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Mods y plugins para Project Zomboid

52.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Half-Life: '93 Jeep Cherokee Black Mesa Themed Vehicle Pack [B41 + B42] – Project Zomboid Mod

Half-Life: '93 Jeep Cherokee Black Mesa Themed Vehicle Pack [B41 + B42]

por 76561199101667638

Adds the fictional Half-Life universes coveted security forces vehicles to Project Zomboid. Vehicles this pack brings; - Standard Security Jeep (Emergency w/Siren - Red & Blue Lights) - First-Response Jeep (Emergency w/Siren - Amber Lights) - Maintenance Jeep (Civilian) - Civilian Transports Jeep (Civilian) Security & First Response variant used is from Last Hope Emergency Service Vehicles, Civilian variant & and vehicle wheels is from Filibuster Rhymes' Used Cars. Credit to both of them. Workshop ID: 3349209925 Mod ID: BlackMesaJeepCherokee

3,850 descargas Detalles →
Arthur Morgan Voice – Project Zomboid Mod

Arthur Morgan Voice

por 76561199507339925

Adds a new Arthur Morgan voice option, with over 200 lines, for any situation you may find yourself in. Let me know if you all would like to see a John Marston voice, too :) Workshop ID: 3406414584 Mod ID: ArthurMorganVoice Mod ID: ArthurMorganVoice

3,925 descargas Detalles →
Silent Hill: Downpour. Main Menu Background (1920x1080) – Project Zomboid Mod

Silent Hill: Downpour. Main Menu Background (1920x1080)

por 76561198042131011

Silent Hill: Downpour. "Gas Station". Main Menu Background. 1920x1080. "Disable Welcome Message" and "Silent Hill Music Replacement v2" mods aren't necessary for using this one, but preferable for more immersive effect. You might interested in Silent Hill Radio REDUX - Zombie Detector by Monkey aswell. If mod doesn't work properly, just re-subscribe or shift one in the load order. It's just a simple re-texture mod, that not affect anything, but re-write a main menu's background texture. Art by Pasquale Scionti. Sciontidesign Script of "HD Logo" mod by Melon All the rights of Silent Hill trademark and it's products belongs to Konami Holdings Corp. Workshop ID: 2757939665 Mod ID: mainmenushdownpour

2,050 descargas Detalles →
Zomboid Crossing Special Characters Pack – Project Zomboid Mod

Zomboid Crossing Special Characters Pack

por 76561198075099435

Animal Crossing Special Characters in Project Zomboid. Featuring : TomNook, Isabelle, KKSlider, Blathers, Celeste, CJ, DaisyMae, Flick, Gulliver, Resetti, Rover, Sahara, Reese, Cyrus, Booker, Copper, Harv, Katrina, Redd Workshop ID: 3378358285 Mod ID: ZomboidCrossingSpecialCharacters Mod ID: ZomboidCrossingSpecialCharacters

4,647 descargas Detalles →
Cookies in Sewing Kits – Project Zomboid Mod

Cookies in Sewing Kits

por 76561199083956497

Cookies in Sewing Kits adds a 50% chance for Cookies to spawn in the Sewing Kit. Check out the (Sewing Kit) Cookie Box mod by Dante271 it goes great with mine. Check out all of my other fun mods here. Workshop ID: 3025989887 Mod ID: CookiesInSewingKits

3,706 descargas Detalles →
B41 Patch For Totally's Historical Firearms Pack - WW2 Axis Firearms – Project Zomboid Mod

B41 Patch For Totally's Historical Firearms Pack - WW2 Axis Firearms

por 76561199025597402

Patch For Totally's Historical Firearms Pack - WW2 Axis Firearms to allow the added Repair Kits from B41 Firearms to work on the added firearms Workshop ID: 2956454440 Mod ID: TIHFPWW2AFB41Patch

2,900 descargas Detalles →
Electrical Ethan TV Show – Project Zomboid Mod

Electrical Ethan TV Show

por 76561198254049935

This adds a Electrical TV show directed by Ethan. Watch the TV Show every day for seven days to gain experience in Electrical. You can watch this every day at 13:00! As said before, there is seven episodes There are VHS tapes added on into the mod. This mod can be added midsave, but the Electrical Ethan show will not appear on the TV as it requires a new save because it manually puts in a new show. The VHS tapes however can be found in unexplored areas. Incompatibilities: I am unsure if my VHS tapes interfere with other VHS tapes mods but it is highly unlikely. This mod should be compatible with any mod. If there is issues, please write in the comments or join the discord and let me know. I will work on fixing it as soon as possible https://discord.gg/cxVHEb9eGt Permissions: Permission is NOT given to redistribute this mod in whole or in part. I do not wish it to be reposted anywhere other than Steam. If you have questions regarding this, send me a message. My thoughts will highly unlikely change. If you plan on adding it into a MODPACK. Make it known to me and give credit. Workshop ID: 2905196396 Mod ID: ElectricalEthanTVShow

