modpack it Disseminate it under ANY circumstances. Workshop ID: 3672500624 Mod ID: RusticApocalypseBurlap512 Mod ID: RusticApocalypseBurlap1K Mod ID: RusticApocalypseSheetRope512 Mod ID: RusticApocalypseSheetRope1K
te4
por 76561198865147948
임시 Workshop ID: 2940263169 Mod ID: PZGKO VScat4 Mod ID: PZGKO VScat5 Mod ID: PZGKO VScat6
The Lootbox Challenge [B41/B42]
por 76561198131954636
B42 Multiplayer compatibility is here, as well as a bunch of new features! This mod causes all items to be randomized into a lootbox within their corresponding category (or optionally, into a random pool!). As an example, a 'Bandage' would become a 'First Aid' lootbox. Lootboxes come with adjustable prices for opening, defaulting to $1. Players can gain an adjustable amount of money for killing zombies, starting at $1 a kill by default (and more for sprinters if you like). Upon opening, a lootbox can and will become anything that fits within its corresponding category. Bulk purchases offer discounts, too! This should be compatible with all mods to my knowledge, though I particularly recommend pairing it with category mods such as Better Sorting for B41 and organizedCategories: Core for B41/2. CREDITS: Champy - Time Decreases Loot (Lots of borrowed logic pertaining to handling items, I would've eventually gotten it down but it helps to have a starting point!) albion - ZombieKilled / OnRefreshInventoryWindowContainers logic Elyon - Retrieving Random Media Snippet for VHS and CDs ChuckleberryFinn - Retrieving Loottable Items (B41) Workshop ID: 3385343596 Mod ID: LootboxChallenge
Where Am I? + WorldMap Name Symbols
por 76561198062695591
Where Am I 지역에 심볼이 추가된 지역 추가 Where Am I 모드 아래로 배치해주세요 WorldMap Name Symbols 모드 바닐라 마을에 있는 구역은 바닐라 이름이 나오도록 별도로 추가 안했습니다 - 더커담 - 더커담 오버더리버 - 오버 더 리버 - 윈체스터 - 사우스우드 - 오버룩 호텔 - 포트 락 릿지 - 트렐라이 - 월넛릿지 - 그린포트 - 리틀 타운쉽 - 컴파운드 - 에드의 차량수리점 - 제약 공장 - 델타크릭 군수공장 - 에크론 - 성 파울로스 해머 - 윌보어 - 블루베리 - 웨이하우젠 - 연구 시설 - 웨스트우드 - 로즈우드 확장 - 로즈우드 비디오 & 총포상 - 오키드우드 - 멀드로우 군사기지 - 마치릿지 확장 - 군 연료 창고 - 탄딜 - 더 몰 - 레드스톤 서킷 - 멀드로우 배송회사 - 워킹데드 : 감옥 - NSCarWorkshop - EVAC 멀드로우 - 투가랜드 - 래빗 해시 - 공군기지 - 스프링우드 - 박물관 - 웨스트포인트 확장 - 글렌포트 - 메가몰 - 체로키 레이크 - Park Rangers - Fort Waterfront - 뉴 터시 - 컴벌랜드 호수 - 루이빌 선적항 - 루이빌 국제공항 - 밸류테크 놀이공원 - 루이빌 격리구역 - Louisville Riverboat - 쇼트레스트 카운티 - 시크릿Z - 뉴 올버니 - 생존자 화물선 로메로 - 테일러스빌 - 테일러스빌 - 코라이어돈 다리 - 코라이어돈 - 피네간 정신병원 - 시크릿Z 마치릿지 연구센터 - 헤이븐릿지 - 파인빌 - Build It - 하이룰카운티 - 이어리 컨트리 - 탄딜과 겹쳤을 때 활성화 될 영역 - 콘스타운 - 하트버그 - 선셋 레이크 타운 - 트림블 카운티 발전소 - 레븐버그 - 리버사이드 다리 - 레븐버그 - 제스퍼빌 - 엘리엇 연못 - 이벤트 섬 - 킹스머스 - 북서부 봉쇄 - 홈파이 - 오크 데일 대학교 - 건팩토리 - 라쿤시티 - 세이지우드 노스 Workshop ID: 3363183507 Mod ID: BB_WhereAmI_WorldMapNameSymbols
[v42] Mod Config Menu
por 76561198051657241
The v42 port of MCM. Nothing changed about how to implement it, however you now need to ensure that MCM runs BEFORE any mods that use it, i.e. put it in the top of your load order. You can also specify "loadModAfter=ModConfigMenu" in mod.info, though it seems to be buggy for me. The old version, as well as documentation, can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2815552312 Since v42 now has a Mod Options API built in, this mod is now considered deprecated. I will still keep the updated version of v42 around for any mods that have been using it since v41, but expect it to be basically "dead" in the future. You should make the switch eventually. Workshop ID: 3386620985 Mod ID: ModConfigMenu Mod ID: MCM_ExampleMod
Propain
por 76561197971787198
Improves compatibility between Filibuster propane trucks and The Workshop propane tanks. Requires the Filibuster fuel test mod to be enabled before this mod. Workshop ID: 3114372658 Mod ID: propain
