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Mods y plugins para Project Zomboid
Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
【PZmod- B42】大悲咒幫恁敲豆
por 76561198131491854
【PZmod- B42】大悲咒幫恁敲豆 Workshop ID: 2832741777 Mod ID: DaBeiZhou
Vanilla Sledge Spawns Plus (OBSOLETE!)
por 76561198833978028
Welp, I've heard people complaining about how rare sledgehammers are in Multiplayer.. So I bring you all a (hopefully!) temporary mod to fix that! Sledgehammers are slightly less rare now. Should make it more server-friendly. Nuff said. Enjoy!!! Workshop ID: 2684862871 Mod ID: VanillaSledgeSpawnsPlus
RickModFix
por 76561198117069869
Mod includes Two Jackets, open and closed, and Hat as well as badges. Workshop ID: 2968697101 Mod ID: RickGrimeGlth •Locations (Best to allow clothing options or have mods such as Fashion Montage to access all clothes) (Use Debug menu to spawn clothes items.) -Hat is in the scarf section: “Rick Hat Grimes” -Head badge is in the Hat section: “Rick Badge Grimes Head” -Jackets are in Jacket Section: “Grimes Jacket” -Chest badge is in neck section: “Rick Badge Grimes” (In Item Debug menu type in “Grimes” and all will show. (Unfortunately the Hat needs to be in the scarf section in order for the hair to work properly, otherwise it makes the hair invisible.) https://steamcommunity.com/sharedfiles/filedetails/?id=2623855083 ^ The above link can be used to help make the style. -Shirt: “Riverside PD -Pants: “Louisville DoP” •Sources -Cover Photo is from “Walking Dead: Road to Survival” -https://www.deviantart.com/stevecowlishaw/art/Rick-Grimes-mod-The-Walking-Dead-XPS-689118656 Workshop ID: 2968697101 Mod ID: RickGrimeGlth Workshop ID: 2968697101 Mod ID: RickGrimeGlth Workshop ID: 2968697101 Mod ID: RickGrimeGlth Workshop ID: 2968697101 Mod ID: RickGrimeGlth
Metro 2033 - Universal Charger
por 76561198014453375
Metro 2033 Universal Charger adds a hand-cranked dynamo to Project Zomboid, letting you recharge batteries without electricity at the cost of your stamina. Overview The tunnels are dark. Your flashlight is dying. No more battery, no generator just a crafted dynamo and the strength of your arm. Right-click the Universal Charger to open a battery selection menu. Your character cranks the dynamo while fatigue and endurance drain progressively. Interrupt at any time and keep your partial charge. The cranking sound is audible only to nearby players within 5 tiles, keeping things immersive and discreet. Features - Hand-crank mechanic; charges batteries without electricity - Progressive charging; Battery fills tick by tick in real time, partial charge is kept on interrupt - Smart battery menu; lists all batteries sorted from lowest to highest charge. - Charge all; queue multiple batteries at once, your character works through them automatically - Positional sound; cranking sound audible within 5 tiles only - Custom 3D model; original Metro 2033 dynamo - Multiplayer safe; all recharge logic is validated server-side Crafting Recipe - Screwdriver x 1 (kept) - Electronics Scrap x 5 - Scrap Metal x 3 - Electrical Wire x 2 - Rubber Band x 1 Requires Electrical level 3. Languages 🇫🇷 French - 🇬🇧 English - 🇩🇪 German - 🇪🇸 Spanish - 🇷🇺 Russian Compatibility - Project Zomboid Build 41.78 and 42.20 - Multiplayer compatible - If the mod fails to load on an existing save, try starting a new game. Mid-save compatibility is not guaranteed. - No known conflicts with other mods Lore inspired by the Metro 2033 universe by Dmitry Glukhovsky. Original assets belong to 4A Games. Feel free to ask any addition Workshop ID: 3712230793 Mod ID: Metro2033Charger
[B42/41] Everybody Wants To Rule The World | Hex's Death Sound
por 76561198851263296