3,874 descargas Detalles →
Metum's Global Sound Effects Addon – Project Zomboid Mod

Metum's Global Sound Effects Addon

por 76561198090367168

Give me a Ko-Fi! <3 (Remember to select the 'one-time' payment method to donate ❤️ I used to have a roleplay server, which is why the Ko-fi looks like that. I'll fix it later :'3) This is an addon for the "Global Sound Effects" mod by El1oN :'] It adds 94 sounds + the 2 template sounds by El1oN (King & Church Bells): 1. Church Bell. 2. King. 3. Zeeds 3. 4. Zeeds 2. 5. Zeeds 3. 6. Zeeds 4. 7. Zeeds 5. 8. Walkie-Takie Interference. 9. Toc-Toc. 10. Small Meteor. 11. Meteor. 12. People Screaming. 13. Shooting. 14. Creepy Kids Laughs 15. Creepy Laughs 1. 16. Creepy Laughs 2. 17. Banshee Screams. 18. Clickers (TLOU). 19. Drumrolls. 20. Claps. 21. Ak-47 Reload. 22. Alarm 1. 23. Alarm 2. 24. Argentina Anthem. 25. Bombing 1. 26. Bombing 2. 27. Bombing 3. 28. Canada Anthem. 29. Car 1. 30. Car 2. 31. Car 3. 32. Cassette Tape. 33. Chorus From Heaven 1. 34. Chorus From Heaven 2. 35. Deep Bass. 36. Deep Breath. 37. Demonic Chorus. 38. Door Opening. 39. Earthquake. 40. Fighting Sound Effect. 41. Footsteps 1. 42. Footsteps 2. 43. Footsteps 3. 44. Gun Reload. 45. Hallelujah. 46. Interior Whispers. 47. Jumping sound Effect. 48. Manhunt - Fuelled By Hate (OST). 49. Mexico Anthem. 50. More Gunfight 1. 51. More Gunfight 2. 52. More Gunfight 3. 53. More Screams From Hell. 54. Photo 1. 55. Photo 2. 56. Photo 3. 57. Radar. 58. Rainforest. 59. Running Effect. 60. Scare Tactics 1. 61. Scare Tactics 2. 62. Scare Tactics 3. 63. Scare Tactics 4. 64. South Korea Anthem. 65. Spain Anthem. 66. USA Anthem. 67. USSR. 68. Whispers (Creepy). 69. World Trade Center. 70. Human Heart Beats. 71. Fart. 72. Fart 2. 73. Apache war song. 74. Aztec - Mayan Death Whistle Sound. 75. Aztec Death Whistle. 76. Epic Death Whistle Sound Effect. 77. Indian Calling. 78. Native American chants in Hawaii. 79. Southern African Traditional Music - Tribal War Chant. 80. Dead By Daylight - Albert Wesker Theme Song. 81. Dead By Daylight - Nemesis Theme Song. 82. Resident Evil 3 - Nemesis Theme Song. 83. Resident Evil 3 Nemesis - Feel the Tension. 84. Resident Evil 5 Wesker Theme-Winds of Madness. 85. Resident Evil - Theme Song. 86. TWD - The Mercy Of The Living. 87. TWD - A Walk Amongst the Dead. 88. TWD - CDC Explosion OST. 89. TWDG - Alive Inside. 90. TWDG - Armed With Death. 91. Epic Dark Battle Music MECHANIZED TRINITY by Nick Tzios. 92. Republic Clone Army March x Order 66 Theme EPIC VERSION. 93. Marvel vs Capcom 3 - Nemesis T-Type. 94. Marvel vs Capcom 3 - Theme of Wesker. Workshop ID: 3056230324 Mod ID: MetumGSEAddon Workshop ID: 3056230324 Mod ID: MetumGSEAddon

2,669 descargas Detalles →
Music for the End: Home Labelled [True Music] – Project Zomboid Mod