[B42] Skillbook Spawn Tweaks
por 76561198993860470
Works correctly in both single-player and multiplayer on 42.20 This mod modifies the bookcase spawn tables in bookstores, libraries, and university libraries in Build 42. It does not change the types of items that spawn only the amount of items spawned is increased. In the sandbox options, you can adjust: Book, Magazine, and Paperback Spawn Rate (Spawn rate of books, magazines, and Paperback that are not related to recipes or skill learning in bookstores, school libraries, and university libraries. The lower the number, the fewer will appear. Setting it to 0 disables their spawn.) Book spawn roll count (Number of spawn rolls for all books in bookstores, school libraries, and university libraries. The higher the number, the more books will appear overall.) Workshop ID: 3476880649 Mod ID: SkillbookSpawnTweaks
DeadCruise
por 76561198118604871
Adds a map with a large ship and a small island. As planned, the ship was damaged to the waterline, zombies spawn on the island and gradually penetrate the ship, which gives the player time to prepare for the attack of the dead. Добавляет карту с большим кораблем и небольшим островом. По задумке корабль получил повреждения до ватерлинии, на острове спавнятся зомби и постепенно проникают в корабль, что дает игроку время на подготовку к нападению мертвецов. Workshop ID: 1558291159 Mod ID: DeadCruise Map Folder: DeadCruise
Resident Evil B.O.W.s
por 76561198443871322
This mod is an alteration of Satispies's " Custom Zombies" mod. it features enemies from the resident evil series of games. all models used are modified versions of existing content. this includes: Nemeth's RE2 zombies mod, Nemeth's Nemesis mod, Glytch3r's LeaperZed Mod, Chakal16's Licker to Leaper re-skin, and Authentic Z (for textures). the custom hunter and plant 43 (Ivy) enemy models are also modified versions of Glytch3r's leaper and Satispie's Models altered in Blender 3D. for anyone's work used in this content all credit goes to them. their mods will be linked below. Workshop ID: 2907628879 Mod ID: Custom Zombie Workshop ID: 2918037441 Mod ID: RE Zombies Workshop ID: 2915642712 Mod ID: RE NPC Workshop ID: 2335368829 Mod ID: Authentic Z - Current Workshop ID: 3012992497 Mod ID: LeaperZed Workshop ID: 3063080992 Mod ID: SZ_LeaperToLicker And a collection of faithful Resident Evil 3 (1999) content by author Negan. https://steamcommunity.com/sharedfiles/filedetails/?id=3062933311 Mod options is recommended to alter creature stats Workshop ID: 2169435993 Mod ID: modoptions B.O.W. list cus01: Crimson Head, REmake 1 2002. A faster and more vicious version of a regular zombie. cus2: Hunter, RE1 1996. has high health and runs after player, smart enough to open doors. cus3: U.S.S. Zombie, (if killed, will trigger explosives.) cus4: Licker, RE2 1998. Tough Creature that skitters along the ground and will crawl under vehicles. cus5: Nemesis, RE 3: Nemesis. Rarely spawns but is the most powerful B.O.W. it will hunt players relentlessly restoring HP if they get too far away as well as knocking them down in combat. Nomal1-6: various zombies that have appeared throughout the series. can be dangerous if outnumbered. cus7: Tyrant T-00 (Mr. X), RE2 1998. A powerful Bio weapon that is akin to a walking tank. these creatures are second to only the Nemesis. knocks the player down in combat. cus8: Plant43 (Ivy), RE2 1998. will grab the player. the stats of every bio organic weapon are in the mod images at the end. these can be altered with mod options Workshop ID: 3093572973 Mod ID: Custom Zombie
AquaTsar SpawnSettings
por 76561198072602765