Description This addon replaces the default death sound effect with "Everybody Wants To Rule The World". Credits: Tears For Fears Please Support! My only motivation to keep modding is seeing your likes and comments on my mods! Check more of these stuff! https://steamcommunity.com/sharedfiles/filedetails/?id=3031323702 Send Requests Here! Did you find something out of place in my mods? Or is a sound mod so loud/quiet? Or do you have any mod requests? Feel free to write them in the thread. https://steamcommunity.com/workshop/discussions/18446744073709551615/3824174193412928774/?appid=108600 Due to how death music replacement mods work, I highly recommend setting the reanimation time to something longer than the default in the zombie sandbox settings. (0-12 hours is plenty enough to avoid the problem described below) Otherwise, your zombified character will get up and the music will "move around", and play in your left/right ear/speaker. Workshop ID: 3035088578 Mod ID: Hex_DeathSound_EverybodyWantsToRuleTheWorld
NoctisFalco's Mods Pack
por 76561197993148748
This mod pack contains stable versions of some of my mods. It was created specially for the multiplayer and will be updated less frequently than the main versions, mainly to fix bugs and add new fully tested features, in order to avoid issues with servers. You can enable only the mods you want, but don't forget to enable required mods too (if any). DO NOT enable both stable and main versions of a mod! You can still be subscribed to both versions, they have different mod IDs. All mods in this pack require game version Build 41.65+ You can find the main versions of the mods by clicking on their name below. Included mods AutoSmoke + smoking improvements REQUIRES Mod Options! Version: 1.2.1 Moar Can Openers Version: 1.1.1 Weapon Condition Indicator REQUIRES Mod Options! Version: 1.8.2 Vehicle Recycling Version: 1.3.5 Developing mods takes a lot of my free time and I would appreciate it if you could give me more motivation to create quality content by supporting me: My other mods: ⚠️ You can find the information about my mod updates and how to fix the "Workshop item version is different than the server's" error in my Discord: https://discord.gg/3wxUddhBs4 ⛔ Permissions Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions. © 2022 NoctisFalco Workshop ID: 2691602472 Mod ID: AutoSmoke-stable Mod ID: MoarCanOpeners-stable Mod ID: TheStar-stable Mod ID: VehicleRecycling-stable
Flame Trap with Any Bottle (Build 41 OK)
por 76561198034011260
Expanded the vanilla flame trap recipe to work with any vanilla bottle. This overrides the vanila recipe so it should still require the Engineer profession to use, or if you have the 'Learnable Engineer Recipes' mod it should be learned when you find and read that skill magazine. PLEASE NOTE: The vanilla recipe for Flame Trap is an empty water bottle (specifically an empty water bottle, presumably plastic) + petrol + ripped sheets. Is it stupid? Maybe, but that's the recipe Indie Stone built into the vanilla game! The vanilla item is not altered by this mod, this is how the unmodded game works: https://pzwiki.net/wiki/Flame_Trap The reasoning behind this mod is, if you're OK with the dev's idea of crafting a gasoline bomb out of a plastic water bottle, well, an empty pastic soda bottle or empty plastic bleach bottle etc are not a really big leap. Update: Works OK in Build 41 Workshop ID: 1637889641 Mod ID: FlameTrap+
Simple Suppressors | Build 42
por 76561198274775981
Simple Suppressors Build, scavenge, and use practical firearm suppressors in Project Zomboid Build 42. Add working suppressors without adding new firearms or dependencies. Suppressors use a dedicated muzzle slot, match ammunition calibers at runtime, and reduce shot range and volume through configurable sandbox settings. At a glance - 14 suppressors across seven calibers, with machined and oil-filter tiers - Runtime caliber matching for vanilla and modded firearms - Dedicated muzzle slot that coexists with weapon lights - Craftable components, finished suppressors, and configurable loot - Server-safe solo and multiplayer support Version 1.2.1 highlights - Corrected the oil-filter FBX origin so the threaded base sits on the weapon muzzle. - Matched the oil-filter weapon attachment transform to the working suppressor. - Kept the oil-filter model scale matched to the working suppressor scale. Suppressors Two tiers cover seven calibers each - fourteen suppressors in total. TierBuilt fromTrade-off MachinedWelded baffle stackQuietest option Oil-filterScavenged vehicle oil filterCheaper