Music for the End: Home Labelled [True Music]

por 76561197974457006

This is the standalone version of the Home Labelled pack that was once included in the mod Music for the End of the World. This pack adds 90 modern songs, listed here. I chose to separate it from the rest of the songs because I wanted more space within my 1,000 song limit, and I felt that it was more appropriate to use the maximum amount of space possible on things that people are most likely to want, and modern songs are a bit less of a common desire than time-period accurate or close-ish songs. This mod works exactly like the old pack did. It requires MFTEOTW: Core to work, and will slot into the loot system of MFTEOTW just like it always used to. Enjoy! Workshop ID: 2915429368 Mod ID: MusicfortheEndHL

3,335 descargas Detalles →
Doctor Show - Estate, MD! [MP Updated!] – Project Zomboid Mod

Doctor Show - Estate, MD! [MP Updated!]

por 76561198021922521

Follow along as Doctor Estate helps various patients with various ailments including some of the hospital staff! Learn about First Aid and some of the uses for some of the medical items you will uncover and some hints as to where you can find these items. The show is broadcast on the following schedule: Channel: Hound 1st Day - 10:00 AM 2nd Day - 9:00 AM 3rd Day - 9:00 AM 4th Day - 9:00 AM 5th Day - 9:00 AM 6th Day - 9:00 AM 7th Day - 9:00 AM 8th Day - 9:00 AM After the 8th day, the channel is cut off to reflect the same problem the other tv broadcasts suffer in the Project Zomboid World. If you have Fast Learner, Fast Reader, access to all the appropriate First Aid Books you can get up to First Aid 6. FYI, tapes have now been added to this mod. The tapes have a chance of appearing anywhere you can find Retail VHS. MP UPDATE!!! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- To work with multiplayer you will have to delete the Client folder in the media-> lua folder of this mod. The new multiplayer servers do not read from this folder. Spanish translations have been added thanks to Cagon! Russian translations have been added thanks to юmix! Disclaimer: I do not guarantee this mod will work with any other mods. Workshop ID: 2641076078 Mod ID: DoctorShow

3,301 descargas Detalles →
Respawn Fixed [no longer maintained] – Project Zomboid Mod

Respawn Fixed [no longer maintained]

por 76561199437622778

No longer maintained B42 has basically entered a stable phase, and this mod will no longer be maintained. If anyone is interested in taking over its maintenance, feel free to send me a private message. You should know how to use Codex, subscribe specific mod, and check the game logs for it. If you're not familiar with these skills, I can also teach you remotely. RespawnFixed Final User Manual Welcome to RespawnFixed. This mod has deeply reconstructed the underlying logic for Project Zomboid Build 42.13, aimed at providing a balanced and stable "reincarnation inheritance" experience. No more fear of losing bags, no more trouble finding corpses. Core Mechanism: Data Inheritance and Recovery To ensure that no crashes occur in the extremely complex clothing and accessory system of B42.13, this mod adopts a "save first, claim later" security strategy. 1. Items and Property (Items) - Attribute Perfect Cloning: Items are not just ID recovery; their internal states (such as: water remaining in bottles, tape length remaining, custom clothing color, durability, or even favorite tags, none of these are recovered) will not be 1:1 restored. - Bag-style Recovery: After respawning, all your previous life's clothing and backpacks will be neatly stored in your main inventory (pockets). You only need to spend a few seconds putting them back on. - Anti-Exploit Mechanism: Once data backup is successful, the system immediately clears items from the old character or corpse. This means the corpse becomes a "pauper," preventing the possibility of infinite material farming through death. 2. Character Accumulation (Stats) - Skills and Experience: Retain all skill levels. - Recipes and Knowledge: All learned recipes and skill book page progress are fully retained. - Appearance and Identity: Personal biological traits including hairstyle, beard, and traits will be perfectly inherited, inherited not even a bit. Key Operations: How to Control Your Respawn The biggest feature of this mod is that you can freely control "where to respawn." First Step: Set TV Respawn Point Find any Television in the world. - Right-click TV -> Set Respawn Point here. - Character performs a timed action. Once finished, coordinates are permanently saved to your soul. Second Step: Select Respawn Mode (Core New Feature) You can switch the respawn logic at the TV anytime. Mode A: Force Respawn at TV - Select “Switch Respawn Mode: Force Respawn at TV” in the TV right-click menu. - Effect: After clicking respawn upon death, no matter where you click on the map interface, you will land precisely in front of the TV. Mode B: Use Map Default Spawn - Select “Switch Respawn Mode: Use Map Default Spawn” in the TV right-click menu. - Effect: The system will retain your items and skills, but allows you to choose the original spawn region (such as West Point, March Ridge, etc.) through the map selection process. Interaction Flow After Death - Countdown Waiting: After death, a “RESPAWN” button with a countdown will pop up (duration determined by sandbox settings). - Inheritance Confirmation: Click “RESPAWN,” the system will immediately back up your data and clear the body. - Creation Process: Enter the vanilla character creation and map selection interface. - Tip: If you have enabled "Force Respawn at TV," just click anywhere on the map and press "Next"; the coordinates will be automatically hijacked. - Possession: After entering the game, a prompt "Respawn flag detected" will appear in the lower-left corner, and then your attributes and items will load instantly. Sandbox Configuration Guide Administrators can fine-tune the survival difficulty through sandbox options: Option Recommended Description Allow Spawnpoint True Whether to allow players to use the TV respawn point feature. Spawnpoint Timer 1000 Time required to set a respawn point. Respawn Cooldown 0 Seconds before the respawn button becomes available after death. Keep Inventory True Master Switch: Whether to carry items upon respawn. Keep Levels True Master Switch: Whether to retain skill levels. Keep Books/Recipes True Whether to retain reading progress and recipes. Workshop ID: 3613813475 Mod ID: RespawnFixed