This is a mod to change the vehicle spawn for the Aquatsar Yacht Club mod. Mod adds sandbox settings where you can easily change vehicle spawn chance For solo: 1) Activate Tsar's Common Library 2.0 https://steamcommunity.com/sharedfiles/filedetails/?id=2392709985 2) Activate Aquatsar Yacht Club https://steamcommunity.com/sharedfiles/filedetails/?id=2392987599 3) Then activate this mod https://steamcommunity.com/sharedfiles/filedetails/?id=3020655760 4) Launch a new game with sanbox and you will see "Tsar AquaThings SpawnList Customization" Tab 4.1) If you want to change spawn settings during the game- you need to have "Change Sandbox Options" mod https://steamcommunity.com/sharedfiles/filedetails/?id=2670674997 Spawn settings will be updated after restarting the game and will ONLY affect spawning in unexplored areas of the map 5) Have fun) For Host/MP: 1) Activate this mod in Main menu-Mods https://steamcommunity.com/sharedfiles/filedetails/?id=3020655760 That will show Spawn Settings in Server configuration menu 2) Add Tsar's Common Library 2.0 to your server https://steamcommunity.com/sharedfiles/filedetails/?id=2392709985 3) Add Aquatsar Yacht Club to your server https://steamcommunity.com/sharedfiles/filedetails/?id=2392987599 4) Add this mod to your server https://steamcommunity.com/sharedfiles/filedetails/?id=3020655760 5) Change Spawn Settings in Server Configuration tab before launching the server. 5.1) You can change Spawn Settings ingame from Sandbox Settings in Admin menu, but you need to restart the server 6) Have fun) Be aware, all spawn changes occur during the launch of the game. To change the spawn, change the settings and restart the save/server. Spawn will change only in unexplored parts of the map, nothing will change in already explored parts. If you encounter errors or incompatible mods (although there may be incompatibility only with the original car mod), please comment in the comments, I will try to respond promptly Thanks to IbrRus for great mods and inspiration Workshop ID: 3020655760 Mod ID: ATSS_Aqua
Quick Delete
por 76561198080583313
Shift Click on items will have an option to delete them Remove anything drags your computer down ,or get rid of trashcan Workshop ID: 3296387341 Mod ID: QuickDelete
(OBSOLETE) Known and Collected 42.13.2+ MP compatibility patch
por 76561198097286809
Updated and fixed version of pimat.studio's patch for Known And Collected by UnCheat for 42.13.2+ with brochures, fliers and newspapers correctly staying marked as read and collected and map icons restored. Workshop ID: 3659110625 Mod ID: KnownAndCollected42.13.2patch
10 Years Later - Shortrest city
por 76561197993119254
Original map of Shortrest City created by Melo Shortrest city 10 Years Later - Shortrest City 1) (COOP/SERVER) Activate one of these : - Map Folder: 10YL_Shortrest_City(intregrated to the vanilla map) - Map Folder: 10YL_Shortrest_City_standalone(one cell) 2) don't forget to enable : https://steamcommunity.com/workshop/filedetails/?id=3394744923 if you want a full experience ! Workshop ID: 3394749892 Mod ID: 10YL_ShortrestCity Map Folder: 10YL_Shortrest_City Map Folder: 10YL_Shortrest_City_standalone
[汉化]Madax's Melee Weapons Pack
por 76561199182905190
对Madax's Melee Weapons Pack和 Madax Weapon Pack两个模组中武器名称的翻译 Workshop ID: 3235221166 Mod ID: Madax's Melee Weapon Pack_ZH Mod ID: Madax Weapon Pack_ZH
Miku Plushies
por 76561198040654941
Original Mod "Avens Wearable Plushies?" by https://steamcommunity.com/profiles/76561198046849708/ permission sought and granted to reuse texture and model file to create this. Don't plan on making any other mods. Long live Miku Workshop ID: 3551703162 Mod ID: Miku_Plush some search tags: Hatsune fumo 初音 ミク 初音ミク Hatsune Miku Miku Hatsune Workshop ID: 3551703162 Mod ID: Miku_Plush