and faster, but louder and heavier Covered calibers CaliberGuns it fits 12 GaugePump and sawn-off shotguns (not double-barrel) 5.56Assault rifle, varmint rifle 9mmPistols .45.45 pistol, trapper carbine .308Hunting rifle, battle rifle .357Lever-action carbine .44Desert Eagle and .44 Magnum revolver (Base.Revolver_Long) Suppressors for popular weapon mods' guns are covered too - see Compatibility below. Crafting Everything is built at a welding setup (blowtorch + welding mask): ComponentRecipeSkill BafflesCut from small sheet metal with a hacksaw or blowtorchAlways known Baffle stackWeld six baffles around an iron pipeMetalworking 3 Caliber adapterThread a caliber mount from an iron pipeMetalworking 1 Machined suppressorBaffle stack + iron pipe + caliber adapterMetalworking 2 Oil-filter suppressorScavenged oil filter + hand drill + caliber adapterMetalworking 1 Suppressor and adapter recipes are learned from the Improvised Suppressors Manual, found on bookshelves and in libraries, garages, gun stores, and mechanic workshops. Baffle-cutting is known from the start. Caliber adapters can still be scavenged ready-made too - from gun stores, police and military caches, and metal workshops. Compatibility - Dedicated muzzle slot - suppressors use their own attachment point, so they coexist with weapon lights and other muzzle-independent attachments. - Automatic caliber matching - a suppressor attaches only to a gun whose ammunition matches its caliber. This is resolved at runtime from the weapon's actual ammo, so it works on modded firearms without a patch. - Modded ammo support - firearms whose ammo names are not recognizable can be integrated through the public ammo or weapon override API. Visual suppressor models on custom weapons require that weapon mod to declare a static model attachment. - No new weapons - pairs cleanly with weapon-pack mods; their guns become suppressible automatically. Sound A suppressed shot is quieter in two independent ways, each configurable: SettingDefaultWhat it controls Hearing radius20%How far zombies hear the shot Volume55%How loud the shot sounds Oil-filter suppressors are deliberately less effective than machined ones. Set either value to 100 to disable that part of the effect. Vehicle oil filters Remove a vehicle's oil filter at the engine to salvage a Scavenged Oil Filter for crafting. Driving with the filter removed slowly wears the engine down, so pull filters from wrecks you are not using - or reinstall one to stop the damage. Removal time and engine wear are configurable. Configuration Tune everything from the Simple Suppressors sandbox-options page: OptionDefault Suppressed sound radius20% Suppressed sound volume55% Missing-oil-filter wear interval10 in-game minutes Missing-oil-filter engine damage per tick1 (range 1-10) Loot rarity multiplier100% (range 0-500%) Find suppressors naturallyOn (off = craft-only) Oil-filter removal time10 seconds Dev starting kitOff (testing only) Debug loggingOff Multiplayer Built for solo and multiplayer. Suppressor effects, crafting, and the vehicle oil-filter mechanic are all server-safe. Support the mod If Simple Suppressors adds to your run, a tip keeps the updates coming. Every bit is genuinely appreciated - thank you! Version 1.2.1 Author Kiidxatlas Requires Project Zomboid Build 42 Workshop ID: 3782565181 Mod ID: SimpleSuppressors
Visual_Status
por 76561199178116693
- option > user interface (UI) > temperature display - Drag the title to move the window. - Even when loading a saved game or starting a new game, the status window's position is not reset and remains at its last position. - When the mouse moves outside the status window, a fade in/out effect occurs. - You can turn the Fade effect on and off by pressing the red cross shape. - You can change Status window size by pressing the red cross shape. - You can configure which stats to display by pressing the red cross shape. - Your previously configured options will be maintained even when loading saved games or starting new games. - You can set a key to hide or show the status window in Options > Mods. - When the status window is hidden, there is no frame loss because the values of each stat are not updated. - By assigning keys to Mouse Button 3 or Mouse Button 4, you can play without frame loss because you can quickly check and hide them when needed. - When the status window is always displayed, frame loss occurs. Even if the status window is always displayed, it has less frame loss than simple status mode. CN EN JP KO RU TR Support Workshop ID: 3444693424 Mod ID: Visual_Status