6,490 descargas Detalles →
Limited Area Reuploaded – Project Zomboid Mod

Limited Area Reuploaded

por 76561197996118146

Map Limited Area Workshop ID: 2863032223 Mod ID: LimitedArea Map Folder: LimitedArea

3,075 descargas Detalles →
Long Dark [OBSOLETED] – Project Zomboid Mod

Long Dark [OBSOLETED]

por 76561197993908696

Obsoleted As of Build 42.8.0, the sandbox menu has endless climate options, temperature is also configurable. This mod is no longer required to create a Long Dark experience. Description Experiencing rough winter in Project Zomboid Features - Endless snowing - 50% chance of having a Winter storm daily - Random the blizzard storm duration between 12-24 hrs - Random min and max temperatures for seasons - 0 to -4 °C mininum - -20 to -25 °C maximum Workshop ID: 2834751914 Mod ID: LongDark

2,647 descargas Detalles →
Steel_skin – Project Zomboid Mod

Steel_skin

por 76561198968872271

1.Start Mod----Restart the game----Open new archive ------------------------------------------------------------------------------------------------------------------------------------------------------------- Workshop ID: 2967393152 Mod ID: Steel_skin

2,880 descargas Detalles →
Tomb's Wardrobe - CatSuit Cold Version – Project Zomboid Mod

Tomb's Wardrobe - CatSuit Cold Version

por 76561199073529025

Tomb's Wardrobe - CatSuit Cold Version Workshop ID: 3642623396 Mod ID: TombWardrobeALTVanillaCold

3,587 descargas Detalles →
Printer3D: Manufacturing & Recycling System – Project Zomboid Mod