Tarkov Combat Stims
por 76561198018883329
TARKOV COMBAT STIMS Thirteen single-use injectors inspired by Escape from Tarkov. Each one delivers a short, powerful buff -- and most make you pay a price for it. Built for moments when regular medicine won't cut it. NEW Seven new stims joining the original six: Morphine (pure painkiller), xTG-12 Antidote (anti-nausea, cures colds), Trimadol (kills panic and stress), Meldonin (mood boost, hunger cost), AHF1-M (sustained beta blocker for combat), ETG-c Stimulant (heavy regen, you feel every wound), and Obdolbos Cocktail (gamble on inject -- 60%% hit, 30%% bad trip, 10%% jackpot). Also new: seven matching craft recipes, per-stim duration sliders for every timed stim, and tiered loot rarities so common stims spawn more often than premium ones. HOW TO USE Right-click any stim in your inventory and select "Inject" for a ~0.5 second injection with a syringe sound. Durations use in-game time, so fast-forwarding compresses the stim (and its crash). Re-injecting refreshes the timer -- effects never stack past a single dose. THE STIMS -- THE ORIGINAL SIX -- SJ6 Tactical -- 20 min: Sprint god-mode. Full endurance, no fatigue. Crash: endurance collapses to 5%%, fatigue slams in. Propital Regen -- 30 min: Pain to zero, ~2 HP/min regen on every wounded part. Crash: hunger and thirst surge. Zagustin Hemostatic -- instant: Seals every open wound (bleeding, cuts, deep wounds, bites, bacterial infection) on inject, permanently. Foreign objects block it -- pull them first. Does NOT cure zombie infection or restore HP. Side effect: panic maxes one minute after the shot. M.U.L.E. Strength -- 30 min: +30 kg carry weight. Drops instantly when the timer ends -- if you're still overloaded you go straight into over-encumbrance. Crash: fatigue and thirst spike. Adrenaline -- 20 min: Fatigue eliminated and held at zero, even against natural drowsiness. Crash: fatigue rebounds hard, thirst rises. SJ12 Sustenance -- 30 min: Hunger and thirst drop 2%% per minute -- up to -60%% recovery. The safe one: no penalty when it wears off. -- NEW -- Morphine -- 45 min: Pain to zero, longest analgesic in the pack. Crash: fatigue spike and drowsy for 15 min. xTG-12 Antidote -- 30 min: Clears queasy, food sickness, poisoning, and colds on inject, blocks them for the window. Deliberately doesn't touch zombie infection -- Knox stays yours. Crash: mild stress bump. Trimadol -- 30 min: Panic and stress dropped to zero and held. Calm through gunfire and hordes. Crash: +30%% fatigue. Meldonin -- 30 min: Unhappy zeroed. Good mood no matter what. Cost: hunger drains 3x faster -- happiness is calorie-funded. AHF1-M -- 25 min: Sustained beta blocker. Panic zeroed for the full window -- laser focus in firefights, no shaky aim. Crash: hard stress spike. ETG-c Stimulant -- 30 min: 4 HP/min regen on every wounded part, ~120 HP restored across the window (double Propital). Pain stays -- you feel every wound while it heals. Combo with Morphine for both. Crash: heavy hunger, thirst, and fatigue. Obdolbos Cocktail -- rolls on inject: The gamble stim. 60%% full effect of one random original stim. 30%% bad trip (panic, fatigue, stress, endurance drain, pain, or bleeding). 