KWRR Safe Login
por 76561198030999511
Doesn't work for B42 This mod is made for the needs of KWRR Server KWRR Server is an South East Asia heavily modded server Server IP is 104.234.167.83:16261 Permissions You are not allowed to package this mod into any mod pack. You are not allowed to copy and modify then redistribute them as standalone files and codes. You are allowed to write patches to modify and addon to the mod while having this mod of this workshop id as dependency. Features Safe Login is a simple login protection mod where players will be protected from zombie hostility upon login. - Protection time can be defined in sandbox setting - Countdown will only begin when player attacked or moved - Time indicator above hotbar. Donations Please rate the mod if you like the mod. If you want to support me or help me, do consider donating! All proceeds will be used to keep KWRR server alive! Others Check out my other mods here Workshop ID: 3455556954 Mod ID: KWRR_Safe_Login
10 Years Later - Survivor Cargo Ship Romero
por 76561197993119254
Original map created by HoneyBunny420 Survivor Cargo Ship Romero 10 Years Later - Survivor Cargo Ship Romero 1) The map must be loaded before the tiles 2) (COOP/SERVER) Activate one of these : Big thanks to Alree for the extraction of the map ! - Map Folder: 10YL_Romero (intregrated to the vanilla map) - Map Folder: 10YL_Romero_standalone (one cell) Workshop ID: 3301600008 Mod ID: 10YL_Romero Map Folder: 10YL_Romero Map Folder: 10YL_Romero_standalone
Football & Shoving [SP & MP]
por 76561198413358513
Football & shoving allows the player to choose the trait of a football player or profession of a NFL Player and be able to shove zombies by running into them. The ability to shove zombies by running into them is calculated based on the players strength level, and if they possess the football player trait. The player is also granted a reduced chance to trip and fall when going into condensed zomboid masses based on their nimble level, and if they possess the football player trait. The football player trait also has the additional benefit of negating all clothing based discomfort that the player can receive. This mod also changes the football item in game to become a weapon and be able to be used as a short blunt, though the damage may be mediocre at best. Holding a football whether in the primary or secondary slot also leads to an increased chance to shove over a zomboid. Nearly every variable present can be modified in the sandbox settings, and other things can be enabled such as requiring the player to be lined up with the zomboid and hit them head on in order to have the chance to knock them down, to making the chance to knock down a zombie 100% no matter what, if the player so pleases. And if you hate football, no problem, as the mod comes with a secondary mod that isolates just the shoving mechanic and allows you to play without any hint of American football, save the tackling. And both the shoving mod and the football mod work in multiplayer! Translated into Spanish, French, Portuguese, Russian, Simplified Chinese, and Korean Mod ID for football mod: SalsFootballShoveMod Mod ID for shoving mod: SalsPureShoveMod Workshop ID: 3750861914
KS_Company
por 76561198060805740
KS_Company Workshop ID: 3047564557 Mod ID: KS_COMPANY
Spiffo Posters
por 76561197998850878
Adds spiffo posters to the game large and vanilla poster size options Workshop ID: 3434604258 Mod ID: spiffposterslarg Mod ID: spiffpostersvan
ks6 SJbackpack
por 76561198414086191
ks6 Workshop ID: 3165851122 Mod ID: ks6_backpack
Ultimate Fanny Pack
por 76561198013055155