Printer3D: Manufacturing & Recycling System

por 76561199116881450

Printer3D: Manufacturing & Recycling System A complete, balanced, and immersive industrial manufacturing and recycling system designed to integrate naturally into Project Zomboid’s survival gameplay. This mod introduces multiple types of 3D printers, filament materials, blueprints, power dependency, sound-based risk, and a late-game recycling pipeline — without turning the game into a factory simulator. Sustainability is not free. When industrial supplies run out, survival depends on dangerous, noisy, and unreliable recycling — not infinite resources. This is a tool for survivors, not a magic machine. Features - Multiple 3D printer variants, each with a clear and distinct role - Dedicated industrial recycling machine for late-game sustainability - Real-time fabrication with noise propagation - Power dependency (grid or generator) - Printing failures, jams, and operational risk - Filament-based material system - Blueprint-based technological progression - Portable emergency printer for survival scenarios - Fully compatible with custom maps - No crafting exploits, no infinite loops 3D Printer Types Standard 3D Printer - Produces items faster than standard crafting - Generates normal noise levels - Provides reliable everyday printing - Supports printing while you move around - Requires indoor power Silent / Metal Printer - Reduces noise output - Maintains standard printing speed - Performs well in urban or risky locations - Supports printing while you move around - Requires indoor power Fail-Safe Printer - Reduces failure chance - Maintains stable, controlled operation - Supports long or advanced print jobs - Supports printing while you move around - Requires indoor power Focused on reliability rather than speed or silence. Portable Emergency Printer - Compact and lightweight deployment - Generates low noise - Prints small emergency items quickly - Requires the character to stay in place during printing - Limited to small and medical items - Requires indoor power Each printer is balanced to be useful — none is strictly better than the others. Printing System - Printing takes real time - Noise attracts nearby zombies - Higher tiers increase noise and risk - Power loss can cause failures - Abandoning a print job has consequences Printing is a decision, not a free action. Filaments Different filaments affect: - Print time - Noise output - Stability - Access to advanced designs Advanced prints require multiple materials. Standard filament is always required as a base — precision and industrial filaments enhance or unlock advanced recipes. Blueprint Progression Blueprints define technological progress. - Basic designs are common - Advanced designs are rare - Military locations provide faster progression - Civil locations still allow long-term access Risk accelerates progress, but never blocks it. Blueprints are consumed on use. Item Acquisition - Large printers spawn as rare industrial equipment - Portable printers appear as rare survival loot - Filaments and blueprints spawn in logical locations - Fully compatible with custom maps No fixed locations. No memorized spawns. Every run is different. Sustainability & Recycling - Finite industrial filament availability - Late-game recycling as a survival fallback - Higher risk, higher noise, higher failure rates - Fully circular resource loop — no infinite production When resources run out, survival depends on what you can recover — not what you can endlessly craft. New in This Version (Framework v2.0 — Recycling & Sustainability Update) - Recycling Machine System: Late-game industrial recycler that converts waste items into usable filament. - Recycled Filament Type: A non-industrial filament with higher failure risk, intended for survival when standard supplies are gone. - Circular Resource Economy: Empty filament spools are required for recycling, enforcing a balanced loop. - Blueprint-Locked Recycling: Recycling unlocks only after mastering previous printer technologies. - Anti-Exploit Safeguards: Switching to recycled filament permanently locks the printer into recycling mode. - Machine Synchronization: Nearby printers synchronize recycling state to prevent exploits in SP and MP. - High-Risk Operation: Recycling is loud, dangerous, and failure-prone. - Expanded Recycling UI: Batch controls (x3 / x5 / x10), output previews, and failure probability indicators. - Server-Safe & MP Compatible: Fully server-authoritative logic with deterministic outcomes. Sustainability isn’t safe. Recycling is loud, dangerous, and never guaranteed. Design Philosophy This mod does not make survival easier. It gives you options — at a cost. Noise, power, time, and risk always matter. Once you commit to a path, there is no undo button. Enjoy, survive, and choose carefully. This mod's permissions fall under TIS's policy Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. The only exception is that servers may freely include this mod in their modpacks, with the freedom to alter it or make modifications as they see fit, as long as credits are properly given to the original creator. Support the Mod Support the Project If you enjoy this mod and want to support future updates and new systems: Your support helps expand the project and keep development active. Every contribution makes a difference. Thank you for your support! ❤️ A like or favorite helps a LOT! Workshop ID: 3628922658 Mod ID: 3DPrinter

4,737 descargas Detalles →
Arsenal[26] GunFighter Mod [TempPatch] – Project Zomboid Mod

Arsenal[26] GunFighter Mod [TempPatch]

por 76561198817551594

Welcome to Arsenal GunFighter Mod THIS IS A TEMPORARY PATCH UNTIL MAIN UPDATE. see change notes for details on what issues are addressed by this Temporary Patch. Not all known/fixed issues are addressed here because assets / scripts being overhauled make patching everything difficult. So many of the known issues noted in the guide (link below) will be fixed in the main update when it is done. HERE IS THE OFFICIAL GUNFIGHTER MOD GUIDE - Run this patch in addition to GunFighter This is not a full mod, just patches a few issues - Do NOT run Old or Multiple Versions of GunFighter Mod - Single-Player Still Requires ModOptions - Multi-Player uses Sandbox Settings, NOT ModOptions - Do NOT run ANY SERVER_SETTING mods. They are all OBSOLETE When Updating it's a good idea to unsubscribe mod(s) Make sure they are GONE... Re-Start steam... re-sub to the mod... After enabling them either on a Server or Local Machine in either SP or MP, Restart the game to allow assets to load, because they load on game boot, and not when you just enable a mod. Be advised... Absolutely NO Permission is given under any circumstance to re-post or re-publish this mod, or any other mod in this workshop, whole or in part.. to any platform, Steam or otherwise. Copyright 2023 Arsenal. This item is not authorized for posting on Steam, except under the Steam account named Arsenal. Here is a link if you want to support our efforts to continue this type of content. Workshop ID: 3353217712 Mod ID: Arsenal(26)GunFighter