10%% jackpot -- ALL six original stims at once, with all six crashes on the way out. INJECTOR CASE A dedicated case with a 30%% weight reduction on its contents. Only stims fit inside. Right-click and "Wear" to strap it on; while worn it becomes a tab at the top of your inventory panel for one-click access. Also spawns in medical loot, rarer than the stims. Worn on the arm with its own 3D model. Occupies the ammo-bandolier slot -- conflicts with an ammo bandolier only. No conflicts with fanny packs, satchels, belts, backpacks, jackets, or webbing. ACTIVE-STIM ICONS While a timed stim is running, a HUD icon shows which stim is active with a shrinking progress bar. Hover for effect summary and remaining minutes. Icons vanish the moment a stim wears off. Right-click any icon (or any stim in your inventory) and pick Injector Settings to toggle icons, anchor them to any screen edge, and nudge the offset. Settings save per-user across every world. WHERE TO FIND THEM Rare finds in medicine cabinets, pharmacies, hospital storage, first-aid kits, nurse lockers, ambulance kits. Don't expect to be swimming in them. FIELD MANUAL Rarely found alongside the stims themselves. Read it to unlock all 14 crafting recipes on the spot -- one book, one character, permanent. No manual? Reach First Aid Level 3 and the recipes auto-learn instead. CRAFTING YOUR OWN Once the recipes are unlocked (via manual or First Aid 3), they appear under the Medical crafting tab (all grouped as "Make - ..."). You just need a Mortar & Pestle in your inventory -- craft at any surface. Every stim needs an Empty Injector (broken glass, glue, twine). Injecting a stim returns the empty injector to your inventory, so one injector keeps cycling. Ingredients lean thematic (painkillers and sleeping tablets for Morphine, antibiotics and mint for xTG-12, comfrey and antibiotics for ETG-c, every pill in the cabinet for Obdolbos) with alternatives so you're not hunting one specific item. TWEAKING THE BALANCE The Injector Settings dialog also holds a duration slider for every timed stim (5 to 240 in-game minutes) -- dial each one to your own taste. Drag anywhere on the track to seek, or grab the handle. Settings save per-user across every world. Advanced: launch PZ with -debug (Steam -> right-click PZ -> Properties -> Launch Options) to add sliders for loot spawn weights too (per-stim tiers: common 2.0x, standard 1.0x, rare 0.4x, very rare 0.15x). Changes apply to unexplored chunks. COMPATIBILITY Built and tested on Project Zomboid Build 42.20. Works in singleplayer and multiplayer (dedicated servers and hosted games). No hard dependencies on other mods. FEEDBACK Balance thoughts, feature ideas, bug reports? -- drop them in the comments, I read everything. ONE LAST THING... No donations or "buy me a coffee" links. If you enjoyed the mod, drop by my Twitch or YouTube instead. Watching me panic, get eaten by zombies, or spend six hours fixing one bug is more than enough support. Thanks for playing! Made by Galdoran Workshop ID: 3776527328 Mod ID: TarkovCombatStims
SD Maps
por 76561198029232657
Do not download. Designed for the Sunday Drivers Community. Workshop ID: 3304653483 Mod ID: SDmaps Map Folder: Westerous
Gasmask with Balaclava B42.20+ FIX
por 76561198068286137
Fix for Gasmask with Balaclava mod. WORKING FOR 42.19 and 42.20+ This mod change the slot of balaclavas, shemags and scarfs to be "MakeUp_FullFace" to let us use Gasmasks with Balaclavas Workshop ID: 3645872719 Mod ID: GasmaskBalaclavaFix
Project Zomboid Guides
Instalar mods de Project Zomboid - guía del Workshop
Instala mods de Project Zomboid de forma limpia mediante Steam Workshop: introducir IDs, comprobar el orden, reiniciar el servidor y solucionar errores típicos.
Alquilar un servidor de Project Zomboid – guía multijugador
Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
Servidor Project Zomboid con soporte de mods
Instala mods compatibles y admitidos desde el panel del servidor.
Alquilar un servidor Project Zomboid