An overpowered fanny pack with 100 capacity and 100% weight reduction. Craftable from ripped clothing (like the Ultimate Backpack mod); just right click the ripped cloth to get the menu item to craft it. I wanted something that wasn't as OP as the infinite carry weight cheat, but still let me haul around a lot of stuff. I also wanted it to be visually very small on the character model. Workshop ID: 2936559728 Mod ID: UltimateFannyPack 终极腰包 一款超强腰包,容量 100,重量减轻 100%。可以用撕破的衣服制作(如 Ultimate Backpack 模组);只需右键单击撕破的布料即可获取制作它的菜单项。 我想要一个不像无限携带重量作弊那样 OP 的东西,但仍然让我可以拖着很多东西。我还希望它在角色模型上看起来非常小。
Internal Rifle Magazine
por 76561198052872078
Changes both MSR rifles to have 5 round internal magazine capacity. What kind of silly farmer has a 3 round BB gun the size of a Winchester rifle? Not anymore! Shoot all the raccoons and rabbits you want with a lovely 5 round capacity for the MSR 700 rifle, which already doesn't require a magazine in vanilla, even though you can find them! Oh and by the way, what kind of silly hunter wants to fumble around with a tiny 5 round magazine while they were hunting boar and deer before the apocalypse? No wonder Elmer Fudd is now walking around hunting bwains instead of wabbits. You can now enjoy the traditional lovely system, predating any world war, with the internal rifle magazine! Revolutions have been won, governments and monarchies crushed with a simple 5 round hunting rifle that could be loaded by even the simplest farmer, because all you had to do was shove bullets into the hole, instead of fumble with a tiny magazine. Will you finally take up arms and throw down the greedy zombie bourgeoisie? Download the mod, and suffer no longer from nerfing that makes no sense! Q: Does it work with +41.65? (And Multiplayer?) A: Absolutely! Q: What does this mod do exactly? A: You don't need magazines for the hunting rifles, just load bullets directly into the gun! Q: Doesn't this ruin the balance since we can just keep shooting and spam reloading after every single bullet? A: Not a chance, if it ruins the balance that you have a slow rifle and a few bullets then you've made your game too easy for yourself, or you've been using exploits to ensure you can end an entire towns undead population because you put up some TV's to block them. Don't ruin your own fun, silly goose. Workshop ID: 2681446070 Mod ID: InternalRifleMagazine
No Fog No Hide Unvisited Area
por 76561198073717195
No fog on interactive map With this mod, the fog is desactivated and the unvisited areas is not hidden. Incompatibility with the itemGPS mod ! My others related mods GPS addon >>> https://steamcommunity.com/sharedfiles/filedetails/?id=2817479963 Just region - No map marker >> https://steamcommunity.com/sharedfiles/filedetails/?id=2811128354&searchtext=no+map+marker If you think this mod would be interesting for the community Workshop ID: 2820067727 Mod ID: JustRegionMap_noHideUnvisitedArea
Zombie Cure & Suppression [B42 Compatible]
por 76561198021922521
This is a mod that creates a recipe to suppress the zombie infection process as well as add a pill that works as a complete cure. Credit to erdato for some of the code I used, so big shout out to them! You can find their mod at the following location: https://steamcommunity.com/sharedfiles/filedetails/?id=926315905. The recipe for suppression is accessible to any player that reaches First Aid 5 and requires a few "rare" ingredients that make it a bit of a sacrifice, but nothing too major. This was designed for Build 40.43, and is compatible with Build 41. The cure is distributed upon character creation at the moment, in the form of 1 pill, but after that it is up to you to get to First Aid 5 and make the suppression medicine. Upon taking the pill you cannot re-take the pill to cure further zombie infection, it is a one-time deal. However, be warned, there is a 3% chance that the Zombie-Gone suppression will instead make you a zombie, so be careful. NEW UPDATES!! ---------------------------------------------------------------------------- You can now toggle ZombrexMode allowing you to not have a 3% chance to become a zombie when taking Zombie-Gone. You can also toggle Hardcore Mode which means you only start with 1 cure pill period per account! First Aid 5 is now all that is required to make Zombie-Gone. Added 2 hour suppression to the amount of time before you start showing symptoms of being infected! Added so that if you consume Zombie-Gone for the first time, it will act as a cure. If both the cure pill or Zombie-Gone are taken a second time, it resets the zombie infection time granting you the additional 2 in-game days reprieve before the infection sets in. Disclaimer: I do not guarantee this mod will work with any other mods. Workshop ID: 2625118162 Mod ID: ZombieCure