3,736 descargas Detalles →
Skill Boost – Project Zomboid Mod

Skill Boost

por 76561198042320545

Boosts starting skills for all professions All professions have had a total of 9 skill levels added, distributed across their existing boosts, up to a max level of 8. Skills that had excess points, after their skills were maxed to 8, had new skill level boosts added that made somewhat logical sense. Intended for roleplaying purposes Workshop ID: 2678672970 Mod ID: SkillBoost

4,495 descargas Detalles →
[B42] Week One - Adjustable Fallout – Project Zomboid Mod

[B42] Week One - Adjustable Fallout

por 76561198051425268

Week One Adjustable Fallout Updated for Build 42.20 · Minimum Build 42.18 · SINGLEPLAYER ONLY What does this mod do? This mod makes the nuclear fallout from the Week One NPC Mod customizable through the sandbox settings, including how long it lasts and which original towns receive scripted environment and vehicle destruction. The original mod has a fixed fallout phase of about 82 days, which can feel quite long and dull for some playstyles, especially if you’ve had bad luck looting for a hazmat suit and O2 tanks. With this mod, you can adjust: - Disable World Destruction after Final Solution (Nuke): Prevents all scripted environment and vehicle destruction. The per-city settings are ignored in this mode. Non-destructive zone visuals, fallout, climate effects, and player damage from the nuclear blast remain active. - Per-City Destruction: Individually allow or prevent future scripted destruction in Muldraugh, March Ridge, Rosewood, Doe Valley, Riverside, West Point, Ekron, Louisville, Brandenburg, and Irvington. Explosion, fallout, climate effects, and other global consequences remain unchanged. - Fallout Duration: How long radiation sickness and fallout-related player damage last. Set it to 0 to disable the ongoing fallout; the initial nuclear blast still occurs. - World Transformation Duration: How long enabled cities keep transforming after Final Solution (burned buildings, destroyed objects). This only applies if world destruction remains enabled. - Temperature Drop: Maximum temperature decrease during nuclear winter, from 0 degrees (no winter) to 100 degrees (extreme ice age). The mod dynamically scales all nuclear winter effects to match your chosen timeframe. This means you'll still experience the full temperature drop and snow effects, just compressed into your preferred duration. FAQ Q: Can I use this mod on an existing save? A: Yes. On existing saves, missing per-city settings default to enabled, preserving the original Week One destruction behavior. Missing duration settings use the mod defaults (82 days fallout, 82 days world transformation, 60° temperature drop). If fallout has already exceeded the configured duration, it ends after loading. Q: Do the city settings repair an already damaged town? A: No. They only prevent future processing. Existing burned buildings, destroyed vehicles, scorch marks, trash, boundary decorations, and stored decoration markers are not removed. Choose the settings before Final Solution or use a clean pre-nuke save. Q: What if Final Solution or global world destruction is disabled? A: If Week One's Final Solution event is disabled, no nuke event occurs and the city settings do nothing. If this mod's global world-destruction option is enabled, it overrides and ignores every city setting. Q: What happens if I uninstall the mod? A: The original Week One NPC behavior takes over. If your save is still within its original fallout window (about 82 days), fallout will kick back in and continue under that mod’s rules. If that window has passed, it will remain off. Uninstalling doesn’t retroactively change your save. Future Update/Expansion (WIP) NPC "After Life" (The Day After) Few civilian NPCs survive the nuclear strike and behave more in-character for RP during the fallout: they seek shelter (indoors), barricade doors/windows, look for/wear masks (outside), and defend themselves against zombies. Less street aggro, more indoor life; military/police/bandits remain on the offensive / fight each other. Configurable via Sandbox. Contamination System (Contamination Mechanic) I'm considering an optional Contamination System that replaces the Week One fallout mechanics and is configurable via the Sandbox: filter masks are enough to survive, no hazmat gradually contaminates clothing/body (rain speeds it up), barefoot -> slowly pain/wounds, rubber boots & hazmat protect; clothing optionally washable/disposable. Thoughts? Opinions? Share them in this feedback thread. Note Since this mod is based on Week One NPC, it may need to be updated if any of the corresponding methods in the original mod change. Feel free to report any issues if something doesn’t work properly :) Workshop ID: 3567597317 Mod ID: WeekOneAdjustableFallout