Items Spawn on the Floor
por 76561198156009884
Is there a full time Janitor working during the apocalypse? No ? Then why is the floor so clean? This mod makes items spawn on the ground / floor. Not just any random item anywhere. Based on your location, building or room you are in predictable items may spawn on the floor. There are many different room types in PZ and I have not yet made item spawn definitions for all the different types of rooms yet. If you have a good idea about what item(s) should spawn on the floor in certain areas, leave a note. http://undeniable.info/pz/ItemsSpawnOnFloor.php ~Nolan Workshop ID: 765325358 Mod ID: FloorItemSpawns
[B42] Cut Heavy Chains
por 76561198052133651
This mode allows you to cut Heavy Chains to get Chains, or disassemble heavy chain with hook. To cut a Heavy Chain, you'll need a Heavy Chain, a Bolt Cutter, and some propane torch. To disassemble a Heavy Chain with hook, use Vise Grips. Workshop ID: 3413713793 Mod ID: chaintochain
모드 한글화 번역[개인 작업]
por 76561198018854153
This is not english mode. Workshop ID: 3070181529 Mod ID: ModTranslateKorean
Ammo Loot Drop · Guns of 93 · Zombies Drop Ammo Box
por 76561198047485926
Guns of 93 version Once activated, every zombie you eliminate has a chance to drop ammo, ensuring you're always locked and loaded for the next wave of zeds. No more scrounging for bullets in desperate times! Zombies may drop: 3006Box 792Box 30CarBox 76239Box 3030Box 22Box 25Box 380Box 45LCBox 357Box 10mmBox ShotgunShellsBox SlugBox Bullets9mmBox 40Box Bullets45Box Bullets44Box Bullets38Box 223Box 308Box 556LinkBox 308LinkBox 556Box Activate ONLY one version at a time: Normal, Least, Less, or More. You can use both "Ammo" and "Ammo Box" at the same time. Want more (or less) ammo from zombies? Now you can adjust the drop rate in the sandbox settings to perfectly match your playstyle. Never run out of ammo again (= ^_^ =) UPDATE - 5 June 2024 Fixed an issue where the sandbox setting reverted to its default value upon loading a saved game If you like this mod, please consider giving it an upvote so that other players can discover and enjoy it as well. Workshop ID: 3223119446 Mod ID: AmmoLootDropGuns93Box Mod ID: AmmoLootDropGuns93BoxLeast Mod ID: AmmoLootDropGuns93BoxLess Mod ID: AmmoLootDropGuns93BoxMore
itsDmod's Clothing [B41]
por 76561198195704187
I have to figure out how to get this working on B42, but once that happens I will create a separate mod for B42 only. --- A clothing mod I commissioned from DireArtificer! I was given permission to edit to my likings, so I'll be adding new items from time to time. What you will find in this mod: - Zebra print pants (normal and skinny) - Leopard print pants (normal and skinny) - Clubs Shirt (a tanktop) - Fishnet T-Shirt (as "UnderwearExtra2") - Action shorts - Colourful overalls (called dungarees to match the game's code) All pants come in normal and skinny, and everything has a normal version and a tintable version. Everything else is now craftable without the need to learn a recipe! --- Workshop ID: 2976044892 Mod ID: itsdmodsclothes Workshop ID: 2976044892 Mod ID: itsdmodsclothes
Project Zomboid Guides
Instalar mods de Project Zomboid - guía del Workshop
Instala mods de Project Zomboid de forma limpia mediante Steam Workshop: introducir IDs, comprobar el orden, reiniciar el servidor y solucionar errores típicos.
Alquilar un servidor de Project Zomboid – guía multijugador
Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
Servidor Project Zomboid con soporte de mods
Instala mods compatibles y admitidos desde el panel del servidor.
Alquilar un servidor Project Zomboid