3,808 descargas Detalles →
Happy Gilmore on VHS tape – Project Zomboid Mod

Happy Gilmore on VHS tape

por 76561198042485382

Dive into the hilarious world of Happy Gilmore with this fully transcribed VHS tape! Swing into action as you relive the epic journey of a hockey player turned golf sensation. With crazy antics, unforgettable characters, and a dash of absurdity, this mod brings the laughter and excitement of the cult classic film right to your fingertips. So grab your clubs, aim for the green, and get ready for a hole-in-one gaming experience unlike any other! What is this mod? Adds the entire Happy Gilmore movie transcribed onto VHS tape that can be found among other VHS tapes in the game! Text Colors: - White - Happy Gilmore - Red - Shooter Mcgavin - Green - Music and Sfx - Dark Blue - Chubbs - Yellow - Virginia Venit - Purple - Grandmother - Light Blue - Random person - Other Colors - Random extra person in scene Uploaded by Doncaster Ask for permission - Please do not redistribute or utilise the files of this mod without permission from the mod creator. - Please do not use files from this mod to create your own mods without permission from the mod creator. - You are free to use the mod for personal use and in multiplayer servers. If you enjoy the mod please consider giving it a rating. Disclaimer This mod page is a fan-made creation and is not affiliated with or endorsed by the creators or producers of the Happy Gilmore movie. All references to Happy Gilmore, including characters, storyline, and imagery, are used under fair use for the purpose of fan appreciation and entertainment. Any similarities to actual persons, living or dead, or events are purely coincidental. Enjoy the mod responsibly and remember to support the official release of the movie. Like my mods? Consider supporting me at: https://www.buymeacoffee.com/doncaster Check out my other mods: https://steamcommunity.com/sharedfiles/filedetails/?id=3163352433 https://steamcommunity.com/sharedfiles/filedetails/?id=3162123545 https://steamcommunity.com/sharedfiles/filedetails/?id=3146585240 https://steamcommunity.com/sharedfiles/filedetails/?id=3188779531 Workshop ID: 3163764362 Mod ID: happygilmoretape Workshop ID: 3163764362 Mod ID: happygilmoretape

4,409 descargas Detalles →
Brita Settings for Multiplayer – Project Zomboid Mod

Brita Settings for Multiplayer

por 76561198862856094

Brita Settings for Multiplayer Workshop ID: 2929730367 Mod ID: Brita Settings for Multiplayer

4,225 descargas Detalles →
Lighter Materials [Build 42] – Project Zomboid Mod

Lighter Materials [Build 42]

por 76561198150836747

Lighter Materials reduces the weight of all materials/material-like items to a incredibly low value Almost every weight value was changed to either "0.01" or "0.1" depending on the item Blades, Hammer Heads and Molds were not changed on purpose. PLEASE READ This mod will make some aspects of the game less challenging which is the whole point The value for each item can be changed by editing the MaterialWeight.lua file I've tried to include all the items I could find if I forgot any please let me know (°?°)/ huge thank you to HardToName Workshop ID: 3388142163 Mod ID: lightermaterials

2,661 descargas Detalles →
Ammo Converter – Project Zomboid Mod

Ammo Converter

por 76561198047485926

Convert ammo to any type .223 Round .308 Round .38 Special Round .44 Magnum Round .45 Auto Round 5.56mm Round 9mm Round Shotgun Shells Vanilla Ammo Only Exchange ammo for ammo No other recipe requires + Update + Adjusted conversion time from 1 to 20 If you like this mod, please consider giving it an upvote so that other players can discover and enjoy it as well. Workshop ID: 2957727457 Mod ID: AmmoConverter

4,110 descargas Detalles →
Minecraft Door Sounds – Project Zomboid Mod

Minecraft Door Sounds

por 76561198399520529

This is a mod that replaces the sound of a few vanilla door sounds to minecraft open/close door sounds to include iron and wooden. Some doors may sound like the wrong door, due to some of the games doors not specifying whether it's metal or wooden. Does not work on modded doors. Workshop ID: 2856556426 Mod ID: mcdoorsound

3,803 descargas Detalles →

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